Skip to content
Discussion options

You must be logged in to vote

The format of the .asset files is defined/documented here; https://github.com/XboxUnity/AuroraAssetEditor/blob/master/010%20Editor%20Binary%20Template/AuroraAssetTemplate.bt i missed your question about that part.

Reading it again, i noticed there is quite a bit of documentation there on the format of the Direct3D header atleast.

I believe you need to have compression enabled and that it's DXT5 maybe?

Replies: 3 comments 3 replies

Comment options

You must be logged in to vote
2 replies
@aenrione
Comment options

@aenrione
Comment options

Comment options

You must be logged in to vote
0 replies
Answer selected by aenrione
Comment options

You must be logged in to vote
1 reply
@aenrione
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants