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TunerCalibrationHandler.cs
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281 lines (239 loc) · 8.93 KB
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using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BlippoAccess
{
/// <summary>
/// Announces tuner calibration focus and value changes for sliders and action buttons.
/// </summary>
public sealed class TunerCalibrationHandler
{
private bool _wasActive;
private int _lastSelectionId = int.MinValue;
private string _lastValueSignature = string.Empty;
private float _lastValueAnnouncementTime;
private bool _lastReadyToConfirm;
/// <summary>
/// Tracks tuner calibration UI focus and value changes and announces meaningful updates.
/// </summary>
public void Update()
{
if (!IsTunerCalibrationActive())
{
ResetState();
return;
}
_wasActive = true;
var tuner = GameManager.instance?.tunerCalibration;
if (tuner == null)
{
return;
}
var selectedObject = EventSystem.current?.currentSelectedGameObject;
if (selectedObject != null)
{
var selectionId = selectedObject.GetInstanceID();
if (selectionId != _lastSelectionId)
{
_lastSelectionId = selectionId;
AnnounceFocus(tuner, selectedObject);
}
}
if (selectedObject != null && TryGetSelectedTunerProperty(tuner, selectedObject, out var selectedProperty))
{
AnnounceValueChange(selectedProperty);
}
var readyToConfirm = tuner.lockButton != null && tuner.lockButton.interactable;
if (readyToConfirm != _lastReadyToConfirm)
{
_lastReadyToConfirm = readyToConfirm;
if (readyToConfirm)
{
ScreenReader.Say(Loc.Get("tuner_ready_to_confirm"), false);
DebugLogger.Log(LogCategory.Handler, "Tuner calibration ready for confirmation");
}
}
}
private void ResetState()
{
if (!_wasActive)
{
return;
}
_wasActive = false;
_lastSelectionId = int.MinValue;
_lastValueSignature = string.Empty;
_lastValueAnnouncementTime = 0f;
_lastReadyToConfirm = false;
}
private static bool IsTunerCalibrationActive()
{
if (GameManager.instance == null || Bookshelf.instance == null)
{
return false;
}
if (GameManager.currentSystemScreen != SystemScreen.Type.TUNER_CALIBRATION)
{
return false;
}
if (!Bookshelf.instance.systemScreens.ContainsKey(SystemScreen.Type.TUNER_CALIBRATION))
{
return false;
}
var screen = Bookshelf.instance.systemScreens[SystemScreen.Type.TUNER_CALIBRATION];
return screen != null && screen.screenEnabled;
}
private void AnnounceFocus(TunerCalibration tuner, GameObject selectedObject)
{
if (TryGetSelectedTunerProperty(tuner, selectedObject, out var property))
{
var status = Loc.Get(property.locked ? "tuner_status_locked" : "tuner_status_adjust");
var name = GetPropertyName(property);
var value = GetPropertyValue(property);
ScreenReader.Say(Loc.Get("tuner_focus_property", name, value, status));
_lastValueSignature = BuildValueSignature(property);
return;
}
if (IsSelectedObject(tuner.lockButton?.gameObject, selectedObject))
{
var availability = Loc.Get(tuner.lockButton != null && tuner.lockButton.interactable
? "tuner_button_available"
: "tuner_button_unavailable");
ScreenReader.Say(Loc.Get("tuner_focus_confirm", availability));
_lastValueSignature = string.Empty;
return;
}
if (IsSelectedObject(tuner.cancelButton?.gameObject, selectedObject))
{
ScreenReader.Say(Loc.Get("tuner_focus_cancel"));
_lastValueSignature = string.Empty;
}
}
private void AnnounceValueChange(TunerProperty property)
{
var signature = BuildValueSignature(property);
if (signature == _lastValueSignature)
{
return;
}
// Keeps slider speech responsive while avoiding speech flooding on rapid drag changes.
if (Time.unscaledTime - _lastValueAnnouncementTime < 0.12f)
{
return;
}
_lastValueAnnouncementTime = Time.unscaledTime;
_lastValueSignature = signature;
var status = Loc.Get(property.locked ? "tuner_status_locked" : "tuner_status_adjust");
var name = GetPropertyName(property);
var value = GetPropertyValue(property);
ScreenReader.Say(Loc.Get("tuner_value_changed", name, value, status));
}
private static bool TryGetSelectedTunerProperty(TunerCalibration tuner, GameObject selectedObject, out TunerProperty property)
{
property = null;
if (selectedObject == null || tuner == null)
{
return false;
}
if (IsSelectedSlider(tuner.frequencyMin, selectedObject))
{
property = tuner.frequencyMin;
return true;
}
if (IsSelectedSlider(tuner.frequencyMax, selectedObject))
{
property = tuner.frequencyMax;
return true;
}
if (IsSelectedSlider(tuner.eVRP, selectedObject))
{
property = tuner.eVRP;
return true;
}
if (IsSelectedSlider(tuner.eARCP, selectedObject))
{
property = tuner.eARCP;
return true;
}
return false;
}
private static bool IsSelectedSlider(TunerProperty property, GameObject selectedObject)
{
if (property == null || property.blippoSlider == null || property.blippoSlider.slider == null || selectedObject == null)
{
return false;
}
var sliderObject = property.blippoSlider.slider.gameObject;
return IsSelectedObject(sliderObject, selectedObject);
}
private static bool IsSelectedObject(GameObject candidate, GameObject selectedObject)
{
return candidate != null &&
selectedObject != null &&
(selectedObject == candidate || selectedObject.transform.IsChildOf(candidate.transform));
}
private static string GetPropertyName(TunerProperty property)
{
if (property?.propertyName == null)
{
return Loc.Get("tuner_property_unknown");
}
var name = property.propertyName.text;
if (string.IsNullOrWhiteSpace(name))
{
return Loc.Get("tuner_property_unknown");
}
return StripRichText(name);
}
private static string GetPropertyValue(TunerProperty property)
{
if (property?.valueText == null)
{
return Loc.Get("tuner_value_unknown");
}
var value = property.valueText.text;
if (string.IsNullOrWhiteSpace(value))
{
return Loc.Get("tuner_value_unknown");
}
return StripRichText(value);
}
private static string BuildValueSignature(TunerProperty property)
{
return GetPropertyValue(property) + "|" + (property != null && property.locked ? "1" : "0");
}
private static string StripRichText(string value)
{
if (string.IsNullOrWhiteSpace(value))
{
return string.Empty;
}
if (value.IndexOf('<') < 0 || value.IndexOf('>') < 0)
{
return value.Trim();
}
var buffer = new char[value.Length];
var index = 0;
var insideTag = false;
for (var i = 0; i < value.Length; i++)
{
var c = value[i];
if (c == '<')
{
insideTag = true;
continue;
}
if (c == '>')
{
insideTag = false;
continue;
}
if (!insideTag)
{
buffer[index++] = c;
}
}
return new string(buffer, 0, index).Trim();
}
}
}