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2021-BIO-2.py
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174 lines (146 loc) · 6.3 KB
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# Tri-iso-grid
# 80m done
import copy
class BidirArray: # Bidirectional - 2 arrs; 1 r2l for neg; 1 l2r for pos (and 0)
def __init__(self, default_val, def_needs_deepcopy):
self.default_val = default_val
self.def_needs_deepcopy = def_needs_deepcopy
self.negative_arr = []
self.positive_arr = []
def get(self, i:int):
if i < 0:
neg_index = (-1)-i
while len(self.negative_arr) <= neg_index:
# Expand arr
if (self.def_needs_deepcopy):
self.negative_arr.append(copy.deepcopy(self.default_val))
else:
self.negative_arr.append(self.default_val)
return self.negative_arr[neg_index]
else:
while len(self.positive_arr) <= i:
# Expand arr
if (self.def_needs_deepcopy):
self.positive_arr.append(copy.deepcopy(self.default_val))
else:
self.positive_arr.append(self.default_val)
return self.positive_arr[i]
def set(self, i:int, val):
if i < 0:
neg_index = (-1)-i
while len(self.negative_arr) <= neg_index:
# Expand arr
if (self.def_needs_deepcopy):
self.negative_arr.append(copy.deepcopy(self.default_val))
else:
self.negative_arr.append(self.default_val)
self.negative_arr[neg_index] = val
else:
while len(self.positive_arr) <= i:
# Expand arr
if(self.def_needs_deepcopy):
self.positive_arr.append(copy.deepcopy(self.default_val))
else:
self.positive_arr.append(self.default_val)
self.positive_arr[i] = val
def __repr__(self):
return str(self.negative_arr[::-1]) + "_" + str(self.positive_arr)
def repr_multiline(self):
return "\n".join(map(str, self.negative_arr[::-1])) + "\n---\n" + "\n".join(map(str, self.positive_arr))
class Grid:
def __init__(self):
self.grid = BidirArray(BidirArray(None, False), True) # 2D
self.perimeter = [(-1,0,True),(1,0,False),(0,1,False)] # (x,y,is_left flag) of empty triangles
self.grid.get(0).set(0, 0) # Set 0,0 to 0
def is_downwards(self, x:int, y:int):
"""Is the triangle at (x,y) pointing down?"""
return (x + y) % 2 == 1
def is_filled(self, x:int, y:int):
"""Is the triangle at (x,y) filled?"""
return self.grid.get(y).get(x) is not None
# def next_perim_i(self):
def fill(self, perim_i:int, player:int):
"""& return difference in length to perimeter"""
coords = self.perimeter[perim_i]
x, y, _ = coords
new_edges = self.get_free_edges(x, y)
self.grid.get(y).set(x, player)
if(self.perimeter[perim_i-1][0] == x and self.perimeter[perim_i-1][1] == y):
# Replace both
self.perimeter[perim_i-1:perim_i+1] = new_edges
return len(new_edges) - 2
elif (self.perimeter[perim_i + 1][0] == x and self.perimeter[perim_i + 1][1] == y):
# Replace both
self.perimeter[perim_i:perim_i+2] = new_edges
return len(new_edges) - 2
else:
self.perimeter[perim_i:perim_i+1] = new_edges
return len(new_edges) - 1
def get_free_edges(self, x:int, y:int):
"""Return the coordinates of adjacent edge triangles that are not filled in; clockwise from first edge; (x,y,is_left flag)"""
if(self.is_downwards(x, y)):
coords_adj = [(x,y-1,False),(x+1,y,False),(x-1,y,True)] # Up;Right;Left
else:
coords_adj = [(x+1,y,False),(x,y+1,False),(x-1,y,True)] # Right;Down;Left
# Find filled tri
filled_i = 0
for filled_i,coord in enumerate(coords_adj):
if self.is_filled(coord[0], coord[1]):
# Start here
break
# Process in order and append if free
free_edges = []
for i in range(filled_i+1,3):
if not self.is_filled(coords_adj[i][0],coords_adj[i][1]):
# Free
free_edges.append(coords_adj[i])
for i in range(0, filled_i):
if not self.is_filled(coords_adj[i][0],coords_adj[i][1]):
# Free
free_edges.append(coords_adj[i])
return free_edges
def get_top_left(self):
"""Get furthest left perim i in top row"""
min_y = None # Precedence
min_x = None
topleft_i = None
for i, coords in enumerate(self.perimeter):
x, y, is_left = coords
if is_left and (min_y is None or y < min_y or (y == min_y and x < min_x)): # Only works for left edges
# Best so far
min_y = y
min_x = y
topleft_i = i
return topleft_i
class Game:
def __init__(self, num_players:int, traversals_per_move:list):
self.traversals_per_move = traversals_per_move
self.num_players = num_players
self.perim_i = [0 for i in range(num_players)]
self.grid = Grid()
def move(self, player:int):
# Fill starting pos
perim_len_before = len(self.grid.perimeter)
perim_added = self.grid.fill(self.perim_i[player], player+1)
# Move
self.perim_i[player] += self.traversals_per_move[player] + perim_added
self.perim_i[player] %= perim_len_before
print(player, self.perim_i[player])
for each_player in range(self.num_players):
if each_player != player:
if(self.perim_i[each_player] > self.perim_i[player]):
self.perim_i[each_player] += perim_added
elif(self.perim_i[each_player] == self.perim_i[player]):
# Move to left side of top-left perimeter space
self.perim_i[each_player] = self.grid.get_top_left()
print(self.perim_i, self.grid.perimeter)
# num_players, num_moves = map(int, input().split())
# max_traversals_per_player = tuple(map(int, input().split()))
num_players = 2
num_moves = 5 # Total of all players
max_traversals_per_player = [16, 2]
game = Game(num_players, max_traversals_per_player)
game.move(0)
game.move(1)
game.move(0)
print(game.grid.grid.repr_multiline())