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SignalLossHandler.cs
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337 lines (287 loc) · 10.6 KB
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using System;
using System.Globalization;
using System.Collections.Generic;
using NobleRobot;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
namespace BlippoAccess
{
/// <summary>
/// Announces signal-loss modal transitions and current tuner values.
/// </summary>
public sealed class SignalLossHandler
{
private const float MinimumFocusAnnouncementIntervalSeconds = 0.1f;
private SignalLoss.ModalType _lastModalType = SignalLoss.ModalType.NONE;
private int _lastSelectionId = int.MinValue;
private float _lastFocusAnnouncementTime;
private bool _queueNextFocusAnnouncement;
/// <summary>
/// Detects signal-loss modal changes and announces new modal states once.
/// </summary>
public void Update()
{
var currentModalType = SignalLoss.currentTypeUp;
if (currentModalType != _lastModalType)
{
_lastModalType = currentModalType;
_lastSelectionId = int.MinValue;
_lastFocusAnnouncementTime = 0f;
if (currentModalType == SignalLoss.ModalType.NONE)
{
_queueNextFocusAnnouncement = false;
return;
}
AnnounceModalTransition(currentModalType);
_queueNextFocusAnnouncement = true;
}
if (currentModalType == SignalLoss.ModalType.NONE)
{
return;
}
AnnounceModalFocus();
}
private static void AnnounceModalTransition(SignalLoss.ModalType currentModalType)
{
var modalAnnouncement = TryGetGameSignalLossMessage();
if (string.IsNullOrWhiteSpace(modalAnnouncement))
{
modalAnnouncement = Loc.Get(GetModalKey(currentModalType));
}
ScreenReader.Say(Loc.Get("signal_loss_modal_text", modalAnnouncement));
if (ViewerData_v1.current != null)
{
var eVrp = ((int)ViewerData_v1.current.eVRP).ToString("#,##0", CultureInfo.InvariantCulture);
var eArcp = ((int)ViewerData_v1.current.eARCP).ToString("#,##0", CultureInfo.InvariantCulture);
ScreenReader.Say(Loc.Get("signal_strength_values", eVrp, eArcp), false);
}
ScreenReader.Say(Loc.Get(GetModalHintKey(currentModalType)), false);
DebugLogger.Log(LogCategory.Handler, $"Signal loss modal: {currentModalType}");
}
private void AnnounceModalFocus()
{
if (GameManager.currentSystemScreen != SystemScreen.Type.SIGNAL_LOSS)
{
return;
}
var signalLoss = GameManager.instance != null ? GameManager.instance.signalLoss : null;
if (signalLoss == null)
{
return;
}
var selectedObject = EventSystem.current != null ? EventSystem.current.currentSelectedGameObject : null;
if (selectedObject == null)
{
return;
}
var selectionId = selectedObject.GetInstanceID();
if (selectionId == _lastSelectionId)
{
return;
}
if (Time.unscaledTime - _lastFocusAnnouncementTime < MinimumFocusAnnouncementIntervalSeconds)
{
return;
}
if (!TryBuildFocusAnnouncement(signalLoss, selectedObject, out var announcement))
{
_lastSelectionId = selectionId;
return;
}
if (_queueNextFocusAnnouncement)
{
ScreenReader.SayQueued(announcement);
_queueNextFocusAnnouncement = false;
}
else
{
ScreenReader.Say(announcement);
}
_lastSelectionId = selectionId;
_lastFocusAnnouncementTime = Time.unscaledTime;
DebugLogger.Log(LogCategory.Handler, $"Signal loss focus: {announcement}");
}
private static bool TryBuildFocusAnnouncement(SignalLoss signalLoss, GameObject selectedObject, out string announcement)
{
announcement = null;
if (signalLoss == null || selectedObject == null)
{
return false;
}
var activeButtons = GetActiveButtons(signalLoss);
if (activeButtons.Count == 0)
{
return false;
}
for (var i = 0; i < activeButtons.Count; i++)
{
var button = activeButtons[i];
if (!UiTextHelper.IsSelectedObject(button.gameObject, selectedObject))
{
continue;
}
var label = GetGuideButtonLabel(signalLoss, button);
if (string.IsNullOrWhiteSpace(label))
{
return false;
}
announcement = Loc.Get("signal_loss_focus_button", label, i + 1, activeButtons.Count);
return true;
}
return false;
}
private static List<GuideButton> GetActiveButtons(SignalLoss signalLoss)
{
var buttons = new List<GuideButton>();
if (signalLoss == null)
{
return buttons;
}
AddActiveButton(buttons, signalLoss.calibrateButton);
AddActiveButton(buttons, signalLoss.ignoreButton);
AddActiveButton(buttons, signalLoss.okButton);
return buttons;
}
private static void AddActiveButton(List<GuideButton> buttons, GuideButton button)
{
if (button == null || !button.gameObject.activeInHierarchy)
{
return;
}
if (button.button != null && (!button.button.enabled || !button.button.interactable))
{
return;
}
buttons.Add(button);
}
private static string GetGuideButtonLabel(SignalLoss signalLoss, GuideButton button)
{
if (button == null)
{
return string.Empty;
}
if (button.localizedStringObject != null && !string.IsNullOrWhiteSpace(button.localizedStringObject.displayString))
{
return UiTextHelper.CleanText(button.localizedStringObject.displayString);
}
var textField = button.GetComponentInChildren<TMP_Text>();
var label = UiTextHelper.GetText(textField);
if (!string.IsNullOrWhiteSpace(label))
{
return label;
}
if (signalLoss != null)
{
if (button == signalLoss.calibrateButton)
{
return Loc.Get("signal_loss_button_calibrate");
}
if (button == signalLoss.ignoreButton)
{
return Loc.Get("signal_loss_button_ignore");
}
if (button == signalLoss.okButton)
{
return Loc.Get("signal_loss_button_ok");
}
}
return UiTextHelper.CleanText(button.gameObject.name);
}
internal static string TryGetGameSignalLossMessage()
{
var signalLoss = GameManager.instance?.signalLoss;
if (signalLoss == null || signalLoss.message == null)
{
return string.Empty;
}
try
{
signalLoss.message.LanguageChangeHandler(false);
if (!string.IsNullOrWhiteSpace(signalLoss.message.cachedText))
{
return StripRichText(signalLoss.message.cachedText);
}
var localizedString = signalLoss.message.localizedString;
if (localizedString != null)
{
var localized = localizedString.Get();
if (!string.IsNullOrWhiteSpace(localized))
{
return StripRichText(localized);
}
}
if (signalLoss.message.textField != null && !string.IsNullOrWhiteSpace(signalLoss.message.textField.text))
{
return StripRichText(signalLoss.message.textField.text);
}
}
catch (Exception ex)
{
DebugLogger.Log(LogCategory.Handler, $"Failed reading game signal-loss text: {ex.Message}");
}
return string.Empty;
}
private static string StripRichText(string value)
{
if (string.IsNullOrWhiteSpace(value))
{
return string.Empty;
}
if (value.IndexOf('<') < 0 || value.IndexOf('>') < 0)
{
return value.Trim();
}
var buffer = new char[value.Length];
var index = 0;
var insideTag = false;
for (var i = 0; i < value.Length; i++)
{
var c = value[i];
if (c == '<')
{
insideTag = true;
continue;
}
if (c == '>')
{
insideTag = false;
continue;
}
if (!insideTag)
{
buffer[index++] = c;
}
}
return new string(buffer, 0, index).Trim();
}
private static string GetModalKey(SignalLoss.ModalType modalType)
{
switch (modalType)
{
case SignalLoss.ModalType.WARNING:
return "signal_loss_warning";
case SignalLoss.ModalType.PROMPT:
return "signal_loss_prompt";
case SignalLoss.ModalType.FORCE:
return "signal_loss_force";
default:
return "signal_loss";
}
}
private static string GetModalHintKey(SignalLoss.ModalType modalType)
{
switch (modalType)
{
case SignalLoss.ModalType.WARNING:
return "signal_loss_warning_hint";
case SignalLoss.ModalType.PROMPT:
return "signal_loss_prompt_hint";
case SignalLoss.ModalType.FORCE:
return "signal_loss_force_hint";
default:
return "signal_loss_hint";
}
}
}
}