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Description
I've done something similar as what this tool does, but instead, I used the subposition-data from OpenRCT2 to generate the position, normal and binormal of each piece.
I ran into 3 issues with my approach:
- It's heavily quantized.
- blender array-modifiers can't stretch models to fit a curve length.
- blender curves have limited control over twisting.
So I'd be interested in 2 things:
- Analytical subpositions (what this tool does, but does not export); would solve quantization issues and also allow generating new subposition data for the game.
- Properly fitted meshes (which this tool does, but does not export); would work around blender problems.
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