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FourthPath.cs
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628 lines (556 loc) · 26.2 KB
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using MelonLoader;
using BTD_Mod_Helper;
using FourthPath;
using PathsPlusPlus;
using Il2CppAssets.Scripts.Models.Towers;
using BTD_Mod_Helper.Api.Enums;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppSystem.IO;
using BTD_Mod_Helper.Extensions;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models;
using System;
using BTD_Mod_Helper.Api.Towers;
using Il2CppAssets.Scripts.Models.TowerSets;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using Il2CppAssets.Scripts.Utils;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using BTD_Mod_Helper.Api.Display;
using System.Linq;
using BTD_Mod_Helper.Api;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using HarmonyLib;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using Il2CppAssets.Scripts.Unity.Towers.Behaviors;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using Harmony;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppAssets.Scripts.Models.Bloons.Behaviors;
using Il2CppAssets.Scripts.Unity.Display;
using FourthPath;
using static MelonLoader.MelonLogger;
[assembly: MelonInfo(typeof(FourthPath.FourthPathMod), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace FourthPath;
public class FourthPathMod : BloonsTD6Mod
{
public override void OnApplicationStart()
{
}
public override void OnGameModelLoaded(GameModel model)
{
base.OnGameModelLoaded(model);
}
public class FourthPathNM : PathPlusPlus
{
public override string Tower => TowerType.NinjaMonkey;
public override int UpgradeCount => 5;
}
public class FourthPathMS : PathPlusPlus
{
public override string Tower => TowerType.MonkeySub;
public override int UpgradeCount => 5;
}
public class NinjaT1 : UpgradePlusPlus<FourthPathNM>
{
public override int Cost => 250;
public override int Tier => 1;
public override string Icon => "T1NinjaIcon";
public override string Portrait => "T1NinjaPortrait";
public override string DisplayName => "Hot Shuriken";
public override string Description => "Shuriken are hot and can pop lead Bloons";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT1Proj>() };
attackModel.weapons[0].projectile.scale /= 2;
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<NinjaT1Display>();
}
}
}
public class NinjaT1Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.NinjaMonkey);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T1Ninja");
SetMeshOutlineColor(node, new UnityEngine.Color(255f / 255, 182f / 255, 0f / 255));
}
}
}
public class NinjaT1Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 0.1f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "HotShuriken");
}
}
public class NinjaT2 : UpgradePlusPlus<FourthPathNM>
{
public override int Cost => 450;
public override int Tier => 2;
public override string Icon => "T2NinjaIcon";
public override string Portrait => "T2NinjaPortrait";
public override string DisplayName => "Flame Shuriken";
public override string Description => "Set Bloons on fire";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
foreach (var projectileModel in towerModel.GetDescendants<ProjectileModel>().ToArray())
{
projectileModel.collisionPasses = new int[] { -1, 0 };
var LavaBehavior = Game.instance.model.GetTowerFromId("Alchemist").GetDescendant<AddBehaviorToBloonModel>().Duplicate();
LavaBehavior.GetBehavior<DamageOverTimeModel>().interval = 2f;
LavaBehavior.lifespan = 6;
LavaBehavior.lifespanFrames = 288;
LavaBehavior.overlayType = "Fire";
//LavaBehavior.overlayType
projectileModel.AddBehavior(LavaBehavior);
}
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<NinjaT2Display>();
}
}
}
public class NinjaT2Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.NinjaMonkey);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T2Ninja");
}
}
}
public class NinjaT3 : UpgradePlusPlus<FourthPathNM>
{
public override int Cost => 1200;
public override int Tier => 3;
public override string Icon => "T3NinjaIcon";
public override string Portrait => "T3NinjaPortrait";
public override string DisplayName => "Molten Shuriken";
public override string Description => "Fire get really strong and shoot faster";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].rate *= 0.7f;
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT3Proj>() };
foreach (var projectileModel in towerModel.GetDescendants<ProjectileModel>().ToArray())
{
projectileModel.RemoveBehavior<AddBehaviorToBloonModel>();
projectileModel.collisionPasses = new int[] { -1, 0 };
var LavaBehavior = Game.instance.model.GetTowerFromId("Alchemist").GetDescendant<AddBehaviorToBloonModel>().Duplicate();
LavaBehavior.GetBehavior<DamageOverTimeModel>().interval = 1.8f;
LavaBehavior.GetBehavior<DamageOverTimeModel>().damage += 1f;
LavaBehavior.lifespan = 9;
LavaBehavior.lifespanFrames = 432;
LavaBehavior.overlayType = "Fire";
//LavaBehavior.overlayType
projectileModel.AddBehavior(LavaBehavior);
}
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<NinjaT3Display>();
}
}
}
public class NinjaT3Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.NinjaMonkey);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T3Ninja");
}
}
}
public class NinjaT3Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 0.25f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "MoltenShuriken");
}
}
public class NinjaT4 : UpgradePlusPlus<FourthPathNM>
{
public override int Cost => 10000;
public override int Tier => 4;
public override string Icon => "T4NinjaIcon";
public override string Portrait => "T4NinjaPortrait";
public override string DisplayName => "Light King";
public override string Description => "Shoot a destroying light Ball every few seconds. Shoot even faster";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].rate *= 0.22f;
towerModel.range += 10;
attackModel.range += 10;
attackModel.weapons[0].projectile.pierce += 3f;
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT4Proj>() };
var SM = Game.instance.model.GetTowerFromId("NinjaMonkey").GetAttackModel().Duplicate();
SM.weapons[0].rate = 2.3f;
SM.name = "LightBall";
SM.weapons[0].projectile.name = "LightBall_Projectile";
SM.weapons[0].projectile.display = new PrefabReference() { guidRef = "95e1b845816b6f748af84449fe6b7a59" };
SM.weapons[0].projectile.GetDamageModel().damage = 40f;
SM.weapons[0].projectile.pierce = 30;
SM.weapons[0].projectile.GetBehavior<TravelStraitModel>().speed /= 4;
SM.weapons[0].projectile.radius *= 1.6f;
SM.weapons[0].projectile.scale *= 1.3f;
SM.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
SM.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
SM.range = towerModel.range;
if (towerModel.appliedUpgrades.Contains(UpgradeType.NinjaDiscipline))
{
SM.weapons[0].rate *= 0.85f;
SM.weapons[0].projectile.GetDamageModel().damage += 2f;
}
if (towerModel.appliedUpgrades.Contains(UpgradeType.SharpShurikens))
{
SM.weapons[0].projectile.pierce += 10f;
}
towerModel.AddBehavior(SM);
foreach (var projectileModel in towerModel.GetDescendants<ProjectileModel>().ToArray())
{
projectileModel.RemoveBehavior<AddBehaviorToBloonModel>();
projectileModel.collisionPasses = new int[] { -1, 0 };
var LavaBehavior = Game.instance.model.GetTowerFromId("Alchemist").GetDescendant<AddBehaviorToBloonModel>().Duplicate();
LavaBehavior.GetBehavior<DamageOverTimeModel>().interval = 1.5f;
LavaBehavior.GetBehavior<DamageOverTimeModel>().damage = 4f;
LavaBehavior.lifespan = 14;
LavaBehavior.lifespanFrames = 672;
LavaBehavior.overlayType = "Fire";
//LavaBehavior.overlayType
projectileModel.AddBehavior(LavaBehavior);
}
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<NinjaT4Display>();
}
}
}
public class NinjaT4Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.NinjaMonkey, 4, 2 ,0);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T4Ninja");
}
}
}
public class NinjaT4Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 0.3f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "LightShuriken");
}
}
public class NinjaT5 : UpgradePlusPlus<FourthPathNM>
{
public override int Cost => 100000;
public override int Tier => 5;
public override string Icon => "T5NinjaIcon";
public override string Portrait => "T5NinjaPortrait";
public override string DisplayName => "True Light God";
public override string Description => "Light ball and main shuriken get stronger";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
var attackModel2 = towerModel.GetAttackModel("LightBall");
attackModel.weapons[0].rate *= 0.25f;
attackModel.weapons[0].projectile.pierce += 15f;
attackModel.weapons[0].projectile.GetDamageModel().damage += 5;
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = "95e1b845816b6f748af84449fe6b7a59" };
attackModel2.weapons[0].projectile.display = new PrefabReference() { guidRef = "dcd6cd8511c9a03458a32f42f860882c" };
attackModel2.weapons[0].rate = 0.85f;
attackModel2.weapons[0].projectile.pierce = 200;
attackModel2.weapons[0].projectile.GetDamageModel().damage = 220;
attackModel.weapons[0].projectile.GetBehavior<TravelStraitModel>().lifespan = 5;
attackModel2.weapons[0].projectile.scale *= 1.5f;
attackModel2.weapons[0].projectile.radius *= 1.5f;
towerModel.range += 18;
attackModel.range += 18;
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT5Proj>() };
attackModel2.range += 8;
if (towerModel.appliedUpgrades.Contains(UpgradeType.NinjaDiscipline))
{
attackModel2.weapons[0].rate *= 0.85f;
attackModel2.weapons[0].projectile.GetDamageModel().damage += 50f;
}
if (towerModel.appliedUpgrades.Contains(UpgradeType.SharpShurikens))
{
attackModel2.weapons[0].projectile.pierce += 80;
}
foreach (var projectileModel in towerModel.GetDescendants<ProjectileModel>().ToArray())
{
projectileModel.RemoveBehavior<AddBehaviorToBloonModel>();
projectileModel.collisionPasses = new int[] { -1, 0 };
var LavaBehavior = Game.instance.model.GetTowerFromId("Alchemist").GetDescendant<AddBehaviorToBloonModel>().Duplicate();
LavaBehavior.GetBehavior<DamageOverTimeModel>().interval = 0.4f;
LavaBehavior.GetBehavior<DamageOverTimeModel>().damage = 12f;
LavaBehavior.lifespan = 10000;
LavaBehavior.lifespanFrames = 10000000;
LavaBehavior.overlayType = "Fire";
//LavaBehavior.overlayType
projectileModel.AddBehavior(LavaBehavior);
}
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<NinjaT5Display>();
}
}
}
public class NinjaT5Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.NinjaMonkey, 5, 0, 0);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T4Ninja");
}
}
}
public class NinjaT5Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 0.3f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "LightShuriken");
}
}
public class SubT1 : UpgradePlusPlus<FourthPathMS>
{
public override int Cost => 250;
public override int Tier => 1;
public override string Icon => VanillaSprites.KnockbackUpgradeIcon;
public override string Portrait => "";
public override string DisplayName => "Knockback";
public override string Description => "Knockback Bloons for more safety";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
//attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT1Proj>() };
var knockback = Game.instance.model.GetTowerFromId("NinjaMonkey-010").GetDescendant<WindModel>().Duplicate();
knockback.chance = 0.2f;
knockback.distanceMin *= 1.5f;
knockback.distanceMax *= 1.5f;
attackModel.weapons[0].projectile.AddBehavior(knockback);
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<SubT1Display>();
}
}
}
public class SubT1Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T1Sub");
}
}
}
public class SubT2 : UpgradePlusPlus<FourthPathMS>
{
public override int Cost => 150;
public override int Tier => 2;
public override string Icon => VanillaSprites.AdvancedTargetingUpgradeIcon;
public override string Portrait => "";
public override string DisplayName => "Developped Smell";
public override string Description => "Feel the presence of camo Bloons and command his darts to pop them!";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
//attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT1Proj>() };
attackModel.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<SubT2Display>();
}
}
}
public class SubT2Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T2Sub");
}
}
}
public class SubT3 : UpgradePlusPlus<FourthPathMS>
{
public override int Cost => 900;
public override int Tier => 3;
public override string Icon => VanillaSprites.ArmorPiercingDartsUpgradeIcon;
public override string Portrait => "";
public override string DisplayName => "Straight Shot";
public override string Description => "No longer have a homing effect but deal more damage";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<SubT3Proj>() };
attackModel.weapons[0].projectile.RemoveBehavior<TrackTargetModel>();
attackModel.weapons[0].rate *= 0.85f;
attackModel.weapons[0].projectile.GetDamageModel().damage += 1;
attackModel.weapons[0].projectile.pierce += 2f;
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<SubT3Display>();
}
}
}
public class SubT3Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T3Sub");
}
}
}
public class SubT3Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 1.1f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "T3SubProj");
}
}
public class SubT4 : UpgradePlusPlus<FourthPathMS>
{
public override int Cost => 5000;
public override int Tier => 4;
public override string Icon => VanillaSprites.TwinGunsUpgradeIcon;
public override string Portrait => "";
public override string DisplayName => "Machine Gun";
public override string Description => "Add a machine gun that deal extra damage.";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
//attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<NinjaT1Proj>() };
attackModel.weapons[0].projectile.RemoveBehavior<TrackTargetModel>();
attackModel.weapons[0].projectile.GetDamageModel().damage += 1;
attackModel.weapons[0].projectile.pierce += 1f;
towerModel.range += 6;
attackModel.range += 6;
var machinegun = Game.instance.model.GetTowerFromId("SniperMonkey-100").GetAttackModel().Duplicate();
machinegun.range = towerModel.range *= 1.3f;
machinegun.weapons[0].rate = 0.035f;
machinegun.weapons[0].projectile.GetDamageModel().damage = 1;
machinegun.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
machinegun.name = "machinegun";
towerModel.AddBehavior(machinegun);
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<SubT4Display>();
}
}
}
public class SubT4Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub, 0 ,4 ,0);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T4Sub");
SetMeshOutlineColor(node, new UnityEngine.Color(65f / 255, 105f / 255, 225f / 255));
}
}
}
public class SubT5 : UpgradePlusPlus<FourthPathMS>
{
public override int Cost => 55000;
public override int Tier => 5;
public override string Icon => VanillaSprites.PlasmaAcceleratorUpgradeIcon;
public override string Portrait => "";
public override string DisplayName => "Missile Luncher";
public override string Description => "Every few seconds, lunch a missile luncher";
public override void ApplyUpgrade(TowerModel towerModel, int tier)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile.display = new PrefabReference() { guidRef = GetDisplayGUID<SubT5Proj>() };
attackModel.weapons[0].rate *= 0.15f;
attackModel.weapons[0].projectile.pierce *= 2;
attackModel.weapons[0].projectile.GetDamageModel().damage *= 3f;
var machinegun = towerModel.GetAttackModel("machinegun");
machinegun.range *= 1.5f;
machinegun.weapons[0].rate *= 0.8f;
machinegun.weapons[0].projectile.GetDamageModel().damage += 2;
towerModel.AddBehavior(machinegun);
var missile = Game.instance.model.GetTowerFromId("MonkeySub-020").GetAttackModel().Duplicate();
missile.weapons[0].rate = 3.5f;
missile.weapons[0].projectile.pierce = 1;
missile.weapons[0].projectile.GetDamageModel().damage = 50;
missile.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
missile.range = 999999999;
var Bomb = Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().weapons[0].projectile.GetBehavior<CreateProjectileOnContactModel>().Duplicate();
var Radius = Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().weapons[0].projectile.GetBehavior<CreateEffectOnContactModel>().Duplicate();
Bomb.projectile.GetBehavior<DamageModel>().damage = 250f;
Bomb.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
Bomb.projectile.GetBehavior<DamageModel>().immuneBloonProperties = BloonProperties.None;
missile.weapons[0].projectile.AddBehavior(Bomb);
missile.weapons[0].projectile.AddBehavior(Radius);
missile.name = "missile";
missile.weapons[0].projectile.AddBehavior(Game.instance.model.GetTowerFromId("BombShooter-500").GetAttackModel().weapons[0].projectile.GetBehavior<CreateSoundOnProjectileCollisionModel>().Duplicate());
towerModel.AddBehavior(missile);
if (IsHighestUpgrade(towerModel))
{
towerModel.ApplyDisplay<SubT5Display>();
}
}
}
public class SubT5Display : ModDisplay
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub, 0, 4, 0);
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("T5Sub");
SetMeshOutlineColor(node, new UnityEngine.Color(100f / 255, 0f / 255, 50f / 255));
}
}
}
public class SubT5Proj : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override float Scale => 1.3f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "T5SubProj");
}
}
}