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XRController.cs
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203 lines (179 loc) · 7.19 KB
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#if ENABLE_VR || ENABLE_AR || PACKAGE_DOCS_GENERATION
using UnityEngine.Experimental.XR.Interaction;
using UnityEngine.SpatialTracking;
#endif
namespace UnityEngine.XR.Interaction.Toolkit
{
[AddComponentMenu("XR/XR Controller (Device-based)", 11)]
[HelpURL(XRHelpURLConstants.k_XRController)]
public class XRController : XRBaseController
{
[SerializeField]
XRNode m_ControllerNode = XRNode.RightHand;
XRNode m_InputDeviceControllerNode;
public XRNode controllerNode
{
get => m_ControllerNode;
set => m_ControllerNode = value;
}
[SerializeField]
InputHelpers.Button m_SelectUsage = InputHelpers.Button.Grip;
public InputHelpers.Button selectUsage
{
get => m_SelectUsage;
set => m_SelectUsage = value;
}
[SerializeField]
InputHelpers.Button m_ActivateUsage = InputHelpers.Button.Trigger;
public InputHelpers.Button activateUsage
{
get => m_ActivateUsage;
set => m_ActivateUsage = value;
}
[SerializeField]
InputHelpers.Button m_UIPressUsage = InputHelpers.Button.Trigger;
public InputHelpers.Button uiPressUsage
{
get => m_UIPressUsage;
set => m_UIPressUsage = value;
}
[SerializeField]
float m_AxisToPressThreshold = 0.1f;
public float axisToPressThreshold
{
get => m_AxisToPressThreshold;
set => m_AxisToPressThreshold = value;
}
[SerializeField]
InputHelpers.Button m_RotateAnchorLeft = InputHelpers.Button.PrimaryAxis2DLeft;
public InputHelpers.Button rotateObjectLeft
{
get => m_RotateAnchorLeft;
set => m_RotateAnchorLeft = value;
}
[SerializeField]
InputHelpers.Button m_RotateAnchorRight = InputHelpers.Button.PrimaryAxis2DRight;
public InputHelpers.Button rotateObjectRight
{
get => m_RotateAnchorRight;
set => m_RotateAnchorRight = value;
}
[SerializeField]
InputHelpers.Button m_MoveObjectIn = InputHelpers.Button.PrimaryAxis2DUp;
public InputHelpers.Button moveObjectIn
{
get => m_MoveObjectIn;
set => m_MoveObjectIn = value;
}
[SerializeField]
InputHelpers.Button m_MoveObjectOut = InputHelpers.Button.PrimaryAxis2DDown;
public InputHelpers.Button moveObjectOut
{
get => m_MoveObjectOut;
set => m_MoveObjectOut = value;
}
[SerializeField]
InputHelpers.Axis2D m_DirectionalAnchorRotation = InputHelpers.Axis2D.PrimaryAxis2D;
public InputHelpers.Axis2D directionalAnchorRotation
{
get => m_DirectionalAnchorRotation;
set => m_DirectionalAnchorRotation = value;
}
#if ENABLE_VR || ENABLE_AR || PACKAGE_DOCS_GENERATION
[SerializeField]
BasePoseProvider m_PoseProvider;
public BasePoseProvider poseProvider
{
get => m_PoseProvider;
set => m_PoseProvider = value;
}
#endif
InputDevice m_InputDevice;
public InputDevice inputDevice
{
get
{
if (m_InputDeviceControllerNode != m_ControllerNode || !m_InputDevice.isValid)
{
m_InputDevice = InputDevices.GetDeviceAtXRNode(m_ControllerNode);
m_InputDeviceControllerNode = m_ControllerNode;
}
return m_InputDevice;
}
}
/// <inheritdoc />
protected override void UpdateTrackingInput(XRControllerState controllerState)
{
base.UpdateTrackingInput(controllerState);
if (controllerState == null)
return;
controllerState.isTracked = inputDevice.TryGetFeatureValue(CommonUsages.isTracked, out var isTracked) && isTracked;
controllerState.inputTrackingState = InputTrackingState.None;
#if ENABLE_VR || ENABLE_AR
if (m_PoseProvider != null)
{
var retFlags = m_PoseProvider.GetPoseFromProvider(out var poseProviderPose);
if ((retFlags & PoseDataFlags.Position) != 0)
{
controllerState.position = poseProviderPose.position;
controllerState.inputTrackingState |= InputTrackingState.Position;
}
if ((retFlags & PoseDataFlags.Rotation) != 0)
{
controllerState.rotation = poseProviderPose.rotation * Quaternion.Euler(90f, 0f, 0f);
controllerState.inputTrackingState |= InputTrackingState.Rotation;
}
}
else
#endif
{
if (inputDevice.TryGetFeatureValue(CommonUsages.trackingState, out var trackingState))
{
controllerState.inputTrackingState = trackingState;
if ((trackingState & InputTrackingState.Position) != 0 &&
inputDevice.TryGetFeatureValue(CommonUsages.devicePosition, out var devicePosition))
{
controllerState.position = devicePosition;
}
if ((trackingState & InputTrackingState.Rotation) != 0 &&
inputDevice.TryGetFeatureValue(CommonUsages.deviceRotation, out var deviceRotation))
{
// ✅ Fix the ray direction here: rotate so forward is Z+
var correctedRotation = deviceRotation * Quaternion.Euler(-90f, 0f, 0f);
controllerState.rotation = deviceRotation * Quaternion.Euler(90f, 0f, 0f);
}
}
}
}
/// <inheritdoc />
protected override void UpdateInput(XRControllerState controllerState)
{
base.UpdateInput(controllerState);
if (controllerState == null)
return;
controllerState.ResetFrameDependentStates();
controllerState.selectInteractionState.SetFrameState(IsPressed(m_SelectUsage), ReadValue(m_SelectUsage));
controllerState.activateInteractionState.SetFrameState(IsPressed(m_ActivateUsage), ReadValue(m_ActivateUsage));
controllerState.uiPressInteractionState.SetFrameState(IsPressed(m_UIPressUsage), ReadValue(m_UIPressUsage));
}
protected virtual bool IsPressed(InputHelpers.Button button)
{
inputDevice.IsPressed(button, out var pressed, m_AxisToPressThreshold);
return pressed;
}
protected virtual float ReadValue(InputHelpers.Button button)
{
inputDevice.TryReadSingleValue(button, out var value);
return value;
}
public override bool SendHapticImpulse(float amplitude, float duration)
{
if (inputDevice.TryGetHapticCapabilities(out var capabilities) &&
capabilities.supportsImpulse)
{
return inputDevice.SendHapticImpulse(0u, amplitude, duration);
}
return false;
}
}
}