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UnityProgress.js
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148 lines (123 loc) · 4.55 KB
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const rootPath = '/config/TemplateData56';
function UnityProgress(gameInstance, progress) {
if (!gameInstance.Module) {
return;
}
if (!gameInstance.logo) {
gameInstance.logo = document.createElement("div");
gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
gameInstance.container.appendChild(gameInstance.logo);
}
if (!gameInstance.progress) {
gameInstance.progress = document.createElement("div");
gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
gameInstance.progress.empty = document.createElement("div");
gameInstance.progress.empty.className = "empty";
gameInstance.progress.appendChild(gameInstance.progress.empty);
gameInstance.progress.full = document.createElement("div");
gameInstance.progress.full.className = "full";
gameInstance.progress.appendChild(gameInstance.progress.full);
gameInstance.container.appendChild(gameInstance.progress);
gameInstance.textProgress = document.createElement("div");
gameInstance.textProgress.className = "text";
gameInstance.container.appendChild(gameInstance.textProgress);
}
gameInstance.progress.full.style.width = (100 * progress) + "%";
gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
gameInstance.textProgress.innerHTML = 'Loading: ' + Math.floor(progress * 100) + '%';
if (progress == 1) {
gameInstance.textProgress.innerHTML = 'Running... <img src="' + rootPath + '/gears.gif" class="spinner" />';
}
if (progress == 'complete') {
gameInstance.logo.style.display = 'none';
gameInstance.progress.style.display = 'none';
gameInstance.textProgress.style.display = 'none';
// see shared/EnableSound.js
const event = new Event('removeSoundOverlay');
document.dispatchEvent(event);
}
}
window.Game = (function() {
var Game = function() {
this.registerEvents();
};
Game.prototype.registerEvents = function() {
var _this = this;
window.addEventListener("keydown", function(e) {
// space and arrow keys
if([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
e.preventDefault();
}
}, false);
document.onmousedown = function() {
window.focus();
};
document.addEventListener('DOMContentLoaded', function() {
_this.resize();
}, false);
window.addEventListener('resize', function() {
setTimeout(function() {
_this.resize();
}, 1000);
}, false);
};
Game.prototype.getQueryVariable = function(variable) {
var query = window.location.search.substring(1);
var vars = query.split("&");
for (var i = 0; i < vars.length; i++) {
var pair = vars[i].split("=");
if(pair[0] == variable){
return pair[1];
}
}
return(false);
}
Game.prototype.resize = function() {
var ratioTolerant = this.getQueryVariable('ratio_tolerant');
if (ratioTolerant == false || this.fullscreen()) {
return;
}
document.getElementsByTagName('body')[0].style.overflow = 'hidden';
var gameContainer = document.getElementById('gameContainer');
var canvas = document.getElementById('#canvas');
var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight;
var maxHeight = this.maxHeight();
var maxWidth = window.innerWidth;
var windowSizeRatio = maxWidth / maxHeight;
var newStyle = {
width: gameContainer.offsetWidth,
height: gameContainer.offsetHeight
};
if (ratioTolerant == 'true') {
newStyle = { width: maxWidth, height: maxHeight };
} else if (ratioTolerant == 'false') {
if (gameSizeRatio > windowSizeRatio) {
newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio };
} else {
newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight };
}
}
this.updateStyle(gameContainer, newStyle);
// canvas does not exists on page load
if (canvas) {
this.updateStyle(canvas, newStyle);
}
};
Game.prototype.maxHeight = function() {
return window.innerHeight - 43;
};
Game.prototype.updateStyle = function(element, size) {
element.setAttribute('width', size.width);
element.setAttribute('height', size.height);
element.style.width = size.width + 'px';
element.style.height = size.height + 'px';
};
Game.prototype.fullscreen = function() {
return document.fullscreenElement ||
document.webkitFullscreenElement ||
document.mozFullScreenElement ||
document.msFullscreenElement;
};
return Game;
})();
new Game();