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BlippoAccess.csproj
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85 lines (79 loc) · 2.86 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<OutputType>Library</OutputType>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
<AssemblyName>BlippoAccess</AssemblyName>
<RootNamespace>BlippoAccess</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<GameDir>I:\SteamLibrary\steamapps\common\Blippo+</GameDir>
<ManagedDir>$(GameDir)\Blippo+_Data\Managed</ManagedDir>
<MelonRuntimeDir>$(GameDir)\MelonLoader\net35</MelonRuntimeDir>
</PropertyGroup>
<ItemGroup>
<Compile Remove="decompiled\**" />
<Compile Remove="reference\**" />
<Compile Remove="templates\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="MelonLoader">
<HintPath>$(MelonRuntimeDir)\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(MelonRuntimeDir)\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>$(ManagedDir)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(ManagedDir)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ManagedDir)\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ManagedDir)\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(ManagedDir)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedDir)\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="NobleRobot.Common">
<HintPath>$(ManagedDir)\NobleRobot.Common.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="NobleRobot.Local">
<HintPath>$(ManagedDir)\NobleRobot.Local.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="NobleRobot.Save">
<HintPath>$(ManagedDir)\NobleRobot.Save.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="CopyToMods" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(GameDir)\Mods\" />
<Message Text="Copied $(TargetFileName) to $(GameDir)\Mods" Importance="High" />
</Target>
</Project>