diff --git a/HOWTO.md b/HOWTO.md new file mode 100644 index 00000000..d8d72d68 --- /dev/null +++ b/HOWTO.md @@ -0,0 +1,513 @@ +# Wick Editor v16 + +**Note:** The `Modifier` key in this document refers to the `Control` key in Windows, and the `Command` key on MacOS. + +## Brower Support + +- All features of the Wick Editor are supported in Firefox and Chrome. +- All features of the Wick Player are supported by most major browsers, including mobile browsers. + +## Canvas + + - Pan canvas with `Spacebar` + - Zoom in and out with `+` and `-` keys + - Zoom in and out with `Modifier` + `Scroll` + - You can also zoom in and out with the plus and minus buttons below the timeline. This is also where you can select the percent at which to zoom. + - Reset canvas zoom level to 100% with `Modifier` + `0` + - Canvas color can be changed in project settings + - Canvas dimensions (width/height) can be changed in project settings + +### Undo/Redo + +- Undo any action by clicking `Edit` -> `Undo` or by pressing `Modifier` + `Z` +- Redo any action by clicking `Edit` -> `Redo` or by pressing `Modifier` + `Shift` + `Z` + +### Copy/Cut/Paste/Delete + +- Copy object(s) by pressing `Modifier`+`C` or by clicking `Edit` -> `Copy` in the menu bar +- Cut object(s) by pressing `Modifier`+`X` or by clicking `Edit` -> `Cut` in the menu bar +- Paste object(s) by pressing `Modifier`+`V` or by clicking `Edit` -> `Paste` in the menu bar +- Cut object(s) by pressing `Delete` or `Backspace`, or by clicking `Edit` -> `Delete` in the menu bar +- Duplicate object(s) by pressing `Modifier` + `D` or or right clicking and selecting `Duplicate Object(s)`. + +### Ordering + +- Move object(s) forward by right clicking and selecting `Move Forwards` or pressing `Modifier` + `Up` +- Move object(s) backwards by right clicking and selecting `Move Backwards` or pressing `Modifier` + `Down` +- Move object(s) to the front by right clicking and selecting `Move To Front` or pressing `Modifier` + `Shift` + `Up` +- Move object(s) to the back by right clicking and selecting `Move To Back` or pressing `Modifier` + `Shift` + `Down` + +## Toolbar + +### Color Picker + +- Click either box to change the current fill or stroke color. +- The filled box changes the fill color, and the unfilled box changes the stroke color. +- The default pallete contains twelve basic colors. +- The color picker saves the last six colors used below the default pallete. +- Click and drag the largest square to change the saturation and lightness of the current color. +- Click and drag the vertical rectangle to change the hue of the current color. +- Click and drag the horizontal rectangle to change to opacity of the current color. + +### Selection Cursor + +_Making selections_ + +- Click to select object +- `Shift` + click to select multiple objects +- Click and drag to select objects touching the selection box +- `Alt` + click and drag to select objects strictly inside the selection box + +_Modifying selections_ + +- Scale by dragging handles on corners and sides +- Scale and keep aspect ratio of object(s) by holding `Shift` and dragging handles on corners +- Rotate by dragging corners +- Move object(s) by 1 pixel in any direction using the arrow keys +- Move object(s) by 10 pixels in any direction using `Shift` + arrow keys +- Select all objects on the canvas by clicking `Edit` -> `Select All` in the menu bar, or by pressing `Modifier` + `A` +- Deselect all objects on the canvas by clicking `Edit` -> `Deselect All` in the menu bar, or by using `Modifier` + `Shift` + `A` + +### Path Cursor + +_Making selections_ + +- Click any path to select it +- Drag to select paths touching the selection box +- Alt+drag to select objects strictly inside the selection box + +_Modifying Path Segments_ + +- Click and drag points to move them +- Click on a stroke to add a point on that part of the stroke +- Hold `Modifier` and click a point to remove it + +_Modifying Path Curves_ + +- Double click a path to straighten and smooth its curves +- Drag handles to change curvature of strokes + +### Brush + +_Brush Options_ + +- Color + - The brush uses the current fill color as its drawing color. +- Size +- Smoothness +- Stabilizer Level +- Pressure Sensitivity Enabled +- Pressure Sensitivity Level + - A higher Pressure Sensitivity level makes the pressure from a tablet have more impact on the size of the brush. +- Blob Detail + - A higher Blob Detail value will give your strokes more detail when they are converted to paths, but will make drawing strokes slower. + +### Pencil + +_Pencil Options_ + +- Color + - The pencil uses the current stroke color as its drawing color. +- Stroke width +- Smoothness + +### Fill Bucket + +- Click any path to change it's fill or stroke color +- Click any holes created by paths to fill that hole + +### Rectangle + +- Click and drag to draw a rectangle +- Hold shift while dragging to draw a perfect square +- Change corner roundness in inspector + +### Ellipse + +- Click and drag to draw an ellipse +- Hold shift while dragging to draw a perfect circle + +### Line + +- Click and drag to draw a line +- Hold shift while dragging to draw horizontal/vertical/diagonal line + +### Pen + +- Click to create a new point +- Click and drag to create a new point and change it's curvature +- Click first point to close shape +- Click the ends of an existing shape to add more curves to that shape + +### Eyedropper + +- Click any path to set the current fill or stroke color to that path's color. + +### Text + +- Click and drag to create a text box +- Click text objects to edit them + +### Zoom + +- Click to zoom in +- Hold `Alt` and click to zoom out +- Click and drag, draw a rectangle, and release to zoom into a section of the screen + +### Pan + +- Click and drag to pan + +## Timeline + +### Frames + +**DESIGN TODO** + +- To add a frame, double click an empty space on the timeline or right click and select `Add Frame` +- Change the length of frame(s) by dragging the edges left or right. +- Select frames by clicking and dragging, all frames inside the selection box will be selected. +- Delete selected frames by pressing `Delete` or right clicking and selecting `Delete Frame` + +### Playhead + +- Move the playhead by dragging it, or by using the `<` and `>` keys. +- Clicking on a frame will jump the playhead to that frame. +- Play the whole timeline by clicking the `Play Preview` button, or by pressing `Enter` +- Loop the timeline by holding `Shift` and clicking the `Play Preview` button, or by pressing `Shift` + `Enter` +- Change the framerate that the timeline is played at in project settings + +### Layers + +- Create a layer with the `Add Layer` button +- Delete the current layer with the `Delete Layer` button +- Rename a layer by clicking on its name +- Layers can be locked by clicking the lock icon on that layer +- Layers can be hidden by clicking the eye icon in that layer +- Layers can be reordered by dragging them by the three lines icon on the left + +### Tweens + +- Create a motion tween on a frame by right clicking a frame and selecting `Create Motion Tween`. +- If there are multiple objects on the frame when a motion tween is created, they will be automatically grouped into a single object. +- Create keyframes by right clicking and selecting `Insert Keyframe`. +- Copy and paste keyframes by right clicking a keyframe and selecting `Copy Keyframe` or `Paste Keyframe`. +- Keyframes will be automatically added if an object is modified while the playhead is over a point on the frame without a keyframe. +- You can change the "easing" of a tween in the Inspector. The current options are `None`, `Ease In`, `Ease Out`, and `Ease In-Out`. +- If you want to rotate an object 360 degrees or more in a tween, use the `Number of Rotations` value in the Inspector. _Note: You can rotate objects counter-clockwise by using a negative value here._ +- Tweening of all transformations (x, y, scale, rotation) is possible, as well as opacity. + +### Sounds + +- Add a sound to a frame by dragging it from the asset library onto a frame, or by selecing a frame and choosing a sound from the dropdown menu in the Inspector. + +### Onion Skinning + +- Click the onion icon to enable onion skinning +- Control how many frames are shown in onion skin by dragging the edges of the box near the playhead. + +## Import + +### Images + +Import images by dragging them into the editor or by selecting `Import` -> `Image` in the menu bar. + +_Supported image types:_ + +- `png` +- `jpeg` +- `bmp` +- `gif` (_Animated GIFs are converted into clips with all the frames of the original GIF_) + +### Sounds + +Import sounds by dragging them into the editor or by selecting `Import` -> `Sound` in the menu bar. + +_Supported sound file types:_ + +- `mp3` +- `wav` +- `ogg` + +### SVG + +Import SVGs by dragging them into the editor or by selecting `Import` -> `SVG` in the menu bar. + +### Asset Library + +- All assets used in the project are stored in the Asset Library. +- Reorganize assets by clicking and dragging them. +- Rename assets by selecting an asset and clicking the `Rename Asset` button. +- Delete assets by selecting an asset and clicking the `Delete Asset` button. + +## Wick Objects + +All Wick Objects have the following attributes: + +- Position (x,y) +- Width +- Height +- Scale (x,y) +- Rotation (angle, 0-360) +- Opacity + +### Paths + +_Attributes:_ + +- Fill color +- Stroke color +- Stroke width +- Boolean Operations + - Unite: Combines two or more paths into one path. + - Subtract: Uses the topmost path to cut out a portion of other selected paths. + +### Images + +_Attributes:_ + +- Asset source + +### Text + +_Attributes:_ + +- Font family +- Font size +- Font color +- Text align +- Bold +- Italic + +### Groups + +- Create a group by right clicking wick object(s) and selecting `Group Objects` or by pressing `Modifier` + `G`. +- Edit group by double clicking or right clicking and selecting `Edit Group`. +- Leave group by using breadcrumbs or by double clicking +- Break apart a group by right clicking and selecting `Break Apart` or by pressing `Modifier` + `B` + +### Buttons + +- Right click a selection of wick object(s) and select `Create Clip from Objects`. +- A dialog box will open up prompting you to name the new Clip +- An asset will be created out of the new Clip, and the new Clip will use that asset as its source. _(to change this later, select a different "clip resource" in the inspector)_ + +_Button Appearance_ + +- To change how a button appears when it interacts with the mouse, right click the button and select `Edit Button`. +- Create frames in the places where the timeline is labeled `Up`, `Over`, and `Down`. + +### Clips + +_Creating a Clip_ + +- Right click a selection of wick object(s) and select `Create Clip from Objects`. +- A dialog box will open up prompting you to name the new Clip +- An asset will be created out of the new Clip, and the new Clip will use that asset as its source. _(to change this later, select a different "clip resource" in the inspector)_ + +_Clip timelines_ + +- Clips have their own timelines. +- Clip timelines run independently of the main timeline. +- Edit the timeline of a Clip by double clicking or right clicking the Clip and selecting `Edit Timeline`. +- Leave the timeline of the clip by using breadcrumbs or by double clicking the canvas. + +_Clip attributes_ + +- Name (used in scripting - see `Writing Scripts` section.) +- Start frame +- Autoplay + +__Note__ that the "root object" is actually a Clip that contains everything in the project. You can never leave the root object. + +## Writing Scripts + +Scripts can be added to Clips, Buttons, and Frames. + +With an Clip, Button, or Frame selected, open the Scripting Window by clicking the bar along the bottom of the editor. + +### Object Access + +- You can access any named Clip by using its name. For example, to set some value of a Clip named "player", you would use a line of code like this: + +`player.rotation = 90` + +- You can access the object that the script belongs to using the keyword `this`. + +- You can access the root object of the project by using the keyword `root`. + +- You can access the parent object of the current object by using the keyword `parent`. + +### Moving the Timeline Programmatically + +- While a project is running, the playhead will automatically move forward once per "tick". Projects "tick" at the rate of the framerate +- (e.g. a project with a framerate of 12 will tick 12 times per second.) + +All timeline functions can be used on objects, such as: + +- `root.play()` +- `this.stop()` +- `yourOwnObject.gotoAndPlay(2)` + +as well as by themselves, where they will refer to the timeline where the script was added: + +- `play()` +- `gotoAndStop(2)` + +### Variables + +- Store information in an object by using variables as shown: + - `this.level = 5` + - `player.isAlive = true` + - `player.name = "Slombo"` + - `root.numberOfBees = 10000` +- See all builtin variables below in the `Script Reference` section +- Tip: Put variables that you want to access everywhere in `root`. + +### Events + +- Use events to run code when a certain event happens, such as when an object is clicked, or when an object first appears onscreen. + +### Creating Objects Programmatically + +- You can create instances of Clips from the Asset Library programmatically by using `createInstanceOf()` with the name of the asset to use. Example: + +`enemy = createInstanceOf("Enemy")` + +### Errors + +- If your script contains a syntax error, the project will not run until it is fixed. The Scripting Window will highlight the line that contains the syntax error. +- If a runtime error occurs while the project is running, the player will close, and the line that caused the error will be highlighted in the Scripting Window. + +## Script Reference + +### Scope + +Name | Description +--- | --- +`this` | Refers to the Wick Object running the script. +`parent` | Refers to the parent of the Wick Object running the script. (This is `null` for the root object.) +`root` | Refers to the root object of the project. + +### Timeline + +Name | Description +--- | --- +`play()` | Plays the timeline. +`stop()` | Stops the timeline. +`gotoAndStop(frame)` | Moves the timeline to the specified frame and stops the timeline. You can use a number to move the timeline to a certain position, or a string to move the timeline to a named frame. +`gotoAndPlay(frame)` | Moves the timeline to the specified frame and plays the timeline. You can use a number to move the timeline to a certain position, or a string to move the timeline to a named frame. +`gotoNextFrame()` | Moves the timeline to the next frame. +`gotoPrevFrame()` | Moves the timeline to the previous frame. +`currentFrameNumber` | The current frame number that the timeline is currently on. +`currentFrameName` | The current name of the frame that the timeline is currently on. If the timeline is on an unnamed frame, this value will be `null`. + +### Events + +Name | Description +--- | --- +`on(load)` | Runs once when the object/frame first appears onscreen. +`on(update)` | Runs once per tick that the object/frame is onscreen. +`on(click)` | Runs when the object/frame is clicked (i.e. a full press and release) +`on(mousedown)` | Runs when the object/frame is first pressed by the mouse. +`on(mouseup)` | Runs when mouse is released over the frame/object. +`on(mouseenter)` | Runs when the mouse first rolls over the frame/object. +`on(mouseleave)` | Runs when the mouse leaves the frame/object. +`on(mousehover)` | Runs every tick that the mouse is hovered over the frame/object. +`on(mousedrag)` | Runs every tick that the mouse is hovered over the frame/object while held down. +`on(keypressed)` | Runs when a key is pressed. +`on(keydown)` | Runs every tick that a key is held down. +`on(keyup)` | Runs when a key is released. + +### Wick Object Attributes + +Name | Description +--- | --- +`x` | The horizontal position of the object on the x-axis. +`y` | The vertical position of the object on the y-axis. +`scaleX` | The horizontal scale of the object. +`scaleY` | The vertical scale of the object. +`rotation` | The rotation of the object, in angles. +`flipX` | True if the object is mirrored horizontally, false otherwise. +`flipY` | True if the object is mirrored vertically, false otherwise. +`opacity` | Value from 0.0 to 1.0 where 0.0 is completely transparent, and 1.0 is completely opaque. + +### Wick Object Methods + +Name | Description +--- | --- +`hitTest(object)` | Returns `true` if the object collides with the speicified object. +`delete()` | Deletes the object. + +### Mouse Input + +Name | Description +--- | --- +`mouseX` | The position of the mouse on the x-axis. +`mouseY` | The position of the mouse on the y-axis. +`mouseMoveX` | The amount the mouse has moved on the x-axis. +`mouseMoveY` | The amount the mouse has moved on the y-axis. + +### Keyboard Input + +Name | Description +--- | --- +`key` | The last key that was pressed/released/held down. +`keyIsDown(key)` | Returns true if the specified key is currently held down. +`keyJustPressed(key)` | Returns true if the specified key was pressed. + +### Sound + +Name | Description +--- | --- +`playSound(filename)` | Plays the specified sound from the Asset Library. +`stopAllSounds()` | Stops all currently playing sounds. + +### Creating Objects + +Name | Description +--- | --- +`createInstanceOf(assetName)` | Creates a Clip using the specified asset as its source. +`getAllInstancesOf(assetName)` | Returns an array containing all objects onscreen that are instances of the specified asset. + +## Saving Projects + +### Autosave + +- Projects are "autosaved" every time you run your project. +- You can also force an autosave by clicking on the title of the project in the top-left corner of the screen, or by pressing `Modifier` + `Shift` + `S`. +- __Autosaved projects are deleted when you clear your browser cache.__ It is recommended to save your projects as .wick files as often as possible. + +### .wick file format + +- A .wick file is the native filetype for Wick projects. +- .wick files can be opened in the editor by dragging them into the browser window, or by clicking `File` -> `Open Project` and selecting them. + +## Exporting Projects + +### .zip archive + +- `File` -> `Export ZIP Archive` +- The exported .zip archive will contain the Wick Player bundled into an html file named `index.html`, as well as your project named `wick-project.wick`. +- Most Flash/HTML5 game websites accept `.zip` files in this format. + +### Video + +- `File` -> `Export Video` +- Choose quality (Low, Medium, High, or Ultra) +- Videos are exported as `mp4` files using the `mpeg4` codec. + +## Builtin Player + +- Play your project in the builtin player by clicking the `Run` button in the menu bar or by pressing `Modifier` + `Enter`. +- Close the builtin player by clicking the X in the top right corner or by pressing `Escape`. +- If script errors happen inside the builtin player, the player will close and the editor will show you where the error happened by selecting the object or frame that caused the error. +- You can run the builtin player in a new window by pressing `Modifier` + `Shift` + `Enter`, but errors will not be shown in the editor. + +## Embedding Projects + +To embed a .wick file, you will need the Wick Player html file. Download it **TODO** here. + +Then, embed the player in an iframe and add the filename of your project with an `#` after `player.html` as shown here: + +`` \ No newline at end of file diff --git a/README.md b/README.md index fdb879de..5a1416d3 100755 --- a/README.md +++ b/README.md @@ -5,8 +5,10 @@ Wick is a browser-based hybrid animation/coding environment for making interacti # How to contribute to Wick Want to help us make Wick? There's plenty to do, we'd love your help. +Be sure to read the [code of conduct](https://github.com/zrispo/wick-editor/blob/master/code-of-conduct.md)!! + ### Create tutorials -Wick needs tutorials! If you're interested in making text or video tutorials, contact [@zrispo](https://twitter.com/zrispo), especially if you want to make non-english tutorials! The [tutorial page](http://wickeditor.com/#tutorials) is a good place to start if you want a template. +Wick needs tutorials! If you're interested in making text or video tutorials, contact us at *contact@wickeditor.com*, especially if you want to make non-english tutorials! The [tutorial page](http://wickeditor.com/#tutorials) is a good place to start if you want a template. ### Report bugs and submit bug fixes Found a bug? Add it to the [issue tracker](https://github.com/zrispo/wick/issues). You can also look at existing bugs in the issue tracker. If you're just getting started, check out the bugs tagged as `small-bugs` - these are smaller fixes that you can do to get acquainted with the codebase. @@ -27,4 +29,4 @@ If you're a creator that wants to support Wick, one of the most helpful things t * `http-server` to start * Open a browser window, and go to `http://localhost:8000/` -Need help? Feel free to contact [@zrispo](https://twitter.com/zrispo) (that's me). +Need help? Feel free to contact us at *contact@wickeditor.com* diff --git a/bash.exe.stackdump b/bash.exe.stackdump new file mode 100644 index 00000000..4dc695d9 --- /dev/null +++ b/bash.exe.stackdump @@ -0,0 +1,9 @@ +Exception: STATUS_STACK_OVERFLOW at rip=7FFAA279ECE7 +rax=0000000000001250 rbx=00000000FFFF8F90 rcx=0000000000000000 +rdx=0000000180010018 rsi=00000000FFFF8F98 rdi=000000018028E980 +r8 =00000000000B1CA4 r9 =000000018028E980 r10=00000000FFFF7000 +r11=00000000FFE03310 r12=0000000000000420 r13=00000000FFFF8E70 +r14=000000018022F490 r15=00000000FFFF8E10 +rbp=0000000000000208 rsp=00000000FFFF8C88 +program=C:\Program Files\Git\usr\bin\bash.exe, pid 6152, thread +cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B diff --git a/code-of-conduct.md b/code-of-conduct.md new file mode 100644 index 00000000..ca2f40c6 --- /dev/null +++ b/code-of-conduct.md @@ -0,0 +1,73 @@ +# Contributor Covenant Code of Conduct + +## Our Pledge + +In the interest of fostering an open and welcoming environment, we as +contributors and maintainers pledge to making participation in our project and +our community a harassment-free experience for everyone, regardless of age, body +size, disability, ethnicity, gender identity and expression, level of experience, +education, socio-economic status, nationality, personal appearance, race, +religion, or sexual identity and orientation. + +## Our Standards + +Examples of behavior that contributes to creating a positive environment +include: + +* Using welcoming and inclusive language +* Being respectful of differing viewpoints and experiences +* Gracefully accepting constructive criticism +* Focusing on what is best for the community +* Showing empathy towards other community members + +Examples of unacceptable behavior by participants include: + +* The use of sexualized language or imagery and unwelcome sexual attention or + advances +* Trolling, insulting/derogatory comments, and personal or political attacks +* Public or private harassment +* Publishing others' private information, such as a physical or electronic + address, without explicit permission +* Other conduct which could reasonably be considered inappropriate in a + professional setting + +## Our Responsibilities + +Project maintainers are responsible for clarifying the standards of acceptable +behavior and are expected to take appropriate and fair corrective action in +response to any instances of unacceptable behavior. + +Project maintainers have the right and responsibility to remove, edit, or +reject comments, commits, code, wiki edits, issues, and other contributions +that are not aligned to this Code of Conduct, or to ban temporarily or +permanently any contributor for other behaviors that they deem inappropriate, +threatening, offensive, or harmful. + +## Scope + +This Code of Conduct applies both within project spaces and in public spaces +when an individual is representing the project or its community. Examples of +representing a project or community include using an official project e-mail +address, posting via an official social media account, or acting as an appointed +representative at an online or offline event. Representation of a project may be +further defined and clarified by project maintainers. + +## Enforcement + +Instances of abusive, harassing, or otherwise unacceptable behavior may be +reported by contacting the project team at *contact@wickeditor.com*. All +complaints will be reviewed and investigated and will result in a response that +is deemed necessary and appropriate to the circumstances. The project team is +obligated to maintain confidentiality with regard to the reporter of an incident. +Further details of specific enforcement policies may be posted separately. + +Project maintainers who do not follow or enforce the Code of Conduct in good +faith may face temporary or permanent repercussions as determined by other +members of the project's leadership. + +## Attribution + +This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, +available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html + +[homepage]: https://www.contributor-covenant.org diff --git a/index.html b/index.html index 000227bd..73c6abcc 100644 --- a/index.html +++ b/index.html @@ -48,8 +48,6 @@ - - @@ -81,23 +79,23 @@ - + - - + - - - + + + + @@ -176,7 +174,7 @@
- NOTE: The Wick Editor is currently in open beta!
Please report all bugs on the forums!! + NOTE: The Wick Editor is currently in open beta!
Please report all bugs on the forums.
@@ -206,7 +204,7 @@
-
Hotkeys
+
Keyboard Shortcuts
@@ -224,7 +222,6 @@
-
Inspector
@@ -234,7 +231,7 @@
-
Asset Library
+
Asset Library
diff --git a/lib/ace/worker-javascript.js b/lib/ace/worker-javascript.js index 0a349aec..4aa1aead 100755 --- a/lib/ace/worker-javascript.js +++ b/lib/ace/worker-javascript.js @@ -18,6 +18,11 @@ if (!window.console) { window.window = window; window.ace = window; +// wick specific - using this for regex thing to squash missing semicolon error +String.prototype.splice = function(start, delCount, newSubStr) { + return this.slice(0, start) + newSubStr + this.slice(start + Math.abs(delCount)); +}; + window.onerror = function(message, file, line, col, err) { postMessage({type: "error", data: { message: message, @@ -11773,6 +11778,16 @@ oop.inherits(JavaScriptWorker, Mirror); if (!value) return this.sender.emit("annotate", []); + // wick specific: add a semicolon to end of on(event) statements to squash missing ";" error + var onEventFinderRegex = /^ *on *\( *[a-zA-Z]+ *\)/gm + var m; + do { + m = onEventFinderRegex.exec(value, 'g'); + if (m) { + value = value.splice(m.index + m[0].length, 0, ';') + } + } while (m); + var errors = []; var maxErrorLevel = this.isValidJS(value) ? "warning" : "error"; lint(value, this.options); diff --git a/lib/croquis.js b/lib/croquis.js new file mode 100644 index 00000000..642be383 --- /dev/null +++ b/lib/croquis.js @@ -0,0 +1,1547 @@ +function Croquis(imageDataList, properties) { + var self = this; + if (properties != null) + for (var property in properties) + self[property] = properties[property]; + var domElement = document.createElement('div'); + domElement.style.clear = 'both'; + domElement.style.setProperty('user-select', 'none'); + domElement.style.setProperty('-webkit-user-select', 'none'); + domElement.style.setProperty('-ms-user-select', 'none'); + domElement.style.setProperty('-moz-user-select', 'none'); + self.getDOMElement = function () { + return domElement; + }; + self.getRelativePosition = function (absoluteX, absoluteY) { + var rect = domElement.getBoundingClientRect(); + return {x: absoluteX - rect.left,y: absoluteY - rect.top}; + }; + var eventListeners = { + 'ondown': [], + 'onmove': [], + 'onup': [], + 'ontick': [], + 'onchange': [], + 'onundo': [], + 'onredo': [], + 'ontool': [], + 'oncanvassize': [], + 'onlayeradd': [], + 'onlayerremove': [], + 'onlayerswap': [], + 'onlayerselect': [] + }; + function dispatchEvent(event, e) { + event = event.toLowerCase(); + e = e || {}; + if (eventListeners.hasOwnProperty(event)) { + eventListeners[event].forEach(function (listener) { + listener.call(self, e); + }); + } + else throw 'don\'t support ' + event; + } + self.addEventListener = function (event, listener) { + event = event.toLowerCase(); + if (eventListeners.hasOwnProperty(event)) { + if (typeof listener !== 'function') + throw listener + ' is not a function'; + eventListeners[event].push(listener); + } + else throw 'don\'t support ' + event; + }; + self.removeEventListener = function (event, listener) { + event = event.toLowerCase(); + if (eventListeners.hasOwnProperty(event)) { + if (listener == null) { // remove all + eventListeners[event] = []; + return; + } + var listeners = eventListeners[event]; + var index = listeners.indexOf(listener); + if (index >= 0) listeners.splice(index, 1); + } + else throw 'don\'t support ' + event; + }; + self.hasEventListener = function (event, listener) { + event = event.toLowerCase(); + if (eventListeners.hasOwnProperty(event)) { + if (listener == null) + return eventListeners[event].length > 0; + return eventListeners[event].indexOf(listener) >= 0; + } + else return false; + }; + var undoStack = []; + var redoStack = []; + var undoLimit = 10; + var preventPushUndo = false; + var pushToTransaction = false; + self.getUndoLimit = function () { + return undoLimit; + }; + self.setUndoLimit = function (limit) { + undoLimit = limit; + }; + self.lockHistory = function () { + preventPushUndo = true; + }; + self.unlockHistory = function () { + preventPushUndo = false; + }; + self.beginHistoryTransaction = function () { + undoStack.push([]); + pushToTransaction = true; + }; + self.endHistoryTransaction = function () { + pushToTransaction = false; + }; + self.clearHistory = function () { + if (preventPushUndo) + throw 'history is locked'; + undoStack = []; + redoStack = []; + }; + function pushUndo(undoFunction) { + dispatchEvent('onchange'); + if (self.onChanged) + self.onChanged(); + if (preventPushUndo) + return; + redoStack = []; + if (pushToTransaction) + undoStack[undoStack.length - 1].push(undoFunction); + else + undoStack.push([undoFunction]); + while (undoStack.length > undoLimit) + undoStack.shift(); + } + self.undo = function () { + if (pushToTransaction) + throw 'transaction is not ended'; + if (preventPushUndo) + throw 'history is locked'; + if (isDrawing || isStabilizing) + throw 'still drawing'; + if (undoStack.length == 0) + throw 'no more undo data'; + var undoTransaction = undoStack.pop(); + var redoTransaction = []; + while (undoTransaction.length) + redoTransaction.push(undoTransaction.pop()()); + redoStack.push(redoTransaction); + dispatchEvent('onundo'); + }; + self.redo = function () { + if (pushToTransaction) + throw 'transaction is not ended'; + if (preventPushUndo) + throw 'history is locked'; + if (isDrawing || isStabilizing) + throw 'still drawing'; + if (redoStack.length == 0) + throw 'no more redo data'; + var redoTransaction = redoStack.pop(); + var undoTransaction = []; + while (redoTransaction.length) + undoTransaction.push(redoTransaction.pop()()); + undoStack.push(undoTransaction); + dispatchEvent('onredo'); + }; + function pushLayerMetadataUndo(index) { + index = index || layerIndex; + var snapshotMetadata = self.getLayerMetadata(index); + var swap = function () { + self.lockHistory(); + var temp = self.getLayerMetadata(index); + self.setLayerMetadata(snapshotMetadata, index); + snapshotMetadata = temp; + self.unlockHistory(); + return swap; + }; + pushUndo(swap); + } + function pushLayerOpacityUndo(index) { + index = index || layerIndex; + var snapshotOpacity = self.getLayerOpacity(index); + var swap = function () { + self.lockHistory(); + var temp = self.getLayerOpacity(index); + self.setLayerOpacity(snapshotOpacity, index); + snapshotOpacity = temp; + self.unlockHistory(); + return swap; + }; + pushUndo(swap); + } + function pushLayerVisibleUndo(index) { + index = index || layerIndex; + var snapshotVisible = self.getLayerVisible(index); + var swap = function () { + self.lockHistory(); + var temp = self.getLayerVisible(index); + self.setLayerVisible(snapshotVisible, index); + snapshotVisible = temp; + self.unlockHistory(); + return swap; + }; + pushUndo(swap); + } + function pushSwapLayerUndo(layerA, layerB) { + var swap = function () { + self.lockHistory(); + self.swapLayer(layerA, layerB); + self.unlockHistory(); + return swap; + }; + pushUndo(swap); + } + function pushAddLayerUndo(index) { + var add = function () { + self.lockHistory(); + self.addLayer(index); + self.unlockHistory(); + cacheLayer(index); + return remove; + }; + var remove = function () { + self.lockHistory(); + self.removeLayer(index); + self.unlockHistory(); + return add; + }; + pushUndo(remove); + } + function pushRemoveLayerUndo(index) { + var layerContext = getLayerContext(index); + var w = size.width; + var h = size.height; + var snapshotData = layerContext.getImageData(0, 0, w, h); + var snapshotMetadata = self.getLayerMetadata(index); + var snapshotOpacity = self.getLayerOpacity(index); + var snapshotVisible = self.getLayerVisible(index); + var add = function () { + self.lockHistory(); + self.addLayer(index); + self.setLayerMetadata(snapshotMetadata, index); + self.setLayerOpacity(snapshotOpacity, index); + self.setLayerVisible(snapshotVisible, index); + var layerContext = getLayerContext(index); + layerContext.putImageData(snapshotData, 0, 0); + self.unlockHistory(); + cacheLayer(index); + return remove; + }; + var remove = function () { + self.lockHistory(); + self.removeLayer(index); + self.unlockHistory(); + return add; + }; + pushUndo(add); + } + function pushDirtyRectUndo(x, y, width, height, index) { + index = index || layerIndex; + var w = size.width; + var h = size.height; + var right = x + width; + var bottom = y + height; + x = Math.min(w, Math.max(0, x)); + y = Math.min(h, Math.max(0, y)); + width = Math.min(w, Math.max(x, right)) - x; + height = Math.min(h, Math.max(y, bottom)) - y; + if ((x % 1) > 0) + ++width; + if ((y % 1) > 0) + ++height; + x = x | 0; + y = y | 0; + width = Math.min(w - x, Math.ceil(width)); + height = Math.min(h - y, Math.ceil(height)); + if ((width === 0) || (height === 0)) { + var doNothing = function () { + return doNothing; + }; + pushUndo(doNothing); + } + else { + var layerContext = getLayerContext(index); + var snapshotData = layerContext.getImageData(x, y, width, height); + var swap = function () { + var layerContext = getLayerContext(index); + var tempData = layerContext.getImageData(x, y, width, height); + layerContext.putImageData(snapshotData, x, y); + snapshotData = tempData; + cacheLayer(index); + return swap; + }; + pushUndo(swap); + } + if (renderDirtyRect) + drawDirtyRect(x, y, width, height); + } + function pushContextUndo(index) { + index = index || layerIndex; + pushDirtyRectUndo(0, 0, size.width, size.height, index); + } + function pushAllContextUndo() { + var snapshotDatas = []; + var i; + var w = size.width; + var h = size.height; + for (i = 0; i < layers.length; ++i) { + var layerContext = getLayerContext(i); + snapshotDatas.push(layerContext.getImageData(0, 0, w, h)); + } + var swap = function (index) { + var layerContext = getLayerContext(index); + var tempData = layerContext.getImageData(0, 0, w, h); + layerContext.putImageData(snapshotDatas[index], 0, 0); + snapshotDatas[index] = tempData; + cacheLayer(index); + }; + var swapAll = function () { + for (var i = 0; i < layers.length; ++i) + swap(i); + return swapAll; + }; + pushUndo(swapAll); + } + function pushCanvasSizeUndo(width, height, offsetX, offsetY) { + var snapshotSize = self.getCanvasSize(); + var snapshotDatas = []; + var w = snapshotSize.width; + var h = snapshotSize.height; + for (var i = 0; i < layers.length; ++i) { + var layerContext = getLayerContext(i); + snapshotDatas[i] = layerContext.getImageData(0, 0, w, h); + } + function setSize(width, height, offsetX, offsetY) { + self.lockHistory(); + self.setCanvasSize(width, height, offsetX, offsetY); + self.unlockHistory(); + } + var rollback = function () { + setSize(w, h); + for (var i = 0; i < layers.length; ++i) { + var layerContext = getLayerContext(i); + layerContext.putImageData(snapshotDatas[i], 0, 0); + } + return redo; + }; + var redo = function () { + rollback(); + setSize(width, height, offsetX, offsetY); + return rollback; + }; + pushUndo(rollback); + } + var size = {width: 640, height: 480}; + self.getCanvasSize = function () { + return {width: size.width, height: size.height}; //clone size + }; + self.setCanvasSize = function (width, height, offsetX, offsetY) { + offsetX = offsetX || 0; + offsetY = offsetY || 0; + size.width = width = Math.floor(width); + size.height = height = Math.floor(height); + pushCanvasSizeUndo(width, height, offsetX, offsetY); + dispatchEvent('oncanvassize', { + width: width, height: height, + offsetX: offsetX, offsetY: offsetY + }); + paintingCanvas.width = width; + paintingCanvas.height = height; + dirtyRectDisplay.width = width; + dirtyRectDisplay.height = height; + domElement.style.width = width + 'px'; + domElement.style.height = height + 'px'; + for (var i=0; i 2) && (h > 2)) { + context.globalCompositeOperation = 'destination-out'; + context.fillRect(x + 1, y + 1, w - 2, h - 2); + } + } + self.getRenderDirtyRect = function () { + return renderDirtyRect; + }; + self.setRenderDirtyRect = function (render) { + renderDirtyRect = render; + if (render == false) + dirtyRectDisplayContext.clearRect(0, 0, size.width, size.height); + }; + self.createLayerThumbnail = function (index, width, height) { + index = index || layerIndex; + width = width || size.width; + height = height || size.height; + var canvas = getLayerCanvas(index); + var thumbnail = document.createElement('canvas'); + var thumbnailContext = thumbnail.getContext('2d'); + thumbnail.width = width; + thumbnail.height = height; + thumbnailContext.drawImage(canvas, 0, 0, width, height); + return thumbnail; + }; + self.createFlattenThumbnail = function (width, height) { + width = width || size.width; + height = height || size.height; + var thumbnail = document.createElement('canvas'); + var thumbnailContext = thumbnail.getContext('2d'); + thumbnail.width = width; + thumbnail.height = height; + for (var i = 0; i < layers.length; ++i) { + if (!self.getLayerVisible(i)) + continue; + var canvas = getLayerCanvas(i); + thumbnailContext.globalAlpha = self.getLayerOpacity(i); + thumbnailContext.drawImage(canvas, 0, 0, width, height); + } + return thumbnail; + }; + self.getLayers = function () { + return layers.concat(); //clone layers + }; + self.getLayerCount = function () { + return layers.length; + }; + self.addLayer = function (index) { + index = index || layers.length; + pushAddLayerUndo(index); + var layer = document.createElement('div'); + layer.className = 'croquis-layer'; + layer.style.visibility = 'visible'; + layer.style.opacity = 1; + layer['croquis-metadata'] = {}; + var canvas = document.createElement('canvas'); + canvas.className = 'croquis-layer-canvas'; + canvas.width = size.width; + canvas.height = size.height; + canvas.style.position = 'absolute'; + layer.appendChild(canvas); + domElement.appendChild(layer); + layers.splice(index, 0, layer); + sortLayers(); + self.selectLayer(layerIndex); + dispatchEvent('onlayeradd', {index: index}); + if (self.onLayerAdded) + self.onLayerAdded(index); + return layer; + }; + self.removeLayer = function (index) { + index = index || layerIndex; + pushRemoveLayerUndo(index); + domElement.removeChild(layers[index]); + layers.splice(index, 1); + if (layerIndex == layers.length) + self.selectLayer(layerIndex - 1); + sortLayers(); + dispatchEvent('onlayerremove', {index: index}); + if (self.onLayerRemoved) + self.onLayerRemoved(index); + }; + self.removeAllLayer = function () { + while (layers.length) + self.removeLayer(0); + }; + self.swapLayer = function (layerA, layerB) { + pushSwapLayerUndo(layerA, layerB); + var layer = layers[layerA]; + layers[layerA] = layers[layerB]; + layers[layerB] = layer; + sortLayers(); + dispatchEvent('onlayerswap', {a: layerA, b: layerB}); + if (self.onLayerSwapped) + self.onLayerSwapped(layerA, layerB); + }; + self.getCurrentLayerIndex = function () { + return layerIndex; + }; + self.selectLayer = function (index) { + var lastestLayerIndex = layers.length - 1; + if (index > lastestLayerIndex) + index = lastestLayerIndex; + layerIndex = index; + if (paintingCanvas.parentElement != null) + paintingCanvas.parentElement.removeChild(paintingCanvas); + layers[index].appendChild(paintingCanvas); + dispatchEvent('onlayerselect', {index: index}); + if (self.onLayerSelected) + self.onLayerSelected(index); + }; + self.clearLayer = function (index) { + index = index || layerIndex; + pushContextUndo(index); + var context = getLayerContext(index); + context.clearRect(0, 0, size.width, size.height); + cacheLayer(index); + }; + self.fillLayer = function (fillColor, index) { + index = index || layerIndex; + pushContextUndo(index); + var context = getLayerContext(index); + context.fillStyle = fillColor; + context.fillRect(0, 0, size.width, size.height); + cacheLayer(index); + }; + self.fillLayerRect = function (fillColor, x, y, width, height, index) { + index = index || layerIndex; + pushDirtyRectUndo(x, y, width, height, index); + var context = getLayerContext(index); + context.fillStyle = fillColor; + context.fillRect(x, y, width, height); + cacheLayer(index); + }; + self.floodFill = function (x, y, r, g, b, a, index) { + index = index || layerIndex; + pushContextUndo(index); + var context = getLayerContext(index); + var w = size.width; + var h = size.height; + if ((x < 0) || (x >= w) || (y < 0) || (y >= h)) + return; + var imageData = context.getImageData(0, 0, w, h); + var d = imageData.data; + var targetColor = getColor(x, y); + var replacementColor = (r << 24) | (g << 16) | (b << 8) | a; + if (targetColor === replacementColor) + return; + function getColor(x, y) { + var index = ((y * w) + x) * 4; + return ((d[index] << 24) | (d[index + 1] << 16) | + (d[index + 2] << 8) | d[index + 3]); + } + function setColor(x, y) { + var index = ((y * w) + x) * 4; + d[index] = r; + d[index + 1] = g; + d[index + 2] = b; + d[index + 3] = a; + } + var queue = []; + queue.push(x, y); + while (queue.length) { + var nx = queue.shift(); + var ny = queue.shift(); + if ((nx < 0) || (nx >= w) || (ny < 0) || (ny >= h) || + (getColor(nx, ny) !== targetColor)) + continue; + var west, east; + west = east = nx; + do { + var wc = getColor(--west, ny); + } while ((west >= 0) && (wc === targetColor)); + do { + var ec = getColor(++east, ny); + } while ((east < w) && (ec === targetColor)); + for (var i = west + 1; i < east; ++i) { + setColor(i, ny); + var north = ny - 1; + var south = ny + 1; + if (getColor(i, north) === targetColor) + queue.push(i, north); + if (getColor(i, south) === targetColor) + queue.push(i, south); + } + } + context.putImageData(imageData, 0, 0); + cacheLayer(index); + }; + self.getLayerMetadata = function (index) { + index = index || layerIndex; + var metadata = layers[index]['croquis-metadata']; + var clone = {}; + Object.keys(metadata).forEach(function (key) { + clone[key] = metadata[key]; + }); + return clone; + }; + self.setLayerMetadata = function (metadata, index) { + index = index || layerIndex; + pushLayerMetadataUndo(index); + layers[index]['croquis-metadata'] = metadata; + }; + self.getLayerOpacity = function (index) { + index = index || layerIndex; + var opacity = parseFloat( + layers[index].style.getPropertyValue('opacity')); + return window.isNaN(opacity) ? 1 : opacity; + }; + self.setLayerOpacity = function (opacity, index) { + index = index || layerIndex; + pushLayerOpacityUndo(index); + layers[index].style.opacity = opacity; + }; + self.getLayerVisible = function (index) { + index = index || layerIndex; + var visible = layers[index].style.getPropertyValue('visibility'); + return visible != 'hidden'; + }; + self.setLayerVisible = function (visible, index) { + index = index || layerIndex; + pushLayerVisibleUndo(index); + layers[index].style.visibility = visible ? 'visible' : 'hidden'; + }; + function cacheLayer(index) { + index = index || layerIndex; + var w = size.width; + var h = size.height; + layers[index].cache = getLayerContext(index).getImageData(0, 0, w, h); + } + self.getLayerImageDataCache = function (index) { + index = index || layerIndex; + if (layers[index].cache == null) + cacheLayer(index); + return layers[index].cache; + }; + function makeColorData(imageData1x1) { + var data = imageData1x1.data; + var r = data[0]; + var g = data[1]; + var b = data[2]; + var a = data[3]; + return { + r: r, g: g, b: b, a: a, + htmlColor: 'rgba(' + [r, g, b, a / 0xff].join(',') + ')' + }; + } + self.pickColor = function (x, y, index) { + x = x | 0; // cast to int + y = y | 0; + if ((x < 0) || (x >= size.width) || (y < 0) || (y >= size.height)) + return null; + index = index || layerIndex; + var cache = self.getLayerImageDataCache(index); + var position = (y * size.width + x) * 4; + var data = []; + data[0] = cache.data[position]; + data[1] = cache.data[++position]; + data[2] = cache.data[++position]; + data[3] = cache.data[++position]; + return makeColorData({data: data}); + }; + self.eyeDrop = function (x, y, baseColor) { + if (self.pickColor(x, y) == null) + return null; + baseColor = baseColor || '#fff'; + var plane = document.createElement('canvas'); + plane.width = 1; + plane.height = 1; + var planeContext = plane.getContext('2d'); + planeContext.fillStyle = baseColor; + planeContext.fillRect(0, 0, 1, 1); + for (var i = 0; i < layers.length; ++i) { + if (!self.getLayerVisible(i)) + continue; + planeContext.globalAlpha = self.getLayerOpacity(i); + planeContext.fillStyle = self.pickColor(x, y, i).htmlColor; + planeContext.fillRect(0, 0, 1, 1); + } + return makeColorData(planeContext.getImageData(0, 0, 1, 1)); + }; + var tool; + var toolStabilizeLevel = 0; + var toolStabilizeWeight = 0.8; + var stabilizer = null; + var stabilizerInterval = 5; + var tick; + var tickInterval = 20; + var paintingOpacity = 1; + var paintingKnockout = false; + self.getTool = function () { + return tool; + }; + self.setTool = function (value) { + tool = value; + dispatchEvent('ontool', {tool: value}); + paintingContext = paintingCanvas.getContext('2d'); + if (tool && tool.setContext) + tool.setContext(paintingContext); + }; + self.setTool(new Croquis.Brush()); + self.getPaintingOpacity = function () { + return paintingOpacity; + }; + self.setPaintingOpacity = function (opacity) { + paintingOpacity = opacity; + paintingCanvas.style.opacity = opacity; + }; + self.getPaintingKnockout = function () { + return paintingKnockout; + }; + self.setPaintingKnockout = function (knockout) { + if (isDrawing || isStabilizing) + throw 'still drawing'; + paintingKnockout = knockout; + paintingCanvas.style.visibility = knockout ? 'hidden' : 'visible'; + }; + self.getTickInterval = function () { + return tickInterval; + }; + self.setTickInterval = function (interval) { + tickInterval = interval; + }; + /* + stabilize level is the number of coordinate tracker. + higher stabilize level makes lines smoother. + */ + self.getToolStabilizeLevel = function () { + return toolStabilizeLevel; + }; + self.setToolStabilizeLevel = function (level) { + toolStabilizeLevel = (level < 0) ? 0 : level; + }; + /* + higher stabilize weight makes trackers follow slower. + */ + self.getToolStabilizeWeight = function () { + return toolStabilizeWeight; + }; + self.setToolStabilizeWeight = function (weight) { + toolStabilizeWeight = weight; + }; + self.getToolStabilizeInterval = function () { + return stabilizerInterval; + }; + self.setToolStabilizeInterval = function (interval) { + stabilizerInterval = interval; + }; + var isDrawing = false; + var isStabilizing = false; + var beforeKnockout = document.createElement('canvas'); + var knockoutTick; + var knockoutTickInterval = 20; + function gotoBeforeKnockout() { + var context = getLayerContext(layerIndex); + var w = size.width; + var h = size.height; + context.clearRect(0, 0, w, h); + context.drawImage(beforeKnockout, 0, 0, w, h); + } + function drawPaintingCanvas() { //draw painting canvas on current layer + var context = getLayerContext(layerIndex); + var w = size.width; + var h = size.height; + context.save(); + context.globalAlpha = paintingOpacity; + context.globalCompositeOperation = paintingKnockout ? + 'destination-out' : 'source-over'; + context.drawImage(paintingCanvas, 0, 0, w, h); + context.restore(); + } + function _move(x, y, pressure) { + if (tool.move) + tool.move(x, y, pressure); + dispatchEvent('onmove', {x: x, y: y, pressure: pressure}); + if (self.onMoved) + self.onMoved(x, y, pressure); + } + function _up(x, y, pressure) { + isDrawing = false; + isStabilizing = false; + var dirtyRect; + if (tool.up) + dirtyRect = tool.up(x, y, pressure); + if (paintingKnockout) + gotoBeforeKnockout(); + if (dirtyRect) + pushDirtyRectUndo(dirtyRect.x, dirtyRect.y, + dirtyRect.width, dirtyRect.height); + else + pushContextUndo(); + drawPaintingCanvas(); + paintingContext.clearRect(0, 0, size.width, size.height); + dirtyRect = dirtyRect || + {x: 0, y: 0, width: size.width, height: size.height}; + dispatchEvent('onup', + {x: x, y: y, pressure: pressure, dirtyRect: dirtyRect}); + if (self.onUpped) + self.onUpped(x, y, pressure, dirtyRect); + window.clearInterval(knockoutTick); + window.clearInterval(tick); + cacheLayer(self.getCurrentLayerIndex()); + } + self.down = function (x, y, pressure) { + if (isDrawing || isStabilizing) + throw 'still drawing'; + isDrawing = true; + if (tool == null) + return; + if (paintingKnockout) { + var w = size.width; + var h = size.height; + var canvas = getLayerCanvas(layerIndex); + var beforeKnockoutContext = beforeKnockout.getContext('2d'); + beforeKnockout.width = w; + beforeKnockout.height = h; + beforeKnockoutContext.clearRect(0, 0, w, h); + beforeKnockoutContext.drawImage(canvas, 0, 0, w, h); + } + pressure = pressure || Croquis.Tablet.pressure(); + var down = tool.down; + if (toolStabilizeLevel > 0) { + stabilizer = new Croquis.Stabilizer(down, _move, _up, + toolStabilizeLevel, toolStabilizeWeight, + x, y, pressure, stabilizerInterval); + isStabilizing = true; + } + else if (down != null) + down(x, y, pressure); + dispatchEvent('ondown', {x: x, y: y, pressure: pressure}); + if (self.onDowned) + self.onDowned(x, y, pressure); + knockoutTick = window.setInterval(function () { + if (paintingKnockout) { + gotoBeforeKnockout(); + drawPaintingCanvas(); + } + }, knockoutTickInterval); + tick = window.setInterval(function () { + if (tool.tick) + tool.tick(); + dispatchEvent('ontick'); + if (self.onTicked) + self.onTicked(); + }, tickInterval); + }; + self.move = function (x, y, pressure) { + if (!isDrawing) + throw 'you need to call \'down\' first'; + if (tool == null) + return; + pressure = pressure || Croquis.Tablet.pressure(); + if (stabilizer != null) + stabilizer.move(x, y, pressure); + else if (!isStabilizing) + _move(x, y, pressure); + }; + self.up = function (x, y, pressure) { + if (!isDrawing) + throw 'you need to call \'down\' first'; + if (tool == null) { + isDrawing = false; + return; + } + pressure = pressure || Croquis.Tablet.pressure(); + if (stabilizer != null) + stabilizer.up(x, y, pressure); + else + _up(x, y, pressure); + stabilizer = null; + }; + // apply image data + ;(function (croquis, imageDataList) { + if (imageDataList != null) { + if (imageDataList.length === 0) + return; + croquis.lockHistory(); + var first = imageDataList[0]; + croquis.setCanvasSize(first.width, first.height); + for (var i = 0; i < imageDataList.length; ++i) { + var current = imageDataList[i]; + if ((current.width != first.width) || + (current.height != first.height)) + throw 'all image data must have same size'; + croquis.addLayer(); + var context = croquis.getLayerCanvas(i).getContext('2d'); + context.putImageData(current, 0, 0); + } + croquis.selectLayer(0); + croquis.unlockHistory(); + } + }).call(null, self, imageDataList); +} +Croquis.createChecker = function (cellSize, colorA, colorB) { + cellSize = cellSize || 10; + colorA = colorA || '#fff'; + colorB = colorB || '#ccc'; + var size = cellSize + cellSize; + var checker = document.createElement('canvas'); + checker.width = checker.height = size; + var context = checker.getContext('2d'); + context.fillStyle = colorB; + context.fillRect(0, 0, size, size); + context.fillStyle = colorA; + context.fillRect(0, 0, cellSize, cellSize); + context.fillRect(cellSize, cellSize, size, size); + return checker; +}; +Croquis.createBrushPointer = function (brushImage, brushSize, brushAngle, + threshold, antialias, color, + shadow, shadowOffsetX, shadowOffsetY) { + brushSize = brushSize | 0; + var pointer = document.createElement('canvas'); + var pointerContext = pointer.getContext('2d'); + var boundWidth; + var boundHeight; + if (brushSize === 0) { + pointer.width = boundWidth = 1; + pointer.height = boundHeight = 1; + } + if (brushImage == null) { + var halfSize = (brushSize * 0.5) | 0; + pointer.width = boundWidth = brushSize; + pointer.height = boundHeight = brushSize; + pointerContext.fillStyle = '#000'; + pointerContext.beginPath(); + pointerContext.arc(halfSize, halfSize, halfSize, 0, Math.PI * 2); + pointerContext.closePath(); + pointerContext.fill(); + } + else { + var width = brushSize; + var height = brushSize * (brushImage.height / brushImage.width); + var toRad = Math.PI / 180; + var ra = brushAngle * toRad; + var abs = Math.abs; + var sin = Math.sin; + var cos = Math.cos; + boundWidth = abs(height * sin(ra)) + abs(width * cos(ra)); + boundHeight = abs(width * sin(ra)) + abs(height * cos(ra)); + pointer.width = boundWidth; + pointer.height = boundHeight; + pointerContext.save(); + pointerContext.translate(boundWidth * 0.5, boundHeight * 0.5); + pointerContext.rotate(ra); + pointerContext.translate(width * -0.5, height * -0.5); + pointerContext.drawImage(brushImage, 0, 0, width, height); + pointerContext.restore(); + } + var result; + var alphaThresholdBorder = Croquis.createAlphaThresholdBorder( + pointer, threshold, antialias, color); + if (shadow) { + shadowOffsetX = shadowOffsetX || 1; + shadowOffsetY = shadowOffsetY || 1; + result = document.createElement('canvas'); + result.width = boundWidth + shadowOffsetX; + result.height = boundHeight + shadowOffsetY; + var resultContext = result.getContext('2d'); + resultContext.shadowOffsetX = shadowOffsetX; + resultContext.shadowOffsetY = shadowOffsetY; + resultContext.shadowColor = shadow; + resultContext.drawImage( + alphaThresholdBorder, 0, 0, boundWidth, boundHeight); + } + else { + result = alphaThresholdBorder; + } + return result; +}; +Croquis.createAlphaThresholdBorder = function (image, threshold, + antialias, color) { + threshold = threshold || 0x80; + color = color || '#000'; + var width = image.width; + var height = image.height; + var canvas = document.createElement('canvas'); + var context = canvas.getContext('2d'); + canvas.width = width; + canvas.height = height; + try { + context.drawImage(image, 0, 0, width, height); + } + catch (e) { + return canvas; + } + var imageData = context.getImageData(0, 0, width, height); + var d = imageData.data; + function getAlphaIndex(index) { + return d[index * 4 + 3]; + } + function setRedIndex(index, red) { + d[index * 4] = red; + } + function getRedXY(x, y) { + var red = d[((y * width) + x) * 4]; + return red || 0; + } + function getGreenXY(x, y) { + var green = d[((y * width) + x) * 4 + 1]; + return green; + } + function setColorXY(x, y, red, green, alpha) { + var i = ((y * width) + x) * 4; + d[i] = red; + d[i + 1] = green; + d[i + 2] = 0; + d[i + 3] = alpha; + } + //threshold + var pixelCount = (d.length * 0.25) | 0; + for (var i = 0; i < pixelCount; ++i) + setRedIndex(i, (getAlphaIndex(i) < threshold) ? 0 : 1); + //outline + var x; + var y; + for (x = 0; x < width; ++x) { + for (y = 0; y < height; ++y) { + if (!getRedXY(x, y)) { + setColorXY(x, y, 0, 0, 0); + } + else { + var redCount = 0; + var left = x - 1; + var right = x + 1; + var up = y - 1; + var down = y + 1; + redCount += getRedXY(left, up); + redCount += getRedXY(left, y); + redCount += getRedXY(left, down); + redCount += getRedXY(right, up); + redCount += getRedXY(right, y); + redCount += getRedXY(right, down); + redCount += getRedXY(x, up); + redCount += getRedXY(x, down); + if (redCount != 8) + setColorXY(x, y, 1, 1, 255); + else + setColorXY(x, y, 1, 0, 0); + } + } + } + //antialias + if (antialias) { + for (x = 0; x < width; ++x) { + for (y = 0; y < height; ++y) { + if (getGreenXY(x, y)) { + var alpha = 0; + if (getGreenXY(x - 1, y) != getGreenXY(x + 1, y)) + setColorXY(x, y, 1, 1, alpha += 0x40); + if (getGreenXY(x, y - 1) != getGreenXY(x, y + 1)) + setColorXY(x, y, 1, 1, alpha + 0x50); + } + } + } + } + context.putImageData(imageData, 0, 0); + context.globalCompositeOperation = 'source-in'; + context.fillStyle = color; + context.fillRect(0, 0, width, height); + return canvas; +}; +Croquis.createFloodFill = function (canvas, x, y, r, g, b, a) { + var result = document.createElement('canvas'); + var w = result.width = canvas.width; + var h = result.height = canvas.height; + if ((x < 0) || (x >= w) || (y < 0) || (y >= h) || !(r || g || b || a)) + return result; + var originalContext = canvas.getContext('2d'); + var originalData = originalContext.getImageData(0, 0, w, h); + var od = originalData.data; + var resultContext = result.getContext('2d'); + var resultData = resultContext.getImageData(0, 0, w, h); + var rd = resultData.data; + var targetColor = getColor(x, y); + var replacementColor = (r << 24) | (g << 16) | (b << 8) | a; + function getColor(x, y) { + var index = ((y * w) + x) * 4; + return (rd[index] ? replacementColor : + ((od[index] << 24) | (od[index + 1] << 16) | + (od[index + 2] << 8) | od[index + 3])); + } + var queue = []; + queue.push(x, y); + while (queue.length) { + var nx = queue.shift(); + var ny = queue.shift(); + if ((nx < 0) || (nx >= w) || (ny < 0) || (ny >= h) || + (getColor(nx, ny) !== targetColor)) + continue; + var west, east; + west = east = nx; + do { + var wc = getColor(--west, ny); + } while ((west >= 0) && (wc === targetColor)); + do { + var ec = getColor(++east, ny); + } while ((east < w) && (ec === targetColor)); + for (var i = west + 1; i < east; ++i) { + rd[((ny * w) + i) * 4] = 1; + var north = ny - 1; + var south = ny + 1; + if (getColor(i, north) === targetColor) + queue.push(i, north); + if (getColor(i, south) === targetColor) + queue.push(i, south); + } + } + for (var i = 0; i < w; ++i) { + for (var j = 0; j < h; ++j) { + var index = ((j * w) + i) * 4; + if (rd[index] === 0) + continue; + rd[index] = r; + rd[index + 1] = g; + rd[index + 2] = b; + rd[index + 3] = a; + } + } + resultContext.putImageData(resultData, 0, 0); + return result; +}; + +Croquis.Tablet = {}; +Croquis.Tablet.plugin = function () { + var plugin = document.querySelector( + 'object[type=\'application/x-wacomtabletplugin\']'); + if (!plugin) { + plugin = document.createElement('object'); + plugin.type = 'application/x-wacomtabletplugin'; + plugin.style.position = 'absolute'; + plugin.style.top = '-1000px'; + document.body.appendChild(plugin); + } + return plugin; +}; +Croquis.Tablet.pen = function () { + var plugin = Croquis.Tablet.plugin(); + return plugin.penAPI; +}; +Croquis.Tablet.pressure = function () { + var pen = Croquis.Tablet.pen(); + return (pen && pen.pointerType) ? pen.pressure : 1; +}; +Croquis.Tablet.isEraser = function () { + var pen = Croquis.Tablet.pen(); + return pen ? pen.isEraser : false; +}; + +Croquis.Stabilizer = function (down, move, up, level, weight, + x, y, pressure, interval) { + interval = interval || 5; + var follow = 1 - Math.min(0.95, Math.max(0, weight)); + var paramTable = []; + var current = { x: x, y: y, pressure: pressure }; + for (var i = 0; i < level; ++i) + paramTable.push({ x: x, y: y, pressure: pressure }); + var first = paramTable[0]; + var last = paramTable[paramTable.length - 1]; + var upCalled = false; + if (down != null) + down(x, y, pressure); + window.setTimeout(_move, interval); + this.getParamTable = function () { //for test + return paramTable; + }; + this.move = function (x, y, pressure) { + current.x = x; + current.y = y; + current.pressure = pressure; + }; + this.up = function (x, y, pressure) { + current.x = x; + current.y = y; + current.pressure = pressure; + upCalled = true; + }; + function dlerp(a, d, t) { + return a + d * t; + } + function _move(justCalc) { + var curr; + var prev; + var dx; + var dy; + var dp; + var delta = 0; + first.x = current.x; + first.y = current.y; + first.pressure = current.pressure; + for (var i = 1; i < paramTable.length; ++i) { + curr = paramTable[i]; + prev = paramTable[i - 1]; + dx = prev.x - curr.x; + dy = prev.y - curr.y; + dp = prev.pressure - curr.pressure; + delta += Math.abs(dx); + delta += Math.abs(dy); + curr.x = dlerp(curr.x, dx, follow); + curr.y = dlerp(curr.y, dy, follow); + curr.pressure = dlerp(curr.pressure, dp, follow); + } + if (justCalc) + return delta; + if (upCalled) { + while(delta > 1) { + move(last.x, last.y, last.pressure); + delta = _move(true); + } + up(last.x, last.y, last.pressure); + } + else { + move(last.x, last.y, last.pressure); + window.setTimeout(_move, interval); + } + } +}; + +Croquis.Random = {}; +Croquis.Random.LFSR113 = function (seed) { + var IA = 16807; + var IM = 2147483647; + var IQ = 127773; + var IR = 2836; + var a, b, c, d, e; + this.get = function () { + var f = ((a << 6) ^ a) >> 13; + a = ((a & 4294967294) << 18) ^ f; + f = ((b << 2) ^ b) >> 27; + b = ((b & 4294967288) << 2) ^ f; + f = ((c << 13) ^ c) >> 21; + c = ((c & 4294967280) << 7) ^ f; + f = ((d << 3) ^ d) >> 12; + d = ((d & 4294967168) << 13) ^ f; + return (a ^ b ^ c ^ d) * 2.3283064365386963e-10 + 0.5; + }; + seed |= 0; + if (seed <= 0) seed = 1; + e = (seed / IQ) | 0; + seed = (((IA * (seed - ((e * IQ) | 0))) | 0) - ((IR * e) | 0)) | 0; + if (seed < 0) seed = (seed + IM) | 0; + if (seed < 2) a = (seed + 2) | 0 ; else a = seed; + e = (seed / IQ) | 0; + seed = (((IA * (seed - ((e * IQ) | 0))) | 0) - ((IR * e) | 0)) | 0; + if (seed < 0) seed = (seed + IM) | 0; + if (seed < 8) b = (seed + 8) | 0; else b = seed; + e = (seed / IQ) | 0; + seed = (((IA * (seed - ((e * IQ) | 0))) | 0) - ((IR * e) | 0)) | 0; + if (seed < 0) seed = (seed + IM) | 0; + if (seed < 16) c = (seed + 16) | 0; else c = seed; + e = (seed / IQ) | 0; + seed = (((IA * (seed - ((e * IQ) | 0))) | 0) - ((IR * e) | 0)) | 0; + if (seed < 0) seed = (seed + IM) | 0; + if (seed < 128) d = (seed + 128) | 0; else d = seed; + this.get(); +}; + +Croquis.Brush = function () { + // math shortcut + var min = Math.min; + var max = Math.max; + var abs = Math.abs; + var sin = Math.sin; + var cos = Math.cos; + var sqrt = Math.sqrt; + var atan2 = Math.atan2; + var PI = Math.PI; + var ONE = PI + PI; + var QUARTER = PI * 0.5; + var random = Math.random; + this.setRandomFunction = function (value) { + random = value; + }; + this.clone = function () { + var clone = new Brush(context); + clone.setColor(this.getColor()); + clone.setFlow(this.getFlow()); + clone.setSize(this.getSize()); + clone.setSpacing(this.getSpacing()); + clone.setAngle(this.getAngle()); + clone.setRotateToDirection(this.getRotateToDirection()); + clone.setNormalSpread(this.getNormalSpread()); + clone.setTangentSpread(this.getTangentSpread()); + clone.setImage(this.getImage()); + }; + var context = null; + this.getContext = function () { + return context; + }; + this.setContext = function (value) { + context = value; + }; + var color = '#000'; + this.getColor = function () { + return color; + }; + this.setColor = function (value) { + color = value; + transformedImageIsDirty = true; + }; + var flow = 1; + this.getFlow = function() { + return flow; + }; + this.setFlow = function(value) { + flow = value; + transformedImageIsDirty = true; + }; + var size = 10; + this.getSize = function () { + return size; + }; + this.setSize = function (value) { + size = (value < 1) ? 1 : value; + transformedImageIsDirty = true; + }; + var spacing = 0.2; + this.getSpacing = function () { + return spacing; + }; + this.setSpacing = function (value) { + spacing = (value < 0.01) ? 0.01 : value; + }; + var toRad = PI / 180; + var toDeg = 1 / toRad; + var angle = 0; // radian unit + this.getAngle = function () { // returns degree unit + return angle * toDeg; + }; + this.setAngle = function (value) { + angle = value * toRad; + }; + var rotateToDirection = false; + this.getRotateToDirection = function () { + return rotateToDirection; + }; + this.setRotateToDirection = function (value) { + rotateToDirection = value; + }; + var normalSpread = 0; + this.getNormalSpread = function () { + return normalSpread; + }; + this.setNormalSpread = function (value) { + normalSpread = value; + }; + var tangentSpread = 0; + this.getTangentSpread = function () { + return tangentSpread; + }; + this.setTangentSpread = function (value) { + tangentSpread = value; + }; + var image = null; + var transformedImage = null; + var transformedImageIsDirty = true; + var imageRatio = 1; + this.getImage = function () { + return image; + }; + this.setImage = function (value) { + if (value == null) { + transformedImage = image = null; + imageRatio = 1; + drawFunction = drawCircle; + } + else if (value != image) { + image = value; + imageRatio = image.height / image.width; + transformedImage = document.createElement('canvas'); + drawFunction = drawImage; + transformedImageIsDirty = true; + } + }; + var delta = 0; + var prevX = 0; + var prevY = 0; + var lastX = 0; + var lastY = 0; + var dir = 0; + var prevScale = 0; + var drawFunction = drawCircle; + var reserved = null; + var dirtyRect; + function spreadRandom() { + return random() - 0.5; + } + function drawReserved() { + if (reserved != null) { + drawTo(reserved.x, reserved.y, reserved.scale); + reserved = null; + } + } + function appendDirtyRect(x, y, width, height) { + if (!(width && height)) + return; + var dxw = dirtyRect.x + dirtyRect.width; + var dyh = dirtyRect.y + dirtyRect.height; + var xw = x + width; + var yh = y + height; + var minX = dirtyRect.width ? min(dirtyRect.x, x) : x; + var minY = dirtyRect.height ? min(dirtyRect.y, y) : y; + dirtyRect.x = minX; + dirtyRect.y = minY; + dirtyRect.width = max(dxw, xw) - minX; + dirtyRect.height = max(dyh, yh) - minY; + } + function transformImage() { + transformedImage.width = size; + transformedImage.height = size * imageRatio; + var brushContext = transformedImage.getContext('2d'); + brushContext.clearRect(0, 0, + transformedImage.width, transformedImage.height); + brushContext.drawImage(image, 0, 0, + transformedImage.width, transformedImage.height); + brushContext.globalCompositeOperation = 'source-in'; + brushContext.fillStyle = color; + brushContext.globalAlpha = flow; + brushContext.fillRect(0, 0, + transformedImage.width, transformedImage.height); + } + function drawCircle(size) { + var halfSize = size * 0.5; + context.fillStyle = color; + context.globalAlpha = flow; + context.beginPath(); + context.arc(halfSize, halfSize, halfSize, 0, ONE); + context.closePath(); + context.fill(); + } + function drawImage(size) { + if (transformedImageIsDirty) + transformImage(); + try { + context.drawImage(transformedImage, 0, 0, size, size * imageRatio); + } + catch (e) { + drawCircle(size); + } + } + function drawTo(x, y, scale) { + var scaledSize = size * scale; + var nrm = dir + QUARTER; + var nr = normalSpread * scaledSize * spreadRandom(); + var tr = tangentSpread * scaledSize * spreadRandom(); + var ra = rotateToDirection ? angle + dir : angle; + var width = scaledSize; + var height = width * imageRatio; + var boundWidth = abs(height * sin(ra)) + abs(width * cos(ra)); + var boundHeight = abs(width * sin(ra)) + abs(height * cos(ra)); + x += Math.cos(nrm) * nr + Math.cos(dir) * tr; + y += Math.sin(nrm) * nr + Math.sin(dir) * tr; + context.save(); + context.translate(x, y); + context.rotate(ra); + context.translate(-(width * 0.5), -(height * 0.5)); + drawFunction(width); + context.restore(); + appendDirtyRect(x - (boundWidth * 0.5), + y - (boundHeight * 0.5), + boundWidth, boundHeight); + } + this.down = function(x, y, scale) { + if (context == null) + throw 'brush needs the context'; + dir = 0; + dirtyRect = {x: 0, y: 0, width: 0, height: 0}; + if (scale > 0) { + if (rotateToDirection || normalSpread !== 0 || tangentSpread !== 0) + reserved = {x: x, y: y, scale: scale}; + else + drawTo(x, y, scale); + } + delta = 0; + lastX = prevX = x; + lastY = prevY = y; + prevScale = scale; + }; + this.move = function(x, y, scale) { + if (context == null) + throw 'brush needs the context'; + if (scale <= 0) { + delta = 0; + prevX = x; + prevY = y; + prevScale = scale; + return; + } + var dx = x - prevX; + var dy = y - prevY; + var ds = scale - prevScale; + var d = sqrt(dx * dx + dy * dy); + prevX = x; + prevY = y; + delta += d; + var midScale = (prevScale + scale) * 0.5; + var drawSpacing = size * spacing * midScale; + var ldx = x - lastX; + var ldy = y - lastY; + var ld = sqrt(ldx * ldx + ldy * ldy); + dir = atan2(ldy, ldx); + if (ldx || ldy) + drawReserved(); + if (drawSpacing < 0.5) + drawSpacing = 0.5; + if (delta < drawSpacing) { + prevScale = scale; + return; + } + var scaleSpacing = ds * (drawSpacing / delta); + if (ld < drawSpacing) { + lastX = x; + lastY = y; + drawTo(lastX, lastY, scale); + delta -= drawSpacing; + } else { + while(delta >= drawSpacing) { + ldx = x - lastX; + ldy = y - lastY; + var tx = cos(dir); + var ty = sin(dir); + lastX += tx * drawSpacing; + lastY += ty * drawSpacing; + prevScale += scaleSpacing; + drawTo(lastX, lastY, prevScale); + delta -= drawSpacing; + } + } + prevScale = scale; + }; + this.up = function (x, y, scale) { + dir = atan2(y - lastY, x - lastX); + drawReserved(); + return dirtyRect; + }; +}; diff --git a/lib/pixi.4.5.6.min.js b/lib/pixi.4.5.6.min.js new file mode 100644 index 00000000..ec49011d --- /dev/null +++ b/lib/pixi.4.5.6.min.js @@ -0,0 +1,22 @@ +/*! + * pixi.js - v4.5.6 + * Compiled Wed, 20 Sep 2017 15:08:21 UTC + * + * pixi.js is licensed under the MIT License. + * http://www.opensource.org/licenses/mit-license + */ +!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.PIXI=t()}}(function(){var t;return function t(e,r,n){function i(s,a){if(!r[s]){if(!e[s]){var u="function"==typeof require&&require;if(!a&&u)return u(s,!0);if(o)return o(s,!0);var h=new Error("Cannot find module '"+s+"'");throw h.code="MODULE_NOT_FOUND",h}var l=r[s]={exports:{}};e[s][0].call(l.exports,function(t){var r=e[s][1][t];return 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o=t.worldTransform,s=o.a,a=o.b,u=o.c,h=o.d,l=o.tx,c=o.ty,d=this.minX,f=this.minY,p=this.maxX,v=this.maxY,y=s*e+u*r+l,g=a*e+h*r+c;d=yp?y:p,v=g>v?g:v,y=s*n+u*r+l,g=a*n+h*r+c,d=yp?y:p,v=g>v?g:v,y=s*e+u*i+l,g=a*e+h*i+c,d=yp?y:p,v=g>v?g:v,y=s*n+u*i+l,g=a*n+h*i+c,d=yp?y:p,v=g>v?g:v,this.minX=d,this.minY=f,this.maxX=p,this.maxY=v},t.prototype.addVertices=function(t,e,r,n){for(var i=t.worldTransform,o=i.a,s=i.b,a=i.c,u=i.d,h=i.tx,l=i.ty,c=this.minX,d=this.minY,f=this.maxX,p=this.maxY,v=r;vf?m:f,p=_>p?_:p}this.minX=c,this.minY=d,this.maxX=f,this.maxY=p},t.prototype.addBounds=function(t){var e=this.minX,r=this.minY,n=this.maxX,i=this.maxY;this.minX=t.minXn?t.maxX:n,this.maxY=t.maxY>i?t.maxY:i},t.prototype.addBoundsMask=function(t,e){var r=t.minX>e.minX?t.minX:e.minX,n=t.minY>e.minY?t.minY:e.minY,i=t.maxXu?i:u,this.maxY=o>h?o:h}},t.prototype.addBoundsArea=function(t,e){var r=t.minX>e.x?t.minX:e.x,n=t.minY>e.y?t.minY:e.y,i=t.maxXu?i:u,this.maxY=o>h?o:h}},t}();r.default=o},{"../math":70}],48:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function i(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function o(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof e);t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(Object.setPrototypeOf?Object.setPrototypeOf(t,e):t.__proto__=e)}r.__esModule=!0;var s=function(){function t(t,e){for(var r=0;r1)for(var r=0;rthis.children.length)throw new Error(t+"addChildAt: The index "+e+" supplied is out of bounds "+this.children.length);return t.parent&&t.parent.removeChild(t),t.parent=this,t.transform._parentID=-1,this.children.splice(e,0,t),this._boundsID++,this.onChildrenChange(e),t.emit("added",this),t},e.prototype.swapChildren=function(t,e){if(t!==e){var r=this.getChildIndex(t),n=this.getChildIndex(e);this.children[r]=e,this.children[n]=t,this.onChildrenChange(r=this.children.length)throw new Error("The supplied index is out of bounds");var r=this.getChildIndex(t);(0,a.removeItems)(this.children,r,1),this.children.splice(e,0,t),this.onChildrenChange(e)},e.prototype.getChildAt=function(t){if(t<0||t>=this.children.length)throw new Error("getChildAt: Index ("+t+") does not exist.");return this.children[t]},e.prototype.removeChild=function(t){var e=arguments.length;if(e>1)for(var r=0;r0&&void 0!==arguments[0]?arguments[0]:0,e=arguments[1],r=t,n="number"==typeof e?e:this.children.length,i=n-r,o=void 0;if(i>0&&i<=n){o=this.children.splice(r,i);for(var s=0;s2&&void 0!==arguments[2]&&arguments[2]||(this._recursivePostUpdateTransform(),this.parent?this.displayObjectUpdateTransform():(this.parent=this._tempDisplayObjectParent,this.displayObjectUpdateTransform(),this.parent=null)),this.worldTransform.apply(t,e)},e.prototype.toLocal=function(t,e,r,n){return e&&(t=e.toGlobal(t,r,n)),n||(this._recursivePostUpdateTransform(),this.parent?this.displayObjectUpdateTransform():(this.parent=this._tempDisplayObjectParent,this.displayObjectUpdateTransform(),this.parent=null)),this.worldTransform.applyInverse(t,r)},e.prototype.renderWebGL=function(t){},e.prototype.renderCanvas=function(t){},e.prototype.setParent=function(t){if(!t||!t.addChild)throw new Error("setParent: Argument must be a Container");return t.addChild(this),t},e.prototype.setTransform=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1,n=arguments.length>3&&void 0!==arguments[3]?arguments[3]:1,i=arguments.length>4&&void 0!==arguments[4]?arguments[4]:0,o=arguments.length>5&&void 0!==arguments[5]?arguments[5]:0,s=arguments.length>6&&void 0!==arguments[6]?arguments[6]:0,a=arguments.length>7&&void 0!==arguments[7]?arguments[7]:0,u=arguments.length>8&&void 0!==arguments[8]?arguments[8]:0;return this.position.x=t,this.position.y=e,this.scale.x=r||1,this.scale.y=n||1,this.rotation=i,this.skew.x=o,this.skew.y=s,this.pivot.x=a,this.pivot.y=u,this},e.prototype.destroy=function(){this.removeAllListeners(),this.parent&&this.parent.removeChild(this),this.transform=null,this.parent=null,this._bounds=null,this._currentBounds=null,this._mask=null,this.filterArea=null,this.interactive=!1,this.interactiveChildren=!1,this._destroyed=!0},a(e,[{key:"_tempDisplayObjectParent",get:function(){return null===this.tempDisplayObjectParent&&(this.tempDisplayObjectParent=new e),this.tempDisplayObjectParent}},{key:"x",get:function(){return this.position.x},set:function(t){this.transform.position.x=t}},{key:"y",get:function(){return this.position.y},set:function(t){this.transform.position.y=t}},{key:"worldTransform",get:function(){return this.transform.worldTransform}},{key:"localTransform",get:function(){return this.transform.localTransform}},{key:"position",get:function(){return this.transform.position},set:function(t){this.transform.position.copy(t)}},{key:"scale",get:function(){return this.transform.scale},set:function(t){this.transform.scale.copy(t)}},{key:"pivot",get:function(){return this.transform.pivot},set:function(t){this.transform.pivot.copy(t)}},{key:"skew",get:function(){return this.transform.skew},set:function(t){this.transform.skew.copy(t)}},{key:"rotation",get:function(){return this.transform.rotation},set:function(t){this.transform.rotation=t}},{key:"worldVisible",get:function(){var t=this;do{if(!t.visible)return!1;t=t.parent}while(t);return!0}},{key:"mask",get:function(){return this._mask},set:function(t){this._mask&&(this._mask.renderable=!0),this._mask=t,this._mask&&(this._mask.renderable=!1)}},{key:"filters",get:function(){return this._filters&&this._filters.slice()},set:function(t){this._filters=t&&t.slice()}}]),e}(h.default);r.default=b,b.prototype.displayObjectUpdateTransform=b.prototype.updateTransform},{"../const":46,"../math":70,"../settings":101,"./Bounds":47,"./Transform":50,"./TransformStatic":52,eventemitter3:3}],50:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function i(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function o(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof e);t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(Object.setPrototypeOf?Object.setPrototypeOf(t,e):t.__proto__=e)}r.__esModule=!0;var s=function(){function t(t,e){for(var r=0;r0&&void 0!==arguments[0]&&arguments[0];i(this,e);var n=o(this,t.call(this));return n.fillAlpha=1,n.lineWidth=0,n.nativeLines=r,n.lineColor=0,n.graphicsData=[],n.tint=16777215,n._prevTint=16777215,n.blendMode=_.BLEND_MODES.NORMAL,n.currentPath=null,n._webGL={},n.isMask=!1,n.boundsPadding=0,n._localBounds=new x.default,n.dirty=0,n.fastRectDirty=-1,n.clearDirty=0,n.boundsDirty=-1,n.cachedSpriteDirty=!1,n._spriteRect=null,n._fastRect=!1,n}return s(e,t),e.prototype.clone=function(){var t=new e;t.renderable=this.renderable,t.fillAlpha=this.fillAlpha,t.lineWidth=this.lineWidth,t.lineColor=this.lineColor,t.tint=this.tint,t.blendMode=this.blendMode,t.isMask=this.isMask,t.boundsPadding=this.boundsPadding,t.dirty=0,t.cachedSpriteDirty=this.cachedSpriteDirty;for(var r=0;r0&&void 0!==arguments[0]?arguments[0]:0,e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0,r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1;if(this.lineWidth=t,this.lineColor=e,this.lineAlpha=r,this.currentPath)if(this.currentPath.shape.points.length){var n=new g.Polygon(this.currentPath.shape.points.slice(-2));n.closed=!1,this.drawShape(n)}else this.currentPath.lineWidth=this.lineWidth,this.currentPath.lineColor=this.lineColor,this.currentPath.lineAlpha=this.lineAlpha;return this},e.prototype.moveTo=function(t,e){var r=new g.Polygon([t,e]);return r.closed=!1,this.drawShape(r),this},e.prototype.lineTo=function(t,e){return this.currentPath.shape.points.push(t,e),this.dirty++,this},e.prototype.quadraticCurveTo=function(t,e,r,n){this.currentPath?0===this.currentPath.shape.points.length&&(this.currentPath.shape.points=[0,0]):this.moveTo(0,0);var i=this.currentPath.shape.points,o=0,s=0;0===i.length&&this.moveTo(0,0);for(var a=i[i.length-2],u=i[i.length-1],h=1;h<=20;++h){var l=h/20;o=a+(t-a)*l,s=u+(e-u)*l,i.push(o+(t+(r-t)*l-o)*l,s+(e+(n-e)*l-s)*l)}return this.dirty++,this},e.prototype.bezierCurveTo=function(t,e,r,n,i,o){this.currentPath?0===this.currentPath.shape.points.length&&(this.currentPath.shape.points=[0,0]):this.moveTo(0,0);var s=this.currentPath.shape.points,a=s[s.length-2],u=s[s.length-1];return s.length-=2,(0,w.default)(a,u,t,e,r,n,i,o,s),this.dirty++,this},e.prototype.arcTo=function(t,e,r,n,i){this.currentPath?0===this.currentPath.shape.points.length&&this.currentPath.shape.points.push(t,e):this.moveTo(t,e);var o=this.currentPath.shape.points,s=o[o.length-2],a=o[o.length-1],u=a-e,h=s-t,l=n-e,c=r-t,d=Math.abs(u*c-h*l);if(d<1e-8||0===i)o[o.length-2]===t&&o[o.length-1]===e||o.push(t,e);else{var f=u*u+h*h,p=l*l+c*c,v=u*l+h*c,y=i*Math.sqrt(f)/d,g=i*Math.sqrt(p)/d,m=y*v/f,_=g*v/p,b=y*c+g*h,x=y*l+g*u,T=h*(g+m),w=u*(g+m),E=c*(y+_),S=l*(y+_),O=Math.atan2(w-x,T-b),M=Math.atan2(S-x,E-b);this.arc(b+t,x+e,i,O,M,h*l>c*u)}return this.dirty++,this},e.prototype.arc=function(t,e,r,n,i){var o=arguments.length>5&&void 0!==arguments[5]&&arguments[5];if(n===i)return this;!o&&i<=n?i+=2*Math.PI:o&&n<=i&&(n+=2*Math.PI);var s=i-n,a=40*Math.ceil(Math.abs(s)/(2*Math.PI));if(0===s)return this;var u=t+Math.cos(n)*r,h=e+Math.sin(n)*r,l=this.currentPath?this.currentPath.shape.points:null;l?l[l.length-2]===u&&l[l.length-1]===h||l.push(u,h):(this.moveTo(u,h),l=this.currentPath.shape.points);for(var c=s/(2*a),d=2*c,f=Math.cos(c),p=Math.sin(c),v=a-1,y=v%1/v,g=0;g<=v;++g){var m=g+y*g,_=c+n+d*m,b=Math.cos(_),x=-Math.sin(_);l.push((f*b+p*x)*r+t,(f*-x+p*b)*r+e)}return this.dirty++,this},e.prototype.beginFill=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1;return this.filling=!0,this.fillColor=t,this.fillAlpha=e,this.currentPath&&this.currentPath.shape.points.length<=2&&(this.currentPath.fill=this.filling,this.currentPath.fillColor=this.fillColor,this.currentPath.fillAlpha=this.fillAlpha),this},e.prototype.endFill=function(){return this.filling=!1,this.fillColor=null,this.fillAlpha=1,this},e.prototype.drawRect=function(t,e,r,n){return this.drawShape(new g.Rectangle(t,e,r,n)),this},e.prototype.drawRoundedRect=function(t,e,r,n,i){return this.drawShape(new g.RoundedRectangle(t,e,r,n,i)),this},e.prototype.drawCircle=function(t,e,r){return this.drawShape(new g.Circle(t,e,r)),this},e.prototype.drawEllipse=function(t,e,r,n){return this.drawShape(new g.Ellipse(t,e,r,n)),this},e.prototype.drawPolygon=function(t){var e=t,r=!0;if(e instanceof g.Polygon&&(r=e.closed,e=e.points),!Array.isArray(e)){e=new Array(arguments.length);for(var n=0;n0)&&(this.lineWidth=0,this.filling=!1,this.boundsDirty=-1,this.dirty++,this.clearDirty++,this.graphicsData.length=0),this.currentPath=null,this._spriteRect=null,this},e.prototype.isFastRect=function(){return 1===this.graphicsData.length&&this.graphicsData[0].shape.type===_.SHAPES.RECT&&!this.graphicsData[0].lineWidth},e.prototype._renderWebGL=function(t){this.dirty!==this.fastRectDirty&&(this.fastRectDirty=this.dirty,this._fastRect=this.isFastRect()),this._fastRect?this._renderSpriteRect(t):(t.setObjectRenderer(t.plugins.graphics),t.plugins.graphics.render(this))},e.prototype._renderSpriteRect=function(t){var e=this.graphicsData[0].shape;this._spriteRect||(this._spriteRect=new y.default(new d.default(d.default.WHITE)));var r=this._spriteRect;if(16777215===this.tint)r.tint=this.graphicsData[0].fillColor;else{var n=C,i=R;(0,m.hex2rgb)(this.graphicsData[0].fillColor,n),(0,m.hex2rgb)(this.tint,i),n[0]*=i[0],n[1]*=i[1],n[2]*=i[2],r.tint=(0,m.rgb2hex)(n)}r.alpha=this.graphicsData[0].fillAlpha,r.worldAlpha=this.worldAlpha*r.alpha,r.blendMode=this.blendMode,r._texture._frame.width=e.width,r._texture._frame.height=e.height,r.transform.worldTransform=this.transform.worldTransform,r.anchor.set(-e.x/e.width,-e.y/e.height),r._onAnchorUpdate(),r._renderWebGL(t)},e.prototype._renderCanvas=function(t){!0!==this.isMask&&t.plugins.graphics.render(this)},e.prototype._calculateBounds=function(){this.boundsDirty!==this.dirty&&(this.boundsDirty=this.dirty,this.updateLocalBounds(),this.cachedSpriteDirty=!0);var t=this._localBounds;this._bounds.addFrame(this.transform,t.minX,t.minY,t.maxX,t.maxY)},e.prototype.containsPoint=function(t){this.worldTransform.applyInverse(t,P);for(var e=this.graphicsData,r=0;re?o+a:e,r=sn?s+u:n;else if(c===_.SHAPES.CIRC)o=i.x,s=i.y,a=i.radius+d/2,u=i.radius+d/2,t=o-ae?o+a:e,r=s-un?s+u:n;else if(c===_.SHAPES.ELIP)o=i.x,s=i.y,a=i.width+d/2,u=i.height+d/2,t=o-ae?o+a:e,r=s-un?s+u:n;else for(var f=i.points,p=0,v=0,y=0,g=0,m=0,b=0,x=0,T=0,w=0;w+2e?x+m:e,r=T-bn?T+b:n)}else t=0,e=0,r=0,n=0;var E=this.boundsPadding;this._localBounds.minX=t-E,this._localBounds.maxX=e+E,this._localBounds.minY=r-E,this._localBounds.maxY=n+E},e.prototype.drawShape=function(t){this.currentPath&&this.currentPath.shape.points.length<=2&&this.graphicsData.pop(),this.currentPath=null;var e=new p.default(this.lineWidth,this.lineColor,this.lineAlpha,this.fillColor,this.fillAlpha,this.filling,this.nativeLines,t);return this.graphicsData.push(e),e.type===_.SHAPES.POLY&&(e.shape.closed=e.shape.closed||this.filling,this.currentPath=e),this.dirty++,e},e.prototype.generateCanvasTexture=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:1,r=this.getLocalBounds(),n=l.default.create(r.width,r.height,t,e);O||(O=new S.default),this.transform.updateLocalTransform(),this.transform.localTransform.copy(M),M.invert(),M.tx-=r.x,M.ty-=r.y,O.render(this,n,!0,M);var i=d.default.fromCanvas(n.baseTexture._canvasRenderTarget.canvas,t,"graphics");return i.baseTexture.resolution=e,i.baseTexture.update(),i},e.prototype.closePath=function(){var t=this.currentPath;return t&&t.shape&&t.shape.close(),this},e.prototype.addHole=function(){var t=this.graphicsData.pop();return this.currentPath=this.graphicsData[this.graphicsData.length-1],this.currentPath.addHole(t.shape),this.currentPath=null,this},e.prototype.destroy=function(e){t.prototype.destroy.call(this,e);for(var r=0;rP?P:M,r.beginPath(),r.moveTo(w,E+M),r.lineTo(w,E+O-M),r.quadraticCurveTo(w,E+O,w+M,E+O),r.lineTo(w+S-M,E+O),r.quadraticCurveTo(w+S,E+O,w+S,E+O-M),r.lineTo(w+S,E+M),r.quadraticCurveTo(w+S,E,w+S-M,E),r.lineTo(w+M,E),r.quadraticCurveTo(w,E,w,E+M),r.closePath(),(u.fillColor||0===u.fillColor)&&(r.globalAlpha=u.fillAlpha*n,r.fillStyle="#"+("00000"+(0|l).toString(16)).substr(-6),r.fill()),u.lineWidth&&(r.globalAlpha=u.lineAlpha*n,r.strokeStyle="#"+("00000"+(0|c).toString(16)).substr(-6),r.stroke())}}},t.prototype.updateGraphicsTint=function(t){t._prevTint=t.tint;for(var e=(t.tint>>16&255)/255,r=(t.tint>>8&255)/255,n=(255&t.tint)/255,i=0;i>16&255)/255*e*255<<16)+((s>>8&255)/255*r*255<<8)+(255&s)/255*n*255,o._lineTint=((a>>16&255)/255*e*255<<16)+((a>>8&255)/255*r*255<<8)+(255&a)/255*n*255}},t.prototype.renderPolygon=function(t,e,r){r.moveTo(t[0],t[1]);for(var n=1;n8&&void 0!==arguments[8]?arguments[8]:[],h=0,l=0,c=0,d=0,f=0;u.push(t,e);for(var p=1,v=0;p<=20;++p)v=p/20,h=1-v,l=h*h,c=l*h,d=v*v,f=d*v,u.push(c*t+3*l*v*r+3*h*d*i+f*s,c*e+3*l*v*n+3*h*d*o+f*a);return u}r.__esModule=!0,r.default=n},{}],57:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}function i(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function o(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function s(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof e);t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(Object.setPrototypeOf?Object.setPrototypeOf(t,e):t.__proto__=e)}r.__esModule=!0;var a=t("../../utils"),u=t("../../const"),h=t("../../renderers/webgl/utils/ObjectRenderer"),l=n(h),c=t("../../renderers/webgl/WebGLRenderer"),d=n(c),f=t("./WebGLGraphicsData"),p=n(f),v=t("./shaders/PrimitiveShader"),y=n(v),g=t("./utils/buildPoly"),m=n(g),_=t("./utils/buildRectangle"),b=n(_),x=t("./utils/buildRoundedRectangle"),T=n(x),w=t("./utils/buildCircle"),E=n(w),S=function(t){function e(r){i(this,e);var n=o(this,t.call(this,r));return n.graphicsDataPool=[],n.primitiveShader=null,n.gl=r.gl,n.CONTEXT_UID=0,n}return s(e,t),e.prototype.onContextChange=function(){this.gl=this.renderer.gl,this.CONTEXT_UID=this.renderer.CONTEXT_UID,this.primitiveShader=new y.default(this.gl)},e.prototype.destroy=function(){l.default.prototype.destroy.call(this);for(var t=0;t32e4)&&(n=this.graphicsDataPool.pop()||new 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c=this.getPotRenderTarget(r.gl,h.width,h.height,s);o.target=t,o.filters=e,o.resolution=s,o.renderTarget=c,c.setFrame(l,h),r.bindRenderTarget(c),c.clear()},e.prototype.popFilter=function(){var t=this.filterData,e=t.stack[t.index-1],r=t.stack[t.index];this.quad.map(r.renderTarget.size,r.sourceFrame).upload();var n=r.filters;if(1===n.length)n[0].apply(this,r.renderTarget,e.renderTarget,!1,r),this.freePotRenderTarget(r.renderTarget);else{var i=r.renderTarget,o=this.getPotRenderTarget(this.renderer.gl,r.sourceFrame.width,r.sourceFrame.height,r.resolution);o.setFrame(r.destinationFrame,r.sourceFrame),o.clear();var s=0;for(s=0;s0&&void 0!==arguments[0]&&arguments[0],e=this.renderer,r=this.managedFilters,n=0;n0&&(e+="\nelse "),r1&&void 0!==arguments[1]?arguments[1]:[];return e[i.BLEND_MODES.NORMAL]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.ADD]=[t.ONE,t.DST_ALPHA],e[i.BLEND_MODES.MULTIPLY]=[t.DST_COLOR,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.SCREEN]=[t.ONE,t.ONE_MINUS_SRC_COLOR],e[i.BLEND_MODES.OVERLAY]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.DARKEN]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.LIGHTEN]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.COLOR_DODGE]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.COLOR_BURN]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.HARD_LIGHT]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.SOFT_LIGHT]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.DIFFERENCE]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.EXCLUSION]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.HUE]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.SATURATION]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.COLOR]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.LUMINOSITY]=[t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.NORMAL_NPM]=[t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA,t.ONE,t.ONE_MINUS_SRC_ALPHA],e[i.BLEND_MODES.ADD_NPM]=[t.SRC_ALPHA,t.DST_ALPHA,t.ONE,t.DST_ALPHA],e[i.BLEND_MODES.SCREEN_NPM]=[t.SRC_ALPHA,t.ONE_MINUS_SRC_COLOR,t.ONE,t.ONE_MINUS_SRC_COLOR],e}r.__esModule=!0,r.default=n;var i=t("../../../const")},{"../../../const":46}],99:[function(t,e,r){"use strict";function n(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return e[i.DRAW_MODES.POINTS]=t.POINTS,e[i.DRAW_MODES.LINES]=t.LINES,e[i.DRAW_MODES.LINE_LOOP]=t.LINE_LOOP,e[i.DRAW_MODES.LINE_STRIP]=t.LINE_STRIP,e[i.DRAW_MODES.TRIANGLES]=t.TRIANGLES,e[i.DRAW_MODES.TRIANGLE_STRIP]=t.TRIANGLE_STRIP,e[i.DRAW_MODES.TRIANGLE_FAN]=t.TRIANGLE_FAN,e}r.__esModule=!0,r.default=n;var i=t("../../../const")},{"../../../const":46}],100:[function(t,e,r){"use strict";function n(t){t.getContextAttributes().stencil||console.warn("Provided WebGL context does not have a stencil buffer, masks may not render correctly")}r.__esModule=!0,r.default=n},{}],101:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}r.__esModule=!0;var i=t("./utils/maxRecommendedTextures"),o=n(i),s=t("./utils/canUploadSameBuffer"),a=n(s);r.default={TARGET_FPMS:.06,MIPMAP_TEXTURES:!0,RESOLUTION:1,FILTER_RESOLUTION:1,SPRITE_MAX_TEXTURES:(0,o.default)(32),SPRITE_BATCH_SIZE:4096,RETINA_PREFIX:/@([0-9\.]+)x/,RENDER_OPTIONS:{view:null,antialias:!1,forceFXAA:!1,autoResize:!1,transparent:!1,backgroundColor:0,clearBeforeRender:!0,preserveDrawingBuffer:!1,roundPixels:!1,width:800,height:600,legacy:!1},TRANSFORM_MODE:0,GC_MODE:0,GC_MAX_IDLE:3600,GC_MAX_CHECK_COUNT:600,WRAP_MODE:0,SCALE_MODE:0,PRECISION_VERTEX:"highp",PRECISION_FRAGMENT:"mediump",CAN_UPLOAD_SAME_BUFFER:(0,a.default)()}},{"./utils/canUploadSameBuffer":121,"./utils/maxRecommendedTextures":126}],102:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}function i(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function o(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been 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d=e.baseTexture.scaleMode===a.SCALE_MODES.LINEAR;r.smoothProperty&&r.context[r.smoothProperty]!==d&&(r.context[r.smoothProperty]=d),e.trim?(s=e.trim.width/2+e.trim.x-t.anchor.x*e.orig.width,h=e.trim.height/2+e.trim.y-t.anchor.y*e.orig.height):(s=(.5-t.anchor.x)*e.orig.width,h=(.5-t.anchor.y)*e.orig.height),e.rotate&&(o.copy(c),o=c,u.GroupD8.matrixAppendRotationInv(o,e.rotate,s,h),s=0,h=0),s-=n/2,h-=i/2,r.roundPixels?(r.context.setTransform(o.a,o.b,o.c,o.d,o.tx*r.resolution|0,o.ty*r.resolution|0),s|=0,h|=0):r.context.setTransform(o.a,o.b,o.c,o.d,o.tx*r.resolution,o.ty*r.resolution);var f=e.baseTexture.resolution;16777215!==t.tint?(t.cachedTint===t.tint&&t.tintedTexture.tintId===t._texture._updateID||(t.cachedTint=t.tint,t.tintedTexture=l.default.getTintedTexture(t,t.tint)),r.context.drawImage(t.tintedTexture,0,0,n*f,i*f,s*r.resolution,h*r.resolution,n*r.resolution,i*r.resolution)):r.context.drawImage(e.baseTexture.source,e._frame.x*f,e._frame.y*f,n*f,i*f,s*r.resolution,h*r.resolution,n*r.resolution,i*r.resolution)}},t.prototype.destroy=function(){this.renderer=null},t}();r.default=d,s.default.registerPlugin("sprite",d)},{"../../const":46,"../../math":70,"../../renderers/canvas/CanvasRenderer":77,"./CanvasTinter":104}],104:[function(t,e,r){"use strict";r.__esModule=!0;var n=t("../../utils"),i=t("../../renderers/canvas/utils/canUseNewCanvasBlendModes"),o=function(t){return t&&t.__esModule?t:{default:t}}(i),s={getTintedTexture:function(t,e){var r=t._texture;e=s.roundColor(e);var n="#"+("00000"+(0|e).toString(16)).substr(-6);r.tintCache=r.tintCache||{};var 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n=r.getContext("2d"),i=t._frame.clone(),o=t.baseTexture.resolution;i.x*=o,i.y*=o,i.width*=o,i.height*=o,r.width=Math.ceil(i.width),r.height=Math.ceil(i.height),n.save(),n.globalCompositeOperation="copy",n.fillStyle="#"+("00000"+(0|e).toString(16)).substr(-6),n.fillRect(0,0,i.width,i.height),n.globalCompositeOperation="destination-atop",n.drawImage(t.baseTexture.source,i.x,i.y,i.width,i.height,0,0,i.width,i.height),n.restore()},tintWithPerPixel:function(t,e,r){var i=r.getContext("2d"),o=t._frame.clone(),s=t.baseTexture.resolution;o.x*=s,o.y*=s,o.width*=s,o.height*=s,r.width=Math.ceil(o.width),r.height=Math.ceil(o.height),i.save(),i.globalCompositeOperation="copy",i.drawImage(t.baseTexture.source,o.x,o.y,o.width,o.height,0,0,o.width,o.height),i.restore();for(var a=(0,n.hex2rgb)(e),u=a[0],h=a[1],l=a[2],c=i.getImageData(0,0,o.width,o.height),d=c.data,f=0;f=this.size&&this.flush(),t._texture._uvs&&(this.sprites[this.currentIndex++]=t)},e.prototype.flush=function(){if(0!==this.currentIndex){var t=this.renderer.gl,e=this.MAX_TEXTURES,r=S.default.nextPow2(this.currentIndex),n=S.default.log2(r),i=this.buffers[n],o=this.sprites,s=this.groups,a=i.float32View,u=i.uint32View,h=this.boundTextures,l=this.renderer.boundTextures,c=this.renderer.textureGC.count,d=0,f=void 0,p=void 0,v=1,y=0,g=s[0],m=void 0,_=void 0,T=x.premultiplyBlendMode[o[0]._texture.baseTexture.premultipliedAlpha?1:0][o[0].blendMode];g.textureCount=0,g.start=0,g.blend=T,O++;var E=void 0;for(E=0;E0&&(e+="\nelse "),r0&&(r.shadowColor=e.dropShadowColor);for(var f=Math.cos(e.dropShadowAngle)*e.dropShadowDistance,p=Math.sin(e.dropShadowAngle)*e.dropShadowDistance,v=0;v3&&void 0!==arguments[3]&&arguments[3],i=this._style,o=i.letterSpacing;if(0===o)return 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this._breakWords},set:function(t){this._breakWords!==t&&(this._breakWords=t,this.styleID++)}},{key:"dropShadow",get:function(){return this._dropShadow},set:function(t){this._dropShadow!==t&&(this._dropShadow=t,this.styleID++)}},{key:"dropShadowAlpha",get:function(){return this._dropShadowAlpha},set:function(t){this._dropShadowAlpha!==t&&(this._dropShadowAlpha=t,this.styleID++)}},{key:"dropShadowAngle",get:function(){return this._dropShadowAngle},set:function(t){this._dropShadowAngle!==t&&(this._dropShadowAngle=t,this.styleID++)}},{key:"dropShadowBlur",get:function(){return this._dropShadowBlur},set:function(t){this._dropShadowBlur!==t&&(this._dropShadowBlur=t,this.styleID++)}},{key:"dropShadowColor",get:function(){return this._dropShadowColor},set:function(t){var e=o(t);this._dropShadowColor!==e&&(this._dropShadowColor=e,this.styleID++)}},{key:"dropShadowDistance",get:function(){return this._dropShadowDistance},set:function(t){this._dropShadowDistance!==t&&(this._dropShadowDistance=t,this.styleID++)}},{key:"fill",get:function(){return this._fill},set:function(t){var e=o(t);this._fill!==e&&(this._fill=e,this.styleID++)}},{key:"fillGradientType",get:function(){return this._fillGradientType},set:function(t){this._fillGradientType!==t&&(this._fillGradientType=t,this.styleID++)}},{key:"fillGradientStops",get:function(){return this._fillGradientStops},set:function(t){s(this._fillGradientStops,t)||(this._fillGradientStops=t,this.styleID++)}},{key:"fontFamily",get:function(){return this._fontFamily},set:function(t){this.fontFamily!==t&&(this._fontFamily=t,this.styleID++)}},{key:"fontSize",get:function(){return this._fontSize},set:function(t){this._fontSize!==t&&(this._fontSize=t,this.styleID++)}},{key:"fontStyle",get:function(){return this._fontStyle},set:function(t){this._fontStyle!==t&&(this._fontStyle=t,this.styleID++)}},{key:"fontVariant",get:function(){return this._fontVariant},set:function(t){this._fontVariant!==t&&(this._fontVariant=t,this.styleID++)}},{key:"fontWeight",get:function(){return this._fontWeight},set:function(t){this._fontWeight!==t&&(this._fontWeight=t,this.styleID++)}},{key:"letterSpacing",get:function(){return this._letterSpacing},set:function(t){this._letterSpacing!==t&&(this._letterSpacing=t,this.styleID++)}},{key:"lineHeight",get:function(){return this._lineHeight},set:function(t){this._lineHeight!==t&&(this._lineHeight=t,this.styleID++)}},{key:"leading",get:function(){return this._leading},set:function(t){this._leading!==t&&(this._leading=t,this.styleID++)}},{key:"lineJoin",get:function(){return this._lineJoin},set:function(t){this._lineJoin!==t&&(this._lineJoin=t,this.styleID++)}},{key:"miterLimit",get:function(){return this._miterLimit},set:function(t){this._miterLimit!==t&&(this._miterLimit=t,this.styleID++)}},{key:"padding",get:function(){return this._padding},set:function(t){this._padding!==t&&(this._padding=t,this.styleID++)}},{key:"stroke",get:function(){return this._stroke},set:function(t){var e=o(t);this._stroke!==e&&(this._stroke=e,this.styleID++)}},{key:"strokeThickness",get:function(){return this._strokeThickness},set:function(t){this._strokeThickness!==t&&(this._strokeThickness=t,this.styleID++)}},{key:"textBaseline",get:function(){return this._textBaseline},set:function(t){this._textBaseline!==t&&(this._textBaseline=t,this.styleID++)}},{key:"trim",get:function(){return this._trim},set:function(t){this._trim!==t&&(this._trim=t,this.styleID++)}},{key:"wordWrap",get:function(){return this._wordWrap},set:function(t){this._wordWrap!==t&&(this._wordWrap=t,this.styleID++)}},{key:"wordWrapWidth",get:function(){return this._wordWrapWidth},set:function(t){this._wordWrapWidth!==t&&(this._wordWrapWidth=t,this.styleID++)}}]),t}();r.default=c},{"../const":46,"../utils":124}],111:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}function i(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function o(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function s(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof e);t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(Object.setPrototypeOf?Object.setPrototypeOf(t,e):t.__proto__=e)}r.__esModule=!0;var a=t("./BaseTexture"),u=n(a),h=t("../settings"),l=n(h),c=function(t){function e(){var r=arguments.length>0&&void 0!==arguments[0]?arguments[0]:100,n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:100,s=arguments[2],a=arguments[3];i(this,e);var u=o(this,t.call(this,null,s));return u.resolution=a||l.default.RESOLUTION,u.width=r,u.height=n,u.realWidth=u.width*u.resolution,u.realHeight=u.height*u.resolution,u.scaleMode=void 0!==s?s:l.default.SCALE_MODE,u.hasLoaded=!0,u._glRenderTargets={},u._canvasRenderTarget=null,u.valid=!1,u}return s(e,t),e.prototype.resize=function(t,e){t===this.width&&e===this.height||(this.valid=t>0&&e>0,this.width=t,this.height=e,this.realWidth=this.width*this.resolution,this.realHeight=this.height*this.resolution,this.valid&&this.emit("update",this))},e.prototype.destroy=function(){t.prototype.destroy.call(this,!0),this.renderer=null},e}(u.default);r.default=c},{"../settings":101,"./BaseTexture":112}],112:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}function i(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function o(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof 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0!==arguments[0]?arguments[0]:0,e=arguments[1],r=2*t/3+1,n=-.5*(r-1),i=[r,n,n,0,0,n,r,n,0,0,n,n,r,0,0,0,0,0,1,0];this._loadMatrix(i,e)},e.prototype.desaturate=function(){this.saturate(-1)},e.prototype.negative=function(t){var e=[0,1,1,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.sepia=function(t){var e=[.393,.7689999,.18899999,0,0,.349,.6859999,.16799999,0,0,.272,.5339999,.13099999,0,0,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.technicolor=function(t){var e=[1.9125277891456083,-.8545344976951645,-.09155508482755585,0,11.793603434377337,-.3087833385928097,1.7658908555458428,-.10601743074722245,0,-70.35205161461398,-.231103377548616,-.7501899197440212,1.847597816108189,0,30.950940869491138,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.polaroid=function(t){var e=[1.438,-.062,-.062,0,0,-.122,1.378,-.122,0,0,-.016,-.016,1.483,0,0,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.toBGR=function(t){var e=[0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.kodachrome=function(t){var e=[1.1285582396593525,-.3967382283601348,-.03992559172921793,0,63.72958762196502,-.16404339962244616,1.0835251566291304,-.05498805115633132,0,24.732407896706203,-.16786010706155763,-.5603416277695248,1.6014850761964943,0,35.62982807460946,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.browni=function(t){var e=[.5997023498159715,.34553243048391263,-.2708298674538042,0,47.43192855600873,-.037703249837783157,.8609577587992641,.15059552388459913,0,-36.96841498319127,.24113635128153335,-.07441037908422492,.44972182064877153,0,-7.562075277591283,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.vintage=function(t){var e=[.6279345635605994,.3202183420819367,-.03965408211312453,0,9.651285835294123,.02578397704808868,.6441188644374771,.03259127616149294,0,7.462829176470591,.0466055556782719,-.0851232987247891,.5241648018700465,0,5.159190588235296,0,0,0,1,0];this._loadMatrix(e,t)},e.prototype.colorTone=function(t,e,r,n,i){t=t||.2,e=e||.15,r=r||16770432,n=n||3375104;var o=(r>>16&255)/255,s=(r>>8&255)/255,a=(255&r)/255,u=(n>>16&255)/255,h=(n>>8&255)/255,l=(255&n)/255,c=[.3,.59,.11,0,0,o,s,a,t,0,u,h,l,e,0,o-u,s-h,a-l,0,0];this._loadMatrix(c,i)},e.prototype.night=function(t,e){t=t||.1;var r=[-2*t,-t,0,0,0,-t,0,t,0,0,0,t,2*t,0,0,0,0,0,1,0];this._loadMatrix(r,e)},e.prototype.predator=function(t,e){var 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See issue #3539.\n if (color.a > 0.0) {\n color.rgb /= color.a;\n }\n\n color.r += diff;\n color.g += diff;\n color.b += diff;\n\n // Premultiply alpha again.\n color.rgb *= color.a;\n\n gl_FragColor = color;\n}\n"));return s.noise=r,s.seed=o,s}return o(e,t),s(e,[{key:"noise",get:function(){return this.uniforms.uNoise},set:function(t){this.uniforms.uNoise=t}},{key:"seed",get:function(){return this.uniforms.uSeed},set:function(t){this.uniforms.uSeed=t}}]),e}(u.Filter));r.default=h},{"../../core":65,path:8}],154:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function i(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function o(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof 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l=u[h],c=this.processInteractive(t,l,r,n,a);if(c){if(!l.parent)continue;a=!1,c&&(t.target&&(n=!1),s=!0)}}return i&&(n&&!t.target&&(e.hitArea?(e.worldTransform.applyInverse(o,this._tempPoint),e.hitArea.contains(this._tempPoint.x,this._tempPoint.y)&&(s=!0)):e.containsPoint&&e.containsPoint(o)&&(s=!0)),e.interactive&&(s&&!t.target&&(t.target=e),r&&r(t,e,!!s))),s},e.prototype.onPointerDown=function(t){if(!this.supportsTouchEvents||"touch"!==t.pointerType){var e=this.normalizeToPointerData(t);this.autoPreventDefault&&e[0].isNormalized&&t.preventDefault();for(var r=e.length,n=0;n1&&(l=1);var c=Math.sqrt(n*n+i*i),d=this._texture.height/2;n/=c,i/=c,n*=d,i*=d,o[h]=u.x+n,o[h+1]=u.y+i,o[h+2]=u.x-n,o[h+3]=u.y-i,e=u}},e.prototype.updateTransform=function(){this.autoUpdate&&this.refreshVertices(),this.containerUpdateTransform()},e}(a.default);r.default=u},{"./Mesh":166}],170:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}r.__esModule=!0;var i=t("../../core"),o=function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(e[r]=t[r]);return e.default=t,e}(i),s=t("../Mesh"),a=function(t){return t&&t.__esModule?t:{default:t}}(s),u=function(){function t(e){n(this,t),this.renderer=e}return t.prototype.render=function(t){var e=this.renderer,r=e.context,n=t.worldTransform,i=e.resolution;e.roundPixels?r.setTransform(n.a*i,n.b*i,n.c*i,n.d*i,n.tx*i|0,n.ty*i|0):r.setTransform(n.a*i,n.b*i,n.c*i,n.d*i,n.tx*i,n.ty*i),e.setBlendMode(t.blendMode),t.drawMode===a.default.DRAW_MODES.TRIANGLE_MESH?this._renderTriangleMesh(t):this._renderTriangles(t)},t.prototype._renderTriangleMesh=function(t){for(var e=t.vertices.length/2,r=0;r0){var S=t.canvasPadding/t.worldTransform.a,O=t.canvasPadding/t.worldTransform.d,M=(_+b+x)/3,P=(T+w+E)/3,C=_-M,R=T-P,A=Math.sqrt(C*C+R*R);_=M+C/A*(A+S),T=P+R/A*(A+O),C=b-M,R=w-P,A=Math.sqrt(C*C+R*R),b=M+C/A*(A+S),w=P+R/A*(A+O),C=x-M,R=E-P,A=Math.sqrt(C*C+R*R),x=M+C/A*(A+S),E=P+R/A*(A+O)}i.save(),i.beginPath(),i.moveTo(_,T),i.lineTo(b,w),i.lineTo(x,E),i.closePath(),i.clip();var I=d*y+v*p+f*g-y*p-v*f-d*g,D=_*y+v*x+b*g-y*x-v*b-_*g,L=d*b+_*p+f*x-b*p-_*f-d*x,N=d*y*x+v*b*p+_*f*g-_*y*p-v*f*x-d*b*g,F=T*y+v*E+w*g-y*E-v*w-T*g,B=d*w+T*p+f*E-w*p-T*f-d*E,k=d*y*E+v*w*p+T*f*g-T*y*p-v*f*E-d*w*g;i.transform(D/I,F/I,L/I,B/I,N/I,k/I),i.drawImage(h,0,0,l*u.resolution,c*u.resolution,0,0,l,c),i.restore(),this.renderer.invalidateBlendMode()}},t.prototype.renderMeshFlat=function(t){var e=this.renderer.context,r=t.vertices,n=r.length/2;e.beginPath();for(var i=1;i0&&void 0!==arguments[0]?arguments[0]:1500,o=arguments[1],s=arguments.length>2&&void 0!==arguments[2]?arguments[2]:16384,a=arguments.length>3&&void 0!==arguments[3]&&arguments[3];n(this,e);var h=i(this,t.call(this));return s>16384&&(s=16384),s>r&&(s=r),h._properties=[!1,!0,!1,!1,!1],h._maxSize=r,h._batchSize=s,h._glBuffers={},h._bufferToUpdate=0,h.interactiveChildren=!1,h.blendMode=u.BLEND_MODES.NORMAL,h.autoResize=a,h.roundPixels=!0,h.baseTexture=null,h.setProperties(o),h._tint=0,h.tintRgb=new Float32Array(4),h.tint=16777215,h}return o(e,t),e.prototype.setProperties=function(t){t&&(this._properties[0]="scale"in t?!!t.scale:this._properties[0],this._properties[1]="position"in t?!!t.position:this._properties[1],this._properties[2]="rotation"in t?!!t.rotation:this._properties[2],this._properties[3]="uvs"in t?!!t.uvs:this._properties[3],this._properties[4]="alpha"in t||"tint"in t?!!t.alpha||!!t.tint:this._properties[4])},e.prototype.updateTransform=function(){this.displayObjectUpdateTransform()},e.prototype.renderWebGL=function(t){var e=this;this.visible&&!(this.worldAlpha<=0)&&this.children.length&&this.renderable&&(this.baseTexture||(this.baseTexture=this.children[0]._texture.baseTexture,this.baseTexture.hasLoaded||this.baseTexture.once("update",function(){return e.onChildrenChange(0)})),t.setObjectRenderer(t.plugins.particle),t.plugins.particle.render(this))},e.prototype.onChildrenChange=function(t){var e=Math.floor(t/this._batchSize);er&&(o=r);var s=t._glBuffers[i.CONTEXT_UID];s||(s=t._glBuffers[i.CONTEXT_UID]=this.generateBuffers(t));var a=e[0]._texture.baseTexture;this.renderer.setBlendMode(u.utils.correctBlendMode(t.blendMode,a.premultipliedAlpha));var h=i.gl,l=t.worldTransform.copy(this.tempMatrix);l.prepend(i._activeRenderTarget.projectionMatrix),this.shader.uniforms.projectionMatrix=l.toArray(!0),this.shader.uniforms.uColor=u.utils.premultiplyRgba(t.tintRgb,t.worldAlpha,this.shader.uniforms.uColor,a.premultipliedAlpha),this.shader.uniforms.uSampler=i.bindTexture(a);for(var c=0,d=0;cn&&(f=n),d>=s.length){if(!t.autoResize)break;s.push(this._generateOneMoreBuffer(t))}var p=s[d];p.uploadDynamic(e,c,f),t._bufferToUpdate===d&&(p.uploadStatic(e,c,f),t._bufferToUpdate=d+1),i.bindVao(p.vao),p.vao.draw(h.TRIANGLES,6*f)}}},e.prototype.generateBuffers=function(t){for(var e=this.renderer.gl,r=[],n=t._maxSize,i=t._batchSize,o=t._properties,s=0;s0?1:-1})},{}],179:[function(t,e,r){"use strict";var n=t("object-assign"),i=function(t){return t&&t.__esModule?t:{default:t}}(n);Object.assign||(Object.assign=i.default)},{"object-assign":6}],180:[function(t,e,r){"use strict";t("./Object.assign"),t("./requestAnimationFrame"),t("./Math.sign"),window.ArrayBuffer||(window.ArrayBuffer=Array),window.Float32Array||(window.Float32Array=Array),window.Uint32Array||(window.Uint32Array=Array),window.Uint16Array||(window.Uint16Array=Array)},{"./Math.sign":178,"./Object.assign":179,"./requestAnimationFrame":181}],181:[function(t,e,r){(function(t){"use strict";if(Date.now&&Date.prototype.getTime||(Date.now=function(){return(new Date).getTime()}),!t.performance||!t.performance.now){var e=Date.now();t.performance||(t.performance={}),t.performance.now=function(){return Date.now()-e}}for(var r=Date.now(),n=["ms","moz","webkit","o"],i=0;i=0;n--)this.add(t.children[n]);return this},t.prototype.destroy=function(){this.ticking&&v.remove(this.tick,this),this.ticking=!1,this.addHooks=null, +this.uploadHooks=null,this.renderer=null,this.completes=null,this.queue=null,this.limiter=null,this.uploadHookHelper=null},t}();r.default=y},{"../core":65,"./limiters/CountLimiter":185}],183:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function i(t,e){if(!t)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!e||"object"!=typeof e&&"function"!=typeof e?t:e}function o(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+typeof e);t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(Object.setPrototypeOf?Object.setPrototypeOf(t,e):t.__proto__=e)}function s(t,e){if(e instanceof u.BaseTexture){var r=e.source,n=0===r.width?t.canvas.width:Math.min(t.canvas.width,r.width),i=0===r.height?t.canvas.height:Math.min(t.canvas.height,r.height);return t.ctx.drawImage(r,0,0,n,i,0,0,t.canvas.width,t.canvas.height),!0}return!1}r.__esModule=!0;var a=t("../../core"),u=function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(e[r]=t[r]);return e.default=t,e}(a),h=t("../BasePrepare"),l=function(t){return t&&t.__esModule?t:{default:t}}(h),c=16,d=function(t){function e(r){n(this,e);var o=i(this,t.call(this,r));return o.uploadHookHelper=o,o.canvas=document.createElement("canvas"),o.canvas.width=c,o.canvas.height=c,o.ctx=o.canvas.getContext("2d"),o.registerUploadHook(s),o}return o(e,t),e.prototype.destroy=function(){t.prototype.destroy.call(this),this.ctx=null,this.canvas=null},e}(l.default);r.default=d,u.CanvasRenderer.registerPlugin("prepare",d)},{"../../core":65,"../BasePrepare":182}],184:[function(t,e,r){"use strict";function n(t){return t&&t.__esModule?t:{default:t}}r.__esModule=!0;var i=t("./webgl/WebGLPrepare");Object.defineProperty(r,"webgl",{enumerable:!0,get:function(){return n(i).default}});var o=t("./canvas/CanvasPrepare");Object.defineProperty(r,"canvas",{enumerable:!0,get:function(){return n(o).default}});var s=t("./BasePrepare");Object.defineProperty(r,"BasePrepare",{enumerable:!0,get:function(){return n(s).default}});var a=t("./limiters/CountLimiter");Object.defineProperty(r,"CountLimiter",{enumerable:!0,get:function(){return n(a).default}});var u=t("./limiters/TimeLimiter");Object.defineProperty(r,"TimeLimiter",{enumerable:!0,get:function(){return n(u).default}})},{"./BasePrepare":182,"./canvas/CanvasPrepare":183,"./limiters/CountLimiter":185,"./limiters/TimeLimiter":186,"./webgl/WebGLPrepare":187}],185:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}r.__esModule=!0;var i=function(){function t(e){n(this,t),this.maxItemsPerFrame=e,this.itemsLeft=0}return t.prototype.beginFrame=function(){this.itemsLeft=this.maxItemsPerFrame},t.prototype.allowedToUpload=function(){return this.itemsLeft-- >0},t}();r.default=i},{}],186:[function(t,e,r){"use strict";function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}r.__esModule=!0;var i=function(){function t(e){n(this,t),this.maxMilliseconds=e,this.frameStart=0}return t.prototype.beginFrame=function(){this.frameStart=Date.now()},t.prototype.allowedToUpload=function(){return Date.now()-this.frameStart= this.length) { @@ -230,6 +221,48 @@ if (!Array.prototype.includes) { }); } +Element.prototype.remove = function() { + this.parentElement.removeChild(this); +} +NodeList.prototype.remove = HTMLCollection.prototype.remove = function() { + for(var i = this.length - 1; i >= 0; i--) { + if(this[i] && this[i].parentElement) { + this[i].parentElement.removeChild(this[i]); + } + } +} + +////////////////////////////////////////////////// +// BELOW ARE NOT POLYFILLS PLEASE MOVE ELSEWHERE// +////////////////////////////////////////////////// + +var BrowserDetect = (function () { + + var browserDetectionUtils = { }; + + browserDetectionUtils.isFirefox = + navigator.userAgent.search("Firefox"); + + browserDetectionUtils.isSafari = + navigator.appVersion.search('Safari') != -1 + && navigator.appVersion.search('Chrome') == -1 + && navigator.appVersion.search('CrMo') == -1 + && navigator.appVersion.search('CriOS') == -1; + + browserDetectionUtils.isIe = ( + navigator.userAgent.toLowerCase().indexOf("msie") != -1 + || navigator.userAgent.toLowerCase().indexOf("trident") != -1 ); + + browserDetectionUtils.isChrome = + /Chrome/.test(navigator.userAgent) && /Google Inc/.test(navigator.vendor); + + browserDetectionUtils.inMobileMode = + /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent); + + return browserDetectionUtils; + +})(); + var isSafari = navigator.appVersion.search('Safari') != -1 && navigator.appVersion.search('Chrome') == -1 && navigator.appVersion.search('CrMo') == -1 && navigator.appVersion.search('CriOS') == -1; var isIe = (navigator.userAgent.toLowerCase().indexOf("msie") != -1 || navigator.userAgent.toLowerCase().indexOf("trident") != -1); var isChrome = /chrome/.test( navigator.userAgent.toLowerCase() ); @@ -304,17 +337,6 @@ function rotate_point(pointX, pointY, originX, originY, angle) { }; } -Element.prototype.remove = function() { - this.parentElement.removeChild(this); -} -NodeList.prototype.remove = HTMLCollection.prototype.remove = function() { - for(var i = this.length - 1; i >= 0; i--) { - if(this[i] && this[i].parentElement) { - this[i].parentElement.removeChild(this[i]); - } - } -} - // http://stackoverflow.com/questions/9705123/how-can-i-get-sin-cos-and-tan-to-use-degrees-instead-of-radians function toRadians (angle) { return angle * (Math.PI / 180); @@ -572,16 +594,25 @@ function getAllGoogleFonts () { return GOOGLE_FONTS; } -function loadGoogleFonts (fontFamilyArray, callback) { +function loadGoogleFonts (fontFamilyArray, callback, failedCallback) { if(fontFamilyArray.length === 0) return; WebFont.load({ google: { families: fontFamilyArray, }, + //what should be done if this function succeeds? active: callback, + //what should be done if this function fails? + inactive: (failedCallback == undefined) + ? function () { + //provide a default value for failedCallback so it doesn't always have to be defined + console.log("Font(s) \'"+fontFamilyArray+"\' could not be loaded."); + wickEditor.alertbox.showMessage("Loading failed.", 3000); + } + : failedCallback, }); } - + // https://stackoverflow.com/questions/20958078/resize-a-base-64-image-in-javascript-without-using-canvas // Takes a data URI and returns the Data URI corresponding to the resized image at the wanted size. function resizedataURL(datas, wantedWidth, wantedHeight, callback, jpeg) diff --git a/lib/potrace.js b/lib/potrace.js index 2ac911f6..eeccab27 100644 --- a/lib/potrace.js +++ b/lib/potrace.js @@ -175,7 +175,7 @@ var Potrace = function() { var l = imgdataobj.data.length, i, j, color; for (i = 0, j = 0; i < l; i += 4, j++) { // zrispo - transparency lower that a certain threshold sets color to 0. - var alphaThreshold = 50; + var alphaThreshold = 100; if(imgdataobj.data[i+3] < alphaThreshold) { bm.data[j] = 0; } else { diff --git a/lib/spectrum.css b/lib/spectrum.css index 33c4a1e0..559d15e5 100644 --- a/lib/spectrum.css +++ b/lib/spectrum.css @@ -86,7 +86,7 @@ License: MIT width: 6px; left: 50%; cursor: pointer; - border: 1px solid black; + border: 2px solid black; background: white; opacity: .8; } @@ -99,7 +99,6 @@ License: MIT height: 8px; } .sp-alpha-inner { - border: solid 1px #333; } .sp-clear { @@ -216,7 +215,7 @@ License: MIT /* Clearfix hack */ .sp-cf:before, .sp-cf:after { content: ""; display: table; } .sp-cf:after { clear: both; } -.sp-cf { *zoom: 1; border-radius: 3px; } +.sp-cf { *zoom: 1;border-radius: 3px;} /* Mobile devices, make hue slider bigger so it is easier to slide */ @media (max-device-width: 480px) { @@ -228,8 +227,8 @@ License: MIT border-radius: 5px; height: 5px; width: 5px; - border: 1px solid #fff; - background: #000; + border: 2px solid black; + background: white; cursor: pointer; position:absolute; top:0; @@ -242,7 +241,7 @@ License: MIT height: 3px; left: -1px; right: -1px; - border: 1px solid #000; + border: 2px solid #000; background: white; opacity: .8; } @@ -260,7 +259,7 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. padding: 0; } .sp-container, .sp-container button, .sp-container input, .sp-color, .sp-hue, .sp-clear { - font: normal 12px "Lucida Grande", "Lucida Sans Unicode", "Lucida Sans", Geneva, Verdana, sans-serif; + font: var(--ui-font); -webkit-box-sizing: border-box; -moz-box-sizing: border-box; -ms-box-sizing: border-box; @@ -269,9 +268,7 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. .sp-top { margin-bottom: 3px; } -.sp-color, .sp-hue, .sp-clear { - border: solid 1px #666; -} +.sp-color, .sp-hue, .sp-clear {box-shadow: var(--ui-shadow1);} /* Input */ .sp-input-container { @@ -284,13 +281,13 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. } .sp-input { font-size: 12px !important; - border: 1px inset; - padding: 4px 5px; - margin: 0; - width: 100%; - background:#FFF; + border: 0px inset; + padding: 3px 5px; + margin-left: 5px; + width: 95%; + background: var(--ui-white); border-radius: 3px; - color: #222; + color: var(--ui-black); } .sp-input:focus { border: 1px solid orange; @@ -302,12 +299,12 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. .sp-picker-container , .sp-palette-container { float:left; position: relative; - padding: 10px; + padding: 5px; padding-bottom: 300px; margin-bottom: -290px; } .sp-picker-container { - width: 172px; + width: 162px; border-left: solid 1px #fff; } @@ -343,8 +340,8 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. border: solid 1px #333; } .sp-initial span { - width: 30px; - height: 25px; + width: 20px; + height: 20px; border:none; display:block; float:left; @@ -412,7 +409,7 @@ See http://bgrins.github.io/spectrum/themes/ for instructions. width: 16px; height: 16px; margin:2px 1px; - border: solid 1px #AAA; + box-shadow: 0px 2px 7px #000000a6; } .sp-container { diff --git a/lib/spectrum.js b/lib/spectrum.js index 2b2aa99a..c0f3a0f5 100644 --- a/lib/spectrum.js +++ b/lib/spectrum.js @@ -32,7 +32,7 @@ flat: false, showInput: false, allowEmpty: false, - showButtons: true, + showButtons: false, clickoutFiresChange: true, showInitial: false, showPalette: false, diff --git a/lib/webfont.js b/lib/webfont.js new file mode 100644 index 00000000..3e95a6cf --- /dev/null +++ b/lib/webfont.js @@ -0,0 +1,33 @@ +/* + * Copyright 2016 Small Batch, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the + * License for the specific language governing permissions and limitations under + * the License. + */ +/* Web Font Loader v1.6.26 - (c) Adobe Systems, Google. 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