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Using GPU in android with Unity Barracuda #331

@taeyunwoo

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@taeyunwoo

Hello,
Thank you for your work.

I'm using Barracuda with ONNX wrapped model.
In computer setting, I use GPU with:
worker = WorkerFactory.CreateWorker(WorkerFactory.Type.Compute, m_RuntimeModel);

However, in android unity application, I cannot use GPU with that code fragment.
My android build setting is 'OpenGLES3', not 'Vulkan'.
(Actually, I cannot use Vulkan for this build due to other dependency Nreal Light)

Can you give a solution for this?

Thanks.

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