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private void DestroyAllAbilityLeftovers()
{
GameObject[] LeftoversToDelete = GameObject.FindGameObjectsWithTag("AbilityLeftovers");
foreach (GameObject LeftOver in LeftoversToDelete)
{
Destroy(LeftOver);
}
}(there's more of those than just that; I'm sorry) -> there's in fact not more than that
- DestroyAllAbilityLeftovers_FindGameObject
- service layer
- move n substitute code to service layer
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