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Very slow to open. A suggested fix. #2

@andybak

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@andybak

I've tried both this and the asset store version. It takes an age to open and in some cases crashes my project forcing me to delete "Library" and reload the whole thing. I wasted half a day yesterday on this.

Ideally the library should be split up but maybe a simpler solution would be as follows:

Reorganise the directory structure so that it's simple to add just a single material category to a project. At the moment that requires figuring out which textures, shaders, subgraphs and diffusion profiles are in use in each material. The naming sometimes helps but not always. If the materials were split into directories with all dependent files (and maybe a "common" directory for shared files) then this would be trivial.

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