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Render_config.yaml
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32 lines (32 loc) · 825 Bytes
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fbx_model_path: "./tmp.obj"
output_folder: './'
# textures:
# back: "path/to/your/texture/back.png"
# front: "path/to/your/texture/front.png"
# left: "path/to/your/texture/left.png"
sd_model_checkpoint: 'darkSushi25D25D_v40.safetensors'
seg_node:
random_color: True
depth_node:
map_value_node_offset: 0.5
map_value_node_size: 0.7
camera:
view: ['back','front','left','right']
distance: 1.5
side_angle: 80
resolution:
width: 1600
height: 1600
textures: {
back: "./Sres_0.png",
front: "./Sres_1.png",
left: "./Sres_2.png"
# 'right': sides_image
}
inpaint_textures: {
back: "./Sres_0_brinting.png",
front: "./Sres_1_brinting.png",
left: "./Sres_inpainted_1.png",
right: "./Sres_inpainted_0.png"
}
project_order: ['back','front','left','right']