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Support mesh and curve export #3

@JayFoxRox

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@JayFoxRox

I've done something similar as what this tool does, but instead, I used the subposition-data from OpenRCT2 to generate the position, normal and binormal of each piece.

I ran into 3 issues with my approach:

  • It's heavily quantized.
  • blender array-modifiers can't stretch models to fit a curve length.
  • blender curves have limited control over twisting.

So I'd be interested in 2 things:

  • Analytical subpositions (what this tool does, but does not export); would solve quantization issues and also allow generating new subposition data for the game.
  • Properly fitted meshes (which this tool does, but does not export); would work around blender problems.

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