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Hello! Is there a chance you could help better understand the format so I can implement this tool? Any help would be much appreciated!! |
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Replies: 3 comments 3 replies
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It is converting to/from Direct3D surfaces basically - there is a plan to at somepoint update this with newer .NET versions which are cross platform compatible and remove the dependency on the Windows DLL |
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The format of the .asset files is defined/documented here; https://github.com/XboxUnity/AuroraAssetEditor/blob/master/010%20Editor%20Binary%20Template/AuroraAssetTemplate.bt i missed your question about that part. Reading it again, i noticed there is quite a bit of documentation there on the format of the Direct3D header atleast. I believe you need to have compression enabled and that it's DXT5 maybe? |
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I know that this discussion has been marked as answered, but I wanted to provide some additional information for anyone that may come across this. Basic documentation on structs in Open source (GPL-v3-or-later) Rust implementation of importing and exporting images to/from Feel free to ask if you have any specific questions. I can try to answer them |
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The format of the .asset files is defined/documented here; https://github.com/XboxUnity/AuroraAssetEditor/blob/master/010%20Editor%20Binary%20Template/AuroraAssetTemplate.bt i missed your question about that part.
Reading it again, i noticed there is quite a bit of documentation there on the format of the Direct3D header atleast.
I believe you need to have compression enabled and that it's DXT5 maybe?