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Description
Descrition:
An exception is thrown at the game loading.
Platform:
- Windows 7 SP1 x64
- Rimworld 1.4.3901 rev228 64-bit
- Harmony: Lib v2.2.2.0. Mod v1.5.0.0
Additional info:
The exception appears at first time in 9bd3222 commit of 2023.11.25 with many other errors.
The add5551 commit of 2023.11.26 fixes all the errors except that one.
Stack trace:
ReflectionTypeLoadException getting types in assembly VanillaTexturesExpanded: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <eeb29632ad124b59a4e69a77603ced84>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100002d (from typeref, class/assembly ModSettingsFramework.PatchOperationWorker, 0ModSettingsFramework, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Verse.ModContentPack:ReloadContent ()
Verse.LoadedModManager:LoadModContent ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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