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Description
In early 2020 I made a lot of research based on Psy's research on the game's script engine. A lot of this made it into SkyTemple's script engine debugger and also pmdsky-debug.
Some of the most important undocumented things are related to the script engine thread state structs and other entities (actors, events, map, objects, performers, global script):
https://github.com/SkyTemple/skytemple-ssb-emulator/blob/main/src/script_runtime.rs
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/script_runtime_struct.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/global_script.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/actor.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/event.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/map.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/object.py
https://github.com/SkyTemple/skytemple-ssb-debugger/blob/master/skytemple_ssb_debugger/model/ground_state/performer.py
Additionally I took notes from Psy and made my own, mostly connecting the dots between his research and traces I did with the emulator integration.
I uploaded all my notes I have here: https://github.com/theCapypara/pmdsky-ground-state-notes