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Deal with cases better where an asset name has the same name as a variable #13

@Miepee

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@Miepee

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I think I can fix the decompiler for this, technically, by forcing it to add self. when it detects an asset name being used for a variable
Hmmm there's also some edge cases like local/static variables (at least in other GM games/versions) that would be tricky to make this work with

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