Skip to content

IDEA: Flag material slots as "clothing" #3

@arionsh2

Description

@arionsh2

It would be nice to split mesh materials into two categories:

  • "body" materials, which always change on transformation
  • "clothing" materials, which might not change on transformation

If "clothing" is designated on an avatar, a radiant menu should be setup on the avatar with the following buttons:

  • 1 toggle button for each clothing piece (On/Off)
  • A toggle button to make ALL clothing static, or make ALL clothing change with TF

If a clothing piece is off, it should never display regardless of statue state.
If a clothing piece is on and clothing is static, the normal texture should use a static version of the untransformed texture (no slicer or alpha driving). The statue version should always be disabled.
If a clothing piece is on and clothing can change, the current configuration of materials / slicers should be used.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions