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Infinite loop when compiling ({}) #25
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When trying to compile ({}), the program freezes, probably due to an infinite loop somewhere in compilation.
This works in Deltarune 1&2 Demo and paid Deltarune Launcher/Chapter.
It does not work in any version of Undertale.
So its probably a GMS2 issue (idk if 2.3 or just 2)
For reference, I tested this using the GUI (Avalonia port) in a GlobalScript. (It also works for object events)
this issue is not too relevant but freezes are never nice.
sorry that i cant help too much here, i dont know anything about ua
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