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else if breaks highlighting #8

@FireSBurnsmuP

Description

@FireSBurnsmuP

In if...else if...else blocks, the else if lines never highlight properly
for example:

if(Input.GetKeyUp(KeyCode.Down))
{
    // do some stuff
}
else if(Input.GetKey(KeyCode.Up))
{
    // do some other stuff
}
else
{
    // do some more stuff
}

In this case, the if(...) line is highlighted properly, and the else stays red (in my color scheme), but the else if(...) line lacks almost all highlighting, except the improperly highlighted "else" and "if". Here's a screenshot using Monokai:

sshot_unity-highlighting

It's more of an annoyance than anything, but it really makes the code less readable.

Thanks

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