From 2b6b1cf5b2b08912d8dbc2808709fdc545c7c0f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=BB=D0=B0=D0=B4=D0=B8=D1=81=D0=BB=D0=B0=D0=B2=20?= =?UTF-8?q?=D0=A1=D1=83=D1=85=D0=BE=D0=B2?= <22411953+Vladislav4KZ@users.noreply.github.com> Date: Wed, 14 Jan 2026 19:05:17 +0000 Subject: [PATCH] fix: corpses disappearing outside the player's PVS --- cl_dll/events/ev_cs16.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_dll/events/ev_cs16.cpp b/cl_dll/events/ev_cs16.cpp index 517606c1..062aeb2d 100644 --- a/cl_dll/events/ev_cs16.cpp +++ b/cl_dll/events/ev_cs16.cpp @@ -735,7 +735,7 @@ void CreateCorpse(Vector vOrigin, Vector vAngles, const char *pModel, float flAn if( model ) { - model->flags = (FTENT_CLIENTCUSTOM|FTENT_COLLIDEALL|FTENT_SPRANIMATE|FTENT_FADEOUT|FTENT_COLLIDEWORLD|FTENT_BODYTRACE); + model->flags = (FTENT_CLIENTCUSTOM|FTENT_PERSIST|FTENT_SPRANIMATE|FTENT_FADEOUT|FTENT_COLLIDEWORLD|FTENT_BODYTRACE); model->frameMax = 255.0f; model->entity.curstate.framerate = 1.0f; model->entity.curstate.animtime = flAnimTime;