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Description
Summary
Introduce a feature that allows players to plan track before committing to building it. This would let a player place “ghost” or semi‑transparent tiles on the map to visualize potential routes and see the associated costs.
Problem / Motivation
During gameplay—especially on complex maps or when money is tight—players often need to explore multiple build options before deciding. Currently, this requires mental math or external tools. A built‑in planning mode would streamline decision‑making and reduce errors.
Proposed Functionality
- Add a Track Planning Mode available at any time outside the Build Phase (or potentially at any time, depending on implementation constraints).
- In this mode, players can place ghosted / preview track tiles on the board.
- The UI should calculate and display the total cost of the planned track, updating dynamically as tiles are added or removed.
- Planned tiles should not affect the game state until the player commits to building during the Build Phase.
Optional Enhancements
- Ability to save multiple plan variations.
- Toggle to show/hide planned track.
- Clear visual differentiation between planned and built tiles (opacity, tint, dashed outline, etc.).
- Simple UI controls to exit planning mode and discard the plan.
Benefits
- Reduces cognitive load and manual calculation.
- Helps players avoid costly mistakes.
- Improves UX for both new and experienced players.
- Mirrors the kind of pre‑visualization players naturally do in the physical game.
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