Describe the bug
When zooming out at extreme values (Windows Terminal), engine stops drawing (input still captured)
To Reproduce
- Create a scene with user input
- Zoom out
- Run program
- Send user input
- Nothing updating
- Zoom in
- Updates now happen, and user inputs are processed one by one
Expected behavior
The screen should update
Same program with a python lib does not have this issue, that's what make me think it comes from console_engine
Maybe I'm missing some steps to allow higher screen sizes ?
Screenshots
Don't think it's relevant but can send some if needed
Additional context
Windows Terminal running WSL2 Debian with rust
Same actions with less zoom works perfectly
Need to test it in another terminal
Thanks ! Awesome tool !