Skip to content

Use full mesh for collisions on curved walls #77

@Dewb

Description

@Dewb

Stacked cube representation of curved walls leads to some funny corner bounces off curved walls. Makes the game a little harder, because you get fewer upwards bounces.

This is probably in nice-to-have territory at this point. I have a partial implementation stashed locally, but it's not working yet.

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions