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Makefile
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744 lines (600 loc) · 34.4 KB
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# Configuration
# BUILD_ITEMS only available for the European release.
BUILD_EXE ?= 1
BUILD_ENGINE ?= 1
BUILD_SCREENS ?= 1
BUILD_MAPS ?= 1
BUILD_ITEMS ?= 1
CHECKSUM ?= 1
NON_MATCHING ?= 0
SKIP_ASM ?= 0
# Enables usage of the `COMMON` segment.
# The compiler can create a segment call `COMMON` intended to handle repetitive
# global variables declared in files which later becomes simple data that then
# get assigned into some data segment. This comes as default and can be disabled,
# however, MASPSX by default do not emit the segment and instead assign data
# directly into the data segments. The importance of having this segment
# supported is specially in the way MASPSX handle data order in a different way
# to how the actual `COMMON` segment handles data order. It is required to have
# the segment supported in the linker script, even though Splat doesn't natively
# support it. Additionally, the linker will reorder variables based on their names.
USE_COMMON ?= 0
# Names and Paths
#
# Versions supported
#
# Retail:
# American
# European
# Japanese
# Japanese REV 1
# Japanese REV 2
GAME_VERSION = USA
ifeq ($(GAME_VERSION), USA)
# Version - Retail NTSC (1.1)
GAME_NAME := SLUS-00707
GAME_VERSION_DIR := USA
GAME_FILE_EXE := SLUS_007.07
GAME_FILE_SILENT := SILENT.
GAME_FILE_HILL := HILL.
else ifeq ($(GAME_VERSION), EUR)
# Version - Retail PAL (1.0)
GAME_NAME := SLES-01514
GAME_VERSION_DIR := EUR
GAME_FILE_EXE := SLES_015.14
GAME_FILE_SILENT := SILENT.
GAME_FILE_HILL := HILL.
else ifeq ($(GAME_VERSION), JAP0)
# Version - Retail NTSC-J (1.0)
GAME_NAME := SLPM-86192
GAME_VERSION_DIR := JAP0
GAME_FILE_EXE := SLPM_861.92
GAME_FILE_SILENT := SILENT.
GAME_FILE_HILL := HILL.
else ifeq ($(GAME_VERSION), JAP1)
# Version - Retail NTSC-J (1.1)
GAME_NAME := SLPM-86498
GAME_VERSION_DIR := JAP1
GAME_FILE_EXE := SLPM_861.92
GAME_FILE_SILENT := SILENT.
GAME_FILE_HILL := HILL.
else ifeq ($(GAME_VERSION), JAP2)
# Version - Retail NTSC-J (1.2)
GAME_NAME := SLPM-87029
GAME_VERSION_DIR := JAP2
GAME_FILE_EXE := SLPM_861.92
GAME_FILE_SILENT := SILENT.
GAME_FILE_HILL := HILL.
endif
ROM_DIR := rom
CONFIG_BASE_DIR := configs
CONFIG_DIR := $(CONFIG_BASE_DIR)/$(GAME_VERSION_DIR)
LINKER_BASE_DIR := linkers
LINKER_DIR := $(LINKER_BASE_DIR)/$(GAME_VERSION_DIR)
IMAGE_DIR := $(ROM_DIR)/image
BUILD_BASE_DIR := build
BUILD_DIR := $(BUILD_BASE_DIR)/$(GAME_VERSION_DIR)
OUT_DIR := $(BUILD_DIR)/out
TOOLS_DIR := tools
OBJDIFF_DIR := $(TOOLS_DIR)/objdiff
PERMUTER_DIR := permuter
ASSETS_DIR := assets
ASM_BASE_DIR := asm
ASM_DIR := $(ASM_BASE_DIR)/$(GAME_VERSION_DIR)
C_DIR := src
EXPECTED_DIR := expected
# Tools
# Note: CPP stands for `C Pre-Processor` not `C++`
CROSS := mips-linux-gnu
AS := $(CROSS)-as
LD := $(CROSS)-ld
OBJCOPY := $(CROSS)-objcopy
OBJDUMP := $(CROSS)-objdump
CPP := $(CROSS)-cpp
CC := $(TOOLS_DIR)/gcc-2.8.1-psx/cc1
CC272 := $(TOOLS_DIR)/gcc-2.7.2-cdk/cc1
OBJDIFF := $(OBJDIFF_DIR)/objdiff
PYTHON := python3
SPLAT := $(PYTHON) -m splat split
MASPSX := $(PYTHON) $(TOOLS_DIR)/maspsx/maspsx.py
DUMPSXISO := $(TOOLS_DIR)/psxiso/dumpsxiso
MKPSXISO := $(TOOLS_DIR)/psxiso/mkpsxiso
SILENT_ASSETS := $(PYTHON) $(TOOLS_DIR)/silentassets/extract.py
INSERT_OVLS := $(PYTHON) $(TOOLS_DIR)/silentassets/insertovl.py
GET_YAML_TARGET := $(PYTHON) $(TOOLS_DIR)/get_yaml_target.py
GET_O_FILES := $(PYTHON) $(TOOLS_DIR)/get_o_files.py
POSTBUILD := $(PYTHON) $(TOOLS_DIR)/postbuild.py
COMPTEST := $(TOOLS_DIR)/compilationTest.sh
# Flags
OPT_FLAGS := -O2
DL_FLAGS := -G0
ENDIAN := -EL
INCLUDE_FLAGS := -Iinclude -I $(BUILD_DIR) -Iinclude/psyq -Iinclude/decomp
DEFINE_FLAGS := -D_LANGUAGE_C -DUSE_INCLUDE_ASM
CPP_FLAGS := $(INCLUDE_FLAGS) $(DEFINE_FLAGS) -P -MMD -MP -undef -Wall -lang-c -nostdinc -DVER_${GAME_VERSION}
ifeq ($(USE_COMMON),1)
LD_FLAGS_GCSECTIONS := --no-gc-sections
COMMON_FLAG := --use-comm-section
else
LD_FLAGS_GCSECTIONS :=
COMMON_FLAG :=
endif
LD_FLAGS := $(ENDIAN) $(DL_FLAGS) $(OPT_FLAGS) $(LD_FLAGS_GCSECTIONS) -nostdlib --no-check-sections
OBJCOPY_FLAGS := -O binary
OBJDUMP_FLAGS := --disassemble-all --reloc --disassemble-zeroes -Mreg-names=32
ifeq ($(GEN_COMP_TU),1)
SPLAT_FLAGS := --disassemble-all --make-full-disasm-for-code
else
SPLAT_FLAGS := --disassemble-all
endif
DUMPSXISO_FLAGS := -x "$(ROM_DIR)/$(GAME_VERSION)" -s "$(ROM_DIR)/$(GAME_VERSION)/layout.xml" "$(IMAGE_DIR)/$(GAME_NAME).bin"
MKPSXISO_FLAGS := -y -q "$(ROM_DIR)/$(GAME_VERSION)/rebuild.xml"
SILENT_ASSETS_FLAGS := -exe "$(ROM_DIR)/$(GAME_VERSION)/$(GAME_FILE_EXE)" -fs "$(ROM_DIR)/$(GAME_VERSION)/$(GAME_FILE_SILENT)" -fh "$(ROM_DIR)/$(GAME_VERSION)/$(GAME_FILE_HILL)" "$(ASSETS_DIR)/$(GAME_VERSION)"
INSERT_OVLS_FLAGS := -exe "$(ROM_DIR)/$(GAME_VERSION)/$(GAME_FILE_EXE)" -fs "$(ROM_DIR)/$(GAME_VERSION)/$(GAME_FILE_SILENT)" -ftb "$(ASSETS_DIR)/$(GAME_VERSION)/filetable.c.inc" -b $(OUT_DIR) -xml "$(ROM_DIR)/$(GAME_VERSION)/layout.xml" -o $(ROM_DIR)
# Targets that will run tools/postbuild.py after being linked & extracted from ELF.
TARGET_POSTBUILD := bodyprog screens/b_konami screens/stream maps/map3_s06 maps/map4_s05 maps/map5_s01 maps/map6_s01
# Adjusts compiler and assembler flags based on source file location.
# - Files under main executable paths use -G8; overlay files use -G0.
# - Enables `--expand-div` for certain `libsd` sources which require it (others can't build with it).
# - Adds overlay-specific compiler flags based on files directory (currently only per-map defines).
# - Switches aspsx-version for lib_unk code.
define FlagsSwitch
$(if $(or $(findstring /main/,$(1)),$(findstring lib_unk,$(1))), \
$(eval DL_FLAGS = -G8), \
$(eval DL_FLAGS = -G0))
$(eval LD_FLAGS = $(ENDIAN) $(DL_FLAGS) $(OPT_FLAGS) $(LD_FLAGS_GCSECTIONS) -nostdlib --no-check-sections)
$(eval AS_FLAGS = $(ENDIAN) $(INCLUDE_FLAGS) $(OPT_FLAGS) $(DL_FLAGS) -march=r3000 -mtune=r3000 -no-pad-sections)
$(eval CC_FLAGS = $(OPT_FLAGS) $(DL_FLAGS) -mips1 -mcpu=3000 -w -funsigned-char -fpeephole -ffunction-cse -fpcc-struct-return -fcommon -fverbose-asm -msoft-float -mgas -fgnu-linker -quiet)
$(if $(findstring lib_unk,$(1)), \
$(eval ASPSX_VERSION := 2.67), \
$(eval ASPSX_VERSION := 2.77))
$(if $(or $(findstring smf_mid,$(1)), $(findstring smf_io,$(1)),), \
$(eval MASPSX_FLAGS = --gnu-as-path mips-linux-gnu-as --aspsx-version=$(ASPSX_VERSION) $(COMMON_FLAG) --run-assembler --expand-div $(AS_FLAGS)), \
$(eval MASPSX_FLAGS = --gnu-as-path mips-linux-gnu-as --aspsx-version=$(ASPSX_VERSION) $(COMMON_FLAG) --run-assembler $(AS_FLAGS)))
$(eval _rel_path := $(patsubst $(BUILD_DIR)/src/maps/%,%,$(patsubst build/${asm}/maps/%,%,$(1))))
$(eval _map_name := $(shell echo $(word 1, $(subst /, ,$(_rel_path))) | tr a-z A-Z))
$(if $(and $(findstring MAP,$(_map_name)),$(findstring _S,$(_map_name))), \
$(eval OVL_FLAGS := -D$(_map_name)), \
$(eval OVL_FLAGS :=))
endef
ifeq ($(NON_MATCHING),1)
CPP_FLAGS := $(CPP_FLAGS) -DNON_MATCHING
endif
ifeq ($(SKIP_ASM),1)
CPP_FLAGS := $(CPP_FLAGS) -DSKIP_ASM
endif
# Utils
# Function to find matching .bin files for a target name.
find_bin_files = $(shell find $(ASM_DIR)/$(strip $1) -type f -path "*.bin" 2> /dev/null)
# Function to find matching .s files for a target name.
find_s_files = $(shell find $(ASM_DIR)/$(strip $1) -type f -path "*.s" -not -path "asm/*matchings*" 2> /dev/null)
# Function to find matching .c files for a target name.
find_c_files = $(shell find $(C_DIR)/$(strip $1) -type f -path "*.c" 2> /dev/null)
get_o_files = $(shell $(GET_O_FILES) $1 $(GAME_VERSION_DIR) $2)
# Function to generate matching .o files for target name in build directory.
gen_o_files = $(addprefix $(BUILD_DIR)/, \
$(patsubst %.s, %.s.o, $(call find_s_files, $1)) \
$(patsubst %.c, %.c.o, $(call find_c_files, $1)) \
$(patsubst %.bin, %.bin.o, $(call find_bin_files, $1)))
# Function to get path to .yaml file for given target.
get_yaml_path = $(addsuffix .yaml,$(addprefix $(CONFIG_DIR)/,$1))
# Function to get target output path for given target.
get_target_out_slow = $(patsubst $(OUT_DIR)/$(GAME_VERSION)%,$(OUT_DIR)%,$(addprefix $(OUT_DIR)/,$(shell $(GET_YAML_TARGET) $(call get_yaml_path,$1))))
# Faster version of the above using a cache lookup.
get_target_out = $(patsubst $(strip $1)|%,%,$(filter $(strip $1)|%,$(TARGET_OUT_CACHE)))
# Template definition for elf target.
# First parameter should be source target with folder (e.g. screens/credits).
# Second parameter should be end target (e.g. build/VIN/STF_ROLL.BIN).
# If we skip the ASM inclusion to determine progress, we will not be able to link. Skip linking, if so.
ifeq ($(SKIP_ASM),1)
define make_elf_target
$2: $2.elf
$2.elf: $(call get_o_files, $1, $(GEN_COMP_TU))
#endef make_elf_target
endef
#else SKIP_ASM
else
define make_elf_target
$2: $2.elf
$(OBJCOPY) $(OBJCOPY_FLAGS) $$< $$@
ifneq (,$(filter $1,$(TARGET_POSTBUILD)))
-$(POSTBUILD) $1
endif
$2.elf: $(call get_o_files, $1, $(GEN_COMP_TU))
@mkdir -p $(dir $2)
$(LD) $(LD_FLAGS) \
-Map $2.map \
-T $(LINKER_DIR)/$1.ld \
-T $(LINKER_DIR)/$(filter-out ./,$(dir $1))undefined_syms_auto.$(notdir $1).txt \
-T $(LINKER_DIR)/$(filter-out ./,$(dir $1))undefined_funcs_auto.$(notdir $1).txt \
-T $(CONFIG_DIR)/lib_externs.ld \
-o $$@
#endef make_elf_target
endef
#endif SKIP_ASM
endif
# Targets
TARGET_SCREENS_SRC_DIR := screens
TARGET_MAPS_SRC_DIR := maps
TARGET_ITEMS_SRC_DIR := items
ifeq ($(EXE)$(ENG)$(BKO)$(CRE)$(OPT)$(SAV)$(FMV)$(M00)$(M01)$(M02)$(M10)$(M11)$(M12)$(M13)$(M14)$(M15)$(M16)$(M20)$(M21)$(M22)$(M23)$(M24)$(M30)$(M31)$(M32)$(M33)$(M34)$(M35)$(M36)$(M40)$(M41)$(M42)$(M43)$(M44)$(M45)$(M46)$(M50)$(M51)$(M52)$(M53)$(M60)$(M61)$(M62)$(M63)$(M64)$(M65)$(M70)$(M71)$(M72)$(M73)$(M0X)$(M1X)$(M2X)$(M3X)$(M4X)$(M5X)$(M6X)$(M7X)$(SCR)$(STR)$(MAP)$(ITE)$(ITG)$(ITF)$(ITI)$(ITS)$(ITM),)
ifeq ($(BUILD_EXE), 1)
TARGET_MAIN := main
#endif BUILD_EXE
endif
ifeq ($(BUILD_ENGINE), 1)
TARGET_BODYPROG := bodyprog
#endif BUILD_ENGINE
endif
ifeq ($(BUILD_SCREENS), 1)
TARGET_SCREENS := b_konami credits options saveload stream
ifeq ($(GAME_VERSION), JAP0)
TARGET_SCREENS := $(TARGET_SCREENS) hp_safe1 s__safe2
endif
TARGET_SCREENS := $(addprefix $(TARGET_SCREENS_SRC_DIR)/,$(TARGET_SCREENS))
#endif BUILD_SCREENS
endif
ifeq ($(BUILD_MAPS), 1)
ifeq ($(GAME_VERSION), EUR)
TARGET_MAPS := map0_s00 map0_s01 map0_s02 \
map1_s00 map1_s01 map1_s02 map1_s03 map1_s04 map1_s05 map1_s06 \
map2_s00 map2_s01 map2_s02 map2_s03 map2_s04 \
map3_s00 map3_s01 map3_s02 map3_s03 map3_s04 map3_s05 map3_s06 \
map4_s00 map4_s01 map4_s02 map4_s03 map4_s04 map4_s05 map4_s06 \
map5_s00 map5_s01 map5_s02 map5_s03 \
map6_s00 map6_s01 map6_s02 map6_s03 map6_s04 map6_s05 \
map7_s00 map7_s01 map7_s02 map7_s03 \
map0_s10 map0_s11 map0_s12 \
map1_s10 map1_s11 map1_s12 map1_s13 map1_s14 map1_s15 map1_s16 \
map2_s10 map2_s11 map2_s12 map2_s13 map2_s14 \
map3_s10 map3_s11 map3_s12 map3_s13 map3_s14 map3_s15 map3_s16 \
map4_s10 map4_s11 map4_s12 map4_s13 map4_s14 map4_s15 map4_s16 \
map5_s10 map5_s11 map5_s12 map5_s13 \
map6_s10 map6_s11 map6_s12 map6_s13 map6_s14 map6_s15 \
map7_s10 map7_s11 map7_s12 map7_s13 \
map0_s20 map0_s21 map0_s22 \
map1_s20 map1_s21 map1_s22 map1_s23 map1_s24 map1_s25 map1_s26 \
map2_s20 map2_s21 map2_s22 map2_s23 map2_s24 \
map3_s20 map3_s21 map3_s22 map3_s23 map3_s24 map3_s25 map3_s26 \
map4_s20 map4_s21 map4_s22 map4_s23 map4_s24 map4_s25 map4_s26 \
map5_s20 map5_s21 map5_s22 map5_s23 \
map6_s20 map6_s21 map6_s22 map6_s23 map6_s24 map6_s25 \
map7_s20 map7_s21 map7_s22 map7_s23 \
map0_s30 map0_s31 map0_s32 \
map1_s30 map1_s31 map1_s32 map1_s33 map1_s34 map1_s35 map1_s36 \
map2_s30 map2_s31 map2_s32 map2_s33 map2_s34 \
map3_s30 map3_s31 map3_s32 map3_s33 map3_s34 map3_s35 map3_s36 \
map4_s30 map4_s31 map4_s32 map4_s33 map4_s34 map4_s35 map4_s36 \
map5_s30 map5_s31 map5_s32 map5_s33 \
map6_s30 map6_s31 map6_s32 map6_s33 map6_s34 map6_s35 \
map7_s30 map7_s31 map7_s32 map7_s33 \
map0_s40 map0_s41 map0_s42 \
map1_s40 map1_s41 map1_s42 map1_s43 map1_s44 map1_s45 map1_s46 \
map2_s40 map2_s41 map2_s42 map2_s43 map2_s44 \
map3_s40 map3_s41 map3_s42 map3_s43 map3_s44 map3_s45 map3_s46 \
map4_s40 map4_s41 map4_s42 map4_s43 map4_s44 map4_s45 map4_s46 \
map5_s40 map5_s41 map5_s42 map5_s43 \
map6_s40 map6_s41 map6_s42 map6_s43 map6_s44 map6_s45 \
map7_s40 map7_s41 map7_s42 map7_s43
else
TARGET_MAPS := map0_s00 map0_s01 map0_s02 \
map1_s00 map1_s01 map1_s02 map1_s03 map1_s04 map1_s05 map1_s06 \
map2_s00 map2_s01 map2_s02 map2_s03 map2_s04 \
map3_s00 map3_s01 map3_s02 map3_s03 map3_s04 map3_s05 map3_s06 \
map4_s00 map4_s01 map4_s02 map4_s03 map4_s04 map4_s05 map4_s06 \
map5_s00 map5_s01 map5_s02 map5_s03 \
map6_s00 map6_s01 map6_s02 map6_s03 map6_s04 map6_s05 \
map7_s00 map7_s01 map7_s02 map7_s03
#endif GAME_VERSION
endif
# If BUILD_MAP is set, only use that; otherwise use the default huge list
# (allows large speedup by skipping config parse of all maps)
TARGET_MAPS := $(if $(BUILD_MAP),$(BUILD_MAP),$(TARGET_MAPS))
TARGET_MAPS := $(addprefix $(TARGET_MAPS_SRC_DIR)/,$(TARGET_MAPS))
#endif BUILD_MAPS
endif
ifeq ($(GAME_VERSION), EUR)
ifeq ($(BUILD_ITEMS), 1)
TARGET_ITEMS := item_eng item_ger item_frn item_itl item_spn
TARGET_ITEMS := $(addprefix $(TARGET_ITEMS_SRC_DIR)/,$(TARGET_ITEMS))
#endif BUILD_ITEMS
endif
#endif GAME_VERSION
endif
TARGET_IN := $(TARGET_MAIN) $(TARGET_BODYPROG) $(TARGET_SCREENS) $(TARGET_MAPS) $(TARGET_ITEMS)
else
# Specific overlay compilation/generation
ifeq ($(GAME_VERSION), EUR)
TARGET_MAPS := map0_s00 map0_s01 map0_s02 \
map1_s00 map1_s01 map1_s02 map1_s03 map1_s04 map1_s05 map1_s06 \
map2_s00 map2_s01 map2_s02 map2_s03 map2_s04 \
map3_s00 map3_s01 map3_s02 map3_s03 map3_s04 map3_s05 map3_s06 \
map4_s00 map4_s01 map4_s02 map4_s03 map4_s04 map4_s05 map4_s06 \
map5_s00 map5_s01 map5_s02 map5_s03 \
map6_s00 map6_s01 map6_s02 map6_s03 map6_s04 map6_s05 \
map7_s00 map7_s01 map7_s02 map7_s03 \
map0_s10 map0_s11 map0_s12 \
map1_s10 map1_s11 map1_s12 map1_s13 map1_s14 map1_s15 map1_s16 \
map2_s10 map2_s11 map2_s12 map2_s13 map2_s14 \
map3_s10 map3_s11 map3_s12 map3_s13 map3_s14 map3_s15 map3_s16 \
map4_s10 map4_s11 map4_s12 map4_s13 map4_s14 map4_s15 map4_s16 \
map5_s10 map5_s11 map5_s12 map5_s13 \
map6_s10 map6_s11 map6_s12 map6_s13 map6_s14 map6_s15 \
map7_s10 map7_s11 map7_s12 map7_s13 \
map0_s20 map0_s21 map0_s22 \
map1_s20 map1_s21 map1_s22 map1_s23 map1_s24 map1_s25 map1_s26 \
map2_s20 map2_s21 map2_s22 map2_s23 map2_s24 \
map3_s20 map3_s21 map3_s22 map3_s23 map3_s24 map3_s25 map3_s26 \
map4_s20 map4_s21 map4_s22 map4_s23 map4_s24 map4_s25 map4_s26 \
map5_s20 map5_s21 map5_s22 map5_s23 \
map6_s20 map6_s21 map6_s22 map6_s23 map6_s24 map6_s25 \
map7_s20 map7_s21 map7_s22 map7_s23 \
map0_s30 map0_s31 map0_s32 \
map1_s30 map1_s31 map1_s32 map1_s33 map1_s34 map1_s35 map1_s36 \
map2_s30 map2_s31 map2_s32 map2_s33 map2_s34 \
map3_s30 map3_s31 map3_s32 map3_s33 map3_s34 map3_s35 map3_s36 \
map4_s30 map4_s31 map4_s32 map4_s33 map4_s34 map4_s35 map4_s36 \
map5_s30 map5_s31 map5_s32 map5_s33 \
map6_s30 map6_s31 map6_s32 map6_s33 map6_s34 map6_s35 \
map7_s30 map7_s31 map7_s32 map7_s33 \
map0_s40 map0_s41 map0_s42 \
map1_s40 map1_s41 map1_s42 map1_s43 map1_s44 map1_s45 map1_s46 \
map2_s40 map2_s41 map2_s42 map2_s43 map2_s44 \
map3_s40 map3_s41 map3_s42 map3_s43 map3_s44 map3_s45 map3_s46 \
map4_s40 map4_s41 map4_s42 map4_s43 map4_s44 map4_s45 map4_s46 \
map5_s40 map5_s41 map5_s42 map5_s43 \
map6_s40 map6_s41 map6_s42 map6_s43 map6_s44 map6_s45 \
map7_s40 map7_s41 map7_s42 map7_s43
else
TARGET_MAPS := map0_s00 map0_s01 map0_s02 \
map1_s00 map1_s01 map1_s02 map1_s03 map1_s04 map1_s05 map1_s06 \
map2_s00 map2_s01 map2_s02 map2_s03 map2_s04 \
map3_s00 map3_s01 map3_s02 map3_s03 map3_s04 map3_s05 map3_s06 \
map4_s00 map4_s01 map4_s02 map4_s03 map4_s04 map4_s05 map4_s06 \
map5_s00 map5_s01 map5_s02 map5_s03 \
map6_s00 map6_s01 map6_s02 map6_s03 map6_s04 map6_s05 \
map7_s00 map7_s01 map7_s02 map7_s03
#endif GAME_VERSION
endif
TARGET_MAPS := $(addprefix $(TARGET_MAPS_SRC_DIR)/,$(TARGET_MAPS))
TARGET_EXE_$(EXE) := main
TARGET_ENG_$(ENG) := bodyprog
TARGET_BKO_$(BKO)$(SCR) := $(TARGET_SCREENS_SRC_DIR)/b_konami
TARGET_CRE_$(CRE)$(SCR) := $(TARGET_SCREENS_SRC_DIR)/credits
TARGET_OPT_$(OPT)$(SCR) := $(TARGET_SCREENS_SRC_DIR)/options
TARGET_SAV_$(SAV)$(SCR) := $(TARGET_SCREENS_SRC_DIR)/saveload
TARGET_FMV_$(FMV)$(STR)$(SCR) := $(TARGET_SCREENS_SRC_DIR)/stream
TARGET_MAP_$(MAP) := $(TARGET_MAPS)
ifeq ($(GAME_VERSION), EUR)
TARGET_ITE_$(ITE)$(ITM) := $(TARGET_ITEMS_SRC_DIR)/item_eng
TARGET_ITG_$(ITG)$(ITM) := $(TARGET_ITEMS_SRC_DIR)/item_ger
TARGET_ITF_$(ITF)$(ITM) := $(TARGET_ITEMS_SRC_DIR)/item_frn
TARGET_ITL_$(ITI)$(ITM) := $(TARGET_ITEMS_SRC_DIR)/item_itl
TARGET_ITS_$(ITS)$(ITM) := $(TARGET_ITEMS_SRC_DIR)/item_spn
TARGET_M00_$(M00)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s00 $(TARGET_MAPS_SRC_DIR)/map0_s10 $(TARGET_MAPS_SRC_DIR)/map0_s20 $(TARGET_MAPS_SRC_DIR)/map0_s30 $(TARGET_MAPS_SRC_DIR)/map0_s40
TARGET_M01_$(M01)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s01 $(TARGET_MAPS_SRC_DIR)/map0_s11 $(TARGET_MAPS_SRC_DIR)/map0_s21 $(TARGET_MAPS_SRC_DIR)/map0_s31 $(TARGET_MAPS_SRC_DIR)/map0_s41
TARGET_M02_$(M02)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s02 $(TARGET_MAPS_SRC_DIR)/map0_s12 $(TARGET_MAPS_SRC_DIR)/map0_s22 $(TARGET_MAPS_SRC_DIR)/map0_s32 $(TARGET_MAPS_SRC_DIR)/map0_s42
TARGET_M10_$(M10)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s00 $(TARGET_MAPS_SRC_DIR)/map1_s10 $(TARGET_MAPS_SRC_DIR)/map1_s20 $(TARGET_MAPS_SRC_DIR)/map1_s30 $(TARGET_MAPS_SRC_DIR)/map1_s40
TARGET_M11_$(M11)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s01 $(TARGET_MAPS_SRC_DIR)/map1_s11 $(TARGET_MAPS_SRC_DIR)/map1_s21 $(TARGET_MAPS_SRC_DIR)/map1_s31 $(TARGET_MAPS_SRC_DIR)/map1_s41
TARGET_M12_$(M12)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s02 $(TARGET_MAPS_SRC_DIR)/map1_s12 $(TARGET_MAPS_SRC_DIR)/map1_s22 $(TARGET_MAPS_SRC_DIR)/map1_s32 $(TARGET_MAPS_SRC_DIR)/map1_s42
TARGET_M13_$(M13)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s03 $(TARGET_MAPS_SRC_DIR)/map1_s13 $(TARGET_MAPS_SRC_DIR)/map1_s23 $(TARGET_MAPS_SRC_DIR)/map1_s33 $(TARGET_MAPS_SRC_DIR)/map1_s43
TARGET_M14_$(M14)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s04 $(TARGET_MAPS_SRC_DIR)/map1_s14 $(TARGET_MAPS_SRC_DIR)/map1_s24 $(TARGET_MAPS_SRC_DIR)/map1_s34 $(TARGET_MAPS_SRC_DIR)/map1_s44
TARGET_M15_$(M15)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s05 $(TARGET_MAPS_SRC_DIR)/map1_s15 $(TARGET_MAPS_SRC_DIR)/map1_s25 $(TARGET_MAPS_SRC_DIR)/map1_s35 $(TARGET_MAPS_SRC_DIR)/map1_s45
TARGET_M16_$(M16)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s06 $(TARGET_MAPS_SRC_DIR)/map1_s16 $(TARGET_MAPS_SRC_DIR)/map1_s26 $(TARGET_MAPS_SRC_DIR)/map1_s36 $(TARGET_MAPS_SRC_DIR)/map1_s46
TARGET_M20_$(M20)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s00 $(TARGET_MAPS_SRC_DIR)/map2_s10 $(TARGET_MAPS_SRC_DIR)/map2_s20 $(TARGET_MAPS_SRC_DIR)/map2_s30 $(TARGET_MAPS_SRC_DIR)/map2_s40
TARGET_M21_$(M21)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s01 $(TARGET_MAPS_SRC_DIR)/map2_s11 $(TARGET_MAPS_SRC_DIR)/map2_s21 $(TARGET_MAPS_SRC_DIR)/map2_s31 $(TARGET_MAPS_SRC_DIR)/map2_s41
TARGET_M22_$(M22)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s02 $(TARGET_MAPS_SRC_DIR)/map2_s12 $(TARGET_MAPS_SRC_DIR)/map2_s22 $(TARGET_MAPS_SRC_DIR)/map2_s32 $(TARGET_MAPS_SRC_DIR)/map2_s42
TARGET_M23_$(M23)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s03 $(TARGET_MAPS_SRC_DIR)/map2_s13 $(TARGET_MAPS_SRC_DIR)/map2_s23 $(TARGET_MAPS_SRC_DIR)/map2_s33 $(TARGET_MAPS_SRC_DIR)/map2_s43
TARGET_M24_$(M24)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s04 $(TARGET_MAPS_SRC_DIR)/map2_s14 $(TARGET_MAPS_SRC_DIR)/map2_s24 $(TARGET_MAPS_SRC_DIR)/map2_s34 $(TARGET_MAPS_SRC_DIR)/map2_s44
TARGET_M30_$(M30)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s00 $(TARGET_MAPS_SRC_DIR)/map3_s10 $(TARGET_MAPS_SRC_DIR)/map3_s20 $(TARGET_MAPS_SRC_DIR)/map3_s30 $(TARGET_MAPS_SRC_DIR)/map3_s40
TARGET_M31_$(M31)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s01 $(TARGET_MAPS_SRC_DIR)/map3_s11 $(TARGET_MAPS_SRC_DIR)/map3_s21 $(TARGET_MAPS_SRC_DIR)/map3_s31 $(TARGET_MAPS_SRC_DIR)/map3_s41
TARGET_M32_$(M32)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s02 $(TARGET_MAPS_SRC_DIR)/map3_s12 $(TARGET_MAPS_SRC_DIR)/map3_s22 $(TARGET_MAPS_SRC_DIR)/map3_s32 $(TARGET_MAPS_SRC_DIR)/map3_s42
TARGET_M33_$(M33)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s03 $(TARGET_MAPS_SRC_DIR)/map3_s13 $(TARGET_MAPS_SRC_DIR)/map3_s23 $(TARGET_MAPS_SRC_DIR)/map3_s33 $(TARGET_MAPS_SRC_DIR)/map3_s43
TARGET_M34_$(M34)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s04 $(TARGET_MAPS_SRC_DIR)/map3_s14 $(TARGET_MAPS_SRC_DIR)/map3_s24 $(TARGET_MAPS_SRC_DIR)/map3_s34 $(TARGET_MAPS_SRC_DIR)/map3_s44
TARGET_M35_$(M35)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s05 $(TARGET_MAPS_SRC_DIR)/map3_s15 $(TARGET_MAPS_SRC_DIR)/map3_s25 $(TARGET_MAPS_SRC_DIR)/map3_s35 $(TARGET_MAPS_SRC_DIR)/map3_s45
TARGET_M36_$(M36)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s06 $(TARGET_MAPS_SRC_DIR)/map3_s16 $(TARGET_MAPS_SRC_DIR)/map3_s26 $(TARGET_MAPS_SRC_DIR)/map3_s36 $(TARGET_MAPS_SRC_DIR)/map3_s46
TARGET_M40_$(M40)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s00 $(TARGET_MAPS_SRC_DIR)/map4_s10 $(TARGET_MAPS_SRC_DIR)/map4_s20 $(TARGET_MAPS_SRC_DIR)/map4_s30 $(TARGET_MAPS_SRC_DIR)/map4_s40
TARGET_M41_$(M41)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s01 $(TARGET_MAPS_SRC_DIR)/map4_s11 $(TARGET_MAPS_SRC_DIR)/map4_s21 $(TARGET_MAPS_SRC_DIR)/map4_s31 $(TARGET_MAPS_SRC_DIR)/map4_s41
TARGET_M42_$(M42)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s02 $(TARGET_MAPS_SRC_DIR)/map4_s12 $(TARGET_MAPS_SRC_DIR)/map4_s22 $(TARGET_MAPS_SRC_DIR)/map4_s32 $(TARGET_MAPS_SRC_DIR)/map4_s42
TARGET_M43_$(M43)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s03 $(TARGET_MAPS_SRC_DIR)/map4_s13 $(TARGET_MAPS_SRC_DIR)/map4_s23 $(TARGET_MAPS_SRC_DIR)/map4_s33 $(TARGET_MAPS_SRC_DIR)/map4_s43
TARGET_M44_$(M44)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s04 $(TARGET_MAPS_SRC_DIR)/map4_s14 $(TARGET_MAPS_SRC_DIR)/map4_s24 $(TARGET_MAPS_SRC_DIR)/map4_s34 $(TARGET_MAPS_SRC_DIR)/map4_s44
TARGET_M45_$(M45)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s05 $(TARGET_MAPS_SRC_DIR)/map4_s15 $(TARGET_MAPS_SRC_DIR)/map4_s25 $(TARGET_MAPS_SRC_DIR)/map4_s35 $(TARGET_MAPS_SRC_DIR)/map4_s45
TARGET_M46_$(M46)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s06 $(TARGET_MAPS_SRC_DIR)/map4_s16 $(TARGET_MAPS_SRC_DIR)/map4_s26 $(TARGET_MAPS_SRC_DIR)/map4_s36 $(TARGET_MAPS_SRC_DIR)/map4_s46
TARGET_M50_$(M50)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s00 $(TARGET_MAPS_SRC_DIR)/map5_s10 $(TARGET_MAPS_SRC_DIR)/map5_s20 $(TARGET_MAPS_SRC_DIR)/map5_s30 $(TARGET_MAPS_SRC_DIR)/map5_s40
TARGET_M51_$(M51)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s01 $(TARGET_MAPS_SRC_DIR)/map5_s11 $(TARGET_MAPS_SRC_DIR)/map5_s21 $(TARGET_MAPS_SRC_DIR)/map5_s31 $(TARGET_MAPS_SRC_DIR)/map5_s41
TARGET_M52_$(M52)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s02 $(TARGET_MAPS_SRC_DIR)/map5_s12 $(TARGET_MAPS_SRC_DIR)/map5_s22 $(TARGET_MAPS_SRC_DIR)/map5_s32 $(TARGET_MAPS_SRC_DIR)/map5_s42
TARGET_M53_$(M53)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s03 $(TARGET_MAPS_SRC_DIR)/map5_s13 $(TARGET_MAPS_SRC_DIR)/map5_s23 $(TARGET_MAPS_SRC_DIR)/map5_s33 $(TARGET_MAPS_SRC_DIR)/map5_s43
TARGET_M60_$(M60)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s00 $(TARGET_MAPS_SRC_DIR)/map6_s10 $(TARGET_MAPS_SRC_DIR)/map6_s20 $(TARGET_MAPS_SRC_DIR)/map6_s30 $(TARGET_MAPS_SRC_DIR)/map6_s40
TARGET_M61_$(M61)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s01 $(TARGET_MAPS_SRC_DIR)/map6_s11 $(TARGET_MAPS_SRC_DIR)/map6_s21 $(TARGET_MAPS_SRC_DIR)/map6_s31 $(TARGET_MAPS_SRC_DIR)/map6_s41
TARGET_M62_$(M62)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s02 $(TARGET_MAPS_SRC_DIR)/map6_s12 $(TARGET_MAPS_SRC_DIR)/map6_s22 $(TARGET_MAPS_SRC_DIR)/map6_s32 $(TARGET_MAPS_SRC_DIR)/map6_s42
TARGET_M63_$(M63)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s03 $(TARGET_MAPS_SRC_DIR)/map6_s13 $(TARGET_MAPS_SRC_DIR)/map6_s23 $(TARGET_MAPS_SRC_DIR)/map6_s33 $(TARGET_MAPS_SRC_DIR)/map6_s43
TARGET_M64_$(M64)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s04 $(TARGET_MAPS_SRC_DIR)/map6_s14 $(TARGET_MAPS_SRC_DIR)/map6_s24 $(TARGET_MAPS_SRC_DIR)/map6_s34 $(TARGET_MAPS_SRC_DIR)/map6_s44
TARGET_M65_$(M65)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s05 $(TARGET_MAPS_SRC_DIR)/map6_s15 $(TARGET_MAPS_SRC_DIR)/map6_s25 $(TARGET_MAPS_SRC_DIR)/map6_s35 $(TARGET_MAPS_SRC_DIR)/map6_s45
TARGET_M70_$(M70)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s00 $(TARGET_MAPS_SRC_DIR)/map7_s10 $(TARGET_MAPS_SRC_DIR)/map7_s20 $(TARGET_MAPS_SRC_DIR)/map7_s30 $(TARGET_MAPS_SRC_DIR)/map7_s40
TARGET_M71_$(M71)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s01 $(TARGET_MAPS_SRC_DIR)/map7_s11 $(TARGET_MAPS_SRC_DIR)/map7_s21 $(TARGET_MAPS_SRC_DIR)/map7_s31 $(TARGET_MAPS_SRC_DIR)/map7_s41
TARGET_M72_$(M72)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s02 $(TARGET_MAPS_SRC_DIR)/map7_s12 $(TARGET_MAPS_SRC_DIR)/map7_s22 $(TARGET_MAPS_SRC_DIR)/map7_s32 $(TARGET_MAPS_SRC_DIR)/map7_s42
TARGET_M73_$(M73)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s03 $(TARGET_MAPS_SRC_DIR)/map7_s13 $(TARGET_MAPS_SRC_DIR)/map7_s23 $(TARGET_MAPS_SRC_DIR)/map7_s33 $(TARGET_MAPS_SRC_DIR)/map7_s43
else
TARGET_M00_$(M00)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s00
TARGET_M01_$(M01)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s01
TARGET_M02_$(M02)$(M0X) := $(TARGET_MAPS_SRC_DIR)/map0_s02
TARGET_M10_$(M10)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s00
TARGET_M11_$(M11)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s01
TARGET_M12_$(M12)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s02
TARGET_M13_$(M13)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s03
TARGET_M14_$(M14)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s04
TARGET_M15_$(M15)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s05
TARGET_M16_$(M16)$(M1X) := $(TARGET_MAPS_SRC_DIR)/map1_s06
TARGET_M20_$(M20)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s00
TARGET_M21_$(M21)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s01
TARGET_M22_$(M22)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s02
TARGET_M23_$(M23)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s03
TARGET_M24_$(M24)$(M2X) := $(TARGET_MAPS_SRC_DIR)/map2_s04
TARGET_M30_$(M30)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s00
TARGET_M31_$(M31)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s01
TARGET_M32_$(M32)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s02
TARGET_M33_$(M33)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s03
TARGET_M34_$(M34)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s04
TARGET_M35_$(M35)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s05
TARGET_M36_$(M36)$(M3X) := $(TARGET_MAPS_SRC_DIR)/map3_s06
TARGET_M40_$(M40)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s00
TARGET_M41_$(M41)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s01
TARGET_M42_$(M42)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s02
TARGET_M43_$(M43)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s03
TARGET_M44_$(M44)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s04
TARGET_M45_$(M45)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s05
TARGET_M46_$(M46)$(M4X) := $(TARGET_MAPS_SRC_DIR)/map4_s06
TARGET_M50_$(M50)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s00
TARGET_M51_$(M51)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s01
TARGET_M52_$(M52)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s02
TARGET_M53_$(M53)$(M5X) := $(TARGET_MAPS_SRC_DIR)/map5_s03
TARGET_M60_$(M60)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s00
TARGET_M61_$(M61)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s01
TARGET_M62_$(M62)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s02
TARGET_M63_$(M63)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s03
TARGET_M64_$(M64)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s04
TARGET_M65_$(M65)$(M6X) := $(TARGET_MAPS_SRC_DIR)/map6_s05
TARGET_M70_$(M70)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s00
TARGET_M71_$(M71)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s01
TARGET_M72_$(M72)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s02
TARGET_M73_$(M73)$(M7X) := $(TARGET_MAPS_SRC_DIR)/map7_s03
#endif GAME_VERSION
endif
TARGET_IN := $(TARGET_EXE_1) $(TARGET_ENG_1) $(TARGET_BKO_1) $(TARGET_CRE_1) $(TARGET_OPT_1) $(TARGET_SAV_1) $(TARGET_FMV_1) $(TARGET_M00_1) $(TARGET_M01_1) $(TARGET_M02_1) $(TARGET_M10_1) $(TARGET_M11_1) $(TARGET_M12_1) $(TARGET_M13_1) $(TARGET_M14_1) $(TARGET_M15_1) $(TARGET_M16_1) $(TARGET_M20_1) $(TARGET_M21_1) $(TARGET_M22_1) $(TARGET_M23_1) $(TARGET_M24_1) $(TARGET_M30_1) $(TARGET_M31_1) $(TARGET_M32_1) $(TARGET_M33_1) $(TARGET_M34_1) $(TARGET_M35_1) $(TARGET_M36_1) $(TARGET_M40_1) $(TARGET_M41_1) $(TARGET_M42_1) $(TARGET_M43_1) $(TARGET_M44_1) $(TARGET_M45_1) $(TARGET_M46_1) $(TARGET_M50_1) $(TARGET_M51_1) $(TARGET_M52_1) $(TARGET_M53_1) $(TARGET_M60_1) $(TARGET_M61_1) $(TARGET_M62_1) $(TARGET_M63_1) $(TARGET_M64_1) $(TARGET_M65_1) $(TARGET_M70_1) $(TARGET_M71_1) $(TARGET_M72_1) $(TARGET_M73_1) $(TARGET_MAP_1) $(TARGET_ITS_1) $(TARGET_ITL_1) $(TARGET_ITF_1) $(TARGET_ITG_1) $(TARGET_ITE_1)
endif
# Source Definitions
TARGET_OUT_CACHE := $(foreach target,$(TARGET_IN),$(target)|$(call get_target_out_slow,$(target)))
TARGET_OUT := $(foreach target,$(TARGET_IN),$(call get_target_out,$(target)))
CONFIG_FILES := $(foreach target,$(TARGET_IN),$(call get_yaml_path,$(target)))
LD_FILES := $(addsuffix .ld,$(addprefix $(LINKER_DIR)/,$(TARGET_IN)))
# Recursively include any .d dependency files from previous builds.
# Allowing Make to rebuild targets when any included headers/sources change.
-include $(shell [ -d $(BUILD_DIR) ] && find $(BUILD_DIR) -name '*.d' || true)
# Rules
# Rules - Build (Normal/Matching)
default: build
build: $(TARGET_OUT) checksum
reset-build:
rm -rf $(BUILD_DIR)/src
rm -rf $(OUT_DIR)
$(MAKE) build $(TARGET_OUT) checksum
clean-build: reset
$(MAKE) generate
$(MAKE) build
generate: $(LD_FILES)
# Rules - Build (Objdiff/Progress)
objdiff-config:
rm -rf $(EXPECTED_DIR)
mkdir -p $(EXPECTED_DIR)
$(MAKE) GAME_VERSION=$(GAME_VERSION) objdiff-generate
$(PYTHON) $(OBJDIFF_DIR)/objdiff_generate.py $(OBJDIFF_DIR)/config-retail.yaml $(GAME_VERSION_DIR)
objdiff-config-all:
rm -rf $(EXPECTED_DIR)
mkdir -p $(EXPECTED_DIR)
$(MAKE) GAME_VERSION=USA objdiff-generate
$(MAKE) GAME_VERSION=EUR objdiff-generate
$(MAKE) GAME_VERSION=JAP0 objdiff-generate
$(MAKE) GAME_VERSION=JAP1 objdiff-generate
$(MAKE) GAME_VERSION=JAP2 objdiff-generate
$(PYTHON) $(OBJDIFF_DIR)/objdiff_generate.py $(OBJDIFF_DIR)/config-retail.yaml ALL
objdiff-generate:
$(MAKE) GAME_VERSION=$(GAME_VERSION) GEN_COMP_TU=1 regenerate
$(MAKE) GAME_VERSION=$(GAME_VERSION) NON_MATCHING=1 SKIP_ASM=1 GEN_COMP_TU=1 build
mv $(BUILD_DIR)/$(ASM_DIR) $(EXPECTED_DIR)
report:
$(MAKE) BUILD_EXE=1 BUILD_ENGINE=1 BUILD_SCREENS=1 BUILD_MAPS=1 objdiff-config
$(OBJDIFF) report generate > $(BUILD_DIR)/progress.json
progress:
$(MAKE) NON_MATCHING=1 SKIP_ASM=1 build
reset-progress:
rm -rf $(BUILD_DIR)/src
rm -rf $(OUT_DIR)
$(MAKE) NON_MATCHING=1 SKIP_ASM=1 build $(TARGET_OUT)
# Rules - Rom handling (Extraction/Insertion)
# TODO: Allow to insert any files to the game files
# At the moment only overlays have been handled
setup: reset-root
rm -rf $(EXPECTED_DIR)
$(MAKE) extract
$(MAKE) generate
insert-ovl:
$(INSERT_OVLS) $(INSERT_OVLS_FLAGS)
$(MKPSXISO) $(MKPSXISO_FLAGS)
extract:
rm -rf "$(ASSETS_DIR)/$(GAME_VERSION)"
$(DUMPSXISO) $(DUMPSXISO_FLAGS)
$(SILENT_ASSETS) $(SILENT_ASSETS_FLAGS)
# Rules - Cleaning
clean-rom:
find $(ROM_DIR) -maxdepth 1 -type f -delete
find $(ROM_DIR)/$(GAME_VERSION_DIR) -maxdepth 1 -type f -delete
clean:
rm -rf $(BUILD_DIR)
rm -rf $(PERMUTER_DIR)
reset: clean
rm -rf $(ASM_DIR)
rm -rf $(LINKER_DIR)
clean-root:
rm -rf $(BUILD_DIR)
rm -rf $(PERMUTER_DIR)
reset-root: clean-root
rm -rf $(ASM_DIR)
rm -rf $(LINKER_DIR)
# Rules - Misc.
regenerate: reset
$(MAKE) generate
compilation-test:
$(COMPTEST)
checksum: $(TARGET_OUT)
ifeq ($(CHECKSUM),1)
ifeq ($(SKIP_ASM),0)
@sha256sum --ignore-missing --check "$(CONFIG_DIR)/checksum.sha"
endif
endif
config-formatter:
$(PYTHON) $(TOOLS_DIR)/configs_formatter.py
# Recipes
# .elf targets
# Generate .elf target for each target from TARGET_IN.
$(foreach target,$(TARGET_IN),$(eval $(call make_elf_target,$(target),$(call get_target_out,$(target)))))
# Generate objects.
# (Running make with MAKE_COMPILE_LOG=1 will create a compile.log that can be passed to tools/create_compile_commands.py)
$(BUILD_DIR)/%.i: %.c
@mkdir -p $(dir $@)
$(call FlagsSwitch, $@)
ifeq ($(MAKE_COMPILE_LOG),1)
@echo "$(CPP) -P -MMD -MP -MT $@ -MF $@.d $(CPP_FLAGS) $(OVL_FLAGS) -o $@ $<" >> compile.log
endif
$(CPP) -P -MMD -MP -MT $@ -MF $@.d $(CPP_FLAGS) $(OVL_FLAGS) -o $@ $<
$(BUILD_DIR)/%.sjis.i: $(BUILD_DIR)/%.i
$(PYTHON) $(TOOLS_DIR)/iconv_sjis_wrapper.py -f UTF-8 -t SHIFT-JIS $< -o $@
# Switch compiler to 2.7.2-cdk / 2.7.2-970404 for `lib_unk` code.
$(BUILD_DIR)/src/bodyprog/lib_unk/%.c.s: CC := $(CC272)
$(BUILD_DIR)/%.c.s: $(BUILD_DIR)/%.sjis.i
@mkdir -p $(dir $@)
$(call FlagsSwitch, $@)
$(CC) $(CC_FLAGS) -o $@ $<
$(BUILD_DIR)/%.c.o: $(BUILD_DIR)/%.c.s
@mkdir -p $(dir $@)
$(call FlagsSwitch, $@)
$(MASPSX) $(MASPSX_FLAGS) -o $@ $<
$(BUILD_DIR)/%.s.o: %.s
@mkdir -p $(dir $@)
$(call FlagsSwitch, $@)
$(AS) $(AS_FLAGS) -o $@ $<
$(BUILD_DIR)/%.bin.o: %.bin
@mkdir -p $(dir $@)
$(LD) $(LD_FLAGS) -r -b binary -o $@ $<
# Split .yaml.
$(LINKER_DIR)/%.ld: $(CONFIG_DIR)/%.yaml
@mkdir -p $(dir $@)
$(SPLAT) $(SPLAT_FLAGS) $<
@# Poor mans prebuild.py, zero padding bytes inside .bss section after splat has run (only needed for `make report`)
@- sed -i 's/\.word 0xD892383C/.word 0x00000000/g' asm/USA/bodyprog/screen/screen_fade.s 2>/dev/null || true
@- sed -i 's/\.byte 0x70/.byte 0x00/g' asm/USA/bodyprog/sys/memcard_2.s 2>/dev/null || true
@- sed -i 's/\.short 0x8DE5/.short 0x0000/g' asm/USA/bodyprog/sys/memcard_2.s 2>/dev/null || true
@- sed -i 's/\.word 0x00144000/.word 0x00000000/g' asm/USA/bodyprog/credits_init.s 2>/dev/null || true
### Settings
.SECONDARY:
.PHONY: clean default build
SHELL = /bin/bash -e -o pipefail