diff --git a/.gitmodules b/.gitmodules index 9046f17b2f..edcf8f6294 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,59 +1,59 @@ [submodule "qtbase"] path = qtbase - url = http://code.qt.io/qt/qtbase.git + url = https://github.com/qt/qtbase.git branch = 5.12.3 status = essential [submodule "qtsvg"] depends = qtbase path = qtsvg - url = http://code.qt.io/qt/qtsvg.git + url = https://github.com/qt/qtsvg.git branch = 5.12.3 status = addon [submodule "qtdeclarative"] depends = qtbase recommends = qtsvg path = qtdeclarative - url = http://code.qt.io/qt/qtdeclarative.git + url = https://github.com/qt/qtdeclarative.git branch = 5.12.3 status = essential [submodule "qtactiveqt"] depends = qtbase path = qtactiveqt - url = http://code.qt.io/qt/qtactiveqt.git + url = https://github.com/qt/qtactiveqt.git branch = 5.12.3 status = addon [submodule "qtscript"] depends = qtbase recommends = qttools path = qtscript - url = http://code.qt.io/qt/qtscript.git + url = https://github.com/qt/qtscript.git branch = 5.12.3 status = deprecated [submodule "qtmultimedia"] depends = qtbase recommends = qtdeclarative path = qtmultimedia - url = http://code.qt.io/qt/qtmultimedia.git + url = https://github.com/qt/qtmultimedia.git branch = 5.12.3 status = essential [submodule "qttools"] depends = qtbase recommends = qtdeclarative qtactiveqt path = qttools - url = http://code.qt.io/qt/qttools.git + url = https://github.com/qt/qttools.git branch = 5.12.3 status = essential [submodule "qtxmlpatterns"] depends = qtbase recommends = qtdeclarative path = qtxmlpatterns - url = http://code.qt.io/qt/qtxmlpatterns.git + url = https://github.com/qt/qtxmlpatterns.git branch = 5.12.3 status = addon [submodule "qttranslations"] depends = qttools path = qttranslations - url = http://code.qt.io/qt/qttranslations.git + url = https://github.com/qt/qttranslations.git branch = 5.12.3 status = essential priority = 30 @@ -61,20 +61,20 @@ depends = qtdeclarative qttools recommends = qtmultimedia qtquickcontrols qtquickcontrols2 path = qtdoc - url = http://code.qt.io/qt/qtdoc.git + url = https://github.com/qt/qtdoc.git branch = 5.12.3 status = essential priority = 40 [submodule "qtrepotools"] path = qtrepotools - url = http://code.qt.io/qt/qtrepotools.git + url = https://github.com/qt/qtrepotools.git branch = master status = essential project = - [submodule "qtqa"] depends = qtbase path = qtqa - url = http://code.qt.io/qt/qtqa.git + url = https://github.com/qt/qtqa.git branch = master status = essential priority = 50 @@ -82,199 +82,199 @@ depends = qtbase recommends = qtdeclarative qtquickcontrols qtquickcontrols2 qtserialport path = qtlocation - url = http://code.qt.io/qt/qtlocation.git + url = https://github.com/qt/qtlocation.git branch = 5.12.3 status = addon [submodule "qtsensors"] depends = qtbase recommends = qtdeclarative path = qtsensors - url = http://code.qt.io/qt/qtsensors.git + url = https://github.com/qt/qtsensors.git branch = 5.12.3 status = addon [submodule "qtsystems"] depends = qtbase recommends = qtdeclarative path = qtsystems - url = http://code.qt.io/qt/qtsystems.git + url = https://github.com/qt/qtsystems.git branch = dev status = ignore [submodule "qtfeedback"] depends = qtdeclarative recommends = qtmultimedia path = qtfeedback - url = http://code.qt.io/qt/qtfeedback.git + url = https://github.com/qt/qtfeedback.git branch = master status = ignore [submodule "qtdocgallery"] depends = qtdeclarative path = qtdocgallery - url = http://code.qt.io/qt/qtdocgallery.git + url = https://github.com/qt/qtdocgallery.git branch = master status = ignore [submodule "qtpim"] depends = qtdeclarative path = qtpim - url = http://code.qt.io/qt/qtpim.git + url = https://github.com/qt/qtpim.git branch = dev status = ignore [submodule "qtconnectivity"] depends = qtbase recommends = qtdeclarative qtandroidextras path = qtconnectivity - url = http://code.qt.io/qt/qtconnectivity.git + url = https://github.com/qt/qtconnectivity.git branch = 5.12.3 status = addon [submodule "qtwayland"] depends = qtbase recommends = qtdeclarative path = qtwayland - url = http://code.qt.io/qt/qtwayland.git + url = https://github.com/qt/qtwayland.git branch = 5.12.3 status = addon [submodule "qt3d"] depends = qtbase recommends = qtdeclarative qtimageformats qtgamepad path = qt3d - url = http://code.qt.io/qt/qt3d.git + url = https://github.com/qt/qt3d.git branch = 5.12.3 status = addon [submodule "qtimageformats"] depends = qtbase path = qtimageformats - url = http://code.qt.io/qt/qtimageformats.git + url = https://github.com/qt/qtimageformats.git branch = 5.12.3 status = addon [submodule "qtgraphicaleffects"] depends = qtdeclarative path = qtgraphicaleffects - url = http://code.qt.io/qt/qtgraphicaleffects.git + url = https://github.com/qt/qtgraphicaleffects.git branch = 5.12.3 status = addon [submodule "qtquickcontrols"] depends = qtdeclarative recommends = qtgraphicaleffects path = qtquickcontrols - url = http://code.qt.io/qt/qtquickcontrols.git + url = https://github.com/qt/qtquickcontrols.git branch = 5.12.3 status = addon [submodule "qtserialbus"] depends = qtserialport path = qtserialbus - url = http://code.qt.io/qt/qtserialbus.git + url = https://github.com/qt/qtserialbus.git branch = 5.12.3 status = addon [submodule "qtserialport"] depends = qtbase path = qtserialport - url = http://code.qt.io/qt/qtserialport.git + url = https://github.com/qt/qtserialport.git branch = 5.12.3 status = addon [submodule "qtx11extras"] depends = qtbase path = qtx11extras - url = http://code.qt.io/qt/qtx11extras.git + url = https://github.com/qt/qtx11extras.git branch = 5.12.3 status = addon [submodule "qtmacextras"] depends = qtbase path = qtmacextras - url = http://code.qt.io/qt/qtmacextras.git + url = https://github.com/qt/qtmacextras.git branch = 5.12.3 status = addon [submodule "qtwinextras"] depends = qtbase recommends = qtdeclarative qtmultimedia path = qtwinextras - url = http://code.qt.io/qt/qtwinextras.git + url = https://github.com/qt/qtwinextras.git branch = 5.12.3 status = addon [submodule "qtandroidextras"] depends = qtbase path = qtandroidextras - url = http://code.qt.io/qt/qtandroidextras.git + url = https://github.com/qt/qtandroidextras.git branch = 5.12.3 status = addon [submodule "qtwebsockets"] depends = qtbase recommends = qtdeclarative path = qtwebsockets - url = http://code.qt.io/qt/qtwebsockets.git + url = https://github.com/qt/qtwebsockets.git branch = 5.12.3 status = addon [submodule "qtwebchannel"] depends = qtbase recommends = qtdeclarative qtwebsockets path = qtwebchannel - url = http://code.qt.io/qt/qtwebchannel.git + url = https://github.com/qt/qtwebchannel.git branch = 5.12.3 status = addon [submodule "qtwebengine"] depends = qtdeclarative recommends = qtquickcontrols qtquickcontrols2 qtlocation qtwebchannel qttools path = qtwebengine - url = http://code.qt.io/qt/qtwebengine.git + url = https://github.com/qt/qtwebengine.git branch = 5.12.3 status = addon priority = 10 [submodule "qtcanvas3d"] depends = qtdeclarative path = qtcanvas3d - url = http://code.qt.io/qt/qtcanvas3d.git + url = https://github.com/qt/qtcanvas3d.git branch = 5.12.3 status = addon [submodule "qtwebview"] depends = qtdeclarative recommends = qtwebengine path = qtwebview - url = http://code.qt.io/qt/qtwebview.git + url = https://github.com/qt/qtwebview.git branch = 5.12.3 status = addon [submodule "qtquickcontrols2"] depends = qtgraphicaleffects recommends = qtimageformats path = qtquickcontrols2 - url = http://code.qt.io/qt/qtquickcontrols2.git + url = https://github.com/qt/qtquickcontrols2.git branch = 5.12.3 status = essential [submodule "qtpurchasing"] depends = qtbase recommends = qtdeclarative qtandroidextras path = qtpurchasing - url = http://code.qt.io/qt/qtpurchasing.git + url = https://github.com/qt/qtpurchasing.git branch = 5.12.3 status = addon [submodule "qtgamepad"] depends = qtbase recommends = qtdeclarative path = qtgamepad - url = http://code.qt.io/qt/qtgamepad.git + url = https://github.com/qt/qtgamepad.git branch = 5.12.3 status = addon [submodule "qtscxml"] depends = qtbase qtdeclarative path = qtscxml - url = http://code.qt.io/qt/qtscxml.git + url = https://github.com/qt/qtscxml.git branch = 5.12.3 status = addon [submodule "qtspeech"] depends = qtbase recommends = qtdeclarative qtmultimedia path = qtspeech - url = http://code.qt.io/qt/qtspeech.git + url = https://github.com/qt/qtspeech.git branch = 5.12.3 status = addon [submodule "qtremoteobjects"] depends = qtbase recommends = qtdeclarative path = qtremoteobjects - url = http://code.qt.io/qt/qtremoteobjects.git + url = https://github.com/qt/qtremoteobjects.git branch = 5.12.3 status = addon [submodule "qtwebglplugin"] depends = qtbase qtwebsockets recommends = qtdeclarative path = qtwebglplugin - url = http://code.qt.io/qt/qtwebglplugin.git + url = https://github.com/qt/qtwebglplugin.git branch = 5.12.3 status = addon diff --git a/build.sh b/build.sh index 7f6bff38ef..335576e040 100755 --- a/build.sh +++ b/build.sh @@ -29,7 +29,7 @@ export CCACHE_DIR="${BUILD_DIR}/ccache" PYQT_TARGET_PYTHON_VERSION="3.11" -export PKG_CONFIG_PATH=${SYSROOT}/usr/lib/pkgconfig:${SYSROOT}/usr/lib/arm-linux-gnueabihf/pkgconfig:${SYSROOT}/usr/share/pkgconfig:${SYSROOT}/usr/local/lib/pkgconfig +export PKG_CONFIG_PATH=${SYSROOT}/usr/lib/pkgconfig:${SYSROOT}/usr/lib/aarch64-linux-gnu/pkgconfig:${SYSROOT}/usr/lib/arm-linux-gnueabihf/pkgconfig:${SYSROOT}/usr/share/pkgconfig:${SYSROOT}/usr/local/lib/pkgconfig # Add the UM_ARCH (if any) to release version keeping a possible -dev on the most right side if [ -n "${UM_ARCH}" ]; then @@ -99,12 +99,12 @@ build() -opensource \ -pkg-config \ -linuxfb \ - -no-eglfs \ + -eglfs \ -opengl es2 \ -xkbcommon \ -openssl \ - -no-gbm \ - -no-kms \ + -gbm \ + -kms \ -no-directfb \ -nomake tests \ -nomake tools \ @@ -152,6 +152,13 @@ build() make "${MAKEFLAGS}" make "${MAKEFLAGS}" install + # Sanity check: the eglfs KMS device integration must be present after build. + EGLFS_KMS_PLUGIN="${TARGET_DIR}/qt/plugins/egldeviceintegrations/libqeglfs-kms-integration.so" + if [ ! -f "${EGLFS_KMS_PLUGIN}" ]; then + echo "ERROR: libqeglfs-kms-integration.so not found in build output" >&2 + exit 1 + fi + echo "Finished building." } diff --git a/debian/control.in b/debian/control.in index 4af54addc7..7e94af01d7 100644 --- a/debian/control.in +++ b/debian/control.in @@ -6,4 +6,4 @@ Section: graphics Priority: optional Homepage: https://www.qt.io/ Description: Qt is a free and open-source widget toolkit for creating graphical user interfaces. -Depends: libgles2,python3-sip,libxext6,libfontconfig1 +Depends: libegl1,libgbm1,libdrm2,libgles2,python3-sip,libxext6,libfontconfig1 diff --git a/tools/sysroot_multistrap.cfg b/tools/sysroot_multistrap.cfg index 4d6295cbbe..827ba80b8b 100644 --- a/tools/sysroot_multistrap.cfg +++ b/tools/sysroot_multistrap.cfg @@ -12,11 +12,11 @@ bootstrap=Debian DebianStable omitrequired=true [DebianStable] -packages=libgles-dev +packages=libgles-dev packages=perl pkg-config debconf libxkbcommon-dev packages=python3-dev python3-sip-dev libssl-dev +packages=libdrm-dev libgbm-dev libegl1-mesa-dev libgles2-mesa-dev source=http://ftp.debian.org/debian suite=bookworm components=main non-free omitdebsrc=true - diff --git a/tools/vivante/imx8/include/EGL/egl.h b/tools/vivante/imx8/include/EGL/egl.h new file mode 100644 index 0000000000..801f540f8b --- /dev/null +++ b/tools/vivante/imx8/include/EGL/egl.h @@ -0,0 +1,342 @@ +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 9581d004ff $ on $Git commit date: 2021-04-06 15:53:59 +0200 $ +*/ + +#include + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20210802 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +#include +#include +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/EGL/eglext.h b/tools/vivante/imx8/include/EGL/eglext.h new file mode 100644 index 0000000000..482d689d36 --- /dev/null +++ b/tools/vivante/imx8/include/EGL/eglext.h @@ -0,0 +1,1456 @@ +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: dc0b58dca5 $ on $Git commit date: 2021-06-25 01:58:50 +0200 $ +*/ + +#include + +#define EGL_EGLEXT_VERSION 20210629 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +#define PFNEGLUPDATEWAYLANDBUFFERWL PFNEGLUPDATEWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUPDATEWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUpdateWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute); +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/EGL/eglplatform.h b/tools/vivante/imx8/include/EGL/eglplatform.h new file mode 100644 index 0000000000..f6f3749188 --- /dev/null +++ b/tools/vivante/imx8/include/EGL/eglplatform.h @@ -0,0 +1,189 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) || (defined(EGL_API_FB) && !defined(EGL_API_WL) && !defined(WL_EGL_PLATFORM)) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__QNXNTO__) + +#include +typedef int EGLNativeDisplayType; +typedef screen_window_t EGLNativeWindowType; +typedef screen_pixmap_t EGLNativePixmapType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +/* #define WIN32_LEAN_AND_MEAN 1 */ +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) || defined(EGL_API_WL) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) || defined(EGL_API_GBM) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +#if ANDROID_SDK_VERSION >= 26 +# include +# else +# include +# endif +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) || defined(EGL_API_X) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__VXWORKS__) + +typedef void * EGLNativeDisplayType; +typedef void * EGLNativePixmapType; +typedef void * EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#include + +#endif /* __eglplatform_h */ diff --git a/tools/vivante/imx8/include/EGL/eglvivante.h b/tools/vivante/imx8/include/EGL/eglvivante.h new file mode 100644 index 0000000000..e35a23ab22 --- /dev/null +++ b/tools/vivante/imx8/include/EGL/eglvivante.h @@ -0,0 +1,478 @@ +/**************************************************************************** +* +* Copyright 2012 - 2024 Vivante Corporation, Santa Clara, California. +* All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* 'Software'), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sub license, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject +* to the following conditions: +* +* The above copyright notice and this permission notice (including the +* next paragraph) shall be included in all copies or substantial +* portions of the Software. +* +* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +* +*****************************************************************************/ + +/* + * Vivante specific definitions and declarations for EGL library. + */ + +#ifndef __eglvivante_h_ +#define __eglvivante_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum _platEventType +{ + /* Keyboard event. */ + EVENT_KEYBOARD, + + /* Mouse move event. */ + EVENT_POINTER, + + /* Mouse button event. */ + EVENT_BUTTON, + + /* Application close event. */ + EVENT_CLOSE, + + /* Application window has been updated. */ + EVENT_WINDOW_UPDATE +} +platEventType; + +/* Scancodes for keyboard. */ +typedef enum _platKeyCode +{ + KEYCODE_UNKNOWN = -1, + + KEYCODE_BACKSPACE = 0x08, + KEYCODE_TAB, + KEYCODE_ENTER = 0x0D, + KEYCODE_ESCAPE = 0x1B, + + KEYCODE_SPACE = 0x20, + KEYCODE_SINGLEQUOTE = 0x27, + KEYCODE_PAD_ASTERISK = 0x2A, + KEYCODE_COMMA = 0x2C, + KEYCODE_HYPHEN, + KEYCODE_PERIOD, + KEYCODE_SLASH, + KEYCODE_0, + KEYCODE_1, + KEYCODE_2, + KEYCODE_3, + KEYCODE_4, + KEYCODE_5, + KEYCODE_6, + KEYCODE_7, + KEYCODE_8, + KEYCODE_9, + KEYCODE_SEMICOLON = 0x3B, + KEYCODE_EQUAL = 0x3D, + KEYCODE_A = 0x41, + KEYCODE_B, + KEYCODE_C, + KEYCODE_D, + KEYCODE_E, + KEYCODE_F, + KEYCODE_G, + KEYCODE_H, + KEYCODE_I, + KEYCODE_J, + KEYCODE_K, + KEYCODE_L, + KEYCODE_M, + KEYCODE_N, + KEYCODE_O, + KEYCODE_P, + KEYCODE_Q, + KEYCODE_R, + KEYCODE_S, + KEYCODE_T, + KEYCODE_U, + KEYCODE_V, + KEYCODE_W, + KEYCODE_X, + KEYCODE_Y, + KEYCODE_Z, + KEYCODE_LBRACKET, + KEYCODE_BACKSLASH, + KEYCODE_RBRACKET, + KEYCODE_BACKQUOTE = 0x60, + + KEYCODE_F1 = 0x80, + KEYCODE_F2, + KEYCODE_F3, + KEYCODE_F4, + KEYCODE_F5, + KEYCODE_F6, + KEYCODE_F7, + KEYCODE_F8, + KEYCODE_F9, + KEYCODE_F10, + KEYCODE_F11, + KEYCODE_F12, + + KEYCODE_LCTRL, + KEYCODE_RCTRL, + KEYCODE_LSHIFT, + KEYCODE_RSHIFT, + KEYCODE_LALT, + KEYCODE_RALT, + KEYCODE_CAPSLOCK, + KEYCODE_NUMLOCK, + KEYCODE_SCROLLLOCK, + KEYCODE_PAD_0, + KEYCODE_PAD_1, + KEYCODE_PAD_2, + KEYCODE_PAD_3, + KEYCODE_PAD_4, + KEYCODE_PAD_5, + KEYCODE_PAD_6, + KEYCODE_PAD_7, + KEYCODE_PAD_8, + KEYCODE_PAD_9, + KEYCODE_PAD_HYPHEN, + KEYCODE_PAD_PLUS, + KEYCODE_PAD_SLASH, + KEYCODE_PAD_PERIOD, + KEYCODE_PAD_ENTER, + KEYCODE_SYSRQ, + KEYCODE_PRNTSCRN, + KEYCODE_BREAK, + KEYCODE_UP, + KEYCODE_LEFT, + KEYCODE_RIGHT, + KEYCODE_DOWN, + KEYCODE_HOME, + KEYCODE_END, + KEYCODE_PGUP, + KEYCODE_PGDN, + KEYCODE_INSERT, + KEYCODE_DELETE, + KEYCODE_LWINDOW, + KEYCODE_RWINDOW, + KEYCODE_MENU, + KEYCODE_POWER, + KEYCODE_SLEEP, + KEYCODE_WAKE +} +platKeyCode; + +/* Event structure. */ +typedef struct _platEvent +{ + /* Event type. */ + platEventType type; + + /* Event data union. */ + union + { + /* Event data for keyboard. */ + struct _platKeyboard + { + /* Scancode. */ + platKeyCode scancode; + + /* ASCII characte of the key pressed. */ + char key; + + /* Flag whether the key was pressed (1) or released (0). */ + char pressed; + } + keyboard; + + /* Event data for pointer. */ + struct _platPointer + { + /* Current pointer coordinate. */ + int x; + int y; + } + pointer; + + /* Event data for mouse buttons. */ + struct _platButton + { + /* Left button state. */ + int left; + + /* Middle button state. */ + int middle; + + /* Right button state. */ + int right; + + /* Current pointer coordinate. */ + int x; + int y; + } + button; + } + data; +} +platEvent; + +#if (defined(__linux__) && defined(EGL_API_FB) && !defined(__APPLE__)) \ + || (defined(__VXWORKS__)) + +void * +fbGetDisplay( + void *context + ); + +void * +fbGetDisplayByIndex( + int DisplayIndex + ); + +void +fbGetDisplayGeometry( + void * Display, + int * Width, + int * Height + ); + +void +fbGetDisplayInfo( + void * Display, + int * Width, + int * Height, + unsigned long * Physical, + int * Stride, + int * BitsPerPixel + ); + +void +fbDestroyDisplay( + void * Display + ); + +void * +fbCreateWindow( + void * Display, + int X, + int Y, + int Width, + int Height + ); + +void +fbGetWindowGeometry( + void * Window, + int * X, + int * Y, + int * Width, + int * Height + ); + +void +fbGetWindowInfo( + void * Window, + int * X, + int * Y, + int * Width, + int * Height, + int * BitsPerPixel, + unsigned int * Offset + ); + +void +fbDestroyWindow( + void * Window + ); + +void * +fbCreatePixmap( + void * Display, + int Width, + int Height + ); + +void * +fbCreatePixmapWithBpp( + void * Display, + int Width, + int Height, + int BitsPerPixel + ); + +void +fbGetPixmapGeometry( + void * Pixmap, + int * Width, + int * Height + ); + +void +fbGetPixmapInfo( + void * Pixmap, + int * Width, + int * Height, + int * BitsPerPixel, + int * Stride, + void ** Bits + ); + +void +fbDestroyPixmap( + void * Pixmap + ); + +#endif + +#if defined(__linux__) && defined(EGL_API_DFB) && !defined(__APPLE__) + +void * +dfbGetDisplay( + void *context + ); + +void +dfbDestroyDisplay( + void * Display + ); + +void * +dfbCreateWindow( + void * Display, + int X, + int Y, + int Width, + int Height + ); + +void +dfbShowWindow( + void * Display, + void * Window + ); + +void +dfbHideWindow( + void * Display, + void * Window + ); + +int +dfbGetEvent( + void * Display, + void * Window, + platEvent * Event + ); + +int +dfbGetWindowInfo( + void * Window, + int * X, + int * Y, + int * Width, + int * Height, + int * BitsPerPixel, + unsigned int * Offset + ); + +void +dfbDestroyWindow( + void * Window + ); + +void * +dfbCreatePixmap( + void * Display, + int Width, + int Height + ); + +void * +dfbCreatePixmapWithBpp( + void * Display, + int Width, + int Height, + int BitsPerPixel + ); + +void +dfbGetPixmapInfo( + void * Pixmap, + int * Width, + int * Height, + int * BitsPerPixel, + int * Stride, + void* * Bits + ); + +void +dfbDestroyPixmap( + void * Pixmap + ); + +#endif + +#if defined(EGL_API_WL) +/* Wayland */ + +/** + * wl_egl_pixmap - Vivante specific pixmap implementation on wayland. + * + * wayland actually does not define pixmap. + */ +struct wl_egl_pixmap; + +/** + * wl_egl_pixmap_create - Create wayland pixmap. + * @format uses 'enum wl_shm_format' + */ +struct wl_egl_pixmap *wl_egl_pixmap_create(int width, int height, int format); + +/** + * wl_egl_pixmap_destroy - Destroy wayland pixmap. + */ +void wl_egl_pixmap_destroy(struct wl_egl_pixmap *pixmap); + +/** + * wl_egl_pixmap_get_stride - Obtain stride in bytes of the pixmap + * + * Stride is invalid before eglCreatePixmapSurface. + */ +void wl_egl_pixmap_get_stride(struct wl_egl_pixmap *pixmap, int *stride); + +/** + * wl_egl_pixmap_lock - Lock pixmap memory for client read or write. + * @pixels pointer to hold client virtual address. + * + * Pixel memory is invalid before eglCreatePixmapSurface. + * Multiple lock will fail, and pixels sets to NULL. + */ +void wl_egl_pixmap_lock(struct wl_egl_pixmap *pixmap, void **pixels); + +/** + * wl_egl_pixmap_unlock - Unlock pixmap. + * + * Pixel memory is invalid before eglCreatePixmapSurface. + */ +void wl_egl_pixmap_unlock(struct wl_egl_pixmap *pixmap); + +#endif + + +#ifdef __cplusplus +} +#endif + +#endif /* __eglvivante_h_ */ diff --git a/tools/vivante/imx8/include/GLES2/gl2.h b/tools/vivante/imx8/include/GLES2/gl2.h new file mode 100644 index 0000000000..cd32b5b715 --- /dev/null +++ b/tools/vivante/imx8/include/GLES2/gl2.h @@ -0,0 +1,675 @@ +#ifndef __gl2_h_ +#define __gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20170808 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef short GLshort; +typedef unsigned short GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/GLES2/gl2ext.h b/tools/vivante/imx8/include/GLES2/gl2ext.h new file mode 100644 index 0000000000..7916f265bb --- /dev/null +++ b/tools/vivante/imx8/include/GLES2/gl2ext.h @@ -0,0 +1,3945 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20190524 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +/* GL_VIV_direct_texture */ +#ifndef GL_VIV_direct_texture +#define GL_VIV_direct_texture 1 +#define GL_VIV_YV12 0x8FC0 +#define GL_VIV_NV12 0x8FC1 +#define GL_VIV_YUY2 0x8FC2 +#define GL_VIV_UYVY 0x8FC3 +#define GL_VIV_NV21 0x8FC4 +#define GL_VIV_I420 0x8FC5 +#define GL_VIV_AYUV 0x8FC6 +#define GL_VIV_YUV420_10_ST 0x8FC7 +#define GL_VIV_YUV420_TILE_ST 0x8FC8 +#define GL_VIV_YUV420_TILE_10_ST 0x8FC9 +#define GL_VIV_P010 0x8FCA + +#define GL_VIV_ROTATION_0 0x00000000 +#define GL_VIV_ROTATION_90 0x00010000 +#define GL_VIV_ROTATION_180 0x00020000 +#define GL_VIV_ROTATION_270 0x00030000 + +#define GL_VIV_CACHE_CLEAN 0x000F0001 +#define GL_VIV_CACHE_INVALIDATE 0x000F0002 +#define GL_VIV_CACHE_FLUSH 0x000F0003 + +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexDirectVIVMap(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +GL_APICALL void GL_APIENTRY glTexDirectMapVIV(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +GL_APICALL void GL_APIENTRY glTexDirectVIV (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Pixels); +GL_APICALL void GL_APIENTRY glTexDirectInvalidateVIV (GLenum Target); +GL_APICALL void GL_APIENTRY glTexDirectTiledMapVIV (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +GL_APICALL void GL_APIENTRY glTexDirectCacheOperationVIV(GLenum Target, GLenum cacheOp); +GL_APICALL void GL_APIENTRY glTexDirectWithTileStatusMapVIV(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** tileStatusLogical, const GLuint64 * tileStatusPhysical, GLvoid ** Logical, const GLuint64 * Physical); +GL_APICALL void GL_APIENTRY glTexDirectWithTileStatusVIV(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLboolean bLinear, GLvoid** TileStatus, GLvoid** Pixels); +#endif +typedef void (GL_APIENTRYP PFNGLTEXDIRECTVIVMAPPROC) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTMAPVIVPROC) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTVIVPROC) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Pixels); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTINVALIDATEVIVPROC) (GLenum Target); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTTILEDMAPVIVPROC) (GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** Logical, const GLuint * Physical); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTCACHEOPERATIONVIVPROC)(GLenum Target, GLenum cacheOp); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTWITHTILESTATUSMAPVIVPROC)(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLvoid ** tileStatusLogical, const GLuint64 * tileStatusPhysical, GLvoid ** Logical, const GLuint64 * Physical); +typedef void (GL_APIENTRYP PFNGLTEXDIRECTWITHTILESTATUSVIVPROC)(GLenum Target, GLsizei Width, GLsizei Height, GLenum Format, GLboolean bLinear, GLvoid** TileStatus, GLvoid** Pixels); +#endif + +/* GL_VIV_timestamp */ +#ifndef GL_VIV_timestamp +#define GL_VIV_timestamp 1 +#define GL_TIMESTAMP_VIV0 0x8FD0 +#define GL_TIMESTAMP_VIV1 0x8FD1 +#define GL_TIMESTAMP_VIV2 0x8FD2 +#define GL_TIMESTAMP_VIV3 0x8FD3 +#define GL_TIMESTAMP_VIV4 0x8FD4 +#define GL_TIMESTAMP_VIV5 0x8FD5 +#define GL_TIMESTAMP_VIV6 0x8FD6 +#define GL_TIMESTAMP_VIV7 0x8FD7 + +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenTimestampsVIV(GLsizei n, GLuint *timestamps); +GL_APICALL void GL_APIENTRY glDeleteTimestampsVIV(GLsizei n, GLuint *timestamps); +GL_APICALL void GL_APIENTRY glSetTimestampVIV(GLuint timestamp, GLboolean enable); +GL_APICALL khronos_utime_nanoseconds_t GL_APIENTRY glQueryTimestampVIV(GLuint timestamp); +#endif +typedef void (GL_APIENTRYP PFNGLGENTIMESTAMPSVIVPROC) (GLsizei n, GLuint *timestamps); +typedef void (GL_APIENTRYP PFNGLDELETETIMESTAMPSVIVPROC) (GLsizei n, GLuint *timestamps); +typedef void (GL_APIENTRYP PFNGLSETTIMESTAMPVIVPROC) (GLuint timestamp, GLboolean enable); +typedef khronos_utime_nanoseconds_t (GL_APIENTRYP PFNGLQUERYTIMESTAMPVIVPROC) (GLuint timestamp); +#endif + +/* GL_VIV_program_binary */ +#ifndef GL_VIV_program_binary +#define GL_VIV_program_binary 1 +#define GL_PROGRAM_BINARY_VIV 0x8FC5 +#endif + +#define GL_PROFILE_VIV 0x8FC7 + +/* GL_VIV_primitive_restart */ +#ifndef GL_VIV_primitive_restart +#define GL_VIV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX_VIV 0x8D69 +#endif + +/* GL_VIV_clamp_to_border */ +#ifndef GL_VIV_clamp_to_border +#define GL_VIV_clamp_to_border 1 +#define GL_CLAMP_TO_BORDER_VIV 0x812D +#endif + +/* GL_VIV_developer */ +#ifndef GL_VIV_developer +#define GL_VIV_developer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeveloperTraceVIV(const GLchar * Filename); +GL_APICALL void GL_APIENTRY glDeveloperProfileVIV(GLboolean Enable); +GL_APICALL void GL_APIENTRY glDeveloperStubsVIV(GLboolean Enable); +#endif +typedef void (GL_APIENTRY PFNGLDEVELOPERTRACEVIVPROC)(const GLchar * Filename); +typedef void (GL_APIENTRY PFNGLDEVELOPERPROFILEVIVPROC)(GLboolean Enable); +typedef void (GL_APIENTRY PFNGLDEVELOPERSTUBSVIVPROC)(GLboolean Enable); +#endif + +#ifndef GL_VIV_texture_protected +#define GL_VIV_texture_protected 1 +#define GL_TEXTURE_PROTECTED_VIV 0x81DA +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/GLES2/gl2platform.h b/tools/vivante/imx8/include/GLES2/gl2platform.h new file mode 100644 index 0000000000..a986465e1a --- /dev/null +++ b/tools/vivante/imx8/include/GLES2/gl2platform.h @@ -0,0 +1,40 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#include + +#endif /* __gl2platform_h_ */ diff --git a/tools/vivante/imx8/include/GLES2/gl2rename.h b/tools/vivante/imx8/include/GLES2/gl2rename.h new file mode 100644 index 0000000000..9e9e5db1de --- /dev/null +++ b/tools/vivante/imx8/include/GLES2/gl2rename.h @@ -0,0 +1,211 @@ +/**************************************************************************** +* +* Copyright 2012 - 2024 Vivante Corporation, Santa Clara, California. +* All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* 'Software'), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sub license, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject +* to the following conditions: +* +* The above copyright notice and this permission notice (including the +* next paragraph) shall be included in all copies or substantial +* portions of the Software. +* +* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +* +*****************************************************************************/ + +#ifndef __gl2rename_h_ +#define __gl2rename_h_ + +#if defined(_GL_2_APPENDIX) + +#define _GL_2_RENAME_2(api, appendix) api ## appendix +#define _GL_2_RENAME_1(api, appendix) _GL_2_RENAME_2(api, appendix) +#define gcmGLES2(api) _GL_2_RENAME_1(api, _GL_2_APPENDIX) + +#define glActiveTexture gcmGLES2(glActiveTexture) +#define glAttachShader gcmGLES2(glAttachShader) +#define glBindAttribLocation gcmGLES2(glBindAttribLocation) +#define glBindBuffer gcmGLES2(glBindBuffer) +#define glBindFramebuffer gcmGLES2(glBindFramebuffer) +#define glBindRenderbuffer gcmGLES2(glBindRenderbuffer) +#define glBindTexture gcmGLES2(glBindTexture) +#define glBindVertexArrayOES gcmGLES2(glBindVertexArrayOES) +#define glBlendColor gcmGLES2(glBlendColor) +#define glBlendEquation gcmGLES2(glBlendEquation) +#define glBlendEquationSeparate gcmGLES2(glBlendEquationSeparate) +#define glBlendFunc gcmGLES2(glBlendFunc) +#define glBlendFuncSeparate gcmGLES2(glBlendFuncSeparate) +#define glBufferData gcmGLES2(glBufferData) +#define glBufferSubData gcmGLES2(glBufferSubData) +#define glCheckFramebufferStatus gcmGLES2(glCheckFramebufferStatus) +#define glClear gcmGLES2(glClear) +#define glClearColor gcmGLES2(glClearColor) +#define glClearDepthf gcmGLES2(glClearDepthf) +#define glClearStencil gcmGLES2(glClearStencil) +#define glColorMask gcmGLES2(glColorMask) +#define glCompileShader gcmGLES2(glCompileShader) +#define glCompressedTexImage2D gcmGLES2(glCompressedTexImage2D) +#define glCompressedTexImage3DOES gcmGLES2(glCompressedTexImage3DOES) +#define glCompressedTexSubImage2D gcmGLES2(glCompressedTexSubImage2D) +#define glCompressedTexSubImage3DOES gcmGLES2(glCompressedTexSubImage3DOES) +#define glCopyTexImage2D gcmGLES2(glCopyTexImage2D) +#define glCopyTexSubImage2D gcmGLES2(glCopyTexSubImage2D) +#define glCopyTexSubImage3DOES gcmGLES2(glCopyTexSubImage3DOES) +#define glCreateProgram gcmGLES2(glCreateProgram) +#define glCreateShader gcmGLES2(glCreateShader) +#define glCullFace gcmGLES2(glCullFace) +#define glDeleteBuffers gcmGLES2(glDeleteBuffers) +#define glDeleteFramebuffers gcmGLES2(glDeleteFramebuffers) +#define glDeleteProgram gcmGLES2(glDeleteProgram) +#define glDeleteRenderbuffers gcmGLES2(glDeleteRenderbuffers) +#define glDeleteShader gcmGLES2(glDeleteShader) +#define glDeleteTextures gcmGLES2(glDeleteTextures) +#define glDeleteVertexArraysOES gcmGLES2(glDeleteVertexArraysOES) +#define glDepthFunc gcmGLES2(glDepthFunc) +#define glDepthMask gcmGLES2(glDepthMask) +#define glDepthRangef gcmGLES2(glDepthRangef) +#define glDetachShader gcmGLES2(glDetachShader) +#define glDisable gcmGLES2(glDisable) +#define glDisableVertexAttribArray gcmGLES2(glDisableVertexAttribArray) +#define glDrawArrays gcmGLES2(glDrawArrays) +#define glDrawElements gcmGLES2(glDrawElements) +#define glEGLImageTargetRenderbufferStorageOES \ + gcmGLES2(glEGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES \ + gcmGLES2(glEGLImageTargetTexture2DOES) +#define glEnable gcmGLES2(glEnable) +#define glEnableVertexAttribArray gcmGLES2(glEnableVertexAttribArray) +#define glFinish gcmGLES2(glFinish) +#define glFlush gcmGLES2(glFlush) +#define glFramebufferRenderbuffer gcmGLES2(glFramebufferRenderbuffer) +#define glFramebufferTexture2D gcmGLES2(glFramebufferTexture2D) +#define glFramebufferTexture3DOES gcmGLES2(glFramebufferTexture3DOES) +#define glFrontFace gcmGLES2(glFrontFace) +#define glGenBuffers gcmGLES2(glGenBuffers) +#define glGenFramebuffers gcmGLES2(glGenFramebuffers) +#define glGenRenderbuffers gcmGLES2(glGenRenderbuffers) +#define glGenTextures gcmGLES2(glGenTextures) +#define glGenerateMipmap gcmGLES2(glGenerateMipmap) +#define glGenVertexArraysOES gcmGLES2(glGenVertexArraysOES) +#define glGetActiveAttrib gcmGLES2(glGetActiveAttrib) +#define glGetActiveUniform gcmGLES2(glGetActiveUniform) +#define glGetAttachedShaders gcmGLES2(glGetAttachedShaders) +#define glGetAttribLocation gcmGLES2(glGetAttribLocation) +#define glGetBooleanv gcmGLES2(glGetBooleanv) +#define glGetBufferParameteriv gcmGLES2(glGetBufferParameteriv) +#define glGetError gcmGLES2(glGetError) +#define glGetFloatv gcmGLES2(glGetFloatv) +#define glGetFramebufferAttachmentParameteriv \ + gcmGLES2(glGetFramebufferAttachmentParameteriv) +#define glGetIntegerv gcmGLES2(glGetIntegerv) +#define glGetProgramBinaryOES gcmGLES2(glGetProgramBinaryOES) +#define glGetProgramInfoLog gcmGLES2(glGetProgramInfoLog) +#define glGetProgramiv gcmGLES2(glGetProgramiv) +#define glGetRenderbufferParameteriv \ + gcmGLES2(glGetRenderbufferParameteriv) +#define glGetShaderInfoLog gcmGLES2(glGetShaderInfoLog) +#define glGetShaderPrecisionFormat gcmGLES2(glGetShaderPrecisionFormat) +#define glGetShaderSource gcmGLES2(glGetShaderSource) +#define glGetShaderiv gcmGLES2(glGetShaderiv) +#define glGetString gcmGLES2(glGetString) +#define glGetTexParameterfv gcmGLES2(glGetTexParameterfv) +#define glGetTexParameteriv gcmGLES2(glGetTexParameteriv) +#define glGetUniformLocation gcmGLES2(glGetUniformLocation) +#define glGetUniformfv gcmGLES2(glGetUniformfv) +#define glGetUniformiv gcmGLES2(glGetUniformiv) +#define glGetVertexAttribPointerv gcmGLES2(glGetVertexAttribPointerv) +#define glGetVertexAttribfv gcmGLES2(glGetVertexAttribfv) +#define glGetVertexAttribiv gcmGLES2(glGetVertexAttribiv) +#define glHint gcmGLES2(glHint) +#define glIsBuffer gcmGLES2(glIsBuffer) +#define glIsEnabled gcmGLES2(glIsEnabled) +#define glIsFramebuffer gcmGLES2(glIsFramebuffer) +#define glIsProgram gcmGLES2(glIsProgram) +#define glIsRenderbuffer gcmGLES2(glIsRenderbuffer) +#define glIsShader gcmGLES2(glIsShader) +#define glIsTexture gcmGLES2(glIsTexture) +#define glIsVertexArrayOES gcmGLES2(glIsVertexArrayOES) +#define glLineWidth gcmGLES2(glLineWidth) +#define glLinkProgram gcmGLES2(glLinkProgram) +#define glPixelStorei gcmGLES2(glPixelStorei) +#define glPolygonOffset gcmGLES2(glPolygonOffset) +#define glProgramBinaryOES gcmGLES2(glProgramBinaryOES) +#define glReadPixels gcmGLES2(glReadPixels) +#define glReleaseShaderCompiler gcmGLES2(glReleaseShaderCompiler) +#define glRenderbufferStorage gcmGLES2(glRenderbufferStorage) +#define glSampleCoverage gcmGLES2(glSampleCoverage) +#define glScissor gcmGLES2(glScissor) +#define glShaderBinary gcmGLES2(glShaderBinary) +#define glShaderSource gcmGLES2(glShaderSource) +#define glStencilFunc gcmGLES2(glStencilFunc) +#define glStencilFuncSeparate gcmGLES2(glStencilFuncSeparate) +#define glStencilMask gcmGLES2(glStencilMask) +#define glStencilMaskSeparate gcmGLES2(glStencilMaskSeparate) +#define glStencilOp gcmGLES2(glStencilOp) +#define glStencilOpSeparate gcmGLES2(glStencilOpSeparate) +#define glTexImage2D gcmGLES2(glTexImage2D) +#define glTexImage3DOES gcmGLES2(glTexImage3DOES) +#define glTexParameterf gcmGLES2(glTexParameterf) +#define glTexParameterfv gcmGLES2(glTexParameterfv) +#define glTexParameteri gcmGLES2(glTexParameteri) +#define glTexParameteriv gcmGLES2(glTexParameteriv) +#define glTexSubImage2D gcmGLES2(glTexSubImage2D) +#define glTexSubImage3DOES gcmGLES2(glTexSubImage3DOES) +#define glUniform1f gcmGLES2(glUniform1f) +#define glUniform1fv gcmGLES2(glUniform1fv) +#define glUniform1i gcmGLES2(glUniform1i) +#define glUniform1iv gcmGLES2(glUniform1iv) +#define glUniform2f gcmGLES2(glUniform2f) +#define glUniform2fv gcmGLES2(glUniform2fv) +#define glUniform2i gcmGLES2(glUniform2i) +#define glUniform2iv gcmGLES2(glUniform2iv) +#define glUniform3f gcmGLES2(glUniform3f) +#define glUniform3fv gcmGLES2(glUniform3fv) +#define glUniform3i gcmGLES2(glUniform3i) +#define glUniform3iv gcmGLES2(glUniform3iv) +#define glUniform4f gcmGLES2(glUniform4f) +#define glUniform4fv gcmGLES2(glUniform4fv) +#define glUniform4i gcmGLES2(glUniform4i) +#define glUniform4iv gcmGLES2(glUniform4iv) +#define glUniformMatrix2fv gcmGLES2(glUniformMatrix2fv) +#define glUniformMatrix3fv gcmGLES2(glUniformMatrix3fv) +#define glUniformMatrix4fv gcmGLES2(glUniformMatrix4fv) +#define glUseProgram gcmGLES2(glUseProgram) +#define glValidateProgram gcmGLES2(glValidateProgram) +#define glVertexAttrib1f gcmGLES2(glVertexAttrib1f) +#define glVertexAttrib1fv gcmGLES2(glVertexAttrib1fv) +#define glVertexAttrib2f gcmGLES2(glVertexAttrib2f) +#define glVertexAttrib2fv gcmGLES2(glVertexAttrib2fv) +#define glVertexAttrib3f gcmGLES2(glVertexAttrib3f) +#define glVertexAttrib3fv gcmGLES2(glVertexAttrib3fv) +#define glVertexAttrib4f gcmGLES2(glVertexAttrib4f) +#define glVertexAttrib4fv gcmGLES2(glVertexAttrib4fv) +#define glVertexAttribPointer gcmGLES2(glVertexAttribPointer) +#define glViewport gcmGLES2(glViewport) +#define glMultiDrawArraysEXT gcmGLES2(glMultiDrawArraysEXT) +#define glMultiDrawElementsEXT gcmGLES2(glMultiDrawElementsEXT) +#define glTexDirectVIVMap gcmGLES2(glTexDirectVIVMap) +#define glTexDirectVIV gcmGLES2(glTexDirectVIV) +#define glTexDirectTiledMapVIV gcmGLES2(glTexDirectTiledMapVIV) +#define glTexDirectInvalidateVIV gcmGLES2(glTexDirectInvalidateVIV) +#define glTexDirectCacheOperationVIV gcmGLES2(glTexDirectCacheOperationVIV +#define glTexDirectWithTileStatusMapVIV gcmGLES2(glTexDirectWithTileStatusMapVIV) +#define glTexDirectWithTileStatusVIV gcmGLES2(glTexDirectWithTileStatusVIV) +#define glMapBufferOES gcmGLES2(glMapBufferOES) +#define glUnmapBufferOES gcmGLES2(glUnmapBufferOES) +#define glGetBufferPointervOES gcmGLES2(glGetBufferPointervOES) + +#endif /* _GL_2_APPENDIX */ +#endif /* __gl2rename_h_ */ diff --git a/tools/vivante/imx8/include/GLES2/gl2unname.h b/tools/vivante/imx8/include/GLES2/gl2unname.h new file mode 100644 index 0000000000..68d5acfd81 --- /dev/null +++ b/tools/vivante/imx8/include/GLES2/gl2unname.h @@ -0,0 +1,190 @@ +/**************************************************************************** +* +* Copyright 2012 - 2024 Vivante Corporation, Santa Clara, California. +* All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* 'Software'), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sub license, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject +* to the following conditions: +* +* The above copyright notice and this permission notice (including the +* next paragraph) shall be included in all copies or substantial +* portions of the Software. +* +* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +* +*****************************************************************************/ + +#ifndef __gl2unname_h_ +#define __gl2unname_h_ + +#if defined(_GL_2_APPENDIX) + +#undef glActiveTexture +#undef glAttachShader +#undef glBindAttribLocation +#undef glBindBuffer +#undef glBindFramebuffer +#undef glBindRenderbuffer +#undef glBindTexture +#undef glBlendColor +#undef glBlendEquation +#undef glBlendEquationSeparate +#undef glBlendFunc +#undef glBlendFuncSeparate +#undef glBufferData +#undef glBufferSubData +#undef glCheckFramebufferStatus +#undef glClear +#undef glClearColor +#undef glClearDepthf +#undef glClearStencil +#undef glColorMask +#undef glCompileShader +#undef glCompressedTexImage2D +#undef glCompressedTexSubImage2D +#undef glCopyTexImage2D +#undef glCopyTexSubImage2D +#undef glCreateProgram +#undef glCreateShader +#undef glCullFace +#undef glDeleteBuffers +#undef glDeleteFramebuffers +#undef glDeleteProgram +#undef glDeleteRenderbuffers +#undef glDeleteShader +#undef glDeleteTextures +#undef glDepthFunc +#undef glDepthMask +#undef glDepthRangef +#undef glDetachShader +#undef glDisable +#undef glDisableVertexAttribArray +#undef glDrawArrays +#undef glDrawElements +#undef glEGLImageTargetRenderbufferStorageOES +#undef glEGLImageTargetTexture2DOES +#undef glEnable +#undef glEnableVertexAttribArray +#undef glFinish +#undef glFlush +#undef glFramebufferRenderbuffer +#undef glFramebufferTexture2D +#undef glFrontFace +#undef glGenBuffers +#undef glGenFramebuffers +#undef glGenRenderbuffers +#undef glGenTextures +#undef glGenerateMipmap +#undef glGetActiveAttrib +#undef glGetActiveUniform +#undef glGetAttachedShaders +#undef glGetAttribLocation +#undef glGetBooleanv +#undef glGetBufferParameteriv +#undef glGetError +#undef glGetFloatv +#undef glGetFramebufferAttachmentParameteriv +#undef glGetIntegerv +#undef glGetProgramInfoLog +#undef glGetProgramiv +#undef glGetRenderbufferParameteriv +#undef glGetShaderInfoLog +#undef glGetShaderPrecisionFormat +#undef glGetShaderSource +#undef glGetShaderiv +#undef glGetString +#undef glGetTexParameterfv +#undef glGetTexParameteriv +#undef glGetUniformLocation +#undef glGetUniformfv +#undef glGetUniformiv +#undef glGetVertexAttribPointerv +#undef glGetVertexAttribfv +#undef glGetVertexAttribiv +#undef glHint +#undef glIsBuffer +#undef glIsEnabled +#undef glIsFramebuffer +#undef glIsProgram +#undef glIsRenderbuffer +#undef glIsShader +#undef glIsTexture +#undef glLineWidth +#undef glLinkProgram +#undef glPixelStorei +#undef glPolygonOffset +#undef glReadPixels +#undef glReleaseShaderCompiler +#undef glRenderbufferStorage +#undef glSampleCoverage +#undef glScissor +#undef glShaderBinary +#undef glShaderSource +#undef glStencilFunc +#undef glStencilFuncSeparate +#undef glStencilMask +#undef glStencilMaskSeparate +#undef glStencilOp +#undef glStencilOpSeparate +#undef glTexImage2D +#undef glTexParameterf +#undef glTexParameterfv +#undef glTexParameteri +#undef glTexParameteriv +#undef glTexSubImage2D +#undef glUniform1f +#undef glUniform1fv +#undef glUniform1i +#undef glUniform1iv +#undef glUniform2f +#undef glUniform2fv +#undef glUniform2i +#undef glUniform2iv +#undef glUniform3f +#undef glUniform3fv +#undef glUniform3i +#undef glUniform3iv +#undef glUniform4f +#undef glUniform4fv +#undef glUniform4i +#undef glUniform4iv +#undef glUniformMatrix2fv +#undef glUniformMatrix3fv +#undef glUniformMatrix4fv +#undef glUseProgram +#undef glValidateProgram +#undef glVertexAttrib1f +#undef glVertexAttrib1fv +#undef glVertexAttrib2f +#undef glVertexAttrib2fv +#undef glVertexAttrib3f +#undef glVertexAttrib3fv +#undef glVertexAttrib4f +#undef glVertexAttrib4fv +#undef glVertexAttribPointer +#undef glViewport +#undef glMultiDrawArraysEXT +#undef glMultiDrawElementsEXT +#undef glTexDirectVIVMap +#undef glTexDirectVIV +#undef glTexDirectInvalidateVIV +#undef glTexDirectCacheOperationVIV +#undef glTexDirectWithTileStatusMapVIV +#undef glTexDirectWithTileStatusVIV +#undef glMapBufferOES +#undef glUnmapBufferOES +#undef glGetBufferPointervOES + +#endif /* _GL_2_APPENDIX */ +#endif /* __gl2unname_h_ */ diff --git a/tools/vivante/imx8/include/GLES3/gl3.h b/tools/vivante/imx8/include/GLES3/gl3.h new file mode 100644 index 0000000000..51c949fb78 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl3.h @@ -0,0 +1,1211 @@ +#ifndef __gl3_h_ +#define __gl3_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20170808 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.0 + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef short GLshort; +typedef unsigned short GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/GLES3/gl31.h b/tools/vivante/imx8/include/GLES3/gl31.h new file mode 100644 index 0000000000..4806181e04 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl31.h @@ -0,0 +1,1528 @@ +#ifndef __gl31_h_ +#define __gl31_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision$ on $Date$ +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20161024 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[01] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef short GLshort; +typedef unsigned short GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/GLES3/gl32.h b/tools/vivante/imx8/include/GLES3/gl32.h new file mode 100644 index 0000000000..a1af7c6970 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl32.h @@ -0,0 +1,1829 @@ +#ifndef __gl32_h_ +#define __gl32_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision$ on $Date$ +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20161024 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[012] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef short GLshort; +typedef unsigned short GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrier (void); +GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); +GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); +GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_ES_VERSION_3_2 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/tools/vivante/imx8/include/GLES3/gl3ext.h b/tools/vivante/imx8/include/GLES3/gl3ext.h new file mode 100644 index 0000000000..1cce7024f3 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl3ext.h @@ -0,0 +1,23 @@ +#ifndef __gl3ext_h_ +#define __gl3ext_h_ + +/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* OpenGL ES 3 Extensions + * + * After an OES extension's interactions with OpenGl ES 3.0 have been documented, + * its tokens and function definitions should be added to this file in a manner + * that does not conflict with gl2ext.h or gl3.h. + * + * Tokens and function definitions for extensions that have become standard + * features in OpenGL ES 3.0 will not be added to this file. + * + * Applications using OpenGL-ES-2-only extensions should include gl2ext.h + */ + +#endif /* __gl3ext_h_ */ diff --git a/tools/vivante/imx8/include/GLES3/gl3platform.h b/tools/vivante/imx8/include/GLES3/gl3platform.h new file mode 100644 index 0000000000..ca9d7a6de8 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl3platform.h @@ -0,0 +1,38 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ diff --git a/tools/vivante/imx8/include/GLES3/gl3rename.h b/tools/vivante/imx8/include/GLES3/gl3rename.h new file mode 100644 index 0000000000..ca392d6b2f --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl3rename.h @@ -0,0 +1,290 @@ +/**************************************************************************** +* +* Copyright 2012 - 2024 Vivante Corporation, Santa Clara, California. +* All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* 'Software'), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sub license, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject +* to the following conditions: +* +* The above copyright notice and this permission notice (including the +* next paragraph) shall be included in all copies or substantial +* portions of the Software. +* +* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +* +*****************************************************************************/ + +#ifndef __gl3rename_h_ +#define __gl3rename_h_ + +#if defined(_GL_3_APPENDIX) + +#define _GL_3_RENAME_2(api, appendix) api ## appendix +#define _GL_3_RENAME_1(api, appendix) _GL_3_RENAME_2(api, appendix) +#define gcmGLES3(api) _GL_3_RENAME_1(api, _GL_3_APPENDIX) + +#define glActiveTexture gcmGLES3(glActiveTexture) +#define glAttachShader gcmGLES3(glAttachShader) +#define glBindAttribLocation gcmGLES3(glBindAttribLocation) +#define glBindBuffer gcmGLES3(glBindBuffer) +#define glBindFramebuffer gcmGLES3(glBindFramebuffer) +#define glBindRenderbuffer gcmGLES3(glBindRenderbuffer) +#define glBindTexture gcmGLES3(glBindTexture) +#define glBlendColor gcmGLES3(glBlendColor) +#define glBlendEquation gcmGLES3(glBlendEquation) +#define glBlendEquationSeparate gcmGLES3(glBlendEquationSeparate) +#define glBlendFunc gcmGLES3(glBlendFunc) +#define glBlendFuncSeparate gcmGLES3(glBlendFuncSeparate) +#define glBufferData gcmGLES3(glBufferData) +#define glBufferSubData gcmGLES3(glBufferSubData) +#define glCheckFramebufferStatus gcmGLES3(glCheckFramebufferStatus) +#define glClear gcmGLES3(glClear) +#define glClearColor gcmGLES3(glClearColor) +#define glClearDepthf gcmGLES3(glClearDepthf) +#define glClearStencil gcmGLES3(glClearStencil) +#define glColorMask gcmGLES3(glColorMask) +#define glCompileShader gcmGLES3(glCompileShader) +#define glCompressedTexImage2D gcmGLES3(glCompressedTexImage2D) +#define glCompressedTexSubImage2D gcmGLES3(glCompressedTexSubImage2D) +#define glCopyTexImage2D gcmGLES3(glCopyTexImage2D) +#define glCopyTexSubImage2D gcmGLES3(glCopyTexSubImage2D) +#define glCreateProgram gcmGLES3(glCreateProgram) +#define glCreateShader gcmGLES3(glCreateShader) +#define glCullFace gcmGLES3(glCullFace) +#define glDeleteBuffers gcmGLES3(glDeleteBuffers) +#define glDeleteFramebuffers gcmGLES3(glDeleteFramebuffers) +#define glDeleteProgram gcmGLES3(glDeleteProgram) +#define glDeleteRenderbuffers gcmGLES3(glDeleteRenderbuffers) +#define glDeleteShader gcmGLES3(glDeleteShader) +#define glDeleteTextures gcmGLES3(glDeleteTextures) +#define glDepthFunc gcmGLES3(glDepthFunc) +#define glDepthMask gcmGLES3(glDepthMask) +#define glDepthRangef gcmGLES3(glDepthRangef) +#define glDetachShader gcmGLES3(glDetachShader) +#define glDisable gcmGLES3(glDisable) +#define glDisableVertexAttribArray gcmGLES3(glDisableVertexAttribArray) +#define glDrawArrays gcmGLES3(glDrawArrays) +#define glDrawElements gcmGLES3(glDrawElements) +#define glEnable gcmGLES3(glEnable) +#define glEnableVertexAttribArray gcmGLES3(glEnableVertexAttribArray) +#define glFinish gcmGLES3(glFinish) +#define glFlush gcmGLES3(glFlush) +#define glFramebufferRenderbuffer gcmGLES3(glFramebufferRenderbuffer) +#define glFramebufferTexture2D gcmGLES3(glFramebufferTexture2D) +#define glFrontFace gcmGLES3(glFrontFace) +#define glGenBuffers gcmGLES3(glGenBuffers) +#define glGenerateMipmap gcmGLES3(glGenerateMipmap) +#define glGenFramebuffers gcmGLES3(glGenFramebuffers) +#define glGenRenderbuffers gcmGLES3(glGenRenderbuffers) +#define glGenTextures gcmGLES3(glGenTextures) +#define glGetActiveAttrib gcmGLES3(glGetActiveAttrib) +#define glGetActiveUniform gcmGLES3(glGetActiveUniform) +#define glGetAttachedShaders gcmGLES3(glGetAttachedShaders) +#define glGetAttribLocation gcmGLES3(glGetAttribLocation) +#define glGetBooleanv gcmGLES3(glGetBooleanv) +#define glGetBufferParameteriv gcmGLES3(glGetBufferParameteriv) +#define glGetError gcmGLES3(glGetError) +#define glGetFloatv gcmGLES3(glGetFloatv) +#define glGetFramebufferAttachmentParameteriv \ + gcmGLES3(glGetFramebufferAttachmentParameteriv) +#define glGetIntegerv gcmGLES3(glGetIntegerv) +#define glGetProgramInfoLog gcmGLES3(glGetProgramInfoLog) +#define glGetProgramiv gcmGLES3(glGetProgramiv) +#define glGetRenderbufferParameteriv \ + gcmGLES3(glGetRenderbufferParameteriv) +#define glGetShaderiv gcmGLES3(glGetShaderiv) +#define glGetShaderInfoLog gcmGLES3(glGetShaderInfoLog) +#define glGetShaderPrecisionFormat gcmGLES3(glGetShaderPrecisionFormat) +#define glGetShaderSource gcmGLES3(glGetShaderSource) +#define glGetString gcmGLES3(glGetString) +#define glGetTexParameterfv gcmGLES3(glGetTexParameterfv) +#define glGetTexParameteriv gcmGLES3(glGetTexParameteriv) +#define glGetUniformfv gcmGLES3(glGetUniformfv) +#define glGetUniformiv gcmGLES3(glGetUniformiv) +#define glGetUniformLocation gcmGLES3(glGetUniformLocation) +#define glGetVertexAttribfv gcmGLES3(glGetVertexAttribfv) +#define glGetVertexAttribiv gcmGLES3(glGetVertexAttribiv) +#define glGetVertexAttribPointerv gcmGLES3(glGetVertexAttribPointerv) +#define glHint gcmGLES3(glHint) +#define glIsBuffer gcmGLES3(glIsBuffer) +#define glIsEnabled gcmGLES3(glIsEnabled) +#define glIsFramebuffer gcmGLES3(glIsFramebuffer) +#define glIsProgram gcmGLES3(glIsProgram) +#define glIsRenderbuffer gcmGLES3(glIsRenderbuffer) +#define glIsShader gcmGLES3(glIsShader) +#define glIsTexture gcmGLES3(glIsTexture) +#define glLineWidth gcmGLES3(glLineWidth) +#define glLinkProgram gcmGLES3(glLinkProgram) +#define glPixelStorei gcmGLES3(glPixelStorei) +#define glPolygonOffset gcmGLES3(glPolygonOffset) +#define glReadPixels gcmGLES3(glReadPixels) +#define glReleaseShaderCompiler gcmGLES3(glReleaseShaderCompiler) +#define glRenderbufferStorage gcmGLES3(glRenderbufferStorage) +#define glSampleCoverage gcmGLES3(glSampleCoverage) +#define glScissor gcmGLES3(glScissor) +#define glShaderBinary gcmGLES3(glShaderBinary) +#define glShaderSource gcmGLES3(glShaderSource) +#define glStencilFunc gcmGLES3(glStencilFunc) +#define glStencilFuncSeparate gcmGLES3(glStencilFuncSeparate) +#define glStencilMask gcmGLES3(glStencilMask) +#define glStencilMaskSeparate gcmGLES3(glStencilMaskSeparate) +#define glStencilOp gcmGLES3(glStencilOp) +#define glStencilOpSeparate gcmGLES3(glStencilOpSeparate) +#define glTexImage2D gcmGLES3(glTexImage2D) +#define glTexParameterf gcmGLES3(glTexParameterf) +#define glTexParameterfv gcmGLES3(glTexParameterfv) +#define glTexParameteri gcmGLES3(glTexParameteri) +#define glTexParameteriv gcmGLES3(glTexParameteriv) +#define glTexSubImage2D gcmGLES3(glTexSubImage2D) +#define glTexSubImage3DOES gcmGLES3(glTexSubImage3DOES) +#define glUniform1f gcmGLES3(glUniform1f) +#define glUniform1fv gcmGLES3(glUniform1fv) +#define glUniform1i gcmGLES3(glUniform1i) +#define glUniform1iv gcmGLES3(glUniform1iv) +#define glUniform2f gcmGLES3(glUniform2f) +#define glUniform2fv gcmGLES3(glUniform2fv) +#define glUniform2i gcmGLES3(glUniform2i) +#define glUniform2iv gcmGLES3(glUniform2iv) +#define glUniform3f gcmGLES3(glUniform3f) +#define glUniform3fv gcmGLES3(glUniform3fv) +#define glUniform3i gcmGLES3(glUniform3i) +#define glUniform3iv gcmGLES3(glUniform3iv) +#define glUniform4f gcmGLES3(glUniform4f) +#define glUniform4fv gcmGLES3(glUniform4fv) +#define glUniform4i gcmGLES3(glUniform4i) +#define glUniform4iv gcmGLES3(glUniform4iv) +#define glUniformMatrix2fv gcmGLES3(glUniformMatrix2fv) +#define glUniformMatrix3fv gcmGLES3(glUniformMatrix3fv) +#define glUniformMatrix4fv gcmGLES3(glUniformMatrix4fv) +#define glUseProgram gcmGLES3(glUseProgram) +#define glValidateProgram gcmGLES3(glValidateProgram) +#define glVertexAttrib1f gcmGLES3(glVertexAttrib1f) +#define glVertexAttrib1fv gcmGLES3(glVertexAttrib1fv) +#define glVertexAttrib2f gcmGLES3(glVertexAttrib2f) +#define glVertexAttrib2fv gcmGLES3(glVertexAttrib2fv) +#define glVertexAttrib3f gcmGLES3(glVertexAttrib3f) +#define glVertexAttrib3fv gcmGLES3(glVertexAttrib3fv) +#define glVertexAttrib4f gcmGLES3(glVertexAttrib4f) +#define glVertexAttrib4fv gcmGLES3(glVertexAttrib4fv) +#define glVertexAttribPointer gcmGLES3(glVertexAttribPointer) +#define glViewport gcmGLES3(glViewport) + +/*OpenGL ES 3.0 */ +#define glReadBuffer gcmGLES3(glReadBuffer) +#define glDrawRangeElements gcmGLES3(glDrawRangeElements) +#define glTexImage3D gcmGLES3(glTexImage3D) +#define glTexSubImage3D gcmGLES3(glTexSubImage3D) +#define glCopyTexSubImage3D gcmGLES3(glCopyTexSubImage3D) +#define glCompressedTexImage3D gcmGLES3(glCompressedTexImage3D) +#define glCompressedTexSubImage3D gcmGLES3(glCompressedTexSubImage3D) +#define glGenQueries gcmGLES3(glGenQueries) +#define glDeleteQueries gcmGLES3(glDeleteQueries) +#define glIsQuery gcmGLES3(glIsQuery) +#define glBeginQuery gcmGLES3(glBeginQuery) +#define glEndQuery gcmGLES3(glEndQuery) +#define glGetQueryiv gcmGLES3(glGetQueryiv) +#define glGetQueryObjectuiv gcmGLES3(glGetQueryObjectuiv) +#define glUnmapBuffer gcmGLES3(glUnmapBuffer) +#define glGetBufferPointerv gcmGLES3(glGetBufferPointerv) +#define glDrawBuffers gcmGLES3(glDrawBuffers) +#define glUniformMatrix2x3fv gcmGLES3(glUniformMatrix2x3fv) +#define glUniformMatrix3x2fv gcmGLES3(glUniformMatrix3x2fv) +#define glUniformMatrix2x4fv gcmGLES3(glUniformMatrix2x4fv) +#define glUniformMatrix4x2fv gcmGLES3(glUniformMatrix4x2fv) +#define glUniformMatrix3x4fv gcmGLES3(glUniformMatrix3x4fv) +#define glUniformMatrix4x3fv gcmGLES3(glUniformMatrix4x3fv) +#define glBlitFramebuffer gcmGLES3(glBlitFramebuffer) +#define glRenderbufferStorageMultisample gcmGLES3(glRenderbufferStorageMultisample) +#define glFramebufferTextureLayer gcmGLES3(glFramebufferTextureLayer) +#define glMapBufferRange gcmGLES3(glMapBufferRange) +#define glFlushMappedBufferRange gcmGLES3(glFlushMappedBufferRange) +#define glBindVertexArray gcmGLES3(glBindVertexArray) +#define glDeleteVertexArrays gcmGLES3(glDeleteVertexArrays) +#define glGenVertexArrays gcmGLES3(glGenVertexArrays) +#define glIsVertexArray gcmGLES3(glIsVertexArray) +#define glGetIntegeri_v gcmGLES3(glGetIntegeri_v) +#define glBeginTransformFeedback gcmGLES3(glBeginTransformFeedback) +#define glEndTransformFeedback gcmGLES3(glEndTransformFeedback) +#define glBindBufferRange gcmGLES3(glBindBufferRange) +#define glBindBufferBase gcmGLES3(glBindBufferBase) +#define glTransformFeedbackVaryings gcmGLES3(glTransformFeedbackVaryings) +#define glGetTransformFeedbackVarying gcmGLES3(glGetTransformFeedbackVarying) +#define glVertexAttribIPointer gcmGLES3(glVertexAttribIPointer) +#define glGetVertexAttribIiv gcmGLES3(glGetVertexAttribIiv) +#define glGetVertexAttribIuiv gcmGLES3(glGetVertexAttribIuiv) +#define glVertexAttribI4i gcmGLES3(glVertexAttribI4i) +#define glVertexAttribI4ui gcmGLES3(glVertexAttribI4ui) +#define glVertexAttribI4iv gcmGLES3(glVertexAttribI4iv) +#define glVertexAttribI4uiv gcmGLES3(glVertexAttribI4uiv) +#define glGetUniformuiv gcmGLES3(glGetUniformuiv) +#define glGetFragDataLocation gcmGLES3(glGetFragDataLocation) +#define glUniform1ui gcmGLES3(glUniform1ui) +#define glUniform2ui gcmGLES3(glUniform2ui) +#define glUniform3ui gcmGLES3(glUniform3ui) +#define glUniform4ui gcmGLES3(glUniform4ui) +#define glUniform1uiv gcmGLES3(glUniform1uiv) +#define glUniform2uiv gcmGLES3(glUniform2uiv) +#define glUniform3uiv gcmGLES3(glUniform3uiv) +#define glUniform4uiv gcmGLES3(glUniform4uiv) +#define glClearBufferiv gcmGLES3(glClearBufferiv) +#define glClearBufferuiv gcmGLES3(glClearBufferuiv) +#define glClearBufferfv gcmGLES3(glClearBufferfv) +#define glClearBufferfi gcmGLES3(glClearBufferfi) +#define glGetStringi gcmGLES3(glGetStringi) +#define glCopyBufferSubData gcmGLES3(glCopyBufferSubData) +#define glGetUniformIndices gcmGLES3(glGetUniformIndices) +#define glGetActiveUniformsiv gcmGLES3(glGetActiveUniformsiv) +#define glGetUniformBlockIndex gcmGLES3(glGetUniformBlockIndex) +#define glGetActiveUniformBlockiv gcmGLES3(glGetActiveUniformBlockiv) +#define glGetActiveUniformBlockName gcmGLES3(glGetActiveUniformBlockName) +#define glUniformBlockBinding gcmGLES3(glUniformBlockBinding) +#define glDrawArraysInstanced gcmGLES3(glDrawArraysInstanced) +#define glDrawElementsInstanced gcmGLES3(glDrawElementsInstanced) +#define glFenceSync gcmGLES3(glFenceSync) +#define glIsSync gcmGLES3(glIsSync) +#define glDeleteSync gcmGLES3(glDeleteSync) +#define glClientWaitSync gcmGLES3(glClientWaitSync) +#define glWaitSync gcmGLES3(glWaitSync) +#define glGetInteger64v gcmGLES3(glGetInteger64v) +#define glGetSynciv gcmGLES3(glGetSynciv) +#define glGetInteger64i_v gcmGLES3(glGetInteger64i_v) +#define glGetBufferParameteri64v gcmGLES3(glGetBufferParameteri64v) +#define glGenSamplers gcmGLES3(glGenSamplers) +#define glDeleteSamplers gcmGLES3(glDeleteSamplers) +#define glIsSampler gcmGLES3(glIsSampler) +#define glBindSampler gcmGLES3(glBindSampler) +#define glSamplerParameteri gcmGLES3(glSamplerParameteri) +#define glSamplerParameteriv gcmGLES3(glSamplerParameteriv) +#define glSamplerParameterf gcmGLES3(glSamplerParameterf) +#define glSamplerParameterfv gcmGLES3(glSamplerParameterfv) +#define glGetSamplerParameteriv gcmGLES3(glGetSamplerParameteriv) +#define glGetSamplerParameterfv gcmGLES3(glGetSamplerParameterfv) +#define glVertexAttribDivisor gcmGLES3(glVertexAttribDivisor) +#define glBindTransformFeedback gcmGLES3(glBindTransformFeedback) +#define glDeleteTransformFeedbacks gcmGLES3(glDeleteTransformFeedbacks) +#define glGenTransformFeedbacks gcmGLES3(glGenTransformFeedbacks) +#define glIsTransformFeedback gcmGLES3(glIsTransformFeedback) +#define glPauseTransformFeedback gcmGLES3(glPauseTransformFeedback) +#define glResumeTransformFeedback gcmGLES3(glResumeTransformFeedback) +#define glGetProgramBinary gcmGLES3(glGetProgramBinary) +#define glProgramBinary gcmGLES3(glProgramBinary) +#define glProgramParameteri gcmGLES3(glProgramParameteri) +#define glInvalidateFramebuffer gcmGLES3(glInvalidateFramebuffer) +#define glInvalidateSubFramebuffer gcmGLES3(glInvalidateSubFramebuffer) +#define glTexStorage2D gcmGLES3(glTexStorage2D) +#define glTexStorage3D gcmGLES3(glTexStorage3D) +#define glGetInternalformativ gcmGLES3(glGetInternalformativ) + +#endif /* _GL_3_APPENDIX */ +#endif /* __gl3rename_h_ */ diff --git a/tools/vivante/imx8/include/GLES3/gl3unname.h b/tools/vivante/imx8/include/GLES3/gl3unname.h new file mode 100644 index 0000000000..fd39567b63 --- /dev/null +++ b/tools/vivante/imx8/include/GLES3/gl3unname.h @@ -0,0 +1,190 @@ +/**************************************************************************** +* +* Copyright 2012 - 2024 Vivante Corporation, Santa Clara, California. +* All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining +* a copy of this software and associated documentation files (the +* 'Software'), to deal in the Software without restriction, including +* without limitation the rights to use, copy, modify, merge, publish, +* distribute, sub license, and/or sell copies of the Software, and to +* permit persons to whom the Software is furnished to do so, subject +* to the following conditions: +* +* The above copyright notice and this permission notice (including the +* next paragraph) shall be included in all copies or substantial +* portions of the Software. +* +* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY +* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +* +*****************************************************************************/ + +#ifndef __gl3unname_h_ +#define __gl3unname_h_ + +#if defined(_GL_3_APPENDIX) + +#undef glActiveTexture +#undef glAttachShader +#undef glBindAttribLocation +#undef glBindBuffer +#undef glBindFramebuffer +#undef glBindRenderbuffer +#undef glBindTexture +#undef glBlendColor +#undef glBlendEquation +#undef glBlendEquationSeparate +#undef glBlendFunc +#undef glBlendFuncSeparate +#undef glBufferData +#undef glBufferSubData +#undef glCheckFramebufferStatus +#undef glClear +#undef glClearColor +#undef glClearDepthf +#undef glClearStencil +#undef glColorMask +#undef glCompileShader +#undef glCompressedTexImage2D +#undef glCompressedTexSubImage2D +#undef glCopyTexImage2D +#undef glCopyTexSubImage2D +#undef glCreateProgram +#undef glCreateShader +#undef glCullFace +#undef glDeleteBuffers +#undef glDeleteFramebuffers +#undef glDeleteProgram +#undef glDeleteRenderbuffers +#undef glDeleteShader +#undef glDeleteTextures +#undef glDepthFunc +#undef glDepthMask +#undef glDepthRangef +#undef glDetachShader +#undef glDisable +#undef glDisableVertexAttribArray +#undef glDrawArrays +#undef glDrawElements +#undef glEGLImageTargetRenderbufferStorageOES +#undef glEGLImageTargetTexture2DOES +#undef glEnable +#undef glEnableVertexAttribArray +#undef glFinish +#undef glFlush +#undef glFramebufferRenderbuffer +#undef glFramebufferTexture2D +#undef glFrontFace +#undef glGenBuffers +#undef glGenFramebuffers +#undef glGenRenderbuffers +#undef glGenTextures +#undef glGenerateMipmap +#undef glGetActiveAttrib +#undef glGetActiveUniform +#undef glGetAttachedShaders +#undef glGetAttribLocation +#undef glGetBooleanv +#undef glGetBufferParameteriv +#undef glGetError +#undef glGetFloatv +#undef glGetFramebufferAttachmentParameteriv +#undef glGetIntegerv +#undef glGetProgramInfoLog +#undef glGetProgramiv +#undef glGetRenderbufferParameteriv +#undef glGetShaderInfoLog +#undef glGetShaderPrecisionFormat +#undef glGetShaderSource +#undef glGetShaderiv +#undef glGetString +#undef glGetTexParameterfv +#undef glGetTexParameteriv +#undef glGetUniformLocation +#undef glGetUniformfv +#undef glGetUniformiv +#undef glGetVertexAttribPointerv +#undef glGetVertexAttribfv +#undef glGetVertexAttribiv +#undef glHint +#undef glIsBuffer +#undef glIsEnabled +#undef glIsFramebuffer +#undef glIsProgram +#undef glIsRenderbuffer +#undef glIsShader +#undef glIsTexture +#undef glLineWidth +#undef glLinkProgram +#undef glPixelStorei +#undef glPolygonOffset +#undef glReadPixels +#undef glReleaseShaderCompiler +#undef glRenderbufferStorage +#undef glSampleCoverage +#undef glScissor +#undef glShaderBinary +#undef glShaderSource +#undef glStencilFunc +#undef glStencilFuncSeparate +#undef glStencilMask +#undef glStencilMaskSeparate +#undef glStencilOp +#undef glStencilOpSeparate +#undef glTexImage2D +#undef glTexParameterf +#undef glTexParameterfv +#undef glTexParameteri +#undef glTexParameteriv +#undef glTexSubImage2D +#undef glUniform1f +#undef glUniform1fv +#undef glUniform1i +#undef glUniform1iv +#undef glUniform2f +#undef glUniform2fv +#undef glUniform2i +#undef glUniform2iv +#undef glUniform3f +#undef glUniform3fv +#undef glUniform3i +#undef glUniform3iv +#undef glUniform4f +#undef glUniform4fv +#undef glUniform4i +#undef glUniform4iv +#undef glUniformMatrix2fv +#undef glUniformMatrix3fv +#undef glUniformMatrix4fv +#undef glUseProgram +#undef glValidateProgram +#undef glVertexAttrib1f +#undef glVertexAttrib1fv +#undef glVertexAttrib2f +#undef glVertexAttrib2fv +#undef glVertexAttrib3f +#undef glVertexAttrib3fv +#undef glVertexAttrib4f +#undef glVertexAttrib4fv +#undef glVertexAttribPointer +#undef glViewport +#undef glMultiDrawArraysEXT +#undef glMultiDrawElementsEXT +#undef glTexDirectVIVMap +#undef glTexDirectVIV +#undef glTexDirectInvalidateVIV +#undef glTexDirectCacheOperationVIV +#undef glTexDirectWithTileStatusMapVIV +#undef glTexDirectWithTileStatusVIV +#undef glMapBufferOES +#undef glUnmapBufferOES +#undef glGetBufferPointervOES + +#endif /* _GL_3_APPENDIX */ +#endif /* __gl3unname_h_ */ diff --git a/tools/vivante/imx8/include/HAL/aqHal.h b/tools/vivante/imx8/include/HAL/aqHal.h new file mode 100644 index 0000000000..6deb4fe921 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/aqHal.h @@ -0,0 +1 @@ +#include "HAL/gc_hal.h" diff --git a/tools/vivante/imx8/include/HAL/gc_hal.h b/tools/vivante/imx8/include/HAL/gc_hal.h new file mode 100644 index 0000000000..f25a2ce434 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal.h @@ -0,0 +1,1625 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_h_ +#define __gc_hal_h_ + +#include "gc_hal_types.h" +#include "gc_hal_enum.h" +#include "gc_hal_base.h" +#include "gc_hal_profiler.h" +#include "gc_hal_driver.h" +#if gcdENABLE_3D +# include "gc_hal_statistics.h" +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct _gckVIDMEM *gckVIDMEM; +typedef struct _gckKERNEL *gckKERNEL; +typedef struct _gckCOMMAND *gckCOMMAND; +typedef struct _gckEVENT *gckEVENT; +typedef struct _gckDB *gckDB; +typedef struct _gckDVFS *gckDVFS; +typedef struct _gckMMU *gckMMU; +typedef struct _gcsDEVICE *gckDEVICE; + +/****************************************************************************** + ****************************** Alignment Macros ****************************** + ******************************************************************************/ + +/* Alignment with a non-power of two value. */ +#define gcmALIGN_NP2(n, align) (((n) + (align) - 1) - (((n) + (align) - 1) % (align))) + +#define gcmALIGN_NP2_SAFE(n, align) \ +(\ + (gcmALIGN_NP2((n) & ~0ULL, (align) & ~0ULL) ^ gcmALIGN_NP2(n, align)) ? \ + (n) : gcmALIGN_NP2(n, align) \ +) + +/* Alignment with a power of two value. */ +#define gcmALIGN(n, align) (((n) + ((align) - 1)) & ~((align) - 1)) + +#define gcmALIGN_SAFE(n, align) \ +(\ + (gcmALIGN((n) & ~0ULL, (align) & ~0ULL) ^ gcmALIGN(n, align)) ? \ + (n) : gcmALIGN(n, align) \ +) + +#define gcmALIGN_CHECK_OVERFLOW(n, align) \ +(\ + (gcmALIGN((n) & ~0ULL, (align) & ~0ULL) ^ gcmALIGN(n, align)) ? \ + gcvSTATUS_RESLUT_OVERFLOW : gcvSTATUS_OK \ +) + +#define gcmALIGN_BASE(n, align) \ +(\ + ((n) & ~((align) - 1)) \ +) + +/****************************************************************************** + **************************** Element Count Macro ***************************** + ******************************************************************************/ + +#define gcmSIZEOF(a) ((gctSIZE_T)(sizeof(a))) + +#define gcmCOUNTOF(a) (sizeof(a) / sizeof(a[0])) + +/****************************************************************************** + ******************************** Cast Macro ********************************** + ******************************************************************************/ +#define gcmNAME_TO_PTR(na) \ + gckKERNEL_QueryPointerFromName(kernel, gcmALL_TO_UINT32(na)) + +#define gcmPTR_TO_NAME(ptr) \ + gckKERNEL_AllocateNameFromPointer(kernel, ptr) + +#define gcmRELEASE_NAME(na) \ + gckKERNEL_DeleteName(kernel, gcmALL_TO_UINT32(na)) + +#define gcmALL_TO_UINT32(t) ((gctUINT32)(gctUINTPTR_T)(t)) + +#define gcmPTR_TO_UINT64(p) ((gctUINT64)(gctUINTPTR_T)(p)) + +#define gcmUINT64_TO_PTR(u) ((gctPOINTER)(gctUINTPTR_T)(u)) + +#define gcmUINT64_TO_TYPE(u, t) ((t)(gctUINTPTR_T)(u)) + +/****************************************************************************** + ******************************* Useful Macro ********************************* + ******************************************************************************/ + +#define gcvINVALID_ADDRESS ~0ULL +#define gcvINVALID_VALUE 0xCCCCCCCC + +#define gcvINVALID_PHYSICAL_ADDRESS ~0ULL + +#define gcmGET_PRE_ROTATION(rotate) \ + ((rotate) & (~(gcvSURF_POST_FLIP_X | gcvSURF_POST_FLIP_Y))) + +#define gcmGET_POST_ROTATION(rotate) \ + ((rotate) & (gcvSURF_POST_FLIP_X | gcvSURF_POST_FLIP_Y)) + +typedef struct _gckHARDWARE *gckHARDWARE; + +#define gcdMAX_GPU_COUNT gcvCORE_COUNT + +#define gcdMAX_SURF_LAYERS 4 + +#define gcdMAX_DRAW_BUFFERS 16 + +#define gcdMAX_3DGPU_COUNT 8 + +#define gcdMAX_VERTEX_STREAM_COUNT 4 +/******************************************************************************* + ** + ** gcmVERIFY_OBJECT + ** + ** Assert if an object is invalid or is not of the specified type. If the + ** object is invalid or not of the specified type, gcvSTATUS_INVALID_OBJECT + ** will be returned from the current function. In retail mode this macro + ** does nothing. + ** + ** ARGUMENTS: + ** + ** obj Object to test. + ** t Expected type of the object. + */ +#if gcmIS_DEBUG(gcdDEBUG_TRACE) +#define _gcmVERIFY_OBJECT(prefix, obj, t) \ + if ((obj) == gcvNULL) \ + { \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "VERIFY_OBJECT failed: NULL"); \ + prefix##TRACE(gcvLEVEL_ERROR, " expected: %c%c%c%c", \ + gcmCC_PRINT(t)); \ + prefix##ASSERT((obj) != gcvNULL); \ + prefix##FOOTER_ARG("status=%d", gcvSTATUS_INVALID_OBJECT); \ + return gcvSTATUS_INVALID_OBJECT; \ + } \ + else if (((gcsOBJECT*) (obj))->type != t) \ + { \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "VERIFY_OBJECT failed: %c%c%c%c", \ + gcmCC_PRINT(((gcsOBJECT*) (obj))->type)); \ + prefix##TRACE(gcvLEVEL_ERROR, " expected: %c%c%c%c", \ + gcmCC_PRINT(t)); \ + prefix##ASSERT(((gcsOBJECT*)(obj))->type == t); \ + prefix##FOOTER_ARG("status=%d", gcvSTATUS_INVALID_OBJECT); \ + return gcvSTATUS_INVALID_OBJECT; \ + } + +# define gcmVERIFY_OBJECT(obj, t) _gcmVERIFY_OBJECT(gcm, obj, t) +# define gcmkVERIFY_OBJECT(obj, t) _gcmVERIFY_OBJECT(gcmk, obj, t) +#else +# define gcmVERIFY_OBJECT(obj, t) do {} while (gcvFALSE) +# define gcmkVERIFY_OBJECT(obj, t) do {} while (gcvFALSE) +#endif + +/******************************************************************************/ +/*VERIFY_OBJECT if special return expected*/ +/******************************************************************************/ +#ifndef EGL_API_ANDROID +# define _gcmVERIFY_OBJECT_RETURN(prefix, obj, t, retVal) \ + do { \ + if ((obj) == gcvNULL) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "VERIFY_OBJECT_RETURN failed: NULL"); \ + prefix##TRACE(gcvLEVEL_ERROR, " expected: %c%c%c%c", \ + gcmCC_PRINT(t)); \ + prefix##ASSERT((obj) != gcvNULL); \ + prefix##FOOTER_ARG("retVal=%d", retVal); \ + return retVal; \ + } else if (((gcsOBJECT *)(obj))->type != t) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "VERIFY_OBJECT_RETURN failed: %c%c%c%c", \ + gcmCC_PRINT(((gcsOBJECT *)(obj))->type)); \ + prefix##TRACE(gcvLEVEL_ERROR, " expected: %c%c%c%c", \ + gcmCC_PRINT(t)); \ + prefix##ASSERT(((gcsOBJECT *)(obj))->type == t); \ + prefix##FOOTER_ARG("retVal=%d", retVal); \ + return retVal; \ + } \ + } while (gcvFALSE) +# define gcmVERIFY_OBJECT_RETURN(obj, t, retVal) \ + _gcmVERIFY_OBJECT_RETURN(gcm, obj, t, retVal) +# define gcmkVERIFY_OBJECT_RETURN(obj, t, retVal) \ + _gcmVERIFY_OBJECT_RETURN(gcmk, obj, t, retVal) +#else +# define gcmVERIFY_OBJECT_RETURN(obj, t) do {} while (gcvFALSE) +# define gcmkVERIFY_OBJECT_RETURN(obj, t) do {} while (gcvFALSE) +#endif + +/****************************************************************************** + ********************************* gckOS Object ******************************* + ******************************************************************************/ + +/* Construct a new gckOS object. */ +gceSTATUS +gckOS_Construct(IN gctPOINTER Context, OUT gckOS *Os); + +/* Destroy an gckOS object. */ +gceSTATUS +gckOS_Destroy(IN gckOS Os); + +/* Query the video memory. */ +gceSTATUS +gckOS_QueryVideoMemory(IN gckOS Os, + OUT gctPHYS_ADDR *InternalAddress, + OUT gctSIZE_T *InternalSize, + OUT gctPHYS_ADDR *ExternalAddress, + OUT gctSIZE_T *ExternalSize, + OUT gctPHYS_ADDR *ContiguousAddress, + OUT gctSIZE_T *ContiguousSize); + +/* Allocate memory from the heap. */ +gceSTATUS +gckOS_Allocate(IN gckOS Os, IN gctSIZE_T Bytes, + OUT gctPOINTER *Memory); + +/* Free allocated memory. */ +gceSTATUS +gckOS_Free(IN gckOS Os, IN gctPOINTER Memory); + +/* Wrapper for allocation memory.. */ +gceSTATUS +gckOS_AllocateMemory(IN gckOS Os, IN gctSIZE_T Bytes, + OUT gctPOINTER *Memory); + +/* Wrapper for freeing memory. */ +gceSTATUS +gckOS_FreeMemory(IN gckOS Os, IN gctPOINTER Memory); + +/* Allocate paged memory. */ +gceSTATUS +gckOS_AllocatePagedMemory(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctUINT32 Flag, + IN OUT gctSIZE_T *Bytes, + OUT gctUINT32 *Gid, + OUT gctPHYS_ADDR *Physical); + +/* Lock pages. */ +gceSTATUS +gckOS_LockPages(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, + IN gctBOOL Cacheable, + OUT gctPOINTER *Logical); + +/* Map pages. */ +gceSTATUS +gckOS_MapPagesEx(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T PageCount, + IN gctADDRESS Address, + IN gctPOINTER PageTable, + IN gctBOOL Writable, + IN gceVIDMEM_TYPE Type); + +/* Map 1M pages. */ +gceSTATUS +gckOS_Map1MPages(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T PageCount, + IN gctADDRESS Address, + IN gctPOINTER PageTable, + IN gctBOOL Writable, + IN gceVIDMEM_TYPE Type); + +gceSTATUS +gckOS_UnmapPages(IN gckOS Os, IN gctSIZE_T PageCount, IN gctADDRESS Address); + +/* Unlock pages. */ +gceSTATUS +gckOS_UnlockPages(IN gckOS Os, IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, IN gctPOINTER Logical); + +/* Free paged memory. */ +gceSTATUS +gckOS_FreePagedMemory(IN gckOS Os, IN gctPHYS_ADDR Physical, IN gctSIZE_T Bytes); + +/* Allocate non-paged memory. */ +gceSTATUS +gckOS_AllocateNonPagedMemory(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctBOOL InUserSpace, + IN gctUINT32 Flag, + IN OUT gctSIZE_T *Bytes, + OUT gctPHYS_ADDR *Physical, + OUT gctPOINTER *Logical); + +/* Free non-paged memory. */ +gceSTATUS +gckOS_FreeNonPagedMemory(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctPOINTER Logical, + IN gctSIZE_T Bytes); + +/* Reserved memory. */ +gceSTATUS +gckOS_RequestReservedMemory(gckOS Os, + gctPHYS_ADDR_T Start, + gctSIZE_T Size, + const char *Name, + gctBOOL Requested, + gctPOINTER *MemoryHandle); + +void +gckOS_ReleaseReservedMemory(gckOS Os, gctPOINTER MemoryHandle); + +/* Reserved memory sub area */ +gceSTATUS +gckOS_RequestReservedMemoryArea(IN gckOS Os, + IN gctPOINTER MemoryHandle, + IN gctSIZE_T Offset, + IN gctSIZE_T Size, + OUT gctPOINTER *MemoryAreaHandle); + +void +gckOS_ReleaseReservedMemoryArea(gctPOINTER MemoryAreaHandle); + +/* Get the number fo bytes per page. */ +gceSTATUS +gckOS_GetPageSize(IN gckOS Os, OUT gctSIZE_T *PageSize); + +/* Get the physical address of a corresponding logical address. */ +gceSTATUS +gckOS_GetPhysicalAddress(IN gckOS Os, IN gctPOINTER Logical, + OUT gctPHYS_ADDR_T *Address); + +/* Get real physical address from handle. */ +gceSTATUS +gckOS_GetPhysicalFromHandle(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Offset, + OUT gctPHYS_ADDR_T *PhysicalAddress); + +/* Get the physical address of a corresponding user logical address. */ +gceSTATUS +gckOS_UserLogicalToPhysical(IN gckOS Os, IN gctPOINTER Logical, + OUT gctPHYS_ADDR_T *Address); + +/* Map physical memory. */ +gceSTATUS +gckOS_MapPhysical(IN gckOS Os, + IN gctPHYS_ADDR_T Physical, + IN gctSIZE_T Bytes, + OUT gctPOINTER *Logical); + +/* Unmap previously mapped physical memory. */ +gceSTATUS +gckOS_UnmapPhysical(IN gckOS Os, IN gctPOINTER Logical, IN gctSIZE_T Bytes); + +/* Read data from a hardware register. */ +gceSTATUS +gckOS_ReadRegister(IN gckOS Os, IN gctUINT32 Address, OUT gctUINT32 *Data); + +/* Read data from a hardware register. */ +gceSTATUS +gckOS_ReadRegisterEx(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctUINT32 Address, + OUT gctUINT32 *Data); + +/* Write data to a hardware register. */ +gceSTATUS +gckOS_WriteRegister(IN gckOS Os, IN gctUINT32 Address, IN gctUINT32 Data); + +/* Write data to a hardware register. */ +gceSTATUS +gckOS_WriteRegisterEx(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctUINT32 Address, + IN gctUINT32 Data); + +/* Write data to a hardware register without dump. */ +gceSTATUS +gckOS_WriteRegisterEx_NoDump(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctUINT32 Address, + IN gctUINT32 Data); + +#ifdef __QNXNTO__ +static gcmINLINE gceSTATUS +gckOS_WriteMemory(IN gckOS Os, IN gctPOINTER Address, IN gctUINT32 Data) +{ + (void) Os; + /* Write memory. */ + *(gctUINT32 *)Address = Data; + return gcvSTATUS_OK; +} + +#else +/* Write data to a 32-bit memory location. */ +gceSTATUS +gckOS_WriteMemory(IN gckOS Os, IN gctPOINTER Address, IN gctUINT32 Data); +#endif + +/* Map physical memory into the process space. */ +gceSTATUS +gckOS_MapMemory(IN gckOS Os, IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, OUT gctPOINTER *Logical); + +/* Unmap physical memory from the specified process space. */ +gceSTATUS +gckOS_UnmapMemoryEx(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, + IN gctPOINTER Logical, + IN gctUINT32 PID); + +/* Unmap physical memory from the process space. */ +gceSTATUS +gckOS_UnmapMemory(IN gckOS Os, IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, IN gctPOINTER Logical); + +/* Delete a mutex. */ +gceSTATUS +gckOS_DeleteMutex(IN gckOS Os, IN gctPOINTER Mutex); + +/* Acquire a mutex. */ +gceSTATUS +gckOS_AcquireMutex(IN gckOS Os, IN gctPOINTER Mutex, IN gctUINT32 Timeout); + +/* Release a mutex. */ +gceSTATUS +gckOS_ReleaseMutex(IN gckOS Os, IN gctPOINTER Mutex); + +/* Atomically exchange a pair of 32-bit values. */ +gceSTATUS +gckOS_AtomicExchange(IN gckOS Os, + IN OUT gctUINT32_PTR Target, + IN gctUINT32 NewValue, + OUT gctUINT32_PTR OldValue); + +/* Atomically exchange a pair of pointers. */ +gceSTATUS +gckOS_AtomicExchangePtr(IN gckOS Os, + IN OUT gctPOINTER *Target, + IN gctPOINTER NewValue, + OUT gctPOINTER *OldValue); + +gceSTATUS +gckOS_AtomSetMask(IN gctPOINTER Atom, IN gctUINT32 Mask); + +gceSTATUS +gckOS_AtomClearMask(IN gctPOINTER Atom, IN gctUINT32 Mask); + +gceSTATUS +gckOS_DumpCallStack(IN gckOS Os); + +gceSTATUS +gckOS_GetProcessNameByPid(IN gctINT Pid, IN gctSIZE_T Length, OUT gctUINT8_PTR String); + +gceSTATUS +gckOS_QueryCPUFrequency(IN gckOS Os, IN gctUINT32 CPUId, OUT gctUINT32 *Frequency); + +gceSTATUS +gckOS_TraceGpuMemory(IN gckOS Os, IN gctINT32 ProcessID, IN gctINT64 Delta); + +/******************************************************************************* + ** + ** gckOS_AtomConstruct + ** + ** Create an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** OUTPUT: + ** + ** gctPOINTER *Atom + ** Pointer to a variable receiving the constructed atom. + */ +gceSTATUS +gckOS_AtomConstruct(IN gckOS Os, OUT gctPOINTER *Atom); + +/******************************************************************************* + ** + ** gckOS_AtomDestroy + ** + ** Destroy an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gctPOINTER Atom + ** Pointer to the atom to destroy. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckOS_AtomDestroy(IN gckOS Os, OUT gctPOINTER Atom); + +/******************************************************************************* + ** + ** gckOS_AtomGet + ** + ** Get the 32-bit value protected by an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gctPOINTER Atom + ** Pointer to the atom. + ** + ** OUTPUT: + ** + ** gctINT32_PTR Value + ** Pointer to a variable the receives the value of the atom. + */ +gceSTATUS +gckOS_AtomGet(IN gckOS Os, IN gctPOINTER Atom, OUT gctINT32_PTR Value); + +/******************************************************************************* + ** + ** gckOS_AtomSet + ** + ** Set the 32-bit value protected by an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gctPOINTER Atom + ** Pointer to the atom. + ** + ** gctINT32 Value + ** The value of the atom. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckOS_AtomSet(IN gckOS Os, IN gctPOINTER Atom, IN gctINT32 Value); + +/******************************************************************************* + ** + ** gckOS_AtomIncrement + ** + ** Atomically increment the 32-bit integer value inside an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gctPOINTER Atom + ** Pointer to the atom. + ** + ** OUTPUT: + ** + ** gctINT32_PTR Value + ** Pointer to a variable the receives the original value of the atom. + */ +gceSTATUS +gckOS_AtomIncrement(IN gckOS Os, IN gctPOINTER Atom, OUT gctINT32_PTR Value); + +/******************************************************************************* + ** + ** gckOS_AtomDecrement + ** + ** Atomically decrement the 32-bit integer value inside an atom. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gctPOINTER Atom + ** Pointer to the atom. + ** + ** OUTPUT: + ** + ** gctINT32_PTR Value + ** Pointer to a variable the receives the original value of the atom. + */ +gceSTATUS +gckOS_AtomDecrement(IN gckOS Os, IN gctPOINTER Atom, OUT gctINT32_PTR Value); + +/* Delay a number of milliseconds. */ +gceSTATUS +gckOS_Delay(IN gckOS Os, IN gctUINT32 Delay); + +/* Delay a number of milliseconds. */ +gceSTATUS +gckOS_Udelay(IN gckOS Os, IN gctUINT32 Delay); + +/* Get time in milliseconds. */ +gceSTATUS +gckOS_GetTicks(OUT gctUINT32_PTR Time); + +/* Compare time value. */ +gceSTATUS +gckOS_TicksAfter(IN gctUINT32 Time1, IN gctUINT32 Time2, OUT gctBOOL_PTR IsAfter); + +/* Get time in microseconds. */ +gceSTATUS +gckOS_GetTime(OUT gctUINT64_PTR Time); + +/* Memory barrier. */ +gceSTATUS +gckOS_MemoryBarrier(IN gckOS Os, IN gctPOINTER Address); + +/* Map user pointer. */ +gceSTATUS +gckOS_MapUserPointer(IN gckOS Os, + IN gctPOINTER Pointer, + IN gctSIZE_T Size, + OUT gctPOINTER *KernelPointer); + +/* Unmap user pointer. */ +gceSTATUS +gckOS_UnmapUserPointer(IN gckOS Os, + IN gctPOINTER Pointer, + IN gctSIZE_T Size, + IN gctPOINTER KernelPointer); + +/******************************************************************************* + ** + ** gckOS_QueryNeedCopy + ** + ** Query whether the memory can be accessed or mapped directly or it has to be + ** copied. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to an gckOS object. + ** + ** gctUINT32 ProcessID + ** Process ID of the current process. + ** + ** OUTPUT: + ** + ** gctBOOL_PTR NeedCopy + ** Pointer to a boolean receiving gcvTRUE if the memory needs a copy or + ** gcvFALSE if the memory can be accessed or mapped dircetly. + */ +gceSTATUS +gckOS_QueryNeedCopy(IN gckOS Os, IN gctUINT32 ProcessID, OUT gctBOOL_PTR NeedCopy); + +/******************************************************************************* + ** + ** gckOS_CopyFromUserData + ** + ** Copy data from user to kernel memory. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to an gckOS object. + ** + ** gctPOINTER KernelPointer + ** Pointer to kernel memory. + ** + ** gctPOINTER Pointer + ** Pointer to user memory. + ** + ** gctSIZE_T Size + ** Number of bytes to copy. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckOS_CopyFromUserData(IN gckOS Os, + IN gctPOINTER KernelPointer, + IN gctPOINTER Pointer, + IN gctSIZE_T Size); + +/******************************************************************************* + ** + ** gckOS_CopyToUserData + ** + ** Copy data from kernel to user memory. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to an gckOS object. + ** + ** gctPOINTER KernelPointer + ** Pointer to kernel memory. + ** + ** gctPOINTER Pointer + ** Pointer to user memory. + ** + ** gctSIZE_T Size + ** Number of bytes to copy. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckOS_CopyToUserData(IN gckOS Os, + IN gctPOINTER KernelPointer, + IN gctPOINTER Pointer, + IN gctSIZE_T Size); + +gceSTATUS +gckOS_SuspendInterrupt(IN gckOS Os); + +gceSTATUS +gckOS_SuspendInterruptEx(IN gckOS Os, IN gceCORE Core); + +gceSTATUS +gckOS_ResumeInterrupt(IN gckOS Os); + +gceSTATUS +gckOS_ResumeInterruptEx(IN gckOS Os, IN gceCORE Core); + +/* Get the base address for the physical memory. */ +gceSTATUS +gckOS_GetBaseAddress(IN gckOS Os, OUT gctUINT32_PTR BaseAddress); + +/* Perform a memory copy. */ +gceSTATUS +gckOS_MemCopy(IN gctPOINTER Destination, + IN gctCONST_POINTER Source, + IN gctSIZE_T Bytes); + +/* Zero memory. */ +gceSTATUS +gckOS_ZeroMemory(IN gctPOINTER Memory, IN gctSIZE_T Bytes); + +/******************************************************************************* + ** + ** gckOS_GetProcessID + ** + ** Get current process ID. + ** + ** INPUT: + ** + ** Nothing. + ** + ** OUTPUT: + ** + ** gctUINT32_PTR ProcessID + ** Pointer to the variable that receives the process ID. + */ +gceSTATUS +gckOS_GetProcessID(OUT gctUINT32_PTR ProcessID); + +gceSTATUS +gckOS_GetCurrentProcessID(OUT gctUINT32_PTR ProcessID); + +#if gcdENABLE_GPU_WORK_PERIOD_TRACE +gceSTATUS +gckOS_GetApplicationUserID(IN gctUINT32 CoreID); +#endif + +/******************************************************************************* + ** + ** gckOS_GetThreadID + ** + ** Get current thread ID. + ** + ** INPUT: + ** + ** Nothing. + ** + ** OUTPUT: + ** + ** gctUINT32_PTR ThreadID + ** Pointer to the variable that receives the thread ID. + */ +gceSTATUS +gckOS_GetThreadID(OUT gctUINT32_PTR ThreadID); + +/****************************************************************************** + ********************************* Signal Object ****************************** + ******************************************************************************/ + +/* Create a signal. */ +gceSTATUS +gckOS_CreateSignal(IN gckOS Os, IN gctBOOL ManualReset, OUT gctSIGNAL *Signal); + +/* Destroy a signal. */ +gceSTATUS +gckOS_DestroySignal(IN gckOS Os, IN gctSIGNAL Signal); + +/* Signal a signal. */ +gceSTATUS +gckOS_Signal(IN gckOS Os, IN gctSIGNAL Signal, IN gctBOOL State); + +/* Wait for a signal. */ +gceSTATUS +gckOS_WaitSignal(IN gckOS Os, IN gctSIGNAL Signal, + IN gctBOOL Interruptable, IN gctUINT32 Wait); + +#ifdef __QNXNTO__ +gceSTATUS +gckOS_SignalPulse(IN gckOS Os, IN gctSIGNAL Signal); + +gceSTATUS +gckOS_SignalPending(IN gckOS Os, IN gctSIGNAL Signal); +#endif + +/* Map a user signal to the kernel space. */ +gceSTATUS +gckOS_MapSignal(IN gckOS Os, IN gctSIGNAL Signal, + IN gctHANDLE Process, OUT gctSIGNAL *MappedSignal); + +/* Unmap a user signal */ +gceSTATUS +gckOS_UnmapSignal(IN gckOS Os, IN gctSIGNAL Signal); + +/* Get scatter-gather table from memory. */ +gceSTATUS +gckOS_MemoryGetSGT(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Offset, + IN gctSIZE_T Bytes, + OUT gctPOINTER *SGT); + +/* Map a page range of memory to user space. */ +gceSTATUS +gckOS_MemoryMmap(IN gckOS Os, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T skipPages, + IN gctSIZE_T numPages, + INOUT gctPOINTER Vma); + +/* Wrap a user memory to gctPHYS_ADDR. */ +gceSTATUS +gckOS_WrapMemory(IN gckOS Os, + IN gckKERNEL Kernel, + IN gcsUSER_MEMORY_DESC_PTR Desc, + OUT gctSIZE_T *Bytes, + OUT gctPHYS_ADDR *Physical, + OUT gctBOOL *Contiguous, + OUT gctSIZE_T *PageCountCpu); + +gceSTATUS +gckOS_GetPolicyID(IN gckOS Os, + IN gceVIDMEM_TYPE Type, + OUT gctUINT32_PTR PolicyID, + OUT gctUINT32_PTR AXIConfig); + +#if gcdENABLE_MP_SWITCH +gceSTATUS +gckOS_SwitchCoreCount(IN gckOS Os, OUT gctUINT32 *Count); +#endif + +/****************************************************************************** + ************************* Android Native Fence Sync ************************** + ******************************************************************************/ +gceSTATUS +gckOS_CreateSyncTimeline(IN gckOS Os, IN gceCORE Core, OUT gctHANDLE *Timeline); + +gceSTATUS +gckOS_DestroySyncTimeline(IN gckOS Os, IN gctHANDLE Timeline); + +gceSTATUS +gckOS_CreateNativeFence(IN gckOS Os, + IN gctHANDLE Timeline, + IN gctSIGNAL Signal, + OUT gctINT *FenceFD); + +gceSTATUS +gckOS_WaitNativeFence(IN gckOS Os, IN gctHANDLE Timeline, + IN gctINT FenceFD, IN gctUINT32 Timeout); + +#if !USE_NEW_LINUX_SIGNAL +/* Create signal to be used in the user space. */ +gceSTATUS +gckOS_CreateUserSignal(IN gckOS Os, IN gctBOOL ManualReset, OUT gctINT *SignalID); + +/* Destroy signal used in the user space. */ +gceSTATUS +gckOS_DestroyUserSignal(IN gckOS Os, IN gctINT SignalID); + +/* Wait for signal used in the user space. */ +gceSTATUS +gckOS_WaitUserSignal(IN gckOS Os, + IN gctINT SignalID, + IN gctUINT32 Wait, + OUT gceSIGNAL_STATUS *SignalStatus); + +/* Signal a signal used in the user space. */ +gceSTATUS +gckOS_SignalUserSignal(IN gckOS Os, IN gctINT SignalID, IN gctBOOL State); +#endif /* USE_NEW_LINUX_SIGNAL */ + +/* Set a signal owned by a process. */ +#if defined(__QNXNTO__) +gceSTATUS +gckOS_UserSignal(IN gckOS Os, IN gctSIGNAL Signal, + IN gctINT Rcvid, IN const struct sigevent *Event); +#else +gceSTATUS +gckOS_UserSignal(IN gckOS Os, IN gctSIGNAL Signal, IN gctHANDLE Handle); +#endif + +/******************************************************************************\ + ** Cache Support + */ + +gceSTATUS +gckOS_CacheClean(gckOS Os, + gctUINT32 ProcessID, + gctPHYS_ADDR Handle, + gctSIZE_T Offset, + gctPOINTER Logical, + gctSIZE_T Bytes); + +gceSTATUS +gckOS_CacheFlush(gckOS Os, + gctUINT32 ProcessID, + gctPHYS_ADDR Handle, + gctSIZE_T Offset, + gctPOINTER Logical, + gctSIZE_T Bytes); + +gceSTATUS +gckOS_CacheInvalidate(gckOS Os, + gctUINT32 ProcessID, + gctPHYS_ADDR Handle, + gctSIZE_T Offset, + gctPOINTER Logical, + gctSIZE_T Bytes); + +gceSTATUS +gckOS_CPUPhysicalToGPUPhysical(IN gckOS Os, + IN gctPHYS_ADDR_T CPUPhysical, + IN gctPHYS_ADDR_T *GPUPhysical); + +gceSTATUS +gckOS_GPUPhysicalToCPUPhysical(IN gckOS Os, + IN gctPHYS_ADDR_T GPUPhysical, + IN gctPHYS_ADDR_T *CPUPhysical); + +gceSTATUS +gckOS_QueryOption(IN gckOS Os, IN gctCONST_STRING Option, OUT gctUINT64 *Value); + +/******************************************************************************\ + ** Debug Support + */ + +void +gckOS_SetDebugLevel(IN gctUINT32 Level); + +void +gckOS_SetDebugZone(IN gctUINT32 Zone); + +void +gckOS_SetDebugLevelZone(IN gctUINT32 Level, IN gctUINT32 Zone); + +void +gckOS_SetDebugZones(IN gctUINT32 Zones, IN gctBOOL Enable); + +void +gckOS_SetDebugFile(IN gctCONST_STRING FileName); + +gceSTATUS +gckOS_Broadcast(IN gckOS Os, IN gckHARDWARE Hardware, IN gceBROADCAST Reason); + +gceSTATUS +gckOS_BroadcastHurry(IN gckOS Os, IN gckHARDWARE Hardware, IN gctUINT Urgency); + +gceSTATUS +gckOS_BroadcastCalibrateSpeed(IN gckOS Os, + IN gckHARDWARE Hardware, + IN gctUINT Idle, + IN gctUINT Time); + +/******************************************************************************* + ** + ** gckOS_SetGPUPower + ** + ** Set the power of the GPU on or off. + ** + ** INPUT: + ** + ** gckOS Os + ** Pointer to a gckOS object. + ** + ** gckKERNEL Kernel +** Core whose power is set. + ** + ** gctBOOL Clock + ** gcvTRUE to turn on the clock, or gcvFALSE to turn off the clock. + ** + ** gctBOOL Power + ** gcvTRUE to turn on the power, or gcvFALSE to turn off the power. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckOS_SetGPUPower(IN gckOS Os, + IN gckKERNEL Kernel, + IN gctBOOL Clock, + IN gctBOOL Power); + +gceSTATUS +gckOS_SetClockState(IN gckOS Os, IN gckKERNEL Kernel, IN gctBOOL Clock); + +gceSTATUS +gckOS_GetClockState(IN gckOS Os, IN gckKERNEL Kernel, IN gctBOOL *Clock); + +gceSTATUS +gckOS_ResetGPU(IN gckOS Os, IN gckKERNEL Kernel); + +gceSTATUS +gckOS_PrepareGPUFrequency(IN gckOS Os, IN gceCORE Core); + +gceSTATUS +gckOS_FinishGPUFrequency(IN gckOS Os, IN gceCORE Core); + +gceSTATUS +gckOS_QueryGPUFrequency(IN gckOS Os, + IN gceCORE Core, + OUT gctUINT32 *Frequency, + OUT gctUINT8 *Scale); + +gceSTATUS +gckOS_SetGPUFrequency(IN gckOS Os, IN gceCORE Core, IN gctUINT8 Scale); + +/******************************************************************************* + ** Semaphores. + */ + +/* Create a new semaphore. */ +gceSTATUS +gckOS_CreateSemaphore(IN gckOS Os, OUT gctPOINTER *Semaphore); + +gceSTATUS +gckOS_CreateSemaphoreEx(IN gckOS Os, OUT gctPOINTER *Semaphore); + +#if gcdENABLE_VG +gceSTATUS +gckOS_CreateSemaphoreVG(IN gckOS Os, OUT gctPOINTER *Semaphore); +#endif + +/* Delete a semaphore. */ +gceSTATUS +gckOS_DestroySemaphore(IN gckOS Os, IN gctPOINTER Semaphore); + +/* Acquire a semaphore. */ +gceSTATUS +gckOS_AcquireSemaphore(IN gckOS Os, IN gctPOINTER Semaphore); + +/* Try to acquire a semaphore. */ +gceSTATUS +gckOS_TryAcquireSemaphore(IN gckOS Os, IN gctPOINTER Semaphore); + +/* Release a semaphore. */ +gceSTATUS +gckOS_ReleaseSemaphore(IN gckOS Os, IN gctPOINTER Semaphore); + +/* Release a semaphore. */ +gceSTATUS +gckOS_ReleaseSemaphoreEx(IN gckOS Os, IN gctPOINTER Semaphore); + +/******************************************************************************* + ** Timer API. + */ + +typedef void (*gctTIMERFUNCTION)(gctPOINTER); + +/* Create a timer. */ +gceSTATUS +gckOS_CreateTimer(IN gckOS Os, + IN gctTIMERFUNCTION Function, + IN gctPOINTER Data, + OUT gctPOINTER *Timer); + +/* Destroy a timer. */ +gceSTATUS +gckOS_DestroyTimer(IN gckOS Os, IN gctPOINTER Timer); + +/* Start a timer. */ +gceSTATUS +gckOS_StartTimer(IN gckOS Os, IN gctPOINTER Timer, IN gctUINT32 Delay); + +/* Stop a timer. */ +gceSTATUS +gckOS_StopTimer(IN gckOS Os, IN gctPOINTER Timer); + +/****************************************************************************** + ******************************** gckHEAP Object ****************************** + ******************************************************************************/ + +typedef struct _gckHEAP *gckHEAP; + +/* Construct a new gckHEAP object. */ +gceSTATUS +gckHEAP_Construct(IN gckOS Os, IN gctSIZE_T AllocationSize, OUT gckHEAP *Heap); + +/* Destroy an gckHEAP object. */ +gceSTATUS +gckHEAP_Destroy(IN gckHEAP Heap); + +/* Allocate memory. */ +gceSTATUS +gckHEAP_Allocate(IN gckHEAP Heap, IN gctSIZE_T Bytes, OUT gctPOINTER *Node); + +/* Free memory. */ +gceSTATUS +gckHEAP_Free(IN gckHEAP Heap, IN gctPOINTER Node); + +/* Profile the heap. */ +gceSTATUS +gckHEAP_ProfileStart(IN gckHEAP Heap); + +gceSTATUS +gckHEAP_ProfileEnd(IN gckHEAP Heap, IN gctCONST_STRING Title); + +/****************************************************************************** + ******************************* gckKERNEL Object ***************************** + ******************************************************************************/ + +struct _gcsHAL_INTERFACE; + +/* Construct a new gckKERNEL object. */ +gceSTATUS +gckKERNEL_Construct(IN gckOS Os, + IN gceCORE Core, + IN gctUINT ChipID, + IN gctPOINTER Context, + IN gckDEVICE Device, + IN gckDB SharedDB, + OUT gckKERNEL *Kernel); + +/* Destroy an gckKERNEL object. */ +gceSTATUS +gckKERNEL_Destroy(IN gckKERNEL Kernel); + +/* Dispatch a user-level command. */ +gceSTATUS +gckKERNEL_Dispatch(IN gckKERNEL Kernel, + IN gckDEVICE Device, + IN OUT struct _gcsHAL_INTERFACE *Interface); + +/* Query Database requirements. */ +gceSTATUS +gckKERNEL_QueryDatabase(IN gckKERNEL Kernel, + IN gctUINT32 ProcessID, + IN OUT gcsHAL_INTERFACE *Interface); + +/* Query the video memory. */ +gceSTATUS +gckKERNEL_QueryVideoMemory(IN gckKERNEL Kernel, + OUT struct _gcsHAL_INTERFACE *Interface); + +/* Lookup the gckVIDMEM object for a pool. */ +gceSTATUS +gckKERNEL_GetVideoMemoryPool(IN gckKERNEL Kernel, IN gcePOOL Pool, + OUT gckVIDMEM *VideoMemory); + +/* Map dedicated video memory node. */ +gceSTATUS +gckKERNEL_MapVideoMemory(IN gckKERNEL Kernel, + IN gctBOOL InUserSpace, + IN gcePOOL Pool, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Offset, + IN gctSIZE_T Bytes, + OUT gctPOINTER *Logical); + +/* Unmap dedicated video memory. */ +gceSTATUS +gckKERNEL_UnmapVideoMemory(IN gckKERNEL Kernel, + IN gcePOOL Pool, + IN gctPHYS_ADDR Physical, + IN gctPOINTER Logical, + IN gctUINT32 Pid, + IN gctSIZE_T Bytes); + +/* Map memory. */ +gceSTATUS +gckKERNEL_MapMemory(IN gckKERNEL Kernel, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, + OUT gctPOINTER *Logical); + +/* Unmap memory. */ +gceSTATUS +gckKERNEL_UnmapMemory(IN gckKERNEL Kernel, + IN gctPHYS_ADDR Physical, + IN gctSIZE_T Bytes, + IN gctPOINTER Logical, + IN gctUINT32 ProcessID); +/* Destroy reserved mem when destroy process*/ +gceSTATUS +gckKERNEL_DestroyProcessReservedUserMap(IN gckKERNEL Kernel, IN gctUINT32 Pid); + +/* Notification of events. */ +gceSTATUS +gckKERNEL_Notify(IN gckKERNEL Kernel, IN gceNOTIFY Notifcation); + +#if gcdENABLE_VIDEO_MEMORY_MIRROR +gceSTATUS +gckKERNEL_SyncVideoMemoryMirror(gckKERNEL Kernel, + gckVIDMEM_NODE Node, + gctSIZE_T Offset, + gctSIZE_T Bytes, + gctUINT32 Reason); +#endif +/******************************************************************************* + ** + ** gckKERNEL_Recovery + ** + ** Try to recover the GPU from a fatal error. + ** + ** INPUT: + ** + ** gckKERNEL Kernel + ** Pointer to an gckKERNEL object. + ** + ** OUTPUT: + ** + ** Nothing. + */ +gceSTATUS +gckKERNEL_Recovery(IN gckKERNEL Kernel); + +/* Get access to the user data. */ +gceSTATUS +gckKERNEL_OpenUserData(IN gckKERNEL Kernel, + IN gctBOOL NeedCopy, + IN gctPOINTER StaticStorage, + IN gctPOINTER UserPointer, + IN gctSIZE_T Size, + OUT gctPOINTER *KernelPointer); + +/* Release resources associated with the user data connection. */ +gceSTATUS +gckKERNEL_CloseUserData(IN gckKERNEL Kernel, + IN gctBOOL NeedCopy, + IN gctBOOL FlushData, + IN gctPOINTER UserPointer, + IN gctSIZE_T Size, + OUT gctPOINTER *KernelPointer); + +/* Query kernel by core index */ +gceSTATUS +gckOS_QueryKernel(IN gckKERNEL Kernel, IN gctINT index, OUT gckKERNEL *KernelOut); + +gceSTATUS +gckDVFS_Construct(IN gckHARDWARE Hardware, OUT gckDVFS *Frequency); + +gceSTATUS +gckDVFS_Destroy(IN gckDVFS Dvfs); + +gceSTATUS +gckDVFS_Start(IN gckDVFS Dvfs); + +gceSTATUS +gckDVFS_Stop(IN gckDVFS Dvfs); + +/****************************************************************************** + ******************************* gckHARDWARE Object *************************** + ******************************************************************************/ + +/* Construct a new gckHARDWARE object. */ +gceSTATUS +gckHARDWARE_Construct(IN gckOS Os, + IN gckKERNEL Kernel, + OUT gckHARDWARE *Hardware); + +/* Post hardware resource allocation after gckHARDWARE object constructed. */ +gceSTATUS +gckHARDWARE_PostConstruct(IN gckHARDWARE Hardware); + +/* Pre-destroy hardwre resource before destroying an gckHARDWARE object. */ +gceSTATUS +gckHARDWARE_PreDestroy(IN gckHARDWARE Hardware); + +/* Destroy an gckHARDWARE object. */ +gceSTATUS +gckHARDWARE_Destroy(IN gckHARDWARE Hardware); + +/* Get hardware type. */ +gceSTATUS +gckHARDWARE_GetType(IN gckHARDWARE Hardware, OUT gceHARDWARE_TYPE *Type); + +/* Query system memory requirements. */ +gceSTATUS +gckHARDWARE_QuerySystemMemory(IN gckHARDWARE Hardware, + OUT gctSIZE_T *SystemSize, + OUT gctUINT32 *SystemBaseAddress); + +/* Build virtual address. */ +gceSTATUS +gckHARDWARE_BuildVirtualAddress(IN gckHARDWARE Hardware, + IN gctUINT32 Index, + IN gctUINT32 Offset, + OUT gctUINT32 *Address); + +/* Query command buffer requirements. */ +gceSTATUS +gckHARDWARE_QueryCommandBuffer(IN gckHARDWARE Hardware, + IN gceENGINE Engine, + OUT gctUINT32 *Alignment, + OUT gctUINT32 *ReservedHead, + OUT gctUINT32 *ReservedTail); + +/* Add a PIPESELECT command in the command queue. */ +gceSTATUS +gckHARDWARE_PipeSelect(IN gckHARDWARE Hardware, + IN gctPOINTER Logical, + IN gcePIPE_SELECT Pipe, + IN OUT gctUINT32 *Bytes); + +/* Query the available memory. */ +gceSTATUS +gckHARDWARE_QueryMemory(IN gckHARDWARE Hardware, + OUT gctSIZE_T *InternalSize, + OUT gctADDRESS *InternalBaseAddress, + OUT gctUINT32 *InternalAlignment, + OUT gctSIZE_T *ExternalSize, + OUT gctADDRESS *ExternalBaseAddress, + OUT gctUINT32 *ExternalAlignment, + OUT gctUINT32 *HorizontalTileSize, + OUT gctUINT32 *VerticalTileSize); + +/* Query the identity of the hardware. */ +gceSTATUS +gckHARDWARE_QueryChipIdentity(IN gckHARDWARE Hardware, + OUT gcsHAL_QUERY_CHIP_IDENTITY_PTR Identity); + +gceSTATUS +gckHARDWARE_QueryChipOptions(IN gckHARDWARE Hardware, + OUT gcsHAL_QUERY_CHIP_OPTIONS_PTR Options); + +/* Split a harwdare specific address into API stuff. */ +gceSTATUS +gckHARDWARE_SplitMemory(IN gckHARDWARE Hardware, + IN gctUINT32 Address, + OUT gcePOOL *Pool, + OUT gctUINT32 *Offset); + +/* Update command queue tail pointer. */ +gceSTATUS +gckHARDWARE_UpdateQueueTail(IN gckHARDWARE Hardware, + IN gctPOINTER Logical, + IN gctUINT32 Offset); + +/* Interrupt manager. */ +gceSTATUS +gckHARDWARE_Interrupt(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_Notify(IN gckHARDWARE Hardware); + +/* Program MMU. */ +gceSTATUS +gckHARDWARE_SetMMU(IN gckHARDWARE Hardware, IN gckMMU Mmu); + +/* Flush the MMU. */ +gceSTATUS +gckHARDWARE_FlushMMU(IN gckHARDWARE Hardware, + IN gctPOINTER Logical, + IN gctADDRESS Address, + IN gctUINT32 SubsequentBytes, + IN OUT gctUINT32 *Bytes); + +gceSTATUS +gckHARDWARE_FlushAsyncMMU(IN gckHARDWARE Hardware, + IN gctPOINTER Logical, + IN OUT gctUINT32 *Bytes); + +gceSTATUS +gckHARDWARE_FlushMcfeMMU(IN gckHARDWARE Hardware, + IN gctPOINTER Logical, + IN OUT gctUINT32 *Bytes); + +/* Get idle register. */ +gceSTATUS +gckHARDWARE_GetIdle(IN gckHARDWARE Hardware, IN gctBOOL Wait, OUT gctUINT32 *Data); + +/* Flush the caches. */ +gceSTATUS +gckHARDWARE_Flush(IN gckHARDWARE Hardware, + IN gceKERNEL_FLUSH Flush, + IN gctPOINTER Logical, + IN OUT gctUINT32 *Bytes); + +/* Enable/disable fast clear. */ +gceSTATUS +gckHARDWARE_SetFastClear(IN gckHARDWARE Hardware, + IN gctINT Enable, + IN gctINT Compression); + +gceSTATUS +gckHARDWARE_ReadInterrupt(IN gckHARDWARE Hardware, OUT gctUINT32_PTR IDs); + +/* + * State timer helper. + */ +gceSTATUS +gckHARDWARE_StartTimerReset(IN gckHARDWARE Hardware); + +/* Power management. */ +gceSTATUS +gckHARDWARE_SetPowerState(IN gckHARDWARE Hardware, IN gceCHIPPOWERSTATE State); + +gceSTATUS +gckHARDWARE_QueryPowerStateUnlocked(IN gckHARDWARE Hardware, OUT gceCHIPPOWERSTATE *State); + +gceSTATUS +gckHARDWARE_QueryPowerState(IN gckHARDWARE Hardware, OUT gceCHIPPOWERSTATE *State); + +gceSTATUS +gckHARDWARE_EnablePowerManagement(IN gckHARDWARE Hardware, IN gctBOOL Enable); + +gceSTATUS +gckHARDWARE_QueryPowerManagement(IN gckHARDWARE Hardware, OUT gctBOOL *Enable); + +gceSTATUS +gckHARDWARE_SetGpuProfiler(IN gckHARDWARE Hardware, IN gctBOOL GpuProfiler); + +#if gcdENABLE_FSCALE_VAL_ADJUST +gceSTATUS +gckHARDWARE_SetFscaleValue(IN gckHARDWARE Hardware, + IN gctUINT32 FscaleValue, + IN gctUINT32 ShaderFscaleValue); + +gceSTATUS +gckHARDWARE_GetFscaleValue(IN gckHARDWARE Hardware, + IN gctUINT *FscaleValue, + IN gctUINT *MinFscaleValue, + IN gctUINT *MaxFscaleValue); + +gceSTATUS +gckHARDWARE_SetMinFscaleValue(IN gckHARDWARE Hardware, IN gctUINT MinFscaleValue); +#endif + +gceSTATUS +gckHARDWARE_InitializeHardware(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_Reset(IN gckHARDWARE Hardware); + +/* Check for Hardware features. */ +gceSTATUS +gckHARDWARE_IsFeatureAvailable(IN gckHARDWARE Hardware, IN gceFEATURE Feature); + +gceSTATUS +gckHARDWARE_DumpMMUException(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_DumpGPUState(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_InitDVFS(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_QueryLoad(IN gckHARDWARE Hardware, OUT gctUINT32 *Load); + +gceSTATUS +gckHARDWARE_SetDVFSPeroid(IN gckHARDWARE Hardware, IN gctUINT32 Frequency); + +gceSTATUS +gckHARDWARE_QueryStateTimer(IN gckHARDWARE Hardware, + OUT gctUINT64_PTR On, + OUT gctUINT64_PTR Off, + OUT gctUINT64_PTR Idle, + OUT gctUINT64_PTR Suspend); + +gceSTATUS +gckHARDWARE_Fence(IN gckHARDWARE Hardware, + IN gceENGINE Engine, + IN gctPOINTER Logical, + IN gctADDRESS FenceAddress, + IN gctUINT64 FenceData, + IN OUT gctUINT32 *Bytes); + +#if !gcdENABLE_VG +/****************************************************************************** + **************************** gckINTERRUPT Object ***************************** + ******************************************************************************/ + +typedef struct _gckINTERRUPT *gckINTERRUPT; + +typedef gceSTATUS (*gctINTERRUPT_HANDLER)(IN gckKERNEL Kernel); + +gceSTATUS +gckINTERRUPT_Construct(IN gckKERNEL Kernel, OUT gckINTERRUPT *Interrupt); + +gceSTATUS +gckINTERRUPT_Destroy(IN gckINTERRUPT Interrupt); + +gceSTATUS +gckINTERRUPT_SetHandler(IN gckINTERRUPT Interrupt, + IN OUT gctINT32_PTR Id, + IN gctINTERRUPT_HANDLER Handler); + +gceSTATUS +gckINTERRUPT_Notify(IN gckINTERRUPT Interrupt, IN gctBOOL Valid); +#endif + +/****************************************************************************** + ******************************** gckMMU Object ******************************* + ******************************************************************************/ + +/* Construct a new gckMMU object. */ +gceSTATUS +gckMMU_Construct(IN gckKERNEL Kernel, IN gctSIZE_T MmuSize, OUT gckMMU *Mmu); + +/* Destroy an gckMMU object. */ +gceSTATUS +gckMMU_Destroy(IN gckMMU Mmu); + +/* Allocate pages inside the MMU. */ +gceSTATUS +gckMMU_AllocatePages(IN gckMMU Mmu, + IN gctSIZE_T PageCount, + IN gcePAGE_TYPE PageType, + OUT gctPOINTER *PageTable, + OUT gctADDRESS *Address); + +gceSTATUS +gckMMU_AllocatePagesEx(IN gckMMU Mmu, + IN gctSIZE_T PageCount, + IN gceVIDMEM_TYPE Type, + IN gcePAGE_TYPE PageType, + IN gctBOOL LowVA, + IN gctBOOL Secure, + OUT gctPOINTER *PageTable, + OUT gctADDRESS *Address); + +/* Remove a page table from the MMU. */ +gceSTATUS +gckMMU_FreePages(IN gckMMU Mmu, + IN gctBOOL Secure, + IN gcePAGE_TYPE PageType, + IN gctBOOL LowVA, + IN gctADDRESS Address, + IN gctPOINTER PageTable, + IN gctSIZE_T PageCount); + +/* Set the MMU page with info. */ +gceSTATUS +gckMMU_SetPage(IN gckMMU Mmu, + IN gctPHYS_ADDR_T PageAddress, + IN gcePAGE_TYPE PageType, + IN gctBOOL LowVA, + IN gctBOOL Writable, + IN gctUINT32 *PageEntry); + +gceSTATUS +gckMMU_Flush(IN gckMMU Mmu, IN gceVIDMEM_TYPE Type); + +gceSTATUS +gckMMU_DumpPageTableEntry(IN gckMMU Mmu, IN gceAREA_TYPE AreaType, IN gctADDRESS Address); + +gceSTATUS +gckMMU_FillFlatMapping(IN gckMMU Mmu, + IN gctUINT64 PhysBase, + IN gctSIZE_T Size, + IN gctBOOL Reserved, + IN gctBOOL AbleToShift, + OUT gctADDRESS *GpuBaseAddress); + +gceSTATUS +gckMMU_IsFlatMapped(IN gckMMU Mmu, + IN gctUINT64 Physical, + IN gctSIZE_T Bytes, + OUT gctBOOL *In, + INOUT gctADDRESS *Address); + +gceSTATUS +gckMMU_GetAreaType(IN gckMMU Mmu, IN gctADDRESS GpuAddress, OUT gceAREA_TYPE *AreaType); + +gceSTATUS +gckHARDWARE_QueryContextProfile(IN gckHARDWARE Hardware, + IN gctBOOL Reset, + OUT gcsPROFILER_COUNTERS_PART1 *Counters_part1, + OUT gcsPROFILER_COUNTERS_PART2 *Counters_part2); + +gceSTATUS +gckHARDWARE_UpdateContextProfile(IN gckHARDWARE Hardware); + +gceSTATUS +gckHARDWARE_InitProfiler(IN gckHARDWARE Hardware); + +gceSTATUS +gckOS_DetectProcessByName(IN gctCONST_POINTER Name); + +void +gckOS_DumpParam(void); + +#ifdef __cplusplus +} +#endif + +#if gcdENABLE_VG +# include "gc_hal_vg.h" +#endif + +#endif /* __gc_hal_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_base.h b/tools/vivante/imx8/include/HAL/gc_hal_base.h new file mode 100644 index 0000000000..758e23c649 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_base.h @@ -0,0 +1,4955 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_base_h_ +#define __gc_hal_base_h_ + +#include "gc_hal_enum.h" +#include "gc_hal_types.h" +#include "gc_hal_debug_zones.h" +#include "shared/gc_hal_base_shared.h" + + +#ifdef __QNXNTO__ +# define CHECK_PRINTF_FORMAT(string_index, first_to_check) \ + __attribute__((__format__(__printf__, (string_index), (first_to_check)))) +#else +# define CHECK_PRINTF_FORMAT(string_index, first_to_check) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/****************************************************************************** + ****************************** Object Declarations *************************** + ******************************************************************************/ + +typedef struct _gckOS *gckOS; +typedef struct _gcoHAL *gcoHAL; +typedef struct _gcoOS *gcoOS; +typedef struct _gco2D *gco2D; +typedef struct gcsATOM *gcsATOM_PTR; + +typedef struct _gco3D *gco3D; +typedef struct _gcoCL *gcoCL; +typedef struct _gcoVX *gcoVX; +typedef struct _gcsFAST_FLUSH *gcsFAST_FLUSH_PTR; + +typedef struct _gcoSURF *gcoSURF; +typedef struct _gcsSURF_NODE *gcsSURF_NODE_PTR; +typedef struct _gcsSURF_FORMAT_INFO *gcsSURF_FORMAT_INFO_PTR; +typedef struct _gcsPOINT *gcsPOINT_PTR; +typedef struct _gcsSIZE *gcsSIZE_PTR; +typedef struct _gcsRECT *gcsRECT_PTR; +typedef struct _gcsBOUNDARY *gcsBOUNDARY_PTR; +typedef struct _gcoHARDWARE *gcoHARDWARE; +typedef struct _gcoDEVICE *gcoDEVICE; +#if gcdENABLE_MULTI_DEVICE_MANAGEMENT +typedef struct _gcsHARDWARE_PROFILE gcsHARDWARE_PROFILE; +#endif +typedef union _gcuVIDMEM_NODE *gcuVIDMEM_NODE_PTR; +typedef struct _gcsVIDMEM_NODE *gckVIDMEM_NODE; +typedef struct _gcsVIDMEM_BLOCK *gckVIDMEM_BLOCK; + +#if gcdENABLE_VG +typedef struct _gcoVG *gcoVG; +typedef struct _gcsCOMPLETION_SIGNAL *gcsCOMPLETION_SIGNAL_PTR; +typedef struct _gcsCONTEXT_MAP *gcsCONTEXT_MAP_PTR; +#else +typedef void *gcoVG; +#endif + +typedef struct _gcoFENCE *gcoFENCE; +typedef struct _gcsSYNC_CONTEXT *gcsSYNC_CONTEXT_PTR; + +typedef struct _gcsUSER_MEMORY_DESC *gcsUSER_MEMORY_DESC_PTR; + +/* Immuatable features from database */ +typedef struct _gcsNN_FIXED_FEATURE { + gctUINT vipCoreCount; + gctUINT vipRingCount; + gctUINT nnMadPerCore; + gctUINT nnInputBufferDepth; + gctUINT nnAccumBufferDepth; + gctUINT nnFCNonPrunAccel; + gctUINT nnInImageOffsetBits; + gctUINT tpCoreCount; /* full-function core count */ + gctUINT tpPwlLUTCount; + gctUINT tpPwlLUTSize; + gctUINT vip7Version; + gctUINT vipBrickMode; + gctUINT tpReorderInImageSize; + gctUINT tpliteCoreCount; /* fc-only core count */ + gctUINT nnFP16XYDPX; + gctUINT nnFP16XYDPY; + gctUINT nnFP16ZDP; + gctUINT zrlBits; + gctUINT uscCacheControllers; + gctUINT uscBanks; + gctUINT nnLanesPerOutCycle; + gctUINT maxOTNumber; + gctUINT physicalVipSramWidthInByte; + gctUINT equivalentVipsramWidthInByte; + gctUINT shaderCoreCount; + gctUINT latencyHidingAtFullAxiBw; + gctUINT axiBusWidth; + gctUINT nnMaxKXSize; + gctUINT nnMaxKYSize; + gctUINT nnMaxKZSize; + gctUINT nnClusterNumForPowerControl; + gctUINT vipMinAxiBurstSize; + gctUINT streamProcessorExecCount; + + /* add related information for check in/out size */ + gctUINT outImageXStrideBits; + gctUINT outImageYStrideBits; + gctUINT inImageXStrideBits; + gctUINT inImageYStrideBits; + gctUINT outImageXSizeBits; + gctUINT outImageYSizeBits; + gctUINT inImageXSizeBits; + gctUINT inImageYSizeBits; + gctUINT smallAccumBits; +} gcsNN_FIXED_FEATURE; + +/* Features can be customized from outside */ +typedef struct _gcsNN_CUSTOMIZED_FEATURE { + gctUINT nnActiveCoreCount; + gctUINT nnCoreCount; /* total nn core count */ + gctUINT nnCoreCountInt8; /* total nn core count supporting int8 */ + gctUINT nnCoreCountInt16; /* total nn core count supporting int16 */ + gctUINT nnCoreCountFloat16; /* total nn core count supporting float16 */ + gctUINT nnCoreCountBFloat16; /* total nn core count supporting Bfloat16 */ + gctUINT vipSRAMSize; + gctUINT axiSRAMSize; + gctFLOAT ddrReadBWLimit; + gctFLOAT ddrWriteBWLimit; + gctFLOAT ddrTotalBWLimit; + gctFLOAT axiSramReadBWLimit; + gctFLOAT axiSramWriteBWLimit; + gctFLOAT axiSramTotalBWLimit; + gctFLOAT axiBusReadBWLimit; + gctFLOAT axiBusWriteBWLimit; + gctFLOAT axiBusTotalBWLimit; + gctUINT vipSWTiling; + gctFLOAT ddrLatency; + gctUINT freqInMHZ; + gctUINT axiClockFreqInMHZ; + gctUINT maxSocOTNumber; /*max SOC outstanding transfer number*/ + gctUINT nnWriteWithoutUSC; + gctUINT depthWiseSupport; + gctUINT vipVectorPrune; + gctUINT ddrKernelBurstSize; +} gcsNN_CUSTOMIZED_FEATURE; + +/* Features are unified (hardcoded) for hardwares */ +typedef struct _gcsNN_UNIFIED_FEATURE { + gctUINT nnUSCCacheSize; + gctUINT nnCmdSizeInBytes; + gctUINT tpCmdSizeInBytes; + gctUINT vipCoefDecodePerf; + gctUINT vipCachedReadFromSram; + gctUINT vipImagePartialCache; + gctUINT lanesPerConv; + gctUINT maxTileSize; + gctUINT fullCacheKernelHeadFix : 1; + gctUINT conv1x1HalfPerformance : 1; + gctUINT per3DTileBubbleFix : 1; + gctUINT cacheLineModeDisabled : 1; + gctUINT tpReOrderFix : 1; + gctUINT zdp3NoCompressFix : 1; + gctUINT asyncCopyPerfFix : 1; + gctUINT accurateTileBW : 1; + gctUINT zxdp3KernelReadConflictFix : 1; + gctUINT axiSramSlowedDownByAddr : 1; + gctUINT slowNNReqArbitrationFix : 1; + gctUINT singlePortAccBuffer : 1; + gctUINT convOutFifoDepthFix : 1; + gctUINT smallBatchEnable : 1; + gctUINT axiSramOnlySWTiling : 1; + gctUINT imageNotPackedInSram : 1; + gctUINT coefDeltaCordOverFlowZRL8BitFix : 1; + gctUINT lowEfficiencyOfIDWriteImgBufFix : 1; + gctUINT xyOffsetLimitationFix : 1; + gctUINT kernelPerCoreLTOneThirdCoefFix : 1; + gctUINT diffConditionForCachelineModePreFix : 1; +} gcsNN_UNIFIED_FEATURE; + +/* Features are derived from above ones */ +typedef struct _gcsNN_DERIVIED_FEATURE { + gctUINT nnDPAmount; + gctUINT nnXYDPX; + gctUINT nnXYDPY; + gctUINT nnZDP; + gctFLOAT totalLatency; + gctFLOAT internalLatency; + gctFLOAT ddrReadBWInBytePerCycle; + gctFLOAT ddrWriteBWInBytePerCycle; +} gcsNN_DERIVED_FEATURE; + +/****************************************************************************** + ********************* Share obj lock/unlock macros. ************************** + ******************************************************************************/ +#define gcmLOCK_SHARE_OBJ(Obj) \ + { \ + if (Obj->sharedLock != gcvNULL) { \ + (gcoOS_AcquireMutex(gcvNULL, Obj->sharedLock, gcvINFINITE)); \ + } \ + } + +#define gcmUNLOCK_SHARE_OBJ(Obj) \ + { \ + if (Obj->sharedLock != gcvNULL) { \ + (gcoOS_ReleaseMutex(gcvNULL, Obj->sharedLock)); \ + } \ + } + +typedef struct _gcsSystemInfo { + /* memory latency number for SH data fetch, in SH cycle*/ + gctUINT32 memoryLatencySH; +} gcsSystemInfo; + +#define gcPLS_INITIALIZER \ +{ \ + gcvNULL, /* gcoOS object. */ \ + gcvNULL, /* gcoHAL object. */ \ + 0, /* internalSize */ \ + 0, /* internalPhysName */ \ + gcvNULL, /* internalLogical */ \ + 0, /* externalSize */ \ + 0, /* externalPhysName */ \ + gcvNULL, /* externalLogical */ \ + 0, /* contiguousSize */ \ + 0, /* contiguousPhysName */ \ + gcvNULL, /* contiguousLogical */ \ + gcvNULL, /* eglDisplayInfo */ \ + gcvNULL, /* eglSurfaceInfo */ \ + gcvSURF_A8R8G8B8, /* eglConfigFormat */ \ + gcvNULL, /* reference */ \ + 0, /* processID */ \ + gcvFALSE, /* Special flag for NP2 texture. */ \ + gcvFALSE, /* device open. */ \ + {gcvNULL}, /* destructor */ \ + gcvNULL, /* accessLock */ \ + gcvNULL, /* GL FE compiler lock*/ \ + gcvNULL, /* CL FE compiler lock*/ \ + gcvNULL, /* VX context lock */ \ + gcvPATCH_NOTINIT, /* global patchID */ \ + gcvNULL, /* global fenceID*/ \ + gcvNULL, /* mainThreadHandle */ \ + gcvFALSE, /* memory profile flag */ \ + gcvNULL, /* profileLock; */ \ + 0, /* allocCount; */ \ + 0, /* allocSize; */ \ + 0, /* maxAllocSize; */ \ + 0, /* freeCount; */ \ + 0, /* freeSize; */ \ + 0, /* currentSize; */ \ + 0, /* video_allocCount; */ \ + 0, /* video_allocSize; */ \ + 0, /* video_maxAllocSize; */ \ + 0, /* video_freeCount; */ \ + 0, /* video_freeSize; */ \ + 0, /* video_currentSize; */ \ +} + +/****************************************************************************** + ******************************* Thread local storage ************************* + ******************************************************************************/ + +typedef struct _gcsDRIVER_TLS *gcsDRIVER_TLS_PTR; + +typedef struct _gcsDRIVER_TLS { + void (*destructor)(gcsDRIVER_TLS_PTR Tls); +} gcsDRIVER_TLS; + +typedef struct _gcsTLS *gcsTLS_PTR; + +typedef struct _gcsTLS { + gceHARDWARE_TYPE currentType; + gceHARDWARE_TYPE targetType; + + /* To which core device control is called, + * it is index in a hardware type. + */ + gctUINT32 currentCoreIndex; + + /* Current device index of this thread. */ + gctUINT32 currentDevIndex; + + /* Current 3D hardwre of this thread */ + gcoHARDWARE currentHardware; + + /* Default 3D hardware of this thread */ + gcoHARDWARE defaultHardware; + + /* Only for separated 3D and 2D */ + gcoHARDWARE hardware2D; +#if gcdENABLE_VG + gcoVGHARDWARE vg; + gcoVG engineVG; +#endif /* gcdENABLE_VG */ +#if gcdENABLE_3D + gco3D engine3D; +#endif +#if gcdENABLE_2D + gco2D engine2D; +#if gcdDUMP_2D + gctUINT32 newDump2DFlag; +# endif + +#endif + gcoVX engineVX; + + gctBOOL copied; + + gctHANDLE graph; + + /* If true, do not releas 2d engine and hardware in hal layer */ + gctBOOL release2DUpper; + + /* Driver tls. */ + gcsDRIVER_TLS_PTR driverTLS[gcvTLS_KEY_COUNT]; + +#if gcdENABLE_SW_PREEMPTION + /* PriorityID. */ + gctUINT priorityID; +#endif +} gcsTLS; + +typedef struct _gcsSURF_VIEW { + gcoSURF surf; + gctUINT firstSlice; + gctUINT numSlices; +} gcsSURF_VIEW; + +/* gcsHAL_Limits*/ +typedef struct _gcsHAL_LIMITS { + /* chip info */ + gceCHIPMODEL chipModel; + gctUINT32 chipRevision; + gctUINT32 featureCount; + gctUINT32 *chipFeatures; + + /* target caps */ + gctUINT32 maxWidth; + gctUINT32 maxHeight; + gctUINT32 multiTargetCount; + gctUINT32 maxSamples; + +} gcsHAL_LIMITS; + +typedef struct _gcsHAL_CHIPIDENTITY { + gceCHIPMODEL chipModel; + gctUINT32 chipRevision; + gctUINT32 productID; + gctUINT32 customerID; + gctUINT32 ecoID; + gceCHIP_FLAG chipFlags; + gctUINT64 platformFlagBits; +} gcsHAL_CHIPIDENTITY; + +/****************************************************************************** + ******************************** gcoHAL Object ******************************* + ******************************************************************************/ + +/* Construct a new gcoHAL object. */ +gceSTATUS +gcoHAL_ConstructEx(IN gctPOINTER Context, IN gcoOS Os, OUT gcoHAL *Hal); + +/* Destroy an gcoHAL object. */ +gceSTATUS +gcoHAL_DestroyEx(IN gcoHAL Hal); + +/* Empty function for compatibility. */ +gceSTATUS +gcoHAL_Construct(IN gctPOINTER Context, IN gcoOS Os, OUT gcoHAL *Hal); + +/* Empty function for compatibility. */ +gceSTATUS +gcoHAL_Destroy(IN gcoHAL Hal); + +/* Get HAL options */ +gceSTATUS +gcoHAL_GetOption(IN gcoHAL Hal, IN gceOPTION Option); + +gceSTATUS +gcoHAL_FrameInfoOps(IN gcoHAL Hal, + IN gceFRAMEINFO FrameInfo, + IN gceFRAMEINFO_OP Op, + IN OUT gctUINT *Val); + +/* Set HAL options */ +gceSTATUS +gcoHAL_SetOption(IN gcoHAL Hal, IN gceOPTION Option, IN gctBOOL Value); + +gceSTATUS +gcoHAL_GetHardware(IN gcoHAL Hal, OUT gcoHARDWARE *Hw); + +#if gcdENABLE_2D +/* Get pointer to gco2D object. */ +gceSTATUS +gcoHAL_Get2DEngine(IN gcoHAL Hal, OUT gco2D *Engine); +#endif + +#if gcdENABLE_3D +gceSTATUS +gcoHAL_GetSpecialHintData(IN gcoHAL Hal, OUT gctINT *Hint); +/* + ** Deprecated(Don't use it), keep it here for external library(libgcu.so) + */ +gceSTATUS +gcoHAL_Get3DEngine(IN gcoHAL Hal, OUT gco3D *Engine); +#endif /* gcdENABLE_3D */ + +gceSTATUS +gcoHAL_GetProductName(IN gcoHAL Hal, + OUT gctSTRING *ProductName, + OUT gctUINT *PID ); +gceSTATUS +gcoHAL_GetProductNameWithHardware(IN gcoHARDWARE Hardware, + OUT gctSTRING *ProductName, + OUT gctUINT *PID); + +gceSTATUS +gcoHAL_SetFscaleValue(IN gcoHAL Hal, + IN gctUINT CoreIndex, + IN gctUINT FscaleValue, + IN gctUINT ShaderFscaleValue); + +gceSTATUS +gcoHAL_CancelJob(gcoHAL Hal); + +gceSTATUS +gcoHAL_GetFscaleValue(OUT gctUINT *FscaleValue, + OUT gctUINT *MinFscaleValue, + OUT gctUINT *MaxFscaleValue); + +gceSTATUS +gcoHAL_SetBltNP2Texture(gctBOOL enable); + +gceSTATUS +gcoHAL_ExportVideoMemory(IN gctUINT32 Handle, + IN gctUINT32 Flags, OUT gctINT32 *FD); + +gceSTATUS +gcoHAL_NameVideoMemory(IN gctUINT32 Handle, OUT gctUINT32 *Name); + +gceSTATUS +gcoHAL_ImportVideoMemory(IN gctUINT32 Name, OUT gctUINT32 *Handle); + +gceSTATUS +gcoHAL_GetVideoMemoryFd(IN gctUINT32 Handle, OUT gctINT *Fd); + +gceSTATUS +gcoHAL_GetExportedVideoMemoryFd(IN gctUINT32 Handle, OUT gctINT *Fd); + +/* Verify whether the specified feature is available in hardware. */ +gceSTATUS +gcoHAL_IsFeatureAvailable(IN gcoHAL Hal, IN gceFEATURE Feature); + +gceSTATUS +gcoHAL_IsFeatureAvailableWithHardware(IN gcoHARDWARE Hardware, IN gceFEATURE Feature); + +gceSTATUS +gcoHAL_IsFeatureAvailable1(IN gcoHAL Hal, IN gceFEATURE Feature); + +/* Query the identity of the hardware. */ +gceSTATUS +gcoHAL_QueryChipIdentity(IN gcoHAL Hal, + OUT gceCHIPMODEL *ChipModel, + OUT gctUINT32 *ChipRevision, + OUT gctUINT32 *ChipFeatures, + OUT gctUINT32 *ChipMinorFeatures); + +gceSTATUS +gcoHAL_QueryChipIdentityWithHardware(IN gcoHARDWARE Hardware, + OUT gceCHIPMODEL *ChipModel, + OUT gctUINT32 *ChipRevision); + +gceSTATUS +gcoHAL_QueryChipIdentityEx(IN gcoHAL Hal, IN gctUINT32 SizeOfParam, + OUT gcsHAL_CHIPIDENTITY *ChipIdentity); + +gceSTATUS +gcoHAL_QuerySuperTileMode(OUT gctUINT32_PTR SuperTileMode); + +gceSTATUS +gcoHAL_QueryChipAxiBusWidth(OUT gctBOOL *AXI128Bits); + +gceSTATUS +gcoHAL_QueryMultiGPUAffinityConfig(IN gceHARDWARE_TYPE Type, + OUT gceMULTI_PROCESSOR_MODE *Mode, + OUT gctUINT32_PTR CoreIndex); + +gceSTATUS +gcoHAL_QueryHwDeviceIdByEnv(IN gcoHAL Hal, + OUT gctUINT32 *DeviceID, + OUT gctBOOL *HasEnv); + +gceSTATUS +gcoHAL_QuerySRAM(IN gcoHAL Hal, IN gcePOOL Type, + OUT gctUINT32 *Size, OUT gctADDRESS *GPUVirtAddr, + OUT gctPHYS_ADDR_T *GPUPhysAddr, + OUT gctUINT32 *GPUPhysName, + OUT gctPHYS_ADDR_T *CPUPhysAddr); + +#ifdef LINUX +gctINT32 +gcoOS_EndRecordAllocation(void); +void +gcoOS_RecordAllocation(void); +void +gcoOS_AddRecordAllocation(gctSIZE_T Size); +#endif + +/* Query the amount of video memory. */ +gceSTATUS +gcoHAL_QueryVideoMemory(IN gcoHAL Hal, + OUT gctUINT32 *InternalPhysName, + OUT gctSIZE_T *InternalSize, + OUT gctUINT32 *ExternalPhysName, + OUT gctSIZE_T *ExternalSize, + OUT gctUINT32 *ContiguousPhysName, + OUT gctSIZE_T *ContiguousSize); + +/* Map video memory. */ +gceSTATUS +gcoHAL_MapMemory(IN gcoHAL Hal, IN gctUINT32 PhysName, + IN gctSIZE_T NumberOfBytes, OUT gctPOINTER *Logical); + +/* Unmap video memory. */ +gceSTATUS +gcoHAL_UnmapMemory(IN gcoHAL Hal, IN gctUINT32 PhysName, + IN gctSIZE_T NumberOfBytes, IN gctPOINTER Logical); + +/* Schedule an unmap of a buffer mapped through its physical address. */ +gceSTATUS +gcoHAL_ScheduleUnmapMemory(IN gcoHAL Hal, IN gctUINT32 PhysName, + IN gctSIZE_T NumberOfBytes, IN gctPOINTER Logical); + +/* Allocate video memory. */ +gceSTATUS +gcoOS_AllocateVideoMemory(IN gcoOS Os, IN gctBOOL InUserSpace, + IN gctBOOL InCacheable, IN OUT gctSIZE_T *Bytes, + OUT gctUINT32 *Address, + OUT gctPOINTER *Logical, + OUT gctPOINTER *Handle); + +/* Free video memory. */ +gceSTATUS +gcoOS_FreeVideoMemory(IN gcoOS Os, IN gctPOINTER Handle); + +/* Lock video memory. */ +gceSTATUS +gcoOS_LockVideoMemory(IN gcoOS Os, + IN gctPOINTER Handle, + IN gctBOOL InUserSpace, + IN gctBOOL InCacheable, + OUT gctUINT32 *Address, + OUT gctPOINTER *Logical); + +/* Commit the current command buffer. */ +gceSTATUS +gcoHAL_Commit(IN gcoHAL Hal, IN gctBOOL Stall); + +/* Flush the current command buffer. */ +gceSTATUS +gcoHAL_FlushCommand( + IN gcoHAL Hal + ); + +#if gcdENABLE_3D +/* Sencd fence command. */ +gceSTATUS +gcoHAL_SendFence(IN gcoHAL Hal); + +/* Send fence command for GL_TIME_ELAPSED. */ +gceSTATUS +gcoHAL_TimeQuery_SendFence(IN gcoHAL Hal, IN gctADDRESS physical); +/* Wait fence result for GL_TIME_ELAPSED. */ +gceSTATUS +gcoHAL_TimeQuery_WaitFence(IN gcoHAL Hal, + IN gcsSURF_NODE_PTR node, + IN gctPOINTER nodeHeaderLocked, + IN gctPOINTER logical); +#endif /* gcdENABLE_3D */ + +/* Query the tile capabilities. */ +gceSTATUS +gcoHAL_QueryTiled(IN gcoHAL Hal, + OUT gctINT32 *TileWidth2D, + OUT gctINT32 *TileHeight2D, + OUT gctINT32 *TileWidth3D, + OUT gctINT32 *TileHeight3D); + +gceSTATUS +gcoHAL_Compact(IN gcoHAL Hal); + +#if VIVANTE_PROFILER_SYSTEM_MEMORY +gceSTATUS +gcoHAL_ProfileStart(IN gcoHAL Hal); + +gceSTATUS +gcoHAL_ProfileEnd(IN gcoHAL Hal, IN gctCONST_STRING Title); +#endif + +/* Power Management */ +gceSTATUS +gcoHAL_SetPowerManagementState(IN gcoHAL Hal, + IN gceCHIPPOWERSTATE State); + +gceSTATUS +gcoHAL_QueryPowerManagementState(IN gcoHAL Hal, + OUT gceCHIPPOWERSTATE *State); + +/* Set the filter type for filter blit. */ +gceSTATUS +gcoHAL_SetFilterType(IN gcoHAL Hal, + IN gceFILTER_TYPE FilterType); + +/* Call the kernel HAL layer. */ +gceSTATUS +gcoHAL_Call(IN gcoHAL Hal, + IN OUT gcsHAL_INTERFACE_PTR Interface, + IN gctSIZE_T InputBufferSize, IN gctSIZE_T OutputBufferSize); + +/* Schedule an event. */ +gceSTATUS +gcoHAL_ScheduleEvent(IN gcoHAL Hal, + IN OUT gcsHAL_INTERFACE_PTR Interface); + +/* Request a start/stop timestamp. */ +gceSTATUS +gcoHAL_SetTimer(IN gcoHAL Hal, IN gctUINT32 Index, IN gctBOOL Start); + +/* Get Time delta from a Timer in microseconds. */ +gceSTATUS +gcoHAL_GetTimerTime(IN gcoHAL Hal, IN gctUINT32 Timer, + OUT gctINT32_PTR TimeDelta); + +/* set timeout value. */ +gceSTATUS +gcoHAL_SetTimeOut(IN gcoHAL Hal, IN gctUINT32 timeOut); + +gceSTATUS +gcoHAL_SetHardwareType(IN gcoHAL Hal, + IN gceHARDWARE_TYPE HardwardType); + +gceSTATUS +gcoHAL_GetHardwareType(IN gcoHAL Hal, + OUT gceHARDWARE_TYPE *HardwardType); + +gceSTATUS +gcoHAL_QueryChipCount(IN gcoHAL Hal, OUT gctINT32 *Count); + +gceSTATUS +gcoHAL_Query3DCoreCount(IN gcoHAL Hal, OUT gctUINT32 *Count); + +gceSTATUS +gcoHAL_Query2DCoreCount(IN gcoHAL Hal, OUT gctUINT32 *Count); + +gceSTATUS +gcoHAL_QueryCluster(IN gcoHAL Hal, + OUT gctINT32 *ClusterMinID, + OUT gctINT32 *ClusterMaxID, + OUT gctUINT32 *ClusterCount, + OUT gctUINT32 *ClusterIDWidth); + +gceSTATUS +gcoHAL_QueryUscAttribCacheRatio(IN gcoHAL Hal, + OUT gctUINT32 *UscAttribCacheRatio); + +gceSTATUS +gcoHAL_QueryCoreCount(IN gcoHAL Hal, + IN gceHARDWARE_TYPE Type, + OUT gctUINT *Count, + OUT gctUINT_PTR ChipIDs); + +gceSTATUS +gcoHAL_QuerySeparated2D(IN gcoHAL Hal); + +gceSTATUS +gcoHAL_QueryHybrid2D(IN gcoHAL Hal); + +gceSTATUS +gcoHAL_Is3DAvailable(IN gcoHAL Hal); + +/* Get pointer to gcoVG object. */ +gceSTATUS +gcoHAL_GetVGEngine(IN gcoHAL Hal, OUT gcoVG *Engine); + +gceSTATUS +gcoHAL_QueryChipLimits(IN gcoHAL Hal, IN gctINT32 Chip, + OUT gcsHAL_LIMITS *Limits); + +gceSTATUS +gcoHAL_QueryChipFeature(IN gcoHAL Hal, IN gctINT32 Chip, IN gceFEATURE Feature); + +gceSTATUS +gcoHAL_SetDeviceIndex(IN gcoHAL Hal, IN gctUINT32 DeviceIndex); + +gceSTATUS +gcoHAL_GetCurrentDeviceIndex(IN gcoHAL Hal, OUT gctUINT32 *DeviceIndex); + +gceSTATUS +gcoHAL_SetCoreIndex(IN gcoHAL Hal, IN gctUINT32 Core); + +gceSTATUS +gcoHAL_GetCurrentCoreIndex(IN gcoHAL Hal, OUT gctUINT32 *Core); + +gceSTATUS +gcoHAL_InitCoreIndexByType(IN gcoHAL Hal, + IN gceHARDWARE_TYPE Type, + IN gctBOOL Init, + OUT gctUINT32 *CoreIndex); + +gceSTATUS +gcoHAL_ConvertCoreIndexGlobal(IN gcoHAL Hal, + IN gceHARDWARE_TYPE Type, + IN gctUINT32 CoreCount, + IN gctUINT32 *LocalCoreIndexs, + OUT gctUINT32 *GlobalCoreIndexs); + +gceSTATUS +gcoHAL_ConvertCoreIndexLocal(IN gcoHAL Hal, + IN gceHARDWARE_TYPE Type, + IN gctUINT32 CoreCount, + IN gctUINT32 *GlobalCoreIndexs, + OUT gctUINT32 *LocalCoreIndexs); + +gceSTATUS +gcoHAL_SelectChannel(IN gcoHAL Hal, IN gctBOOL Priority, IN gctUINT32 ChannelId); + +gceSTATUS +gcoHAL_MCFESemaphore(IN gctUINT32 SemaHandle, IN gctBOOL SendSema); + +gceSTATUS +gcoHAL_AllocateMCFESemaphore(OUT gctUINT32 *SemaHandle); + +gceSTATUS +gcoHAL_FreeMCFESemaphore(IN gctUINT32 SemaHandle); + +/*----------------------------------------------------------------------------*/ +/*----- Shared Buffer --------------------------------------------------------*/ + +/* Create shared buffer. */ +gceSTATUS +gcoHAL_CreateShBuffer(IN gctUINT32 Size, OUT gctSHBUF *ShBuf); + +/* Destroy shared buffer. */ +gceSTATUS +gcoHAL_DestroyShBuffer(IN gctSHBUF ShBuf); + +/* Map shared buffer to current process. */ +gceSTATUS +gcoHAL_MapShBuffer(IN gctSHBUF ShBuf); + +/* Write user data to shared buffer. */ +gceSTATUS +gcoHAL_WriteShBuffer(IN gctSHBUF ShBuf, IN gctCONST_POINTER Data, IN gctUINT32 ByteCount); + +/* Read user data from shared buffer. */ +gceSTATUS +gcoHAL_ReadShBuffer(IN gctSHBUF ShBuf, + IN gctPOINTER Data, + IN gctUINT32 BytesCount, + OUT gctUINT32 *BytesRead); + +/* Config power management to be enabled or disabled. */ +gceSTATUS +gcoHAL_ConfigPowerManagement(IN gctBOOL Enable, OUT gctBOOL *OldValue); + +gceSTATUS +gcoHAL_AllocateVideoMemory(IN gctUINT Alignment, + IN gceVIDMEM_TYPE Type, + IN gctUINT32 Flag, + IN OUT gcePOOL *Pool, + IN OUT gctSIZE_T *Bytes, + OUT gctUINT32_PTR Node); + +gceSTATUS +gcoHAL_LockVideoMemory(IN gctUINT32 Node, + IN gctBOOL Cacheable, + IN gceENGINE engine, + OUT gctADDRESS *Address, + OUT gctPOINTER *Logical); + +gceSTATUS +gcoHAL_LockVideoMemoryEx(IN gctUINT32 Node, + IN gctBOOL Cacheable, + IN gceENGINE engine, + IN gceLOCK_VIDEO_MEMORY_OP Op, + OUT gctADDRESS *Address, + OUT gctPOINTER *Logical); + +gceSTATUS +gcoHAL_UnlockVideoMemory(IN gctUINT32 Node, IN gceVIDMEM_TYPE Type, IN gceENGINE engine); + +gceSTATUS +gcoHAL_UnlockVideoMemoryEX(IN gctUINT32 Node, + IN gceVIDMEM_TYPE Type, + IN gceENGINE Engine, + IN gctBOOL Sync, + IN gceLOCK_VIDEO_MEMORY_OP Op); + +gceSTATUS +gcoHAL_ReleaseVideoMemory(IN gctUINT32 Node); + +#if gcdENABLE_3D || gcdENABLE_VG +/* Query the target capabilities. */ +gceSTATUS +gcoHAL_QueryTargetCaps(IN gcoHAL Hal, + OUT gctUINT *MaxWidth, + OUT gctUINT *MaxHeight, + OUT gctUINT *MultiTargetCount, + OUT gctUINT *MaxSamples); +#endif + +gceSTATUS +gcoHAL_PrepareVideoMemory(IN gctUINT32 Node); + +gceSTATUS +gcoHAL_FinishVideoMemory(IN gctUINT32 Node); + +gceSTATUS +gcoHAL_WrapUserMemory(IN gcsUSER_MEMORY_DESC_PTR UserMemoryDesc, + IN gceVIDMEM_TYPE Type, + OUT gctUINT32_PTR Node); + +gceSTATUS +gcoHAL_QueryResetTimeStamp(OUT gctUINT64_PTR ResetTimeStamp, + OUT gctUINT64_PTR ContextID); + +gceSTATUS +gcoHAL_WaitFence(IN gctUINT32 Handle, IN gctUINT32 TimeOut); + +gceSTATUS +gcoHAL_ScheduleSignal(IN gctSIGNAL Signal, + IN gctSIGNAL AuxSignal, + IN gctINT ProcessID, + IN gceKERNEL_WHERE FromWhere); + +gceSTATUS +gcoHAL_GetGraphicBufferFd(IN gctUINT32 Node[3], + IN gctSHBUF ShBuf, + IN gctSIGNAL Signal, + OUT gctINT32 *Fd); + +gceSTATUS +gcoHAL_AlignToTile(IN OUT gctUINT32 *Width, + IN OUT gctUINT32 *Height, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format); + +gceSTATUS +gcoHAL_GetLastCommitStatus(IN gcoHAL Hal, OUT gctBOOL *Pending); + +gceSTATUS +gcoHAL_SetLastCommitStatus(IN gcoHAL Hal, IN gctBOOL Pending); + +gceSTATUS +gcoHAL_CommitDone(IN gcoHAL Hal); + +gceSTATUS +gcoHAL_IsFlatMapped(IN gctPHYS_ADDR_T PhysicalAddress, + OUT gctADDRESS *Address); + +gceSTATUS +gcoHAL_QueryMCFESemaphoreCapacity(IN gcoHAL Hal, + OUT gctUINT32 *Capacity); + +#if gcdENABLE_MP_SWITCH +gceSTATUS +gcoHAL_SwitchMpMode(gcoHAL Hal); +#endif + +gceSTATUS +gcoHAL_CommandBufferAutoCommit(gcoHAL Hal, gctBOOL AutoCommit); + +gceSTATUS +gcoHAL_CommandBufferAutoSync(gcoHAL Hal, gctBOOL AutoSync); + + +#if gcdENABLE_MULTI_DEVICE_MANAGEMENT +gceSTATUS +gcoHAL_SwitchContext(IN gcoHAL Hal, + IN gcoHARDWARE Hardware, + OUT gcoHARDWARE *SavedHardware, + OUT gceHARDWARE_TYPE *SavedType, + OUT gctUINT32 *SavedHwDeviceIndex, + OUT gctUINT32 *SavedCoreIndex); + +gceSTATUS +gcoHAL_RestoreContext(IN gcoHAL Hal, + IN gcoHARDWARE Hardware, + IN gceHARDWARE_TYPE Type, + IN gctUINT32 HwDeviceIndex, + IN gctUINT32 CoreIndex); + +gceSTATUS +gcoHAL_ShowDeviceInfo(gcoHAL Hal); +#endif + +/****************************************************************************** + ********************************** gcoOS Object ****************************** + ******************************************************************************/ +/* Lock PLS access */ +gceSTATUS +gcoOS_LockPLS(void); + +/* Unlock PLS access */ +gceSTATUS +gcoOS_UnLockPLS(void); + +/* Get PLS value for given key */ +gctPOINTER +gcoOS_GetPLSValue(IN gcePLS_VALUE key); + +/* Set PLS value of a given key */ +void +gcoOS_SetPLSValue(IN gcePLS_VALUE key, OUT gctPOINTER value); + +/* Lock GL FE compiler access */ +gceSTATUS +gcoOS_LockGLFECompiler(void); + +/* Unlock GL FE compiler access */ +gceSTATUS +gcoOS_UnLockGLFECompiler(void); + +/* Lock CL FE compiler access */ +gceSTATUS +gcoOS_LockCLFECompiler(void); + +/* Unlock CL FE compiler access */ +gceSTATUS +gcoOS_UnLockCLFECompiler(void); + +gceSTATUS +gcoOS_GetTLS(OUT gcsTLS_PTR *TLS); + +/* Copy the TLS from a source thread. */ +gceSTATUS +gcoOS_CopyTLS(IN gcsTLS_PTR Source); + +/* Query the thread local storage. */ +gceSTATUS +gcoOS_QueryTLS(OUT gcsTLS_PTR *TLS); + +/* Get access to driver tls. */ +gceSTATUS +gcoOS_GetDriverTLS(IN gceTLS_KEY Key, + OUT gcsDRIVER_TLS_PTR *TLS); + +/* + * Set driver tls. + * May cause memory leak if 'destructor' not set. + */ +gceSTATUS +gcoOS_SetDriverTLS(IN gceTLS_KEY Key, IN gcsDRIVER_TLS *TLS); + +/* Destroy the objects associated with the current thread. */ +void +gcoOS_FreeThreadData(void); + +/* Empty function for compatibility. */ +gceSTATUS +gcoOS_Construct(IN gctPOINTER Context, OUT gcoOS *Os); + +/* Empty function for compatibility. */ +gceSTATUS +gcoOS_Destroy(IN gcoOS Os); + +/* Deprecated API: please use gcoHAL_GetBaseAddr() instead. + ** This API was kept only for legacy BSP usage. + ** + ** Get the base address for the physical memory. + */ +gceSTATUS +gcoOS_GetBaseAddress(IN gcoOS Os, OUT gctUINT32_PTR BaseAddress); + +/* Allocate memory from the heap. */ +gceSTATUS +gcoOS_Allocate(IN gcoOS Os, IN gctSIZE_T Bytes, + OUT gctPOINTER *Memory); + +gceSTATUS +gcoOS_Realloc(IN gcoOS Os, + IN gctSIZE_T Bytes, + IN gctSIZE_T OrgBytes, + OUT gctPOINTER *Memory); + +/* Get allocated memory size. */ +gceSTATUS +gcoOS_GetMemorySize(IN gcoOS Os, IN gctPOINTER Memory, + OUT gctSIZE_T_PTR MemorySize); + +/* Free allocated memory. */ +gceSTATUS +gcoOS_Free(IN gcoOS Os, IN gctPOINTER Memory); + +/* Allocate memory. */ +gceSTATUS +gcoOS_AllocateSharedMemory(IN gcoOS Os, IN gctSIZE_T Bytes, + OUT gctPOINTER *Memory); + +/* Free memory. */ +gceSTATUS +gcoOS_FreeSharedMemory(IN gcoOS Os, IN gctPOINTER Memory); + +/* Allocate memory. */ +gceSTATUS +gcoOS_AllocateMemory(IN gcoOS Os, IN gctSIZE_T Bytes, + OUT gctPOINTER *Memory); + +/* Realloc memory. */ +gceSTATUS +gcoOS_ReallocMemory(IN gcoOS Os, IN gctSIZE_T Bytes, + IN gctSIZE_T OrgBytes, OUT gctPOINTER *Memory); + +/* Free memory. */ +gceSTATUS +gcoOS_FreeMemory(IN gcoOS Os, IN gctPOINTER Memory); + +/* Device I/O Control call to the kernel HAL layer. */ +gceSTATUS +gcoOS_DeviceControl(IN gcoOS Os, + IN gctUINT32 IoControlCode, + IN gctPOINTER InputBuffer, + IN gctSIZE_T InputBufferSize, + IN gctPOINTER OutputBuffer, + IN gctSIZE_T OutputBufferSize); + +#define gcmOS_SAFE_FREE(os, mem) \ + gcoOS_Free(os, mem); \ + mem = gcvNULL + +#define gcmOS_SAFE_FREE_SHARED_MEMORY(os, mem) \ + gcoOS_FreeSharedMemory(os, mem); \ + mem = gcvNULL + +#define gcmkOS_SAFE_FREE(os, mem) \ + gckOS_Free(os, mem); \ + mem = gcvNULL + +#define gcdMAX_PATH 512 + +#define gcdMAX_ARGUMENT_SIZE 1024 +#define gcdMAX_ARGUMENT_COUNT 64 + +/* Open a file. */ +gceSTATUS +gcoOS_Open(IN gcoOS Os, + IN gctCONST_STRING FileName, + IN gceFILE_MODE Mode, + OUT gctFILE *File); + +/* Close a file. */ +gceSTATUS +gcoOS_Close(IN gcoOS Os, IN gctFILE File); + +/* Remove a file. */ +gceSTATUS +gcoOS_Remove(IN gcoOS Os, IN gctCONST_STRING FileName); + +/* Read data from a file. */ +gceSTATUS +gcoOS_Read(IN gcoOS Os, + IN gctFILE File, + IN gctSIZE_T ByteCount, + IN gctPOINTER Data, + OUT gctSIZE_T *ByteRead); + +/* Write data to a file. */ +gceSTATUS +gcoOS_Write(IN gcoOS Os, + IN gctFILE File, + IN gctSIZE_T ByteCount, + IN gctCONST_POINTER Data); + +/* Flush data to a file. */ +gceSTATUS +gcoOS_Flush(IN gcoOS Os, IN gctFILE File); + +/* Close a file descriptor. */ +gceSTATUS +gcoOS_CloseFD(IN gcoOS Os, IN gctINT FD); + +/* Scan a file. */ +gceSTATUS +gcoOS_FscanfI(IN gcoOS Os, + IN gctFILE File, + IN gctCONST_STRING Format, + OUT gctUINT *result); + +/* Dup file descriptor to another. */ +gceSTATUS +gcoOS_DupFD(IN gcoOS Os, IN gctINT FD, OUT gctINT *FD2); + +/* Lock a file. */ +gceSTATUS +gcoOS_LockFile(IN gcoOS Os, IN gctFILE File, + IN gctBOOL Shared, IN gctBOOL Block); + +/* Unlock a file. */ +gceSTATUS +gcoOS_UnlockFile(IN gcoOS Os, IN gctFILE File); + +/* Create an endpoint for communication. */ +gceSTATUS +gcoOS_Socket(IN gcoOS Os, IN gctINT Domain, + IN gctINT Type, IN gctINT Protocol, + OUT gctINT *SockFd); + +/* Close a socket. */ +gceSTATUS +gcoOS_CloseSocket(IN gcoOS Os, IN gctINT SockFd); + +/* Initiate a connection on a socket. */ +gceSTATUS +gcoOS_Connect(IN gcoOS Os, IN gctINT SockFd, + IN gctCONST_POINTER HostName, IN gctUINT Port); + +/* Shut down part of connection on a socket. */ +gceSTATUS +gcoOS_Shutdown(IN gcoOS Os, IN gctINT SockFd, IN gctINT How); + +/* Send a message on a socket. */ +gceSTATUS +gcoOS_Send(IN gcoOS Os, + IN gctINT SockFd, + IN gctSIZE_T ByteCount, + IN gctCONST_POINTER Data, + IN gctINT Flags); + +/* Initiate a connection on a socket. */ +gceSTATUS +gcoOS_WaitForSend(IN gcoOS Os, IN gctINT SockFd, + IN gctINT Seconds, IN gctINT MicroSeconds); + +/* Get environment variable value. */ +gceSTATUS +gcoOS_GetEnv(IN gcoOS Os, IN gctCONST_STRING VarName, OUT gctSTRING *Value); + +/* Set environment variable value. */ +gceSTATUS +gcoOS_SetEnv(IN gcoOS Os, IN gctCONST_STRING VarName, IN gctSTRING Value); + +/* Get current working directory. */ +gceSTATUS +gcoOS_GetCwd(IN gcoOS Os, IN gctINT SizeInBytes, OUT gctSTRING Buffer); + +/* Get file status info. */ +gceSTATUS +gcoOS_Stat(IN gcoOS Os, IN gctCONST_STRING FileName, OUT gctPOINTER Buffer); + +/* Set the current position of a file. */ +gceSTATUS +gcoOS_Seek(IN gcoOS Os, IN gctFILE File, IN gctUINT32 Offset, IN gceFILE_WHENCE Whence); + +/* Set the current position of a file. */ +gceSTATUS +gcoOS_SetPos(IN gcoOS Os, IN gctFILE File, IN gctUINT32 Position); + +/* Get the current position of a file. */ +gceSTATUS +gcoOS_GetPos(IN gcoOS Os, IN gctFILE File, OUT gctUINT32 *Position); + +/* Same as strstr. */ +gceSTATUS +gcoOS_StrStr(IN gctCONST_STRING String, + IN gctCONST_STRING SubString, + OUT gctSTRING *Output); + +/* Find the last occurrence of a character inside a string. */ +gceSTATUS +gcoOS_StrFindReverse(IN gctCONST_STRING String, + IN gctINT8 Character, + OUT gctSTRING *Output); + +gceSTATUS +gcoOS_StrDup(IN gcoOS Os, IN gctCONST_STRING String, OUT gctSTRING *Target); + +/* Copy a string. */ +gceSTATUS +gcoOS_StrCopySafe(IN gctSTRING Destination, + IN gctSIZE_T DestinationSize, + IN gctCONST_STRING Source); + +/* Append a string. */ +gceSTATUS +gcoOS_StrCatSafe(IN gctSTRING Destination, + IN gctSIZE_T DestinationSize, + IN gctCONST_STRING Source); + +/* Compare two strings. */ +gceSTATUS +gcoOS_StrCmp(IN gctCONST_STRING String1, IN gctCONST_STRING String2); + +/* Compare characters of two strings. */ +gceSTATUS +gcoOS_StrNCmp(IN gctCONST_STRING String1, + IN gctCONST_STRING String2, + IN gctSIZE_T Count); + +/* Convert string to float. */ +gceSTATUS +gcoOS_StrToFloat(IN gctCONST_STRING String, OUT gctFLOAT *Float); + +/* Convert hex string to integer. */ +gceSTATUS +gcoOS_HexStrToInt(IN gctCONST_STRING String, OUT gctINT *Int); + +/* Convert hex string to float. */ +gceSTATUS +gcoOS_HexStrToFloat(IN gctCONST_STRING String, OUT gctFLOAT *Float); + +/* Convert string to integer. */ +gceSTATUS +gcoOS_StrToInt(IN gctCONST_STRING String, OUT gctINT *Int); + +gceSTATUS +gcoOS_MemCmp(IN gctCONST_POINTER Memory1, + IN gctCONST_POINTER Memory2, + IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_PrintStrSafe(OUT gctSTRING String, + IN gctSIZE_T StringSize, + IN OUT gctUINT *Offset, + IN gctCONST_STRING Format, + ...) +CHECK_PRINTF_FORMAT(4, 5); + +gceSTATUS +gcoOS_LoadLibrary(IN gcoOS Os, IN gctCONST_STRING Library, OUT gctHANDLE *Handle); + +gceSTATUS +gcoOS_FreeLibrary(IN gcoOS Os, IN gctHANDLE Handle); + +gceSTATUS +gcoOS_GetProcAddress(IN gcoOS Os, + IN gctHANDLE Handle, + IN gctCONST_STRING Name, + OUT gctPOINTER *Function); + +gceSTATUS +gcoOS_Compact(IN gcoOS Os); + +gceSTATUS +gcoOS_AddSignalHandler(IN gceSignalHandlerType SignalHandlerType); + +#if VIVANTE_PROFILER_SYSTEM_MEMORY +gceSTATUS +gcoOS_ProfileStart(IN gcoOS Os); + +gceSTATUS +gcoOS_ProfileEnd(IN gcoOS Os, IN gctCONST_STRING Title); + +gceSTATUS +gcoOS_SetProfileSetting(IN gcoOS Os, + IN gctBOOL Enable, + IN gceProfilerMode ProfileMode, + IN gctCONST_STRING FileName); +#endif + +/* Get the amount of physical system memory */ +gceSTATUS +gcoOS_GetPhysicalSystemMemorySize(OUT gctSIZE_T *PhysicalSystemMemorySize); + +/* Query the video memory. */ +gceSTATUS +gcoOS_QueryVideoMemory(IN gcoOS Os, + OUT gctUINT32 *InternalPhysName, + OUT gctSIZE_T *InternalSize, + OUT gctUINT32 *ExternalPhysName, + OUT gctSIZE_T *ExternalSize, + OUT gctUINT32 *ContiguousPhysName, + OUT gctSIZE_T *ContiguousSize); + +gceSTATUS +gcoOS_QueryCurrentProcessName(OUT gctSTRING Name, IN gctSIZE_T Size); + +gceSTATUS +gcoOS_QueryCurrentProcessArguments(OUT gctCHAR Argv[gcdMAX_ARGUMENT_COUNT][gcdMAX_ARGUMENT_SIZE], + OUT gctUINT32 *Argc, + IN gctUINT32 MaxArgc, + IN gctUINT32 MaxSizePerArg); + +/*----------------------------------------------------------------------------*/ +/*----- Atoms ----------------------------------------------------------------*/ + +/* Construct an atom. */ +gceSTATUS +gcoOS_AtomConstruct(IN gcoOS Os, OUT gcsATOM_PTR *Atom); + +/* Destroy an atom. */ +gceSTATUS +gcoOS_AtomDestroy(IN gcoOS Os, IN gcsATOM_PTR Atom); + +/* Get the 32-bit value protected by an atom. */ +gceSTATUS +gcoOS_AtomGet(IN gcoOS Os, IN gcsATOM_PTR Atom, OUT gctINT32_PTR Value); + +/* Set the 32-bit value protected by an atom. */ +gceSTATUS +gcoOS_AtomSet(IN gcoOS Os, IN gcsATOM_PTR Atom, IN gctINT32 Value); + +/* Increment an atom. */ +gceSTATUS +gcoOS_AtomIncrement(IN gcoOS Os, IN gcsATOM_PTR Atom, OUT gctINT32_PTR OldValue); + +/* Decrement an atom. */ +gceSTATUS +gcoOS_AtomDecrement(IN gcoOS Os, IN gcsATOM_PTR Atom, OUT gctINT32_PTR OldValue); + +gctHANDLE +gcoOS_GetCurrentProcessID(void); + +gctHANDLE +gcoOS_GetCurrentThreadID(void); + +/*----------------------------------------------------------------------------*/ +/*----- Time -----------------------------------------------------------------*/ + +/* Get the number of milliseconds since the system started. */ +gctUINT32 +gcoOS_GetTicks(void); + +/* Get time in microseconds. */ +gceSTATUS +gcoOS_GetTime(gctUINT64_PTR Time); + +/* Get CPU usage in microseconds. */ +gceSTATUS +gcoOS_GetCPUTime(gctUINT64_PTR CPUTime); + +/* Get memory usage. */ +gceSTATUS +gcoOS_GetMemoryUsage(gctUINT32_PTR MaxRSS, + gctUINT32_PTR IxRSS, + gctUINT32_PTR IdRSS, + gctUINT32_PTR IsRSS); + +/* Delay a number of milliseconds. */ +gceSTATUS +gcoOS_Delay(IN gcoOS Os, IN gctUINT32 Delay); + + +/* Delay a number of microseconds. */ +gceSTATUS +gcoOS_DelayUs(IN gcoOS Os, IN gctUINT32 Delay); + +/*----------------------------------------------------------------------------*/ +/*----- Threads --------------------------------------------------------------*/ + +#ifdef _WIN32 +/* Cannot include windows.h here because "near" and "far" + * which are used in gcsDEPTH_INFO, are defined to nothing in WinDef.h. + * So, use the real value of DWORD and WINAPI, instead. + * DWORD is unsigned long, and WINAPI is __stdcall. + * If these two are change in WinDef.h, the following two typdefs + * need to be changed, too. + */ +typedef unsigned long gctTHREAD_RETURN; +typedef unsigned long(__stdcall *gcTHREAD_ROUTINE)(void *Argument); +#else +typedef void *gctTHREAD_RETURN; +typedef void *(*gcTHREAD_ROUTINE)(void *); +#endif + +/* Create a new thread. */ +gceSTATUS +gcoOS_CreateThread(IN gcoOS Os, + IN gcTHREAD_ROUTINE Worker, + IN gctPOINTER Argument, + OUT gctPOINTER *Thread); + +/* Close a thread. */ +gceSTATUS +gcoOS_CloseThread(IN gcoOS Os, IN gctPOINTER Thread); + +/*----------------------------------------------------------------------------*/ +/*----- Mutexes --------------------------------------------------------------*/ + +/* Create a new mutex. */ +gceSTATUS +gcoOS_CreateMutex(IN gcoOS Os, OUT gctPOINTER *Mutex); + +/* Delete a mutex. */ +gceSTATUS +gcoOS_DeleteMutex(IN gcoOS Os, IN gctPOINTER Mutex); + +/* Acquire a mutex. */ +gceSTATUS +gcoOS_AcquireMutex(IN gcoOS Os, IN gctPOINTER Mutex, IN gctUINT32 Timeout); + +/* Release a mutex. */ +gceSTATUS +gcoOS_ReleaseMutex(IN gcoOS Os, IN gctPOINTER Mutex); + +/*----------------------------------------------------------------------------*/ +/*----- Signals --------------------------------------------------------------*/ + +/* Create a signal. */ +gceSTATUS +gcoOS_CreateSignal(IN gcoOS Os, IN gctBOOL ManualReset, OUT gctSIGNAL *Signal); + +/* Destroy a signal. */ +gceSTATUS +gcoOS_DestroySignal(IN gcoOS Os, IN gctSIGNAL Signal); + +/* Signal a signal. */ +gceSTATUS +gcoOS_Signal(IN gcoOS Os, IN gctSIGNAL Signal, IN gctBOOL State); + +/* Wait for a signal. */ +gceSTATUS +gcoOS_WaitSignal(IN gcoOS Os, IN gctSIGNAL Signal, IN gctUINT32 Wait); + +/* Map a signal from another process */ +gceSTATUS +gcoOS_MapSignal(IN gctSIGNAL RemoteSignal, OUT gctSIGNAL *LocalSignal); + +/* Unmap a signal mapped from another process */ +gceSTATUS +gcoOS_UnmapSignal(IN gctSIGNAL Signal); + +/*----------------------------------------------------------------------------*/ +/*----- Android Native Fence -------------------------------------------------*/ + +/* Create native fence. */ +gceSTATUS +gcoOS_CreateNativeFence(IN gcoOS Os, IN gctSIGNAL Signal, OUT gctINT *FenceFD); + +/* (CPU) Wait on native fence. */ +gceSTATUS +gcoOS_ClientWaitNativeFence(IN gcoOS Os, IN gctINT FenceFD, IN gctUINT32 Timeout); + +/* (GPU) Wait on native fence. */ +gceSTATUS +gcoOS_WaitNativeFence(IN gcoOS Os, IN gctINT FenceFD, IN gctUINT32 Timeout); + +/*----------------------------------------------------------------------------*/ +/*----- Memory Access and Cache ----------------------------------------------*/ + +/* Write a register. */ +gceSTATUS +gcoOS_WriteRegister(IN gcoOS Os, IN gctUINT32 Address, IN gctUINT32 Data); + +/* Read a register. */ +gceSTATUS +gcoOS_ReadRegister(IN gcoOS Os, IN gctUINT32 Address, OUT gctUINT32 *Data); + +gceSTATUS +gcoOS_CacheClean(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_CacheFlush(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_CacheInvalidate(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_CacheCleanEx(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Offset, IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_CacheFlushEx(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Offset, IN gctSIZE_T Bytes); + +gceSTATUS +gcoOS_CacheInvalidateEx(IN gcoOS Os, IN gctUINT32 Node, + IN gctPOINTER Logical, IN gctSIZE_T Offset, IN gctSIZE_T Bytes); + + +gceSTATUS +gcoOS_MemoryBarrier(IN gcoOS Os, IN gctPOINTER Logical); + +gceSTATUS +gcoOS_CPUPhysicalToGPUPhysical(IN gctPHYS_ADDR_T CPUPhysical, + OUT gctPHYS_ADDR_T *GPUPhysical); + +gceSTATUS +gcoHAL_QueryCPUFrequency(IN gctUINT32 CPUId, OUT gctUINT32_PTR CPUFrequency); + +gceSTATUS +gcoOS_QuerySystemInfo(IN gcoOS Os, OUT gcsSystemInfo *Info); + + +/*----------------------------------------------------------------------------*/ +/*----- Profile --------------------------------------------------------------*/ + +gceSTATUS +gckOS_GetProfileTick(OUT gctUINT64_PTR Tick); + +gceSTATUS +gckOS_QueryProfileTickRate(OUT gctUINT64_PTR TickRate); + +gctUINT32 +gckOS_ProfileToMS(IN gctUINT64 Ticks); + +gceSTATUS +gcoOS_GetProfileTick(OUT gctUINT64_PTR Tick); + +gceSTATUS +gcoOS_QueryProfileTickRate(OUT gctUINT64_PTR TickRate); + +#if gcdSTATIC_LINK +void gcoOS_ModuleConstructor(void); + +void gcoOS_ModuleDestructor(void); +#endif + +#define _gcmPROFILE_INIT(prefix, freq, start) \ + do { \ + prefix##OS_QueryProfileTickRate(&(freq)); \ + prefix##OS_GetProfileTick(&(start)); \ + } while (gcvFALSE) + +#define _gcmPROFILE_QUERY(prefix, start, ticks) \ + do { \ + prefix##OS_GetProfileTick(&(ticks)); \ + (ticks) = ((ticks) > (start)) ? ((ticks) - (start)) \ + : (~0ull - (start) + (ticks) + 1); \ + } while (gcvFALSE) + +#if gcdENABLE_PROFILING +# define gcmkPROFILE_INIT(freq, start) _gcmPROFILE_INIT(gck, freq, start) +# define gcmkPROFILE_QUERY(start, ticks) _gcmPROFILE_QUERY(gck, start, ticks) +# define gcmPROFILE_INIT(freq, start) _gcmPROFILE_INIT(gco, freq, start) +# define gcmPROFILE_QUERY(start, ticks) _gcmPROFILE_QUERY(gco, start, ticks) +# define gcmPROFILE_ONLY(x) x +# define gcmPROFILE_ELSE(x) do { } while (gcvFALSE) +# define gcmPROFILE_DECLARE_ONLY(x) x +#else +# define gcmkPROFILE_INIT(start, freq) do { } while (gcvFALSE) +# define gcmkPROFILE_QUERY(start, ticks) do { } while (gcvFALSE) +# define gcmPROFILE_INIT(start, freq) do { } while (gcvFALSE) +# define gcmPROFILE_QUERY(start, ticks) do { } while (gcvFALSE) +# define gcmPROFILE_ONLY(x) do { } while (gcvFALSE) +# define gcmPROFILE_ELSE(x) x +# define gcmPROFILE_DECLARE_ONLY(x) do { } while (gcvFALSE) +#endif + +/******************************************************************************* + ** gcoMATH object + */ + +#define gcdPI 3.14159265358979323846f + +/* Kernel. */ +gctINT +gckMATH_ModuloInt(IN gctINT X, IN gctINT Y); + +/* User. */ +gctUINT32 +gcoMATH_Log2in5dot5(IN gctINT X); + +gctFLOAT +gcoMATH_UIntAsFloat(IN gctUINT32 X); + +gctUINT32 +gcoMATH_FloatAsUInt(IN gctFLOAT X); + +gctBOOL +gcoMATH_CompareEqualF(IN gctFLOAT X, IN gctFLOAT Y); + +gctUINT16 +gcoMATH_UInt8AsFloat16(IN gctUINT8 X); + +gctUINT32 +gcoMATH_Float16ToFloat(IN gctUINT16 In); + +gctUINT16 +gcoMATH_FloatToFloat16(IN gctUINT32 In); + +gctUINT32 +gcoMATH_Float11ToFloat(IN gctUINT32 In); + +gctUINT16 +gcoMATH_FloatToFloat11(IN gctUINT32 In); + +gctUINT32 +gcoMATH_Float10ToFloat(IN gctUINT32 In); + +gctUINT16 +gcoMATH_FloatToFloat10(IN gctUINT32 In); + +gctUINT32 +gcoMATH_Float14ToFloat(IN gctUINT16 In); + +/****************************************************************************** + **************************** Coordinate Structures *************************** + ******************************************************************************/ + +typedef struct _gcsPOINT { + gctINT32 x; + gctINT32 y; +} gcsPOINT; + +typedef struct _gcsSIZE { + gctINT32 width; + gctINT32 height; +} gcsSIZE; + +typedef struct _gcsRECT { + gctINT32 left; + gctINT32 top; + gctINT32 right; + gctINT32 bottom; +} gcsRECT; + +typedef struct _gcs2D_RGBU32 +{ + gctUINT32 R; + gctUINT32 G; + gctUINT32 B; +} gcs2D_RGBU32; + +typedef struct _gcsPIXEL { + union { + struct { + gctFLOAT r, g, b, a; + } f; + struct { + gctINT32 r, g, b, a; + } i; + struct { + gctUINT32 r, g, b, a; + } ui; + } color; + + gctFLOAT d; + gctUINT32 s; + +} gcsPIXEL; + +/****************************************************************************** + ******************************** gcoSURF Object ****************************** + ******************************************************************************/ + +/*----------------------------------------------------------------------------*/ +/*------------------------------- gcoSURF Common ------------------------------*/ + +/* Color format component parameters. */ +typedef struct _gcsFORMAT_COMPONENT { + gctUINT8 start; + gctUINT8 width; +} gcsFORMAT_COMPONENT; + +/* RGBA color format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_RGBA { + gcsFORMAT_COMPONENT alpha; + gcsFORMAT_COMPONENT red; + gcsFORMAT_COMPONENT green; + gcsFORMAT_COMPONENT blue; +} gcsFORMAT_CLASS_TYPE_RGBA; + +/* YUV color format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_YUV { + gcsFORMAT_COMPONENT y; + gcsFORMAT_COMPONENT u; + gcsFORMAT_COMPONENT v; +} gcsFORMAT_CLASS_TYPE_YUV; + +/* Index color format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_INDEX { + gcsFORMAT_COMPONENT value; +} gcsFORMAT_CLASS_TYPE_INDEX; + +/* Luminance color format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_LUMINANCE { + gcsFORMAT_COMPONENT alpha; + gcsFORMAT_COMPONENT value; +} gcsFORMAT_CLASS_TYPE_LUMINANCE; + +/* Bump map color format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_BUMP { + gcsFORMAT_COMPONENT alpha; + gcsFORMAT_COMPONENT l; + gcsFORMAT_COMPONENT v; + gcsFORMAT_COMPONENT u; + gcsFORMAT_COMPONENT q; + gcsFORMAT_COMPONENT w; +} gcsFORMAT_CLASS_TYPE_BUMP; + +/* Depth and stencil format class. */ +typedef struct _gcsFORMAT_CLASS_TYPE_DEPTH { + gcsFORMAT_COMPONENT depth; + gcsFORMAT_COMPONENT stencil; +} gcsFORMAT_CLASS_TYPE_DEPTH; + +/* Intensity format class. */ +typedef struct _gcsFORMAT_CLASs_TYPE_INTENSITY { + gcsFORMAT_COMPONENT value; +} gcsFORMAT_CLASs_TYPE_INTENSITY; + +typedef union _gcuPIXEL_FORMAT_CLASS { + gcsFORMAT_CLASS_TYPE_BUMP bump; + gcsFORMAT_CLASS_TYPE_RGBA rgba; + gcsFORMAT_CLASS_TYPE_YUV yuv; + gcsFORMAT_CLASS_TYPE_LUMINANCE lum; + gcsFORMAT_CLASS_TYPE_INDEX index; + gcsFORMAT_CLASS_TYPE_DEPTH depth; + gcsFORMAT_CLASs_TYPE_INTENSITY intensity; +} gcuPIXEL_FORMAT_CLASS; + +/* Format parameters. */ +typedef struct _gcsSURF_FORMAT_INFO { + /* Name of the format */ + gctCONST_STRING formatName; + + /* Format code and class. */ + gceSURF_FORMAT format; + gceFORMAT_CLASS fmtClass; + + /* Format data type */ + gceFORMAT_DATATYPE fmtDataType; + + /* The size of one pixel in bits. */ + gctUINT8 bitsPerPixel; + + /* Pixel block dimensions. */ + gctUINT blockWidth; + gctUINT blockHeight; + + /* Pixel block size in bits. */ + gctUINT blockSize; + + /* Some formats are larger than what the GPU can support. */ + /* These formats are read in the number of layers specified. */ + gctUINT8 layers; + + /* The format is faked and software will interpret it differently + * with HW. Most of them can't be blendable(PE) or filterable(TX). + */ + gctBOOL fakedFormat; + + /* Some formats have two neighbour pixels interleaved together. */ + /* To describe such format, set the flag to 1 and add another */ + /* like this one describing the odd pixel format. */ + gctBOOL interleaved; + + /* sRGB format. */ + gctBOOL sRGB; + + /* How GPU read from big-endian host memory */ + gceENDIAN_HINT endian; + + /* Format components. */ + gcuPIXEL_FORMAT_CLASS u; + + /* Format components. */ + gcuPIXEL_FORMAT_CLASS uOdd; + + /* Render format. */ + gceSURF_FORMAT closestRenderFormat; + /*gctCLOSEST_FORMAT dynamicClosestRenderFormat;*/ + gctUINT renderFormat; + const gceTEXTURE_SWIZZLE *pixelSwizzle; + + /* Texture format. */ + gceSURF_FORMAT closestTXFormat; + gctUINT txFormat; + const gceTEXTURE_SWIZZLE *txSwizzle; + gctBOOL txIntFilter; +} gcsSURF_FORMAT_INFO; + +/* Frame buffer information. */ +typedef struct _gcsSURF_FRAMEBUFFER { + gctPOINTER logical; + gctUINT width, height; + gctINT stride; + gceSURF_FORMAT format; +} gcsSURF_FRAMEBUFFER; + +typedef union _gcu2D_STATE_VALUE +{ + gcs2D_RGBU32 minValue; + gcs2D_RGBU32 maxMinReciprocal; + gcs2D_RGBU32 stdReciprocal; + gcs2D_RGBU32 meanValue; + gctUINT32 stepReciprocal; + gce2D_NORMALIZATION_MODE normalizationMode; + gctBOOL byPassQuantization; + gce2D_U8ToU10_CONVERSION_MODE u8Tu10_Mode; +} gcu2D_STATE_VALUE; + +/* Set 2D state */ +typedef struct _gcs2D_STATE_CONFIG +{ + gce2D_STATE_KEY state; + gcu2D_STATE_VALUE value; +} gcs2D_STATE_CONFIG; + +/* Generic pixel component descriptors. */ +extern gcsFORMAT_COMPONENT gcvPIXEL_COMP_XXX8; +extern gcsFORMAT_COMPONENT gcvPIXEL_COMP_XX8X; +extern gcsFORMAT_COMPONENT gcvPIXEL_COMP_X8XX; +extern gcsFORMAT_COMPONENT gcvPIXEL_COMP_8XXX; + +/* Construct a new gcoSURF object. */ +gceSTATUS +gcoSURF_Construct(IN gcoHAL Hal, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Depth, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gcePOOL Pool, + OUT gcoSURF *Surface); + +gceSTATUS +gcoSURF_ConstructWithUserPool(IN gcoHAL Hal, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Depth, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gctPOINTER TileStatusLogical, + IN gctPHYS_ADDR_T TileStatusPhysical, + IN gctPOINTER Logical, + IN gctPHYS_ADDR_T Physical, + OUT gcoSURF *Surface); + +/* Destroy an gcoSURF object. */ +gceSTATUS +gcoSURF_Destroy(IN gcoSURF Surface); + +gceSTATUS +gcoSURF_DestroyForAllHWType(IN gcoSURF Surface); + +/* Map user-allocated surface. */ +gceSTATUS +gcoSURF_MapUserSurface(IN gcoSURF Surface, + IN gctUINT Alignment, + IN gctPOINTER Logical, + IN gctPHYS_ADDR_T Physical); + +/* Wrapp surface with known logical/GPU address */ +gceSTATUS +gcoSURF_WrapSurface(IN gcoSURF Surface, + IN gctUINT Alignment, + IN gctPOINTER Logical, + IN gctADDRESS Address); + +/* Query vid mem node info. */ +gceSTATUS +gcoSURF_QueryVidMemNode(IN gcoSURF Surface, + OUT gctUINT32 *Node, + OUT gcePOOL *Pool, + OUT gctSIZE_T_PTR Bytes, + OUT gctUINT32 *TsNode, + OUT gcePOOL *TsPool, + OUT gctSIZE_T_PTR TsBytes); + +/* Query vid mem Multi node info. */ +gceSTATUS +gcoSURF_QueryVidMemMultiNode(IN gcoSURF Surface, + OUT gctUINT32 *Node, + OUT gcePOOL *Pool, + OUT gctSIZE_T_PTR Bytes, + OUT gctUINT32 *Node2, + OUT gcePOOL *Pool2, + OUT gctSIZE_T_PTR Bytes2, + OUT gctUINT32 *Node3, + OUT gcePOOL *Pool3, + OUT gctSIZE_T_PTR Bytes3); + +/* Set the color type of the surface. */ +gceSTATUS +gcoSURF_SetColorType(IN gcoSURF Surface, IN gceSURF_COLOR_TYPE ColorType); + +/* Get the color type of the surface. */ +gceSTATUS +gcoSURF_GetColorType(IN gcoSURF Surface, OUT gceSURF_COLOR_TYPE *ColorType); + +/* Set the color space of the surface. */ +gceSTATUS +gcoSURF_SetColorSpace(IN gcoSURF Surface, IN gceSURF_COLOR_SPACE ColorSpace); + +/* Get the color space of the surface. */ +gceSTATUS +gcoSURF_GetColorSpace(IN gcoSURF Surface, OUT gceSURF_COLOR_SPACE *ColorSpace); + +/* Set the surface ration angle. */ +gceSTATUS +gcoSURF_SetRotation(IN gcoSURF Surface, IN gceSURF_ROTATION Rotation); + +gceSTATUS +gcoSURF_IsValid(IN gcoSURF Surface); + +#if gcdENABLE_3D +/* Verify and return the state of the tile status mechanism. */ +gceSTATUS +gcoSURF_IsTileStatusSupported(IN gcoSURF Surface); + +/* Verify if surface has tile status enabled. */ +gceSTATUS +gcoSURF_IsTileStatusEnabled(IN gcsSURF_VIEW *SurfView); + +/* Verify if surface is compressed. */ +gceSTATUS +gcoSURF_IsCompressed(IN gcsSURF_VIEW *SurfView); + +/* Enable tile status for the specified surface on zero slot. */ +gceSTATUS +gcoSURF_EnableTileStatus(IN gcsSURF_VIEW *Surface); + +/* Enable tile status for the specified surface on specified slot. */ +gceSTATUS +gcoSURF_EnableTileStatusEx(IN gcsSURF_VIEW *surfView, IN gctUINT RtIndex); + +/* Disable tile status for the specified surface. */ +gceSTATUS +gcoSURF_DisableTileStatus(IN gcsSURF_VIEW *SurfView, IN gctBOOL Decompress); + +/* Flush tile status cache for the specified surface. */ +gceSTATUS +gcoSURF_FlushTileStatus(IN gcsSURF_VIEW *SurfView, IN gctBOOL Decompress); +#endif /* gcdENABLE_3D */ + +/* Get surface size. */ +gceSTATUS +gcoSURF_GetSize(IN gcoSURF Surface, + OUT gctUINT *Width, + OUT gctUINT *Height, + OUT gctUINT *Depth); + +/* Get surface information */ +gceSTATUS +gcoSURF_GetInfo(IN gcoSURF Surface, + IN gceSURF_INFO_TYPE InfoType, + IN OUT gctINT32 *Value); + +/* Get surface aligned sizes. */ +gceSTATUS +gcoSURF_GetAlignedSize(IN gcoSURF Surface, + OUT gctUINT *Width, + OUT gctUINT *Height, + OUT gctINT *Stride); + +/* Get alignments. */ +gceSTATUS +gcoSURF_GetAlignment(IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + OUT gctUINT *AddressAlignment, + OUT gctUINT *XAlignment, + OUT gctUINT *YAlignment); + +gceSTATUS +gcoSURF_AlignResolveRect(IN gcoSURF Surf, + IN gcsPOINT_PTR RectOrigin, + IN gcsPOINT_PTR RectSize, + OUT gcsPOINT_PTR AlignedOrigin, + OUT gcsPOINT_PTR AlignedSize); + +/* Get surface type and format. */ +gceSTATUS +gcoSURF_GetFormat(IN gcoSURF Surface, + OUT OPTIONAL gceSURF_TYPE *Type, + OUT OPTIONAL gceSURF_FORMAT *Format); + +/* Get surface information */ +gceSTATUS +gcoSURF_GetFormatInfo(IN gcoSURF Surface, + OUT gcsSURF_FORMAT_INFO_PTR *formatInfo); + +/* Get Surface pack format */ +gceSTATUS +gcoSURF_GetPackedFormat(IN gcoSURF Surface, + OUT gceSURF_FORMAT *Format); + +/* Get surface tiling. */ +gceSTATUS +gcoSURF_GetTiling(IN gcoSURF Surface, OUT gceTILING *Tiling); + +/* Get bottom buffer offset bytes. */ +gceSTATUS +gcoSURF_GetBottomBufferOffset(IN gcoSURF Surface, + OUT gctUINT_PTR BottomBufferOffset); + +/* Lock the surface. */ +gceSTATUS +gcoSURF_Lock(IN gcoSURF Surface, + IN OUT gctADDRESS *Address, + IN OUT gctPOINTER *Memory); + +/* Unlock the surface. */ +gceSTATUS +gcoSURF_Unlock(IN gcoSURF Surface, IN gctPOINTER Memory); + +/*. Query surface flags.*/ +gceSTATUS +gcoSURF_QueryFlags(IN gcoSURF Surface, IN gceSURF_FLAG Flag); + +gceSTATUS +gcoSURF_QueryHints(IN gcoSURF Surface, IN gceSURF_TYPE Hints); + +/* Return pixel format parameters; Info is required to be a pointer to an + * array of at least two items because some formats have up to two records + * of description. + */ +gceSTATUS +gcoSURF_QueryFormat(IN gceSURF_FORMAT Format, + OUT gcsSURF_FORMAT_INFO_PTR *Info); + +/* Compute the color pixel mask. */ +gceSTATUS +gcoSURF_ComputeColorMask(IN gcsSURF_FORMAT_INFO_PTR Format, + OUT gctUINT32_PTR ColorMask); + +/* Flush the surface. */ +gceSTATUS +gcoSURF_Flush(IN gcoSURF Surface); + +gceSTATUS +gcoSURF_3DBlitClearTileStatus(IN gcsSURF_VIEW *SurfView, + IN gctBOOL ClearAsDirty); + +/* Fill surface from it's tile status buffer. */ +gceSTATUS +gcoSURF_FillFromTile(IN gcsSURF_VIEW *SurView); + +/* Fill surface with a value. */ +gceSTATUS +gcoSURF_Fill(IN gcoSURF Surface, + IN gcsPOINT_PTR Origin, + IN gcsSIZE_PTR Size, + IN gctUINT32 Value, + IN gctUINT32 Mask); + +/* Alpha blend two surfaces together. */ +gceSTATUS +gcoSURF_Blend(IN gcoSURF SrcSurf, + IN gcoSURF DstSurf, + IN gcsPOINT_PTR SrcOrigin, + IN gcsPOINT_PTR DstOrigin, + IN gcsSIZE_PTR Size, + IN gceSURF_BLEND_MODE Mode); + +/* Create a new gcoSURF wrapper object. */ +gceSTATUS +gcoSURF_ConstructWrapper(IN gcoHAL Hal, OUT gcoSURF *Surface); + +/* Set surface flags.*/ +gceSTATUS +gcoSURF_SetFlags(IN gcoSURF Surface, IN gceSURF_FLAG Flag, IN gctBOOL Value); + +/* Set the underlying buffer for the surface wrapper. */ +gceSTATUS +gcoSURF_SetBuffer(IN gcoSURF Surface, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gctUINT Stride, + IN gctPOINTER Logical, + IN gctUINT64 Physical); + +/* for FSL use only */ +/* Set the underlying video buffer for the surface wrapper. */ +gceSTATUS +gcoSURF_SetVideoBuffer( + IN gcoSURF Surface, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Stride, + IN gctPOINTER *LogicalPlane1, + IN gctUINT32 *PhysicalPlane1 + ); + +/* Set the size of the surface in pixels and map the underlying buffer. */ +gceSTATUS +gcoSURF_SetWindow(IN gcoSURF Surface, + IN gctUINT X, + IN gctUINT Y, + IN gctUINT Width, + IN gctUINT Height); + +/* Set the size of the surface in pixels and map the underlying buffer. */ +gceSTATUS +gcoSURF_SetImage(IN gcoSURF Surface, + IN gctUINT X, + IN gctUINT Y, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Depth); + +/* Set width/height alignment of the surface directly and calculate stride/size. + * This is only for dri backend now. Please be careful before use. + */ +gceSTATUS +gcoSURF_SetAlignment(IN gcoSURF Surface, IN gctUINT Width, IN gctUINT Height); + +/* Increase reference count of the surface. */ +gceSTATUS +gcoSURF_ReferenceSurface(IN gcoSURF Surface); + +/* Get surface reference count. */ +gceSTATUS +gcoSURF_QueryReferenceCount(IN gcoSURF Surface, OUT gctINT32 *ReferenceCount); + +/* Set surface orientation. */ +gceSTATUS +gcoSURF_SetOrientation(IN gcoSURF Surface, IN gceORIENTATION Orientation); + +/* Query surface orientation. */ +gceSTATUS +gcoSURF_QueryOrientation(IN gcoSURF Surface, OUT gceORIENTATION *Orientation); + +gceSTATUS +gcoSURF_NODE_Cache(IN gcsSURF_NODE_PTR Node, + IN gctPOINTER Logical, + IN gctSIZE_T Bytes, + IN gceCACHEOPERATION Operation); + +gceSTATUS +gcsSURF_NODE_SetHardwareAddress(IN gcsSURF_NODE_PTR Node, IN gctADDRESS Address); + +gceSTATUS +gcsSURF_NODE_GetHardwareAddress(IN gcsSURF_NODE_PTR Node, + OUT gctADDRESS *Physical, + OUT gctADDRESS *Physical2, + OUT gctADDRESS *Physical3, + OUT gctADDRESS *PhysicalBottom); + +gctADDRESS +gcsSURF_NODE_GetHWAddress(IN gcsSURF_NODE_PTR Node); + +/* Lock and unlock surface node */ +gceSTATUS +gcoSURF_LockNode(IN gcsSURF_NODE_PTR Node, + OUT gctADDRESS *Address, + OUT gctPOINTER *Memory); + +gceSTATUS +gcoSURF_UnLockNode(IN gcsSURF_NODE_PTR Node, IN gceSURF_TYPE Type); + +/* Perform CPU cache operation on surface node */ +gceSTATUS +gcoSURF_NODE_CPUCacheOperation(IN gcsSURF_NODE_PTR Node, + IN gceSURF_TYPE Type, + IN gctSIZE_T Offset, + IN gctSIZE_T Length, + IN gceCACHEOPERATION Operation); + +/* Perform CPU cache operation on surface */ +gceSTATUS +gcoSURF_CPUCacheOperation(IN gcoSURF Surface, + IN gceCACHEOPERATION Operation); + +gceSTATUS +gcoSURF_Swap(IN gcoSURF Surface1, IN gcoSURF Surface2); + +gceSTATUS +gcoSURF_ResetSurWH(IN gcoSURF Surface, + IN gctUINT oriw, + IN gctUINT orih, + IN gctUINT alignw, + IN gctUINT alignh, + IN gceSURF_FORMAT fmt); + +/* Update surface timestamp. */ +gceSTATUS +gcoSURF_UpdateTimeStamp(IN gcoSURF Surface); + +/* Query surface current timestamp. */ +gceSTATUS +gcoSURF_QueryTimeStamp(IN gcoSURF Surface, OUT gctUINT64 *TimeStamp); + +/* + * Allocate shared buffer for this surface, so that + * surface states can be shared across processes. + */ +gceSTATUS +gcoSURF_AllocShBuffer(IN gcoSURF Surface, OUT gctSHBUF *ShBuf); + +/* Bind shared buffer to this surface */ +gceSTATUS +gcoSURF_BindShBuffer(IN gcoSURF Surface, IN gctSHBUF ShBuf); + +/* Push surface shared states to shared buffer. */ +gceSTATUS +gcoSURF_PushSharedInfo(IN gcoSURF Surface); + +/* Pop shared states from shared buffer. */ +gceSTATUS +gcoSURF_PopSharedInfo(IN gcoSURF Surface); + +#if (gcdENABLE_3D || gcdENABLE_VG) +/* Copy surface. */ +gceSTATUS +gcoSURF_Copy(IN gcoSURF Surface, IN gcoSURF Source); + +/* Set number of samples for a gcoSURF object. */ +gceSTATUS +gcoSURF_SetSamples(IN gcoSURF Surface, IN gctUINT Samples); + +/* Get the number of samples per pixel. */ +gceSTATUS +gcoSURF_GetSamples(IN gcoSURF Surface, OUT gctUINT_PTR Samples); + +/* Append tile status buffer to user pool surface. */ +gceSTATUS +gcoSURF_AppendTileStatus(IN gcoSURF Surface); +#endif + +gceSTATUS +gcoSURF_WrapUserMemory(IN gcoHAL Hal, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Stride, + IN gctUINT Depth, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gctUINT32 Handle, + IN gctUINT32 Flag, + OUT gcoSURF *Surface); + +gceSTATUS +gcoSURF_WrapUserMultiBuffer(IN gcoHAL Hal, + IN gctUINT Width, + IN gctUINT Height, + IN gceSURF_TYPE Type, + IN gceSURF_FORMAT Format, + IN gctUINT Stride[3], + IN gctUINT32 Handle[3], + IN gctUINT BufferOffset[3], + IN gctUINT32 Flag, + OUT gcoSURF *Surface); + +gceSTATUS +gcoSURF_UpdateMetadata(IN gcoSURF Surface, IN gctINT TsFD); + +#define MAX_SURF_MIX_SRC_NUM 64 +gceSTATUS +gcoSURF_MixSurfacesCPU(IN gcoSURF TargetSurface, + IN gctUINT TargetSliceIndex, + IN gcoSURF *SourceSurface, + IN gctUINT *SourceSliceIndices, + IN gctFLOAT *Weights, + IN gctINT Count); + +/****************************************************************************** + ****************************** Hash Structure ******************************** + ******************************************************************************/ + +typedef struct _gcsHASH_MD5CTX { + gctBOOL bigEndian; + gctSIZE_T bytes; /* Number of bytes processed */ + gctUINT32 states[4]; + gctUINT8 buffer[64]; +} gcsHASH_MD5CTX; + +void +gcsHASH_MD5Init(gcsHASH_MD5CTX *ctx); +void +gcsHASH_MD5Update(gcsHASH_MD5CTX *ctx, const void *data, gctSIZE_T bytes); +void +gcsHASH_MD5Final(gcsHASH_MD5CTX *ctx, gctUINT8 digest[16]); + +/****************************************************************************** + ******************************* gcsRECT Structure **************************** + ******************************************************************************/ + +/* Initialize rectangle structure. */ +gceSTATUS +gcsRECT_Set(OUT gcsRECT_PTR Rect, + IN gctINT32 Left, + IN gctINT32 Top, + IN gctINT32 Right, + IN gctINT32 Bottom); + +/* Return the width of the rectangle. */ +gceSTATUS +gcsRECT_Width(IN gcsRECT_PTR Rect, OUT gctINT32 *Width); + +/* Return the height of the rectangle. */ +gceSTATUS +gcsRECT_Height(IN gcsRECT_PTR Rect, OUT gctINT32 *Height); + +/* Ensure that top left corner is to the left and above the right bottom. */ +gceSTATUS +gcsRECT_Normalize(IN OUT gcsRECT_PTR Rect); + +/* Compare two rectangles. */ +gceSTATUS +gcsRECT_IsEqual(IN gcsRECT_PTR Rect1, IN gcsRECT_PTR Rect2, OUT gctBOOL *Equal); + +/* Compare the sizes of two rectangles. */ +gceSTATUS +gcsRECT_IsOfEqualSize(IN gcsRECT_PTR Rect1, IN gcsRECT_PTR Rect2, OUT gctBOOL *EqualSize); + +gceSTATUS +gcsRECT_RelativeRotation(IN gceSURF_ROTATION Orientation, + IN OUT gceSURF_ROTATION *Relation); + +gceSTATUS +gcsRECT_Rotate(IN OUT gcsRECT_PTR Rect, + IN gceSURF_ROTATION Rotation, + IN gceSURF_ROTATION toRotation, + IN gctINT32 SurfaceWidth, + IN gctINT32 SurfaceHeight); + +/****************************************************************************** + **************************** gcsBOUNDARY Structure *************************** + ******************************************************************************/ + +typedef struct _gcsBOUNDARY { + gctINT x; + gctINT y; + gctINT width; + gctINT height; +} gcsBOUNDARY; + +/****************************************************************************** + ********************************* gcoHEAP Object ***************************** + ******************************************************************************/ + +typedef struct _gcoHEAP *gcoHEAP; + +/* Construct a new gcoHEAP object. */ +gceSTATUS +gcoHEAP_Construct(IN gcoOS Os, IN gctSIZE_T AllocationSize, OUT gcoHEAP *Heap); + +/* Destroy an gcoHEAP object. */ +gceSTATUS +gcoHEAP_Destroy(IN gcoHEAP Heap); + +/* Allocate memory. */ +gceSTATUS +gcoHEAP_Allocate(IN gcoHEAP Heap, IN gctSIZE_T Bytes, OUT gctPOINTER *Node); + +gceSTATUS +gcoHEAP_GetMemorySize(IN gcoHEAP Heap, IN gctPOINTER Memory, OUT gctSIZE_T_PTR MemorySize); + +/* Free memory. */ +gceSTATUS +gcoHEAP_Free(IN gcoHEAP Heap, IN gctPOINTER Node); + +#if (VIVANTE_PROFILER_SYSTEM_MEMORY || gcdDEBUG) +/* Profile the heap. */ +gceSTATUS +gcoHEAP_ProfileStart(IN gcoHEAP Heap); + +gceSTATUS +gcoHEAP_ProfileEnd(IN gcoHEAP Heap, IN gctCONST_STRING Title); +#endif + + +/****************************************************************************** + ******************************* Debugging Macros ***************************** + ******************************************************************************/ + +void +gcoOS_SetDebugLevel(IN gctUINT32 Level); + +void +gcoOS_GetDebugLevel(OUT gctUINT32_PTR DebugLevel); + +void +gcoOS_GetDebugZone(IN gctUINT32 Zone, OUT gctUINT32_PTR DebugZone); + +void +gcoOS_SetDebugZone(IN gctUINT32 Zone); + +void +gcoOS_SetDebugFile(IN gctCONST_STRING FileName); + +void +gcoOS_EnableDebugDump(IN gctBOOL Enable); + +gctFILE +gcoOS_ReplaceDebugFile(IN gctFILE fp); + +/******************************************************************************* + ** + ** gcmFATAL + ** + ** Print a message to the debugger and execute a break point. + ** + ** ARGUMENTS: + ** + ** message . + ** ... Optional arguments. + */ + +void +gckOS_DebugFatal(IN gctCONST_STRING Message, ...); + +void +gcoOS_DebugFatal(IN gctCONST_STRING Message, ...); + +#if gcmIS_DEBUG(gcdDEBUG_FATAL) +# define gcmFATAL gcoOS_DebugFatal +# define gcmkFATAL gckOS_DebugFatal +#elif gcdHAS_ELLIPSIS +# define gcmFATAL(...) +# define gcmkFATAL(...) +#else +gcmINLINE static void +__dummy_fatal(IN gctCONST_STRING Message, ...) +{ +} + +# define gcmFATAL __dummy_fatal +# define gcmkFATAL __dummy_fatal +#endif + +/******************************************************************************* + ** + ** gcmTRACE + ** + ** Print a message to the debugfer if the correct level has been set. In + ** retail mode this macro does nothing. + ** + ** ARGUMENTS: + ** + ** level Level of message. + ** message . + ** ... Optional arguments. + */ +#define gcvLEVEL_NONE -1 +#define gcvLEVEL_ERROR 0 +#define gcvLEVEL_WARNING 1 +#define gcvLEVEL_INFO 2 +#define gcvLEVEL_VERBOSE 3 + +void +gckOS_DebugTrace(IN gctUINT32 Level, IN gctCONST_STRING Message, ...) +CHECK_PRINTF_FORMAT(2, 3); + +void +gcoOS_DebugTrace(IN gctUINT32 Level, IN gctCONST_STRING Message, ...) +CHECK_PRINTF_FORMAT(2, 3); + +#if gcmIS_DEBUG(gcdDEBUG_TRACE) +# define gcmTRACE gcoOS_DebugTrace +# define gcmkTRACE gckOS_DebugTrace +# define gcmkTRACE_N(Level, ArgumentSize, ...) \ + gckOS_DebugTrace(Level, __VA_ARGS__) +#elif gcdHAS_ELLIPSIS +# define gcmTRACE(...) +# define gcmkTRACE(...) +# define gcmkTRACE_N(...) +#else + gcmINLINE static void + __dummy_trace(IN gctUINT32 Level, IN gctCONST_STRING Message, ...) + { + } + + gcmINLINE static void + __dummy_trace_n(IN gctUINT32 Level, IN gctUINT ArgumentSize, IN gctCONST_STRING Message, ...) + { + } + +# define gcmTRACE __dummy_trace +# define gcmkTRACE __dummy_trace +# define gcmkTRACE_N __dummy_trace_n +#endif + +/******************************************************************************* + ** + ** gcmTRACE_ZONE + ** + ** Print a message to the debugger if the correct level and zone has been + ** set. In retail mode this macro does nothing. + ** + ** ARGUMENTS: + ** + ** Level Level of message. + ** Zone Zone of message. + ** Message debuger message. + ** ... Optional arguments. + */ + +void +gckOS_DebugTraceZone(IN gctUINT32 Level, IN gctUINT32 Zone, IN gctCONST_STRING Message, ...); + +void +gcoOS_DebugTraceZone(IN gctUINT32 Level, IN gctUINT32 Zone, IN gctCONST_STRING Message, ...); + +#if gcmIS_DEBUG(gcdDEBUG_TRACE) +# define gcmTRACE_ZONE gcoOS_DebugTraceZone +# define gcmkTRACE_ZONE gckOS_DebugTraceZone +# define gcmkTRACE_ZONE_N(Level, Zone, ArgumentSize, ...) \ + gckOS_DebugTraceZone(Level, Zone, __VA_ARGS__) +#elif gcdHAS_ELLIPSIS +# define gcmTRACE_ZONE(...) +# define gcmkTRACE_ZONE(...) +# define gcmkTRACE_ZONE_N(...) +#else + gcmINLINE static void + __dummy_trace_zone(IN gctUINT32 Level, + IN gctUINT32 Zone, + IN gctCONST_STRING Message, ...) + { + } + + gcmINLINE static void + __dummy_trace_zone_n(IN gctUINT32 Level, + IN gctUINT32 Zone, + IN gctUINT ArgumentSize, + IN gctCONST_STRING Message, + ...) + { + } + +# define gcmTRACE_ZONE __dummy_trace_zone +# define gcmkTRACE_ZONE __dummy_trace_zone +# define gcmkTRACE_ZONE_N __dummy_trace_zone_n +#endif + +/******************************************************************************* + ** + ** gcmDEBUG_ONLY + ** + ** Execute a statement or function only in DEBUG mode. + ** + ** ARGUMENTS: + ** + ** f Statement or function to execute. + */ +#if gcmIS_DEBUG(gcdDEBUG_CODE) +# define gcmDEBUG_ONLY(f) f +#else +# define gcmDEBUG_ONLY(f) +#endif + +/******************************************************************************* + ** + ** gcmSTACK_PUSH + ** gcmSTACK_POP + ** gcmSTACK_DUMP + ** gcmSTACK_REMOVE + ** + ** Push or pop a function with entry arguments on the trace stack. + ** + ** ARGUMENTS: + ** + ** Function Name of function. + ** Line Line number. + ** Text Optional text. + ** ... Optional arguments for text. + ** + ** Thread Thread id. + */ +void +gcoOS_StackPush(IN gctINT8_PTR Identity, + IN gctCONST_STRING Function, + IN gctINT Line, + IN gctCONST_STRING Text, + ...); + +void +gcoOS_StackPop(IN gctINT8_PTR Identity, IN gctCONST_STRING Function); + +void +gcoOS_StackDump(void); + +void +gcoOS_StackRemove(IN gctHANDLE Thread); + +#if gcmIS_DEBUG(gcdDEBUG_STACK) +# define gcmSTACK_PUSH gcoOS_StackPush +# define gcmSTACK_POP gcoOS_StackPop +# define gcmSTACK_DUMP gcoOS_StackDump +# define gcmSTACK_REMOVE gcoOS_StackRemove +#elif gcdHAS_ELLIPSIS +# define gcmSTACK_PUSH(...) +# define gcmSTACK_POP(...) +# define gcmSTACK_DUMP() +# define gcmSTACK_REMOVE(...) +#else + gcmINLINE static void + __dummy_stack_push(IN gctCONST_STRING Function, + IN gctINT Line, + IN gctCONST_STRING Text, ...) + { + } + + gcmINLINE static void + __dummy_stack_pop(IN gctINT8_PTR Identity, IN gctCONST_STRING Function); + + gcmINLINE static void + __dummy_stack_remove(IN gctHANDLE Thread); + +# define gcmSTACK_PUSH __dummy_stack_push +# define gcmSTACK_POP(a, b) __dummy_stack_pop +# define gcmSTACK_DUMP() +# define gcmSTACK_REMOVE(a) __dummy_stack_remove +#endif + +/******************************************************************************* + ** + ** gcmBINARY_TRACE + ** + ** Push or pop a function with entry arguments on the trace stack. + ** + ** ARGUMENTS: + ** + ** Function Name of function + ** Line Line number + ** Text Optional text + ** ... Optional arguments for text. + */ +void +gcoOS_BinaryTrace(IN gctCONST_STRING Function, + IN gctINT Line, + IN gctCONST_STRING Text OPTIONAL, + ...); + +void +gckOS_BinaryTrace(IN gctCONST_STRING Function, + IN gctINT Line, + IN gctCONST_STRING Text OPTIONAL, + ...); + +#if gcdBINARY_TRACE +# define gcmBINARY_TRACE gcoOS_BinaryTrace +# define gcmkBINARY_TRACE gckOS_BinaryTrace +#elif gcdHAS_ELLIPSIS +# define gcmBINARY_TRACE(Function, Line, Text, ...) +# define gcmkBINARY_TRACE(Function, Line, Text, ...) +#else + gcmINLINE static void + __dummy_binary_trace(IN gctCONST_STRING Function, + IN gctINT Line, + IN gctCONST_STRING Text, ...) + { + } + +# define gcmBINARY_TRACE __dummy_binary_trace +# define gcmkBINARY_TRACE __dummy_binary_trace +#endif + +/******************************************************************************* + ** + ** gcmSYSTRACE_BEGIN + ** gcmSYSTRACE_END + ** + ** Systrace is a performance tuning tool on linux. + ** + ** ARGUMENTS: + ** + ** FuncName Function name + ** Zone Systrace zone. Only specified zones are traced. + */ + +void +gcoOS_SysTraceBegin(IN gctUINT32 Zone, IN gctCONST_STRING FuncName); + +void +gcoOS_SysTraceEnd(IN gctUINT32 Zone); + +#if defined(LINUX) && gcdSYSTRACE +# define gcmSYSTRACE_BEGIN gcoOS_SysTraceBegin +# define gcmSYSTRACE_END gcoOS_SysTraceEnd +#elif gcdHAS_ELLIPSIS +# define gcmSYSTRACE_BEGIN(...) +# define gcmSYSTRACE_END(...) +#else + gcmINLINE static void + __dummy_systrace_begin(IN gctUINT32 Zone, + IN gctCONST_STRING FuncName) + { + } + + gcmINLINE static void + __dummy_systrace_end(IN gctUINT32 Zone) + { + } + +# define gcmSYSTRACE_BEGIN __dummy_systrace_begin +# define gcmSYSTRACE_END __dummy_systrace_end +#endif + +/****************************************************************************** + ******************************** Logging Macros ****************************** + ******************************************************************************/ + +#define gcdHEADER_LEVEL gcvLEVEL_VERBOSE + +/* Always enable header/footer when systrace build is on */ +#if defined(LINUX) && gcdSYSTRACE +# undef gcdEMPTY_HEADER_FOOTER +#endif + +#ifndef gcdEMPTY_HEADER_FOOTER +#if gcmIS_DEBUG(gcdDEBUG_TRACE) +#define gcdEMPTY_HEADER_FOOTER 0 +#else +#define gcdEMPTY_HEADER_FOOTER 1 +#endif +#endif + +#if gcdENABLE_PROFILING +void +gcoOS_ProfileDB(IN gctCONST_STRING Function, IN OUT gctBOOL_PTR Initialized); + +#define gcmHEADER() \ + gctINT8 __user__ = 1; \ + static gctBOOL __profile__initialized__ = gcvFALSE; \ + gcmSTACK_PUSH(&__user__, __FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcoOS_ProfileDB(__FUNCTION__, &__profile__initialized__) + +#define gcmHEADER_ARG(...) \ + gctINT8 __user__ = 1; \ + static gctBOOL __profile__initialized__ = gcvFALSE; \ + gcmSTACK_PUSH(&__user__, __FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcoOS_ProfileDB(__FUNCTION__, &__profile__initialized__) + +#define gcmFOOTER() \ + gcmSTACK_POP(&__user__, __FUNCTION__); \ + gcoOS_ProfileDB(__FUNCTION__, gcvNULL) + +#define gcmFOOTER_NO() \ + gcmSTACK_POP(&__user__, __FUNCTION__); \ + gcoOS_ProfileDB(__FUNCTION__, gcvNULL) + +#define gcmFOOTER_ARG(...) \ + gcmSTACK_POP(&__user__, __FUNCTION__); \ + gcoOS_ProfileDB(__FUNCTION__, gcvNULL) + +#define gcmFOOTER_KILL() \ + gcmSTACK_POP(&__user__, __FUNCTION__); \ + gcoOS_ProfileDB(gcvNULL, gcvNULL) + +#else /* !gcdENABLE_PROFILING */ + +#if gcdEMPTY_HEADER_FOOTER +# define gcmHEADER() +#elif gcdHAS_ELLIPSIS +#define gcmHEADER() \ + gctINT8 __user__ = 1; \ + gctINT8_PTR __user_ptr__ = &__user__; \ + gcmSTACK_PUSH(__user_ptr__, __FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmSYSTRACE_BEGIN(_GC_OBJ_ZONE, __FUNCTION__); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "++%s(%d)", __FUNCTION__, __LINE__) +#else + gcmINLINE static void + __dummy_header(void) + { + } +# define gcmHEADER __dummy_header +#endif + +#if gcdHAS_ELLIPSIS +#if gcdEMPTY_HEADER_FOOTER +# define gcmHEADER_ARG(Text, ...) +#else +# define gcmHEADER_ARG(Text, ...) \ + gctINT8 __user__ = 1; \ + gctINT8_PTR __user_ptr__ = &__user__; \ + gcmSTACK_PUSH(__user_ptr__, __FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcmSYSTRACE_BEGIN(_GC_OBJ_ZONE, __FUNCTION__); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "++%s(%d): " Text, __FUNCTION__, __LINE__, __VA_ARGS__) +#endif +#else + gcmINLINE static void + __dummy_header_arg( + IN gctCONST_STRING Text, + ... + ) + { + } +# define gcmHEADER_ARG __dummy_header_arg +#endif + +#if gcdEMPTY_HEADER_FOOTER +# define gcmFOOTER() +#elif gcdHAS_ELLIPSIS +# define gcmFOOTER() \ + gcmSTACK_POP(__user_ptr__, __FUNCTION__); \ + gcmSYSTRACE_END(_GC_OBJ_ZONE); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d): status=%d(%s)", \ + __FUNCTION__, __LINE__, \ + status, gcoOS_DebugStatus2Name(status)); \ + *__user_ptr__ -= 1 +#else + gcmINLINE static void + __dummy_footer(void) + { + } +# define gcmFOOTER __dummy_footer +#endif + +#if gcdEMPTY_HEADER_FOOTER +# define gcmFOOTER_NO() +#elif gcdHAS_ELLIPSIS +#define gcmFOOTER_NO() \ + gcmSTACK_POP(__user_ptr__, __FUNCTION__); \ + gcmSYSTRACE_END(_GC_OBJ_ZONE); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d)", __FUNCTION__, __LINE__); \ + *__user_ptr__ -= 1 +#else + gcmINLINE static void + __dummy_footer_no(void) + { + } +# define gcmFOOTER_NO __dummy_footer_no +#endif + +#if gcdEMPTY_HEADER_FOOTER +# define gcmFOOTER_KILL() +#elif gcdHAS_ELLIPSIS +#define gcmFOOTER_KILL() \ + gcmSTACK_POP(__user_ptr__, __FUNCTION__); \ + gcmSYSTRACE_END(_GC_OBJ_ZONE); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d)", __FUNCTION__, __LINE__); \ + *__user_ptr__ -= 1 +#else + gcmINLINE static void + __dummy_footer_kill(void) + { + } +# define gcmFOOTER_KILL __dummy_footer_kill +#endif + +#if gcdHAS_ELLIPSIS +#if gcdEMPTY_HEADER_FOOTER +# define gcmFOOTER_ARG(Text, ...) +#else +# define gcmFOOTER_ARG(Text, ...) \ + gcmSTACK_POP(__user_ptr__, __FUNCTION__); \ + gcmSYSTRACE_END(_GC_OBJ_ZONE); \ + gcmBINARY_TRACE(__FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcmTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d): " Text, __FUNCTION__, __LINE__, __VA_ARGS__); \ + *__user_ptr__ -= 1 +#endif +#else + gcmINLINE static void + __dummy_footer_arg( + IN gctCONST_STRING Text, + ... + ) + { + } +# define gcmFOOTER_ARG __dummy_footer_arg +#endif + +#endif /* gcdENABLE_PROFILING */ + +#if gcdHAS_ELLIPSIS +# define gcmkHEADER() \ + do { \ + gcmkBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmkTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "++%s(%d)", __FUNCTION__, __LINE__); \ + } while (0) +#else + gcmINLINE static void + __dummy_kheader(void) + { + } +# define gcmkHEADER __dummy_kheader +#endif + +#if gcdHAS_ELLIPSIS +# define gcmkHEADER_ARG(Text, ...) \ + do { \ + gcmkBINARY_TRACE(__FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcmkTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "++%s(%d): " Text, \ + __FUNCTION__, __LINE__, __VA_ARGS__); \ + } while (0) +#else + gcmINLINE static void + __dummy_kheader_arg(IN gctCONST_STRING Text, ...) + { + } +# define gcmkHEADER_ARG __dummy_kheader_arg +#endif + +#if gcdHAS_ELLIPSIS +# define gcmkFOOTER() \ + do { \ + gcmkBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, status); \ + gcmkTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d): status=%d(%s)", \ + __FUNCTION__, __LINE__, status, \ + gckOS_DebugStatus2Name(status)); \ + } while (0) +#else + gcmINLINE static void + __dummy_kfooter(void) + { + } +# define gcmkFOOTER __dummy_kfooter +#endif + +#if gcdHAS_ELLIPSIS +# define gcmkFOOTER_NO() \ + do { \ + gcmkBINARY_TRACE(__FUNCTION__, __LINE__, gcvNULL, gcvNULL); \ + gcmkTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d)", __FUNCTION__, __LINE__); \ + } while (0) +#else + gcmINLINE static void + __dummy_kfooter_no(void) + { + } +# define gcmkFOOTER_NO __dummy_kfooter_no +#endif + +#if gcdHAS_ELLIPSIS +# define gcmkFOOTER_ARG(Text, ...) \ + do { \ + gcmkBINARY_TRACE(__FUNCTION__, __LINE__, Text, __VA_ARGS__); \ + gcmkTRACE_ZONE(gcdHEADER_LEVEL, _GC_OBJ_ZONE, \ + "--%s(%d): " Text, \ + __FUNCTION__, __LINE__, __VA_ARGS__); \ + } while (0) +#else + gcmINLINE static void + __dummy_kfooter_arg(IN gctCONST_STRING Text, ...) + { + } +# define gcmkFOOTER_ARG __dummy_kfooter_arg +#endif + +#define gcmOPT_VALUE(ptr) (((ptr) == gcvNULL) ? 0 : *(ptr)) +#define gcmOPT_VALUE_INDEX(ptr, index) (((ptr) == gcvNULL) ? 0 : ptr[index]) +#define gcmOPT_POINTER(ptr) (((ptr) == gcvNULL) ? gcvNULL : *(ptr)) +#define gcmOPT_STRING(ptr) (((ptr) == gcvNULL) ? "(nil)" : (ptr)) + +void +gckOS_Print(IN gctCONST_STRING Message, ...) CHECK_PRINTF_FORMAT(1, 2); + +void +gcoOS_Print(IN gctCONST_STRING Message, ...) CHECK_PRINTF_FORMAT(1, 2); + +#define gcmPRINT gcoOS_Print +#define gcmkPRINT gckOS_Print +#define gcmkPRINT_N(ArgumentSize, ...) gckOS_Print(__VA_ARGS__) + +#if gcdHAS_ELLIPSIS +# define gcmPRINT_ONCE(Text, ...) \ + { \ + static gctBOOL _once = gcvFALSE; \ + if (!_once) { \ + gcmPRINT(Text, __VA_ARGS__); \ + _once = gcvTRUE; \ + } \ + } + +#else + gcmINLINE static void + __dummy_printonce_arg(IN gctCONST_STRING Text, ...) + { + } +# define gcmPRINT_ONCE __dummy_printonce_arg +#endif + +#if gcdFEATURE_SANITYCHECK +# define gcmFEATURE_CHECKED gcmPRINT_ONCE +#else +# define gcmFEATURE_CHECKED(Text, ...) +#endif + +#if gcdPRINT_VERSION +# define gcmPRINT_VERSION() \ + do { \ + _gcmPRINT_VERSION(gcm); \ + gcmSTACK_DUMP(); \ + } while (0) +# define gcmkPRINT_VERSION() _gcmPRINT_VERSION(gcmk) +# define _gcmPRINT_VERSION(prefix) \ + prefix##TRACE(gcvLEVEL_ERROR, "Vivante HAL version %s", gcvVERSION_STRING) +#else +# define gcmPRINT_VERSION() \ + do { \ + gcmSTACK_DUMP(); \ + } while (gcvFALSE) +# define gcmkPRINT_VERSION() \ + do { \ + } while (gcvFALSE) +#endif + +void +gckOS_Dump(IN gckOS Os, IN gctCONST_STRING Format, ...); + +void +gckOS_DumpBuffer(IN gckOS Os, + IN gceDUMP_BUFFER_TYPE Type, + IN gctPOINTER Buffer, + IN gctUINT64 Address, + IN gctSIZE_T Size); + +#if gcdDUMP_IN_KERNEL +# define gcmkDUMP gckOS_Dump + +# define gcmkDUMP_BUFFER gckOS_DumpBuffer +#else +# define gcmkDUMP(...) \ + do { \ + } while (0) +# define gcmkDUMP_BUFFER(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_FRAMERATE + ** + ** Print average frame rate + ** + */ +gceSTATUS +gcoOS_DumpFrameRate(void); +#define gcmDUMP_FRAMERATE gcoOS_DumpFrameRate + +/******************************************************************************* + ** + ** gcoOS_SetDumpFlag + ** + ** Dump print switch. + ** + ** ARGUMENTS: + ** + ** DumpState + ** True to enable dump prints. + */ + +gceSTATUS +gcoOS_SetDumpFlag(IN gctBOOL DumpState); + +/******************************************************************************* + ** + ** gcmDUMP + ** + ** Print a dump message. + ** + ** ARGUMENTS: + ** + ** gctSTRING Message. + ** + ** ... Optional arguments. + */ + +#if gcdDUMP +gceSTATUS +gcoOS_Dump(IN gcoOS Os, IN gctCONST_STRING String, ...); +# define gcmDUMP gcoOS_Dump +#else +# define gcmDUMP(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_BUFFER + ** + ** Print a buffer to the dump. + ** + ** ARGUMENTS: + ** + ** gctSTRING Tag + ** Tag for dump. + ** + ** gctADDRESS Address + ** GPU address of buffer. + ** + ** gctPOINTER Logical + ** Logical address of buffer. + ** + ** gctUINT32 Offset + ** Offset into buffer. + ** + ** gctSIZE_T Bytes + ** Number of bytes. + */ + +#if gcdDUMP +gceSTATUS +gcoOS_DumpBuffer(IN gcoOS Os, + IN gceDUMP_BUFFER_TYPE Type, + IN gctADDRESS Address, + IN gctPOINTER Logical, + IN gctSIZE_T Offset, + IN gctSIZE_T Bytes); +# define gcmDUMP_BUFFER gcoOS_DumpBuffer +#else +# define gcmDUMP_BUFFER(...) \ + do { \ + } while (0) +#endif + +#if gcdDUMP +void +gcoOS_DumpLock(void); +# define gcmDUMP_LOCK gcoOS_DumpLock +#else +# define gcmDUMP_LOCK(...) \ + do { \ + } while (0) +#endif + +#if gcdDUMP +void +gcoOS_DumpUnlock(void); +# define gcmDUMP_UNLOCK gcoOS_DumpUnlock +#else +# define gcmDUMP_UNLOCK(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_API + ** + ** Print a dump message for a high level API prefixed by the function name. + ** + ** ARGUMENTS: + ** + ** gctSTRING Message. + ** + ** ... Optional arguments. + */ +gceSTATUS +gcoOS_DumpApi(IN gctCONST_STRING String, ...); +#if gcdDUMP_API +# define gcmDUMP_API gcoOS_DumpApi +#else +# define gcmDUMP_API(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_API_ARRAY + ** + ** Print an array of data. + ** + ** ARGUMENTS: + ** + ** gctUINT32_PTR Pointer to array. + ** gctUINT32 Size. + */ +gceSTATUS +gcoOS_DumpArray(IN gctCONST_POINTER Data, IN gctUINT32 Size); +#if gcdDUMP_API +# define gcmDUMP_API_ARRAY gcoOS_DumpArray +#else +# define gcmDUMP_API_ARRAY(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_API_ARRAY_TOKEN + ** + ** Print an array of data terminated by a token. + ** + ** ARGUMENTS: + ** + ** gctUINT32_PTR Pointer to array. + ** gctUINT32 Termination. + */ +gceSTATUS +gcoOS_DumpArrayToken(IN gctCONST_POINTER Data, IN gctUINT32 Termination); +#if gcdDUMP_API +# define gcmDUMP_API_ARRAY_TOKEN gcoOS_DumpArrayToken +#else +# define gcmDUMP_API_ARRAY_TOKEN(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmDUMP_API_DATA + ** + ** Print an array of bytes. + ** + ** ARGUMENTS: + ** + ** gctCONST_POINTER Pointer to array. + ** gctSIZE_T Size. + */ +gceSTATUS +gcoOS_DumpApiData(IN gctCONST_POINTER Data, IN gctSIZE_T Size); +#if gcdDUMP_API +# define gcmDUMP_API_DATA gcoOS_DumpApiData +#else +# define gcmDUMP_API_DATA(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** gcmDUMP_2D_COMMAND + ** + ** Print the 2D command buffer. + ** + ** ARGUMENTS: + ** + ** gctUINT32_PTR Pointer to the command buffer. + ** gctUINT32 Command buffer size. + */ +gceSTATUS +gcoOS_Dump2DCommand(IN gctUINT32_PTR Command, IN gctUINT32 Size); +#if gcdDUMP_2D +# define gcmDUMP_2D_COMMAND(cmd, size) \ + do { \ + if (Hardware->newDump2DLevel > 1) \ + gcoOS_Dump2DCommand(cmd, size); \ + } while (0) +#else +# define gcmDUMP_2D_COMMAND(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** gcmDUMP_2D_SURFACE + ** + ** Print the 2D surface memory. + ** + ** ARGUMENTS: + ** + ** gctBOOL Src. + ** gctADDRESS Address. + */ +gceSTATUS +gcoOS_Dump2DSurface(IN gctBOOL Src, IN gctADDRESS Address); +#if gcdDUMP_2D +# define gcmDUMP_2D_SURFACE(src, addr) \ + do { \ + if (Hardware->newDump2DLevel > 2) \ + gcoOS_Dump2DSurface(src, addr); \ + } while (0) +#else +# define gcmDUMP_2D_SURFACE(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** gcmDUMP_ADD_MEMORY_INFO + ** + ** Record the memory info. + ** + ** ARGUMENTS: + ** + ** gctADDRESS Address. + ** gctSIZE_T Size. + */ +gceSTATUS +gcfAddMemoryInfo(IN gctADDRESS GPUAddress, + IN gctPOINTER Logical, + IN gctUINT64 Physical, + IN gctUINT32 Size); +#if gcdDUMP_2D +# define gcmDUMP_ADD_MEMORY_INFO gcfAddMemoryInfo +#else +# define gcmDUMP_ADD_MEMORY_INFO(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** gcmDUMP_DEL_MEMORY_INFO + ** + ** Record the memory info. + ** + ** ARGUMENTS: + ** + ** gctADDRESS Address. + */ +gceSTATUS +gcfDelMemoryInfo(IN gctADDRESS Address); +#if gcdDUMP_2D +# define gcmDUMP_DEL_MEMORY_INFO gcfDelMemoryInfo +#else +# define gcmDUMP_DEL_MEMORY_INFO(...) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmTRACE_RELEASE + ** + ** Print a message to the shader debugger. + ** + ** ARGUMENTS: + ** + ** gctCONST_STRING Message. + ** ... Optional arguments. + */ + +#define gcmTRACE_RELEASE gcoOS_DebugShaderTrace + +void +gcoOS_DebugShaderTrace(IN gctCONST_STRING Message, ...); + +void +gcoOS_SetDebugShaderFiles(IN gctCONST_STRING VSFileName, IN gctCONST_STRING FSFileName); + +void +gcoOS_SetDebugShaderFileType(IN gctUINT32 ShaderType); + +void +gcoOS_EnableDebugBuffer(IN gctBOOL Enable); + +/******************************************************************************* + ** + ** gcmBREAK + ** + ** Break into the debugger. In retail mode this macro does nothing. + ** + ** ARGUMENTS: + ** + ** None. + */ + +void +gcoOS_DebugBreak(void); + +void +gckOS_DebugBreak(void); + +#if gcmIS_DEBUG(gcdDEBUG_BREAK) +# define gcmBREAK gcoOS_DebugBreak +# define gcmkBREAK gckOS_DebugBreak +#else +# define gcmBREAK() +# define gcmkBREAK() +#endif + +/******************************************************************************* + ** + ** gcmASSERT + ** + ** Evaluate an expression and break into the debugger if the expression + ** evaluates to false. In retail mode this macro does nothing. + ** + ** ARGUMENTS: + ** + ** exp Expression to evaluate. + */ +#if gcmIS_DEBUG(gcdDEBUG_ASSERT) +# define _gcmASSERT(prefix, exp) \ + do \ + { \ + if (!(exp)) \ + { \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ASSERT at %s(%d)", \ + __FUNCTION__, __LINE__); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + "(%s)", #exp); \ + prefix##BREAK(); \ + } \ + } \ + while (gcvFALSE) +# define gcmASSERT(exp) _gcmASSERT(gcm, exp) +# define gcmkASSERT(exp) _gcmASSERT(gcmk, exp) +#else +# define gcmASSERT(exp) +# define gcmkASSERT(exp) +#endif + +/******************************************************************************* + ** + ** gcmSTATIC_ASSERT + ** + ** Tests a software assertion at compile time. If the specific constant + ** expression is false, the compiler displays the specified message and + ** the compilation fails with an error, otherwise the declaration has + ** no effect. + ** Static assert is suitable for both user and kernel space. + ** + ** ARGUMENTS: + ** + ** exp Constant expression. + ** message Error message displayed on assertion failure. + */ +#if defined(__GNUC__) && ((__GNUC__ == 4 && __GNUC_MINOR__ >= 6) || (__GNUC__ > 4)) +# define gcmSTATIC_ASSERT(constExp, message) \ + do { \ + _Static_assert((constExp), message); \ + } \ + while (0) + +#elif defined(_MSC_VER) && (_MSC_VER >= 1600) +# define gcmSTATIC_ASSERT(constExp, message) \ + static_assert((constExp), message) + +#else +# define gcmSTATIC_ASSERT(constExp, message) \ + do { \ + } while (0) +#endif + +/******************************************************************************* + ** + ** gcmVERIFY + ** + ** Verify if an expression returns true. If the expression does not + ** evaluates to true, an assertion will happen in debug mode. + ** + ** ARGUMENTS: + ** + ** exp Expression to evaluate. + */ +#if gcmIS_DEBUG(gcdDEBUG_ASSERT) +# define gcmVERIFY(exp) gcmASSERT(exp) +# define gcmkVERIFY(exp) gcmkASSERT(exp) +#else +# define gcmVERIFY(exp) ((void)exp) +# define gcmkVERIFY(exp) ((void)exp) +#endif + +/******************************************************************************* + ** + ** gcmVERIFY_OK + ** + ** Verify a function returns gcvSTATUS_OK. If the function does not return + ** gcvSTATUS_OK, an assertion will happen in debug mode. + ** + ** ARGUMENTS: + ** + ** func Function to evaluate. + */ + +void +gcoOS_Verify(IN gceSTATUS status); + +void +gckOS_Verify(IN gceSTATUS status); + +#if gcmIS_DEBUG(gcdDEBUG_ASSERT) +# define gcmVERIFY_OK(func) \ + do { \ + gceSTATUS verifyStatus = func; \ + gcoOS_Verify(verifyStatus); \ + if (verifyStatus != gcvSTATUS_OK) { \ + gcmTRACE(gcvLEVEL_ERROR, \ + "gcmVERIFY_OK(%d): function returned %d", \ + __LINE__, verifyStatus); \ + } \ + gcmASSERT(verifyStatus == gcvSTATUS_OK); \ + } while (gcvFALSE) + +# define gcmkVERIFY_OK(func) \ + do { \ + gceSTATUS verifyStatus = func; \ + if (verifyStatus != gcvSTATUS_OK) { \ + gcmkTRACE(gcvLEVEL_ERROR, \ + "gcmkVERIFY_OK(%d): function returned %d",\ + __LINE__, verifyStatus); \ + } \ + gckOS_Verify(verifyStatus); \ + gcmkASSERT(verifyStatus == gcvSTATUS_OK); \ + } while (gcvFALSE) +#else +# define gcmVERIFY_OK(func) func +# define gcmkVERIFY_OK(func) func +#endif + +gctCONST_STRING +gcoOS_DebugStatus2Name(gceSTATUS status); + +gctCONST_STRING +gckOS_DebugStatus2Name(gceSTATUS status); + +/******************************************************************************* + ** + ** gcmERR_BREAK + ** + ** Executes a break statement on error. + ** + ** ASSUMPTIONS: + ** + ** 'status' variable of gceSTATUS type must be defined. + ** + ** ARGUMENTS: + ** + ** func Function to evaluate. + */ +#define _gcmERR_BREAK(prefix, func) { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ERR_BREAK: status=%d(%s) @ %s(%d)", \ + status, gcoOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + break; \ + } \ + do { } while (gcvFALSE); \ +} + +#define _gcmkERR_BREAK(prefix, func) { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ERR_BREAK: status=%d(%s) @ %s(%d)", \ + status, gckOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + break; \ + } \ + do { } while (gcvFALSE); \ +} + +#define gcmERR_BREAK(func) _gcmERR_BREAK(gcm, func) +#define gcmkERR_BREAK(func) _gcmkERR_BREAK(gcmk, func) + +/******************************************************************************* + ** + ** gcmERR_RETURN + ** + ** Executes a return on error. + ** + ** ASSUMPTIONS: + ** + ** 'status' variable of gceSTATUS type must be defined. + ** + ** ARGUMENTS: + ** + ** func Function to evaluate. + */ +#define _gcmERR_RETURN(prefix, func) \ + do { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ERR_RETURN: status=%d(%s) @ %s(%d)", \ + status, gcoOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + prefix##FOOTER(); \ + return status; \ + } \ + } while (gcvFALSE) +#define _gcmkERR_RETURN(prefix, func) \ + do { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ERR_RETURN: status=%d(%s) @ %s(%d)", \ + status, gckOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + prefix##FOOTER(); \ + return status; \ + } \ + } while (gcvFALSE) +#define gcmERR_RETURN(func) _gcmERR_RETURN(gcm, func) +#define gcmkERR_RETURN(func) _gcmkERR_RETURN(gcmk, func) + +/******************************************************************************* + ** + ** gcmONERROR + ** + ** Jump to the error handler in case there is an error. + ** + ** ASSUMPTIONS: + ** + ** 'status' variable of gceSTATUS type must be defined. + ** + ** ARGUMENTS: + ** + ** func Function to evaluate. + */ +#define _gcmONERROR(prefix, func) \ + do { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ONERROR: status=%d(%s) @ %s(%d)", \ + status, gcoOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + goto OnError; \ + } \ + } while (gcvFALSE) +#define _gcmkONERROR(prefix, func) \ + do { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ONERROR: status=%d(%s) @ %s(%d)", \ + status, gckOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + goto OnError; \ + } \ + } while (gcvFALSE) + +/* Ignore the debug info when the specific error occurs. */ +#define _gcmkONERROR_EX(prefix, func, error) \ + do { \ + status = func; \ + if (gcmIS_ERROR(status)) { \ + if (status != (error)) { \ + prefix##PRINT_VERSION(); \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "ONERROR: status=%d(%s) @ %s(%d)", \ + status, gckOS_DebugStatus2Name(status), \ + __FUNCTION__, __LINE__); \ + } \ + goto OnError; \ + } \ + } while (gcvFALSE) + +#define gcmONERROR(func) _gcmONERROR(gcm, func) +#define gcmkONERROR(func) _gcmkONERROR(gcmk, func) +#define gcmkONERROR_EX(func, error) _gcmkONERROR_EX(gcmk, func, error) + +#define gcmGET_INDEX_SIZE(type, size) \ + switch (type) \ + { \ + case gcvINDEX_8: \ + size = 1; \ + break; \ + case gcvINDEX_16: \ + size = 2; \ + break; \ + case gcvINDEX_32: \ + size = 4; \ + break; \ + default: \ + gcmONERROR(gcvSTATUS_INVALID_ARGUMENT); \ + } \ + +/******************************************************************************* + ** + ** gcmkSAFECASTSIZET + ** + ** Check whether value of a gctSIZE_T variable beyond the capability + ** of 32bits GPU hardware. + ** + ** ASSUMPTIONS: + ** + ** + ** + ** ARGUMENTS: + ** + ** x A gctUINT32 variable + ** y A gctSIZE_T variable + */ +#define gcmkSAFECASTSIZET(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctSIZE_T) > gcmSIZEOF(gctUINT32)) { \ + gcmkASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +#define gcmSAFECASTSIZET(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctSIZE_T) > gcmSIZEOF(gctUINT32)) { \ + gcmASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmkSAFECASTPHYSADDRT + ** + ** Check whether value of a gctPHYS_ADDR_T variable beyond the capability + ** of 32bits GPU hardware. + ** + ** ASSUMPTIONS: + ** + ** + ** + ** ARGUMENTS: + ** + ** x A gctUINT32 variable + ** y A gctPHYS_ADDR_T variable + */ +#define gcmkSAFECASTPHYSADDRT(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctPHYS_ADDR_T) > gcmSIZEOF(gctUINT32)) { \ + gcmkASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmSAFECASTPHYSADDRT + ** + ** Check whether value of a gctPHYS_ADDR_T variable beyond the capability + ** of 32bits GPU hardware. + ** + ** ASSUMPTIONS: + ** + ** + ** + ** ARGUMENTS: + ** + ** x A gctUINT32 variable + ** y A gctPHYS_ADDR_T variable + */ +#define gcmSAFECASTPHYSADDRT(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctPHYS_ADDR_T) > gcmSIZEOF(gctUINT32)) { \ + gcmASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmkSAFECASTVA + ** + ** Check whether value of a gctADDRESS variable beyond the capability + ** of 32bits GPU hardware. + ** + ** ASSUMPTIONS: + ** + ** + ** + ** ARGUMENTS: + ** + ** x A gctUINT32 variable + ** y A gctADDRESS variable + */ +#define gcmkSAFECASTVA(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctADDRESS) > gcmSIZEOF(gctUINT32)) { \ + gcmkASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmSAFECASTVA + ** + ** Check whether value of a gctADDRESS variable beyond the capability + ** of 32bits GPU hardware. + ** + ** ASSUMPTIONS: + ** + ** + ** + ** ARGUMENTS: + ** + ** x A gctUINT32 variable + ** y A gctADDRESS variable + */ +#define gcmSAFECASTVA(x, y) \ + do { \ + gctUINT32 tmp = (gctUINT32)(y); \ + if (gcmSIZEOF(gctADDRESS) > gcmSIZEOF(gctUINT32)) { \ + gcmASSERT(tmp <= gcvMAXUINT32); \ + } \ + (x) = tmp; \ + } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmVERIFY_LOCK + ** + ** Verifies whether the surface is locked. + ** + ** ARGUMENTS: + ** + ** surfaceInfo Pointer to the surface iniformational structure. + */ +#define gcmVERIFY_LOCK(surfaceInfo) \ + if (!surfaceInfo->node.valid) \ + { \ + gcmONERROR(gcvSTATUS_MEMORY_UNLOCKED); \ + } \ + +/******************************************************************************* + ** + ** gcmVERIFY_NODE_LOCK + ** + ** Verifies whether the surface node is locked. + ** + ** ARGUMENTS: + ** + ** surfaceInfo Pointer to the surface iniformational structure. + */ +#define gcmVERIFY_NODE_LOCK(surfaceNode) \ + if (!(surfaceNode)->valid) \ + { \ + status = gcvSTATUS_MEMORY_UNLOCKED; \ + break; \ + } \ + do { } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmBADOBJECT_BREAK + ** + ** Executes a break statement on bad object. + ** + ** ARGUMENTS: + ** + ** obj Object to test. + ** t Expected type of the object. + */ +#define gcmBADOBJECT_BREAK(obj, t) \ + if ((obj == gcvNULL) \ + || (((gcsOBJECT *)(obj))->type != t) \ + ) \ + { \ + status = gcvSTATUS_INVALID_OBJECT; \ + break; \ + } \ + do { } while (gcvFALSE) + +/******************************************************************************* + ** + ** gcmCHECK_STATUS + ** + ** Executes a break statement on error. + ** + ** ASSUMPTIONS: + ** + ** 'status' variable of gceSTATUS type must be defined. + ** + ** ARGUMENTS: + ** + ** func Function to evaluate. + */ +#define _gcmCHECK_STATUS(prefix, func) \ + do { \ + last = func; \ + if (gcmIS_ERROR(last)) { \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "CHECK_STATUS: status=%d(%s) @ %s(%d)", \ + last, gcoOS_DebugStatus2Name(last), \ + __FUNCTION__, __LINE__); \ + status = last; \ + } \ + } while (gcvFALSE) +#define _gcmkCHECK_STATUS(prefix, func) \ + do { \ + last = func; \ + if (gcmIS_ERROR(last)) { \ + prefix##TRACE(gcvLEVEL_ERROR, \ + #prefix "CHECK_STATUS: status=%d(%s) @ %s(%d)", \ + last, gckOS_DebugStatus2Name(last), \ + __FUNCTION__, __LINE__); \ + status = last; \ + } \ + } while (gcvFALSE) +#define gcmCHECK_STATUS(func) _gcmCHECK_STATUS(gcm, func) +#define gcmkCHECK_STATUS(func) _gcmkCHECK_STATUS(gcmk, func) + +/******************************************************************************* + ** + ** gcmVERIFY_ARGUMENT + ** + ** Assert if an argument does not apply to the specified expression. If + ** the argument evaluates to false, gcvSTATUS_INVALID_ARGUMENT will be + ** returned from the current function. In retail mode this macro does + ** nothing. + ** + ** ARGUMENTS: + ** + ** arg Argument to evaluate. + */ +#define _gcmVERIFY_ARGUMENT(prefix, arg) \ + do \ + { \ + if (!(arg)) \ + { \ + prefix##TRACE(gcvLEVEL_ERROR, #prefix "VERIFY_ARGUMENT failed:"); \ + prefix##ASSERT(arg); \ + prefix##FOOTER_ARG("status=%d", gcvSTATUS_INVALID_ARGUMENT); \ + return gcvSTATUS_INVALID_ARGUMENT; \ + } \ + } \ + while (gcvFALSE) +#define gcmVERIFY_ARGUMENT(arg) _gcmVERIFY_ARGUMENT(gcm, arg) +#define gcmkVERIFY_ARGUMENT(arg) _gcmVERIFY_ARGUMENT(gcmk, arg) + +/******************************************************************************* + ** + ** gcmDEBUG_VERIFY_ARGUMENT + ** + ** Works just like gcmVERIFY_ARGUMENT, but is only valid in debug mode. + ** Use this to verify arguments inside non-public API functions. + */ +#if gcdDEBUG +# define gcmDEBUG_VERIFY_ARGUMENT(arg) _gcmVERIFY_ARGUMENT(gcm, arg) +# define gcmkDEBUG_VERIFY_ARGUMENT(arg) _gcmkVERIFY_ARGUMENT(gcm, arg) +#else +# define gcmDEBUG_VERIFY_ARGUMENT(arg) +# define gcmkDEBUG_VERIFY_ARGUMENT(arg) +#endif + +/******************************************************************************* + ** + ** _gcmCHECK_ADD_OVERFLOW + */ +#define _gcmCHECK_ADD_OVERFLOW(x, y) \ +(\ + ((x) > 0 && (y) > 0 && gcvMAXSIZE_T - (x) < (y)) ? gcvSTATUS_RESLUT_OVERFLOW : gcvSTATUS_OK \ +) + +#define gcmCHECK_ADD_OVERFLOW(x, y) _gcmCHECK_ADD_OVERFLOW(x, y) +#define gcmkCHECK_ADD_OVERFLOW(x, y) _gcmCHECK_ADD_OVERFLOW(x, y) + +#define MAX_LOOP_COUNT 0x7FFFFFFF + +/****************************************************************************** + ****************************** User Debug Option ***************************** + ******************************************************************************/ + +typedef struct _gcsUSER_DEBUG_OPTION { + gceDEBUG_MSG debugMsg; +} gcsUSER_DEBUG_OPTION; + +gcsUSER_DEBUG_OPTION * +gcoHAL_GetUserDebugOption(void); + +#if gcdHAS_ELLIPSIS +#define gcmUSER_DEBUG_MSG(level, ...) \ + do \ + { \ + if (level <= gcoHAL_GetUserDebugOption()->debugMsg) \ + { \ + gcoOS_Print(__VA_ARGS__); \ + } \ + } while (gcvFALSE) + +#define gcmUSER_DEBUG_ERROR_MSG(...) gcmUSER_DEBUG_MSG(gcvDEBUG_MSG_ERROR, "Error: " __VA_ARGS__) +#define gcmUSER_DEBUG_WARNING_MSG(...) gcmUSER_DEBUG_MSG(gcvDEBUG_MSG_WARNING, "Warring: " __VA_ARGS__) +#else +#define gcmUSER_DEBUG_MSG +#define gcmUSER_DEBUG_ERROR_MSG +#define gcmUSER_DEBUG_WARNING_MSG +#endif + +/******************************************************************************* + ** + ** A set of macros to aid state loading. + ** + ** ARGUMENTS: + ** + ** CommandBuffer Pointer to a gcoCMDBUF object. + ** StateDelta Pointer to a gcsSTATE_DELTA state delta structure. + ** Memory Destination memory pointer of gctUINT32_PTR type. + ** PartOfContext Whether or not the state is a part of the context. + ** FixedPoint Whether or not the state is of the fixed point format. + ** Count Number of consecutive states to be loaded. + ** Address State address. + ** Data Data to be set to the state. + */ + +/*----------------------------------------------------------------------------*/ + +#if gcmIS_DEBUG(gcdDEBUG_CODE) + +# define gcmSTORELOADSTATE(CommandBuffer, Memory, Address, Count) \ + CommandBuffer->lastLoadStatePtr = gcmPTR_TO_UINT64(Memory); \ + CommandBuffer->lastLoadStateAddress = Address; \ + CommandBuffer->lastLoadStateCount = Count + +# define gcmVERIFYLOADSTATE(CommandBuffer, Memory, Address) \ + gcmASSERT(\ + (gctUINT) (Memory - gcmUINT64_TO_TYPE(CommandBuffer->lastLoadStatePtr, gctUINT32_PTR) - 1) \ + == \ + (gctUINT) (Address - CommandBuffer->lastLoadStateAddress) \ + ); \ + \ + gcmASSERT(CommandBuffer->lastLoadStateCount > 0); \ + \ + CommandBuffer->lastLoadStateCount -= 1 + +# define gcmVERIFYLOADSTATEDONE(CommandBuffer) \ + gcmASSERT(CommandBuffer->lastLoadStateCount == 0); + +# define gcmDEFINELOADSTATEBASE() \ + gctUINT32_PTR LoadStateBase; + +# define gcmSETLOADSTATEBASE(CommandBuffer, OutSide) \ + if (OutSide) \ + {\ + LoadStateBase = (gctUINT32_PTR)*OutSide; \ + }\ + else\ + {\ + LoadStateBase = (gctUINT_PTR)CommandBuffer->buffer;\ + } + + +# define gcmVERIFYLOADSTATEALIGNED(CommandBuffer, Memory) \ + gcmASSERT(((Memory - LoadStateBase) & 1) == 0); + +# define gcmUNSETLOADSTATEBASE() \ + LoadStateBase = LoadStateBase; + +#else + +# define gcmSTORELOADSTATE(CommandBuffer, Memory, Address, Count) +# define gcmVERIFYLOADSTATE(CommandBuffer, Memory, Address) +# define gcmVERIFYLOADSTATEDONE(CommandBuffer) + +# define gcmDEFINELOADSTATEBASE() +# define gcmSETLOADSTATEBASE(CommandBuffer, OutSide) +# define gcmVERIFYLOADSTATEALIGNED(CommandBuffer, Memory) +# define gcmUNSETLOADSTATEBASE() + +#endif + +/*----------------------------------------------------------------------------*/ + +#define gcmDUMPSTATEDATA(StateDelta, FixedPoint, Address, Data) + +#define gcmDEFINESTATEBUFFER(CommandBuffer, StateDelta, Memory, ReserveSize) \ + gctSIZE_T ReserveSize; \ + gcoCMDBUF CommandBuffer; \ + gctUINT32_PTR Memory; \ + gcsSTATE_DELTA_PTR StateDelta; \ + gceENGINE CurrentEngine = gcvENGINE_RENDER + +#define gcmBEGINSTATEBUFFER(Hardware, CommandBuffer, StateDelta, Memory, ReserveSize) \ + { \ + gcmONERROR(gcoBUFFER_Reserve(Hardware->engine[CurrentEngine].buffer, \ + ReserveSize, gcvTRUE, \ + gcvCOMMAND_3D, &CommandBuffer)); \ + \ + Memory = (gctUINT32_PTR)gcmUINT64_TO_PTR(CommandBuffer->lastReserve); \ + \ + StateDelta = Hardware->delta; \ + } + +#define gcmENDSTATEBUFFER(Hardware, CommandBuffer, Memory, ReserveSize) \ + { \ + gcmASSERT(gcmUINT64_TO_TYPE(CommandBuffer->lastReserve, gctUINT8_PTR) + ReserveSize \ + == (gctUINT8_PTR)Memory); \ + } + +/*----------------------------------------------------------------------------*/ + +#define gcmBEGINSTATEBATCH(CommandBuffer, Memory, FixedPoint, Address, Count) \ + { \ + gcmASSERT(((Memory - gcmUINT64_TO_TYPE(CommandBuffer->lastReserve, gctUINT32_PTR)) & 1) \ + == 0); \ + gcmASSERT((gctUINT32)Count <= 1024); \ + \ + gcmVERIFYLOADSTATEDONE(CommandBuffer); \ + \ + gcmSTORELOADSTATE(CommandBuffer, Memory, Address, Count); \ + \ + *Memory++ = gcmSETFIELDVALUE(0, AQ_COMMAND_LOAD_STATE_COMMAND, OPCODE, LOAD_STATE) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, FLOAT, FixedPoint) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, COUNT, Count) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, ADDRESS, Address); \ + } + +#define gcmENDSTATEBATCH(CommandBuffer, Memory) \ + { \ + gcmVERIFYLOADSTATEDONE(CommandBuffer); \ + \ + gcmASSERT(((Memory - gcmUINT64_TO_TYPE(CommandBuffer->lastReserve, gctUINT32_PTR)) & 1) \ + == 0); \ + } + +/*----------------------------------------------------------------------------*/ + +#define gcmSETSTATEDATA(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmVERIFYLOADSTATE(CommandBuffer, Memory, Address); \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcoHARDWARE_UpdateDelta(StateDelta, Address, \ + 0, __temp_data32__); \ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, \ + Address, __temp_data32__); \ + } + +#define gcmSETSTATEDATAWITHMASK(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmVERIFYLOADSTATE(CommandBuffer, Memory, Address); \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcoHARDWARE_UpdateDelta(StateDelta, Address, \ + Mask, __temp_data32__); \ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, \ + Address, __temp_data32__); \ + } + +#define gcmSETCTRLSTATE(StateDelta, CommandBuffer, \ + Memory, Address, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmVERIFYLOADSTATE(CommandBuffer, Memory, Address); \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcmDUMPSTATEDATA(StateDelta, gcvFALSE, \ + Address, __temp_data32__); \ + } + +#define gcmSETFILLER(CommandBuffer, Memory) \ + { \ + gcmVERIFYLOADSTATEDONE(CommandBuffer); \ + \ + *(gctUINT32_PTR)Memory = 0x18000000; \ + Memory += 1; \ + } + +/*----------------------------------------------------------------------------*/ + +#define gcmSETSINGLESTATE(StateDelta, CommandBuffer, \ + Memory, FixedPoint, Address, Data) \ + { \ + gcmBEGINSTATEBATCH(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETSTATEDATA(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data); \ + gcmENDSTATEBATCH(CommandBuffer, Memory); \ + } + +#define gcmSETSINGLESTATEWITHMASK(StateDelta, CommandBuffer, Memory,\ + FixedPoint, Address, Mask, Data) \ + \ + { \ + gcmBEGINSTATEBATCH(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETSTATEDATAWITHMASK(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data); \ + \ + gcmENDSTATEBATCH(CommandBuffer, Memory); \ + } + +#define gcmSETSINGLECTRLSTATE(StateDelta, CommandBuffer, \ + Memory, FixedPoint, Address, Data) \ + { \ + gcmBEGINSTATEBATCH(CommandBuffer, Memory, FixedPoint, Address, 1); \ + gcmSETCTRLSTATE(StateDelta, CommandBuffer, Memory, Address, Data); \ + gcmENDSTATEBATCH(CommandBuffer, Memory); \ + } + +#define gcmSETSEMASTALLPIPE(StateDelta, CommandBuffer, Memory, Data)\ + { \ + gcmSETSINGLECTRLSTATE(StateDelta, CommandBuffer, Memory, \ + gcvFALSE, 0x0E02, Data); \ + \ + *Memory++ = gcmSETFIELDVALUE(0, STALL_COMMAND, OPCODE, STALL); \ + \ + *Memory++ = Data; \ + \ + gcmDUMP(gcvNULL, "#[stall 0x%08X 0x%08X]", \ + gcmSETFIELDVALUE(0, AQ_SEMAPHORE, SOURCE, FRONT_END), \ + gcmSETFIELDVALUE(0, AQ_SEMAPHORE, DESTINATION, PIXEL_ENGINE)); \ + } + +/******************************************************************************* + ** + ** gcmSETSTARTDECOMMAND + ** + ** Form a START_DE command. + ** + ** ARGUMENTS: + ** + ** Memory Destination memory pointer of gctUINT32_PTR type. + ** Count Number of the rectangles. + */ + +#define gcmSETSTARTDECOMMAND(Memory, Count) \ + { \ + *Memory++ = gcmSETFIELDVALUE(0, AQ_COMMAND_START_DE_COMMAND, OPCODE, START_DE) | \ + gcmSETFIELD(0, AQ_COMMAND_START_DE_COMMAND, COUNT, Count) | \ + gcmSETFIELD(0, AQ_COMMAND_START_DE_COMMAND, DATA_COUNT, 0); \ + \ + *Memory++ = 0xDEADDEED; \ + } + +/***************************************** + ** Temp command buffer macro + */ +#define gcmDEFINESTATEBUFFER_NEW(CommandBuffer, StateDelta, Memory) \ + gcmDEFINELOADSTATEBASE() \ + gcsTEMPCMDBUF CommandBuffer = gcvNULL; \ + gctUINT32_PTR Memory; \ + gcsSTATE_DELTA_PTR StateDelta; \ + gceENGINE CurrentEngine = gcvENGINE_RENDER + +#define gcmBEGINSTATEBUFFER_NEW(Hardware, CommandBuffer, \ + StateDelta, Memory, OutSide) \ + { \ + if (OutSide) { \ + Memory = (gctUINT32_PTR)*OutSide; \ + } else { \ + gcmONERROR(gcoBUFFER_StartTEMPCMDBUF(Hardware->engine[CurrentEngine].buffer, \ + Hardware->engine[CurrentEngine].queue, \ + &CommandBuffer)); \ + \ + Memory = (gctUINT32_PTR)(CommandBuffer->buffer); \ + } \ + StateDelta = Hardware->delta; \ + \ + gcmSETLOADSTATEBASE(CommandBuffer, OutSide); \ + } + +#define gcmENDSTATEBUFFER_NEW(Hardware, CommandBuffer, Memory, OutSide) \ + { \ + if (OutSide) { \ + *OutSide = Memory; \ + } else { \ + CommandBuffer->currentByteSize = \ + (gctUINT32)((gctUINT8_PTR)Memory - (gctUINT8_PTR)CommandBuffer->buffer); \ + \ + gcmONERROR(gcoBUFFER_EndTEMPCMDBUF(\ + Hardware->engine[CurrentEngine].buffer, gcvFALSE)); \ + } \ + gcmUNSETLOADSTATEBASE() \ + } + +#define gcmDEFINECTRLSTATEBUFFER(CommandBuffer, Memory) \ + gcmDEFINELOADSTATEBASE() \ + gcsTEMPCMDBUF CommandBuffer = gcvNULL; \ + gctUINT32_PTR Memory; \ + gceENGINE CurrentEngine = gcvENGINE_RENDER + +#define gcmBEGINCTRLSTATEBUFFER(Hardware, CommandBuffer, Memory, OutSide) \ +{ \ + if (OutSide) \ + { \ + Memory = (gctUINT32_PTR)*OutSide; \ + } \ + else \ + { \ + gcmONERROR(gcoBUFFER_StartTEMPCMDBUF(\ + Hardware->engine[CurrentEngine].buffer, \ + Hardware->engine[CurrentEngine].queue, &CommandBuffer \ + )); \ + \ + Memory = (gctUINT32_PTR)(CommandBuffer->buffer); \ + } \ + gcmSETLOADSTATEBASE(CommandBuffer,OutSide); \ +} + +/*----------------------------------------------------------------------------*/ + +#define gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, Count) \ + { \ + gcmVERIFYLOADSTATEALIGNED(CommandBuffer, Memory); \ + gcmASSERT((gctUINT32)Count <= 1024); \ + \ + *Memory++ = gcmSETFIELDVALUE(0, AQ_COMMAND_LOAD_STATE_COMMAND, OPCODE, LOAD_STATE) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, FLOAT, FixedPoint) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, COUNT, Count) | \ + gcmSETFIELD(0, AQ_COMMAND_LOAD_STATE_COMMAND, ADDRESS, Address); \ + } + +#define gcmENDSTATEBATCH_NEW(CommandBuffer, Memory) \ + gcmVERIFYLOADSTATEALIGNED(CommandBuffer, Memory) + +/*----------------------------------------------------------------------------*/ + +#define gcmSETSTATEDATA_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcoHARDWARE_UpdateDelta(StateDelta, Address, 0, __temp_data32__); \ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, Address, __temp_data32__); \ + } + +#define gcmSETSTATEDATAWITHMASK_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcoHARDWARE_UpdateDelta(StateDelta, Address, Mask, __temp_data32__);\ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, Address, __temp_data32__); \ + } + +#define gcmSETCTRLSTATE_NEW(StateDelta, CommandBuffer, Memory, Address, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcmDUMPSTATEDATA(StateDelta, gcvFALSE, Address, __temp_data32__); \ + } + +#define gcmSETFILLER_NEW(CommandBuffer, Memory) \ + { \ + *(gctUINT32_PTR)Memory = 0x18000000; \ + Memory += 1; \ + } + +/*----------------------------------------------------------------------------*/ + +#define gcmSETSINGLESTATE_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETSTATEDATA_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data); \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETSINGLESTATEWITHMASK_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data) \ + { \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETSTATEDATAWITHMASK_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data); \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETSINGLECTRLSTATE_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETCTRLSTATE_NEW(StateDelta, CommandBuffer, \ + Memory, Address, Data); \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETBLOCKCTRLSTATE_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data, Count) \ + { \ + gctUINT32 c; \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, Count); \ + for (c = 0; c < Count; c++) { \ + gcmSETCTRLSTATE_NEW(StateDelta, CommandBuffer, \ + Memory, Address, Data); \ + } \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETCTRLSTATES_NEW(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data, Count) \ + { \ + gctUINT32 c; \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, Count); \ + for (c = 0; c < Count; c++) { \ + gcmSETCTRLSTATE_NEW(StateDelta, CommandBuffer, \ + Memory, Address, Data[c]); \ + } \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETSEMASTALLPIPE_NEW(StateDelta, CommandBuffer, Memory, Data)\ + { \ + gcmSETSINGLECTRLSTATE_NEW(StateDelta, CommandBuffer, Memory, \ + gcvFALSE, 0x0E02, Data); \ + \ + *Memory++ = gcmSETFIELDVALUE(0, STALL_COMMAND, OPCODE, STALL); \ + \ + *Memory++ = Data; \ + \ + gcmDUMP(gcvNULL, "#[stall 0x%08X 0x%08X]", \ + gcmSETFIELDVALUE(0, AQ_SEMAPHORE, SOURCE, FRONT_END), \ + gcmSETFIELDVALUE(0, AQ_SEMAPHORE, DESTINATION, PIXEL_ENGINE)); \ + } + +#define gcmSETSTATEDATA_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + gcmSAFECASTSIZET(__temp_data32__, Data); \ + \ + *Memory++ = __temp_data32__; \ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, Address, __temp_data32__); \ + } + +#define gcmSETSTATEDATAWITHMASK_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data) \ + { \ + gctUINT32 __temp_data32__; \ + \ + __temp_data32__ = Data; \ + \ + *Memory++ = __temp_data32__; \ + \ + gcmDUMPSTATEDATA(StateDelta, FixedPoint, Address, __temp_data32__); \ + } + +#define gcmSETSINGLESTATE_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data) \ + { \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, \ + FixedPoint, Address, 1); \ + gcmSETSTATEDATA_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Data); \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmSETSINGLESTATEWITHMASK_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data) \ + { \ + gcmBEGINSTATEBATCH_NEW(CommandBuffer, Memory, FixedPoint, Address, 1); \ + gcmSETSTATEDATAWITHMASK_NEW_FAST(StateDelta, CommandBuffer, Memory, \ + FixedPoint, Address, Mask, Data); \ + gcmENDSTATEBATCH_NEW(CommandBuffer, Memory); \ + } + +#define gcmDEFINESTATEBUFFER_NEW_FAST(CommandBuffer, Memory) \ + gcmDEFINELOADSTATEBASE() \ + gcsTEMPCMDBUF CommandBuffer = gcvNULL; \ + gctUINT32_PTR Memory; + +#define gcmBEGINSTATEBUFFER_NEW_FAST(Hardware, CommandBuffer, Memory, OutSide) \ +{ \ + if (OutSide) { \ + Memory = (gctUINT32_PTR)*OutSide; \ + } else { \ + gcmONERROR(gcoBUFFER_StartTEMPCMDBUF(Hardware->engine[gcvENGINE_RENDER].buffer, \ + Hardware->engine[gcvENGINE_RENDER].queue, \ + &CommandBuffer)); \ + \ + Memory = (gctUINT32_PTR)(CommandBuffer->buffer); \ + \ + } \ + \ + gcmSETLOADSTATEBASE(CommandBuffer,OutSide); \ +} + +#define gcmENDSTATEBUFFER_NEW_FAST(Hardware, CommandBuffer, Memory, OutSide) \ + { \ + if (OutSide) { \ + *OutSide = Memory; \ + } else { \ + CommandBuffer->currentByteSize = \ + (gctUINT32)((gctUINT8_PTR)Memory - (gctUINT8_PTR)CommandBuffer->buffer); \ + \ + gcmONERROR(gcoBUFFER_EndTEMPCMDBUF(\ + Hardware->engine[gcvENGINE_RENDER].buffer, gcvFALSE)); \ + } \ + gcmUNSETLOADSTATEBASE() \ + } + +/******************************************************************************* + ** + ** gcmCONFIGUREUNIFORMS + ** + ** Configure uniforms according to chip and numConstants. + */ +#if !gcdENABLE_UNIFIED_CONSTANT +# define gcmCONFIGUREUNIFORMS(ChipModel, ChipRevision, NumConstants, \ + UnifiedConst, VsConstBase, PsConstBase, \ + VsConstMax, PsConstMax, ConstMax) \ + { \ + if (ChipModel == gcv2000 && \ + (ChipRevision == 0x5118 || ChipRevision == 0x5140)) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + ConstMax = 320; \ + } else if (NumConstants == 320) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + ConstMax = 320; \ + } /* All GC1000 series chips can only support 64 uniforms for ps on non-unified const mode. */ \ + else if (NumConstants > 256 && ChipModel == gcv1000) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + ConstMax = 320; \ + } else if (NumConstants > 256) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + ConstMax = 512; \ + } else if (NumConstants == 256) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + ConstMax = 512; \ + } else { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 168; \ + PsConstMax = 64; \ + ConstMax = 232; \ + } \ + } +#else +# define gcmCONFIGUREUNIFORMS(ChipModel, ChipRevision, Halti5Avail, \ + SmallBatch, ComputeOnly, NumConstants, \ + UnifiedConst, VsConstBase, PsConstBase, \ + VsConstMax, PsConstMax, ConstMax) \ + { \ + if (NumConstants > 256) { \ + UnifiedConst = gcvTRUE; \ + if (SmallBatch) { \ + VsConstBase = 0xD000; \ + PsConstBase = 0xD000; \ + } else if (Halti5Avail) { \ + VsConstBase = 0xD000; \ + PsConstBase = 0xD800; \ + } else { \ + VsConstBase = 0xC000; \ + PsConstBase = 0xC000; \ + } \ + if ((ChipModel == gcv880) && \ + ((ChipRevision & 0xfff0) == 0x5120)) { \ + VsConstMax = 512; \ + PsConstMax = 64; \ + ConstMax = 576; \ + } else { \ + VsConstMax = gcmMIN(512, NumConstants - 64); \ + PsConstMax = gcmMIN(512, NumConstants - 64); \ + ConstMax = NumConstants; \ + } \ + } else if (NumConstants == 256) { \ + if (ChipModel == gcv2000 && \ + (ChipRevision == 0x5118 || ChipRevision == 0x5140)) { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + ConstMax = 320; \ + } else { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + ConstMax = 512; \ + } \ + } else if (NumConstants == 160 && ComputeOnly) { \ + UnifiedConst = gcvTRUE; \ + VsConstBase = 0xD000; \ + PsConstBase = 0xD800; \ + VsConstMax = 0; \ + PsConstMax = 160; \ + ConstMax = 160; \ + } else { \ + UnifiedConst = gcvFALSE; \ + VsConstBase = 0x1400; \ + PsConstBase = 0x1C00; \ + VsConstMax = 168; \ + PsConstMax = 64; \ + ConstMax = 232; \ + } \ + } +#endif + +/******************************************************************************* + ** + ** gcmCONFIGUREUNIFORMS2 + ** only fix clang build error + ** + ** Configure uniforms according to chip and numConstants. + */ +#if !gcdENABLE_UNIFIED_CONSTANT +#define gcmCONFIGUREUNIFORMS2(ChipModel, ChipRevision, NumConstants, \ + UnifiedConst, VsConstMax, PsConstMax) \ +{ \ + if (ChipModel == gcv2000 && (ChipRevision == 0x5118 || ChipRevision == 0x5140)) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + } \ + else if (NumConstants == 320) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + } \ + /* All GC1000 series chips can only support 64 uniforms for ps on non-unified const mode. */ \ + else if (NumConstants > 256 && ChipModel == gcv1000) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + } \ + else if (NumConstants > 256) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + } \ + else if (NumConstants == 256) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + } \ + else \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 168; \ + PsConstMax = 64; \ + } \ +} +#else +#define gcmCONFIGUREUNIFORMS2(ChipModel, ChipRevision, Halti5Avail, SmallBatch, ComputeOnly, NumConstants, \ + UnifiedConst, VsConstMax, PsConstMax) \ +{ \ + if (NumConstants > 256) \ + { \ + UnifiedConst = gcvTRUE; \ + if ((ChipModel == gcv880) && ((ChipRevision & 0xfff0) == 0x5120)) \ + { \ + VsConstMax = 512; \ + PsConstMax = 64; \ + } \ + else \ + { \ + VsConstMax = gcmMIN(512, NumConstants - 64); \ + PsConstMax = gcmMIN(512, NumConstants - 64); \ + } \ + } \ + else if (NumConstants == 256) \ + { \ + if (ChipModel == gcv2000 && (ChipRevision == 0x5118 || ChipRevision == 0x5140)) \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 64; \ + } \ + else \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 256; \ + PsConstMax = 256; \ + } \ + } \ + else if (NumConstants == 160 && ComputeOnly) \ + { \ + UnifiedConst = gcvTRUE; \ + VsConstMax = 0; \ + PsConstMax = 160; \ + } \ + else \ + { \ + UnifiedConst = gcvFALSE; \ + VsConstMax = 168; \ + PsConstMax = 64; \ + } \ +} +#endif + +#define gcmAnyTileStatusEnableForFullMultiSlice(SurfView, anyTsEnableForMultiSlice) \ + { \ + gctUINT i = 0; \ + for (; i < (SurfView->surf->requestD); i++) { \ + if ((SurfView->surf->tileStatusNode.pool != gcvPOOL_UNKNOWN) && \ + (SurfView->surf->tileStatusDisabled[i] == gcvFALSE)) { \ + *anyTsEnableForMultiSlice = gcvTRUE; \ + break; \ + } \ + } \ + } + +#define gcmAnyTileStatusEnableForMultiSlice(SurfView, anyTsEnableForMultiSlice) \ + { \ + gctUINT i = SurfView->firstSlice; \ + for (; i < (SurfView->firstSlice + SurfView->numSlices); i++) { \ + if ((SurfView->surf->tileStatusNode.pool != gcvPOOL_UNKNOWN) && \ + (SurfView->surf->tileStatusDisabled[i] == gcvFALSE)) { \ + *anyTsEnableForMultiSlice = gcvTRUE; \ + break; \ + } \ + } \ + } + +#define gcmCanTileStatusEnabledForMultiSlice(SurfView, canTsEnabled) \ + { \ + if (SurfView->numSlices > 1) { \ + if (SurfView->surf->tileStatusNode.pool != gcvPOOL_UNKNOWN) { \ + gctUINT i = 0; \ + for (; i < SurfView->numSlices; i++) { \ + if (SurfView->surf->tileStatusDisabled[i] == gcvTRUE) { \ + *canTsEnabled = gcvFALSE; \ + break; \ + } \ + if (SurfView->surf->fcValue[i] != SurfView->surf->fcValue[0]) { \ + *canTsEnabled = gcvFALSE; \ + break; \ + } \ + \ + if (SurfView->surf->fcValueUpper[i] != SurfView->surf->fcValueUpper[0]) { \ + *canTsEnabled = gcvFALSE; \ + break; \ + } \ + } \ + } else { \ + *canTsEnabled = gcvFALSE; \ + } \ + } else { \ + if ((SurfView->surf->tileStatusNode.pool == gcvPOOL_UNKNOWN) || \ + (SurfView->surf->tileStatusDisabled[SurfView->firstSlice] == gcvTRUE)) { \ + *canTsEnabled = gcvFALSE; \ + } \ + } \ + } + +#define gcmCONFIGUSC(prefix, featureUSC, featureSeparateLS, \ + featureComputeOnly, featureTS, featureGS, \ + featureUSCFullCacheFix, featureL1CacheSize, \ + featureUSCMaxPages, attribCacheRatio, L1CacheRatio) \ + { \ + attribCacheRatio = 0x2; \ + \ + if (featureUSC) { \ + if (featureSeparateLS) { \ + L1CacheRatio = 0x0; \ + } else { \ + gctUINT L1cacheSize; \ + \ + if (featureComputeOnly) { \ + L1cacheSize = featureL1CacheSize; \ + } else { \ + gctUINT attribBufSizeInKB; \ + if (featureTS) { \ + /* GS/TS must be bundled. */ \ + prefix##ASSERT(featureGS); \ + featureGS = featureGS; \ + attribBufSizeInKB = 42; \ + } else { \ + prefix##ASSERT(!featureGS); \ + attribBufSizeInKB = 8; \ + } \ + if (attribBufSizeInKB < featureUSCMaxPages) { \ + L1cacheSize = featureUSCMaxPages - attribBufSizeInKB; \ + } else { \ + attribBufSizeInKB -= 2; \ + L1cacheSize = 2; \ + } \ + } \ + prefix##ASSERT(L1cacheSize); \ + if (L1cacheSize >= featureL1CacheSize) { \ + L1CacheRatio = 0x0; \ + prefix##ASSERT(featureUSCFullCacheFix); \ + featureUSCFullCacheFix = featureUSCFullCacheFix; \ + } else { \ + static const gctINT s_uscCacheRatio[] = { \ + 100000, /* 1.0f */ \ + 50000, /* 0.5f */ \ + 25000, /* 0.25f */ \ + 12500, /* 0.125f */ \ + 62500, /* 0.0625f */ \ + 3125, /* 0.03125f */ \ + 75000, /* 0.75f */ \ + 0, /* 0.0f */ \ + }; \ + gctINT maxL1cacheSize = L1cacheSize * 100000; \ + gctINT delta = 2147483647; /* start with very big delta */ \ + gctINT i = 0; \ + gctINT curIndex = -1; \ + for (; i < gcmCOUNTOF(s_uscCacheRatio); ++i) { \ + gctINT curL1cacheSize = featureL1CacheSize * s_uscCacheRatio[i]; \ + \ + if ((maxL1cacheSize >= curL1cacheSize) && \ + ((maxL1cacheSize - curL1cacheSize) < delta)) { \ + curIndex = i; \ + delta = maxL1cacheSize - curL1cacheSize; \ + } \ + } \ + prefix##ASSERT(-1 != curIndex); \ + L1CacheRatio = curIndex; \ + } \ + } \ + } \ + } + +#define gcmCONFIGUSC2(prefix, featureUSC, featureSeparateLS, featureComputeOnly, \ + featureTS, featureL1CacheSize, featureUSCMaxPages, \ + attribCacheRatio, L1CacheRatio) \ +{ \ + attribCacheRatio = 0x2; \ + \ + if (featureUSC) \ + { \ + if (featureSeparateLS) \ + { \ + L1CacheRatio = 0x0; \ + } \ + else \ + { \ + gctUINT L1cacheSize; \ + \ + if (featureComputeOnly) \ + { \ + L1cacheSize = featureL1CacheSize; \ + attribCacheRatio = 0x7; \ + } \ + else \ + { \ + gctUINT attribBufSizeInKB; \ + if (featureTS) \ + { \ + /* GS/TS must be bundled. */ \ + attribBufSizeInKB = 42; \ + } \ + else \ + { \ + attribBufSizeInKB = 8; \ + } \ + if (attribBufSizeInKB < featureUSCMaxPages) \ + { \ + L1cacheSize = featureUSCMaxPages - attribBufSizeInKB; \ + } \ + else \ + { \ + attribBufSizeInKB -= 2; \ + L1cacheSize = 2; \ + } \ + } \ + prefix##ASSERT(L1cacheSize); \ + if (L1cacheSize >= featureL1CacheSize) \ + { \ + L1CacheRatio = 0x0; \ + } \ + else \ + { \ + static const gctINT s_uscCacheRatio[] = \ + { \ + 100000,/* 1.0f */ \ + 50000, /* 0.5f */ \ + 25000, /* 0.25f */ \ + 12500, /* 0.125f */ \ + 62500, /* 0.0625f */ \ + 3125, /* 0.03125f */ \ + 75000, /* 0.75f */ \ + 0, /*0.0f */ \ + }; \ + gctINT maxL1cacheSize = L1cacheSize * 100000; \ + gctINT delta = 2147483647; /* start with very big delta */ \ + gctINT i = 0; \ + gctINT curIndex = -1; \ + for (; i < gcmCOUNTOF(s_uscCacheRatio); ++i) \ + { \ + gctINT curL1cacheSize = featureL1CacheSize * s_uscCacheRatio[i]; \ + \ + if ((maxL1cacheSize >= curL1cacheSize) && \ + ((maxL1cacheSize - curL1cacheSize) < delta)) \ + { \ + curIndex = i; \ + delta = maxL1cacheSize - curL1cacheSize; \ + } \ + } \ + prefix##ASSERT(-1 != curIndex); \ + L1CacheRatio = curIndex; \ + } \ + } \ + } \ +} \ + +#if VIVANTE_PROFILER_SYSTEM_MEMORY +typedef struct _memory_profile_info { + struct { + gctUINT64 currentSize; + gctUINT64 peakSize; + gctUINT64 total_allocate; + gctUINT64 total_free; + gctUINT32 total_allocateCount; + gctUINT32 total_freeCount; + } system_memory, gpu_memory; +} memory_profile_info; + +gceSTATUS +gcoOS_GetMemoryProfileInfo(size_t size, struct _memory_profile_info *info); + +gceSTATUS +gcoOS_DumpMemoryProfile(void); +gceSTATUS +gcoOS_InitMemoryProfile(void); +gceSTATUS +gcoOS_DeInitMemoryProfile(void); +#endif + +#ifdef __cplusplus +} +#endif + +void gcoOS_2D_DumpSpendTimeStart(IN gctUINT32 *pTimer); +void gcoOS_2D_DumpSpendTimeEnd(IN gctUINT32 *pTimer, IN char *testedObject); + +#endif /* __gc_hal_base_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_debug_zones.h b/tools/vivante/imx8/include/HAL/gc_hal_debug_zones.h new file mode 100644 index 0000000000..3776c8ca62 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_debug_zones.h @@ -0,0 +1,286 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_debug_zones_h_ +#define __gc_hal_debug_zones_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/******************************************************************************\ + ************************ Debug Zone Pattern Summary *************************** + * A debug zone is an unsigned integer of 32 bit (Bit 31- Bit 0). * + * Bit 31 to 28 defines API, which is 0 for HAL API and has value of 1 - 14 * + * for Khronos API. Value 15 (0xF) is reserved for gcdZONE_NONE. * + * Bit 27 to 0 defines subzones of each API. Value 0xFFFFFFF is resevered for * + * gcdZONE_ALL. * + * * +\******************************************************************************/ + +/* Retrieve API bits 31 to 28 */ +#define gcmZONE_GET_API(zone) ((zone) >> 28) + +/* Retrieve Subzone bits 27 to 0 */ +#define gcmZONE_GET_SUBZONES(zone) ((zone) << 4) + +/****************************************************************************** + ******************************** HAL Zone ************************************ + ******************************************************************************/ + +#define gcdZONE_API_HAL ((gctUINT32)0 << 28) + +/****************************************************************************** + ******************************** HAL Subzones ******************************** + ******************************************************************************/ + +/* Subzones Kernel and User have in common */ +#define gcvZONE_OS (1 << 0) +#define gcvZONE_HARDWARE (1 << 1) +#define gcvZONE_HEAP (1 << 2) +#define gcvZONE_SIGNAL (1 << 3) + +/* Subzones of HAL Kernel */ +#define gcvZONE_KERNEL (1 << 4) +#define gcvZONE_VIDMEM (1 << 5) +#define gcvZONE_COMMAND (1 << 6) +#define gcvZONE_DRIVER (1 << 7) +#define gcvZONE_CMODEL (1 << 8) +#define gcvZONE_MMU (1 << 9) +#define gcvZONE_EVENT (1 << 10) +#define gcvZONE_DEVICE (1 << 11) +#define gcvZONE_DATABASE (1 << 12) +#define gcvZONE_INTERRUPT (1 << 13) +#define gcvZONE_POWER (1 << 14) +#define gcvZONE_ASYNC_COMMAND (1 << 15) +#define gcvZONE_ALLOCATOR (1 << 16) + +/* Subzones of HAL User */ +#define gcdZONE_HAL_API (1 << 4) +#define gcdZONE_BUFFER (1 << 5) +#define gcdZONE_VGBUFFER (1 << 6) +#define gcdZONE_SURFACE (1 << 7) +#define gcdZONE_INDEX (1 << 8) +#define gcdZONE_STREAM (1 << 9) +#define gcdZONE_TEXTURE (1 << 10) +#define gcdZONE_2D (1 << 11) +#define gcdZONE_3D (1 << 12) +#define gcdZONE_COMPILER (1 << 13) +#define gcdZONE_MEM (1 << 14) +#define gcdZONE_VERTEXARRAY (1 << 15) +#define gcdZONE_CL (1 << 16) +#define gcdZONE_VG (1 << 17) +#define gcdZONE_VX (1 << 18) +#define gcdZONE_UTILITY (1 << 19) +#define gcdZONE_RECT (1 << 20) +#define gcdZONE_BUFOBJ (1 << 21) +#define gcdZONE_PROFILER (1 << 22) +#define gcdZONE_SHADER (1 << 23) + +/****************************************************************************** + ******************************** Khronos API Zones *************************** + ******************************************************************************/ + +#define gcdZONE_API_EGL ((gctUINT32)1 << 28) +#define gcdZONE_API_ES11 ((gctUINT32)2 << 28) +#define gcdZONE_API_ES30 ((gctUINT32)3 << 28) +#define gcdZONE_API_GL40 ((gctUINT32)4 << 28) +#define gcdZONE_API_VG3D ((gctUINT32)5 << 28) +#define gcdZONE_API_CL ((gctUINT32)6 << 28) +#define gcdZONE_API_VX ((gctUINT32)7 << 28) +#define gcdZONE_API_VG ((gctUINT32)8 << 28) + +/****************************************************************************** + ************************* Subzones of Khronos API Zones ********************** + ******************************************************************************/ + +/* Subzones of EGL API */ +#define gcdZONE_EGL_API (gcdZONE_API_EGL | (1 << 0)) +#define gcdZONE_EGL_SURFACE (gcdZONE_API_EGL | (1 << 1)) +#define gcdZONE_EGL_CONTEXT (gcdZONE_API_EGL | (1 << 2)) +#define gcdZONE_EGL_CONFIG (gcdZONE_API_EGL | (1 << 3)) +#define gcdZONE_EGL_OS (gcdZONE_API_EGL | (1 << 4)) /* unused */ +#define gcdZONE_EGL_IMAGE (gcdZONE_API_EGL | (1 << 5)) +#define gcdZONE_EGL_SWAP (gcdZONE_API_EGL | (1 << 6)) +#define gcdZONE_EGL_INIT (gcdZONE_API_EGL | (1 << 7)) +#define gcdZONE_EGL_SYNC (gcdZONE_API_EGL | (1 << 8)) +#define gcdZONE_EGL_COMPOSE (gcdZONE_API_EGL | (1 << 9)) /* unused */ +#define gcdZONE_EGL_RENDER_THREAD (gcdZONE_API_EGL | (1 << 10)) /* unused */ + +/* Subzones of ES11 API */ +#define gcdZONE_ES11_BUFFER (gcdZONE_API_ES11 | (1 << 0)) +#define gcdZONE_ES11_CLEAR (gcdZONE_API_ES11 | (1 << 1)) +#define gcdZONE_ES11_CLIP (gcdZONE_API_ES11 | (1 << 2)) +#define gcdZONE_ES11_CONTEXT (gcdZONE_API_ES11 | (1 << 3)) +#define gcdZONE_ES11_DRAW (gcdZONE_API_ES11 | (1 << 4)) +#define gcdZONE_ES11_ENABLE (gcdZONE_API_ES11 | (1 << 5)) +#define gcdZONE_ES11_EXTENTION (gcdZONE_API_ES11 | (1 << 6)) +#define gcdZONE_ES11_FOG (gcdZONE_API_ES11 | (1 << 7)) +#define gcdZONE_ES11_FRAGMENT (gcdZONE_API_ES11 | (1 << 8)) +#define gcdZONE_ES11_LIGHT (gcdZONE_API_ES11 | (1 << 9)) +#define gcdZONE_ES11_MATRIX (gcdZONE_API_ES11 | (1 << 10)) +#define gcdZONE_ES11_PIXEL (gcdZONE_API_ES11 | (1 << 11)) +#define gcdZONE_ES11_POLIGON (gcdZONE_API_ES11 | (1 << 12)) +#define gcdZONE_ES11_LINE (gcdZONE_API_ES11 | (1 << 13)) /* unused */ +#define gcdZONE_ES11_QUERY (gcdZONE_API_ES11 | (1 << 14)) +#define gcdZONE_ES11_TEXTURE (gcdZONE_API_ES11 | (1 << 15)) +#define gcdZONE_ES11_STATES (gcdZONE_API_ES11 | (1 << 16)) +#define gcdZONE_ES11_STREAM (gcdZONE_API_ES11 | (1 << 17)) +#define gcdZONE_ES11_VIEWPORT (gcdZONE_API_ES11 | (1 << 18)) +#define gcdZONE_ES11_SHADER (gcdZONE_API_ES11 | (1 << 19)) +#define gcdZONE_ES11_HASH (gcdZONE_API_ES11 | (1 << 20)) +#define gcdZONE_ES11_TRACE (gcdZONE_API_ES11 | (1 << 21)) + +/* Subzones of ES30 API */ +#define gcdZONE_ES30_TRACE (gcdZONE_API_ES30 | (1 << 0)) +#define gcdZONE_ES30_BUFFER (gcdZONE_API_ES30 | (1 << 1)) +#define gcdZONE_ES30_CLEAR (gcdZONE_API_ES30 | (1 << 2)) +#define gcdZONE_ES30_CODEC (gcdZONE_API_ES30 | (1 << 3)) +#define gcdZONE_ES30_CONTEXT (gcdZONE_API_ES30 | (1 << 4)) +#define gcdZONE_ES30_DEPTH (gcdZONE_API_ES30 | (1 << 5)) +#define gcdZONE_ES30_DEVICE (gcdZONE_API_ES30 | (1 << 6)) +#define gcdZONE_ES30_DRAW (gcdZONE_API_ES30 | (1 << 7)) +#define gcdZONE_ES30_FBO (gcdZONE_API_ES30 | (1 << 8)) +#define gcdZONE_ES30_PIXEL (gcdZONE_API_ES30 | (1 << 9)) +#define gcdZONE_ES30_SHADER (gcdZONE_API_ES30 | (1 << 10)) +#define gcdZONE_ES30_STATE (gcdZONE_API_ES30 | (1 << 11)) +#define gcdZONE_ES30_TEXTURE (gcdZONE_API_ES30 | (1 << 12)) +#define gcdZONE_ES30_UTILS (gcdZONE_API_ES30 | (1 << 13)) +#define gcdZONE_ES30_PROFILER (gcdZONE_API_ES30 | (1 << 14)) +#define gcdZONE_ES30_CORE (gcdZONE_API_ES30 | (1 << 15)) + +/* Subzones of GL40 API */ +#define gcdZONE_GL40_TRACE (gcdZONE_API_GL40 | (1 << 0)) +#define gcdZONE_GL40_BUFFER (gcdZONE_API_GL40 | (1 << 1)) +#define gcdZONE_GL40_CLEAR (gcdZONE_API_GL40 | (1 << 2)) /* unused */ +#define gcdZONE_GL40_CODEC (gcdZONE_API_GL40 | (1 << 3)) +#define gcdZONE_GL40_CONTEXT (gcdZONE_API_GL40 | (1 << 4)) +#define gcdZONE_GL40_DEPTH (gcdZONE_API_GL40 | (1 << 5)) +#define gcdZONE_GL40_DEVICE (gcdZONE_API_GL40 | (1 << 6)) +#define gcdZONE_GL40_DRAW (gcdZONE_API_GL40 | (1 << 7)) +#define gcdZONE_GL40_FBO (gcdZONE_API_GL40 | (1 << 8)) +#define gcdZONE_GL40_PIXEL (gcdZONE_API_GL40 | (1 << 9)) +#define gcdZONE_GL40_SHADER (gcdZONE_API_GL40 | (1 << 10)) +#define gcdZONE_GL40_STATE (gcdZONE_API_GL40 | (1 << 11)) +#define gcdZONE_GL40_TEXTURE (gcdZONE_API_GL40 | (1 << 12)) +#define gcdZONE_GL40_UTILS (gcdZONE_API_GL40 | (1 << 13)) +#define gcdZONE_GL40_PROFILER (gcdZONE_API_GL40 | (1 << 14)) +#define gcdZONE_GL40_CORE (gcdZONE_API_GL40 | (1 << 15)) +#define gcdZONE_GL40_FIXVERTEX (gcdZONE_API_GL40 | (1 << 16)) +#define gcdZONE_GL40_FIXFRAG (gcdZONE_API_GL40 | (1 << 17)) +#define gcdZONE_GL40_HASH (gcdZONE_API_GL40 | (1 << 18)) + +/* Subzones of VG3D API */ +#define gcdZONE_VG3D_CONTEXT (gcdZONE_API_VG3D | (1 << 0)) +#define gcdZONE_VG3D_DUMP (gcdZONE_API_VG3D | (1 << 1)) +#define gcdZONE_VG3D_EGL (gcdZONE_API_VG3D | (1 << 2)) +#define gcdZONE_VG3D_FONT (gcdZONE_API_VG3D | (1 << 3)) +#define gcdZONE_VG3D_HARDWARE (gcdZONE_API_VG3D | (1 << 4)) +#define gcdZONE_VG3D_IMAGE (gcdZONE_API_VG3D | (1 << 5)) +#define gcdZONE_VG3D_MASK (gcdZONE_API_VG3D | (1 << 6)) +#define gcdZONE_VG3D_MATRIX (gcdZONE_API_VG3D | (1 << 7)) +#define gcdZONE_VG3D_OBJECT (gcdZONE_API_VG3D | (1 << 8)) +#define gcdZONE_VG3D_PAINT (gcdZONE_API_VG3D | (1 << 9)) +#define gcdZONE_VG3D_PATH (gcdZONE_API_VG3D | (1 << 10)) +#define gcdZONE_VG3D_PROFILER (gcdZONE_API_VG3D | (1 << 11)) +#define gcdZONE_VG3D_SCANLINE (gcdZONE_API_VG3D | (1 << 12)) +#define gcdZONE_VG3D_SHADER (gcdZONE_API_VG3D | (1 << 13)) +#define gcdZONE_VG3D_TESSELLATOR (gcdZONE_API_VG3D | (1 << 14)) +#define gcdZONE_VG3D_VGU (gcdZONE_API_VG3D | (1 << 15)) + +/* Subzones of VG11 API */ +#define gcdZONE_VG_ARC (gcdZONE_API_VG | (1 << 0)) +#define gcdZONE_VG_CONTEXT (gcdZONE_API_VG | (1 << 1)) +#define gcdZONE_VG_DEBUG (gcdZONE_API_VG | (1 << 2)) +#define gcdZONE_VG_FILTER (gcdZONE_API_VG | (1 << 3)) +#define gcdZONE_VG_FORMAT (gcdZONE_API_VG | (1 << 4)) +#define gcdZONE_VG_IMAGE (gcdZONE_API_VG | (1 << 5)) +#define gcdZONE_VG_MAIN (gcdZONE_API_VG | (1 << 6)) +#define gcdZONE_VG_MASK (gcdZONE_API_VG | (1 << 7)) +#define gcdZONE_VG_MATRIX (gcdZONE_API_VG | (1 << 8)) +#define gcdZONE_VG_MEMORYMGR (gcdZONE_API_VG | (1 << 9)) +#define gcdZONE_VG_OBJECT (gcdZONE_API_VG | (1 << 10)) +#define gcdZONE_VG_PAINT (gcdZONE_API_VG | (1 << 11)) +#define gcdZONE_VG_PATH (gcdZONE_API_VG | (1 << 12)) +#define gcdZONE_VG_STATE (gcdZONE_API_VG | (1 << 13)) +#define gcdZONE_VG_STROKE (gcdZONE_API_VG | (1 << 14)) +#define gcdZONE_VG_TEXT (gcdZONE_API_VG | (1 << 15)) +#define gcdZONE_VG_VGU (gcdZONE_API_VG | (1 << 16)) + +/* Subzones of CL API */ +#define gcdZONE_CL_COMMAND (gcdZONE_API_CL | (1 << 0)) +#define gcdZONE_CL_CONTEXT (gcdZONE_API_CL | (1 << 1)) +#define gcdZONE_CL_DEVICE (gcdZONE_API_CL | (1 << 2)) +#define gcdZONE_CL_ENQUEUE (gcdZONE_API_CL | (1 << 3)) +#define gcdZONE_CL_EVENT (gcdZONE_API_CL | (1 << 4)) +#define gcdZONE_CL_EXT (gcdZONE_API_CL | (1 << 5)) +#define gcdZONE_CL_GL (gcdZONE_API_CL | (1 << 6)) +#define gcdZONE_CL_KERNEL (gcdZONE_API_CL | (1 << 7)) +#define gcdZONE_CL_MEM (gcdZONE_API_CL | (1 << 8)) +#define gcdZONE_CL_PLATFORM (gcdZONE_API_CL | (1 << 9)) +#define gcdZONE_CL_PROFILER (gcdZONE_API_CL | (1 << 10)) +#define gcdZONE_CL_PROGRAM (gcdZONE_API_CL | (1 << 11)) +#define gcdZONE_CL_SAMPLER (gcdZONE_API_CL | (1 << 12)) +#define gcdZONE_CL_COMMAND_BUFFER (gcdZONE_API_CL | (1 << 13)) + +/* Subzones of VX API */ +#define gcdZONE_VX_ARRAY (gcdZONE_API_VX | (1 << 0)) +#define gcdZONE_VX_BINARY (gcdZONE_API_VX | (1 << 1)) +#define gcdZONE_VX_CONTEXT (gcdZONE_API_VX | (1 << 2)) +#define gcdZONE_VX_CONV (gcdZONE_API_VX | (1 << 3)) +#define gcdZONE_VX_DELAY (gcdZONE_API_VX | (1 << 4)) +#define gcdZONE_VX_DIST (gcdZONE_API_VX | (1 << 5)) +#define gcdZONE_VX_GPULAYER (gcdZONE_API_VX | (1 << 6)) +#define gcdZONE_VX_GRAPH (gcdZONE_API_VX | (1 << 7)) +#define gcdZONE_VX_IMAGE (gcdZONE_API_VX | (1 << 8)) +#define gcdZONE_VX_INTERFACE (gcdZONE_API_VX | (1 << 9)) +#define gcdZONE_VX_KERNEL (gcdZONE_API_VX | (1 << 10)) +#define gcdZONE_VX_LAYER (gcdZONE_API_VX | (1 << 11)) +#define gcdZONE_VX_LUT (gcdZONE_API_VX | (1 << 12)) +#define gcdZONE_VX_MATRIX (gcdZONE_API_VX | (1 << 13)) +#define gcdZONE_VX_MEMORY (gcdZONE_API_VX | (1 << 14)) +#define gcdZONE_VX_METAFMT (gcdZONE_API_VX | (1 << 15)) +#define gcdZONE_VX_NODE (gcdZONE_API_VX | (1 << 16)) +#define gcdZONE_VX_OBJARRAY (gcdZONE_API_VX | (1 << 17)) +#define gcdZONE_VX_PARAM (gcdZONE_API_VX | (1 << 18)) +#define gcdZONE_VX_PROGRAM (gcdZONE_API_VX | (1 << 19)) +#define gcdZONE_VX_PYRAMID (gcdZONE_API_VX | (1 << 20)) +#define gcdZONE_VX_REF (gcdZONE_API_VX | (1 << 21)) +#define gcdZONE_VX_REMAP (gcdZONE_API_VX | (1 << 22)) +#define gcdZONE_VX_SCALAR (gcdZONE_API_VX | (1 << 23)) +#define gcdZONE_VX_TARGET (gcdZONE_API_VX | (1 << 24)) +#define gcdZONE_VX_TENSOR (gcdZONE_API_VX | (1 << 25)) +#define gcdZONE_VX_THRESHOLD (gcdZONE_API_VX | (1 << 26)) +#define gcdZONE_VX_SPINST (gcdZONE_API_VX | (1 << 27)) +#define gcdZONE_VX_OTHERS (gcdZONE_API_VX | (1 << 28)) + +/****************************************************************************** + ******************************** Utility Zones ******************************* + ******************************************************************************/ + +/* Value for Disabling All Subzones */ +#define gcdZONE_NONE 0xF0000000 + +/* Value for Enabling All Subzones */ +#define gcdZONE_ALL 0x0FFFFFFF + +/****************************************************************************** + ********************************** END *************************************** + ******************************************************************************/ + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_debug_zones_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_driver.h b/tools/vivante/imx8/include/HAL/gc_hal_driver.h new file mode 100644 index 0000000000..4c3e34ce6d --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_driver.h @@ -0,0 +1,15 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#include "shared/gc_hal_driver_shared.h" + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_dump.h b/tools/vivante/imx8/include/HAL/gc_hal_dump.h new file mode 100644 index 0000000000..efb40d4fbb --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_dump.h @@ -0,0 +1,115 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_dump_h_ +#define __gc_hal_dump_h_ + +/* + * gcdDUMP_KEY + * + * Set this to a string that appears in 'cat /proc//cmdline'. E.g. 'camera'. + * HAL will create dumps for the processes matching this key. + */ +#ifndef gcdDUMP_KEY +# define gcdDUMP_KEY "process" +#endif + +/* + * gcdDUMP_PATH + * + * The dump file location. Some processes cannot write to the sdcard. + * Try apps' data dir, e.g. /data/data/com.android.launcher + */ +#ifndef gcdDUMP_PATH +#if defined(ANDROID) +# define gcdDUMP_PATH "/mnt/sdcard/" +# else +# define gcdDUMP_PATH "./" +# endif +#endif + +/* + * gcdDUMP_FILE_IN_KERNEL + * + * Default dump file for gcdDUMP_IN_KERNEL. + * The file will be writen globally in kernel side. + * Can be overwritten in runtime by debugfs:/gc/dump/dump_file + * + * 2 pseudo files: + * [dmesg]: means dump to kernel debug message. + * [ignored]: means dump ignored, nothing will be dumpped. + */ +#ifndef gcdDUMP_FILE_IN_KERNEL +# define gcdDUMP_FILE_IN_KERNEL "[dmesg]" +#endif + +/* + * gcdDUMP_VERIFY_PER_DRAW + * + * Sub feature of gcdDUMP. + * When set to 1, verify RT and images(if used) for every single draw + * to ease simulation debug. + * Only valid for ES3 driver for now. + */ +#ifndef gcdDUMP_VERIFY_PER_DRAW +# define gcdDUMP_VERIFY_PER_DRAW 0 +#endif + + /* + * gcdDUMP_VERIFY_PER_FRAME + * + * Sub feature of gcdDUMP. + * When set to 1, verify every frame + * to ease simulation debug. + * Only valid for ES3 driver for now. + */ +#ifndef gcdDUMP_VERIFY_PER_FRAME +#define gcdDUMP_VERIFY_PER_FRAME 0 +#endif + +/* Standalone dump features below. */ + +/* + * gcdDUMP_FRAMERATE + * When set to a value other than zero, averaqe frame rate will be dumped. + * The value set is the starting frame that the average will be calculated. + * This is needed because sometimes first few frames are too slow to be included + * in the average. Frame count starts from 1. + */ +#ifndef gcdDUMP_FRAMERATE +# define gcdDUMP_FRAMERATE 0 +#endif + +/* + * gcdDUMP_FRAME_TGA + * + * When set to a value other than 0, a dump of the frame specified by the value, + * will be done into frame.tga. Frame count starts from 1. + */ +#ifndef gcdDUMP_FRAME_TGA +# define gcdDUMP_FRAME_TGA 0 +#endif + +/* + * gcdDUMP_AHB_ACCESS + * + * When set to 1, a dump of all AHB register access will be printed to kernel + * message. + */ +#ifndef gcdDUMP_AHB_ACCESS +# define gcdDUMP_AHB_ACCESS 0 +#endif + +#endif /* __gc_hal_dump_h_ */ + + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_engine.h b/tools/vivante/imx8/include/HAL/gc_hal_engine.h new file mode 100644 index 0000000000..89810c01fb --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_engine.h @@ -0,0 +1,2067 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_engine_h_ +#define __gc_hal_engine_h_ + +#include "gc_hal_types.h" +#include "gc_hal_enum.h" + +#if gcdENABLE_3D && gcdENABLE_VG +# include "gc_hal_engine_vg.h" +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct _gcsSURF_RESOLVE_ARGS { + gceHAL_ARG_VERSION version; + + union _gcsSURF_RESOLVE_ARGS_UNION { + struct _gcsSURF_RESOLVE_ARG_v2 { + gctBOOL yInverted; + gctBOOL directCopy; + gctBOOL resample; + gctBOOL bUploadTex; /* used for upload tex.*/ + gctBOOL bSwap; /* used for swap.*/ + gctBOOL visualizeDepth; /* convert depth to visible color */ + gcsPOINT srcOrigin; + gcsPOINT dstOrigin; + gcsPOINT rectSize; + gctUINT numSlices; + gceENGINE engine; /* 3DBlit engine */ + gctBOOL gpuOnly; /* need only try HW path.*/ + + gctBOOL dump; /* need dump for verify */ + gctBOOL srcSwizzle; /* src surface format swizzle information */ + gctBOOL dstSwizzle; /* dst surface format swizzle information */ + gctBOOL srcCompressed; /* src compressed format*/ + gctBOOL dstCompressed; /* dst compressed format*/ + gctUINT blitToSelf; + + gctUINT rotate; /* rotate of 3DBlt engine */ + } v2; + } uArgs; +} gcsSURF_RESOLVE_ARGS; + +typedef struct _gscBUFFER_VIEW { + gctUINT32 cmd; +} gcsBUFFER_VIEW, *gcsBUFFER_VIEW_PTR; + +typedef struct _gcsIMAGE_VIEW { + gctUINT32 cmd; +} gcsIMAGE_VIEW, *gcsIMAGE_VIEW_PTR; + +#if gcdENABLE_3D +/****************************************************************************** + ***************************** Object Declarations **************************** + ******************************************************************************/ + +typedef struct _gcoSTREAM *gcoSTREAM; +typedef struct _gcoVERTEX *gcoVERTEX; +typedef struct _gcoTEXTURE *gcoTEXTURE; +typedef struct _gcoINDEX *gcoINDEX; +typedef struct _gcsVERTEX_ATTRIBUTES *gcsVERTEX_ATTRIBUTES_PTR; +typedef struct _gcoVERTEXARRAY *gcoVERTEXARRAY; +typedef struct _gcoBUFOBJ *gcoBUFOBJ; + +# define gcdATTRIBUTE_COUNT 32 +# define gcdVERTEXARRAY_POOL_CAPACITY 32 + +# define gcdSTREAM_POOL_SIZE 128 +# define gcdSTREAM_GROUP_SIZE 16 +# define gcdSTREAM_SIGNAL_NUM \ + ((gcdSTREAM_POOL_SIZE + gcdSTREAM_GROUP_SIZE - 1) / gcdSTREAM_GROUP_SIZE) + +# define gcvPORGRAM_STAGE_GPIPE (gcvPROGRAM_STAGE_VERTEX_BIT | \ + gcvPROGRAM_STAGE_TCS_BIT | \ + gcvPROGRAM_STAGE_TES_BIT | \ + gcvPROGRAM_STAGE_GEOMETRY_BIT) + +/****************************************************************************** + ******************************** gcoHAL Object ******************************* + ******************************************************************************/ + +gceSTATUS +gcoHAL_QueryShaderCaps(IN gcoHAL Hal, + OUT gctUINT *UnifiedUniforms, + OUT gctUINT *VertUniforms, + OUT gctUINT *FragUniforms, + OUT gctUINT *Varyings, + OUT gctUINT *ShaderCoreCount, + OUT gctUINT *ThreadCount, + OUT gctUINT *VertInstructionCount, + OUT gctUINT *FragInstructionCount); + +gceSTATUS +gcoHAL_QuerySamplerBase(IN gcoHAL Hal, + OUT gctUINT32 *VertexCount, + OUT gctINT_PTR VertexBase, + OUT gctUINT32 *FragmentCount, + OUT gctINT_PTR FragmentBase); + +gceSTATUS +gcoHAL_QueryUniformBase(IN gcoHAL Hal, OUT gctUINT32 *VertexBase, + OUT gctUINT32 *FragmentBase); + +gceSTATUS +gcoHAL_QueryTextureCaps(IN gcoHAL Hal, + OUT gctUINT *MaxWidth, + OUT gctUINT *MaxHeight, + OUT gctUINT *MaxDepth, + OUT gctBOOL *Cubic, + OUT gctBOOL *NonPowerOfTwo, + OUT gctUINT *VertexSamplers, + OUT gctUINT *PixelSamplers); + +gceSTATUS +gcoHAL_QueryTextureMaxAniso(IN gcoHAL Hal, OUT gctUINT *MaxAnisoValue); + +gceSTATUS +gcoHAL_QueryStreamCaps(IN gcoHAL Hal, + OUT gctUINT32 *MaxAttributes, + OUT gctUINT32 *MaxStreamStride, + OUT gctUINT32 *NumberOfStreams, + OUT gctUINT32 *Alignment, + OUT gctUINT32 *MaxAttribOffset); + +/****************************************************************************** + ******************************** gcoSURF Object ****************************** + ******************************************************************************/ + +/*----------------------------------------------------------------------------*/ +/*--------------------------------- gcoSURF 3D --------------------------------*/ +typedef struct _gcsSURF_BLIT_ARGS { + gcoSURF srcSurface; + gctINT srcX, srcY, srcZ; + gctINT srcWidth, srcHeight, srcDepth; + gcoSURF dstSurface; + gctINT dstX, dstY, dstZ; + gctINT dstWidth, dstHeight, dstDepth; + gctBOOL xReverse; + gctBOOL yReverse; + gctBOOL scissorTest; + gcsRECT scissor; + gctUINT flags; + gctUINT srcNumSlice, dstNumSlice; + gctBOOL needDecode; + gctBOOL readSwap; + gctBOOL writeSwap; +} gcsSURF_BLIT_ARGS; + +typedef struct _gcsSURF_CLEAR_ARGS { + /* + ** Color to fill the color portion of the framebuffer when clear + ** is called. + */ + struct { + gcuVALUE r; + gcuVALUE g; + gcuVALUE b; + gcuVALUE a; + /* Color has multiple value type so we must specify it. */ + gceVALUE_TYPE valueType; + } color; + + gcuVALUE depth; + gctUINT stencil; + + gctUINT8 stencilMask; /* stencil bit-wise mask */ + gctBOOL depthMask; /* Depth Write Mask */ + gctUINT8 colorMask; /* 4-bit channel Mask: ABGR:MSB->LSB */ + gcsRECT_PTR clearRect; /* NULL means full clear */ + gceCLEAR flags; /* clear flags */ + + gctUINT32 offset; /* Offset in surface to cube/array/3D, obsolete in v2 version */ + +} gcsSURF_CLEAR_ARGS, *gcsSURF_CLEAR_ARGS_PTR; + +typedef struct _gscSURF_BLITDRAW_BLIT { + gcoSURF srcSurface; + gcoSURF dstSurface; + gcsRECT srcRect; + gcsRECT dstRect; + gceTEXTURE_FILTER filterMode; + gctBOOL xReverse; + gctBOOL yReverse; + gctBOOL scissorEnabled; + gcsRECT scissor; +} gscSURF_BLITDRAW_BLIT; + +typedef gceSTATUS (*gctSPLIT_DRAW_FUNC_PTR)(IN gctPOINTER gc, + IN gctPOINTER instantDraw, + IN gctPOINTER splitDrawInfo); + +typedef struct _gcsSPLIT_DRAW_INFO { + gceSPLIT_DRAW_TYPE splitDrawType; + gctSPLIT_DRAW_FUNC_PTR splitDrawFunc; + + union _gcsSPLIT_DRAW_UNION { + /* This path will split many draw.*/ + struct __gcsSPLIT_DRAW_INFO_TCS { + gctPOINTER indexPtr; + gctUINT indexPerPatch; + } info_tcs; + + /* This path split into two draw at most. + ** es11 path follow the old code, es30 path + ** add more info parameter to record + */ + struct __gcsSPLIT_DRAW_INFO_INDEX_FETCH { + gctSIZE_T instanceCount; + gctSIZE_T splitCount; + gcePRIMITIVE splitPrimMode; + gctSIZE_T splitPrimCount; + } info_index_fetch; + } u; +} gcsSPLIT_DRAW_INFO, *gcsSPLIT_DRAW_INFO_PTR; + +typedef struct _gscSURF_BLITDRAW_ARGS { + /* always the fist member */ + gceHAL_ARG_VERSION version; + + union _gcsSURF_BLITDRAW_ARGS_UNION { + struct _gscSURF_BLITDRAW_ARG_v1 { + /* Whether it's clear or blit operation, can be extended. */ + gceBLIT_TYPE type; + + union _gscSURF_BLITDRAW_UNION { + gscSURF_BLITDRAW_BLIT blit; + + struct _gscSURF_BLITDRAW_CLEAR { + gcsSURF_CLEAR_ARGS clearArgs; + gcoSURF rtSurface; + gcoSURF dsSurface; + } clear; + } u; + } v1; + } uArgs; +} gcsSURF_BLITDRAW_ARGS; + +typedef struct _gcsSURF_BLITBLT_ARGS { + gctCONST_POINTER buf; + gceSURF_FORMAT format; + gctUINT32 stride; + gcoSURF dstSurf; + gcsPOINT dstOrigin; + gcsPOINT rectSize; + gctUINT32 dstOffset; +} gcsSURF_BLITBLT_ARGS; + +/* CPU Blit with format (including linear <-> tile) conversion*/ +gceSTATUS +gcoSURF_BlitCPU(gcsSURF_BLIT_ARGS *args); + +/* Copy a rectangular area with format conversion. */ +gceSTATUS +gcoSURF_CopyPixels(IN gcsSURF_VIEW *SrcView, + IN gcsSURF_VIEW *DstView, + IN gcsSURF_RESOLVE_ARGS *Args); + +/* Clear surface function. */ +gceSTATUS +gcoSURF_Clear(IN gcsSURF_VIEW *SurfView, + IN gcsSURF_CLEAR_ARGS_PTR ClearArgs); + +/* Preserve pixels from source. */ +gceSTATUS +gcoSURF_Preserve(IN gcoSURF SrcSurf, + IN gcoSURF DstSurf, + IN gcsRECT_PTR MaskRect); + +/* TO BE REMOVED */ +gceSTATUS +depr_gcoSURF_Resolve(IN gcoSURF SrcSurface, + IN gcoSURF DestSurface, + IN gctADDRESS DestAddress, + IN gctPOINTER DestBits, + IN gctINT DestStride, + IN gceSURF_TYPE DestType, + IN gceSURF_FORMAT DestFormat, + IN gctUINT DestWidth, + IN gctUINT DestHeight); + +gceSTATUS +depr_gcoSURF_ResolveRect(IN gcoSURF SrcSurface, + IN gcoSURF DstSurface, + IN gctADDRESS DstAddress, + IN gctPOINTER DstBits, + IN gctINT DstStride, + IN gceSURF_TYPE DstType, + IN gceSURF_FORMAT DstFormat, + IN gctUINT DstWidth, + IN gctUINT DstHeight, + IN gcsPOINT_PTR SrcOrigin, + IN gcsPOINT_PTR gcoSURF, + IN gcsPOINT_PTR RectSize); + +/* Resample surface. */ +gceSTATUS +gcoSURF_Resample(IN gcoSURF SrcSurf, + IN gcoSURF DstSurf, + IN gctBOOL sRGBDecode); + +/* Resolve rectangular area of a surface. */ +gceSTATUS +gcoSURF_ResolveRect(IN gcsSURF_VIEW *SrcView, + IN gcsSURF_VIEW *DstView, + IN gcsSURF_RESOLVE_ARGS *Args); + +gceSTATUS +gcoSURF_GetResolveAlignment(IN gcoSURF Surface, + OUT gctUINT *originX, + OUT gctUINT *originY, + OUT gctUINT *sizeX, + OUT gctUINT *sizeY); + +gceSTATUS +gcoSURF_IsHWResolveable(IN gcoSURF SrcSurf, + IN gcoSURF DstSurf, + IN gcsPOINT_PTR SrcOrigin, + IN gcsPOINT_PTR DstOrigin, + IN gcsPOINT_PTR RectSize); + +/* Set surface resolvability. */ +gceSTATUS +gcoSURF_SetResolvability(IN gcoSURF Surface, IN gctBOOL Resolvable); + +gceSTATUS +gcoSURF_IsRenderable(IN gcoSURF Surface); + +gceSTATUS +gcoSURF_IsFormatRenderableAsRT(IN gcoSURF Surface); + +gceSTATUS +gcoBUFOBJ_GetFence(IN gcoBUFOBJ BufObj, IN gceFENCE_TYPE Type); + +gceSTATUS +gcoBUFOBJ_WaitFence(IN gcoBUFOBJ BufObj, IN gceFENCE_TYPE Type); + +gceSTATUS +gcoBUFOBJ_IsFenceEnabled(IN gcoBUFOBJ BufObj); + +gceSTATUS +gcoSURF_GetFence(IN gcoSURF Surface, IN gceFENCE_TYPE Type); + +gceSTATUS +gcoSURF_WaitFence(IN gcoSURF Surface); + +gceSTATUS +gcoSTREAM_GetFence(IN gcoSTREAM stream); + +gceSTATUS +gcoSTREAM_WaitFence(IN gcoSTREAM stream); + +gceSTATUS +gcoINDEX_GetFence(IN gcoINDEX Index); + +gceSTATUS +gcoINDEX_WaitFence(IN gcoINDEX Index, IN gceFENCE_TYPE Type); + +gceSTATUS +gcoSURF_DrawBlit(gcsSURF_VIEW *SrcView, + gcsSURF_VIEW *DstView, + gscSURF_BLITDRAW_BLIT *Args); + +gceSTATUS +gcoSURF_DrawBlitDepth(gcsSURF_VIEW *SrcView, + gcsSURF_VIEW *DstView, + gscSURF_BLITDRAW_BLIT *Args); + +gceSTATUS +gcoSURF_ComputeBlit(gcsSURF_VIEW *SrcView, + gcsSURF_VIEW *DstView, + gscSURF_BLITDRAW_BLIT *Args); + +/****************************************************************************** + ******************************* gcoINDEX Object ****************************** + ******************************************************************************/ + +/* Construct a new gcoINDEX object. */ +gceSTATUS +gcoINDEX_Construct(IN gcoHAL Hal, OUT gcoINDEX *Index); + +/* Destroy a gcoINDEX object. */ +gceSTATUS +gcoINDEX_Destroy(IN gcoINDEX Index); + +/* Lock index in memory. */ +gceSTATUS +gcoINDEX_Lock(IN gcoINDEX Index, + OUT gctADDRESS *Address, + OUT gctPOINTER *Memory); + +/* Unlock index that was previously locked with gcoINDEX_Lock. */ +gceSTATUS +gcoINDEX_Unlock(IN gcoINDEX Index); + +/* Upload index data into the memory. */ +gceSTATUS +gcoINDEX_Load(IN gcoINDEX Index, + IN gceINDEX_TYPE IndexType, + IN gctUINT32 IndexCount, + IN gctPOINTER IndexBuffer); + +/* Bind an index object to the hardware. */ +gceSTATUS +gcoINDEX_Bind(IN gcoINDEX Index, IN gceINDEX_TYPE Type); + +/* Bind an index object to the hardware. */ +gceSTATUS +gcoINDEX_BindOffset(IN gcoINDEX Index, + IN gceINDEX_TYPE Type, + IN gctSIZE_T Offset); + +/* Free existing index buffer. */ +gceSTATUS +gcoINDEX_Free(IN gcoINDEX Index); + +/* Upload data into an index buffer. */ +gceSTATUS +gcoINDEX_Upload(IN gcoINDEX Index, + IN gctCONST_POINTER Buffer, + IN gctSIZE_T Bytes); + +/* Upload data into an index buffer starting at an offset. */ +gceSTATUS +gcoINDEX_UploadOffset(IN gcoINDEX Index, + IN gctSIZE_T Offset, + IN gctCONST_POINTER Buffer, + IN gctSIZE_T Bytes); + +/*Merge index2 to index1 from 0, index2 must subset of inex1*/ +gceSTATUS +gcoINDEX_Merge(IN gcoINDEX Index1, IN gcoINDEX Index2); + +/*check if index buffer is enough for this draw*/ +gctBOOL +gcoINDEX_CheckRange(IN gcoINDEX Index, + IN gceINDEX_TYPE Type, + IN gctINT Count, + IN gctUINT32 Indices); + +/* Query the index capabilities. */ +gceSTATUS +gcoINDEX_QueryCaps(OUT gctBOOL *Index8, + OUT gctBOOL *Index16, + OUT gctBOOL *Index32, + OUT gctUINT *MaxIndex); + +/* Determine the index range in the current index buffer. */ +gceSTATUS +gcoINDEX_GetIndexRange(IN gcoINDEX Index, + IN gceINDEX_TYPE Type, + IN gctSIZE_T Offset, + IN gctUINT32 Count, + OUT gctUINT32 *MinimumIndex, + OUT gctUINT32 *MaximumIndex); + +/* Dynamic buffer management. */ +gceSTATUS +gcoINDEX_SetDynamic(IN gcoINDEX Index, + IN gctSIZE_T Bytes, + IN gctUINT Buffers); + +gceSTATUS +gcoCLHardware_Construct(void); +/****************************************************************************** + ********************************* gco3D Object ******************************* + ******************************************************************************/ + +/* Construct a new gco3D object. */ +gceSTATUS +gco3D_Construct(IN gcoHAL Hal, IN gctBOOL Robust, OUT gco3D *Engine); + +/* Destroy an gco3D object. */ +gceSTATUS +gco3D_Destroy(IN gco3D Engine); + +/* Set 3D API type. */ +gceSTATUS +gco3D_SetAPI(IN gco3D Engine, IN gceAPI ApiType); + +/* Get 3D API type. */ +gceSTATUS +gco3D_GetAPI(IN gco3D Engine, OUT gceAPI *ApiType); + +gceSTATUS +gco3D_SetTarget(IN gco3D Engine, + IN gctUINT32 TargetIndex, + IN gcsSURF_VIEW *SurfView, + IN gctUINT32 LayerIndex); + +gceSTATUS +gco3D_UnsetTarget(IN gco3D Engine, IN gctUINT32 TargetIndex, IN gcoSURF Surface); + +gceSTATUS +gco3D_SetPSOutputMapping(IN gco3D Engine, IN gctINT32 *psOutputMapping); + +gceSTATUS +gco3D_SetRenderLayered(IN gco3D Engine, IN gctBOOL Enable, IN gctUINT MaxLayers); + +gceSTATUS +gco3D_SetShaderLayered(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_IsProgramSwitched(IN gco3D Engine); + +/* Set depth buffer. */ +gceSTATUS +gco3D_SetDepth(IN gco3D Engine, IN gcsSURF_VIEW *SurfView); + +/* Unset depth buffer. */ +gceSTATUS +gco3D_UnsetDepth(IN gco3D Engine, IN gcoSURF Surface); + +/* Set viewport. */ +gceSTATUS +gco3D_SetViewport(IN gco3D Engine, + IN gctINT32 Left, + IN gctINT32 Top, + IN gctINT32 Right, + IN gctINT32 Bottom); + +/* Set scissors. */ +gceSTATUS +gco3D_SetScissors(IN gco3D Engine, + IN gctINT32 Left, + IN gctINT32 Top, + IN gctINT32 Right, + IN gctINT32 Bottom); + +/* Set clear color. */ +gceSTATUS +gco3D_SetClearColor(IN gco3D Engine, + IN gctUINT8 Red, + IN gctUINT8 Green, + IN gctUINT8 Blue, + IN gctUINT8 Alpha); + +/* Set fixed point clear color. */ +gceSTATUS +gco3D_SetClearColorX(IN gco3D Engine, + IN gctFIXED_POINT Red, + IN gctFIXED_POINT Green, + IN gctFIXED_POINT Blue, + IN gctFIXED_POINT Alpha); + +/* Set floating point clear color. */ +gceSTATUS +gco3D_SetClearColorF(IN gco3D Engine, + IN gctFLOAT Red, + IN gctFLOAT Green, + IN gctFLOAT Blue, + IN gctFLOAT Alpha); + +/* Set fixed point clear depth. */ +gceSTATUS +gco3D_SetClearDepthX(IN gco3D Engine, IN gctFIXED_POINT Depth); + +/* Set floating point clear depth. */ +gceSTATUS +gco3D_SetClearDepthF(IN gco3D Engine, IN gctFLOAT Depth); + +/* Set clear stencil. */ +gceSTATUS +gco3D_SetClearStencil(IN gco3D Engine, IN gctUINT32 Stencil); + +/* Set shading mode. */ +gceSTATUS +gco3D_SetShading(IN gco3D Engine, IN gceSHADING Shading); + +/* Set blending mode. */ +gceSTATUS +gco3D_EnableBlending(IN gco3D Engine, IN gctBOOL Enable); + +/* Set blending function. */ +gceSTATUS +gco3D_SetBlendFunction(IN gco3D Engine, + IN gceBLEND_UNIT Unit, + IN gceBLEND_FUNCTION FunctionRGB, + IN gceBLEND_FUNCTION FunctionAlpha); + +/* Set blending mode. */ +gceSTATUS +gco3D_SetBlendMode(IN gco3D Engine, IN gceBLEND_MODE ModeRGB, IN gceBLEND_MODE ModeAlpha); + +/* Set blending mode for separate rt control */ +gceSTATUS +gco3D_EnableBlendingIndexed(IN gco3D Engine, IN gctUINT Index, IN gctBOOL Enable); + +/* Set blending function for separate rt control */ +gceSTATUS +gco3D_SetBlendFunctionIndexed(IN gco3D Engine, + IN gctUINT Index, + IN gceBLEND_UNIT Unit, + IN gceBLEND_FUNCTION FunctionRGB, + IN gceBLEND_FUNCTION FunctionAlpha); + +/* Set blending mode for separate rt control*/ +gceSTATUS +gco3D_SetBlendModeIndexed(IN gco3D Engine, + IN gctUINT Index, + IN gceBLEND_MODE ModeRGB, + IN gceBLEND_MODE ModeAlpha); + +/* Set blending color. */ +gceSTATUS +gco3D_SetBlendColor(IN gco3D Engine, + IN gctUINT Red, + IN gctUINT Green, + IN gctUINT Blue, + IN gctUINT Alpha); + +/* Set fixed point blending color. */ +gceSTATUS +gco3D_SetBlendColorX(IN gco3D Engine, + IN gctFIXED_POINT Red, + IN gctFIXED_POINT Green, + IN gctFIXED_POINT Blue, + IN gctFIXED_POINT Alpha); + +/* Set floating point blending color. */ +gceSTATUS +gco3D_SetBlendColorF(IN gco3D Engine, + IN gctFLOAT Red, + IN gctFLOAT Green, + IN gctFLOAT Blue, + IN gctFLOAT Alpha); + +/* Set culling mode. */ +gceSTATUS +gco3D_SetCulling(IN gco3D Engine, IN gceCULL Mode); + +/* Enable point size */ +gceSTATUS +gco3D_SetPointSizeEnable(IN gco3D Engine, IN gctBOOL Enable); + +/* Set point sprite */ +gceSTATUS +gco3D_SetPointSprite(IN gco3D Engine, IN gctBOOL Enable); + +/* Enable/Disable primitive-id. */ +gceSTATUS +gco3D_SetPrimitiveIdEnable(IN gco3D Engine, IN gctBOOL Enable); + +/* Set fill mode. */ +gceSTATUS +gco3D_SetFill(IN gco3D Engine, IN gceFILL Mode); + +/* Set depth compare mode. */ +gceSTATUS +gco3D_SetDepthCompare(IN gco3D Engine, IN gceCOMPARE Compare); + +/* Enable depth writing. */ +gceSTATUS +gco3D_EnableDepthWrite(IN gco3D Engine, IN gctBOOL Enable); + +/* Set depth mode. */ +gceSTATUS +gco3D_SetDepthMode(IN gco3D Engine, IN gceDEPTH_MODE Mode); + +/* Set depth range. */ +gceSTATUS +gco3D_SetDepthRangeX(IN gco3D Engine, + IN gceDEPTH_MODE Mode, + IN gctFIXED_POINT Near, + IN gctFIXED_POINT Far); + +/* Set depth range. */ +gceSTATUS +gco3D_SetDepthRangeF(IN gco3D Engine, IN gceDEPTH_MODE Mode, + IN gctFLOAT Near, IN gctFLOAT Far); + +/* Set last pixel enable */ +gceSTATUS +gco3D_SetLastPixelEnable(IN gco3D Engine, IN gctBOOL Enable); + +/* Set depth Bias and Scale */ +gceSTATUS +gco3D_SetDepthScaleBiasX(IN gco3D Engine, + IN gctFIXED_POINT DepthScale, + IN gctFIXED_POINT DepthBias); + +gceSTATUS +gco3D_SetDepthScaleBiasF(IN gco3D Engine, IN gctFLOAT DepthScale, IN gctFLOAT DepthBias); + +/* Set depth near and far clipping plane. */ +gceSTATUS +gco3D_SetDepthPlaneF(IN gco3D Engine, IN gctFLOAT Near, IN gctFLOAT Far); + +/* Enable or disable dithering. */ +gceSTATUS +gco3D_EnableDither(IN gco3D Engine, IN gctBOOL Enable); + +/* Set color write enable bits. */ +gceSTATUS +gco3D_SetColorWrite(IN gco3D Engine, IN gctUINT8 Enable); + +/* Set color write enable bits for separate rt control */ +gceSTATUS +gco3D_SetColorWriteIndexed(IN gco3D Engine, IN gctUINT Index, IN gctUINT8 Enable); + +/* Enable or disable early depth. */ +gceSTATUS +gco3D_SetEarlyDepth(IN gco3D Engine, IN gctBOOL Enable); + +/* Deprecated: Enable or disable all early depth operations. */ +gceSTATUS +gco3D_SetAllEarlyDepthModes(IN gco3D Engine, IN gctBOOL Disable); + +gceSTATUS +gco3D_SetEarlyDepthFromAPP(IN gco3D Engine, IN gctBOOL EarlyDepthFromAPP); + +gceSTATUS +gco3D_SetRADepthWrite(IN gco3D Engine, IN gctBOOL Disable, + IN gctBOOL psReadZ, IN gctBOOL psReadW); + +gceSTATUS +gco3D_SetPatchVertices(IN gco3D Engine, IN gctINT PatchVertices); + +/* Switch dynamic early mode */ +gceSTATUS +gco3D_SwitchDynamicEarlyDepthMode(IN gco3D Engine); + +/* Set dynamic early mode */ +gceSTATUS +gco3D_DisableDynamicEarlyDepthMode(IN gco3D Engine, IN gctBOOL Disable); + +/* Enable or disable depth-only mode. */ +gceSTATUS +gco3D_SetDepthOnly(IN gco3D Engine, IN gctBOOL Enable); + +typedef struct _gcsSTENCIL_INFO *gcsSTENCIL_INFO_PTR; +typedef struct _gcsSTENCIL_INFO { + gceSTENCIL_MODE mode; + + gctUINT8 maskFront; + gctUINT8 maskBack; + gctUINT8 writeMaskFront; + gctUINT8 writeMaskBack; + + gctUINT8 referenceFront; + + gceCOMPARE compareFront; + gceSTENCIL_OPERATION passFront; + gceSTENCIL_OPERATION failFront; + gceSTENCIL_OPERATION depthFailFront; + + gctUINT8 referenceBack; + gceCOMPARE compareBack; + gceSTENCIL_OPERATION passBack; + gceSTENCIL_OPERATION failBack; + gceSTENCIL_OPERATION depthFailBack; +} gcsSTENCIL_INFO; + +/* Set stencil mode. */ +gceSTATUS +gco3D_SetStencilMode(IN gco3D Engine, IN gceSTENCIL_MODE Mode); + +/* Set stencil mask. */ +gceSTATUS +gco3D_SetStencilMask(IN gco3D Engine, IN gctUINT8 Mask); + +/* Set stencil back mask. */ +gceSTATUS +gco3D_SetStencilMaskBack(IN gco3D Engine, IN gctUINT8 Mask); + +/* Set stencil write mask. */ +gceSTATUS +gco3D_SetStencilWriteMask(IN gco3D Engine, IN gctUINT8 Mask); + +/* Set stencil back write mask. */ +gceSTATUS +gco3D_SetStencilWriteMaskBack(IN gco3D Engine, IN gctUINT8 Mask); + +/* Set stencil reference. */ +gceSTATUS +gco3D_SetStencilReference(IN gco3D Engine, + IN gctUINT8 Reference, + IN gctBOOL Front); + +/* Set stencil compare. */ +gceSTATUS +gco3D_SetStencilCompare(IN gco3D Engine, + IN gceSTENCIL_WHERE Where, + IN gceCOMPARE Compare); + +/* Set stencil operation on pass. */ +gceSTATUS +gco3D_SetStencilPass(IN gco3D Engine, + IN gceSTENCIL_WHERE Where, + IN gceSTENCIL_OPERATION Operation); + +/* Set stencil operation on fail. */ +gceSTATUS +gco3D_SetStencilFail(IN gco3D Engine, + IN gceSTENCIL_WHERE Where, + IN gceSTENCIL_OPERATION Operation); + +/* Set stencil operation on depth fail. */ +gceSTATUS +gco3D_SetStencilDepthFail(IN gco3D Engine, + IN gceSTENCIL_WHERE Where, + IN gceSTENCIL_OPERATION Operation); + +/* Set all stencil states in one blow. */ +gceSTATUS +gco3D_SetStencilAll(IN gco3D Engine, IN gcsSTENCIL_INFO_PTR Info); + +typedef struct _gcsALPHA_INFO *gcsALPHA_INFO_PTR; +typedef struct _gcsALPHA_INFO { + /* Alpha test states. */ + gctBOOL test; + gceCOMPARE compare; + gctUINT8 reference; + gctFLOAT floatReference; + + /* Alpha blending states. */ + gctBOOL blend[gcdMAX_DRAW_BUFFERS]; + + gceBLEND_FUNCTION srcFuncColor[gcdMAX_DRAW_BUFFERS]; + gceBLEND_FUNCTION srcFuncAlpha[gcdMAX_DRAW_BUFFERS]; + gceBLEND_FUNCTION trgFuncColor[gcdMAX_DRAW_BUFFERS]; + gceBLEND_FUNCTION trgFuncAlpha[gcdMAX_DRAW_BUFFERS]; + + gceBLEND_MODE modeColor[gcdMAX_DRAW_BUFFERS]; + gceBLEND_MODE modeAlpha[gcdMAX_DRAW_BUFFERS]; + + gctUINT32 color; + + gctBOOL anyBlendEnabled; +} gcsALPHA_INFO; + +/* Enable or disable alpha test. */ +gceSTATUS +gco3D_SetAlphaTest(IN gco3D Engine, IN gctBOOL Enable); + +/* Set alpha test compare. */ +gceSTATUS +gco3D_SetAlphaCompare(IN gco3D Engine, IN gceCOMPARE Compare); + +/* Set alpha test reference in unsigned integer. */ +gceSTATUS +gco3D_SetAlphaReference(IN gco3D Engine, IN gctUINT8 Reference, + IN gctFLOAT FloatReference); + +/* Set alpha test reference in fixed point. */ +gceSTATUS +gco3D_SetAlphaReferenceX(IN gco3D Engine, IN gctFIXED_POINT Reference); + +/* Set alpha test reference in floating point. */ +gceSTATUS +gco3D_SetAlphaReferenceF(IN gco3D Engine, IN gctFLOAT Reference); + +#if gcdALPHA_KILL_IN_SHADER +gceSTATUS +gco3D_SetAlphaKill(IN gco3D Engine, IN gctBOOL AlphaKill, + IN gctBOOL ColorKill); +# endif + +/* Enable/Disable anti-alias line. */ +gceSTATUS +gco3D_SetAntiAliasLine(IN gco3D Engine, IN gctBOOL Enable); + +/* Set texture slot for anti-alias line. */ +gceSTATUS +gco3D_SetAALineTexSlot(IN gco3D Engine, IN gctUINT TexSlot); + +/* Set anti-alias line width scale. */ +gceSTATUS +gco3D_SetAALineWidth(IN gco3D Engine, IN gctFLOAT Width); + +/* Draw a number of primitives. */ +gceSTATUS +gco3D_DrawPrimitives(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctSIZE_T StartVertex, + IN gctSIZE_T PrimitiveCount); + +gceSTATUS +gco3D_DrawIndirectPrimitives(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctBOOL DrawIndex, + IN gctINT BaseOffset, + IN gcoBUFOBJ BufObj); + +gceSTATUS +gco3D_MultiDrawIndirectPrimitives(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctBOOL DrawIndex, + IN gctINT BaseOffset, + IN gctINT DrawCount, + IN gctINT Stride, + IN gcoBUFOBJ BufObj); + +gceSTATUS +gco3D_DrawInstancedPrimitives(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctBOOL DrawIndex, + IN gctINT StartVertex, + IN gctSIZE_T StartIndex, + IN gctSIZE_T PrimitiveCount, + IN gctSIZE_T VertexCount, + IN gctSIZE_T InstanceCount); + +gceSTATUS +gco3D_DrawNullPrimitives(IN gco3D Engine); + +gceSTATUS +gco3D_DrawPrimitivesCount(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctINT *StartVertex, + IN gctSIZE_T *VertexCount, + IN gctSIZE_T PrimitiveCount); + +/* Draw a number of primitives using offsets. */ +gceSTATUS +gco3D_DrawPrimitivesOffset(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctINT32 StartOffset, + IN gctSIZE_T PrimitiveCount); + +/* Draw a number of indexed primitives. */ +gceSTATUS +gco3D_DrawIndexedPrimitives(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctSIZE_T BaseVertex, + IN gctSIZE_T StartIndex, + IN gctSIZE_T PrimitiveCount); + +/* Draw a number of indexed primitives using offsets. */ +gceSTATUS +gco3D_DrawIndexedPrimitivesOffset(IN gco3D Engine, + IN gcePRIMITIVE Type, + IN gctINT32 BaseOffset, + IN gctINT32 StartOffset, + IN gctSIZE_T PrimitiveCount); + +/* Draw a element from pattern */ +gceSTATUS +gco3D_DrawPattern(IN gco3D Engine, IN gcsFAST_FLUSH_PTR FastFlushInfo); + +/* Enable or disable anti-aliasing. */ +gceSTATUS +gco3D_SetAntiAlias(IN gco3D Engine, IN gctBOOL Enable); + +/* Set msaa samples */ +gceSTATUS +gco3D_SetSamples(IN gco3D Engine, IN gctUINT32 Samples); + +/* Write data into the command buffer. */ +gceSTATUS +gco3D_WriteBuffer(IN gco3D Engine, IN gctCONST_POINTER Data, + IN gctSIZE_T Bytes, IN gctBOOL Aligned); + +/* Send sempahore and stall until sempahore is signalled. */ +gceSTATUS +gco3D_Semaphore(IN gco3D Engine, IN gceWHERE From, + IN gceWHERE To, IN gceHOW How); + +/* Explicitly flush pipeline */ +gceSTATUS +gco3D_FlushPipe(IN gco3D Engine); + +/* Explicitly flush shader L1 cache */ +gceSTATUS +gco3D_FlushSHL1Cache(IN gco3D Engine); + +/* Set the subpixels center. */ +gceSTATUS +gco3D_SetCentroids(IN gco3D Engine, IN gctUINT32 Index, IN gctPOINTER Centroids); + +/* query msaa sample coordinates */ +gceSTATUS +gco3D_GetSampleCoords(IN gco3D Engine, + IN gctUINT32 SampleIndex, + IN gctBOOL yInverted, + OUT gctFLOAT_PTR Coords); + +gceSTATUS +gco3D_SetLogicOp(IN gco3D Engine, IN gctUINT8 Rop); + +gceSTATUS +gco3D_SetQuery(IN gco3D Engine, + IN gctADDRESS QueryHeader, + IN gceQueryType Type, + IN gctBOOL Enable, + IN gctUINT32 Index); + +gceSTATUS +gco3D_GetQuery(IN gco3D Engine, + IN gceQueryType Type, + IN gcsSURF_NODE_PTR Node, + IN gctUINT32 Size, + IN gctPOINTER Locked, + IN gctUINT32 IndexedId, + OUT gctINT32 *Index); + +gceSTATUS +gco3D_SetXfbHeader(IN gco3D Engine, IN gctADDRESS Physical); + +gceSTATUS +gco3D_SetXfbBuffer(IN gco3D Engine, + IN gctUINT32 Index, + IN gctADDRESS BufferAddr, + IN gctUINT32 BufferStride, + IN gctUINT32 BufferSize); + +gceSTATUS +gco3D_SetXfbCmd(IN gco3D Engine, IN gceXfbCmd Cmd); + +gceSTATUS +gco3D_SetRasterDiscard(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_SetColorOutCount(IN gco3D Engine, IN gctUINT32 ColorOutCount); + +gceSTATUS +gco3D_SetColorCacheMode(IN gco3D Engine); + +gceSTATUS +gco3D_Set3DEngine(IN gco3D Engine); + +gceSTATUS +gco3D_UnSet3DEngine(IN gco3D Engine); + +gceSTATUS +gco3D_Get3DEngine(OUT gco3D *Engine); + +gceSTATUS +gco3D_QueryReset(IN gco3D Engine, OUT gctBOOL_PTR Innocent); + +/* OCL thread walker information. */ +typedef struct _gcsTHREAD_WALKER_INFO *gcsTHREAD_WALKER_INFO_PTR; +typedef struct _gcsTHREAD_WALKER_INFO { + gctUINT32 dimensions; + gctUINT32 traverseOrder; + gctUINT32 enableSwathX; + gctUINT32 enableSwathY; + gctUINT32 enableSwathZ; + gctUINT32 swathSizeX; + gctUINT32 swathSizeY; + gctUINT32 swathSizeZ; + gctUINT32 valueOrder; + + gctUINT32 globalSizeX; + gctUINT32 globalOffsetX; + gctUINT32 globalSizeY; + gctUINT32 globalOffsetY; + gctUINT32 globalSizeZ; + gctUINT32 globalOffsetZ; + + gctUINT32 globalScaleX; + gctUINT32 globalScaleY; + gctUINT32 globalScaleZ; + + gctUINT32 workGroupSizeX; + gctUINT32 workGroupCountX; + gctUINT32 workGroupSizeY; + gctUINT32 workGroupCountY; + gctUINT32 workGroupSizeZ; + gctUINT32 workGroupCountZ; + + gctUINT32 threadAllocation; + gctBOOL barrierUsed; + gctUINT32 memoryAccessFlag; /* same as gceMEMORY_ACCESS_FLAG */ + gctBOOL indirect; + gctUINT32 groupNumberUniformIdx; + gctADDRESS baseAddress; + gctBOOL bDual16; + gctBOOL bVipSram; +} gcsTHREAD_WALKER_INFO; + +#if gcdENABLE_3D && gcdUSE_VX +/* VX thread walker parameters. */ +typedef struct _gcsVX_THREAD_WALKER_PARAMETERS *gcsVX_THREAD_WALKER_PARAMETERS_PTR; + +typedef struct _gcsVX_THREAD_WALKER_PARAMETERS { + gctUINT32 valueOrder; + gctUINT32 workDim; + + gctUINT32 workGroupSizeX; + gctUINT32 workGroupCountX; + + gctUINT32 workGroupSizeY; + gctUINT32 workGroupCountY; + + gctUINT32 globalOffsetX; + gctUINT32 globalScaleX; + + gctUINT32 globalOffsetY; + gctUINT32 globalScaleY; + +#if gcdVX_OPTIMIZER > 1 + gctBOOL tileMode; +# endif +} gcsVX_THREAD_WALKER_PARAMETERS; + +typedef struct _gcsVX_IMAGE_INFO *gcsVX_IMAGE_INFO_PTR; + +typedef struct _gcsVX_IMAGE_INFO { + gctUINT32 format; + gctUINT32 rect[4]; + gctSIZE_T width; + gctSIZE_T height; + + /*arraySize, sliceSize is for imageArray / image3D */ + gctSIZE_T arraySize; + gctUINT64 sliceSize; + + gctUINT32 bpp; + gctUINT32 planes; + gctUINT32 componentCount; + gctBOOL isFloat; + + gctUINT32 uPixels; + gctUINT32 vPixels; + gceSURF_FORMAT internalFormat; + gctUINT32 border; + + /*vx_imagepatch_addressing_t == (gctUINT32 * 8) */ + void *base_addr[3]; + + gctUINT64 stride[3]; + + gctPOINTER logicals[3]; + gctADDRESS physicals[3]; + gctUINT32 bytes; + + gcsSURF_NODE_PTR nodes[3]; + + gctBOOL isVXC; +#if gcdVX_OPTIMIZER + gctUINT32 uniformData[3][4]; +# endif + /* the uniform data type of save nbg */ + gctUINT32 uniformSaveDataType; +} gcsVX_IMAGE_INFO; +typedef struct _gcsVX_DISTRIBUTION_INFO *gcsVX_DISTRIBUTION_INFO_PTR; + +typedef struct _gcsVX_DISTRIBUTION_INFO { + gctUINT32 logical; + gctADDRESS physical; + gctUINT32 bytes; + + gcsSURF_NODE_PTR node; +} gcsVX_DISTRIBUTION_INFO; +# endif + +/* Start OCL thread walker. */ +gceSTATUS +gco3D_InvokeThreadWalker(IN gco3D Engine, IN gcsTHREAD_WALKER_INFO_PTR Info); + +gceSTATUS +gco3D_GetClosestRenderFormat(IN gco3D Engine, + IN gceSURF_FORMAT InFormat, + OUT gceSURF_FORMAT *OutFormat); + +/* Set w clip and w plane limit value. */ +gceSTATUS +gco3D_SetWClipEnable(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_GetWClipEnable(IN gco3D Engine, OUT gctBOOL *Enable); + +gceSTATUS +gco3D_SetWPlaneLimitF(IN gco3D Engine, IN gctFLOAT Value); + +gceSTATUS +gco3D_SetWPlaneLimitX(IN gco3D Engine, IN gctFIXED_POINT Value); + +gceSTATUS +gco3D_SetWPlaneLimit(IN gco3D Engine, IN gctFLOAT Value); + +gceSTATUS +gco3D_PrimitiveRestart(IN gco3D Engine, IN gctBOOL PrimitiveRestart); + +gceSTATUS +gco3D_LoadProgram(IN gco3D Engine, + IN gcePROGRAM_STAGE_BIT StageBits, + IN gctPOINTER ProgramState); + +gceSTATUS +gco3D_EnableAlphaToCoverage(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_EnableSampleCoverage(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_SetSampleCoverageValue(IN gco3D Engine, + IN gctFLOAT CoverageValue, + IN gctBOOL Invert); + +gceSTATUS +gco3D_EnableSampleMask(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_SetSampleMask(IN gco3D Engine, IN gctUINT32 SampleMask); + +gceSTATUS +gco3D_EnableSampleShading(IN gco3D Engine, IN gctBOOL Enable); + +gceSTATUS +gco3D_SetMinSampleShadingValue(IN gco3D Engine, IN gctFLOAT MinSampleShadingValue); + +gceSTATUS +gco3D_SetSampleShading(IN gco3D Engine, + IN gctBOOL Enable, + IN gctBOOL IsSampleIn, + IN gctFLOAT SampleShadingValue); + +gceSTATUS +gco3D_EnableSampleMaskOut(IN gco3D Engine, IN gctBOOL Enable, IN gctINT SampleMaskLoc); + +/*----------------------------------------------------------------------------*/ +/*-------------------------- gco3D Fragment Processor ------------------------*/ + +/* Set the fragment processor configuration. */ +gceSTATUS +gco3D_SetFragmentConfiguration(IN gco3D Engine, + IN gctBOOL ColorFromStream, + IN gctBOOL EnableFog, + IN gctBOOL EnableSmoothPoint, + IN gctUINT32 ClipPlanes); + +/* Enable/disable texture stage operation. */ +gceSTATUS +gco3D_EnableTextureStage(IN gco3D Engine, IN gctINT Stage, IN gctBOOL Enable); + +/* Program the channel enable masks for the color texture function. */ +gceSTATUS +gco3D_SetTextureColorMask(IN gco3D Engine, + IN gctINT Stage, + IN gctBOOL ColorEnabled, + IN gctBOOL AlphaEnabled); + +/* Program the channel enable masks for the alpha texture function. */ +gceSTATUS +gco3D_SetTextureAlphaMask(IN gco3D Engine, + IN gctINT Stage, + IN gctBOOL ColorEnabled, + IN gctBOOL AlphaEnabled); + +/* Program the constant fragment color. */ +gceSTATUS +gco3D_SetFragmentColorX(IN gco3D Engine, + IN gctFIXED_POINT Red, + IN gctFIXED_POINT Green, + IN gctFIXED_POINT Blue, + IN gctFIXED_POINT Alpha); + +gceSTATUS +gco3D_SetFragmentColorF(IN gco3D Engine, + IN gctFLOAT Red, + IN gctFLOAT Green, + IN gctFLOAT Blue, + IN gctFLOAT Alpha); + +/* Program the constant fog color. */ +gceSTATUS +gco3D_SetFogColorX(IN gco3D Engine, + IN gctFIXED_POINT Red, + IN gctFIXED_POINT Green, + IN gctFIXED_POINT Blue, + IN gctFIXED_POINT Alpha); + +gceSTATUS +gco3D_SetFogColorF(IN gco3D Engine, + IN gctFLOAT Red, + IN gctFLOAT Green, + IN gctFLOAT Blue, + IN gctFLOAT Alpha); + +/* Program the constant texture color. */ +gceSTATUS +gco3D_SetTetxureColorX(IN gco3D Engine, + IN gctINT Stage, + IN gctFIXED_POINT Red, + IN gctFIXED_POINT Green, + IN gctFIXED_POINT Blue, + IN gctFIXED_POINT Alpha); + +gceSTATUS +gco3D_SetTetxureColorF(IN gco3D Engine, + IN gctINT Stage, + IN gctFLOAT Red, + IN gctFLOAT Green, + IN gctFLOAT Blue, + IN gctFLOAT Alpha); + +/* Configure color texture function. */ +gceSTATUS +gco3D_SetColorTextureFunction(IN gco3D Engine, + IN gctINT Stage, + IN gceTEXTURE_FUNCTION Function, + IN gceTEXTURE_SOURCE Source0, + IN gceTEXTURE_CHANNEL Channel0, + IN gceTEXTURE_SOURCE Source1, + IN gceTEXTURE_CHANNEL Channel1, + IN gceTEXTURE_SOURCE Source2, + IN gceTEXTURE_CHANNEL Channel2, + IN gctINT Scale); + +/* Configure alpha texture function. */ +gceSTATUS +gco3D_SetAlphaTextureFunction(IN gco3D Engine, + IN gctINT Stage, + IN gceTEXTURE_FUNCTION Function, + IN gceTEXTURE_SOURCE Source0, + IN gceTEXTURE_CHANNEL Channel0, + IN gceTEXTURE_SOURCE Source1, + IN gceTEXTURE_CHANNEL Channel1, + IN gceTEXTURE_SOURCE Source2, + IN gceTEXTURE_CHANNEL Channel2, + IN gctINT Scale); + +/****************************************************************************** + ****************************** gcoTEXTURE Object ***************************** + ******************************************************************************/ + +typedef struct _gcsTEXTURE { + /* Addressing modes. */ + gceTEXTURE_ADDRESSING s; + gceTEXTURE_ADDRESSING t; + gceTEXTURE_ADDRESSING r; + + gceTEXTURE_SWIZZLE swizzle[gcvTEXTURE_COMPONENT_NUM]; + + /* Border color. */ + gctUINT8 border[gcvTEXTURE_COMPONENT_NUM]; + + /* Filters. */ + gceTEXTURE_FILTER minFilter; + gceTEXTURE_FILTER magFilter; + gceTEXTURE_FILTER mipFilter; + gctUINT anisoFilter; + + /* Level of detail. */ + gctFLOAT lodBias; + gctFLOAT lodMin; + gctFLOAT lodMax; + + /* base/max level */ + gctINT32 baseLevel; + gctINT32 maxLevel; + + /* depth texture comparison */ + gceTEXTURE_COMPARE_MODE compareMode; + gceCOMPARE compareFunc; + + gceTEXTURE_DS_TEX_MODE dsTextureMode; + + gceTEXTURE_DS_MODE dsMode; + + /* sRGB decode */ + gceTEXTURE_SRGBDECODE sRGB; + + gcuVALUE borderColor[4]; + gctBOOL descDirty; + + /* texture stage */ + gctINT stage; +} gcsTEXTURE, *gcsTEXTURE_PTR; + +typedef struct _gcsTEXTURE_BINDTEXTS_ARGS { + /* must be the first member */ + gceHAL_ARG_VERSION version; + +} gcsTEXTURE_BINDTEXTS_ARGS; + +/* Construct a new gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_Construct(IN gcoHAL Hal, OUT gcoTEXTURE *Texture); + +/* Construct a new gcoTEXTURE object with type information. */ +gceSTATUS +gcoTEXTURE_ConstructEx(IN gcoHAL Hal, IN gceTEXTURE_TYPE Type, OUT gcoTEXTURE *Texture); + +/* Construct a new sized gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_ConstructSized(IN gcoHAL Hal, + IN gceSURF_FORMAT Format, + IN gceTILING Tiling, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Depth, + IN gctUINT Faces, + IN gctUINT MipMapCount, + IN gcePOOL Pool, + OUT gcoTEXTURE *Texture); + +/* Destroy an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_Destroy(IN gcoTEXTURE Texture); + +/* Check src and dst format support of 3D Blit. */ +gceSTATUS +gcoTEXTURE_CheckHWSupportedImage( + IN gceSURF_FORMAT srcFormat, + IN gceSURF_FORMAT dstFormat +); + +/* Upload data to an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_Upload(IN gcoTEXTURE Texture, + IN gctINT MipMap, + IN gceTEXTURE_FACE Face, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctUINT Slice, + IN gctCONST_POINTER Memory, + IN gctSIZE_T Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_COLOR_SPACE SrcColorSpace); + +/* Upload data to an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_UploadSub(IN gcoTEXTURE Texture, + IN gctINT MipMap, + IN gceTEXTURE_FACE Face, + IN gctSIZE_T X, + IN gctSIZE_T Y, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctUINT Slice, + IN gctCONST_POINTER Memory, + IN gctSIZE_T Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_COLOR_SPACE SrcColorSpace, + IN gctADDRESS PhysicalAddress); + +/* Upload YUV data to an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_UploadYUV(IN gcoTEXTURE Texture, + IN gceTEXTURE_FACE Face, + IN gctUINT Width, + IN gctUINT Height, + IN gctUINT Slice, + IN gctPOINTER Memory[3], + IN gctINT Stride[3], + IN gceSURF_FORMAT Format); + +/* Upload compressed data to an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_UploadCompressed(IN gcoTEXTURE Texture, + IN gctINT MipMap, + IN gceTEXTURE_FACE Face, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctUINT Slice, + IN gctCONST_POINTER Memory, + IN gctSIZE_T Bytes); + +/* Upload compressed sub data to an gcoTEXTURE object. */ +gceSTATUS +gcoTEXTURE_UploadCompressedSub(IN gcoTEXTURE Texture, + IN gctINT MipMap, + IN gceTEXTURE_FACE Face, + IN gctSIZE_T XOffset, + IN gctSIZE_T YOffset, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctUINT Slice, + IN gctCONST_POINTER Memory, + IN gctSIZE_T Size); + +/* Get gcoSURF object for a mipmap level. */ +gceSTATUS +gcoTEXTURE_GetMipMap(IN gcoTEXTURE Texture, IN gctUINT MipMap, OUT gcoSURF *Surface); + +/* Get gcoSURF object for a mipmap level and face offset. */ +gceSTATUS +gcoTEXTURE_GetMipMapFace(IN gcoTEXTURE Texture, + IN gctUINT MipMap, + IN gceTEXTURE_FACE Face, + OUT gcoSURF *Surface, + OUT gctSIZE_T_PTR Offset); + +gceSTATUS +gcoTEXTURE_GetMipMapSlice(IN gcoTEXTURE Texture, + IN gctUINT MipMap, + IN gctUINT Slice, + OUT gcoSURF *Surface, + OUT gctSIZE_T_PTR Offset); + +gceSTATUS +gcoTEXTURE_AddMipMap(IN gcoTEXTURE Texture, + IN gctINT Level, + IN gctINT InternalFormat, + IN gceSURF_FORMAT Format, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctSIZE_T Depth, + IN gctUINT Faces, + IN gcePOOL Pool, + IN gctBOOL Filterable, + OUT gcoSURF *Surface); + +gceSTATUS +gcoTEXTURE_AddMipMapEx(IN gcoTEXTURE Texture, + IN gctINT Level, + IN gctINT InternalFormat, + IN gceSURF_FORMAT Format, + IN gctSIZE_T Width, + IN gctSIZE_T Height, + IN gctSIZE_T Depth, + IN gctUINT Faces, + IN gcePOOL Pool, + IN gctUINT32 Samples, + IN gctBOOL Protected, + IN gctBOOL Filterable, + OUT gcoSURF *Surface); + +gceSTATUS +gcoTEXTURE_AddMipMapFromClient(IN gcoTEXTURE Texture, + IN gctINT Level, + IN gcoSURF Surface); + +gceSTATUS +gcoTEXTURE_AddMipMapFromSurface(IN gcoTEXTURE Texture, + IN gctINT Level, + IN gcoSURF Surface); + +gceSTATUS +gcoTEXTURE_LockMipMap(IN gcoTEXTURE Texture, + IN gctUINT MipMap, + OPTIONAL OUT gctADDRESS *Address, + OPTIONAL OUT gctPOINTER *Memory); + +gceSTATUS +gcoTEXTURE_SetEndianHint(IN gcoTEXTURE Texture, IN gceENDIAN_HINT EndianHint); + +gceSTATUS +gcoTEXTURE_SetSurfType(IN gcoTEXTURE Texture, IN gceSURF_TYPE type); + +gceSTATUS +gcoTEXTURE_Disable(IN gcoHAL Hal, IN gctINT Sampler, IN gctBOOL DefaultInteger); + +gceSTATUS +gcoTEXTURE_Clear(IN gcoTEXTURE Texture, IN gctINT MipMap); + +gceSTATUS +gcoTEXTURE_Flush(IN gcoTEXTURE Texture); + +gceSTATUS +gcoTEXTURE_FlushVS(IN gcoTEXTURE Texture); + +gceSTATUS +gcoTEXTURE_QueryCaps(IN gcoHAL Hal, + OUT gctUINT *MaxWidth, + OUT gctUINT *MaxHeight, + OUT gctUINT *MaxDepth, + OUT gctBOOL *Cubic, + OUT gctBOOL *NonPowerOfTwo, + OUT gctUINT *VertexSamplers, + OUT gctUINT *PixelSamplers); + +gceSTATUS +gcoTEXTURE_GetClosestFormat(IN gcoHAL Hal, + IN gceSURF_FORMAT InFormat, + OUT gceSURF_FORMAT *OutFormat); + +gceSTATUS +gcoTEXTURE_GetClosestFormatEx(IN gcoHAL Hal, + IN gceSURF_FORMAT InFormat, + IN gceTEXTURE_TYPE TextureType, + OUT gceSURF_FORMAT *OutFormat); + +gceSTATUS +gcoTEXTURE_GetFormatInfo(IN gcoTEXTURE Texture, + IN gctINT preferLevel, + OUT gcsSURF_FORMAT_INFO_PTR *TxFormatInfo); + +gceSTATUS +gcoTEXTURE_GetTextureFormatName(IN gcsSURF_FORMAT_INFO_PTR TxFormatInfo, + OUT gctCONST_STRING *TxName); + +gceSTATUS +gcoTEXTURE_RenderIntoMipMap(IN gcoTEXTURE Texture, IN gctINT Level); + +gceSTATUS +gcoTEXTURE_RenderIntoMipMap2(IN gcoTEXTURE Texture, IN gctINT Level, IN gctBOOL Sync); + +gceSTATUS +gcoTEXTURE_IsRenderable(IN gcoTEXTURE Texture, IN gctUINT Level); + +gceSTATUS +gcoTEXTURE_IsComplete(IN gcoTEXTURE Texture, + IN gcsTEXTURE_PTR Info, + IN gctINT BaseLevel, + IN gctINT MaxLevel); + +gceSTATUS +gcoTEXTURE_CheckTexLevel0Attrib(IN gcoTEXTURE Texture, + IN gctINT MaxLevel, + IN gctINT usedLevel); + +gceSTATUS +gcoTEXTURE_BindTexture(IN gcoTEXTURE Texture, + IN gctINT Target, + IN gctINT Sampler, + IN gcsTEXTURE_PTR Info); + +gceSTATUS +gcoTEXTURE_BindTextureEx(IN gcoTEXTURE Texture, + IN gctINT Target, + IN gctINT Sampler, + IN gcsTEXTURE_PTR Info, + IN gctINT textureLayer); + +gceSTATUS +gcoTEXTURE_BindTextureDesc(IN gcoTEXTURE Texture, + IN gctINT Sampler, + IN gcsTEXTURE_PTR Info, + IN gctINT TextureLayer); + +gceSTATUS +gcoTEXTURE_SetDescDirty(IN gcoTEXTURE Texture); + +gceSTATUS +gcoTEXTURE_InitParams(IN gcoHAL Hal, IN gcsTEXTURE_PTR TexParams); + +gceSTATUS +gcoTEXTURE_SetDepthTextureFlag(IN gcoTEXTURE Texture, IN gctBOOL unsized); + +gceSTATUS +gcoTEXTURE_SetSpecialSwap(IN gcoTEXTURE Texture, IN gctBOOL needSwap); + +gceSTATUS +gcoTEXTURE_BindTextureTS(IN gcsTEXTURE_BINDTEXTS_ARGS *args); + +gceSTATUS +gcoTEXTURE_GenerateMipMap(IN gcoTEXTURE Texture, + IN gctINT BaseLevel, + IN gctINT MaxLevel, + IN gctBOOL sRGBDecode); + +/****************************************************************************** + ****************************** gcoSTREAM Object ****************************** + ******************************************************************************/ + +gceSTATUS +gcoSTREAM_Construct(IN gcoHAL Hal, OUT gcoSTREAM *Stream); + +gceSTATUS +gcoSTREAM_Destroy(IN gcoSTREAM Stream); + +gceSTATUS +gcoSTREAM_Upload(IN gcoSTREAM Stream, + IN gctCONST_POINTER Buffer, + IN gctSIZE_T Offset, + IN gctSIZE_T Bytes, + IN gctBOOL Dynamic); + +gceSTATUS +gcoSTREAM_ReAllocBufNode(IN gcoSTREAM Stream); + +gceSTATUS +gcoSTREAM_SetStride(IN gcoSTREAM Stream, IN gctUINT32 Stride); + +gceSTATUS +gcoSTREAM_Node(IN gcoSTREAM Stream, OUT gcsSURF_NODE_PTR *Node); + +gceSTATUS +gcoSTREAM_Lock(IN gcoSTREAM Stream, + OUT gctPOINTER *Logical, + OUT gctADDRESS *Physical); + +gceSTATUS +gcoSTREAM_Unlock(IN gcoSTREAM Stream); + +gceSTATUS +gcoSTREAM_Reserve(IN gcoSTREAM Stream, IN gctSIZE_T Bytes); + +gceSTATUS +gcoSTREAM_Flush(IN gcoSTREAM Stream); + +typedef struct _gcsSTREAM_INFO { + gctUINT index; + gceVERTEX_FORMAT format; + gctBOOL normalized; + gctUINT components; + gctSIZE_T size; + gctCONST_POINTER data; + gctUINT stride; +} gcsSTREAM_INFO, *gcsSTREAM_INFO_PTR; + +gceSTATUS +gcoSTREAM_CPUCacheOperation(IN gcoSTREAM Stream, IN gceCACHEOPERATION Operation); + +gceSTATUS +gcoSTREAM_CPUCacheOperation_Range(IN gcoSTREAM Stream, + IN gctSIZE_T Offset, + IN gctSIZE_T Length, + IN gceCACHEOPERATION Operation); + +/****************************************************************************** + ******************************* gcoVERTEX Object ***************************** + ******************************************************************************/ + +typedef struct _gcsVERTEX_ATTRIBUTES { + gceVERTEX_FORMAT format; + gctBOOL normalized; + gctUINT32 components; + gctSIZE_T size; + gctUINT32 stream; + gctUINT32 offset; + gctUINT32 stride; +} gcsVERTEX_ATTRIBUTES; + +gceSTATUS +gcoVERTEX_Construct(IN gcoHAL Hal, OUT gcoVERTEX *Vertex); + +gceSTATUS +gcoVERTEX_Destroy(IN gcoVERTEX Vertex); + +gceSTATUS +gcoVERTEX_Reset(IN gcoVERTEX Vertex); + +gceSTATUS +gcoVERTEX_EnableAttribute(IN gcoVERTEX Vertex, + IN gctUINT32 Index, + IN gceVERTEX_FORMAT Format, + IN gctBOOL Normalized, + IN gctUINT32 Components, + IN gcoSTREAM Stream, + IN gctUINT32 Offset, + IN gctUINT32 Stride); + +gceSTATUS +gcoVERTEX_DisableAttribute(IN gcoVERTEX Vertex, IN gctUINT32 Index); + +gceSTATUS +gcoVERTEX_Bind(IN gcoVERTEX Vertex); + +/****************************************************************************** + **** gcoVERTEXARRAY Object ***************************************************/ + +typedef struct _gcsATTRIBUTE { + /* Enabled. */ + gctBOOL enable; + + /* Number of components. */ + gctINT size; + + /* Attribute format. */ + gceVERTEX_FORMAT format; + + /* Flag whether the attribute is normalized or not. */ + gctBOOL normalized; + + /* Stride of the component. */ + gctSIZE_T stride; + + /* Divisor of the attribute */ + gctUINT divisor; + + /* Offset of the attribute */ + gctUINT offset; + + /* Pointer to the attribute data. */ + gctCONST_POINTER pointer; + + /* Stream object owning the attribute data. */ + gcoBUFOBJ stream; + + /* Generic values for attribute. */ + gctFLOAT genericValue[4]; + + /* Generic size for attribute. */ + gctINT genericSize; + + /* Vertex shader linkage. */ + gctUINT linkage; + +#if gcdUSE_WCLIP_PATCH + /* Does it hold positions? */ + gctBOOL isPosition; +#endif + + /* Index to vertex array */ + gctINT arrayIdx; + gctINT arrayLoc[32]; + + gceATTRIB_SCHEME convertScheme; + + /* Pointer to the temporary buffer to be freed */ + gcoBUFOBJ tempStream; + + /* Pointer to the temporary memory to be freed */ + gctCONST_POINTER tempMemory; +} gcsATTRIBUTE, *gcsATTRIBUTE_PTR; + +typedef struct _gcsVERTEXARRAY { + /* Enabled. */ + gctBOOL enable; + + /* Number of components. */ + gctINT size; + + /* Attribute format. */ + gceVERTEX_FORMAT format; + + /* Flag whether the attribute is normalized or not. */ + gctBOOL normalized; + + /* Stride of the component. */ + gctUINT stride; + + /* Divisor of the attribute */ + gctUINT divisor; + + /* Pointer to the attribute data. */ + gctCONST_POINTER pointer; + + /* Stream object owning the attribute data. */ + gcoSTREAM stream; + + /* Generic values for attribute. */ + gctFLOAT genericValue[4]; + + /* Generic size for attribute. */ + gctINT genericSize; + + /* Vertex shader linkage. */ + gctUINT linkage; + + gctBOOL isPosition; +} gcsVERTEXARRAY, *gcsVERTEXARRAY_PTR; + +gceSTATUS +gcoVERTEXARRAY_Construct(IN gcoHAL Hal, OUT gcoVERTEXARRAY *Vertex); + +gceSTATUS +gcoVERTEXARRAY_Destroy(IN gcoVERTEXARRAY Vertex); + +/* If don't consider isolation, STREAM_INFO / INDEX_INFO could be + * include in the struct of instantDraw in chip level. + */ +typedef struct _gcsVERTEXARRAY_STREAM_INFO { + gctUINT attribMask; + gctSIZE_T first; + gctSIZE_T count; + gcePRIMITIVE primMode; + gctSIZE_T primCount; + gctINT vertexInstIndex; + gctBOOL instanced; + gctSIZE_T instanceCount; + + union _gcsVERTEXARRAY_STREAM_INFO_UNION { + struct _gcsVERTEXARRAY_STREAM_ES11_INFO { + gcsVERTEXARRAY_PTR attributes; + } es11; + + struct _gcsVERTEXARRAY_STREAM_ES30_INFO { + gcsATTRIBUTE_PTR attributes; + } es30; + } u; +} gcsVERTEXARRAY_STREAM_INFO, *gcsVERTEXARRAY_STREAM_INFO_PTR; + +typedef const struct _gcsVERTEXARRAY_STREAM_INFO *gcsVERTEXARRAY_STREAM_INFO_CONST_PTR; + +typedef struct _gcsVERTEXARRAY_INDEX_INFO { + gctSIZE_T count; + gceINDEX_TYPE indexType; + gctPOINTER indexMemory; + gctUINT restartElement; + + union _gcsVERTEXARRAY_INDEX_INFO_UNION { + struct _gcsVERTEXARRAY_INDEX_ES11_INFO { + gcoINDEX indexBuffer; + } es11; + + struct _gcsVERTEXARRAY_INDEX_ES30_INFO { + gcoBUFOBJ indexBuffer; + } es30; + } u; +} gcsVERTEXARRAY_INDEX_INFO, *gcsVERTEXARRAY_INDEX_INFO_PTR; + +typedef const struct _gcsVERTEXARRAY_INDEX_INFO *gcsVERTEXARRAY_INDEX_INFO_CONST_PTR; + +gceSTATUS +gcoVERTEXARRAY_IndexBind(IN gcoVERTEXARRAY Vertex, + IN gcsVERTEXARRAY_INDEX_INFO_PTR IndexInfo); + +#if gcdUSE_WCLIP_PATCH +gceSTATUS +gcoVERTEXARRAY_StreamBind(IN gcoVERTEXARRAY Vertex, + IN OUT gctFLOAT *WLimitRms, + IN OUT gctBOOL *WLimitRmsDirty, + IN gcsVERTEXARRAY_STREAM_INFO_CONST_PTR StreamInfo, + IN gcsVERTEXARRAY_INDEX_INFO_CONST_PTR IndexInfo); + +gceSTATUS +gcoVERTEXARRAY_StreamBind_Ex(IN gcoVERTEXARRAY Vertex, + IN OUT gctFLOAT *WLimitRms, + IN OUT gctBOOL *WLimitRmsDirty, + IN OUT gcsVERTEXARRAY_STREAM_INFO_PTR StreamInfo, + IN gcsVERTEXARRAY_INDEX_INFO_PTR IndexInfo); +# else +gceSTATUS +gcoVERTEXARRAY_StreamBind(IN gcoVERTEXARRAY Vertex, + IN gcsVERTEXARRAY_STREAM_INFO_CONST_PTR StreamInfo, + IN gcsVERTEXARRAY_INDEX_INFO_CONST_PTR IndexInfo); +gceSTATUS +gcoVERTEXARRAY_StreamBind_Ex(IN gcoVERTEXARRAY Vertex, + IN OUT gcsVERTEXARRAY_STREAM_INFO_PTR StreamInfo, + IN gcsVERTEXARRAY_INDEX_INFO_PTR IndexInfo); +# endif + +gceSTATUS +gcoVERTEXARRAY_IndexBind_Ex(IN gcoVERTEXARRAY Vertex, + IN OUT gcsVERTEXARRAY_STREAM_INFO_PTR StreamInfo, + IN gcsVERTEXARRAY_INDEX_INFO_PTR IndexInfo); + +gceSTATUS +gcoVERTEXARRAY_Bind(IN gcoVERTEXARRAY Vertex, + IN gctUINT32 EnableBits, + IN gcsVERTEXARRAY_PTR VertexArray, + IN gctUINT First, + IN gctSIZE_T *Count, + IN gceINDEX_TYPE IndexType, + IN gcoINDEX IndexObject, + IN gctPOINTER IndexMemory, + IN OUT gcePRIMITIVE *PrimitiveType, +#if gcdUSE_WCLIP_PATCH + IN OUT gctUINT *PrimitiveCount, + IN OUT gctFLOAT *wLimitRms, + IN OUT gctBOOL *wLimitDirty +# else + IN OUT gctUINT *PrimitiveCount +# endif +); + +/* Frame Database */ +gceSTATUS +gcoHAL_AddFrameDB(void); + +gceSTATUS +gcoHAL_DumpFrameDB(gctCONST_STRING Filename OPTIONAL); + +gceSTATUS +gcoHAL_InitGPUProfile(void); + +/****************************************************************************** + *********************gcoBUFOBJ object***************************************** + ******************************************************************************/ +/* Construct a new gcoBUFOBJ object. */ +gceSTATUS +gcoBUFOBJ_Construct(IN gcoHAL Hal, IN gceBUFOBJ_TYPE Type, OUT gcoBUFOBJ *BufObj); + +/* Destroy a gcoBUFOBJ object. */ +gceSTATUS +gcoBUFOBJ_Destroy(IN gcoBUFOBJ BufObj); + +/* Lock pbo in memory. */ +gceSTATUS +gcoBUFOBJ_Lock(IN gcoBUFOBJ BufObj, + OUT gctADDRESS *Address, + OUT gctPOINTER *Memory); + +/* Lock pbo in memory. */ +gceSTATUS +gcoBUFOBJ_FastLock(IN gcoBUFOBJ BufObj, + OUT gctADDRESS *Address, + OUT gctPOINTER *Memory); + +/* Unlock pbo that was previously locked with gcoBUFOBJ_Lock. */ +gceSTATUS +gcoBUFOBJ_Unlock(IN gcoBUFOBJ BufObj); + +/* Free existing pbo buffer. */ +gceSTATUS +gcoBUFOBJ_Free(IN gcoBUFOBJ BufObj); + +/* Upload data into an pbo buffer. */ +gceSTATUS +gcoBUFOBJ_Upload(IN gcoBUFOBJ BufObj, + IN gctCONST_POINTER Buffer, + IN gctSIZE_T Offset, + IN gctSIZE_T Bytes, + IN gceBUFOBJ_USAGE Usage); + +/* Bind an index object to the hardware. */ +gceSTATUS +gcoBUFOBJ_IndexBind(IN gcoBUFOBJ Index, + IN gceINDEX_TYPE Type, + IN gctSIZE_T Offset, + IN gctSIZE_T Count, + IN gctUINT RestartElement); + +/* Find min and max index for the index buffer */ +gceSTATUS +gcoBUFOBJ_IndexGetRange(IN gcoBUFOBJ Index, + IN gceINDEX_TYPE Type, + IN gctSIZE_T Offset, + IN gctUINT32 Count, + OUT gctUINT32 *MinimumIndex, + OUT gctUINT32 *MaximumIndex); + +/* Sets buffer upload endian hint */ +gceSTATUS +gcoBUFOBJ_SetBufferEndianHint(IN gcoBUFOBJ BufObj); + +/* Query a buffer object dirty status */ +gceSTATUS +gcoBUFOBJ_SetDirty(IN gcoBUFOBJ BufObj, IN gctBOOL Dirty); + +/* Sets a buffer object as dirty */ +gctBOOL +gcoBUFOBJ_IsDirty(IN gcoBUFOBJ BufObj); + +/* Creates a new buffer if needed */ +gceSTATUS +gcoBUFOBJ_AlignIndexBufferWhenNeeded(IN gcoBUFOBJ BufObj, + IN gctSIZE_T Offset, + OUT gcoBUFOBJ *AlignedBufObj); + +/* Cache operations on whole range */ +gceSTATUS +gcoBUFOBJ_CPUCacheOperation(IN gcoBUFOBJ BufObj, IN gceCACHEOPERATION Operation); + +/* Cache operations on a specified range */ +gceSTATUS +gcoBUFOBJ_CPUCacheOperation_Range(IN gcoBUFOBJ BufObj, + IN gctSIZE_T Offset, + IN gctSIZE_T Length, + IN gceCACHEOPERATION Operation); + +/* Return size of the bufobj */ +gceSTATUS +gcoBUFOBJ_GetSize(IN gcoBUFOBJ BufObj, OUT gctSIZE_T_PTR Size); + +/* Return memory node of the bufobj */ +gceSTATUS +gcoBUFOBJ_GetNode(IN gcoBUFOBJ BufObj, OUT gcsSURF_NODE_PTR *Node); + +gceSTATUS +gcoBUFOBJ_ReAllocBufNode(IN gcoBUFOBJ BufObj); + +/* Handle GPU cache operations */ +gceSTATUS +gcoBUFOBJ_SetCPUWrite(gcoBUFOBJ BufObj, gctBOOL Value); + +/* Dump buffer. */ +void +gcoBUFOBJ_Dump(IN gcoBUFOBJ BufObj); + +#endif /* gcdENABLE_3D */ + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_engine_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_enum.h b/tools/vivante/imx8/include/HAL/gc_hal_enum.h new file mode 100644 index 0000000000..05edb79bc2 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_enum.h @@ -0,0 +1,2046 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_enum_h_ +#define __gc_hal_enum_h_ + +#include "gc_hal_options.h" +#include "shared/gc_hal_enum_shared.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* dummy draw type.*/ +typedef enum _gceDUMMY_DRAW_TYPE { + gcvDUMMY_DRAW_INVALID = 0, + gcvDUMMY_DRAW_GC400, + gcvDUMMY_DRAW_V60, +} gceDUMMY_DRAW_TYPE; + +/* Option Set*/ +typedef enum _gceOPTION { + /* HW setting. */ + gcvOPTION_PREFER_ZCONVERT_BYPASS = 0, + gcvOPTION_PREFER_TILED_DISPLAY_BUFFER = 1, + gcvOPTION_PREFER_GUARDBAND = 2, + gcvOPTION_PREFER_TPG_TRIVIALMODEL = 3, + gcvOPTION_PREFER_RA_DEPTH_WRITE = 4, + gcvOPTION_PREFER_USC_RECONFIG = 5, + gcvOPTION_PREFER_DISALBE_HZ = 6, + + /* SW options */ + gcvOPTION_HW_NULL = 50, + gcvOPTION_PRINT_OPTION = 51, + gcvOPTION_KERNEL_FENCE = 52, + gcvOPTION_ASYNC_PIPE = 53, + gcvOPTION_FBO_PREFER_MEM = 54, + gcvOPTION_GPU_TEX_UPLOAD = 55, + gcvOPTION_GPU_BUFOBJ_UPLOAD = 56, + gcvOPTION_NO_Y_INVERT = 60, + + /* OCL option */ + gcvOPTION_OCL_ASYNC_BLT = 200, + gcvOPTION_OCL_IN_THREAD, + gcvOPTION_COMPRESSION_DEC400, + gcvOPTION_OCL_VIR_SHADER, + gcvOPTION_OCL_USE_MULTI_DEVICES, + +#if gcdUSE_VX + /* OVX options that HAL could access */ + gcvOPTION_OVX_ENABLE_NN_ZDP3 = 500, + gcvOPTION_OVX_ENABLE_NN_ZDP6, + gcvOPTION_OVX_ENABLE_NN_STRIDE, + gcvOPTION_OVX_USE_MULTI_DEVICES, + gcvOPTION_OVX_ENABLE_NN_DDR_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_NN_DDR_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_NN_DDR_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_NN_DDR_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_NN_DDR_BURST_SIZE_64B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_DDR_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_DDR_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_DDR_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_DDR_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_DDR_BURST_SIZE_64B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_DDR_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_DDR_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_DDR_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_DDR_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_DDR_BURST_SIZE_64B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_DDR_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_DDR_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_DDR_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_DDR_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_DDR_BURST_SIZE_64B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_64B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_32B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID0_MIN_AXI_BURST_SIZE_16B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_64B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_32B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID1_MIN_AXI_BURST_SIZE_16B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_64B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_32B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID2_MIN_AXI_BURST_SIZE_16B, + + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_1024B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_512B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_256B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_128B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_64B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_32B, + gcvOPTION_OVX_ENABLE_VIP_AXI_ID3_MIN_AXI_BURST_SIZE_16B, + +#endif + /* Insert option above this comment only */ + gcvOPTION_COUNT /* Not a OPTION*/ +} gceOPTION; + +typedef enum _gceFRAMEINFO { + /* Total frame count in one run */ + gcvFRAMEINFO_FRAME_NUM = 0, + /* Total draw count in current frame, including draw/compute */ + gcvFRAMEINFO_DRAW_NUM = 1, + /* Total compute count in current frame, subset of drawNum */ + gcvFRAMEINFO_COMPUTE_NUM = 2, + /* Total dual16 draw/compute count in current frame, subset of drawNum */ + gcvFRAMEINFO_DUAL16_NUM = 3, + /* Current programID is being set. only valid for ES20 driver right now */ + gcvFRAMEINFO_PROGRAM_ID = 4, + + gcvFRAMEINFO_COUNT, +} gceFRAMEINFO; + +typedef enum _gceFRAMEINFO_OP { + gcvFRAMEINFO_OP_INC = 0, + gcvFRAMEINFO_OP_DEC = 1, + gcvFRAMEINFO_OP_ZERO = 2, + gcvFRAMEINFO_OP_GET = 3, + gcvFRAMEINFO_OP_SET = 4, + gcvFRAMEINFO_OP_COUNT, +} gceFRAMEINFO_OP; + +typedef enum _gceSURF_USAGE { + gcvSURF_USAGE_UNKNOWN, + gcvSURF_USAGE_RESOLVE_AFTER_CPU, + gcvSURF_USAGE_RESOLVE_AFTER_3D +} gceSURF_USAGE; + +typedef enum _gceSURF_COLOR_SPACE { + gcvSURF_COLOR_SPACE_UNKNOWN, + gcvSURF_COLOR_SPACE_LINEAR, + gcvSURF_COLOR_SPACE_NONLINEAR, +} gceSURF_COLOR_SPACE; + +typedef enum _gceSURF_COLOR_TYPE { + gcvSURF_COLOR_UNKNOWN = 0, + gcvSURF_COLOR_LINEAR = 0x01, + gcvSURF_COLOR_ALPHA_PRE = 0x02, +} gceSURF_COLOR_TYPE; + +/* Rotation. */ +typedef enum _gceSURF_ROTATION { + gcvSURF_0_DEGREE = 0, + gcvSURF_90_DEGREE, + gcvSURF_180_DEGREE, + gcvSURF_270_DEGREE, + gcvSURF_FLIP_X, + gcvSURF_FLIP_Y, + + gcvSURF_POST_FLIP_X = 0x40000000, + gcvSURF_POST_FLIP_Y = 0x80000000, +} gceSURF_ROTATION; + +/* Surface flag */ +typedef enum _gceSURF_FLAG { + /* None flag */ + gcvSURF_FLAG_NONE = 0x0, + /* content is preserved after swap */ + gcvSURF_FLAG_CONTENT_PRESERVED = 0x1, + /* content is updated after swap*/ + gcvSURF_FLAG_CONTENT_UPDATED = 0x2, + /* content is y inverted */ + gcvSURF_FLAG_CONTENT_YINVERTED = 0x4, + /* surface has multiple nodes */ + gcvSURF_FLAG_MULTI_NODE = 0x8, + /* surface no need do dither when resovle*/ + gcvSURF_FLAG_DITHER_DISABLED = 0x10, + /* surface used a fake hal format */ + gcvSURF_FLAG_FAKE_FORMAT = 0x20, +} gceSURF_FLAG; + +typedef enum _gceMIPMAP_IMAGE_FORMAT { + gcvUNKNOWN_MIPMAP_IMAGE_FORMAT = -2 +} gceMIPMAP_IMAGE_FORMAT; + +typedef enum _gceIMAGE_MEM_TYPE { + gcvIMAGE_MEM_DEFAULT, + gcvIMAGE_MEM_HOST_PTR, + gcvIMAGE_MEM_HOST_PTR_UNCACHED, + gcvIMAGE_MEM_HOST_PHY_PTR, + gcvIMAGE_MEM_HOST_PHY_PTR_UNCACHED, +} gceIMAGE_MEM_TYPE; + +typedef enum _gceSURF_YUV_COLOR_SPACE { + gcvSURF_ITU_REC601, + gcvSURF_ITU_REC709, + gcvSURF_ITU_REC2020, +} gceSURF_YUV_COLOR_SPACE; + +typedef enum _gceSURF_YUV_SAMPLE_RANGE { + gcvSURF_YUV_UNKNOWN_RANGE, + gcvSURF_YUV_FULL_RANGE, + gcvSURF_YUV_NARROW_RANGE, +} gceSURF_YUV_SAMPLE_RANGE; + +typedef enum _gceSURF_YUV_CHROMA_SITING { + gcvSURF_YUV_CHROMA_SITING_0, + gcvSURF_YUV_CHROMA_SITING_0_5, +} gceSURF_YUV_CHROMA_SITING; + +typedef enum _gceSURF_INFO_TYPE { + gcvSURF_INFO_UNKNOWN = 0, + gcvSURF_INFO_LAYERSIZE = 1, + gcvSURF_INFO_SLICESIZE = 2, +} gceSURF_INFO_TYPE; + +/* Format modifiers. */ +typedef enum _gceSURF_FORMAT_MODE { + gcvSURF_FORMAT_OCL = 0x80000000, + gcvSURF_FORMAT_PATCH_BORDER = 0x40000000, +} gceSURF_FORMAT_MODE; + +/* Pixel swizzle modes. */ +typedef enum _gceSURF_SWIZZLE { + gcvSURF_NOSWIZZLE = 0, + gcvSURF_ARGB, + gcvSURF_ABGR, + gcvSURF_RGBA, + gcvSURF_BGRA +} gceSURF_SWIZZLE; + +/* Transparency modes. */ +typedef enum _gceSURF_TRANSPARENCY { + /* Valid only for PE 1.0 */ + gcvSURF_OPAQUE = 0, + gcvSURF_SOURCE_MATCH, + gcvSURF_SOURCE_MASK, + gcvSURF_PATTERN_MASK, +} gceSURF_TRANSPARENCY; + +/* Surface Alignment. */ +typedef enum _gceSURF_ALIGNMENT { + gcvSURF_FOUR = 0, + gcvSURF_SIXTEEN, + gcvSURF_SUPER_TILED, + gcvSURF_SPLIT_TILED, + gcvSURF_SPLIT_SUPER_TILED +} gceSURF_ALIGNMENT; + +/* Surface Addressing. */ +typedef enum _gceSURF_ADDRESSING { + gcvSURF_NO_STRIDE_TILED = 0, + gcvSURF_NO_STRIDE_LINEAR, + gcvSURF_STRIDE_TILED, + gcvSURF_STRIDE_LINEAR +} gceSURF_ADDRESSING; + +/* Transparency modes. */ +typedef enum _gce2D_TRANSPARENCY { + /* Valid only for PE 2.0 */ + gcv2D_OPAQUE = 0, + gcv2D_KEYED, + gcv2D_MASKED +} gce2D_TRANSPARENCY; + +/* Mono packing modes. */ +typedef enum _gceSURF_MONOPACK { + gcvSURF_PACKED8 = 0, + gcvSURF_PACKED16, + gcvSURF_PACKED32, + gcvSURF_UNPACKED, +} gceSURF_MONOPACK; + +/* Blending modes. */ +typedef enum _gceSURF_BLEND_MODE { + /* Porter-Duff blending modes. */ + /* Fsrc Fdst */ + gcvBLEND_CLEAR = 0, /* 0 0 */ + gcvBLEND_SRC, /* 1 0 */ + gcvBLEND_DST, /* 0 1 */ + gcvBLEND_SRC_OVER_DST, /* 1 1 - Asrc */ + gcvBLEND_DST_OVER_SRC, /* 1 - Adst 1 */ + gcvBLEND_SRC_IN_DST, /* Adst 0 */ + gcvBLEND_DST_IN_SRC, /* 0 Asrc */ + gcvBLEND_SRC_OUT_DST, /* 1 - Adst 0 */ + gcvBLEND_DST_OUT_SRC, /* 0 1 - Asrc */ + gcvBLEND_SRC_ATOP_DST, /* Adst 1 - Asrc */ + gcvBLEND_DST_ATOP_SRC, /* 1 - Adst Asrc */ + gcvBLEND_SRC_XOR_DST, /* 1 - Adst 1 - Asrc */ + + /* Special blending modes. */ + gcvBLEND_SET, /* DST = 1 */ + gcvBLEND_SUB /* DST = DST * (1 - SRC) */ +} gceSURF_BLEND_MODE; + +/* Per-pixel alpha modes. */ +typedef enum _gceSURF_PIXEL_ALPHA_MODE { + gcvSURF_PIXEL_ALPHA_STRAIGHT = 0, + gcvSURF_PIXEL_ALPHA_INVERSED +} gceSURF_PIXEL_ALPHA_MODE; + +/* Global alpha modes. */ +typedef enum _gceSURF_GLOBAL_ALPHA_MODE { + gcvSURF_GLOBAL_ALPHA_OFF = 0, + gcvSURF_GLOBAL_ALPHA_ON, + gcvSURF_GLOBAL_ALPHA_SCALE +} gceSURF_GLOBAL_ALPHA_MODE; + +/* Color component modes for alpha blending. */ +typedef enum _gceSURF_PIXEL_COLOR_MODE { + gcvSURF_COLOR_STRAIGHT = 0, + gcvSURF_COLOR_MULTIPLY +} gceSURF_PIXEL_COLOR_MODE; + +/* Color component modes for alpha blending. */ +typedef enum _gce2D_PIXEL_COLOR_MULTIPLY_MODE { + gcv2D_COLOR_MULTIPLY_DISABLE = 0, + gcv2D_COLOR_MULTIPLY_ENABLE +} gce2D_PIXEL_COLOR_MULTIPLY_MODE; + +/* Color component modes for alpha blending. */ +typedef enum _gce2D_GLOBAL_COLOR_MULTIPLY_MODE { + gcv2D_GLOBAL_COLOR_MULTIPLY_DISABLE = 0, + gcv2D_GLOBAL_COLOR_MULTIPLY_ALPHA, + gcv2D_GLOBAL_COLOR_MULTIPLY_COLOR +} gce2D_GLOBAL_COLOR_MULTIPLY_MODE; + +/* Alpha blending factor modes. */ +typedef enum _gceSURF_BLEND_FACTOR_MODE { + gcvSURF_BLEND_ZERO = 0, + gcvSURF_BLEND_ONE, + gcvSURF_BLEND_STRAIGHT, + gcvSURF_BLEND_INVERSED, + gcvSURF_BLEND_COLOR, + gcvSURF_BLEND_COLOR_INVERSED, + gcvSURF_BLEND_SRC_ALPHA_SATURATED, + gcvSURF_BLEND_STRAIGHT_NO_CROSS, + gcvSURF_BLEND_INVERSED_NO_CROSS, + gcvSURF_BLEND_COLOR_NO_CROSS, + gcvSURF_BLEND_COLOR_INVERSED_NO_CROSS, + gcvSURF_BLEND_SRC_ALPHA_SATURATED_CROSS +} gceSURF_BLEND_FACTOR_MODE; + +/* Alpha blending porter duff rules. */ +typedef enum _gce2D_PORTER_DUFF_RULE { + gcvPD_CLEAR = 0, + gcvPD_SRC, + gcvPD_SRC_OVER, + gcvPD_DST_OVER, + gcvPD_SRC_IN, + gcvPD_DST_IN, + gcvPD_SRC_OUT, + gcvPD_DST_OUT, + gcvPD_SRC_ATOP, + gcvPD_DST_ATOP, + gcvPD_ADD, + gcvPD_XOR, + gcvPD_DST +} gce2D_PORTER_DUFF_RULE; + +/* Alpha blending factor modes. */ +typedef enum _gce2D_YUV_COLOR_MODE { + gcv2D_YUV_601 = 0, + gcv2D_YUV_709, + gcv2D_YUV_2020, + gcv2D_YUV_USER_DEFINED, + gcv2D_YUV_USER_DEFINED_CLAMP, + + /* Default setting is for src. gcv2D_YUV_DST + * can be ORed to set dst. + */ + gcv2D_YUV_DST = 0x80000000, +} gce2D_YUV_COLOR_MODE; + +/* Nature rotation rules. */ +typedef enum _gce2D_NATURE_ROTATION { + gcvNR_0_DEGREE = 0, + gcvNR_LEFT_90_DEGREE, + gcvNR_RIGHT_90_DEGREE, + gcvNR_180_DEGREE, + gcvNR_FLIP_X, + gcvNR_FLIP_Y, + gcvNR_TOTAL_RULE, +} gce2D_NATURE_ROTATION; + +typedef enum _gce2D_COMMAND { + gcv2D_CLEAR = 0, + gcv2D_LINE, + gcv2D_BLT, + gcv2D_STRETCH, + gcv2D_HOR_FILTER, + gcv2D_VER_FILTER, + gcv2D_MULTI_SOURCE_BLT, + gcv2D_FILTER_BLT, +} gce2D_COMMAND; + +typedef enum _gce2D_TILE_STATUS_CONFIG { + gcv2D_TSC_DISABLE = 0, + gcv2D_TSC_ENABLE = 0x00000001, + gcv2D_TSC_COMPRESSED = 0x00000002, + gcv2D_TSC_DOWN_SAMPLER = 0x00000004, + gcv2D_TSC_2D_COMPRESSED = 0x00000008, + + gcv2D_TSC_DEC_COMPRESSED = 0x00000020, + gcv2D_TSC_DEC_TPC = 0x00000040, + gcv2D_TSC_DEC_TPC_COMPRESSED = 0x00000080, + + gcv2D_TSC_V4_COMPRESSED = 0x00000100, + gcv2D_TSC_V4_COMPRESSED_256B = 0x00000200 | gcv2D_TSC_V4_COMPRESSED, + + gcv2D_TSC_DEC_TPC_TILED = gcv2D_TSC_DEC_COMPRESSED | gcv2D_TSC_DEC_TPC, + gcv2D_TSC_DEC_TPC_TILED_COMPRESSED = gcv2D_TSC_DEC_TPC_TILED | gcv2D_TSC_DEC_TPC_COMPRESSED, + + gcv2D_TSC_TPC_COMPRESSED = 0x00001000, + gcv2D_TSC_TPC_COMPRESSED_V10 = gcv2D_TSC_TPC_COMPRESSED | 0x00000400, + gcv2D_TSC_TPC_COMPRESSED_V11 = gcv2D_TSC_TPC_COMPRESSED | 0x00000800, +} gce2D_TILE_STATUS_CONFIG; + +typedef enum _gce2D_DEC400_MINOR_VERSION { + gcv2D_DEC400_MINOR_V1 = 1, + gcv2D_DEC400_MINOR_V2 = 2, + gcv2D_DEC400_MINOR_V3 = 3, + gcv2D_DEC400_MINOR_V4 = 4, +} gce2D_DEC400_MINOR_VERSION; + +/*Tiling version when disable compression*/ +typedef enum _gce2D_TILING_MINOR_VERSION { + gcv2D_TILING_MINOR_V1 = 0, + gcv2D_TILING_MINOR_V2 = 1, +} gce2D_TILING_MINOR_VERSION; + +typedef enum _gce2D_QUERY { + gcv2D_QUERY_RGB_ADDRESS_MIN_ALIGN = 0, + gcv2D_QUERY_RGB_STRIDE_MIN_ALIGN, + gcv2D_QUERY_YUV_ADDRESS_MIN_ALIGN, + gcv2D_QUERY_YUV_STRIDE_MIN_ALIGN, + gcv2D_QUERY_DEC400_MINOR_VERSION, + gcv2D_QUERY_TILING_MINOR_VERSION, +} gce2D_QUERY; + +typedef enum _gce2D_SUPER_TILE_VERSION { + gcv2D_SUPER_TILE_VERSION_V1 = 1, + gcv2D_SUPER_TILE_VERSION_V2 = 2, + gcv2D_SUPER_TILE_VERSION_V3 = 3, +} gce2D_SUPER_TILE_VERSION; + +typedef enum _gce2D_STATE { + gcv2D_STATE_SPECIAL_FILTER_MIRROR_MODE = 1, + gcv2D_STATE_SUPER_TILE_VERSION, + gcv2D_STATE_EN_GAMMA, + gcv2D_STATE_DE_GAMMA, + gcv2D_STATE_MULTI_SRC_BLIT_UNIFIED_DST_RECT, + gcv2D_STATE_MULTI_SRC_BLIT_BILINEAR_FILTER, + gcv2D_STATE_PROFILE_ENABLE, + gcv2D_STATE_XRGB_ENABLE, + + gcv2D_STATE_ARRAY_EN_GAMMA = 0x10001, + gcv2D_STATE_ARRAY_DE_GAMMA, + gcv2D_STATE_ARRAY_CSC_YUV_TO_RGB, + gcv2D_STATE_ARRAY_CSC_RGB_TO_YUV, + + gcv2D_STATE_DEC_TPC_NV12_10BIT = 0x20001, + gcv2D_STATE_ARRAY_YUV_SRC_TILE_STATUS_ADDR, + gcv2D_STATE_ARRAY_YUV_DST_TILE_STATUS_ADDR, +} gce2D_STATE; + +typedef enum _gce2D_STATE_PROFILE { + gcv2D_STATE_PROFILE_NONE = 0x0, + gcv2D_STATE_PROFILE_COMMAND = 0x1, + gcv2D_STATE_PROFILE_SURFACE = 0x2, + gcv2D_STATE_PROFILE_ALL = 0xFFFF, +} gce2D_STATE_PROFILE; + +/* Texture object types */ +typedef enum _gceTEXTURE_TYPE { + gcvTEXTURE_UNKNOWN = 0, + gcvTEXTURE_1D, + gcvTEXTURE_2D, + gcvTEXTURE_3D, + gcvTEXTURE_CUBEMAP, + gcvTEXTURE_1D_ARRAY, + gcvTEXTURE_2D_ARRAY, + gcvTEXTURE_2D_MS, + gcvTEXTURE_2D_MS_ARRAY, + gcvTEXTURE_CUBEMAP_ARRAY, + gcvTEXTURE_EXTERNAL +} gceTEXTURE_TYPE; + +#if gcdENABLE_3D +/* Texture functions. */ +typedef enum _gceTEXTURE_FUNCTION { + gcvTEXTURE_DUMMY = 0, + gcvTEXTURE_REPLACE = 0, + gcvTEXTURE_MODULATE, + gcvTEXTURE_ADD, + gcvTEXTURE_ADD_SIGNED, + gcvTEXTURE_INTERPOLATE, + gcvTEXTURE_SUBTRACT, + gcvTEXTURE_DOT3 +} gceTEXTURE_FUNCTION; + +/* Texture sources. */ +typedef enum _gceTEXTURE_SOURCE { + gcvCOLOR_FROM_TEXTURE = 0, + gcvCOLOR_FROM_CONSTANT_COLOR, + gcvCOLOR_FROM_PRIMARY_COLOR, + gcvCOLOR_FROM_PREVIOUS_COLOR +} gceTEXTURE_SOURCE; + +/* Texture source channels. */ +typedef enum _gceTEXTURE_CHANNEL { + gcvFROM_COLOR = 0, + gcvFROM_ONE_MINUS_COLOR, + gcvFROM_ALPHA, + gcvFROM_ONE_MINUS_ALPHA +} gceTEXTURE_CHANNEL; +#endif /* gcdENABLE_3D */ + +/* Filter types. */ +typedef enum _gceFILTER_TYPE { + gcvFILTER_SYNC = 0, + gcvFILTER_BLUR, + gcvFILTER_USER +} gceFILTER_TYPE; + +/* Filter pass types. */ +typedef enum _gceFILTER_PASS_TYPE { + gcvFILTER_HOR_PASS = 0, + gcvFILTER_VER_PASS +} gceFILTER_PASS_TYPE; + +/* Endian hints. */ +typedef enum _gceENDIAN_HINT { + gcvENDIAN_NO_SWAP = 0, + gcvENDIAN_SWAP_WORD = 1, + gcvENDIAN_SWAP_DWORD = 2, + gcvENDIAN_SWAP_QWORD = 3, +} gceENDIAN_HINT; + +/* Tiling modes. */ +typedef enum _gceTILING { + gcvINVALIDTILED = 0x0, /* Invalid tiling */ + /* Tiling basic modes enum'ed in power of 2. */ + gcvLINEAR = 0x1, /* No tiling. */ + gcvTILED = 0x2, /* 4x4 tiling. */ + gcvSUPERTILED = 0x4, /* 64x64 tiling. */ + gcvMINORTILED = 0x8, /* 2x2 tiling. */ + + /* Tiling special layouts. */ + gcvTILING_SPLIT_BUFFER = 0x10, + gcvTILING_X_MAJOR = 0x20, + gcvTILING_Y_MAJOR = 0x40, + gcvTILING_SWAP = 0x80, + + /* Tiling combination layouts. */ + gcvMULTI_TILED = gcvTILED | gcvTILING_SPLIT_BUFFER, + + gcvMULTI_SUPERTILED = gcvSUPERTILED | gcvTILING_SPLIT_BUFFER, + + gcvYMAJOR_SUPERTILED = gcvSUPERTILED | gcvTILING_Y_MAJOR, + + gcvTILED_8X4 = 0x0100, + gcvTILED_4X8 = 0x0100 | gcvTILING_SWAP, + gcvTILED_8X8 = 0x0200, + gcvTILED_16X4 = 0x0400, + gcvTILED_32X4 = 0x0800, + gcvTILED_64X4 = 0x1000, + + gcvTILED_8X8_XMAJOR = gcvTILED_8X8 | gcvTILING_X_MAJOR, + gcvTILED_8X8_YMAJOR = gcvTILED_8X8 | gcvTILING_Y_MAJOR, + + gcvSUPERTILED_128B = 0x10000 | gcvSUPERTILED, + gcvSUPERTILED_256B = 0x20000 | gcvSUPERTILED, +} gceTILING; + +typedef enum _gceCACHE_MODE { + gcvCACHE_NONE, + gcvCACHE_128, + gcvCACHE_256, +} gceCACHE_MODE; + +#define DEFAULT_CACHE_MODE gcvCACHE_256 + +/* 2D pattern type. */ +typedef enum _gce2D_PATTERN { + gcv2D_PATTERN_SOLID = 0, + gcv2D_PATTERN_MONO, + gcv2D_PATTERN_COLOR, + gcv2D_PATTERN_INVALID +} gce2D_PATTERN; + +/* 2D source type. */ +typedef enum _gce2D_SOURCE { + gcv2D_SOURCE_MASKED = 0, + gcv2D_SOURCE_MONO, + gcv2D_SOURCE_COLOR, + gcv2D_SOURCE_INVALID +} gce2D_SOURCE; + +typedef enum _gceMMU_MODE { + gcvMMU_MODE_1K, + gcvMMU_MODE_4K, +} gceMMU_MODE; + +/* gcdDUMP message type. */ +typedef enum _gceDEBUG_MESSAGE_TYPE { + gcvMESSAGE_TEXT, + gcvMESSAGE_DUMP +} gceDEBUG_MESSAGE_TYPE; + +/* Shading format. */ +typedef enum _gceSHADING { + gcvSHADING_SMOOTH, + gcvSHADING_FLAT_D3D, + gcvSHADING_FLAT_OPENGL, +} gceSHADING; + +/* Culling modes. */ +typedef enum _gceCULL { + gcvCULL_NONE, + gcvCULL_CCW, + gcvCULL_CW, +} gceCULL; + +/* Fill modes. */ +typedef enum _gceFILL { + gcvFILL_POINT, + gcvFILL_WIRE_FRAME, + gcvFILL_SOLID, +} gceFILL; + +/* Compare modes. */ +typedef enum _gceCOMPARE { + gcvCOMPARE_INVALID = 0, + gcvCOMPARE_NEVER, + gcvCOMPARE_NOT_EQUAL, + gcvCOMPARE_LESS, + gcvCOMPARE_LESS_OR_EQUAL, + gcvCOMPARE_EQUAL, + gcvCOMPARE_GREATER, + gcvCOMPARE_GREATER_OR_EQUAL, + gcvCOMPARE_ALWAYS, +} gceCOMPARE; + +/* Stencil modes. */ +typedef enum _gceSTENCIL_MODE { + gcvSTENCIL_NONE, + gcvSTENCIL_SINGLE_SIDED, + gcvSTENCIL_DOUBLE_SIDED, +} gceSTENCIL_MODE; + +/* Stencil operations. */ +typedef enum _gceSTENCIL_OPERATION { + gcvSTENCIL_KEEP, + gcvSTENCIL_REPLACE, + gcvSTENCIL_ZERO, + gcvSTENCIL_INVERT, + gcvSTENCIL_INCREMENT, + gcvSTENCIL_DECREMENT, + gcvSTENCIL_INCREMENT_SATURATE, + gcvSTENCIL_DECREMENT_SATURATE, + gcvSTENCIL_OPERATION_INVALID = -1 +} gceSTENCIL_OPERATION; + +/* Stencil selection. */ +typedef enum _gceSTENCIL_WHERE { + gcvSTENCIL_FRONT, + gcvSTENCIL_BACK, +} gceSTENCIL_WHERE; + +/* Texture addressing selection. */ +typedef enum _gceTEXTURE_WHICH { + gcvTEXTURE_S, + gcvTEXTURE_T, + gcvTEXTURE_R, +} gceTEXTURE_WHICH; + +/* Texture addressing modes. */ +typedef enum _gceTEXTURE_ADDRESSING { + gcvTEXTURE_INVALID = 0, + gcvTEXTURE_CLAMP, + gcvTEXTURE_WRAP, + gcvTEXTURE_MIRROR, + gcvTEXTURE_BORDER, + gcvTEXTURE_MIRROR_ONCE, +} gceTEXTURE_ADDRESSING; + +/* Texture filters. */ +typedef enum _gceTEXTURE_FILTER { + gcvTEXTURE_NONE, + gcvTEXTURE_POINT, + gcvTEXTURE_LINEAR, + gcvTEXTURE_ANISOTROPIC, +} gceTEXTURE_FILTER; + +typedef enum _gceTEXTURE_COMPONENT { + gcvTEXTURE_COMPONENT_R, + gcvTEXTURE_COMPONENT_G, + gcvTEXTURE_COMPONENT_B, + gcvTEXTURE_COMPONENT_A, + + gcvTEXTURE_COMPONENT_NUM, +} gceTEXTURE_COMPONENT; + +/* Texture swizzle modes. */ +typedef enum _gceTEXTURE_SWIZZLE { + gcvTEXTURE_SWIZZLE_R = 0, + gcvTEXTURE_SWIZZLE_G, + gcvTEXTURE_SWIZZLE_B, + gcvTEXTURE_SWIZZLE_A, + gcvTEXTURE_SWIZZLE_0, + gcvTEXTURE_SWIZZLE_1, + + gcvTEXTURE_SWIZZLE_INVALID, +} gceTEXTURE_SWIZZLE; + +typedef enum _gceTEXTURE_SRGBDECODE { + gcvTEXTURE_SRGB_INVALID = 0, + gcvTEXTURE_DECODE, + gcvTEXTURE_SKIP_DECODE, +} gceTEXTURE_SRGBDECODE; + +typedef enum _gceTEXTURE_COMPARE_MODE { + gcvTEXTURE_COMPARE_MODE_INVALID = 0, + gcvTEXTURE_COMPARE_MODE_NONE, + gcvTEXTURE_COMPARE_MODE_REF, +} gceTEXTURE_COMPARE_MODE; + +typedef enum _gceTEXTURE_DS_MODE { + gcvTEXTURE_DS_MODE_INVALID = 0, + gcvTEXTURE_DS_MODE_DEPTH = 1, + gcvTEXTURE_DS_MODE_STENCIL = 2, +} gceTEXTURE_DS_MODE; + +typedef enum _gceTEXTURE_DS_TEX_MODE { + gcvTEXTURE_DS_TEXTURE_MODE_LUMINANCE = 0, + gcvTEXTURE_DS_TEXTURE_MODE_INTENSITY, + gcvTEXTURE_DS_TEXTURE_MODE_ALPHA, + gcvTEXTURE_DS_TEXTURE_MODE_RED, + + gcvTEXTURE_DS_TEXTURE_MODE_INVALID, +} gceTEXTURE_DS_TEX_MODE; + +/* Texture stage */ +typedef enum _gceTEXTURE_STAGE { + gcvTEXTURE_STAGE_INVALID = -1, + gcvTEXTURE_STAGE_VS = 0, + gcvTEXTURE_STAGE_TCS, + gcvTEXTURE_STAGE_TES, + gcvTEXTURE_STAGE_GS, + gcvTEXTURE_STAGE_FS, + gcvTEXTURE_STAGE_CS, + + gcvTEXTURE_STAGE_LAST +} gceTEXTURE_STAGE; + +/* Pixel output swizzle modes. */ +typedef enum _gcePIXEL_SWIZZLE { + gcvPIXEL_SWIZZLE_R = gcvTEXTURE_SWIZZLE_R, + gcvPIXEL_SWIZZLE_G = gcvTEXTURE_SWIZZLE_G, + gcvPIXEL_SWIZZLE_B = gcvTEXTURE_SWIZZLE_B, + gcvPIXEL_SWIZZLE_A = gcvTEXTURE_SWIZZLE_A, + + gcvPIXEL_SWIZZLE_INVALID, +} gcePIXEL_SWIZZLE; + +/* Primitive types. */ +typedef enum _gcePRIMITIVE { + gcvPRIMITIVE_POINT_LIST, + gcvPRIMITIVE_LINE_LIST, + gcvPRIMITIVE_LINE_STRIP, + gcvPRIMITIVE_LINE_LOOP, + gcvPRIMITIVE_TRIANGLE_LIST, + gcvPRIMITIVE_TRIANGLE_STRIP, + gcvPRIMITIVE_TRIANGLE_FAN, + gcvPRIMITIVE_RECTANGLE, + gcvPRIMITIVE_LINES_ADJACENCY, + gcvPRIMITIVE_LINE_STRIP_ADJACENCY, + gcvPRIMITIVE_TRIANGLES_ADJACENCY, + gcvPRIMITIVE_TRIANGLE_STRIP_ADJACENCY, + gcvPRIMITIVE_PATCH_LIST, +} gcePRIMITIVE; + +/* Index types. */ +typedef enum _gceINDEX_TYPE { + gcvINDEX_8, + gcvINDEX_16, + gcvINDEX_32, +} gceINDEX_TYPE; + +/* Multi GPU rendering modes. */ +typedef enum _gceMULTI_GPU_RENDERING_MODE { + gcvMULTI_GPU_RENDERING_MODE_OFF, + gcvMULTI_GPU_RENDERING_MODE_SPLIT_WIDTH, + gcvMULTI_GPU_RENDERING_MODE_SPLIT_HEIGHT, + gcvMULTI_GPU_RENDERING_MODE_INTERLEAVED_64x64, + gcvMULTI_GPU_RENDERING_MODE_INTERLEAVED_128x64, + gcvMULTI_GPU_RENDERING_MODE_INTERLEAVED_128x128, + gcvMULTI_GPU_RENDERING_MODE_INTERLEAVED, + gcvMULTI_GPU_RENDERING_MODE_INVALID +} gceMULTI_GPU_RENDERING_MODE; + +typedef enum _gceMACHINECODE { + gcvMACHINECODE_ANTUTU0 = 0x0, + + gcvMACHINECODE_GLB27_RELEASE_0, + + gcvMACHINECODE_GLB25_RELEASE_0, + gcvMACHINECODE_GLB25_RELEASE_1, + + gcvMACHINECODE_COUNT, + + /* flag as dynamic allocation for shader partial replace */ + gcvSHADER_SRC_PARTIAL_REPLACE, +} gceMACHINECODE; + +typedef enum _gceUNIFORMCVT { + gcvUNIFORMCVT_NONE = 0, + gcvUNIFORMCVT_TO_BOOL, + gcvUNIFORMCVT_TO_FLOAT, +} gceUNIFORMCVT; + +typedef enum _gceHAL_ARG_VERSION { + gcvHAL_ARG_VERSION_V1 = 0x0, + gcvHAL_ARG_VERSION_V2, +} gceHAL_ARG_VERSION; + + +/** endian mode for each 2Bytes + * endian mode endian + * mode0: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + * mode1: 1 0 3 2 5 4 7 6 9 8 11 10 13 12 15 14 + * mode2: 2 3 0 1 6 7 4 5 10 11 8 9 14 15 12 13 + * mode3: 3 2 1 0 7 6 5 4 11 10 9 8 15 14 13 12 + * mode4: 12 13 14 15 8 9 10 11 4 5 6 7 0 1 2 3 + * mode5: 13 12 15 14 9 8 11 10 5 4 7 6 1 0 3 2 + * mode6: 14 15 12 13 10 11 8 9 6 7 4 5 2 3 0 1 + * mode7: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 + **/ +typedef enum _gceENDIAN_MODE { + gcvENDIAN_MODE0 = 0x0, /* endian mode0 */ + gcvENDIAN_MODE1 = 0x1, /* endian mode1 */ + gcvENDIAN_MODE2 = 0x2, /* endian mode2 */ + gcvENDIAN_MODE3 = 0x3, /* endian mode3 */ + gcvENDIAN_MODE4 = 0x4, /* endian mode4 */ + gcvENDIAN_MODE5 = 0x5, /* endian mode5 */ + gcvENDIAN_MODE6 = 0x6, /* endian mode6 */ + gcvENDIAN_MODE7 = 0x7, /* endian mode7 */ +} gceENDIAN_MODE; + +typedef enum _gceHW_FE_TYPE { + gcvHW_FE_WAIT_LINK, + gcvHW_FE_ASYNC, + gcvHW_FE_MULTI_CHANNEL, + gcvHW_FE_END, +} gceHW_FE_TYPE; + +typedef enum _gceMCFE_CHANNEL_TYPE { + gcvMCFE_CHANNEL_NONE = 0, + gcvMCFE_CHANNEL_SYSTEM, + gcvMCFE_CHANNEL_SHADER, + gcvMCFE_CHANNEL_NN, + gcvMCFE_CHANNEL_TP, + + gcvMCFE_CHANNEL_3DBLIT = 128, +} gceMCFE_CHANNEL_TYPE; + +typedef enum _gcePAGE_TYPE { + gcvPAGE_TYPE_4K, + gcvPAGE_TYPE_64K, + gcvPAGE_TYPE_1M, + gcvPAGE_TYPE_16M, +} gcePAGE_TYPE; + +typedef enum _gceAREA_TYPE { + gcvAREA_TYPE_UNKNOWN = 0, + gcvAREA_TYPE_FLATMAP, + gcvAREA_TYPE_1M, + gcvAREA_TYPE_4K, +} gceAREA_TYPE; + +typedef enum _gce2D_U8ToU10_CONVERSION_MODE +{ + gcvADD_LOWER_BITS, + gcvNOT_ADD_LOWER_BITS, + gcvNOT_ADD_HIGHER_BITS +} gce2D_U8ToU10_CONVERSION_MODE; + +typedef enum _gce2D_NORMALIZATION_MODE +{ + gcvNORMALIZATION_STD_Z_SCORE, + gcvNORMALIZATION_Z_SCORE, + gcvNORMALIZATION_MIN_MAX, +} gce2D_NORMALIZATION_MODE; + +/* Available enumeration values that can be used to set 2D state */ +typedef enum _gce2D_STATE_KEY +{ + gcvNORMALIZATION_MODE = 0, + gcvNORMALIZATION_MAXMINRECIPROCAL, + gcvNORMALIZATION_MINVALUE, + gcvNORMALIZATION_MEANVALUE, + gcvNORMALIZATION_STDRECIPROCAL, + gcvQUANTIZATION_STEPRECIPROCAL, + gcvQUANTIZATION_BYPASSSTEPQUANTIZATION, + gcvUINT8_2_UINT10_CONVERSION_MODE, + + gcvSTATE_TAIL, +} gce2D_STATE_KEY; + +/******************************************************************************* + ** Broadcast interface. + */ + +typedef enum _gceBROADCAST { + /* GPU might be idle. */ + gcvBROADCAST_GPU_IDLE, + + /* A commit is going to happen. */ + gcvBROADCAST_GPU_COMMIT, + + /* GPU seems to be stuck. */ + gcvBROADCAST_GPU_STUCK, + + /* First process gets attached. */ + gcvBROADCAST_FIRST_PROCESS, + + /* Last process gets detached. */ + gcvBROADCAST_LAST_PROCESS, + + /* AXI bus error. */ + gcvBROADCAST_AXI_BUS_ERROR, + + /* Out of memory. */ + gcvBROADCAST_OUT_OF_MEMORY, +} gceBROADCAST; + +/* Notifications. */ +typedef enum _gceNOTIFY { + gcvNOTIFY_INTERRUPT, + gcvNOTIFY_COMMAND_QUEUE, +} gceNOTIFY; + +/* Flush flags. */ +typedef enum _gceKERNEL_FLUSH { + gcvFLUSH_COLOR = 0x01, + gcvFLUSH_DEPTH = 0x02, + gcvFLUSH_TEXTURE = 0x04, + gcvFLUSH_2D = 0x08, + gcvFLUSH_L2 = 0x10, + gcvFLUSH_TILE_STATUS = 0x20, + gcvFLUSH_ICACHE = 0x40, + gcvFLUSH_TXDESC = 0x80, + gcvFLUSH_FENCE = 0x100, + gcvFLUSH_VERTEX = 0x200, + gcvFLUSH_TFBHEADER = 0x400, + gcvFLUSH_ALL = gcvFLUSH_COLOR + | gcvFLUSH_DEPTH + | gcvFLUSH_TEXTURE + | gcvFLUSH_2D + | gcvFLUSH_L2 + | gcvFLUSH_TILE_STATUS + | gcvFLUSH_ICACHE + | gcvFLUSH_TXDESC + | gcvFLUSH_FENCE + | gcvFLUSH_VERTEX + | gcvFLUSH_TFBHEADER +} gceKERNEL_FLUSH; + +typedef enum _gceCOUNTER { + gcvCOUNTER_FRONT_END, + gcvCOUNTER_VERTEX_SHADER, + gcvCOUNTER_PRIMITIVE_ASSEMBLY, + gcvCOUNTER_SETUP, + gcvCOUNTER_RASTERIZER, + gcvCOUNTER_PIXEL_SHADER, + gcvCOUNTER_TEXTURE, + gcvCOUNTER_PIXEL_ENGINE, + gcvCOUNTER_MEMORY_CONTROLLER_COLOR, + gcvCOUNTER_MEMORY_CONTROLLER_DEPTH, + gcvCOUNTER_HOST_INTERFACE0, + gcvCOUNTER_HOST_INTERFACE1, + gcvCOUNTER_GPUL2_CACHE, + gcvCOUNTER_COUNT +} gceCOUNTER; + +typedef enum _gceProfilerClient { + gcvCLIENT_OPENGLES11 = 1, + gcvCLIENT_OPENGLES, + gcvCLIENT_OPENGL, + gcvCLIENT_OPENVG, + gcvCLIENT_OPENCL, + gcvCLIENT_OPENVX, + gcvCLIENT_OPENVK, +} gceProfilerClient; + +typedef enum _gceCOUNTER_OPTYPE { + gcvCOUNTER_OP_DRAW = 0, + gcvCOUNTER_OP_BLT = 1, + gcvCOUNTER_OP_COMPUTE = 2, + gcvCOUNTER_OP_RS = 3, + gcvCOUNTER_OP_FINISH = 4, + gcvCOUNTER_OP_FRAME = 5, + gcvCOUNTER_OP_NONE = 6 +} gceCOUNTER_OPTYPE; + +typedef enum _gceProbeStatus { + gcvPROBE_Disabled = 0, + gcvPROBE_Paused = 1, + gcvPROBE_Enabled = 2, +} gceProbeStatus; + +typedef enum _gceProbeCmd { + gcvPROBECMD_BEGIN = 0, + gcvPROBECMD_PAUSE = 1, + gcvPROBECMD_RESUME = 2, + gcvPROBECMD_END = 3, +} gceProbeCmd; + +/******************************************************************************* + * Events. ********************************************************************* + */ + +typedef enum _halEventType { + /* Keyboard event. */ + HAL_KEYBOARD, + + /* Mouse move event. */ + HAL_POINTER, + + /* Mouse button event. */ + HAL_BUTTON, + + /* Application close event. */ + HAL_CLOSE, + + /* Application window has been updated. */ + HAL_WINDOW_UPDATE +} halEventType; + +/* Scancodes for keyboard. */ +typedef enum _halKeys { + HAL_UNKNOWN = -1, + + HAL_BACKSPACE = 0x08, + HAL_TAB, + HAL_ENTER = 0x0D, + HAL_ESCAPE = 0x1B, + + HAL_SPACE = 0x20, + HAL_SINGLEQUOTE = 0x27, + HAL_PAD_ASTERISK = 0x2A, + HAL_COMMA = 0x2C, + HAL_HYPHEN, + HAL_PERIOD, + HAL_SLASH, + HAL_0, + HAL_1, + HAL_2, + HAL_3, + HAL_4, + HAL_5, + HAL_6, + HAL_7, + HAL_8, + HAL_9, + HAL_SEMICOLON = 0x3B, + HAL_EQUAL = 0x3D, + HAL_A = 0x41, + HAL_B, + HAL_C, + HAL_D, + HAL_E, + HAL_F, + HAL_G, + HAL_H, + HAL_I, + HAL_J, + HAL_K, + HAL_L, + HAL_M, + HAL_N, + HAL_O, + HAL_P, + HAL_Q, + HAL_R, + HAL_S, + HAL_T, + HAL_U, + HAL_V, + HAL_W, + HAL_X, + HAL_Y, + HAL_Z, + HAL_LBRACKET, + HAL_BACKSLASH, + HAL_RBRACKET, + HAL_BACKQUOTE = 0x60, + + HAL_F1 = 0x80, + HAL_F2, + HAL_F3, + HAL_F4, + HAL_F5, + HAL_F6, + HAL_F7, + HAL_F8, + HAL_F9, + HAL_F10, + HAL_F11, + HAL_F12, + + HAL_LCTRL, + HAL_RCTRL, + HAL_LSHIFT, + HAL_RSHIFT, + HAL_LALT, + HAL_RALT, + HAL_CAPSLOCK, + HAL_NUMLOCK, + HAL_SCROLLLOCK, + HAL_PAD_0, + HAL_PAD_1, + HAL_PAD_2, + HAL_PAD_3, + HAL_PAD_4, + HAL_PAD_5, + HAL_PAD_6, + HAL_PAD_7, + HAL_PAD_8, + HAL_PAD_9, + HAL_PAD_HYPHEN, + HAL_PAD_PLUS, + HAL_PAD_SLASH, + HAL_PAD_PERIOD, + HAL_PAD_ENTER, + HAL_SYSRQ, + HAL_PRNTSCRN, + HAL_BREAK, + HAL_UP, + HAL_LEFT, + HAL_RIGHT, + HAL_DOWN, + HAL_HOME, + HAL_END, + HAL_PGUP, + HAL_PGDN, + HAL_INSERT, + HAL_DELETE, + HAL_LWINDOW, + HAL_RWINDOW, + HAL_MENU, + HAL_POWER, + HAL_SLEEP, + HAL_WAKE +} halKeys; + +/*! + * @brief Command codes between kernel module and TrustZone + * @discussion + * Critical services must be done in TrustZone to avoid sensitive content leak. + * Most of kernel module is kept in non-Secure os to minimize code in TrustZone. + */ +typedef enum kernel_packet_command { + KERNEL_START_COMMAND, + KERNEL_SUBMIT, + KERNEL_MAP_MEMORY, /* */ + KERNEL_UNMAP_MEMORY, + KERNEL_ALLOCATE_SECRUE_MEMORY, /*! Security memory management. */ + KERNEL_FREE_SECURE_MEMORY, + KERNEL_EXECUTE, /* Execute a command buffer. */ + KERNEL_DUMP_MMU_EXCEPTION, + KERNEL_HANDLE_MMU_EXCEPTION, + KERNEL_READ_MMU_EXCEPTION, +} kernel_packet_command_t; + +enum { + gcvTA_COMMAND_INIT, + gcvTA_COMMAND_DISPATCH, + + gcvTA_CALLBACK_ALLOC_SECURE_MEM, + gcvTA_CALLBACK_FREE_SECURE_MEM, +}; + +typedef enum { + gcvFENCE_TYPE_READ = 0x1, + gcvFENCE_TYPE_WRITE = 0x2, + gcvFENCE_TYPE_ALL = gcvFENCE_TYPE_READ | gcvFENCE_TYPE_WRITE, + gcvFNECE_TYPE_INVALID = 0x10000, +} gceFENCE_TYPE; + +typedef enum _gceTLS_KEY { + gcvTLS_KEY_EGL, + gcvTLS_KEY_OPENGL_ES, + gcvTLS_KEY_OPENVG, + gcvTLS_KEY_OPENGL, + gcvTLS_KEY_OPENCL, + gcvTLS_KEY_OPENVX, + + gcvTLS_KEY_COUNT +} gceTLS_KEY; + +typedef enum _gcePLS_VALUE { + gcePLS_VALUE_EGL_DISPLAY_INFO, + gcePLS_VALUE_EGL_CONFIG_FORMAT_INFO, + gcePLS_VALUE_EGL_DESTRUCTOR_INFO, + gcePLS_VALUE_OPENCL_DESTRUCTOR_INFO, +} gcePLS_VALUE; + +#if gcdENABLE_3D +/* Blending functions. */ +typedef enum _gceBLEND_FUNCTION { + gcvBLEND_ZERO, + gcvBLEND_ONE, + gcvBLEND_SOURCE_COLOR, + gcvBLEND_INV_SOURCE_COLOR, + gcvBLEND_SOURCE_ALPHA, + gcvBLEND_INV_SOURCE_ALPHA, + gcvBLEND_TARGET_COLOR, + gcvBLEND_INV_TARGET_COLOR, + gcvBLEND_TARGET_ALPHA, + gcvBLEND_INV_TARGET_ALPHA, + gcvBLEND_SOURCE_ALPHA_SATURATE, + gcvBLEND_CONST_COLOR, + gcvBLEND_INV_CONST_COLOR, + gcvBLEND_CONST_ALPHA, + gcvBLEND_INV_CONST_ALPHA, +} gceBLEND_FUNCTION; + +/* Blending modes. */ +typedef enum _gceBLEND_MODE { + gcvBLEND_ADD = 0, + gcvBLEND_SUBTRACT, + gcvBLEND_REVERSE_SUBTRACT, + gcvBLEND_MIN, + gcvBLEND_MAX, + gcvBLEND_MULTIPLY, + gcvBLEND_SCREEN, + gcvBLEND_OVERLAY, + gcvBLEND_DARKEN, + gcvBLEND_LIGHTEN, + gcvBLEND_COLORDODGE, + gcvBLEND_COLORBURN, + gcvBLEND_HARDLIGHT, + gcvBLEND_SOFTLIGHT, + gcvBLEND_DIFFERENCE, + gcvBLEND_EXCLUSION, + gcvBLEND_HSL_HUE, + gcvBLEND_HSL_SATURATION, + gcvBLEND_HSL_COLOR, + gcvBLEND_HSL_LUMINOSITY, + + gcvBLEND_TOTAL +} gceBLEND_MODE; + +/* Depth modes. */ +typedef enum _gceDEPTH_MODE { + gcvDEPTH_NONE, + gcvDEPTH_Z, + gcvDEPTH_W, +} gceDEPTH_MODE; +#endif /* gcdENABLE_3D */ + +/* API flags. */ +typedef enum _gceAPI { + gcvAPI_D3D = 1, + gcvAPI_OPENGL_ES11, + gcvAPI_OPENGL_ES20, + gcvAPI_OPENGL_ES30, + gcvAPI_OPENGL_ES31, + gcvAPI_OPENGL_ES32, + gcvAPI_OPENGL, + gcvAPI_OPENVG, + gcvAPI_OPENCL, + gcvAPI_OPENVK, + gcvAPI_EGL, + gcvAPI_COUNT, +} gceAPI; + +typedef enum _gceWHERE { + gcvWHERE_COMMAND_PREFETCH = 0, + gcvWHERE_COMMAND, + gcvWHERE_RASTER, + gcvWHERE_PIXEL, + gcvWHERE_BLT, +} gceWHERE; + +typedef enum _gceHOW { + gcvHOW_SEMAPHORE = 0x1, + gcvHOW_STALL = 0x2, + gcvHOW_SEMAPHORE_STALL = 0x3, +} gceHOW; + +typedef enum _gceSignalHandlerType { + gcvHANDLE_SIGFPE_WHEN_SIGNAL_CODE_IS_0 = 0x1, +} gceSignalHandlerType; + +typedef enum _gceFILE_MODE { + gcvFILE_CREATE = 0, + gcvFILE_APPEND, + gcvFILE_READ, + gcvFILE_CREATETEXT, + gcvFILE_APPENDTEXT, + gcvFILE_READTEXT, +} gceFILE_MODE; + +typedef enum _gceFILE_WHENCE { + gcvFILE_SEEK_SET, + gcvFILE_SEEK_CUR, + gcvFILE_SEEK_END +} gceFILE_WHENCE; + +/* Color format classes. */ +typedef enum _gceFORMAT_CLASS { + gcvFORMAT_CLASS_RGBA = 4500, + gcvFORMAT_CLASS_YUV, + gcvFORMAT_CLASS_INDEX, + gcvFORMAT_CLASS_LUMINANCE, + gcvFORMAT_CLASS_BUMP, + gcvFORMAT_CLASS_DEPTH, + gcvFORMAT_CLASS_ASTC, + gcvFORMAT_CLASS_COMPRESSED, + gcvFORMAT_CLASS_OTHER, + gcvFORMAT_CLASS_INTENSITY +} gceFORMAT_CLASS; + +/* Color format data type */ +typedef enum _gceFORMAT_DATATYPE { + gcvFORMAT_DATATYPE_UNSIGNED_NORMALIZED, + gcvFORMAT_DATATYPE_SIGNED_NORMALIZED, + gcvFORMAT_DATATYPE_UNSIGNED_INTEGER, + gcvFORMAT_DATATYPE_SIGNED_INTEGER, + gcvFORMAT_DATATYPE_FLOAT16, + gcvFORMAT_DATATYPE_FLOAT32, + gcvFORMAT_DATATYPE_FLOAT_E5B9G9R9, + gcvFORMAT_DATATYPE_FLOAT_B10G11R11F, + gcvFORMAT_DATATYPE_INDEX, + gcvFORMAT_DATATYPE_SRGB, + gcvFORMAT_DATATYPE_FLOAT32_UINT, +} gceFORMAT_DATATYPE; + +typedef enum _gceORIENTATION { + gcvORIENTATION_TOP_BOTTOM, + gcvORIENTATION_BOTTOM_TOP, +} gceORIENTATION; + +/* Special enums for width field in gcsFORMAT_COMPONENT. */ +typedef enum _gceCOMPONENT_CONTROL { + gcvCOMPONENT_NOTPRESENT = 0x00, + gcvCOMPONENT_DONTCARE = 0x80, + gcvCOMPONENT_WIDTHMASK = 0x7F, + gcvCOMPONENT_ODD = 0x80 +} gceCOMPONENT_CONTROL; + +/* User option. */ +typedef enum _gceDEBUG_MSG { + gcvDEBUG_MSG_NONE, + gcvDEBUG_MSG_ERROR, + gcvDEBUG_MSG_WARNING +} gceDEBUG_MSG; + +/* Compressed format now was defined same as dec400d, should be general. */ +typedef enum _VIV_COMPRESS_FMT { + _VIV_CFMT_ARGB8 = 0, + _VIV_CFMT_XRGB8, + _VIV_CFMT_AYUV, + _VIV_CFMT_UYVY, + _VIV_CFMT_YUY2, + _VIV_CFMT_YUV_ONLY, + _VIV_CFMT_UV_MIX, + _VIV_CFMT_ARGB4, + _VIV_CFMT_XRGB4, + _VIV_CFMT_A1R5G5B5, + _VIV_CFMT_X1R5G5B5, + _VIV_CFMT_R5G6B5, + _VIV_CFMT_Z24S8, + _VIV_CFMT_Z24, + _VIV_CFMT_Z16, + _VIV_CFMT_A2R10G10B10, + _VIV_CFMT_BAYER, + _VIV_CFMT_SIGNED_BAYER, + _VIV_CFMT_VAA16, + _VIV_CFMT_S8, + + _VIV_CFMT_MAX, +} _VIV_COMPRESS_FMT; + +typedef enum _gcePROGRAM_STAGE { + gcvPROGRAM_STAGE_VERTEX = 0x0, + gcvPROGRAM_STAGE_TCS = 0x1, + gcvPROGRAM_STAGE_TES = 0x2, + gcvPROGRAM_STAGE_GEOMETRY = 0x3, + gcvPROGRAM_STAGE_GPIPE_COUNT = 0x4, + gcvPROGRAM_STAGE_FRAGMENT = 0x4, + gcvPROGRAM_STAGE_GRAPHICS_COUNT = 0x5, + gcvPROGRAM_STAGE_COMPUTE = 0x5, + gcvPROGRAM_STAGE_OPENCL = 0x6, + gcvPROGRAM_STAGE_LAST +} gcePROGRAM_STAGE; + +typedef enum _gcePROGRAM_STAGE_BIT { + gcvPROGRAM_STAGE_VERTEX_BIT = 1 << gcvPROGRAM_STAGE_VERTEX, + gcvPROGRAM_STAGE_TCS_BIT = 1 << gcvPROGRAM_STAGE_TCS, + gcvPROGRAM_STAGE_TES_BIT = 1 << gcvPROGRAM_STAGE_TES, + gcvPROGRAM_STAGE_GEOMETRY_BIT = 1 << gcvPROGRAM_STAGE_GEOMETRY, + gcvPROGRAM_STAGE_FRAGMENT_BIT = 1 << gcvPROGRAM_STAGE_FRAGMENT, + gcvPROGRAM_STAGE_COMPUTE_BIT = 1 << gcvPROGRAM_STAGE_COMPUTE, + gcvPROGRAM_STAGE_OPENCL_BIT = 1 << gcvPROGRAM_STAGE_OPENCL, +} gcePROGRAM_STAGE_BIT; + +typedef enum _gceBLIT_FLAG { + gcvBLIT_FLAG_SKIP_DEPTH_WRITE = 1 << 0, + gcvBLIT_FLAG_SKIP_STENCIL_WRITE = 1 << 1, +} gceBLIT_FLAG; + +/* Clear flags. */ +typedef enum _gceCLEAR { + gcvCLEAR_COLOR = 0x1, + gcvCLEAR_DEPTH = 0x2, + gcvCLEAR_STENCIL = 0x4, + gcvCLEAR_HZ = 0x8, + gcvCLEAR_WITH_GPU_ONLY = 0x100, + gcvCLEAR_WITH_CPU_ONLY = 0x200, + gcvCLEAR_MULTI_SLICES = 0x400, +} gceCLEAR; + +typedef enum _gceBLIT_TYPE { + gcvBLIT_DRAW_CLEAR = 0, + gcvBLIT_DRAW_BLIT = 1, + gcvBLIT_DRAW_BLIT_DEPTH = 2, + gcvBLIT_COMPUTE_BLIT = 3, + + /* last number, not a real type */ + gcvBLIT_NUM_TYPE +} gceBLIT_TYPE; + +typedef enum _gceSPLIT_DRAW_TYPE { + gcvSPLIT_DRAW_UNKNOWN = 0x0, + gcvSPLIT_DRAW_1, + gcvSPLIT_DRAW_2, + gcvSPLIT_DRAW_3, + gcvSPLIT_DRAW_4, + gcvSPLIT_DRAW_XFB, + gcvSPLIT_DRAW_INDEX_FETCH, + gcvSPLIT_DRAW_TCS, + gcvSPLIT_DRAW_STIPPLE, + gcvSPLIT_DRAW_WIDE_LINE, + gcvSPLIT_DRAW_LINES_HW_ZERO_AREA_LINE_PATCH, + gcvSPLIT_DRAW_TRIANGLES, + gcvSPLIT_DRAW_LAST +} gceSPLIT_DRAW_TYPE; + +/* Blending targets. */ +typedef enum _gceBLEND_UNIT { + gcvBLEND_SOURCE, + gcvBLEND_TARGET, +} gceBLEND_UNIT; + +typedef enum _gceXfbCmd { + gcvXFBCMD_BEGIN = 0, + gcvXFBCMD_PAUSE = 1, + gcvXFBCMD_RESUME = 2, + gcvXFBCMD_END = 3, + gcvXFBCMD_PAUSE_INCOMMIT = 4, + gcvXFBCMD_RESUME_INCOMMIT = 5, + gcvXFBCMD_INVALID = 6, +} gceXfbCmd; + +typedef enum _gceXfbStatus { + gcvXFB_Disabled = 0, + gcvXFB_Paused, + gcvXFB_Enabled, +} gceXfbStatus; + +typedef enum _gceQueryStatus { + gcvQUERY_Disabled = 0, + gcvQUERY_Paused = 1, + gcvQUERY_Enabled = 2, +} gceQueryStatus; + +typedef enum _gceQueryCmd { + gcvQUERYCMD_BEGIN = 0, + gcvQUERYCMD_PAUSE = 1, + gcvQUERYCMD_RESUME = 2, + gcvQUERYCMD_END = 3, + gcvQUERYCMD_INVALID = 4, +} gceQueryCmd; + +typedef enum _gceQueryType { + gcvQUERY_OCCLUSION = 0, + gcvQUERY_XFB_WRITTEN = 1, + gcvQUERY_PRIM_GENERATED = 2, + gcvQUERY_TIME_ELAPSED = 3, + gcvQUERY_MAX_NUM = 4, +} gceQueryType; + +/* Cube faces. */ +typedef enum _gceTEXTURE_FACE { + gcvFACE_NONE = 0, + gcvFACE_POSITIVE_X, + gcvFACE_NEGATIVE_X, + gcvFACE_POSITIVE_Y, + gcvFACE_NEGATIVE_Y, + gcvFACE_POSITIVE_Z, + gcvFACE_NEGATIVE_Z, +} gceTEXTURE_FACE; + +typedef enum _gceVERTEX_FORMAT { + gcvVERTEX_BYTE, + gcvVERTEX_UNSIGNED_BYTE, + gcvVERTEX_SHORT, + gcvVERTEX_UNSIGNED_SHORT, + gcvVERTEX_INT, + gcvVERTEX_UNSIGNED_INT, + gcvVERTEX_FIXED, + gcvVERTEX_HALF, + gcvVERTEX_FLOAT, + gcvVERTEX_DOUBLE, + gcvVERTEX_UNSIGNED_INT_10_10_10_2, + gcvVERTEX_INT_10_10_10_2, + gcvVERTEX_UNSIGNED_INT_2_10_10_10_REV, + gcvVERTEX_INT_2_10_10_10_REV, + /* integer format */ + gcvVERTEX_INT8, + gcvVERTEX_INT16, + gcvVERTEX_INT32, +} gceVERTEX_FORMAT; + +/* What the SW converting scheme to create temp attrib */ +typedef enum _gceATTRIB_SCHEME { + gcvATTRIB_SCHEME_KEEP = 0, + gcvATTRIB_SCHEME_2_10_10_10_REV_TO_FLOAT, + gcvATTRIB_SCHEME_BYTE_TO_IVEC4, + gcvATTRIB_SCHEME_SHORT_TO_IVEC4, + gcvATTRIB_SCHEME_INT_TO_IVEC4, + gcvATTRIB_SCHEME_UBYTE_TO_UVEC4, + gcvATTRIB_SCHEME_USHORT_TO_UVEC4, + gcvATTRIB_SCHEME_UINT_TO_UVEC4, + gcvATTRIB_SCHEME_DOUBLE_TO_FLOAT, + gcvATTRIB_SCHEME_UBYTE_BGRA_TO_UBYTE_RGBA, + gcvATTRIB_SCHEME_2_10_10_10_REV_BGRA_TO_FLOAT_RGBA, +} gceATTRIB_SCHEME; + +typedef enum _gceBUFOBJ_TYPE { + gcvBUFOBJ_TYPE_ARRAY_BUFFER = 1, + gcvBUFOBJ_TYPE_ELEMENT_ARRAY_BUFFER = 2, + gcvBUFOBJ_TYPE_UNIFORM_BUFFER = 3, + gcvBUFOBJ_TYPE_DRAW_INDIRECT_BUFFER = 4, + gcvBUFOBJ_TYPE_XFB_BUFFER = 5, + gcvBUFOBJ_TYPE_GENERIC_BUFFER = 100 + +} gceBUFOBJ_TYPE; + +typedef enum _gceBUFOBJ_USAGE { + gcvBUFOBJ_USAGE_NONE = 0x0, + gcvBUFOBJ_USAGE_STREAM_DRAW = 0x1, + gcvBUFOBJ_USAGE_STREAM_READ = 0x2, + gcvBUFOBJ_USAGE_STREAM_COPY = 0x3, + gcvBUFOBJ_USAGE_STATIC_DRAW = 0x4, + gcvBUFOBJ_USAGE_STATIC_READ = 0x5, + gcvBUFOBJ_USAGE_STATIC_COPY = 0x6, + gcvBUFOBJ_USAGE_DYNAMIC_DRAW = 0x7, + gcvBUFOBJ_USAGE_DYNAMIC_READ = 0x8, + gcvBUFOBJ_USAGE_DYNAMIC_COPY = 0x9, + + /* Use 8bits to save the usage. */ + gcvBUFOBJ_USAGE_MASK = 0xFF, + + /* Some special flags. */ + /* special patch for optimaize performance, + * no fence and duplicate stream to ensure data correct + */ + gcvBUFOBJ_USAGE_FLAG_DISABLE_FENCE_DYNAMIC_STREAM = 0x100, + + /* This buffer object is used by driver, + * so we need to copy the data to the logical memory. + */ + gcvBUFOBJ_USAGE_FLAG_DATA_USED_BY_DRIVER = 0x200, + /* Allocate video memory under 4GB. */ + gcvBUFOBJ_USAGE_FLAG_32BIT_VA = 0x400, +} gceBUFOBJ_USAGE; + +/** + ** @ingroup gcoVG + ** + ** @brief Channel mask values. + ** + ** This enumeration defines the values for channel mask used in image + ** filtering. + */ + +/****************************************************************************** + ******************************** VG Enumerations ***************************** + ******************************************************************************/ + +/** + ** @ingroup gcoVG + ** + ** @brief Tiling mode for painting and imagig. + ** + ** This enumeration defines the tiling modes supported by the HAL. This is + ** in fact a one-to-one mapping of the OpenVG 1.1 tile modes. + */ +typedef enum _gceTILE_MODE { + gcvTILE_FILL, + gcvTILE_PAD, + gcvTILE_REPEAT, + gcvTILE_REFLECT +} gceTILE_MODE; + +/******************************************************************************/ +/** @ingroup gcoVG + ** + ** @brief The different paint modes. + ** + ** This enumeration lists the available paint modes. + */ +typedef enum _gcePAINT_TYPE { + /** Solid color. */ + gcvPAINT_MODE_SOLID, + + /** Linear gradient. */ + gcvPAINT_MODE_LINEAR, + + /** Radial gradient. */ + gcvPAINT_MODE_RADIAL, + + /** Pattern. */ + gcvPAINT_MODE_PATTERN, + + /** Mode count. */ + gcvPAINT_MODE_COUNT +} gcePAINT_TYPE; + +/** + ** @ingroup gcoVG + ** + ** @brief Types of path data supported by HAL. + ** + ** This enumeration defines the types of path data supported by the HAL. + ** This is in fact a one-to-one mapping of the OpenVG 1.1 path types. + */ +typedef enum _gcePATHTYPE { + gcePATHTYPE_UNKNOWN = -1, + gcePATHTYPE_INT8, + gcePATHTYPE_INT16, + gcePATHTYPE_INT32, + gcePATHTYPE_FLOAT +} gcePATHTYPE; + +/** + ** @ingroup gcoVG + ** + ** @brief Supported path segment commands. + ** + ** This enumeration defines the path segment commands supported by the HAL. + */ +typedef enum _gceVGCMD { + gcvVGCMD_END, /* 0: 0x00 */ + gcvVGCMD_CLOSE, /* 1: 0x01 */ + gcvVGCMD_MOVE, /* 2: 0x02 */ + gcvVGCMD_MOVE_REL, /* 3: 0x03 */ + gcvVGCMD_LINE, /* 4: 0x04 */ + gcvVGCMD_LINE_REL, /* 5: 0x05 */ + gcvVGCMD_QUAD, /* 6: 0x06 */ + gcvVGCMD_QUAD_REL, /* 7: 0x07 */ + gcvVGCMD_CUBIC, /* 8: 0x08 */ + gcvVGCMD_CUBIC_REL, /* 9: 0x09 */ + gcvVGCMD_BREAK, /* 10: 0x0A */ + gcvVGCMD_HLINE, /* 11: ******* R E S E R V E D *******/ + gcvVGCMD_HLINE_REL, /* 12: ******* R E S E R V E D *******/ + gcvVGCMD_VLINE, /* 13: ******* R E S E R V E D *******/ + gcvVGCMD_VLINE_REL, /* 14: ******* R E S E R V E D *******/ + gcvVGCMD_SQUAD, /* 15: ******* R E S E R V E D *******/ + gcvVGCMD_SQUAD_REL, /* 16: ******* R E S E R V E D *******/ + gcvVGCMD_SCUBIC, /* 17: ******* R E S E R V E D *******/ + gcvVGCMD_SCUBIC_REL, /* 18: ******* R E S E R V E D *******/ + gcvVGCMD_SCCWARC, /* 19: ******* R E S E R V E D *******/ + gcvVGCMD_SCCWARC_REL, /* 20: ******* R E S E R V E D *******/ + gcvVGCMD_SCWARC, /* 21: ******* R E S E R V E D *******/ + gcvVGCMD_SCWARC_REL, /* 22: ******* R E S E R V E D *******/ + gcvVGCMD_LCCWARC, /* 23: ******* R E S E R V E D *******/ + gcvVGCMD_LCCWARC_REL, /* 24: ******* R E S E R V E D *******/ + gcvVGCMD_LCWARC, /* 25: ******* R E S E R V E D *******/ + gcvVGCMD_LCWARC_REL, /* 26: ******* R E S E R V E D *******/ + + /* The width of the command recognized by the hardware on bits. */ + gcvVGCMD_WIDTH = 5, + + /* Hardware command mask. */ + gcvVGCMD_MASK = (1 << gcvVGCMD_WIDTH) - 1, + + /* Command modifiers. */ + gcvVGCMD_H_MOD = 1 << gcvVGCMD_WIDTH, /* = 32 */ + gcvVGCMD_V_MOD = 2 << gcvVGCMD_WIDTH, /* = 64 */ + gcvVGCMD_S_MOD = 3 << gcvVGCMD_WIDTH, /* = 96 */ + gcvVGCMD_ARC_MOD = 4 << gcvVGCMD_WIDTH, /* = 128 */ + + /* Emulated LINE commands. */ + gcvVGCMD_HLINE_EMUL = gcvVGCMD_H_MOD | gcvVGCMD_LINE, /* = 36 */ + gcvVGCMD_HLINE_EMUL_REL = gcvVGCMD_H_MOD | gcvVGCMD_LINE_REL, /* = 37 */ + gcvVGCMD_VLINE_EMUL = gcvVGCMD_V_MOD | gcvVGCMD_LINE, /* = 68 */ + gcvVGCMD_VLINE_EMUL_REL = gcvVGCMD_V_MOD | gcvVGCMD_LINE_REL, /* = 69 */ + + /* Emulated SMOOTH commands. */ + gcvVGCMD_SQUAD_EMUL = gcvVGCMD_S_MOD | gcvVGCMD_QUAD, /* = 102 */ + gcvVGCMD_SQUAD_EMUL_REL = gcvVGCMD_S_MOD | gcvVGCMD_QUAD_REL, /* = 103 */ + gcvVGCMD_SCUBIC_EMUL = gcvVGCMD_S_MOD | gcvVGCMD_CUBIC, /* = 104 */ + gcvVGCMD_SCUBIC_EMUL_REL = gcvVGCMD_S_MOD | gcvVGCMD_CUBIC_REL, /* = 105 */ + + /* Emulation ARC commands. */ + gcvVGCMD_ARC_LINE = gcvVGCMD_ARC_MOD | gcvVGCMD_LINE, /* = 132 */ + gcvVGCMD_ARC_LINE_REL = gcvVGCMD_ARC_MOD | gcvVGCMD_LINE_REL, /* = 133 */ + gcvVGCMD_ARC_QUAD = gcvVGCMD_ARC_MOD | gcvVGCMD_QUAD, /* = 134 */ + gcvVGCMD_ARC_QUAD_REL = gcvVGCMD_ARC_MOD | gcvVGCMD_QUAD_REL /* = 135 */ +} gceVGCMD; +typedef enum _gceVGCMD *gceVGCMD_PTR; + +/** + ** @ingroup gcoVG + ** + ** @brief Blending modes supported by the HAL. + ** + ** This enumeration defines the blending modes supported by the HAL. This is + ** in fact a one-to-one mapping of the OpenVG 1.1 blending modes. + */ +typedef enum _gceVG_BLEND { + gcvVG_BLEND_SRC, + gcvVG_BLEND_SRC_OVER, + gcvVG_BLEND_DST_OVER, + gcvVG_BLEND_SRC_IN, + gcvVG_BLEND_DST_IN, + gcvVG_BLEND_MULTIPLY, + gcvVG_BLEND_SCREEN, + gcvVG_BLEND_DARKEN, + gcvVG_BLEND_LIGHTEN, + gcvVG_BLEND_ADDITIVE, + gcvVG_BLEND_SUBTRACT, + gcvVG_BLEND_FILTER +} gceVG_BLEND; + +/** + ** @ingroup gcoVG + ** + ** @brief Image modes supported by the HAL. + ** + ** This enumeration defines the image modes supported by the HAL. This is + ** in fact a one-to-one mapping of the OpenVG 1.1 image modes with the addition + ** of NO IMAGE. + */ +typedef enum _gceVG_IMAGE { + gcvVG_IMAGE_NONE, + gcvVG_IMAGE_NORMAL, + gcvVG_IMAGE_MULTIPLY, + gcvVG_IMAGE_STENCIL, + gcvVG_IMAGE_FILTER +} gceVG_IMAGE; + +/** + ** @ingroup gcoVG + ** + ** @brief Filter mode patterns and imaging. + ** + ** This enumeration defines the filter modes supported by the HAL. + */ +typedef enum _gceIMAGE_FILTER { + gcvFILTER_POINT, + gcvFILTER_LINEAR, + gcvFILTER_BI_LINEAR +} gceIMAGE_FILTER; + +/** + ** @ingroup gcoVG + ** + ** @brief Primitive modes supported by the HAL. + ** + ** This enumeration defines the primitive modes supported by the HAL. + */ +typedef enum _gceVG_PRIMITIVE { + gcvVG_SCANLINE, + gcvVG_RECTANGLE, + gcvVG_TESSELLATED, + gcvVG_TESSELLATED_TILED +} gceVG_PRIMITIVE; + +/** + ** @ingroup gcoVG + ** + ** @brief Rendering quality modes supported by the HAL. + ** + ** This enumeration defines the rendering quality modes supported by the HAL. + */ +typedef enum _gceRENDER_QUALITY { + gcvVG_NONANTIALIASED, + gcvVG_2X2_MSAA, + gcvVG_2X4_MSAA, + gcvVG_4X4_MSAA +} gceRENDER_QUALITY; + +/** + ** @ingroup gcoVG + ** + ** @brief Fill rules supported by the HAL. + ** + ** This enumeration defines the fill rules supported by the HAL. + */ +typedef enum _gceFILL_RULE { gcvVG_EVEN_ODD, gcvVG_NON_ZERO } gceFILL_RULE; + +/** + ** @ingroup gcoVG + ** + ** @brief Cap styles supported by the HAL. + ** + ** This enumeration defines the cap styles supported by the HAL. + */ +typedef enum _gceCAP_STYLE { gcvCAP_BUTT, gcvCAP_ROUND, gcvCAP_SQUARE } gceCAP_STYLE; + +/** + ** @ingroup gcoVG + ** + ** @brief Join styles supported by the HAL. + ** + ** This enumeration defines the join styles supported by the HAL. + */ +typedef enum _gceJOIN_STYLE { + gcvJOIN_MITER, + gcvJOIN_ROUND, + gcvJOIN_BEVEL +} gceJOIN_STYLE; + +/* Base values for channel mask definitions. */ +#define gcvCHANNEL_X (0) +#define gcvCHANNEL_R (1 << 0) +#define gcvCHANNEL_G (1 << 1) +#define gcvCHANNEL_B (1 << 2) +#define gcvCHANNEL_A (1 << 3) + +typedef enum _gceCHANNEL { + gcvCHANNEL_XXXX = (gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_X), + gcvCHANNEL_XXXA = (gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_A), + gcvCHANNEL_XXBX = (gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_B | gcvCHANNEL_X), + gcvCHANNEL_XXBA = (gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_B | gcvCHANNEL_A), + + gcvCHANNEL_XGXX = (gcvCHANNEL_X | gcvCHANNEL_G | gcvCHANNEL_X | gcvCHANNEL_X), + gcvCHANNEL_XGXA = (gcvCHANNEL_X | gcvCHANNEL_G | gcvCHANNEL_X | gcvCHANNEL_A), + gcvCHANNEL_XGBX = (gcvCHANNEL_X | gcvCHANNEL_G | gcvCHANNEL_B | gcvCHANNEL_X), + gcvCHANNEL_XGBA = (gcvCHANNEL_X | gcvCHANNEL_G | gcvCHANNEL_B | gcvCHANNEL_A), + + gcvCHANNEL_RXXX = (gcvCHANNEL_R | gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_X), + gcvCHANNEL_RXXA = (gcvCHANNEL_R | gcvCHANNEL_X | gcvCHANNEL_X | gcvCHANNEL_A), + gcvCHANNEL_RXBX = (gcvCHANNEL_R | gcvCHANNEL_X | gcvCHANNEL_B | gcvCHANNEL_X), + gcvCHANNEL_RXBA = (gcvCHANNEL_R | gcvCHANNEL_X | gcvCHANNEL_B | gcvCHANNEL_A), + + gcvCHANNEL_RGXX = (gcvCHANNEL_R | gcvCHANNEL_G | gcvCHANNEL_X | gcvCHANNEL_X), + gcvCHANNEL_RGXA = (gcvCHANNEL_R | gcvCHANNEL_G | gcvCHANNEL_X | gcvCHANNEL_A), + gcvCHANNEL_RGBX = (gcvCHANNEL_R | gcvCHANNEL_G | gcvCHANNEL_B | gcvCHANNEL_X), + gcvCHANNEL_RGBA = (gcvCHANNEL_R | gcvCHANNEL_G | gcvCHANNEL_B | gcvCHANNEL_A), +} gceCHANNEL; + +/* Defines the statistical data keys monitored by the statistics module */ +typedef enum _gceSTATISTICS { + gcvFRAME_FPS = 1, +} gceSTATISTICS; + +/* Value types. */ +typedef enum _gceVALUE_TYPE { + gcvVALUE_UINT = 0x0, + gcvVALUE_FIXED, + gcvVALUE_FLOAT, + gcvVALUE_INT, + + /* + ** The value need be unsigned denormalized. clamp (0.0-1.0) should be done first. + */ + gcvVALUE_FLAG_UNSIGNED_DENORM = 0x00010000, + + /* + ** The value need be signed denormalized. clamp (-1.0-1.0) should be done first. + */ + gcvVALUE_FLAG_SIGNED_DENORM = 0x00020000, + + /* + ** The value need to gammar + */ + gcvVALUE_FLAG_GAMMAR = 0x00040000, + + /* + ** The value need to convert from float to float16 + */ + gcvVALUE_FLAG_FLOAT_TO_FLOAT16 = 0x0080000, + + /* + ** Mask for flag field. + */ + gcvVALUE_FLAG_MASK = 0xFFFF0000, +} gceVALUE_TYPE; + +typedef enum _gceTRACEMODE { + gcvTRACEMODE_NONE = 0, + gcvTRACEMODE_FULL = 1, + gcvTRACEMODE_LOGGER = 2, + gcvTRACEMODE_ALLZONE = 3, + gcvTRACEMODE_PRE = 4, + gcvTRACEMODE_POST = 5, +} gceTRACEMODE; + +enum { + /* GPU can't issue more that 32bit physical address */ + gcvPLATFORM_FLAG_LIMIT_4G_ADDRESS = 1 << 0, + + gcvPLATFORM_FLAG_IMX_MM = 1 << 1, +}; + +#if gcdUSE_CAPBUF +typedef enum _gceCAPBUF_META_TYPE { + gcvCAPBUF_META_TYPE_BASE = 0, + gcvCAPBUF_META_TYPE_STATE_BUFFER = 0, + gcvCAPBUF_META_TYPE_DRAW_ID, + gcvCAPBUF_META_TYPE_SH_UNIFORM, + gcvCAPBUF_META_TYPE_VIP_SRAM, + gcvCAPBUF_META_TYPE_AXI_SRAM, + gcvCAPBUF_META_TYPE_PPU_PARAMETERS, + gcvCAPBUF_META_TYPE_VIP_SRAM_REMAP, + gcvCAPBUF_META_TYPE_AXI_SRAM_REMAP, + gcvCAPBUF_META_TYPE_IMAGE_PHYSICAL_ADDRESS, + gcvCAPBUF_META_TYPE_IMAGE_PHYSICAL_ADDRESS_40BIT, + gcvCAPBUF_META_TYPE_SH_INST_ADDRESS, + gcvCAPBUF_META_TYPE_SH_UNIFORM_ARGS_LOCAL_ADDRESS_SPACE, + gcvCAPBUF_META_TYPE_SH_UNIFORM_ARGS_CONSTANT_ADDRESS_SPACE, + gcvCAPBUF_META_TYPE_NN_TP_INST_ADDRESS, + gcvCAPBUF_META_TYPE_LOW32_OF_40BIT_PHY_ADDR, + /* Keep it at the end of the list. */ + gcvCAPBUF_META_TYPE_COUNT +} gceCAPBUF_META_TYPE; + +typedef enum _gceCAPBUF_SH_UNIFROM_ARGS { + gcvCAPBUF_SH_UNIFORM_ARGS_INVALID = 0, + gcvCAPBUF_SH_UNIFORM_ARGS_IMAGE_PHYSICAL_ADDRESS, + gcvCAPBUF_SH_UNIFORM_ARGS_IMAGE_PHYSICAL_ADDRESS_40BIT, + gcvCAPBUF_SH_UNIFORM_ARGS_LOCAL_ADDRESS_SPACE, + gcvCAPBUF_SH_UNIFORM_ARGS_CONSTANT_ADDRESS_SPACE, + gcvCAPBUF_SH_UNIFORM_ARGS_LOW32_OF_40BIT_PHY_ADDR, + /* Keep it at the end of the list. */ + gcvCAPBUF_SH_UNIFORM_ARGS_COUNT +} gceCAPBUF_SH_UNIFORM_ARGS; + +typedef enum _gceCAPBUF_SH_UNIFORM_STATE_DATA_TYPE +{ + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_INVALID = 0, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_IMAGE_PHYSICAL_ADDRESS, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_IMAGE_PHYSICAL_ADDRESS_40BIT_LOW, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_IMAGE_PHYSICAL_ADDRESS_40BIT_HIGH, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_IMAGE_PHYSICAL_ADDRESS_40BIT_HIGH1, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_LOCAL_ADDRESS_SPACE, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_CONSTANT_ADDRESS_SPACE, + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_LOW32_OF_40BIT_PHY_ADDR, + /* Keep it at the end of the list. */ + gcvCAPBUF_SH_UNIFORM_STATE_DATA_TYPE_COUNT +} gceCAPBUF_SH_UNIFORM_STATE_DATA_TYPE; + +typedef enum _gceCAPBUF_PPU_PARAMETERS_INDEX { + gcvCAPBUF_PPU_GLOBAL_OFFSET_X = 0, + gcvCAPBUF_PPU_GLOBAL_OFFSET_Y, + gcvCAPBUF_PPU_GLOBAL_OFFSET_Z, + gcvCAPBUF_PPU_GLOBAL_SCALE_X, + gcvCAPBUF_PPU_GLOBAL_SCALE_Y, + gcvCAPBUF_PPU_GLOBAL_SCALE_Z, + gcvCAPBUF_PPU_GROUP_SIZE_X, + gcvCAPBUF_PPU_GROUP_SIZE_Y, + gcvCAPBUF_PPU_GROUP_SIZE_Z, + gcvCAPBUF_PPU_GROUP_COUNT_X, + gcvCAPBUF_PPU_GROUP_COUNT_Y, + gcvCAPBUF_PPU_GROUP_COUNT_Z, + gcvCAPBUF_PPU_PARAMETERS_COUNT +} gceCAPBUF_PPU_GLOBALE_OFFSET_INDEX; + +#endif + +/* GL_VIV internal usage */ +#ifndef GL_MAP_BUFFER_OBJ_VIV +# define GL_MAP_BUFFER_OBJ_VIV 0x10000 +#endif + +/* Command buffer usage. */ +#define gcvCOMMAND_2D (1 << 0) +#define gcvCOMMAND_3D (1 << 1) + +/* Default chip ID means chip ID same as core index. */ +#define gcvCHIP_ID_DEFAULT (~0U) + +/* Tile status header size */ +#ifndef gcvTS_FC_HEADER_SIZE +# define gcvTS_FC_HEADER_SIZE 128 +#endif + +/****************************************************************************** + ***************************** Object Declarations **************************** + ******************************************************************************/ +typedef struct _gckCONTEXT *gckCONTEXT; +typedef struct _gcoCMDBUF *gcoCMDBUF; + +typedef struct _gcsSTATE_DELTA *gcsSTATE_DELTA_PTR; +typedef struct _gcsQUEUE *gcsQUEUE_PTR; +typedef struct _gcoQUEUE *gcoQUEUE; +typedef struct _gcsHAL_INTERFACE *gcsHAL_INTERFACE_PTR; +typedef struct _gcsEVENT_INTERFACE *gcsEVENT_INTERFACE_PTR; +#if VIVANTE_PROFILER +typedef struct _gcsHAL_PROFILER_INTERFACE *gcsHAL_PROFILER_INTERFACE_PTR; +#endif +typedef struct _gcs2D_PROFILE *gcs2D_PROFILE_PTR; + +#if gcdENABLE_VG +typedef struct _gcoVGHARDWARE *gcoVGHARDWARE; +typedef struct _gcoVGBUFFER *gcoVGBUFFER; +typedef struct _gckVGHARDWARE *gckVGHARDWARE; +typedef struct _gcsVGCONTEXT *gcsVGCONTEXT_PTR; +typedef struct _gcsVGCONTEXT_MAP *gcsVGCONTEXT_MAP_PTR; +typedef struct _gcsVGCMDQUEUE *gcsVGCMDQUEUE_PTR; +typedef struct _gcsTASK_MASTER_TABLE *gcsTASK_MASTER_TABLE_PTR; +typedef struct _gckVGKERNEL *gckVGKERNEL; +typedef void *gctTHREAD; +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_enum_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_options.h b/tools/vivante/imx8/include/HAL/gc_hal_options.h new file mode 100644 index 0000000000..bfabdb72da --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_options.h @@ -0,0 +1,1580 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_options_h_ +#define __gc_hal_options_h_ + +/* + * gcdSECURITY + */ +#ifndef gcdSECURITY +# define gcdSECURITY 0 +#endif + +/* + * gcdPRINT_VERSION + * + * Print HAL version. + */ +#ifndef gcdPRINT_VERSION +# define gcdPRINT_VERSION 0 +#endif + +/* + * USE_KERNEL_VIRTUAL_BUFFERS + * + * This define enables the use of VM for gckCommand and fence buffers. + */ +#ifndef USE_KERNEL_VIRTUAL_BUFFERS +#if defined(UNDER_CE) +# define USE_KERNEL_VIRTUAL_BUFFERS 1 +# else +# define USE_KERNEL_VIRTUAL_BUFFERS 1 +# endif +#endif + +/* + * USE_NEW_LINUX_SIGNAL + * + * This define enables the Linux kernel signaling between kernel and user. + */ +#ifndef USE_NEW_LINUX_SIGNAL +# define USE_NEW_LINUX_SIGNAL 0 +#endif + +/* + * USE_LINUX_PCIE + * + * This define enables galcore as a Linux PCIE driver. + */ +#ifndef USE_LINUX_PCIE +# define USE_LINUX_PCIE 0 +#endif + +/* + * VIVANTE_PROFILER + * + * This define enables the profiler for hardware counters. + */ +#ifndef VIVANTE_PROFILER +# define VIVANTE_PROFILER 1 +#endif + +/* + * gcdUSE_VG + * + * Enable VG HAL layer (only for GC350). + */ +#ifndef gcdUSE_VG +# define gcdUSE_VG 0 +#endif + +/* + * gcdUSE_VX + * + * Enable VX HAL layer. + */ +#ifndef gcdUSE_VX +# define gcdUSE_VX 1 +#endif + +/* + * PROFILE_HAL_COUNTERS + * + * This define enables HAL counter profiling support. HW and SHADER + * counter profiling depends on this. + */ +#ifndef PROFILE_HAL_COUNTERS +# define PROFILE_HAL_COUNTERS 1 +#endif + +/* + * PROFILE_HW_COUNTERS + * + * This define enables HW counter profiling support. + */ +#ifndef PROFILE_HW_COUNTERS +# define PROFILE_HW_COUNTERS 1 +#endif + +/* + * PROFILE_SHADER_COUNTERS + * + * This define enables SHADER counter profiling support. + */ +#ifndef PROFILE_SHADER_COUNTERS +# define PROFILE_SHADER_COUNTERS 1 +#endif + +/* + * COMMAND_PROCESSOR_VERSION + * + * The version of the command buffer and task manager. + */ +#define COMMAND_PROCESSOR_VERSION 1 + +/* + * gcdDUMP + * + * Dump for hw capture. + * When set to 1, a dump of all states and memory uploads, as well as other + * hardware related execution will be printed to the debug console. This + * data can be used for playing back applications. + * + * When set to 2, for vxc, all output memory will be dump. + * + * Please get tweak settings in gc_hal_dump.h. + */ +#ifndef gcdDUMP +# define gcdDUMP 0 +#endif + +/* + * gcdDUMP_IN_KERNEL + * + * Enhanced feature for hw capture. + * Required for MCFE. + * When set to 1, all dumps will happen in the kernel. This is handy if + * you want the kernel to dump its command buffers as well and the data + * needs to be in sync. + * + * Dump in kernel implies kernel command dump. + * See debugfs:/gc/dump/ for runtime configuration. + */ +#ifndef gcdDUMP_IN_KERNEL +# define gcdDUMP_IN_KERNEL 0 +#endif + +/* + * gcdDUMP_HW_SUBCOMMAND + * + * Dump for hw command buffer + * When set to 1, will dump hw command buffer when GPU/VIP hang. + */ +#ifndef gcdDUMP_HW_SUBCOMMAND +# define gcdDUMP_HW_SUBCOMMAND 1 +#endif + +/* + * gcdDUMP_2D + * + * Dump for 2D capture. + * When set to non-zero, it will dump the 2D command and surface. + * + * Please get tweak settings in gc_hal_dump.h. + */ +#ifndef gcdDUMP_2D +# define gcdDUMP_2D 0 +#endif + +/* + * gcdDUMP_API + * + * Dump driver level API. + * When set to 1, a high level dump of the EGL and GL/VG APs's are + * captured. + * + * Please get tweak settings in gc_hal_dump.h. + */ +#ifndef gcdDUMP_API +# define gcdDUMP_API 0 +#endif + +/* + * gcdDUMP_PER_OPERATION + * + * Operation based dump. + * + * Dump the block as below. + * 1. Multiple operations belong to the same SW tiling block. + * 2. Single operation which is NOT in any SW tiling block. + */ +#ifndef gcdDUMP_PER_OPERATION +# define gcdDUMP_PER_OPERATION 0 +#endif + +/* + * gcdDEBUG_OPTION + * When set to 1, the debug options are enabled. We must set other MACRO to enable + * sub case. + */ +#ifndef gcdDEBUG_OPTION +# define gcdDEBUG_OPTION 0 + +#if gcdDEBUG_OPTION +/* + * gcdDEBUG_OPTION_KEY + * The process name of debug application. + */ +#ifndef gcdDEBUG_OPTION_KEY +# define gcdDEBUG_OPTION_KEY "process" +# endif +/* + * gcdDEBUG_OPTION_NO_GL_DRAWS + * When set to 1, all glDrawArrays and glDrawElements will be skip. + */ +#ifndef gcdDEBUG_OPTION_NO_GL_DRAWS +# define gcdDEBUG_OPTION_NO_GL_DRAWS 0 +# endif +/* + * gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES + * When set to 1, all DrawPrimitives will be skip. + */ +#ifndef gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES +# define gcdDEBUG_OPTION_NO_DRAW_PRIMITIVES 0 +# endif +/* + * gcdDEBUG_OPTION_SKIP_SWAP + * When set to 1, just one out of gcdDEBUG_OPTION_SKIP_FRAMES(such as 1/10) + * eglSwapBuffers will be resolve, others skip. + */ +#ifndef gcdDEBUG_OPTION_SKIP_SWAP +# define gcdDEBUG_OPTION_SKIP_SWAP 0 +# define gcdDEBUG_OPTION_SKIP_FRAMES 10 +# endif +/* + * gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET + * When set to 1, the format of render target will force to RGB565. + */ +#ifndef gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET +# define gcdDEBUG_OPTION_FORCE_16BIT_RENDER_TARGET 0 +# endif +/* + * gcdDEBUG_OPTION_NONE_TEXTURE + * When set to 1, the type of texture will be set to + * 0x0. + */ +#ifndef gcdDEBUG_OPTION_NONE_TEXTURE +# define gcdDEBUG_OPTION_NONE_TEXTURE 0 +# endif +/* + * gcdDEBUG_OPTION_NONE_DEPTH + * When set to 1, the depth format of surface will be set to gcvSURF_UNKNOWN. + */ +#ifndef gcdDEBUG_OPTION_NONE_DEPTH +# define gcdDEBUG_OPTION_NONE_DEPTH 0 +# endif + +/* + * gcdDEBUG_FORCE_CONTEXT_UPDATE + * When set to 1, context will be updated before every commit. + */ +#ifndef gcdDEBUG_FORCE_CONTEXT_UPDATE +# define gcdDEBUG_FORCE_CONTEXT_UPDATE 0 +# endif + +/* + * gcdDEBUG_OPTION_SPECIFY_POOL + * When set to 1, pool of each type surface can be specified by + * changing poolPerType[] in gcsSURF_NODE_Construct. + */ +#ifndef gcdDEBUG_OPTION_SPECIFY_POOL +# define gcdDEBUG_OPTION_SPECIFY_POOL 0 +# endif + +# endif +#endif + +/* + * gcdENABLE_FSCALE_VAL_ADJUST + * When non-zero, FSCALE_VAL when gcvPOWER_ON can be adjusted externally. + */ +#ifndef gcdENABLE_FSCALE_VAL_ADJUST +# define gcdENABLE_FSCALE_VAL_ADJUST 1 +#endif + +#ifndef gcdCAPTURE_ONLY_MODE +# define gcdCAPTURE_ONLY_MODE 0 +#endif + +/* + * gcdNULL_DRIVER + * + * Set to 1 for infinite speed hardware. + * Set to 2 for bypassing the HAL. + */ +#ifndef gcdNULL_DRIVER +# define gcdNULL_DRIVER 0 +#endif + +/* + * gcdENABLE_TIMEOUT_DETECTION + * + * Enable timeout detection. + */ +#ifndef gcdENABLE_TIMEOUT_DETECTION +# define gcdENABLE_TIMEOUT_DETECTION 0 +#endif + +/* + * gcdCMD_BUFFER_SIZE + * + * Number of bytes in a command buffer. + */ +#ifndef gcdCMD_BUFFER_SIZE +#if gcdCAPTURE_ONLY_MODE +# define gcdCMD_BUFFER_SIZE (4 << 10) +# else +# define gcdCMD_BUFFER_SIZE (160 << 10) +# endif +#endif + +/* + * gcdCMD_BLT_BUFFER_SIZE + * + * Number of bytes in a command buffer. + */ +#ifndef gcdCMD_BLT_BUFFER_SIZE +# define gcdCMD_BLT_BUFFER_SIZE (1 << 10) +#endif + +/* + * gcdCMD_BUFFERS + * + * Number of command buffers to use per client. + */ +#ifndef gcdCMD_BUFFERS +#if gcdCAPTURE_ONLY_MODE +# define gcdCMD_BUFFERS 1 +# else +# define gcdCMD_BUFFERS 2 +# endif +#endif + +/* + * gcdMAX_CMD_BUFFERS + * + * Maximum number of command buffers to use per client. + */ +#ifndef gcdMAX_CMD_BUFFERS +# define gcdMAX_CMD_BUFFERS 8 +#endif + +/* + * gcdCOMMAND_QUEUES + * + * Number of command queues in the kernel. + */ +#ifndef gcdCOMMAND_QUEUES +# define gcdCOMMAND_QUEUES 2 +#endif + +/* + * gcdPOWER_CONTROL_DELAY + * + * The delay in milliseconds required to wait until the GPU has woke up + * from a suspend or power-down state. This is system dependent because + * the bus clock also needs to stabalize. + */ +#ifndef gcdPOWER_CONTROL_DELAY +# define gcdPOWER_CONTROL_DELAY 0 +#endif + +/* + * gcdMMU_SIZE + * + * Size of the MMU page table in bytes. Each 4 bytes can hold 4kB worth of + * virtual data. + */ +#ifndef gcdMMU_SIZE +# define gcdMMU_SIZE (2048 << 10) +#endif + +#ifndef gcdGC355_VGMMU_MEMORY_SIZE_KB +# define gcdGC355_VGMMU_MEMORY_SIZE_KB 32 +#endif + +/* + * gcdREGISTER_READ_FROM_USER + * gcdREGISTER_WRITE_FROM_USER + * + * Set to 1 to allow IOCTL calls to get through from user land. This + * should only be in debug or development drops. + */ +#ifndef gcdREGISTER_READ_FROM_USER +# define gcdREGISTER_READ_FROM_USER 1 +#endif + +#ifndef gcdREGISTER_WRITE_FROM_USER +# define gcdREGISTER_WRITE_FROM_USER 0 +#endif + +/* + * gcdHEAP_SIZE + * + * Set the allocation size for the internal heaps. Each time a heap is + * full, a new heap will be allocated with this minmimum amount of bytes. + * The bigger this size, the fewer heaps there are to allocate, the better + * the performance. However, heaps won't be freed until they are + * completely free, so there might be some more memory waste if the size is + * too big. + */ +#ifndef gcdHEAP_SIZE +# define gcdHEAP_SIZE (64 << 10) +#endif + +/* + * gcdPOWER_SUSPEND_WHEN_IDLE + * + * Set to 1 to make GPU enter gcvPOWER_SUSPEND when idle detected, + * otherwise GPU will enter gcvPOWER_IDLE. + */ +#ifndef gcdPOWER_SUSPEND_WHEN_IDLE +# define gcdPOWER_SUSPEND_WHEN_IDLE 1 +#endif + +#ifndef gcdFPGA_BUILD +# define gcdFPGA_BUILD 0 +#endif + +/* + * gcdGPU_TIMEOUT + * + * This define specified the number of milliseconds the system will wait + * before it broadcasts the GPU is stuck. In other words, it will define + * the timeout of any operation that needs to wait for the GPU. + * + * If the value is 0, no timeout will be checked for. + */ +#ifndef gcdGPU_TIMEOUT +#if gcdFPGA_BUILD +# define gcdGPU_TIMEOUT 2000000 +# else +# define gcdGPU_TIMEOUT 30000 +# endif +#endif + +/* + * gcdGPU_2D_TIMEOUT + * + * This define specified the number of milliseconds the system will wait + * before it broadcasts the 2D GPU is stuck. In other words, it will define + * the timeout of any operation that needs to wait for the GPU. + * + * If the value is 0, no timeout will be checked for. + */ +#ifndef gcdGPU_2D_TIMEOUT +# define gcdGPU_2D_TIMEOUT 20000 +#endif + +/* + * gcdGPU_ADVANCETIMER + * + * it is advance timer. + */ +#ifndef gcdGPU_ADVANCETIMER +# define gcdGPU_ADVANCETIMER 250 +#endif + +/* + * gcdSTATIC_LINK + * + * This define disalbes static linking; + */ +#ifndef gcdSTATIC_LINK +# define gcdSTATIC_LINK 0 +#endif + +/* + * gcdUSE_NEW_HEAP + * + * Setting this define to 1 enables new heap. + */ +#ifndef gcdUSE_NEW_HEAP +# define gcdUSE_NEW_HEAP 0 +#endif + +/* + * gcdCMD_NO_2D_CONTEXT + * + * This define enables no-context 2D command buffer. + */ +#ifndef gcdCMD_NO_2D_CONTEXT +# define gcdCMD_NO_2D_CONTEXT 1 +#endif + +/* + * gcdENABLE_BUFFER_ALIGNMENT + * + * When enabled, video memory is allocated with at least 16KB alignment + * between multiple sub-buffers. + */ +#ifndef gcdENABLE_BUFFER_ALIGNMENT +#if gcdCAPTURE_ONLY_MODE +# define gcdENABLE_BUFFER_ALIGNMENT 0 +# else +# define gcdENABLE_BUFFER_ALIGNMENT 1 +# endif +#endif + +/* + * gcdENABLE_BANK_ALIGNMENT + * + * When enabled, video memory is allocated bank aligned. The vendor can modify + * _GetSurfaceBankAlignment() and _GetBankOffsetBytes() to define how + * different types of allocations are bank and channel aligned. + * When disabled (default), no bank alignment is done. + * For CAPTURE ONLY MODE, should make sure that gcdENABLE_BANK_ALIGNMENT is disabled. + */ +#ifndef gcdENABLE_BANK_ALIGNMENT +#if gcdCAPTURE_ONLY_MODE +# define gcdENABLE_BANK_ALIGNMENT 0 +# else +# define gcdENABLE_BANK_ALIGNMENT 0 +# endif +#endif + +/* + * gcdBANK_BIT_START + * + * Specifies the start bit of the bank (inclusive). + */ +#ifndef gcdBANK_BIT_START +# define gcdBANK_BIT_START 12 +#endif + +/* + * gcdBANK_BIT_END + * + * Specifies the end bit of the bank (inclusive). + */ +#ifndef gcdBANK_BIT_END +# define gcdBANK_BIT_END 14 +#endif + +/* + * gcdBANK_CHANNEL_BIT + * + * When set, video memory when allocated bank aligned is allocated such that + * render and depth buffer addresses alternate on the channel bit specified. + * This option has an effect only when gcdENABLE_BANK_ALIGNMENT is enabled. + * When disabled (default), no alteration is done. + */ +#ifndef gcdBANK_CHANNEL_BIT +# define gcdBANK_CHANNEL_BIT 7 +#endif + +/* + * gcdDYNAMIC_SPEED + * + * When non-zero, it informs the kernel driver to use the speed throttling + * broadcasting functions to inform the system the GPU should be spet up or + * slowed down. It will send a broadcast for slowdown each "interval" + * specified by this define in milliseconds + * (gckOS_BroadcastCalibrateSpeed). + */ +#ifndef gcdDYNAMIC_SPEED +# define gcdDYNAMIC_SPEED 2000 +#endif + +/* + * gcdDYNAMIC_EVENT_THRESHOLD + * + * When non-zero, it specifies the maximum number of available events at + * which the kernel driver will issue a broadcast to speed up the GPU + * (gckOS_BroadcastHurry). + */ +#ifndef gcdDYNAMIC_EVENT_THRESHOLD +# define gcdDYNAMIC_EVENT_THRESHOLD 5 +#endif + +/* + * gcdENABLE_PROFILING + * + * Enable profiling macros. + */ +#ifndef gcdENABLE_PROFILING +# define gcdENABLE_PROFILING 0 +#endif + +/* + * gcdENABLE_128B_MERGE + * + * Enable 128B merge for the BUS control. + */ +#ifndef gcdENABLE_128B_MERGE +# define gcdENABLE_128B_MERGE 0 +#endif + +/* + * gcdFRAME_DB + * + * When non-zero, it specified the number of frames inside the frame + * database. The frame DB will collect per-frame timestamps and hardware + * counters. + */ +#ifndef gcdFRAME_DB +# define gcdFRAME_DB 0 +# define gcdFRAME_DB_RESET 0 +# define gcdFRAME_DB_NAME "/var/log/frameDB.log" +#endif + +/* + * gcdENABLE_CACHEABLE_COMMAND_BUFFER + * + * When non-zero, command buffer will be cacheable. + */ +#ifndef gcdENABLE_CACHEABLE_COMMAND_BUFFER +# define gcdENABLE_CACHEABLE_COMMAND_BUFFER 0 +#endif + +/* + * gcdENABLE_BUFFERABLE_VIDEO_MEMORY + * + * When non-zero, all video memory will be bufferable by default. + */ +#ifndef gcdENABLE_BUFFERABLE_VIDEO_MEMORY +# define gcdENABLE_BUFFERABLE_VIDEO_MEMORY 1 +#endif + +/* + * gcdENABLE_INFINITE_SPEED_HW + * enable the Infinte HW, this is for 2D openVG + */ +#ifndef gcdENABLE_INFINITE_SPEED_HW +# define gcdENABLE_INFINITE_SPEED_HW 0 +#endif + +/* + * gcdPOWEROFF_TIMEOUT + * + * When non-zero, GPU will power off automatically from + * idle state, and gcdPOWEROFF_TIMEOUT is also the default + * timeout in milliseconds. + */ +#ifndef gcdPOWEROFF_TIMEOUT +# define gcdPOWEROFF_TIMEOUT 300 +#endif + +/* + * QNX_SINGLE_THREADED_DEBUGGING + */ +#ifndef QNX_SINGLE_THREADED_DEBUGGING +# define QNX_SINGLE_THREADED_DEBUGGING 0 +#endif + +/* + * gcdSHARED_RESOLVE_BUFFER_ENABLED + * + * Use shared resolve buffer for all app buffers. + */ +#ifndef gcdSHARED_RESOLVE_BUFFER_ENABLED +# define gcdSHARED_RESOLVE_BUFFER_ENABLED 0 +#endif + +/* + * gcdUSE_TRIANGLE_STRIP_PATCH + */ +#ifndef gcdUSE_TRIANGLE_STRIP_PATCH +# define gcdUSE_TRIANGLE_STRIP_PATCH 1 +#endif + +/* + * gcdSHARED_PAGETABLE + * + * When non-zero, cores with same hardware type in one chip use + * one shared pagetable. So that when accessing same buffer, + * they can use same GPU virtual address. + */ +#ifndef gcdSHARED_PAGETABLE +# define gcdSHARED_PAGETABLE 1 +#endif + +#ifndef gcdUSE_PVR +# define gcdUSE_PVR 1 +#endif + +/* + * gcdSMALL_BLOCK_SIZE + * + * When non-zero, a part of VIDMEM will be reserved for requests + * whose requesting size is less than gcdSMALL_BLOCK_SIZE. + * + * For Linux, it's the size of a page. If this requeset fallbacks + * to gcvPOOL_VIRTUAL, memory will be wasted + * because they allocate a page at least. + */ +#ifndef gcdSMALL_BLOCK_SIZE +# define gcdSMALL_BLOCK_SIZE 4096 +# define gcdRATIO_FOR_SMALL_MEMORY 32 +#endif + +/* + * gcdENABLE_VIRTUAL_ADDR_UNMAP + * enable virtual address unmap for the weight_bias and the virtual image + */ +#ifndef gcdENABLE_VIRTUAL_ADDRESS_UNMAP +# define gcdENABLE_VIRTUAL_ADDRESS_UNMAP 0 +#endif + +/* + * gcdENABLE_GPU_1M_PAGE + * When non-zero, GPU page size will be 1M until the pool is out of memory + * and low-level to 4K pages. When zero, it uses 4k GPU pages. + */ +#ifndef gcdENABLE_GPU_1M_PAGE +#if !gcdSECURITY && defined(LINUX) +#ifdef EMULATOR +# define gcdENABLE_GPU_1M_PAGE 0 +# else +# define gcdENABLE_GPU_1M_PAGE 1 +# endif +# else +# define gcdENABLE_GPU_1M_PAGE 0 +# endif +#endif + +/* + * gcdCONTIGUOUS_SIZE_LIMIT + * When non-zero, size of video node from gcvPOOL_VIRTUAL contiguous is + * limited by gcdCONTIGUOUS_SIZE_LIMIT. + */ +#ifndef gcdCONTIGUOUS_SIZE_LIMIT +# define gcdCONTIGUOUS_SIZE_LIMIT 0 +#endif + +/* + * gcdLINK_QUEUE_SIZE + * + * When non-zero, driver maintains a queue to record information of + * latest lined context buffer and command buffer. Data in this queue + * is be used to debug. + */ +#ifndef gcdLINK_QUEUE_SIZE +# define gcdLINK_QUEUE_SIZE 64 +#endif + +/* gcdALPHA_KILL_IN_SHADER + * + * Enable alpha kill inside the shader. This will be set automatically by the + * HAL if certain states match a criteria. + */ +#ifndef gcdALPHA_KILL_IN_SHADER +# define gcdALPHA_KILL_IN_SHADER 1 +#endif + +#ifndef gcdPRINT_SWAP_TIME +# define gcdPRINT_SWAP_TIME 0 +#endif + +/* + * gcdDVFS + * + * When non-zero, software will make use of dynamic voltage and + * frequency feature. + */ +#ifndef gcdDVFS +# define gcdDVFS 0 +# define gcdDVFS_ANAYLSE_WINDOW 4 +# define gcdDVFS_POLLING_TIME (gcdDVFS_ANAYLSE_WINDOW * 4) +#endif + +#ifndef gcdSYNC +# define gcdSYNC 1 +#endif + +#ifndef gcdSHADER_SRC_BY_MACHINECODE +# define gcdSHADER_SRC_BY_MACHINECODE 1 +#endif + +#ifndef gcdGLB27_SHADER_REPLACE_OPTIMIZATION +# define gcdGLB27_SHADER_REPLACE_OPTIMIZATION 1 +#endif + +/* + * gcdSUPPORT_SWAP_RECTANGLE + * + * Support swap with a specific rectangle. + * + * Set the rectangle with eglSetSwapRectangleVIV api. + * Android only. + */ +#ifndef gcdSUPPORT_SWAP_RECTANGLE +# define gcdSUPPORT_SWAP_RECTANGLE 1 +#endif + +/* + * gcdGPU_LINEAR_BUFFER_ENABLED + * + * Use linear buffer for GPU apps so HWC can do 2D composition. + * Android only. + */ +#ifndef gcdGPU_LINEAR_BUFFER_ENABLED +# define gcdGPU_LINEAR_BUFFER_ENABLED 1 +#endif + +/* + * gcdENABLE_RENDER_INTO_WINDOW + * + * Enable Render-Into-Window (ie, No-Resolve) feature on android. + * NOTE that even if enabled, it still depends on hardware feature and + * android application behavior. When hardware feature or application + * behavior can not support render into window mode, it will fail back + * to normal mode. + * When Render-Into-Window is finally used, window back buffer of android + * applications will be allocated matching render target tiling format. + * Otherwise buffer tiling is decided by the above option + * 'gcdGPU_LINEAR_BUFFER_ENABLED'. + * Android only for now. + */ +#ifndef gcdENABLE_RENDER_INTO_WINDOW +# define gcdENABLE_RENDER_INTO_WINDOW 1 +#endif + +/* + * gcdENABLE_RENDER_INTO_WINDOW_WITH_FC + * + * Enable Direct-rendering (ie, No-Resolve) with tile status. + * This is expremental and in development stage. + * This will dynamically check if color compression is available. + */ +#ifndef gcdENABLE_RENDER_INTO_WINDOW_WITH_FC +# define gcdENABLE_RENDER_INTO_WINDOW_WITH_FC 1 +#endif + +/* + * gcdENABLE_BLIT_BUFFER_PRESERVE + * + * Render-Into-Window (ie, No-Resolve) does not include preserved swap + * behavior. This feature can enable buffer preserve in No-Resolve mode. + * When enabled, previous buffer (may be part of ) will be resolve-blitted + * to current buffer. + */ +#ifndef gcdENABLE_BLIT_BUFFER_PRESERVE +# define gcdENABLE_BLIT_BUFFER_PRESERVE 1 +#endif + +/* + * gcdANDROID_NATIVE_FENCE_SYNC + * + * Enable android native fence sync. It is introduced since jellybean-4.2. + * Depends on linux kernel option: CONFIG_SYNC. + * + * 0: Disabled + * 1: Build framework for native fence sync feature, and EGL extension + * 2: Enable async swap buffers for client + * * Native fence sync for client 'queueBuffer' in EGL, which is + * 'acquireFenceFd' for layer in compositor side. + * 3. Enable async hwcomposer composition. + * * 'releaseFenceFd' for layer in compositor side, which is native + * fence sync when client 'dequeueBuffer' + * * Native fence sync for compositor 'queueBuffer' in EGL, which is + * 'acquireFenceFd' for framebuffer target for DC + */ +#ifndef gcdANDROID_NATIVE_FENCE_SYNC +# define gcdANDROID_NATIVE_FENCE_SYNC 0 +#endif + +#ifndef gcdLINUX_SYNC_FILE +# define gcdLINUX_SYNC_FILE 0 +#endif + +/* + * gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC + * + * Enable implicit android native buffer sync. + * + * For non-HW_RENDER buffer, CPU (or other hardware) and GPU can access + * the buffer at the same time. This is to add implicit synchronization + * between CPU (or the hardware) and GPU. + * + * Eventually, please do not use implicit native buffer sync, but use + * "fence sync" or "android native fence sync" instead in libgui, which + * can be enabled in frameworks/native/libs/gui/Android.mk. This kind + * of synchronization should be done by app but not driver itself. + * + * Please disable this option when either "fence sync" or + * "android native fence sync" is enabled. + */ +#ifndef gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC +# define gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC 1 +#endif + +/* + * Implicit native buffer sync is not needed when ANDROID_native_fence_sync + * is available. + */ +#if gcdANDROID_NATIVE_FENCE_SYNC +# undef gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC +# define gcdANDROID_IMPLICIT_NATIVE_BUFFER_SYNC 0 +#endif + +/* + * gcdUSE_WCLIP_PATCH + * + * Enable wclipping patch. + */ +#ifndef gcdUSE_WCLIP_PATCH +# define gcdUSE_WCLIP_PATCH 1 +#endif + +#ifndef gcdUSE_NPOT_PATCH +# define gcdUSE_NPOT_PATCH 1 +#endif + +/* + * gcdINTERNAL_COMMENT + * + * Wrap internal comment, content wrapped by it and the macor itself + * will be removed in release driver. + */ +#ifndef gcdINTERNAL_COMMENT +# define gcdINTERNAL_COMMENT 1 +#endif + +/* + * gcdRTT_DISABLE_FC + * + * Disable RTT FC support. For test only. + */ +#ifndef gcdRTT_DISABLE_FC +# define gcdRTT_DISABLE_FC 0 +#endif + +/* + * gcdFORCE_MIPMAP + * + * Force generate mipmap for texture. + */ +#ifndef gcdFORCE_MIPMAP +# define gcdFORCE_MIPMAP 0 +#endif + +/* + * gcdFORCE_BILINEAR + * + * Force bilinear for mipfilter. + */ +#ifndef gcdFORCE_BILINEAR +# define gcdFORCE_BILINEAR 1 +#endif + +/* + * gcdBINARY_TRACE + * + * When non-zero, binary trace will be generated. + * + * When gcdBINARY_TRACE_FILE_SIZE is non-zero, binary trace buffer will + * be written to a file which size is limited to + * gcdBINARY_TRACE_FILE_SIZE. + */ +#ifndef gcdBINARY_TRACE +# define gcdBINARY_TRACE 0 +# define gcdBINARY_TRACE_FILE_SIZE 0 +#endif + +#ifndef gcdMOVG +# define gcdMOVG 0 +# define gcdENABLE_TS_DOUBLE_BUFFER 1 +#else +#if gcdMOVG +# define gcdENABLE_TS_DOUBLE_BUFFER 0 +# else +# define gcdENABLE_TS_DOUBLE_BUFFER 1 +# endif +#endif + +/* gcdINTERRUPT_STATISTIC + * + * Monitor the event send to GPU and interrupt issued by GPU. + */ + +#ifndef gcdINTERRUPT_STATISTIC +#if defined(LINUX) || defined(__QNXNTO__) || defined(UNDER_CE) || defined(__VXWORKS__) +# define gcdINTERRUPT_STATISTIC 1 +# else +# define gcdINTERRUPT_STATISTIC 0 +# endif +#endif + +/* + * gcdFENCE_WAIT_LOOP_COUNT + * Wait fence, loop count. + */ +#ifndef gcdFENCE_WAIT_LOOP_COUNT +# define gcdFENCE_WAIT_LOOP_COUNT 100 +#endif + +/* + * gcdPARTIAL_FAST_CLEAR + * When it's not zero, partial fast clear is enabled. + * Depends on gcdHAL_3D_DRAWBLIT, if gcdHAL_3D_DRAWBLIT is not enabled, + * only available when scissor box is completely aligned. + * Expremental, under test only. Not ready for production. + */ +#ifndef gcdPARTIAL_FAST_CLEAR +# define gcdPARTIAL_FAST_CLEAR 0 +#endif + +/* + * gcdREMOVE_SURF_ORIENTATION + * When it's not zero, we will remove surface orientation function. + * It wil become to a parameter of resolve function. + */ +#ifndef gcdREMOVE_SURF_ORIENTATION +# define gcdREMOVE_SURF_ORIENTATION 1 +#endif + +/* + * gcdTEST_DEC200 + * Test part for DEC200. Remove when release. + */ +#ifndef gcdTEST_DEC200 +# define gcdTEST_DEC200 0 +#endif + +/* + * gcdPATTERN_FAST_PATH + * For pattern match + */ +#ifndef gcdPATTERN_FAST_PATH +# define gcdPATTERN_FAST_PATH 1 +#endif + +/* + * gcdUSE_INPUT_DEVICE + * disable input devices usage under fb mode to support fb+vdk multi-process + */ +#ifndef gcdUSE_INPUT_DEVICE +# define gcdUSE_INPUT_DEVICE 0 +#endif + +/* + * gcdPERFORMANCE_ANALYSIS + * + * When set to 1, driver will pass information through loadstate + * to HW. This loadstate does not impact HW execution. + */ +#ifndef gcdPERFORMANCE_ANALYSIS +# define gcdPERFORMANCE_ANALYSIS 0 +#endif + +/* + * gcdFRAMEINFO_STATISTIC + * When enable, collect frame information. + */ +#ifndef gcdFRAMEINFO_STATISTIC + +#if (defined(DBG) && DBG) || defined(DEBUG) || \ + defined(_DEBUG) || gcdDUMP || gcdPERFORMANCE_ANALYSIS || \ + (defined(WIN32) && !defined(UNDER_CE)) || \ + gcdFPGA_BUILD +# define gcdFRAMEINFO_STATISTIC 1 +# else +# define gcdFRAMEINFO_STATISTIC 0 +# endif + +#endif + +/* + * gcdDEC_ENABLE_AHB + * Enable DEC300 compression AHB mode or not. + */ +#ifndef gcdDEC_ENABLE_AHB +# define gcdDEC_ENABLE_AHB 0 +#endif + +/* + * gcdENABLE_UNIFIED_CONSTANT + * Enable unified constant or not. + */ +#ifndef gcdENABLE_UNIFIED_CONSTANT +# define gcdENABLE_UNIFIED_CONSTANT 1 +#endif + +/* + * Core configurations. By default enable all cores. + */ +#ifndef gcdENABLE_3D +# define gcdENABLE_3D 1 +#endif + +#ifndef gcdENABLE_2D +# define gcdENABLE_2D 1 +#endif + +#ifndef gcdVG_NONE +# define gcdVG_NONE 0 +#endif + +#ifndef gcdENABLE_VG +# define gcdENABLE_VG (0 && !gcdVG_NONE) +#endif + +#ifndef gcdVG_ONLY +# define gcdVG_ONLY (!gcdENABLE_3D && !gcdENABLE_2D && gcdENABLE_VG) +#endif + +#if defined(WIN32) && !defined(UNDER_CE) && (gcdENABLE_VG == 1) + +#ifdef gcdUSE_VX +# undef gcdUSE_VX +# endif + +#ifdef COMMAND_PROCESSOR_VERSION +# undef COMMAND_PROCESSOR_VERSION +# endif + +#ifdef gcdENABLE_TRUST_APPLICATION +# undef gcdENABLE_TRUST_APPLICATION +# endif + +#ifdef gcdENABLE_3D +# undef gcdENABLE_3D +# endif + +#ifdef gcdENABLE_2D +# undef gcdENABLE_2D +# endif + +# define gcdENABLE_3D 0 +# define gcdENABLE_2D 0 +# define gcdUSE_VX 0 +# define COMMAND_PROCESSOR_VERSION 2 +# define gcdENABLE_TRUST_APPLICATION 0 + +#endif /* Only for GC355 Cmodel build. */ + +#ifndef gcdGC355_PROFILER +# define gcdGC355_PROFILER 0 +#endif + +/* + * This definition must be paired with VIVANTE_PROFILER_SYSTEM_MEMORY + */ +#ifndef gcdGC355_MEM_PRINT +# define gcdGC355_MEM_PRINT 0 +#else +#if (!((gcdENABLE_3D == 0) && (gcdENABLE_2D == 0) && (gcdENABLE_VG == 1))) +# undef gcdGC355_MEM_PRINT +# define gcdGC355_MEM_PRINT 0 +# endif +#endif + +/* + * gcdRECORD_COMMAND + */ +#ifndef gcdRECORD_COMMAND +# define gcdRECORD_COMMAND 0 +#endif + +/* + * gcdALLOC_CMD_FROM_RESERVE + * + * Provide a way by which location of command buffer can be + * specified. This is a DEBUG option to limit command buffer + * to some memory range. + */ +#ifndef gcdALLOC_CMD_FROM_RESERVE +# define gcdALLOC_CMD_FROM_RESERVE 0 +#endif + +/* + * gcdBOUNDARY_CHECK + * + * When enabled, add bounary before and after a range of + * GPU address. So overflow can be trapped by MMU exception. + * This is a debug option for new MMU and gcdUSE_MMU_EXCEPTION + * is enabled. + */ +#ifndef gcdBOUNDARY_CHECK +# define gcdBOUNDARY_CHECK 0 +#endif + +/* + * gcdRENDER_QUALITY_CHECK + * + * When enabled, we disable performance opt patch + * to get know rendering quality comparing with other vendor. + */ +#ifndef gcdRENDER_QUALITY_CHECK +# define gcdRENDER_QUALITY_CHECK 0 +#endif + +/* + * gcdSYSTRACE + * + * When enabled, we embed systrace in function header/footer + * to gather time information on linux platforms include android. + * '1' to trace API (EGL, ES11, ES2x, ES3x, etc) + * '2' to trace HAL (except compiler) + * '4' to trace HAL compiler + * See gc_hal_user_debug.c for more detailed trace zones. + */ +#ifndef gcdSYSTRACE +# define gcdSYSTRACE 0 +#endif + +#ifndef gcdENABLE_APPCTXT_BLITDRAW +# define gcdENABLE_APPCTXT_BLITDRAW 0 +#endif + +/* + * When enabled, use 1K mode for MMU version 2.0. otherwise use 4K mode. + */ +#ifndef gcdENABLE_MMU_1KMODE +# define gcdENABLE_MMU_1KMODE 1 +#endif + +/* + * gcdENABLE_TRUST_APPLICATION + * + * When enabled, trust application is used to handle 'security' registers. + * + * 1) If HW doesn't have robust and security feature, this option is meaningless. + * 2) If HW have robust and security and this option is not enable, + * security registers are handled by non secure driver. It is for + * platform doesn't want/need to use trust zone. + */ +#ifndef gcdENABLE_TRUST_APPLICATION +#if (defined(_WIN32) && !defined(UNDER_CE)) || (defined(LINUX) && !defined(EMULATOR)) +# define gcdENABLE_TRUST_APPLICATION 1 +# else +# define gcdENABLE_TRUST_APPLICATION 0 +# endif +#endif + +/* Disable gcdENABLE_TRUST_APPLICATION when oboslete gcdSECURITY enabled. */ +#if gcdSECURITY +# undef gcdENABLE_TRUST_APPLICATION +# define gcdENABLE_TRUST_APPLICATION 0 +#endif + +#ifndef gcdMMU_SECURE_AREA_SIZE +#if defined(gcdENABLE_MMU_1KMODE) +# define gcdMMU_SECURE_AREA_SIZE 32 +# else +# define gcdMMU_SECURE_AREA_SIZE 128 +# endif +#endif + +#ifndef gcdUSE_MMU_EXCEPTION +# define gcdUSE_MMU_EXCEPTION 1 +#endif + +#ifndef gcdVX_OPTIMIZER +# define gcdVX_OPTIMIZER 0 +#endif + +#ifndef gcdALLOC_ON_FAULT +# define gcdALLOC_ON_FAULT 0 +#endif + +/* + * gcdDISABLE_GPU_VIRTUAL_ADDRESS + * + * When enabled, disable MMU and all virtual allocated from MMU. + */ +#ifndef gcdDISABLE_GPU_VIRTUAL_ADDRESS +# define gcdDISABLE_GPU_VIRTUAL_ADDRESS 0 +#endif + +/* + * gcd2D_COMPRESSION_DEC400_ALIGN_MODE + * + * Only for DEC400 compression. + * Set 0 as 16bytes aligned. 1 as 32bytes aligned. 2 as 64bytes aligned. + * Default is 0 which means 32bytes aligned. + */ +#ifndef gcd2D_COMPRESSION_DEC400_ALIGN_MODE +# define gcd2D_COMPRESSION_DEC400_ALIGN_MODE 1 +#endif + +/* + * gcdENABLE_KERNEL_FENCE + * When enabled, use kernel fence to do resource tracking. + */ +#ifndef gcdENABLE_KENREL_FENCE +# define gcdENABLE_KERNEL_FENCE 0 +#endif + +/* + * gcdUSE_VXC_BINARY + * When enabled, will use prebuilt shader binary in VX driver. + */ +#ifndef gcdUSE_VXC_BINARY +# define gcdUSE_VXC_BINARY 0 +#endif + +/* + * gcdFEATURE_SANITYCHECK + * When enabled, will do hardware feature sanity check, each + * used hardware feature should be printed out. + */ +#ifndef gcdFEATURE_SANITYCHECK +# define gcdFEATURE_SANITYCHECK 0 +#endif + +/* + * VIVANTE_PROFILER_SYSTEM_MEMORY + * + * This define enables the profiling data for system memory allocated by driver + */ +#ifndef VIVANTE_PROFILER_SYSTEM_MEMORY +# define VIVANTE_PROFILER_SYSTEM_MEMORY 1 +# define VP_MALLOC_OFFSET (16) + +#endif + +#define gcdHAL_TEST 1 + +/* + * gcdUSE_ZWP_SYNCHRONIZATION + * + * When enabled, will use the zwp_linux_surface_synchronization path, + * otherwise switch to old wayland path. + */ +#define gcdUSE_ZWP_SYNCHRONIZATION 1 + +/* + * gcdUSE_SINGLE_CONTEXT + * When enabled, will enable single context. + */ +#ifndef gcdUSE_SINGLE_CONTEXT +# define gcdUSE_SINGLE_CONTEXT 0 +#endif + +/* + * gcdKERNEL_QUERY_PERFORMANCE_COUNTER_V8 + * When enabled, will enable query new performance counter of V8.0 in kernel + * space. + */ +#ifndef gcdKERNEL_QUERY_PERFORMANCE_COUNTER_V8 +# define gcdKERNEL_QUERY_PERFORMANCE_COUNTER_V8 0 +#endif + +/* + * gcdIGNORE_DRIVER_VERSIONS_MISMATCH + * When enabled, driver will ignore user and kernel driver version mismatch. + */ +#ifndef gcdIGNORE_DRIVER_VERSIONS_MISMATCH +# define gcdIGNORE_DRIVER_VERSIONS_MISMATCH 1 +#endif + +/* + * gcdEXTERNAL_SRAM_USAGE + * '0': User driver queries the whole external SRAM and manages the memory. + * Or user driver dynamically allocate the external SRAM with pool type + * gcvPOOL_EXTERNAL_SRAM. + * + * '1': External SRAM only can be used for the initial command, + * but the external SRAM base and size must be set by customer. + * And it only can be used if pool type is gcvPOOL_EXTERNAL_SRAM when + * allocating video memory. + * + * '2': To be extended. + */ +#ifndef gcdEXTERNAL_SRAM_USAGE +# define gcdEXTERNAL_SRAM_USAGE 0 +#endif + +/* + * gcdENABLE_SW_PREEMPTION + * Enable software preemption if set to 1, disable by default. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_SW_PREEMPTION +# define gcdENABLE_SW_PREEMPTION 0 +#endif + +/* + * gcdSUPPORT_DEVICE_TREE_SOURCE + * To suppor device tree feature if set to 1, disable by default. + * Only works on linux OS. + */ +#ifndef gcdSUPPORT_DEVICE_TREE_SOURCE +# define gcdSUPPORT_DEVICE_TREE_SOURCE 0 +#endif + +/* + * gcdENABLE_PER_DEVICE_PM + * Enable per device power management if set to 2, all the hardware + * cores will be one device. Enable per user device power management + * if set to 1, the brother cores of a device depends on user driver. + * Disable per device power management if set to 0. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_PER_DEVICE_PM +# define gcdENABLE_PER_DEVICE_PM 0 +#endif + +/* + * gcdUSE_CAPBUF + */ +#ifndef gcdUSE_CAPBUF +# define gcdUSE_CAPBUF 1 +#endif + +/* + * gcdENABLE_MP_SWITCH + * Enable multi-processor mode dynamic switch, the processor count is + * determined by specific conditions. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_MP_SWITCH +# define gcdENABLE_MP_SWITCH 0 +#endif + +/* + * gcdANON_FILE_FOR_ALLOCATOR + * Enable this macro can replace the /dev/zero by anon_inode: + * [galcore] in /proc//maps. + * Without the macro, run 'cat /proc//maps' will print "/dev/zero". + */ +#ifndef gcdANON_FILE_FOR_ALLOCATOR +# define gcdANON_FILE_FOR_ALLOCATOR 0 +#endif + +/* + * gcdWAIT_LINK_FE_MODE + * 0 means always end at the end of commit user command buffer + * and reset FE for each commit. + * 1 means default wait-link mode. + */ +#ifndef gcdWAIT_LINK_FE_MODE +# define gcdWAIT_LINK_FE_MODE 1 +#endif + +/* + * gcdENABLE_RECOVERY_ALL_CORES + * When enabled, will recovery all cores when the gpu hang. + */ +#ifndef gcdENABLE_RECOVERY_ALL_CORES +# define gcdENABLE_RECOVERY_ALL_CORES 1 +#endif + +/* + * gcdENABLE_VIDEO_MEMORY_MIRROR + * Enable pcie local memory mirror and dma sync. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_VIDEO_MEMORY_MIRROR +# define gcdENABLE_VIDEO_MEMORY_MIRROR 0 +#endif +/* + * gcdINIT_VIDEO_MEMORY_MIRROR + * Init mirror and pcie local memory to characteristic value for debugging. + * Depends on gcdENABLE_VIDEO_MEMORY_MIRROR. + * Only support Linux OS currently. + */ +#ifndef gcdINIT_VIDEO_MEMORY_MIRROR +# define gcdINIT_VIDEO_MEMORY_MIRROR 0 +#endif + +/* + * gcdSTATIC_VIDEO_MEMORY_MIRROR + * Dynamic allocate/free the mirror buffer if set to 0. + * Depends on gcdENABLE_VIDEO_MEMORY_MIRROR. + * Only support Linux OS currently. + */ +#ifndef gcdSTATIC_VIDEO_MEMORY_MIRROR +# define gcdSTATIC_VIDEO_MEMORY_MIRROR 1 +#endif + +/* + * gcdENABLE_VIDEO_MEMORY_TRACE + * Dynamic trace video memory, if set to 1. + * Depends on kernel support. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_VIDEO_MEMORY_TRACE +#ifdef gcdANDROID +# define gcdENABLE_VIDEO_MEMORY_TRACE 1 +# else +# define gcdENABLE_VIDEO_MEMORY_TRACE 0 +# endif +#endif + +/* + * gcdENABLE_GPU_WORK_PERIOD_TRACE + * Creat tracepoint power/gpu_work_period, if set to 1. + * Depends on kernel support. + * Only support Linux OS currently. + */ +#ifndef gcdENABLE_GPU_WORK_PERIOD_TRACE +#ifdef gcdANDROID +# define gcdENABLE_GPU_WORK_PERIOD_TRACE 1 +# else +# define gcdENABLE_GPU_WORK_PERIOD_TRACE 0 +# endif +#endif + +/* + * gcdUSER_COMMAND_IN_EXCLUSIVE + * User command buffer can be able in exclusive local memory. + */ +#ifndef gcdUSER_COMMAND_IN_EXCLUSIVE +# define gcdUSER_COMMAND_IN_EXCLUSIVE 0 +#endif + +/* + * gcdVALID_COMMAND_BUFFER + * If enabled, will check the validity of the command buffer before commit. + */ +#ifndef gcdVALID_COMMAND_BUFFER +# define gcdVALID_COMMAND_BUFFER 0 +#endif + +/* + * gcdENABLE_MULTI_DEVICE_MANAGEMENT + * + * Manage cores on multiple hardware devices. + * + * Hardware device is composed by a set of cores which are the + * same type, such as 3D, 3D2D, VIP etc. and these cores have + * direct connection to work in combined mode. + */ +#ifndef gcdENABLE_MULTI_DEVICE_MANAGEMENT +# define gcdENABLE_MULTI_DEVICE_MANAGEMENT 0 +#endif + +/* + * gcdENABLE_DEVFREQ + * + * Enable linux generic dynamic voltage and frequency scaling. + * Now only support frequency scaling. + */ +#ifndef gcdENABLE_DEVFREQ +# define gcdENABLE_DEVFREQ 0 +#endif + +/* + * gcdSHARED_COMMAND_BUFFER + * + * Share one user command buffer and kernel command buffer for multi-core. + */ +#ifndef gcdSHARED_COMMAND_BUFFER +# define gcdSHARED_COMMAND_BUFFER 0 +#endif + +#ifndef gcd_2D_PERF_TIMER +# define gcd_2D_PERF_TIMER 0 +#endif + +/* + * gcd_2D_PERF_TIMER + * + * Calculating the time taken by 2D driver + */ + + /* + * gcdLOCAL_MEMORY_USAGE + * + * Record usage of local memory and pass to kernel + */ +#ifndef gcdLOCAL_MEMORY_USAGE +# define gcdLOCAL_MEMORY_USAGE 1 +#endif + +#endif /* __gc_hal_options_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_profiler.h b/tools/vivante/imx8/include/HAL/gc_hal_profiler.h new file mode 100644 index 0000000000..1c48bba2b6 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_profiler.h @@ -0,0 +1,1134 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_profiler_h_ +#define __gc_hal_profiler_h_ + +#include "shared/gc_hal_profiler_shared.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define GLVERTEX_OBJECT 10 +#define GLVERTEX_OBJECT_BYTES 11 + +#define GLINDEX_OBJECT 20 +#define GLINDEX_OBJECT_BYTES 21 + +#define GLTEXTURE_OBJECT 30 +#define GLTEXTURE_OBJECT_BYTES 31 + +#define GLBUFOBJ_OBJECT 40 +#define GLBUFOBJ_OBJECT_BYTES 41 + +#define ES11_CALLS 151 +#define ES11_DRAWCALLS (ES11_CALLS + 1) +#define ES11_STATECHANGECALLS (ES11_DRAWCALLS + 1) +#define ES11_POINTCOUNT (ES11_STATECHANGECALLS + 1) +#define ES11_LINECOUNT (ES11_POINTCOUNT + 1) +#define ES11_TRIANGLECOUNT (ES11_LINECOUNT + 1) + +#define ES30_CALLS 159 +#define ES30_DRAWCALLS (ES30_CALLS + 1) +#define ES30_STATECHANGECALLS (ES30_DRAWCALLS + 1) +#define ES30_POINTCOUNT (ES30_STATECHANGECALLS + 1) +#define ES30_LINECOUNT (ES30_POINTCOUNT + 1) +#define ES30_TRIANGLECOUNT (ES30_LINECOUNT + 1) + +#define VG11_CALLS 88 +#define VG11_DRAWCALLS (VG11_CALLS + 1) +#define VG11_STATECHANGECALLS (VG11_DRAWCALLS + 1) +#define VG11_FILLCOUNT (VG11_STATECHANGECALLS + 1) +#define VG11_STROKECOUNT (VG11_FILLCOUNT + 1) +/* End of Driver API ID Definitions. */ + +/* HAL & MISC IDs. */ +#define HAL_VERTBUFNEWBYTEALLOC 1 +#define HAL_VERTBUFTOTALBYTEALLOC (HAL_VERTBUFNEWBYTEALLOC + 1) +#define HAL_VERTBUFNEWOBJALLOC (HAL_VERTBUFTOTALBYTEALLOC + 1) +#define HAL_VERTBUFTOTALOBJALLOC (HAL_VERTBUFNEWOBJALLOC + 1) +#define HAL_INDBUFNEWBYTEALLOC (HAL_VERTBUFTOTALOBJALLOC + 1) +#define HAL_INDBUFTOTALBYTEALLOC (HAL_INDBUFNEWBYTEALLOC + 1) +#define HAL_INDBUFNEWOBJALLOC (HAL_INDBUFTOTALBYTEALLOC + 1) +#define HAL_INDBUFTOTALOBJALLOC (HAL_INDBUFNEWOBJALLOC + 1) +#define HAL_TEXBUFNEWBYTEALLOC (HAL_INDBUFTOTALOBJALLOC + 1) +#define HAL_TEXBUFTOTALBYTEALLOC (HAL_TEXBUFNEWBYTEALLOC + 1) +#define HAL_TEXBUFNEWOBJALLOC (HAL_TEXBUFTOTALBYTEALLOC + 1) +#define HAL_TEXBUFTOTALOBJALLOC (HAL_TEXBUFNEWOBJALLOC + 1) + +#define GPU_CYCLES 1 +#define GPU_READ64BYTE (GPU_CYCLES + 1) +#define GPU_WRITE64BYTE (GPU_READ64BYTE + 1) +#define GPU_TOTALCYCLES (GPU_WRITE64BYTE + 1) +#define GPU_IDLECYCLES (GPU_TOTALCYCLES + 1) + +#define VS_INSTCOUNT 1 +#define VS_BRANCHINSTCOUNT (VS_INSTCOUNT + 1) +#define VS_TEXLDINSTCOUNT (VS_BRANCHINSTCOUNT + 1) +#define VS_RENDEREDVERTCOUNT (VS_TEXLDINSTCOUNT + 1) +#define VS_SOURCE (VS_RENDEREDVERTCOUNT + 1) +#define VS_NONIDLESTARVECOUNT (VS_SOURCE + 1) +#define VS_STARVELCOUNT (VS_NONIDLESTARVECOUNT + 1) +#define VS_STALLCOUNT (VS_STARVELCOUNT + 1) +#define VS_PROCESSCOUNT (VS_STALLCOUNT + 1) + +#define PS_INSTCOUNT 1 +#define PS_BRANCHINSTCOUNT (PS_INSTCOUNT + 1) +#define PS_TEXLDINSTCOUNT (PS_BRANCHINSTCOUNT + 1) +#define PS_RENDEREDPIXCOUNT (PS_TEXLDINSTCOUNT + 1) +#define PS_SOURCE (PS_RENDEREDPIXCOUNT + 1) +#define PS_NONIDLESTARVECOUNT (PS_SOURCE + 1) +#define PS_STARVELCOUNT (PS_NONIDLESTARVECOUNT + 1) +#define PS_STALLCOUNT (PS_STARVELCOUNT + 1) +#define PS_PROCESSCOUNT (PS_STALLCOUNT + 1) +#define PS_SHADERCYCLECOUNT (PS_PROCESSCOUNT + 1) + +#define PA_INVERTCOUNT 1 +#define PA_INPRIMCOUNT (PA_INVERTCOUNT + 1) +#define PA_OUTPRIMCOUNT (PA_INPRIMCOUNT + 1) +#define PA_DEPTHCLIPCOUNT (PA_OUTPRIMCOUNT + 1) +#define PA_TRIVIALREJCOUNT (PA_DEPTHCLIPCOUNT + 1) +#define PA_CULLCOUNT (PA_TRIVIALREJCOUNT + 1) +#define PA_NONIDLESTARVECOUNT (PA_CULLCOUNT + 1) +#define PA_STARVELCOUNT (PA_NONIDLESTARVECOUNT + 1) +#define PA_STALLCOUNT (PA_STARVELCOUNT + 1) +#define PA_PROCESSCOUNT (PA_STALLCOUNT + 1) + +#define SE_TRIANGLECOUNT 1 +#define SE_LINECOUNT (SE_TRIANGLECOUNT + 1) +#define SE_STARVECOUNT (SE_LINECOUNT + 1) +#define SE_STALLCOUNT (SE_STARVECOUNT + 1) +#define SE_RECEIVETRIANGLECOUNT (SE_STALLCOUNT + 1) +#define SE_SENDTRIANGLECOUNT (SE_RECEIVETRIANGLECOUNT + 1) +#define SE_RECEIVELINESCOUNT (SE_SENDTRIANGLECOUNT + 1) +#define SE_SENDLINESCOUNT (SE_RECEIVELINESCOUNT + 1) +#define SE_NONIDLESTARVECOUNT (SE_SENDLINESCOUNT + 1) +#define SE_PROCESSCOUNT (SE_NONIDLESTARVECOUNT + 1) + +#define RA_VALIDPIXCOUNT 1 +#define RA_TOTALQUADCOUNT (RA_VALIDPIXCOUNT + 1) +#define RA_VALIDQUADCOUNTEZ (RA_TOTALQUADCOUNT + 1) +#define RA_TOTALPRIMCOUNT (RA_VALIDQUADCOUNTEZ + 1) +#define RA_PIPECACHEMISSCOUNT (RA_TOTALPRIMCOUNT + 1) +#define RA_PREFCACHEMISSCOUNT (RA_PIPECACHEMISSCOUNT + 1) +#define RA_EEZCULLCOUNT (RA_PREFCACHEMISSCOUNT + 1) +#define RA_NONIDLESTARVECOUNT (RA_EEZCULLCOUNT + 1) +#define RA_STARVELCOUNT (RA_NONIDLESTARVECOUNT + 1) +#define RA_STALLCOUNT (RA_STARVELCOUNT + 1) +#define RA_PROCESSCOUNT (RA_STALLCOUNT + 1) + +#define TX_TOTBILINEARREQ 1 +#define TX_TOTTRILINEARREQ (TX_TOTBILINEARREQ + 1) +#define TX_TOTDISCARDTEXREQ (TX_TOTTRILINEARREQ + 1) +#define TX_TOTTEXREQ (TX_TOTDISCARDTEXREQ + 1) +#define TX_MEMREADCOUNT (TX_TOTTEXREQ + 1) +#define TX_MEMREADIN8BCOUNT (TX_MEMREADCOUNT + 1) +#define TX_CACHEMISSCOUNT (TX_MEMREADIN8BCOUNT + 1) +#define TX_CACHEHITTEXELCOUNT (TX_CACHEMISSCOUNT + 1) +#define TX_CACHEMISSTEXELCOUNT (TX_CACHEHITTEXELCOUNT + 1) +#define TX_NONIDLESTARVECOUNT (TX_CACHEMISSTEXELCOUNT + 1) +#define TX_STARVELCOUNT (TX_NONIDLESTARVECOUNT + 1) +#define TX_STALLCOUNT (TX_STARVELCOUNT + 1) +#define TX_PROCESSCOUNT (TX_STALLCOUNT + 1) + +#define PE_KILLEDBYCOLOR 1 +#define PE_KILLEDBYDEPTH (PE_KILLEDBYCOLOR + 1) +#define PE_DRAWNBYCOLOR (PE_KILLEDBYDEPTH + 1) +#define PE_DRAWNBYDEPTH (PE_DRAWNBYCOLOR + 1) + +#define MC_READREQ8BPIPE 1 +#define MC_READREQ8BIP (MC_READREQ8BPIPE + 1) +#define MC_WRITEREQ8BPIPE (MC_READREQ8BIP + 1) +#define MC_AXIMINLATENCY (MC_WRITEREQ8BPIPE + 1) +#define MC_AXIMAXLATENCY (MC_AXIMINLATENCY + 1) +#define MC_AXITOTALLATENCY (MC_AXIMAXLATENCY + 1) +#define MC_AXISAMPLECOUNT (MC_AXITOTALLATENCY + 1) + +#define AXI_READREQSTALLED 1 +#define AXI_WRITEREQSTALLED (AXI_READREQSTALLED + 1) +#define AXI_WRITEDATASTALLED (AXI_WRITEREQSTALLED + 1) + +#define FE_DRAWCOUNT 1 +#define FE_OUTVERTEXCOUNT (FE_DRAWCOUNT + 1) +#define FE_STALLCOUNT (FE_OUTVERTEXCOUNT + 1) +#define FE_STARVECOUNT (FE_STALLCOUNT + 1) + +#define PVS_INSTRCOUNT 1 +#define PVS_ALUINSTRCOUNT (PVS_INSTRCOUNT + 1) +#define PVS_TEXINSTRCOUNT (PVS_ALUINSTRCOUNT + 1) +#define PVS_ATTRIBCOUNT (PVS_TEXINSTRCOUNT + 1) +#define PVS_UNIFORMCOUNT (PVS_ATTRIBCOUNT + 1) +#define PVS_FUNCTIONCOUNT (PVS_UNIFORMCOUNT + 1) +#define PVS_SOURCE (PVS_FUNCTIONCOUNT + 1) + +#define PPS_INSTRCOUNT 1 +#define PPS_ALUINSTRCOUNT (PPS_INSTRCOUNT + 1) +#define PPS_TEXINSTRCOUNT (PPS_ALUINSTRCOUNT + 1) +#define PPS_ATTRIBCOUNT (PPS_TEXINSTRCOUNT + 1) +#define PPS_UNIFORMCOUNT (PPS_ATTRIBCOUNT + 1) +#define PPS_FUNCTIONCOUNT (PPS_UNIFORMCOUNT + 1) +#define PPS_SOURCE (PPS_FUNCTIONCOUNT + 1) +/* End of MISC Counter IDs. */ + +#define VPG(x) (gcoPROFILER_getVPGConst(x)) + +enum gceVPG { + VPHEADER, + INFO, + FRAME, + VPTIME, + ES11, + VG11, + HW, + MULTI_GPU, + PROG, + ES11DRAW, + MEM, + PVS, + PPS, + ES11_TIME, + ES30, + ES30_DRAW, + ES30_TIME, + FINISH, + END, +}; + +/* Category Constants. */ +#define VPG_HAL 0x080000 +#define VPG_GPU 0x0a0000 +#define VPG_VS 0x0b0000 +#define VPG_PS 0x0c0000 +#define VPG_PA 0x0d0000 +#define VPG_SETUP 0x0e0000 +#define VPG_RA 0x0f0000 +#define VPG_TX 0x100000 +#define VPG_PE 0x110000 +#define VPG_MC 0x120000 +#define VPG_AXI 0x130000 +#define VPG_VG11_TIME 0x220000 +#define VPG_FE 0x230000 +#define VPNG_FE 0x250000 +#define VPNG_VS 0x260000 +#define VPNG_PS 0x270000 +#define VPNG_PA 0x280000 +#define VPNG_SETUP 0x290000 +#define VPNG_RA 0x2a0000 +#define VPNG_TX 0x2b0000 +#define VPNG_PE 0x2c0000 +#define VPNG_MCC 0x2d0000 +#define VPNG_MCZ 0x2e0000 +#define VPNG_HI 0x2f0000 +#define VPNG_L2 0x300000 +#define VPNG_NN 0x310000 +#define VPNG_TP 0x320000 + +/* Info. */ +#define VPC_INFOCOMPANY (VPG(INFO) + 1) +#define VPC_INFOVERSION (VPC_INFOCOMPANY + 1) +#define VPC_INFORENDERER (VPC_INFOVERSION + 1) +#define VPC_INFOREVISION (VPC_INFORENDERER + 1) +#define VPC_INFODRIVER (VPC_INFOREVISION + 1) +#define VPC_INFODRIVERMODE (VPC_INFODRIVER + 1) +#define VPC_INFOSCREENSIZE (VPC_INFODRIVERMODE + 1) +#define VPC_INFOASICMODE (VPC_INFOSCREENSIZE + 1) + +/* Counter Constants. */ +#define VPC_ELAPSETIME (VPG(VPTIME) + 1) +#define VPC_CPUTIME (VPC_ELAPSETIME + 1) + +#define VPC_MEMMAXRES (VPG(MEM) + 1) +#define VPC_MEMSHARED (VPC_MEMMAXRES + 1) +#define VPC_MEMUNSHAREDDATA (VPC_MEMSHARED + 1) +#define VPC_MEMUNSHAREDSTACK (VPC_MEMUNSHAREDDATA + 1) + +/* OpenGL ES11 Statics Counter IDs. */ +#define VPC_ES11CALLS (VPG(ES11) + ES11_CALLS) +#define VPC_ES11DRAWCALLS (VPG(ES11) + ES11_DRAWCALLS) +#define VPC_ES11STATECHANGECALLS (VPG(ES11) + ES11_STATECHANGECALLS) +#define VPC_ES11POINTCOUNT (VPG(ES11) + ES11_POINTCOUNT) +#define VPC_ES11LINECOUNT (VPG(ES11) + ES11_LINECOUNT) +#define VPC_ES11TRIANGLECOUNT (VPG(ES11) + ES11_TRIANGLECOUNT) + +/* OpenGL ES30 Statistics Counter IDs. */ +#define VPC_ES30CALLS (VPG(ES30) + ES30_CALLS) +#define VPC_ES30DRAWCALLS (VPG(ES30) + ES30_DRAWCALLS) +#define VPC_ES30STATECHANGECALLS (VPG(ES30) + ES30_STATECHANGECALLS) +#define VPC_ES30POINTCOUNT (VPG(ES30) + ES30_POINTCOUNT) +#define VPC_ES30LINECOUNT (VPG(ES30) + ES30_LINECOUNT) +#define VPC_ES30TRIANGLECOUNT (VPG(ES30) + ES30_TRIANGLECOUNT) + +/* OpenVG Statistics Counter IDs. */ +#define VPC_VG11CALLS (VPG(VG11) + VG11_CALLS) +#define VPC_VG11DRAWCALLS (VPG(VG11) + VG11_DRAWCALLS) +#define VPC_VG11STATECHANGECALLS (VPG(VG11) + VG11_STATECHANGECALLS) +#define VPC_VG11FILLCOUNT (VPG(VG11) + VG11_FILLCOUNT) +#define VPC_VG11STROKECOUNT (VPG(VG11) + VG11_STROKECOUNT) + +/* HAL Counters. */ +#define VPC_HALVERTBUFNEWBYTEALLOC (VPG_HAL + HAL_VERTBUFNEWBYTEALLOC) +#define VPC_HALVERTBUFTOTALBYTEALLOC (VPG_HAL + HAL_VERTBUFTOTALBYTEALLOC) +#define VPC_HALVERTBUFNEWOBJALLOC (VPG_HAL + HAL_VERTBUFNEWOBJALLOC) +#define VPC_HALVERTBUFTOTALOBJALLOC (VPG_HAL + HAL_VERTBUFTOTALOBJALLOC) +#define VPC_HALINDBUFNEWBYTEALLOC (VPG_HAL + HAL_INDBUFNEWBYTEALLOC) +#define VPC_HALINDBUFTOTALBYTEALLOC (VPG_HAL + HAL_INDBUFTOTALBYTEALLOC) +#define VPC_HALINDBUFNEWOBJALLOC (VPG_HAL + HAL_INDBUFNEWOBJALLOC) +#define VPC_HALINDBUFTOTALOBJALLOC (VPG_HAL + HAL_INDBUFTOTALOBJALLOC) +#define VPC_HALTEXBUFNEWBYTEALLOC (VPG_HAL + HAL_TEXBUFNEWBYTEALLOC) +#define VPC_HALTEXBUFTOTALBYTEALLOC (VPG_HAL + HAL_TEXBUFTOTALBYTEALLOC) +#define VPC_HALTEXBUFNEWOBJALLOC (VPG_HAL + HAL_TEXBUFNEWOBJALLOC) +#define VPC_HALTEXBUFTOTALOBJALLOC (VPG_HAL + HAL_TEXBUFTOTALOBJALLOC) + +/* HW: GPU Counters. */ +#define VPC_GPUCYCLES (VPG_GPU + GPU_CYCLES) +#define VPC_GPUREAD64BYTE (VPG_GPU + GPU_READ64BYTE) +#define VPC_GPUWRITE64BYTE (VPG_GPU + GPU_WRITE64BYTE) +#define VPC_GPUTOTALCYCLES (VPG_GPU + GPU_TOTALCYCLES) +#define VPC_GPUIDLECYCLES (VPG_GPU + GPU_IDLECYCLES) + +/* HW: Shader Counters. */ +#define VPC_VSINSTCOUNT (VPG_VS + VS_INSTCOUNT) +#define VPC_VSBRANCHINSTCOUNT (VPG_VS + VS_BRANCHINSTCOUNT) +#define VPC_VSTEXLDINSTCOUNT (VPG_VS + VS_TEXLDINSTCOUNT) +#define VPC_VSRENDEREDVERTCOUNT (VPG_VS + VS_RENDEREDVERTCOUNT) +#define VPC_VSNONIDLESTARVECOUNT (VPG_VS + VS_NONIDLESTARVECOUNT) +#define VPC_VSSTARVELCOUNT (VPG_VS + VS_STARVELCOUNT) +#define VPC_VSSTALLCOUNT (VPG_VS + VS_STALLCOUNT) +#define VPC_VSPROCESSCOUNT (VPG_VS + VS_PROCESSCOUNT) +/* HW: PS Count. */ +#define VPC_PSINSTCOUNT (VPG_PS + PS_INSTCOUNT) +#define VPC_PSBRANCHINSTCOUNT (VPG_PS + PS_BRANCHINSTCOUNT) +#define VPC_PSTEXLDINSTCOUNT (VPG_PS + PS_TEXLDINSTCOUNT) +#define VPC_PSRENDEREDPIXCOUNT (VPG_PS + PS_RENDEREDPIXCOUNT) +#define VPC_PSNONIDLESTARVECOUNT (VPG_PS + PS_NONIDLESTARVECOUNT) +#define VPC_PSSTARVELCOUNT (VPG_PS + PS_STARVELCOUNT) +#define VPC_PSSTALLCOUNT (VPG_PS + PS_STALLCOUNT) +#define VPC_PSPROCESSCOUNT (VPG_PS + PS_PROCESSCOUNT) +#define VPC_PSSHADERCYCLECOUNT (VPG_PS + PS_SHADERCYCLECOUNT) + +/* HW: PA Counters. */ +#define VPC_PAINVERTCOUNT (VPG_PA + PA_INVERTCOUNT) +#define VPC_PAINPRIMCOUNT (VPG_PA + PA_INPRIMCOUNT) +#define VPC_PAOUTPRIMCOUNT (VPG_PA + PA_OUTPRIMCOUNT) +#define VPC_PADEPTHCLIPCOUNT (VPG_PA + PA_DEPTHCLIPCOUNT) +#define VPC_PATRIVIALREJCOUNT (VPG_PA + PA_TRIVIALREJCOUNT) +#define VPC_PACULLCOUNT (VPG_PA + PA_CULLCOUNT) +#define VPC_PANONIDLESTARVECOUNT (VPG_PA + PA_NONIDLESTARVECOUNT) +#define VPC_PASTARVELCOUNT (VPG_PA + PA_STARVELCOUNT) +#define VPC_PASTALLCOUNT (VPG_PA + PA_STALLCOUNT) +#define VPC_PAPROCESSCOUNT (VPG_PA + PA_PROCESSCOUNT) + +/* HW: Setup Counters. */ +#define VPC_SETRIANGLECOUNT (VPG_SETUP + SE_TRIANGLECOUNT) +#define VPC_SELINECOUNT (VPG_SETUP + SE_LINECOUNT) +#define VPC_SESTARVECOUNT (VPG_SETUP + SE_STARVECOUNT) +#define VPC_SESTALLCOUNT (VPG_SETUP + SE_STALLCOUNT) +#define VPC_SERECEIVETRIANGLECOUNT (VPG_SETUP + SE_RECEIVETRIANGLECOUNT) +#define VPC_SESENDTRIANGLECOUNT (VPG_SETUP + SE_SENDTRIANGLECOUNT) +#define VPC_SERECEIVELINESCOUNT (VPG_SETUP + SE_RECEIVELINESCOUNT) +#define VPC_SESENDLINESCOUNT (VPG_SETUP + SE_SENDLINESCOUNT) +#define VPC_SENONIDLESTARVECOUNT (VPG_SETUP + SE_NONIDLESTARVECOUNT) +#define VPC_SEPROCESSCOUNT (VPG_SETUP + SE_PROCESSCOUNT) + +/* HW: RA Counters. */ +#define VPC_RAVALIDPIXCOUNT (VPG_RA + RA_VALIDPIXCOUNT) +#define VPC_RATOTALQUADCOUNT (VPG_RA + RA_TOTALQUADCOUNT) +#define VPC_RAVALIDQUADCOUNTEZ (VPG_RA + RA_VALIDQUADCOUNTEZ) +#define VPC_RATOTALPRIMCOUNT (VPG_RA + RA_TOTALPRIMCOUNT) +#define VPC_RAPIPECACHEMISSCOUNT (VPG_RA + RA_PIPECACHEMISSCOUNT) +#define VPC_RAPREFCACHEMISSCOUNT (VPG_RA + RA_PREFCACHEMISSCOUNT) +#define VPC_RAEEZCULLCOUNT (VPG_RA + RA_EEZCULLCOUNT) +#define VPC_RANONIDLESTARVECOUNT (VPG_RA + RA_NONIDLESTARVECOUNT) +#define VPC_RASTARVELCOUNT (VPG_RA + RA_STARVELCOUNT) +#define VPC_RASTALLCOUNT (VPG_RA + RA_STALLCOUNT) +#define VPC_RAPROCESSCOUNT (VPG_RA + RA_PROCESSCOUNT) + +/* HW: TEX Counters. */ +#define VPC_TXTOTBILINEARREQ (VPG_TX + TX_TOTBILINEARREQ) +#define VPC_TXTOTTRILINEARREQ (VPG_TX + TX_TOTTRILINEARREQ) +#define VPC_TXTOTDISCARDTEXREQ (VPG_TX + TX_TOTDISCARDTEXREQ) +#define VPC_TXTOTTEXREQ (VPG_TX + TX_TOTTEXREQ) +#define VPC_TXMEMREADCOUNT (VPG_TX + TX_MEMREADCOUNT) +#define VPC_TXMEMREADIN8BCOUNT (VPG_TX + TX_MEMREADIN8BCOUNT) +#define VPC_TXCACHEMISSCOUNT (VPG_TX + TX_CACHEMISSCOUNT) +#define VPC_TXCACHEHITTEXELCOUNT (VPG_TX + TX_CACHEHITTEXELCOUNT) +#define VPC_TXCACHEMISSTEXELCOUNT (VPG_TX + TX_CACHEMISSTEXELCOUNT) +#define VPC_TXNONIDLESTARVECOUNT (VPG_TX + TX_NONIDLESTARVECOUNT) +#define VPC_TXSTARVELCOUNT (VPG_TX + TX_STARVELCOUNT) +#define VPC_TXSTALLCOUNT (VPG_TX + TX_STALLCOUNT) +#define VPC_TXPROCESSCOUNT (VPG_TX + TX_PROCESSCOUNT) + +/* HW: PE Counters. */ +#define VPC_PEKILLEDBYCOLOR (VPG_PE + PE_KILLEDBYCOLOR) +#define VPC_PEKILLEDBYDEPTH (VPG_PE + PE_KILLEDBYDEPTH) +#define VPC_PEDRAWNBYCOLOR (VPG_PE + PE_DRAWNBYCOLOR) +#define VPC_PEDRAWNBYDEPTH (VPG_PE + PE_DRAWNBYDEPTH) + +/* HW: MC Counters. */ +#define VPC_MCREADREQ8BPIPE (VPG_MC + MC_READREQ8BPIPE) +#define VPC_MCREADREQ8BIP (VPG_MC + MC_READREQ8BIP) +#define VPC_MCWRITEREQ8BPIPE (VPG_MC + MC_WRITEREQ8BPIPE) +#define VPC_MCAXIMINLATENCY (VPG_MC + MC_AXIMINLATENCY) +#define VPC_MCAXIMAXLATENCY (VPG_MC + MC_AXIMAXLATENCY) +#define VPC_MCAXITOTALLATENCY (VPG_MC + MC_AXITOTALLATENCY) +#define VPC_MCAXISAMPLECOUNT (VPG_MC + MC_AXISAMPLECOUNT) + +/* HW: AXI Counters. */ +#define VPC_AXIREADREQSTALLED (VPG_AXI + AXI_READREQSTALLED) +#define VPC_AXIWRITEREQSTALLED (VPG_AXI + AXI_WRITEREQSTALLED) +#define VPC_AXIWRITEDATASTALLED (VPG_AXI + AXI_WRITEDATASTALLED) + +/* HW: FE Counters. */ +#define VPC_FEDRAWCOUNT (VPG_FE + FE_DRAWCOUNT) +#define VPC_FEOUTVERTEXCOUNT (VPG_FE + FE_OUTVERTEXCOUNT) +#define VPC_FESTALLCOUNT (VPG_FE + FE_STALLCOUNT) +#define VPC_FESTARVECOUNT (VPG_FE + FE_STARVECOUNT) + +/* HW: Shader Counters. */ +#define VPNC_VSINSTCOUNT (VPNG_VS + 1) +#define VPNC_VSBRANCHINSTCOUNT (VPNG_VS + 2) +#define VPNC_VSTEXLDINSTCOUNT (VPNG_VS + 3) +#define VPNC_VSRENDEREDVERTCOUNT (VPNG_VS + 4) +#define VPNC_VSNONIDLESTARVECOUNT (VPNG_VS + 5) +#define VPNC_VSSTARVELCOUNT (VPNG_VS + 6) +#define VPNC_VSSTALLCOUNT (VPNG_VS + 7) +#define VPNC_VSPROCESSCOUNT (VPNG_VS + 8) +#define VPNC_VSSHADERCYCLECOUNT (VPNG_VS + 9) +#define VPNC_VS_COUNT (VPNC_VSSHADERCYCLECOUNT - VPNG_VS) + +/* HW: PS Count. */ +#define VPNC_PSINSTCOUNT (VPNG_PS + 1) +#define VPNC_PSBRANCHINSTCOUNT (VPNG_PS + 2) +#define VPNC_PSTEXLDINSTCOUNT (VPNG_PS + 3) +#define VPNC_PSRENDEREDPIXCOUNT (VPNG_PS + 4) +#define VPNC_PSNONIDLESTARVECOUNT (VPNG_PS + 5) +#define VPNC_PSSTARVELCOUNT (VPNG_PS + 6) +#define VPNC_PSSTALLCOUNT (VPNG_PS + 7) +#define VPNC_PSPROCESSCOUNT (VPNG_PS + 8) +#define VPNC_PSSHADERCYCLECOUNT (VPNG_PS + 9) +#define VPNC_PS_COUNT (VPNC_PSSHADERCYCLECOUNT - VPNG_PS) + +/* HW: PA Counters. */ +#define VPNC_PAINVERTCOUNT (VPNG_PA + 1) +#define VPNC_PAINPRIMCOUNT (VPNG_PA + 2) +#define VPNC_PAOUTPRIMCOUNT (VPNG_PA + 3) +#define VPNC_PADEPTHCLIPCOUNT (VPNG_PA + 4) +#define VPNC_PATRIVIALREJCOUNT (VPNG_PA + 5) +#define VPNC_PACULLPRIMCOUNT (VPNG_PA + 6) +#define VPNC_PADROPPRIMCOUNT (VPNG_PA + 7) +#define VPNC_PAFRCLIPPRIMCOUNT (VPNG_PA + 8) +#define VPNC_PAFRCLIPDROPPRIMCOUNT (VPNG_PA + 9) +#define VPNC_PANONIDLESTARVECOUNT (VPNG_PA + 10) +#define VPNC_PASTARVELCOUNT (VPNG_PA + 11) +#define VPNC_PASTALLCOUNT (VPNG_PA + 12) +#define VPNC_PAPROCESSCOUNT (VPNG_PA + 13) +#define VPNC_PA_COUNT (VPNC_PAPROCESSCOUNT - VPNG_PA) + +/* HW: Setup Counters. */ +#define VPNC_SECULLTRIANGLECOUNT (VPNG_SETUP + 1) +#define VPNC_SECULLLINECOUNT (VPNG_SETUP + 2) +#define VPNC_SECLIPTRIANGLECOUNT (VPNG_SETUP + 3) +#define VPNC_SECLIPLINECOUNT (VPNG_SETUP + 4) +#define VPNC_SESTARVECOUNT (VPNG_SETUP + 5) +#define VPNC_SESTALLCOUNT (VPNG_SETUP + 6) +#define VPNC_SERECEIVETRIANGLECOUNT (VPNG_SETUP + 7) +#define VPNC_SESENDTRIANGLECOUNT (VPNG_SETUP + 8) +#define VPNC_SERECEIVELINESCOUNT (VPNG_SETUP + 9) +#define VPNC_SESENDLINESCOUNT (VPNG_SETUP + 10) +#define VPNC_SENONIDLESTARVECOUNT (VPNG_SETUP + 11) +#define VPNC_SETRIVIALREJLINECOUNT (VPNG_SETUP + 12) +#define VPNC_SEPROCESSCOUNT (VPNG_SETUP + 13) +#define VPNC_SE_COUNT (VPNC_SEPROCESSCOUNT - VPNG_SETUP) + +/* HW: RA Counters. */ +#define VPNC_RAVALIDPIXCOUNT (VPNG_RA + 1) +#define VPNC_RATOTALQUADCOUNT (VPNG_RA + 2) +#define VPNC_RAVALIDQUADCOUNTEZ (VPNG_RA + 3) +#define VPNC_RAINPUTPRIMCOUNT (VPNG_RA + 4) +#define VPNC_RAPIPECACHEMISSCOUNT (VPNG_RA + 5) +#define VPNC_RAPREFCACHEMISSCOUNT (VPNG_RA + 6) +#define VPNC_RAPIPEHZCACHEMISSCOUNT (VPNG_RA + 7) +#define VPNC_RAPREFHZCACHEMISSCOUNT (VPNG_RA + 8) +#define VPNC_RAOUTPUTQUADCOUNT (VPNG_RA + 9) +#define VPNC_RAOUTPUTPIXELCOUNT (VPNG_RA + 10) +#define VPNC_RAEEZCULLCOUNT (VPNG_RA + 11) +#define VPNC_RANONIDLESTARVECOUNT (VPNG_RA + 12) +#define VPNC_RASTARVELCOUNT (VPNG_RA + 13) +#define VPNC_RASTALLCOUNT (VPNG_RA + 14) +#define VPNC_RAPROCESSCOUNT (VPNG_RA + 15) +#define VPNC_RA_COUNT (VPNC_RAPROCESSCOUNT - VPNG_RA) + +/* HW: TEX Counters. */ +#define VPNC_TXTOTBILINEARREQ (VPNG_TX + 1) +#define VPNC_TXTOTTRILINEARREQ (VPNG_TX + 2) +#define VPNC_TXTOTDISCARDTEXREQ (VPNG_TX + 3) +#define VPNC_TXTOTTEXREQ (VPNG_TX + 4) +#define VPNC_TXMC0MISSCOUNT (VPNG_TX + 5) +#define VPNC_TXMC0REQCOUNT (VPNG_TX + 6) +#define VPNC_TXMC1MISSCOUNT (VPNG_TX + 7) +#define VPNC_TXMC1REQCOUNT (VPNG_TX + 8) +#define VPNC_TX_COUNT (VPNC_TXMC1REQCOUNT - VPNG_TX) + +/* HW: PE Counters. */ +#define VPNC_PE0KILLEDBYCOLOR (VPNG_PE + 1) +#define VPNC_PE0KILLEDBYDEPTH (VPNG_PE + 2) +#define VPNC_PE0DRAWNBYCOLOR (VPNG_PE + 3) +#define VPNC_PE0DRAWNBYDEPTH (VPNG_PE + 4) +#define VPNC_PE1KILLEDBYCOLOR (VPNG_PE + 5) +#define VPNC_PE1KILLEDBYDEPTH (VPNG_PE + 6) +#define VPNC_PE1DRAWNBYCOLOR (VPNG_PE + 7) +#define VPNC_PE1DRAWNBYDEPTH (VPNG_PE + 8) +#define VPNC_PE_COUNT (VPNC_PE1DRAWNBYDEPTH - VPNG_PE) + +/* HW: MCC Counters. */ +#define VPNC_MCCREADREQ8BCOLORPIPE (VPNG_MCC + 1) +#define VPNC_MCCREADREQ8BSOCOLORPIPE (VPNG_MCC + 2) +#define VPNC_MCCWRITEREQ8BCOLORPIPE (VPNG_MCC + 3) +#define VPNC_MCCREADREQSOCOLORPIPE (VPNG_MCC + 4) +#define VPNC_MCCWRITEREQCOLORPIPE (VPNG_MCC + 5) +#define VPNC_MCCREADREQ8BDEPTHPIPE (VPNG_MCC + 6) +#define VPNC_MCCREADREQ8BSFDEPTHPIPE (VPNG_MCC + 7) +#define VPNC_MCCWRITEREQ8BDEPTHPIPE (VPNG_MCC + 8) +#define VPNC_MCCREADREQSFDEPTHPIPE (VPNG_MCC + 9) +#define VPNC_MCCWRITEREQDEPTHPIPE (VPNG_MCC + 10) +#define VPNC_MCCREADREQ8BOTHERPIPE (VPNG_MCC + 11) +#define VPNC_MCCWRITEREQ8BOTHERPIPE (VPNG_MCC + 12) +#define VPNC_MCCREADREQOTHERPIPE (VPNG_MCC + 13) +#define VPNC_MCCWRITEREQOTHERPIPE (VPNG_MCC + 14) +#define VPNC_MCCAXIMINLATENCY (VPNG_MCC + 15) +#define VPNC_MCCAXIMAXLATENCY (VPNG_MCC + 16) +#define VPNC_MCCAXITOTALLATENCY (VPNG_MCC + 17) +#define VPNC_MCCAXISAMPLECOUNT (VPNG_MCC + 18) +#define VPNC_MCCFEREADBANDWIDTH (VPNG_MCC + 19) +#define VPNC_MCCMMUREADBANDWIDTH (VPNG_MCC + 20) +#define VPNC_MCCBLTREADBANDWIDTH (VPNG_MCC + 21) +#define VPNC_MCCSH0READBANDWIDTH (VPNG_MCC + 22) +#define VPNC_MCCSH1READBANDWIDTH (VPNG_MCC + 23) +#define VPNC_MCCPEWRITEBANDWIDTH (VPNG_MCC + 24) +#define VPNC_MCCBLTWRITEBANDWIDTH (VPNG_MCC + 25) +#define VPNC_MCCSH0WRITEBANDWIDTH (VPNG_MCC + 26) +#define VPNC_MCCSH1WRITEBANDWIDTH (VPNG_MCC + 27) +#define VPNC_MCC_COUNT (VPNC_MCCSH1WRITEBANDWIDTH - VPNG_MCC) + +/* HW: MCZ Counters. */ +#define VPNC_MCZREADREQ8BCOLORPIPE (VPNG_MCZ + 1) +#define VPNC_MCZREADREQ8BSOCOLORPIPE (VPNG_MCZ + 2) +#define VPNC_MCZWRITEREQ8BCOLORPIPE (VPNG_MCZ + 3) +#define VPNC_MCZREADREQSOCOLORPIPE (VPNG_MCZ + 4) +#define VPNC_MCZWRITEREQCOLORPIPE (VPNG_MCZ + 5) +#define VPNC_MCZREADREQ8BDEPTHPIPE (VPNG_MCZ + 6) +#define VPNC_MCZREADREQ8BSFDEPTHPIPE (VPNG_MCZ + 7) +#define VPNC_MCZWRITEREQ8BDEPTHPIPE (VPNG_MCZ + 8) +#define VPNC_MCZREADREQSFDEPTHPIPE (VPNG_MCZ + 9) +#define VPNC_MCZWRITEREQDEPTHPIPE (VPNG_MCZ + 10) +#define VPNC_MCZREADREQ8BOTHERPIPE (VPNG_MCZ + 11) +#define VPNC_MCZWRITEREQ8BOTHERPIPE (VPNG_MCZ + 12) +#define VPNC_MCZREADREQOTHERPIPE (VPNG_MCZ + 13) +#define VPNC_MCZWRITEREQOTHERPIPE (VPNG_MCZ + 14) +#define VPNC_MCZAXIMINLATENCY (VPNG_MCZ + 15) +#define VPNC_MCZAXIMAXLATENCY (VPNG_MCZ + 16) +#define VPNC_MCZAXITOTALLATENCY (VPNG_MCZ + 17) +#define VPNC_MCZAXISAMPLECOUNT (VPNG_MCZ + 18) +#define VPNC_MCZ_COUNT (VPNC_MCZAXISAMPLECOUNT - VPNG_MCZ) + +/* HW: HI Counters. */ +#define VPNC_HI0READ8BYTE (VPNG_HI + 1) +#define VPNC_HI0WRITE8BYTE (VPNG_HI + 2) +#define VPNC_HI0READREQ (VPNG_HI + 3) +#define VPNC_HI0WRITEREQ (VPNG_HI + 4) +#define VPNC_HI0AXIREADREQSTALL (VPNG_HI + 5) +#define VPNC_HI0AXIWRITEREQSTALL (VPNG_HI + 6) +#define VPNC_HI0AXIWRITEDATASTALL (VPNG_HI + 7) +#define VPNC_HI1READ8BYTE (VPNG_HI + 8) +#define VPNC_HI1WRITE8BYTE (VPNG_HI + 9) +#define VPNC_HI1READREQ (VPNG_HI + 10) +#define VPNC_HI1WRITEREQ (VPNG_HI + 11) +#define VPNC_HI1AXIREADREQSTALL (VPNG_HI + 12) +#define VPNC_HI1AXIWRITEREQSTALL (VPNG_HI + 13) +#define VPNC_HI1AXIWRITEDATASTALL (VPNG_HI + 14) +#define VPNC_HITOTALCYCLES (VPNG_HI + 15) +#define VPNC_HIIDLECYCLES (VPNG_HI + 16) +#define VPNC_HIREAD8BYTE (VPNG_HI + 17) +#define VPNC_HIWRITE8BYTE (VPNG_HI + 18) +#define VPNC_HIOCBREAD16BYTE (VPNG_HI + 19) +#define VPNC_HIOCBWRITE16BYTE (VPNG_HI + 20) +#define VPNC_HI_COUNT (VPNC_HIOCBWRITE16BYTE - VPNG_HI) + +/* HW: L2 Counters. */ +#define VPNC_L2AXI0READREQCOUNT (VPNG_L2 + 1) +#define VPNC_L2AXI1READREQCOUNT (VPNG_L2 + 2) +#define VPNC_L2AXI0WRITEREQCOUNT (VPNG_L2 + 3) +#define VPNC_L2AXI1WRITEREQCOUNT (VPNG_L2 + 4) +#define VPNC_L2READTRANSREQBYAXI0 (VPNG_L2 + 5) +#define VPNC_L2READTRANSREQBYAXI1 (VPNG_L2 + 6) +#define VPNC_L2WRITETRANSREQBYAXI0 (VPNG_L2 + 7) +#define VPNC_L2WRITETRANSREQBYAXI1 (VPNG_L2 + 8) +#define VPNC_L2AXI0MINLATENCY (VPNG_L2 + 9) +#define VPNC_L2AXI0MAXLATENCY (VPNG_L2 + 10) +#define VPNC_L2AXI0TOTLATENCY (VPNG_L2 + 11) +#define VPNC_L2AXI0TOTREQCOUNT (VPNG_L2 + 12) +#define VPNC_L2AXI1MINLATENCY (VPNG_L2 + 13) +#define VPNC_L2AXI1MAXLATENCY (VPNG_L2 + 14) +#define VPNC_L2AXI1TOTLATENCY (VPNG_L2 + 15) +#define VPNC_L2AXI1TOTREQCOUNT (VPNG_L2 + 16) +#define VPNC_L2_COUNT (VPNC_L2AXI1TOTREQCOUNT - VPNG_L2) + +/* HW: FE Counters. */ +#define VPNC_FEDRAWCOUNT (VPNG_FE + 1) +#define VPNC_FEOUTVERTEXCOUNT (VPNG_FE + 2) +#define VPNC_FECACHEMISSCOUNT (VPNG_FE + 3) +#define VPNC_FECACHELKCOUNT (VPNG_FE + 4) +#define VPNC_FESTALLCOUNT (VPNG_FE + 5) +#define VPNC_FESTARVECOUNT (VPNG_FE + 6) +#define VPNC_FEPROCESSCOUNT (VPNG_FE + 7) +#define VPNC_FE_COUNT (VPNC_FEPROCESSCOUNT - VPNG_FE) + +#define TOTAL_COUNTER_NUMBER \ + (VPNC_FE_COUNT + VPNC_VS_COUNT + VPNC_PA_COUNT + VPNC_SE_COUNT + VPNC_RA_COUNT + \ + VPNC_PS_COUNT + VPNC_TX_COUNT + VPNC_PE_COUNT + VPNC_MCC_COUNT + VPNC_MCZ_COUNT + \ + VPNC_HI_COUNT + VPNC_L2_COUNT) + +#define TOTAL_MODULE_NUMBER 12 + +/* PROGRAM: Shader program counters. */ +#define VPC_PVSINSTRCOUNT (VPG(PVS) + PVS_INSTRCOUNT) +#define VPC_PVSALUINSTRCOUNT (VPG(PVS) + PVS_ALUINSTRCOUNT) +#define VPC_PVSTEXINSTRCOUNT (VPG(PVS) + PVS_TEXINSTRCOUNT) +#define VPC_PVSATTRIBCOUNT (VPG(PVS) + PVS_ATTRIBCOUNT) +#define VPC_PVSUNIFORMCOUNT (VPG(PVS) + PVS_UNIFORMCOUNT) +#define VPC_PVSFUNCTIONCOUNT (VPG(PVS) + PVS_FUNCTIONCOUNT) +#define VPC_PVSSOURCE (VPG(PVS) + PVS_SOURCE) + +#define VPC_PPSINSTRCOUNT (VPG(PPS) + PPS_INSTRCOUNT) +#define VPC_PPSALUINSTRCOUNT (VPG(PPS) + PPS_ALUINSTRCOUNT) +#define VPC_PPSTEXINSTRCOUNT (VPG(PPS) + PPS_TEXINSTRCOUNT) +#define VPC_PPSATTRIBCOUNT (VPG(PPS) + PPS_ATTRIBCOUNT) +#define VPC_PPSUNIFORMCOUNT (VPG(PPS) + PPS_UNIFORMCOUNT) +#define VPC_PPSFUNCTIONCOUNT (VPG(PPS) + PPS_FUNCTIONCOUNT) +#define VPC_PPSSOURCE (VPG(PPS) + PPS_SOURCE) + +#define VPC_PROGRAMHANDLE (VPG(PROG) + 1) + +#define VPC_ES30_DRAW_NO (VPG(ES30_DRAW) + 1) +#define VPC_ES11_DRAW_NO (VPG_ES11_DRAW + 1) +#define VPC_ES30_GPU_NO (VPG(MULTI_GPU) + 1) + +#define MODULE_FRONT_END_COUNTER_NUM 0x5 +#define MODULE_VERTEX_SHADER_COUNTER_NUM 0x9 +#define MODULE_PRIMITIVE_ASSEMBLY_COUNTER_NUM 0xC +#define MODULE_SETUP_COUNTER_NUM 0xD +#define MODULE_RASTERIZER_COUNTER_NUM 0xE +#define MODULE_PIXEL_SHADER_COUNTER_NUM 0x9 +#define MODULE_TEXTURE_COUNTER_NUM 0x8 +#define MODULE_PIXEL_ENGINE_COUNTER_NUM 0x8 +#define MODULE_MEMORY_CONTROLLER_COLOR_COUNTER_NUM 0xC +#define MODULE_MEMORY_CONTROLLER_DEPTH_COUNTER_NUM 0xC +#define MODULE_HOST_INTERFACE0_COUNTER_NUM 0x9 +#define MODULE_HOST_INTERFACE1_COUNTER_NUM 0x7 +#define MODULE_GPUL2_CACHE_COUNTER_NUM 0xE +#define TOTAL_PROBE_NUMBER \ + (MODULE_FRONT_END_COUNTER_NUM + MODULE_VERTEX_SHADER_COUNTER_NUM + \ + MODULE_PRIMITIVE_ASSEMBLY_COUNTER_NUM + MODULE_SETUP_COUNTER_NUM + \ + MODULE_RASTERIZER_COUNTER_NUM + MODULE_PIXEL_SHADER_COUNTER_NUM + \ + MODULE_TEXTURE_COUNTER_NUM + MODULE_PIXEL_ENGINE_COUNTER_NUM + \ + MODULE_MEMORY_CONTROLLER_COLOR_COUNTER_NUM + \ + MODULE_MEMORY_CONTROLLER_DEPTH_COUNTER_NUM + \ + MODULE_HOST_INTERFACE0_COUNTER_NUM + MODULE_HOST_INTERFACE1_COUNTER_NUM + \ + MODULE_GPUL2_CACHE_COUNTER_NUM) + +#define TOTAL_CL_COUNTER_NUMBER \ + (\ + (VPNC_FEPROCESSCOUNT - VPNC_FECACHELKCOUNT + 1) + \ + VPNC_TX_COUNT + (VPNC_PS_COUNT - 1) + \ + (VPNC_MCCSH1WRITEBANDWIDTH - VPNC_MCCWRITEREQDEPTHPIPE - \ + (VPNC_MCCSH1WRITEBANDWIDTH - VPNC_MCCFEREADBANDWIDTH + 1)) + \ + (VPNC_HI_COUNT - (VPNC_HIOCBWRITE16BYTE - VPNC_HIOCBREAD16BYTE + 1)) + \ + VPNC_L2_COUNT \ + ) +#define TOTAL_CL_MODULE_NUMBER (6) + +#define VPNC_NN_LAYER_ID (VPNG_NN + 1) +#define VPNC_NN_LAYER_ID_OVFL (VPNG_NN + 2) +#define VPNC_NN_INSTR_INFO (VPNG_NN + 3) +#define VPNC_NN_TOTAL_BUSY_CYCLE (VPNG_NN + 4) +#define VPNC_NN_TOTAL_BUSY_CYCLE_OVFL (VPNG_NN + 5) +#define VPNC_NN_TOTAL_READ_CYCLE_DDR (VPNG_NN + 6) +#define VPNC_NN_TOTAL_READ_CYCLE_DDR_OVFL (VPNG_NN + 7) +#define VPNC_NN_TOTAL_READ_VALID_BW_DDR (VPNG_NN + 8) +#define VPNC_NN_TOTAL_READ_VALID_BW_DDR_OVFL (VPNG_NN + 9) +#define VPNC_NN_TOTAL_WRITE_CYCLE_DDR (VPNG_NN + 10) +#define VPNC_NN_TOTAL_WRITE_CYCLE_DDR_OVFL (VPNG_NN + 11) +#define VPNC_NN_TOTAL_WRITE_VALID_BW_DDR (VPNG_NN + 12) +#define VPNC_NN_TOTAL_WRITE_VALID_BW_DDR_OVFL (VPNG_NN + 13) +#define VPNC_NN_TOTAL_READ_CYCLE_SRAM (VPNG_NN + 14) +#define VPNC_NN_TOTAL_READ_CYCLE_SRAM_OVFL (VPNG_NN + 15) +#define VPNC_NN_TOTAL_WRITE_CYCLE_SRAM (VPNG_NN + 16) +#define VPNC_NN_TOTAL_WRITE_CYCLE_SRAM_OVFL (VPNG_NN + 17) +#define VPNC_NN_TOTAL_MAC_CYCLE (VPNG_NN + 18) +#define VPNC_NN_TOTAL_MAC_CYCLE_OVFL (VPNG_NN + 19) +#define VPNC_NN_TOTAL_MAC_COUNT (VPNG_NN + 20) +#define VPNC_NN_TOTAL_MAC_COUNT_OVFL (VPNG_NN + 21) +#define VPNC_NN_ZERO_COEF_SKIP_COUNT (VPNG_NN + 22) +#define VPNC_NN_ZERO_COEF_SKIP_COUNT_OVFL (VPNG_NN + 23) +#define VPNC_NN_NON_ZERO_COEF_COUNT (VPNG_NN + 24) +#define VPNC_NN_NON_ZERO_COEF_COUNT_OVFL (VPNG_NN + 25) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE_OVFL (VPNG_NN + 26) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE0 (VPNG_NN + 27) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE1 (VPNG_NN + 28) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE2 (VPNG_NN + 29) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE3 (VPNG_NN + 30) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE4 (VPNG_NN + 31) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE5 (VPNG_NN + 32) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE6 (VPNG_NN + 33) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE7 (VPNG_NN + 34) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE8 (VPNG_NN + 35) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE9 (VPNG_NN + 36) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE10 (VPNG_NN + 37) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE11 (VPNG_NN + 38) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE12 (VPNG_NN + 39) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE13 (VPNG_NN + 40) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE14 (VPNG_NN + 41) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE15 (VPNG_NN + 42) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE16 (VPNG_NN + 43) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE17 (VPNG_NN + 44) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE18 (VPNG_NN + 45) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE19 (VPNG_NN + 46) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE20 (VPNG_NN + 47) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE21 (VPNG_NN + 48) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE22 (VPNG_NN + 49) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE23 (VPNG_NN + 50) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE24 (VPNG_NN + 51) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE25 (VPNG_NN + 52) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE26 (VPNG_NN + 53) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE27 (VPNG_NN + 54) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE28 (VPNG_NN + 55) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE29 (VPNG_NN + 56) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE30 (VPNG_NN + 57) +#define VPNC_NN_TOTAL_IDLE_CYCLE_CORE31 (VPNG_NN + 58) +#define VPNC_NN_COUNT (VPNC_NN_TOTAL_IDLE_CYCLE_CORE31 - VPNG_NN) + +/* HW: TP Probe Counters. */ +#define VPNC_TP_LAYER_ID (VPNG_TP + 1) +#define VPNC_TP_LAYER_ID_OVFL (VPNG_TP + 2) +#define VPNC_TP_TOTAL_BUSY_CYCLE (VPNG_TP + 3) +#define VPNC_TP_TOTAL_BUSY_CYCLE_OVFL (VPNG_TP + 4) +#define VPNC_TP_TOTAL_READ_BW_CACHE (VPNG_TP + 5) +#define VPNC_TP_TOTAL_READ_BW_CACHE_OVFL (VPNG_TP + 6) +#define VPNC_TP_TOTAL_WRITE_BW_CACHE (VPNG_TP + 7) +#define VPNC_TP_TOTAL_WRITE_BW_CACHE_OVFL (VPNG_TP + 8) +#define VPNC_TP_TOTAL_READ_BW_SRAM (VPNG_TP + 9) +#define VPNC_TP_TOTAL_READ_BW_SRAM_OVFL (VPNG_TP + 10) +#define VPNC_TP_TOTAL_WRITE_BW_SRAM (VPNG_TP + 11) +#define VPNC_TP_TOTAL_WRITE_BW_SRAM_OVFL (VPNG_TP + 12) +#define VPNC_TP_TOTAL_READ_BW_OCB (VPNG_TP + 13) +#define VPNC_TP_TOTAL_READ_BW_OCB_OVFL (VPNG_TP + 14) +#define VPNC_TP_TOTAL_WRITE_BW_OCB (VPNG_TP + 15) +#define VPNC_TP_TOTAL_WRITE_BW_OCB_OVFL (VPNG_TP + 16) +#define VPNC_TP_FC_PIX_CNT (VPNG_TP + 17) +#define VPNC_TP_FC_ZERO_SKIP_CNT (VPNG_TP + 18) +#define VPNC_TP_FC_PIX_CNT_OVFL (VPNG_TP + 19) +#define VPNC_TP_FC_ZERO_SKIP_CNT_OVFL (VPNG_TP + 20) +#define VPNC_TP_FC_COEF_CNT (VPNG_TP + 21) +#define VPNC_TP_FC_COEF_ZERO_CNT (VPNG_TP + 22) +#define VPNC_TP_FC_COEF_CNT_OVFL (VPNG_TP + 23) +#define VPNC_TP_FC_COEF_ZERO_CNT_OVFL (VPNG_TP + 24) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE0 (VPNG_TP + 25) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE0_OVFL (VPNG_TP + 26) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE1 (VPNG_TP + 27) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE1_OVFL (VPNG_TP + 28) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE2 (VPNG_TP + 29) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE2_OVFL (VPNG_TP + 30) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE3 (VPNG_TP + 31) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE3_OVFL (VPNG_TP + 32) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE4 (VPNG_TP + 33) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE4_OVFL (VPNG_TP + 34) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE5 (VPNG_TP + 35) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE5_OVFL (VPNG_TP + 36) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE6 (VPNG_TP + 37) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE6_OVFL (VPNG_TP + 38) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE7 (VPNG_TP + 39) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE7_OVFL (VPNG_TP + 40) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE8 (VPNG_TP + 41) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE8_OVFL (VPNG_TP + 42) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE9 (VPNG_TP + 43) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE9_OVFL (VPNG_TP + 44) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE10 (VPNG_TP + 45) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE10_OVFL (VPNG_TP + 46) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE11 (VPNG_TP + 47) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE11_OVFL (VPNG_TP + 48) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE12 (VPNG_TP + 49) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE12_OVFL (VPNG_TP + 50) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE13 (VPNG_TP + 51) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE13_OVFL (VPNG_TP + 52) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE14 (VPNG_TP + 53) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE14_OVFL (VPNG_TP + 54) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE15 (VPNG_TP + 55) +#define VPNC_TP_TOTAL_IDLE_CYCLE_CORE15_OVFL (VPNG_TP + 56) +#define VPNC_TP_COUNT (VPNC_TP_TOTAL_IDLE_CYCLE_CORE15_OVFL - VPNG_TP) + +#define MODULE_NN_BASE_COUNTER_NUM 0x6 +/*#define MODULE_NN_RESERVED_COUNTER_NUM 0x9*/ +#define MODULE_NN_IDLE_COUNTER_NUM 0x9 +#define MODULE_NN_COUNTER_NUM (MODULE_NN_BASE_COUNTER_NUM + MODULE_NN_RESERVED_COUNTER_NUM + MODULE_NN_IDLE_COUNTER_NUM) + +#define TOTAL_VIP_COUNTER_NUMBER (VPNC_TP_COUNT + VPNC_NN_COUNT) +#define TOTAL_VIP_MODULE_NUMBER 2 +#define MODULE_TP_COUNTER_NUM 0xE +#define TOTAL_VIP_PROBE_NUMBER (MODULE_NN_COUNTER_NUM + MODULE_TP_COUNTER_NUM) + +#ifdef ANDROID +# define DEFAULT_PROFILE_FILE_NAME "/sdcard/vprofiler.vpd" +#else +# define DEFAULT_PROFILE_FILE_NAME "vprofiler.vpd" +#endif + +#define VPHEADER_VERSION "VP20" + +#define VPFILETYPE_GL "10" + +#define VPFILETYPE_CL "00" + +#if gcdENDIAN_BIG +# define BIG_ENDIAN_TRANS_INT(x) \ + ((gctUINT32)((((gctUINT32)(x) & (gctUINT32)0x000000FFUL) << 24) | \ + (((gctUINT32)(x) & (gctUINT32)0x0000FF00UL) << 8) | \ + (((gctUINT32)(x) & (gctUINT32)0x00FF0000UL) >> 8) | \ + (((gctUINT32)(x) & (gctUINT32)0xFF000000UL) >> 24))) +#else +# define BIG_ENDIAN_TRANS_INT(x) x +#endif + +/* Write a data value. */ +#define gcmWRITE_VALUE(IntData) \ + do { \ + gceSTATUS status; \ + gctINT32 value = IntData; \ + value = BIG_ENDIAN_TRANS_INT(value); \ + gcmERR_BREAK(gcoPROFILER_Write(Profiler, gcmSIZEOF(value), &value)); \ + } while (gcvFALSE) + +#define gcmWRITE_CONST(Const) \ + do { \ + gceSTATUS status; \ + gctINT32 data = Const; \ + data = BIG_ENDIAN_TRANS_INT(data); \ + gcmERR_BREAK(gcoPROFILER_Write(Profiler, gcmSIZEOF(data), &data)); \ + } while (gcvFALSE) + +#define gcmWRITE_COUNTER(Counter, Value) \ + do { \ + gcmWRITE_CONST(Counter); \ + gcmWRITE_VALUE(Value); \ + } while (gcvFALSE) + +/* Write a data value. */ +#define gcmRECORD_VALUE(IntData) \ + do { \ + gctINT32 value = IntData; \ + value = BIG_ENDIAN_TRANS_INT(value); \ + counterData[counterIndex++] = value; \ + } while (gcvFALSE) + +#define gcmRECORD_CONST(Const) \ + do { \ + gctINT32 data = Const; \ + data = BIG_ENDIAN_TRANS_INT(data); \ + counterData[counterIndex++] = data; \ + } while (gcvFALSE) + +#define gcmRECORD_COUNTER(Counter, Value) \ + do { \ + gcmRECORD_CONST(Counter); \ + gcmRECORD_VALUE(Value); \ + } while (gcvFALSE) + +/* Write a string value (char*). */ +#define gcmWRITE_STRING(String) \ + do { \ + gceSTATUS status; \ + gctINT32 length; \ + length = (gctINT32)gcoOS_StrLen((gctSTRING)String, gcvNULL); \ + length = BIG_ENDIAN_TRANS_INT(length); \ + gcmERR_BREAK(gcoPROFILER_Write(Profiler, gcmSIZEOF(length), &length)); \ + gcmERR_BREAK(gcoPROFILER_Write(Profiler, length, String)); \ + } while (gcvFALSE) + +#define gcmWRITE_BUFFER(Size, Buffer) \ + do { \ + gceSTATUS status; \ + gcmERR_BREAK(gcoPROFILER_Write(Profiler, Size, Buffer)); \ + } while (gcvFALSE) + +#define gcmGET_COUNTER(counter, counterId) \ + do { \ + if (*(memory + (counterId + offset) * (1 << clusterIDWidth)) == 0xdeaddead) { \ + counter = 0xdeaddead; \ + } else { \ + gctUINT32 i; \ + gctUINT32_PTR Memory = memory; \ + gctUINT32 total_probe_number = 0; \ + counter = 0; \ + gcmONERROR(gcoPROFILER_GetProbeNumber(Hardware, &total_probe_number)); \ + Memory = memory + total_probe_number * CoreId * (1 << clusterIDWidth); \ + for (i = 0; i < (gctUINT32)(1 << clusterIDWidth); i++) { \ + counter += *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i); \ + } \ + } \ + } while (gcvFALSE) + +#define gcmGET_MAXCOUNTER(counter, counterId) \ + do { \ + if (*(memory + (counterId + offset) * (1 << clusterIDWidth)) == 0xdeaddead) { \ + counter = 0xdeaddead; \ + } else { \ + gctUINT32 i; \ + gctUINT32_PTR Memory = memory; \ + gctUINT32 total_probe_number = 0; \ + gctUINT32 max_counter = 0; \ + \ + counter = 0; \ + gcmONERROR(gcoPROFILER_GetProbeNumber(Hardware, &total_probe_number)); \ + Memory = memory + total_probe_number * CoreId * (1 << clusterIDWidth); \ + for (i = 0; i < (gctUINT32)(1 << clusterIDWidth); i++) { \ + if (max_counter < *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i)) \ + max_counter = *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i); \ + } \ + counter = max_counter; \ + } \ + } while (gcvFALSE) + +#define gcmGET_MINCOUNTER(counter, counterId) \ + do { \ + if (*(memory + (counterId + offset) * (1 << clusterIDWidth)) == 0xdeaddead) { \ + counter = 0xdeaddead; \ + } else { \ + gctUINT32 i; \ + gctUINT32_PTR Memory = memory; \ + gctUINT32 total_probe_number = 0; \ + gctUINT32 min_counter = 0; \ + counter = 0; \ + gcmONERROR(gcoPROFILER_GetProbeNumber(Hardware, &total_probe_number)); \ + Memory = memory + total_probe_number * CoreId * (1 << clusterIDWidth); \ + min_counter = *(Memory + (counterId + offset) * (1 << clusterIDWidth)); \ + for (i = 0; i < (gctUINT32)(1 << clusterIDWidth); i++) { \ + if (min_counter > *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i)) \ + min_counter = *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i); \ + } \ + counter = min_counter; \ + } \ + } while (gcvFALSE) + +#define gcmGET_VIPCOUNTER(counter, counterId) \ + do { \ + if (*(memory + (counterId + offset) * (1 << clusterIDWidth)) == 0xdeaddead) { \ + counter = 0xdeaddead; \ + } else { \ + gctUINT32 i; \ + gctUINT32_PTR Memory = memory; \ + counter = 0; \ + Memory = memory + TOTAL_VIP_PROBE_NUMBER * CoreId * (1 << clusterIDWidth); \ + for (i = 0; i < (gctUINT32)(1 << clusterIDWidth); i++) { \ + counter += *(Memory + (counterId + offset) * (1 << clusterIDWidth) + i); \ + } \ + } \ + } while (gcvFALSE) + +#define gcmGET_LATENCY_COUNTER(minLatency, maxLatency, counterId) \ + do { \ + if (*(memory + (counterId + offset) * (1 << clusterIDWidth)) == 0xdeaddead) { \ + minLatency = 0xdeaddead; \ + maxLatency = 0xdeaddead; \ + } else { \ + gctUINT32 i; \ + gctUINT32_PTR Memory = memory; \ + gctUINT32 total_probe_number = 0; \ + gcmONERROR(gcoPROFILER_GetProbeNumber(Hardware, &total_probe_number)); \ + Memory = memory + total_probe_number * CoreId * (1 << clusterIDWidth); \ + for (i = 0; i < (gctUINT32)(1 << clusterIDWidth); i++) { \ + maxLatency += \ + ((*(Memory + (counterId + offset) * (1 << clusterIDWidth) + i) & 0xfff000) >> 12); \ + minLatency += \ + (*(Memory + (counterId + offset) * (1 << clusterIDWidth) + i) & 0x000fff); \ + if (minLatency == 4095) \ + minLatency = 0; \ + } \ + } \ + } while (gcvFALSE) + +#define NumOfPerFrameBuf 16 +#define NumOfPerDrawBuf 128 + +struct _gcsAppInfoCounter { + gctUINT32 count[gcvCOUNTER_OP_NONE]; +}; + +typedef struct _gcsAppInfoCounter gcsAppInfoCounter; + +typedef struct gcsCounterBuffer *gcsCounterBuffer_PTR; + +struct gcsCounterBuffer { + gctPOINTER counters; + gcsPROFILER_VIP_PROBE_COUNTERS *vipCounters; + gctHANDLE couterBufobj; + gctADDRESS probeAddress; + gctPOINTER logicalAddress; + gceCOUNTER_OPTYPE opType; + gctUINT32 opID; + gcsAppInfoCounter opCount; + gctUINT32 currentShaderId[6]; + gctUINT32 startPos; + gctUINT32 endPos; + gctUINT32 dataSize; + gctBOOL available; + gctBOOL needDump; + gcsCounterBuffer_PTR next; + gcsCounterBuffer_PTR prev; +}; + +typedef struct _gcoPROBE gcoPROBE; +struct _gcoPROBE { + gctUINT32 address; + gctUINT32 offset; +}; + +typedef struct _gcoMODULE gcoMODULE; +struct _gcoMODULE { + gctUINT32 name; + gctUINT32 address; + gctUINT32 numProbe; + gcoPROBE probe[256]; +}; + +typedef struct _gcoPROFILER *gcoPROFILER; + +struct _gcoPROFILER { + gctBOOL enable; + gctBOOL enablePrint; + gctBOOL disableProbe; + + gctBOOL vipProbe; + + gctFILE file; + gctCHAR *fileName; + gceProfilerMode profilerMode; + gceProbeMode probeMode; + + gcsCounterBuffer_PTR counterBuf; + gcsAppInfoCounter currentOpCount; + gctUINT32 bufferCount; + + gctBOOL perDrawMode; + gctBOOL needDump; + gctBOOL counterEnable; + + gceProfilerClient profilerClient; + + /*query some features from hw*/ + gctUINT32 coreCount; + gctUINT32 shaderCoreCount; + gctBOOL bHalti4; + gctBOOL psRenderPixelFix; + gctBOOL axiBus128bits; + gctBOOL bZDP3; +}; + +typedef struct _gcsPROBESTATES { + gceProbeStatus status; + gctADDRESS probeAddress; +} gcsPROBESTATES; + +typedef struct _gckPROFILER { + /* Enable profiling */ + gctBOOL profileEnable; + /* Profile mode */ + gceProfilerMode profileMode; + /* Probe mode */ + gceProbeMode probeMode; + /* Clear profile register or not*/ + gctBOOL profileCleanRegister; + /* Profile counter */ + gcsPROFILER_COUNTERS_PART1 latestProfiler_part1; + gcsPROFILER_COUNTERS_PART1 histroyProfiler_part1; + gcsPROFILER_COUNTERS_PART1 preProfiler_part1; + gcsPROFILER_COUNTERS_PART2 latestProfiler_part2; + gcsPROFILER_COUNTERS_PART2 histroyProfiler_part2; + gcsPROFILER_COUNTERS_PART2 preProfiler_part2; +} gckPROFILER; + +/* Construct a Profiler object per context. */ +gceSTATUS +gcoPROFILER_Construct(OUT gcoPROFILER *Profiler); + +gceSTATUS +gcoPROFILER_Destroy(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_Initialize(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_Enable(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_Disable(void); + +gceSTATUS +gcoPROFILER_EnableCounters(IN gcoPROFILER Profiler, + IN gceCOUNTER_OPTYPE operationType); + +gceSTATUS +gcoPROFILER_Start(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_End(IN gcoPROFILER Profiler, + IN gceCOUNTER_OPTYPE operationType, + IN gctUINT32 OpID); + +gceSTATUS +gcoPROFILER_Write(IN gcoPROFILER Profiler, + IN gctSIZE_T ByteCount, + IN gctCONST_POINTER Data); + +gceSTATUS +gcoPROFILER_Flush(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_GetProbeNumber(IN gcoHARDWARE Hardware, + OUT gctUINT32 *TotalProbeNumber); + +gctUINT32 +gcoPROFILER_getMuduleNum(IN gcoPROFILER Profiler); + +gctUINT32 +gcoPROFILER_getMuduleProbeNum(IN gcoPROFILER Profiler, IN gctUINT32 index); + +gctUINT32 +gcoPROFILER_getModuleAddress(IN gcoPROFILER Profiler, IN gctUINT32 ModuleIndex); + +gctUINT32 +gcoPROFILER_getProbeAddress(IN gcoPROFILER Profiler, + IN gctUINT32 ModuleIndex, + IN gctUINT32 ProbeIndex); + +gctUINT32 +gcoPROFILER_getCounterBufferSize(IN gcoPROFILER Profiler); + +gceSTATUS +gcoPROFILER_WriteChipInfo(IN gcoPROFILER Profiler); + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_profiler_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_raster.h b/tools/vivante/imx8/include/HAL/gc_hal_raster.h new file mode 100644 index 0000000000..2fe9485a30 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_raster.h @@ -0,0 +1,875 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_raster_h_ +#define __gc_hal_raster_h_ + +#include "gc_hal_enum.h" +#include "gc_hal_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/****************************************************************************** + ***************************** Object Declarations **************************** + ******************************************************************************/ + +typedef struct _gcoBRUSH *gcoBRUSH; +typedef struct _gcoBRUSH_CACHE *gcoBRUSH_CACHE; + +/****************************************************************************** + ******************************* gcoBRUSH Object ****************************** + ******************************************************************************/ + +/* Create a new solid color gcoBRUSH object. */ +gceSTATUS +gcoBRUSH_ConstructSingleColor(IN gcoHAL Hal, + IN gctUINT32 ColorConvert, + IN gctUINT32 Color, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Create a new monochrome gcoBRUSH object. */ +gceSTATUS +gcoBRUSH_ConstructMonochrome(IN gcoHAL Hal, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctUINT32 ColorConvert, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor, + IN gctUINT64 Bits, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Create a color gcoBRUSH object. */ +gceSTATUS +gcoBRUSH_ConstructColor(IN gcoHAL Hal, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctPOINTER Address, + IN gceSURF_FORMAT Format, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Destroy an gcoBRUSH object. */ +gceSTATUS +gcoBRUSH_Destroy(IN gcoBRUSH Brush); + +/****************************************************************************** + ******************************* gcoSURF Object ******************************* + ******************************************************************************/ + +/* Set cipping rectangle. */ +gceSTATUS +gcoSURF_SetClipping(IN gcoSURF Surface); + +/* Clear one or more rectangular areas. */ +gceSTATUS +gcoSURF_Clear2D(IN gcoSURF DestSurface, + IN gctUINT32 RectCount, + IN gcsRECT_PTR DestRect, + IN gctUINT32 LoColor, + IN gctUINT32 HiColor); + +/* Draw one or more Bresenham lines. */ +gceSTATUS +gcoSURF_Line(IN gcoSURF Surface, + IN gctUINT32 LineCount, + IN gcsRECT_PTR Position, + IN gcoBRUSH Brush, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop); + +/* Generic rectangular blit. */ +gceSTATUS +gcoSURF_Blit(IN OPTIONAL gcoSURF SrcSurface, + IN gcoSURF DestSurface, + IN gctUINT32 RectCount, + IN OPTIONAL gcsRECT_PTR SrcRect, + IN gcsRECT_PTR DestRect, + IN OPTIONAL gcoBRUSH Brush, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN OPTIONAL gceSURF_TRANSPARENCY Transparency, + IN OPTIONAL gctUINT32 TransparencyColor, + IN OPTIONAL gctPOINTER Mask, + IN OPTIONAL gceSURF_MONOPACK MaskPack); + +/* Monochrome blit. */ +gceSTATUS +gcoSURF_MonoBlit(IN gcoSURF DestSurface, + IN gctPOINTER Source, + IN gceSURF_MONOPACK SourcePack, + IN gcsPOINT_PTR SourceSize, + IN gcsPOINT_PTR SourceOrigin, + IN gcsRECT_PTR DestRect, + IN OPTIONAL gcoBRUSH Brush, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gctBOOL ColorConvert, + IN gctUINT8 MonoTransparency, + IN gceSURF_TRANSPARENCY Transparency, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor); + +/* Filter blit. */ +gceSTATUS +gcoSURF_FilterBlit(IN gcoSURF SrcSurface, + IN gcoSURF DestSurface, + IN gcsRECT_PTR SrcRect, + IN gcsRECT_PTR DestRect, + IN gcsRECT_PTR DestSubRect); + +/* Enable alpha blending engine in the hardware and disengage the ROP engine. */ +gceSTATUS +gcoSURF_EnableAlphaBlend(IN gcoSURF Surface, + IN gctUINT8 SrcGlobalAlphaValue, + IN gctUINT8 DstGlobalAlphaValue, + IN gceSURF_PIXEL_ALPHA_MODE SrcAlphaMode, + IN gceSURF_PIXEL_ALPHA_MODE DstAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE SrcGlobalAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE DstGlobalAlphaMode, + IN gceSURF_BLEND_FACTOR_MODE SrcFactorMode, + IN gceSURF_BLEND_FACTOR_MODE DstFactorMode, + IN gceSURF_PIXEL_COLOR_MODE SrcColorMode, + IN gceSURF_PIXEL_COLOR_MODE DstColorMode); + +/* Disable alpha blending engine in the hardware and engage the ROP engine. */ +gceSTATUS +gcoSURF_DisableAlphaBlend(IN gcoSURF Surface); + +gceSTATUS +gcoSURF_SetDither(IN gcoSURF Surface, IN gctBOOL Dither); + +gceSTATUS +gcoSURF_Set2DSource(gcoSURF Surface, gceSURF_ROTATION Rotation); + +gceSTATUS +gcoSURF_Set2DTarget(gcoSURF Surface, gceSURF_ROTATION Rotation); + +/****************************************************************************** + ********************************* gco2D Object ******************************* + ******************************************************************************/ + +/* Construct a new gco2D object. */ +gceSTATUS +gco2D_Construct(IN gcoHAL Hal, OUT gco2D *Hardware); + +/* Destroy an gco2D object. */ +gceSTATUS +gco2D_Destroy(IN gco2D Hardware); + +/* Sets the maximum number of brushes in the brush cache. */ +gceSTATUS +gco2D_SetBrushLimit(IN gco2D Hardware, IN gctUINT MaxCount); + +/* Flush the brush. */ +gceSTATUS +gco2D_FlushBrush(IN gco2D Engine, IN gcoBRUSH Brush, IN gceSURF_FORMAT Format); + +/* Program the specified solid color brush. */ +gceSTATUS +gco2D_LoadSolidBrush(IN gco2D Engine, + IN gceSURF_FORMAT Format, + IN gctUINT32 ColorConvert, + IN gctUINT32 Color, + IN gctUINT64 Mask); + +gceSTATUS +gco2D_LoadMonochromeBrush(IN gco2D Engine, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctUINT32 ColorConvert, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor, + IN gctUINT64 Bits, + IN gctUINT64 Mask); + +gceSTATUS +gco2D_LoadColorBrush(IN gco2D Engine, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctADDRESS Address, + IN gceSURF_FORMAT Format, + IN gctUINT64 Mask); + +/* Configure monochrome source. */ +gceSTATUS +gco2D_SetMonochromeSource(IN gco2D Engine, + IN gctBOOL ColorConvert, + IN gctUINT8 MonoTransparency, + IN gceSURF_MONOPACK DataPack, + IN gctBOOL CoordRelative, + IN gceSURF_TRANSPARENCY Transparency, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor); + +/* Configure color source. */ +gceSTATUS +gco2D_SetColorSource(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctBOOL CoordRelative, + IN gceSURF_TRANSPARENCY Transparency, + IN gctUINT32 TransparencyColor); + +/* Configure color source extension for full rotation. */ +gceSTATUS +gco2D_SetColorSourceEx(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight, + IN gctBOOL CoordRelative, + IN gceSURF_TRANSPARENCY Transparency, + IN gctUINT32 TransparencyColor); + +/* Same as gco2D_SetColorSourceEx, but with better 64bit SW-path support. + ** Please do NOT export the API now. + */ +gceSTATUS +gco2D_SetColorSource64(IN gco2D Engine, + IN gctADDRESS Address, + IN gctPOINTER Logical, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight, + IN gctBOOL CoordRelative, + IN gceSURF_TRANSPARENCY Transparency, + IN gctUINT32 TransparencyColor); + +/* Configure color source. */ +gceSTATUS +gco2D_SetColorSourceAdvanced(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight, + IN gctBOOL CoordRelative); + +gceSTATUS +gco2D_SetColorSourceN(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight, + IN gctUINT32 SurfaceNumber); + +/* Configure masked color source. */ +gceSTATUS +gco2D_SetMaskedSource(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gctBOOL CoordRelative, + IN gceSURF_MONOPACK MaskPack); + +/* Configure masked color source extension for full rotation. */ +gceSTATUS +gco2D_SetMaskedSourceEx(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gctBOOL CoordRelative, + IN gceSURF_MONOPACK MaskPack, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +/* Same as gco2D_SetMaskedSourceEx, but with better 64bit SW-path support. + ** Please do NOT export the API now. + */ +gceSTATUS +gco2D_SetMaskedSource64(IN gco2D Engine, + IN gctADDRESS Address, + IN gctPOINTER Logical, + IN gctUINT32 Stride, + IN gceSURF_FORMAT Format, + IN gctBOOL CoordRelative, + IN gceSURF_MONOPACK MaskPack, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +/* Setup the source rectangle. */ +gceSTATUS +gco2D_SetSource(IN gco2D Engine, IN gcsRECT_PTR SrcRect); + +/* Set clipping rectangle. */ +gceSTATUS +gco2D_SetClipping(IN gco2D Engine, IN gcsRECT_PTR Rect); + +/* Configure destination. */ +gceSTATUS +gco2D_SetTarget(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth); + +/* Configure destination extension for full rotation. */ +gceSTATUS +gco2D_SetTargetEx(IN gco2D Engine, + IN gctADDRESS Address, + IN gctUINT32 Stride, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +/* + * Same as gco2D_SetTargetEx, but with better 64bit SW-path support. + * Please do NOT export the API now. + */ +gceSTATUS +gco2D_SetTarget64(IN gco2D Engine, + IN gctADDRESS Address, + IN gctPOINTER Logical, + IN gctUINT32 Stride, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +/* Calculate and program the stretch factors. */ +gceSTATUS +gco2D_CalcStretchFactor(IN gco2D Engine, + IN gctINT32 SrcSize, + IN gctINT32 DestSize, + OUT gctUINT32_PTR Factor); + +gceSTATUS +gco2D_SetStretchFactors(IN gco2D Engine, + IN gctUINT32 HorFactor, + IN gctUINT32 VerFactor); + +/* Calculate and program the stretch factors based on the rectangles. */ +gceSTATUS +gco2D_SetStretchRectFactors(IN gco2D Engine, + IN gcsRECT_PTR SrcRect, + IN gcsRECT_PTR DestRect); + +/* Create a new solid color gcoBRUSH object. */ +gceSTATUS +gco2D_ConstructSingleColorBrush(IN gco2D Engine, + IN gctUINT32 ColorConvert, + IN gctUINT32 Color, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Create a new monochrome gcoBRUSH object. */ +gceSTATUS +gco2D_ConstructMonochromeBrush(IN gco2D Engine, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctUINT32 ColorConvert, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor, + IN gctUINT64 Bits, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Create a color gcoBRUSH object. */ +gceSTATUS +gco2D_ConstructColorBrush(IN gco2D Engine, + IN gctUINT32 OriginX, + IN gctUINT32 OriginY, + IN gctPOINTER Address, + IN gceSURF_FORMAT Format, + IN gctUINT64 Mask, + gcoBRUSH *Brush); + +/* Clear one or more rectangular areas. */ +gceSTATUS +gco2D_Clear(IN gco2D Engine, + IN gctUINT32 RectCount, + IN gcsRECT_PTR Rect, + IN gctUINT32 Color32, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Draw one or more Bresenham lines. */ +gceSTATUS +gco2D_Line(IN gco2D Engine, + IN gctUINT32 LineCount, + IN gcsRECT_PTR Position, + IN gcoBRUSH Brush, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Draw one or more Bresenham lines based on the 32-bit color. */ +gceSTATUS +gco2D_ColorLine(IN gco2D Engine, + IN gctUINT32 LineCount, + IN gcsRECT_PTR Position, + IN gctUINT32 Color32, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Generic blit. */ +gceSTATUS +gco2D_Blit(IN gco2D Engine, + IN gctUINT32 RectCount, + IN gcsRECT_PTR Rect, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +gceSTATUS +gco2D_Blend(IN gco2D Engine, + IN gctUINT32 SrcCount, + IN gctUINT32 RectCount, + IN gcsRECT_PTR Rect, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Batch blit. */ +gceSTATUS +gco2D_BatchBlit(IN gco2D Engine, + IN gctUINT32 RectCount, + IN gcsRECT_PTR SrcRect, + IN gcsRECT_PTR DestRect, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Stretch blit. */ +gceSTATUS +gco2D_StretchBlit(IN gco2D Engine, + IN gctUINT32 RectCount, + IN gcsRECT_PTR Rect, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop, + IN gceSURF_FORMAT DestFormat); + +/* Monochrome blit. */ +gceSTATUS +gco2D_MonoBlit(IN gco2D Engine, + IN gctPOINTER StreamBits, + IN gcsPOINT_PTR StreamSize, + IN gcsRECT_PTR StreamRect, + IN gceSURF_MONOPACK SrcStreamPack, + IN gceSURF_MONOPACK DestStreamPack, + IN gcsRECT_PTR DestRect, + IN gctUINT32 FgRop, + IN gctUINT32 BgRop, + IN gceSURF_FORMAT DestFormat); + +gceSTATUS +gco2D_MonoBlitEx(IN gco2D Engine, + IN gctPOINTER StreamBits, + IN gctINT32 StreamStride, + IN gctINT32 StreamWidth, + IN gctINT32 StreamHeight, + IN gctINT32 StreamX, + IN gctINT32 StreamY, + IN gctUINT32 FgColor, + IN gctUINT32 BgColor, + IN gcsRECT_PTR SrcRect, + IN gcsRECT_PTR DstRect, + IN gctUINT8 FgRop, + IN gctUINT8 BgRop); + +/* Set kernel size. */ +gceSTATUS +gco2D_SetKernelSize(IN gco2D Engine, + IN gctUINT8 HorKernelSize, + IN gctUINT8 VerKernelSize); + +/* Set filter type. */ +gceSTATUS +gco2D_SetFilterType(IN gco2D Engine, IN gceFILTER_TYPE FilterType); + +/* Set the filter kernel by user. */ +gceSTATUS +gco2D_SetUserFilterKernel(IN gco2D Engine, + IN gceFILTER_PASS_TYPE PassType, + IN gctUINT16_PTR KernelArray); + +/* Select the pass(es) to be done for user defined filter. */ +gceSTATUS +gco2D_EnableUserFilterPasses(IN gco2D Engine, IN gctBOOL HorPass, IN gctBOOL VerPass); + +/* Frees the temporary buffer allocated by filter blit operation. */ +gceSTATUS +gco2D_FreeFilterBuffer(IN gco2D Engine); + +/* Filter blit. */ +gceSTATUS +gco2D_FilterBlit(IN gco2D Engine, + IN gctADDRESS SrcAddress, + IN gctUINT SrcStride, + IN gctADDRESS SrcUAddress, + IN gctUINT SrcUStride, + IN gctADDRESS SrcVAddress, + IN gctUINT SrcVStride, + IN gceSURF_FORMAT SrcFormat, + IN gceSURF_ROTATION SrcRotation, + IN gctUINT32 SrcSurfaceWidth, + IN gcsRECT_PTR SrcRect, + IN gctADDRESS DestAddress, + IN gctUINT DestStride, + IN gceSURF_FORMAT DestFormat, + IN gceSURF_ROTATION DestRotation, + IN gctUINT32 DestSurfaceWidth, + IN gcsRECT_PTR DestRect, + IN gcsRECT_PTR DestSubRect); + +/* Filter blit extension for full rotation. */ +gceSTATUS +gco2D_FilterBlitEx(IN gco2D Engine, + IN gctADDRESS SrcAddress, + IN gctUINT SrcStride, + IN gctADDRESS SrcUAddress, + IN gctUINT SrcUStride, + IN gctADDRESS SrcVAddress, + IN gctUINT SrcVStride, + IN gceSURF_FORMAT SrcFormat, + IN gceSURF_ROTATION SrcRotation, + IN gctUINT32 SrcSurfaceWidth, + IN gctUINT32 SrcSurfaceHeight, + IN gcsRECT_PTR SrcRect, + IN gctADDRESS DestAddress, + IN gctUINT DestStride, + IN gceSURF_FORMAT DestFormat, + IN gceSURF_ROTATION DestRotation, + IN gctUINT32 DestSurfaceWidth, + IN gctUINT32 DestSurfaceHeight, + IN gcsRECT_PTR DestRect, + IN gcsRECT_PTR DestSubRect); + +gceSTATUS +gco2D_FilterBlitEx2(IN gco2D Engine, + IN gctADDRESS *SrcAddresses, + IN gctUINT32 SrcAddressNum, + IN gctUINT32_PTR SrcStrides, + IN gctUINT32 SrcStrideNum, + IN gceTILING SrcTiling, + IN gceSURF_FORMAT SrcFormat, + IN gceSURF_ROTATION SrcRotation, + IN gctUINT32 SrcSurfaceWidth, + IN gctUINT32 SrcSurfaceHeight, + IN gcsRECT_PTR SrcRect, + IN gctADDRESS *DestAddresses, + IN gctUINT32 DestAddressNum, + IN gctUINT32_PTR DestStrides, + IN gctUINT32 DestStrideNum, + IN gceTILING DestTiling, + IN gceSURF_FORMAT DestFormat, + IN gceSURF_ROTATION DestRotation, + IN gctUINT32 DestSurfaceWidth, + IN gctUINT32 DestSurfaceHeight, + IN gcsRECT_PTR DestRect, + IN gcsRECT_PTR DestSubRect); + +/* Enable alpha blending engine in the hardware and disengage the ROP engine. */ +gceSTATUS +gco2D_EnableAlphaBlend(IN gco2D Engine, + IN gctUINT8 SrcGlobalAlphaValue, + IN gctUINT8 DstGlobalAlphaValue, + IN gceSURF_PIXEL_ALPHA_MODE SrcAlphaMode, + IN gceSURF_PIXEL_ALPHA_MODE DstAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE SrcGlobalAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE DstGlobalAlphaMode, + IN gceSURF_BLEND_FACTOR_MODE SrcFactorMode, + IN gceSURF_BLEND_FACTOR_MODE DstFactorMode, + IN gceSURF_PIXEL_COLOR_MODE SrcColorMode, + IN gceSURF_PIXEL_COLOR_MODE DstColorMode); + +/* Enable alpha blending engine in the hardware. */ +gceSTATUS +gco2D_EnableAlphaBlendAdvanced(IN gco2D Engine, + IN gceSURF_PIXEL_ALPHA_MODE SrcAlphaMode, + IN gceSURF_PIXEL_ALPHA_MODE DstAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE SrcGlobalAlphaMode, + IN gceSURF_GLOBAL_ALPHA_MODE DstGlobalAlphaMode, + IN gceSURF_BLEND_FACTOR_MODE SrcFactorMode, + IN gceSURF_BLEND_FACTOR_MODE DstFactorMode); + +/* Enable alpha blending engine with Porter Duff rule. */ +gceSTATUS +gco2D_SetPorterDuffBlending(IN gco2D Engine, IN gce2D_PORTER_DUFF_RULE Rule); + +/* Disable alpha blending engine in the hardware and engage the ROP engine. */ +gceSTATUS +gco2D_DisableAlphaBlend(IN gco2D Engine); + +/* Retrieve the maximum number of 32-bit data chunks for a single DE command. */ +gctUINT32 +gco2D_GetMaximumDataCount(void); + +/* Retrieve the maximum number of rectangles, that can be passed in a single DE command. */ +gctUINT32 +gco2D_GetMaximumRectCount(void); + +/* Returns the pixel alignment of the surface. */ +gceSTATUS +gco2D_GetPixelAlignment(gceSURF_FORMAT Format, gcsPOINT_PTR Alignment); + +/* Retrieve monochrome stream pack size. */ +gceSTATUS +gco2D_GetPackSize(IN gceSURF_MONOPACK StreamPack, + OUT gctUINT32 *PackWidth, + OUT gctUINT32 *PackHeight); + +/* Flush the 2D pipeline. */ +gceSTATUS +gco2D_Flush(IN gco2D Engine); + +/* Load 256-entry color table for INDEX8 source surfaces. */ +gceSTATUS +gco2D_LoadPalette(IN gco2D Engine, + IN gctUINT FirstIndex, + IN gctUINT IndexCount, + IN gctPOINTER ColorTable, + IN gctBOOL ColorConvert); + +/* Enable/disable 2D BitBlt mirrorring. */ +gceSTATUS +gco2D_SetBitBlitMirror(IN gco2D Engine, + IN gctBOOL HorizontalMirror, + IN gctBOOL VerticalMirror); + +/* + * Set the transparency for source, destination and pattern. + * It also enable or disable the DFB color key mode. + */ +gceSTATUS +gco2D_SetTransparencyAdvancedEx(IN gco2D Engine, + IN gce2D_TRANSPARENCY SrcTransparency, + IN gce2D_TRANSPARENCY DstTransparency, + IN gce2D_TRANSPARENCY PatTransparency, + IN gctBOOL EnableDFBColorKeyMode); + +/* Set the transparency for source, destination and pattern. */ +gceSTATUS +gco2D_SetTransparencyAdvanced(IN gco2D Engine, + IN gce2D_TRANSPARENCY SrcTransparency, + IN gce2D_TRANSPARENCY DstTransparency, + IN gce2D_TRANSPARENCY PatTransparency); + +/* Set the source color key. */ +gceSTATUS +gco2D_SetSourceColorKeyAdvanced(IN gco2D Engine, IN gctUINT32 ColorKey); + +/* Set the source color key range. */ +gceSTATUS +gco2D_SetSourceColorKeyRangeAdvanced(IN gco2D Engine, + IN gctUINT32 ColorKeyLow, + IN gctUINT32 ColorKeyHigh); + +/* Set the target color key. */ +gceSTATUS +gco2D_SetTargetColorKeyAdvanced(IN gco2D Engine, IN gctUINT32 ColorKey); + +/* Set the target color key range. */ +gceSTATUS +gco2D_SetTargetColorKeyRangeAdvanced(IN gco2D Engine, + IN gctUINT32 ColorKeyLow, + IN gctUINT32 ColorKeyHigh); + +/* Set the YUV color space mode. */ +gceSTATUS +gco2D_SetYUVColorMode(IN gco2D Engine, IN gce2D_YUV_COLOR_MODE Mode); + +/* Setup the source global color value in ARGB8 format. */ +gceSTATUS +gco2D_SetSourceGlobalColorAdvanced(IN gco2D Engine, IN gctUINT32 Color32); + +/* Setup the target global color value in ARGB8 format. */ +gceSTATUS +gco2D_SetTargetGlobalColorAdvanced(IN gco2D Engine, IN gctUINT32 Color32); + +/* Setup the source and target pixel multiply modes. */ +gceSTATUS +gco2D_SetPixelMultiplyModeAdvanced(IN gco2D Engine, + IN gce2D_PIXEL_COLOR_MULTIPLY_MODE SrcPremultiplySrcAlpha, + IN gce2D_PIXEL_COLOR_MULTIPLY_MODE DstPremultiplyDstAlpha, + IN gce2D_GLOBAL_COLOR_MULTIPLY_MODE SrcPremultiplyGlobalMode, + IN gce2D_PIXEL_COLOR_MULTIPLY_MODE DstDemultiplyDstAlpha); + +/* Set the GPU clock cycles after which the idle engine will keep auto-flushing. */ +gceSTATUS +gco2D_SetAutoFlushCycles(IN gco2D Engine, IN gctUINT32 Cycles); + +#if VIVANTE_PROFILER +/* + * Read the profile registers available in the 2D engine and sets them in the profile. + * The function will also reset the pixelsRendered counter every time. + */ +gceSTATUS +gco2D_ProfileEngine(IN gco2D Engine, OPTIONAL gcs2D_PROFILE_PTR Profile); +#endif + +/* Enable or disable 2D dithering. */ +gceSTATUS +gco2D_EnableDither(IN gco2D Engine, IN gctBOOL Enable); + +gceSTATUS +gco2D_SetGenericSource(IN gco2D Engine, + IN gctADDRESS *Addresses, + IN gctUINT32 AddressNum, + IN gctUINT32_PTR Strides, + IN gctUINT32 StrideNum, + IN gceTILING Tiling, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +gceSTATUS +gco2D_SetGenericTarget(IN gco2D Engine, + IN gctADDRESS *Addresses, + IN gctUINT32 AddressNum, + IN gctUINT32_PTR Strides, + IN gctUINT32 StrideNum, + IN gceTILING Tiling, + IN gceSURF_FORMAT Format, + IN gceSURF_ROTATION Rotation, + IN gctUINT32 SurfaceWidth, + IN gctUINT32 SurfaceHeight); + +gceSTATUS +gco2D_SetCurrentSourceIndex(IN gco2D Engine, IN gctUINT32 SrcIndex); + +gceSTATUS +gco2D_MultiSourceBlit(IN gco2D Engine, + IN gctUINT32 SourceMask, + IN gcsRECT_PTR DestRect, + IN gctUINT32 RectCount); + +gceSTATUS +gco2D_SetROP(IN gco2D Engine, IN gctUINT8 FgRop, IN gctUINT8 BgRop); + +gceSTATUS +gco2D_SetGdiStretchMode(IN gco2D Engine, IN gctBOOL Enable); + +gceSTATUS +gco2D_SetSourceTileStatus(IN gco2D Engine, + IN gce2D_TILE_STATUS_CONFIG TSControl, + IN gceSURF_FORMAT CompressedFormat, + IN gctUINT32 ClearValue, + IN gctADDRESS GpuAddress); + +gceSTATUS +gco2D_SetTargetTileStatus(IN gco2D Engine, + IN gce2D_TILE_STATUS_CONFIG TileStatusConfig, + IN gceSURF_FORMAT CompressedFormat, + IN gctUINT32 ClearValue, + IN gctADDRESS GpuAddress); + +gceSTATUS +gco2D_SetSourceCacheMode(IN gco2D Engine, IN gceCACHE_MODE CacheMode); + +gceSTATUS +gco2D_SetTargetCacheMode(IN gco2D Engine, IN gceCACHE_MODE CacheMode); + +gceSTATUS +gco2D_QueryU32(IN gco2D Engine, IN gce2D_QUERY Item, OUT gctUINT32_PTR Value); + +gceSTATUS +gco2D_SetStateU32(IN gco2D Engine, IN gce2D_STATE State, IN gctUINT32 Value); + +gceSTATUS +gco2D_SetStateArrayI32(IN gco2D Engine, + IN gce2D_STATE State, + IN gctINT32_PTR Array, + IN gctINT32 ArraySize); + +gceSTATUS +gco2D_SetStateArrayU32(IN gco2D Engine, + IN gce2D_STATE State, + IN gctUINT32_PTR Array, + IN gctINT32 ArraySize); + +gceSTATUS +gco2D_SetTargetRect(IN gco2D Engine, IN gcsRECT_PTR Rect); + +gceSTATUS +gco2D_Set2DEngine(IN gco2D Engine); + +gceSTATUS +gco2D_UnSet2DEngine(IN gco2D Engine); + +gceSTATUS +gco2D_Get2DEngine(OUT gco2D *Engine); + +gceSTATUS +gco2D_Commit(IN gco2D Engine, IN gctBOOL Stall); + +gceSTATUS +gco2D_NatureRotateTranslation(IN gctBOOL IsSrcRot, + IN gce2D_NATURE_ROTATION NatureRotation, + IN gctINT32 SrcSurfaceWidth, + IN gctINT32 SrcSurfaceHeight, + IN gctINT32 DstSurfaceWidth, + IN gctINT32 DstSurfaceHeight, + IN OUT gcsRECT_PTR SrcRect, + IN OUT gcsRECT_PTR DstRect, + OUT gceSURF_ROTATION *SrcRotation, + OUT gceSURF_ROTATION *DstRotation); + +/* Set source endian mode. */ +gceSTATUS +gco2D_SetSourceEndianMode(IN gco2D Engine, IN gceENDIAN_MODE eEndianMode); + +/* Set target endian mode. */ +gceSTATUS +gco2D_SetTargetEndianMode(IN gco2D Engine, IN gceENDIAN_MODE eEndianMode); + +gceSTATUS +gco2D_GetActiveCoreIndex(IN gco2D Engine, OUT gctUINT32 *ActiveCoreIndex); + +gceSTATUS +gco2D_SetActiveCoreIndex(IN gco2D Engine, IN gctUINT32 ActiveCoreIndex); + +gceSTATUS +gco2D_SetMeanValue(IN gco2D Engine, IN gctINT32 R, + IN gctINT32 G, IN gctINT32 B); + +gceSTATUS +gco2D_SetStdRerciprocal(IN gco2D Engine, IN gctINT32 R, + IN gctINT32 G, IN gctINT32 B); + +gceSTATUS +gco2D_SetInitError(IN gco2D Engine, + IN gctBOOL GDIStretch, + IN gctUINT currentSrcIndex, + IN OUT gcsRECT_PTR SplitSrcRectL, + IN OUT gcsRECT_PTR SplitSrcRectR, + IN OUT gcsRECT_PTR SplitDstRectL, + IN OUT gcsRECT_PTR SplitDstRectR); + +gceSTATUS +gco2D_SetScaleFactor(IN gco2D Engine, IN gctUINT32 ScaleFactor); + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_raster_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_statistics.h b/tools/vivante/imx8/include/HAL/gc_hal_statistics.h new file mode 100644 index 0000000000..b3c99e566e --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_statistics.h @@ -0,0 +1,72 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_statistics_h_ +#define __gc_hal_statistics_h_ + +#define VIV_STAT_ENABLE_STATISTICS 0 + +/* Toal number of frames for which the frame time is accounted. We have storage + * to keep frame times for last this many frames. + */ +#define VIV_STAT_FRAME_BUFFER_SIZE 30 + +/* + * Total number of frames sampled for a mode. This means + * + * # of frames for HZ Current : VIV_STAT_EARLY_Z_SAMPLE_FRAMES + * # of frames for HZ Switched : VIV_STAT_EARLY_Z_SAMPLE_FRAMES + * + + * -------------------------------------------------------- + * : (2 * VIV_STAT_EARLY_Z_SAMPLE_FRAMES) frames needed + * + * IMPORTANT: This total must be smaller than VIV_STAT_FRAME_BUFFER_SIZE + */ +#define VIV_STAT_EARLY_Z_SAMPLE_FRAMES 7 +#define VIV_STAT_EARLY_Z_LATENCY_FRAMES 2 + +/* + * Multiplication factor for previous Hz off mode. + * Make it more than 1.0 to advertise HZ on. + */ +#define VIV_STAT_EARLY_Z_FACTOR (1.05f) + +/* HAL statistics information. */ +typedef struct _gcsSTATISTICS_EARLYZ { + gctUINT switchBackCount; + gctUINT nextCheckPoint; + gctBOOL disabled; +} gcsSTATISTICS_EARLYZ; + +/* HAL statistics information. */ +typedef struct _gcsSTATISTICS { + gctUINT64 frameTime[VIV_STAT_FRAME_BUFFER_SIZE]; + gctUINT64 previousFrameTime; + gctUINT frame; + gcsSTATISTICS_EARLYZ earlyZ; +} gcsSTATISTICS; + +/* Add a frame based data into current statistics. */ +void +gcfSTATISTICS_AddData(IN gceSTATISTICS Key, IN gctUINT Value); + +/* Marks the frame end and triggers statistical calculations and decisions.*/ +void +gcfSTATISTICS_MarkFrameEnd(void); + +/* Sets whether the dynamic HZ is disabled or not .*/ +void +gcfSTATISTICS_DisableDynamicEarlyZ(IN gctBOOL Disabled); + +#endif /*__gc_hal_statistics_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_types.h b/tools/vivante/imx8/include/HAL/gc_hal_types.h new file mode 100644 index 0000000000..69722dd85a --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_types.h @@ -0,0 +1,17 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#include "gc_hal_version.h" +#include "gc_hal_options.h" +#include "shared/gc_hal_types_shared.h" + + diff --git a/tools/vivante/imx8/include/HAL/gc_hal_version.h b/tools/vivante/imx8/include/HAL/gc_hal_version.h new file mode 100644 index 0000000000..03e384b47d --- /dev/null +++ b/tools/vivante/imx8/include/HAL/gc_hal_version.h @@ -0,0 +1,28 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_version_h_ +#define __gc_hal_version_h_ + +#define gcvVERSION_MAJOR 6 + +#define gcvVERSION_MINOR 4 + +#define gcvVERSION_PATCH 11 + +#define gcvVERSION_BUILD 745085 + +#define gcvVERSION_STRING "6.4.11.p2.745085" + +#endif /* __gc_hal_version_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_base_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_base_shared.h new file mode 100644 index 0000000000..f5c77822ee --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_base_shared.h @@ -0,0 +1,44 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_base_shared_h_ +#define __gc_hal_base_shared_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +#define gcdBINARY_TRACE_MESSAGE_SIZE 240 + +typedef struct _gcsBINARY_TRACE_MESSAGE *gcsBINARY_TRACE_MESSAGE_PTR; +typedef struct _gcsBINARY_TRACE_MESSAGE { + gctUINT32 signature; + gctUINT32 pid; + gctUINT32 tid; + gctUINT32 line; + gctUINT32 numArguments; + gctUINT8 payload; +} gcsBINARY_TRACE_MESSAGE; + +/* gcsOBJECT object defintinon. */ +typedef struct _gcsOBJECT { + /* Type of an object. */ + gceOBJECT_TYPE type; +} gcsOBJECT; + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_base_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_shared.h new file mode 100644 index 0000000000..6246093d9f --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_shared.h @@ -0,0 +1,1363 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_driver_shared_h_ +#define __gc_hal_driver_shared_h_ + +#include "gc_hal_enum_shared.h" +#include "gc_hal_types_shared.h" + +#if gcdENABLE_VG +# include "gc_hal_driver_vg.h" +#endif + +#if defined(__QNXNTO__) +# include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* the DC instruction will cause segfault when disable writebufer and cache.*/ +#ifndef gcdSKIP_ARM_DC_INSTRUCTION +# define gcdSKIP_ARM_DC_INSTRUCTION 0 +#endif + +/* The number of context buffers per user. */ +#if gcdCAPTURE_ONLY_MODE +# define gcdCONTEXT_BUFFER_COUNT 1 +#else +# define gcdCONTEXT_BUFFER_COUNT 2 +#endif + +#define gcdRENDER_FENCE_LENGTH (6 * gcmSIZEOF(gctUINT32)) +#define gcdBLT_FENCE_LENGTH (10 * gcmSIZEOF(gctUINT32)) + +/****************************************************************************** + ****************************** I/O Control Codes ***************************** + ******************************************************************************/ + +#define gcvHAL_CLASS "galcore" +#define IOCTL_GCHAL_INTERFACE 30000 +#define IOCTL_GCHAL_PROFILER_INTERFACE 30001 +#define IOCTL_GCHAL_TERMINATE 30002 + +/****************************************************************************** + ***************************** Interface Structure **************************** + ******************************************************************************/ + +#define gcdMAX_PROFILE_FILE_NAME 128 +#define gcdMAX_FLAT_MAPPING_COUNT 8 + +/* gcvHAL_CHIP_INFO */ +typedef struct _gcsHAL_CHIP_INFO { + /* Chip count. */ + OUT gctINT32 count; + + /* Chip types. */ + OUT gceHARDWARE_TYPE types[gcvCORE_COUNT]; + + /* Chip IDs. */ + OUT gctUINT32 ids[gcvCORE_COUNT]; + + OUT gctUINT32 coreIndexs[gcvCORE_COUNT]; + + /* Hardware device ID. */ + OUT gctUINT32 hwDevIDs[gcvCORE_COUNT]; +} gcsHAL_CHIP_INFO; + +/* gcvHAL_VERSION */ +typedef struct _gcsHAL_VERSION { + /* version: ... */ + OUT gctINT32 major; + OUT gctINT32 minor; + OUT gctINT32 patch; + + /* Build version. */ + OUT gctUINT32 build; +} gcsHAL_VERSION; + +/* gcvHAL_SET_TIMEOUT. */ +typedef struct _gcsHAL_SET_TIMEOUT { + gctUINT32 timeOut; +} gcsHAL_SET_TIMEOUT; + +/* gcvHAL_QUERY_VIDEO_MEMORY */ +typedef struct _gcsHAL_QUERY_VIDEO_MEMORY { + /* Physical memory address of internal memory. Just a name. */ + OUT gctUINT32 internalPhysName; + /* Size in bytes of internal memory. */ + OUT gctUINT64 internalSize; + + /* Physical memory address of external memory. Just a name. */ + OUT gctUINT32 externalPhysName; + /* Size in bytes of external memory.*/ + OUT gctUINT64 externalSize; + + /* Physical memory address of contiguous memory. Just a name. */ + OUT gctUINT32 contiguousPhysName; + /* Size in bytes of contiguous memory.*/ + OUT gctUINT64 contiguousSize; + + /* Physical memory address of exclusive memory. Just a name. */ + OUT gctUINT32 exclusivePhysName; + /* Size in bytes of exclusive memory.*/ + OUT gctUINT64 exclusiveSize; +} gcsHAL_QUERY_VIDEO_MEMORY; + +/* gcvHAL_QUERY_CHIP_IDENTITY */ +typedef struct _gcsHAL_QUERY_CHIP_IDENTITY *gcsHAL_QUERY_CHIP_IDENTITY_PTR; +typedef struct _gcsHAL_QUERY_CHIP_IDENTITY { + /* Chip model. */ + gceCHIPMODEL chipModel; + + /* Revision value.*/ + gctUINT32 chipRevision; + + /* Chip date. */ + gctUINT32 chipDate; + + /* Supported feature fields. */ + gctUINT32 chipFeatures; + + /* Supported minor feature fields. */ + gctUINT32 chipMinorFeatures; + + /* Supported minor feature 1 fields. */ + gctUINT32 chipMinorFeatures1; + + /* Supported minor feature 2 fields. */ + gctUINT32 chipMinorFeatures2; + + /* Supported minor feature 3 fields. */ + gctUINT32 chipMinorFeatures3; + + /* Supported minor feature 4 fields. */ + gctUINT32 chipMinorFeatures4; + + /* Supported minor feature 5 fields. */ + gctUINT32 chipMinorFeatures5; + + /* Supported minor feature 6 fields. */ + gctUINT32 chipMinorFeatures6; + + /* Number of streams supported. */ + gctUINT32 streamCount; + + /* Number of pixel pipes. */ + gctUINT32 pixelPipes; + + /* Number of resolve pipes. */ + gctUINT32 resolvePipes; + + /* Number of instructions. */ + gctUINT32 instructionCount; + + /* Number of PS instructions. */ + gctUINT32 PSInstructionCount; + + /* Number of constants. */ + gctUINT32 numConstants; + + /* Number of varyings */ + gctUINT32 varyingsCount; + + /* Number of 3D GPUs */ + gctUINT32 gpuCoreCount; + + /* Physical mask of all AVAILABLE clusters in core.*/ + gctUINT32 clusterAvailMask; + + /* Product ID */ + gctUINT32 productID; + + /* Special chip flag bits */ + gceCHIP_FLAG chipFlags; + + /* ECO ID. */ + gctUINT32 ecoID; + + /* Customer ID. */ + gctUINT32 customerID; + + gctUINT32 chipConfig; + + /* CPU view physical address and size of SRAMs. */ + gctUINT64 sRAMBases[gcvSRAM_INTER_COUNT]; + gctUINT32 sRAMSizes[gcvSRAM_INTER_COUNT]; + + gctUINT64 platformFlagBits; + + /* APB register offset. */ + gctUINT64 registerAPB; + + /* Enabled NN clusters number. */ + gctUINT32 nnClusterNum; + + /* Virtual address bits. */ + gctUINT32 virtualAddressBits; +} gcsHAL_QUERY_CHIP_IDENTITY; + +/* gcvHAL_QUERY_CHIP_OPTION. */ +typedef struct _gcsHAL_QUERY_CHIP_OPTIONS *gcsHAL_QUERY_CHIP_OPTIONS_PTR; +typedef struct _gcsHAL_QUERY_CHIP_OPTIONS { + gctBOOL gpuProfiler; + gctBOOL allowFastClear; + gctBOOL powerManagement; + /* + * Whether use new MMU. It is meaningless + * for old MMU since old MMU is always enabled. + */ + gctBOOL enableMMU; + gceCOMPRESSION_OPTION allowCompression; + gctBOOL smallBatch; + gctUINT32 uscL1CacheRatio; + gctUINT32 uscAttribCacheRatio; + gctUINT32 userClusterMask; + gctUINT32 userClusterMasks[gcdMAX_MAJOR_CORE_COUNT]; + + /* Internal SRAM. */ + gctADDRESS sRAMGPUVirtAddrs[gcvSRAM_INTER_COUNT]; + gctUINT32 sRAMSizes[gcvSRAM_INTER_COUNT]; + gctUINT32 sRAMCount; + + /* External SRAM. */ + gctPHYS_ADDR_T extSRAMCPUPhysAddrs[gcvSRAM_EXT_COUNT]; + gctPHYS_ADDR_T extSRAMGPUPhysAddrs[gcvSRAM_EXT_COUNT]; + gctADDRESS extSRAMGPUVirtAddrs[gcvSRAM_EXT_COUNT]; + gctUINT32 extSRAMGPUPhysNames[gcvSRAM_EXT_COUNT]; + gctUINT32 extSRAMSizes[gcvSRAM_EXT_COUNT]; + gctUINT32 extSRAMCount; + + /* Only represents system reserved memory pool currently. */ + gctUINT32 vidMemCount; + + gceSECURE_MODE secureMode; + + gctBOOL hasShader; + + /* NN clusters power control. */ + gctUINT32 enableNNClusters; + gctUINT32 configNNPowerControl; + /* Active NN core count. */ + gctUINT32 activeNNCoreCount; +} gcsHAL_QUERY_CHIP_OPTIONS; + +/* gcvHAL_QUERY_CHIP_FREQUENCY. */ +typedef struct _gcsHAL_QUERY_CHIP_FREQUENCY *gcsHAL_QUERY_CHIP_FREQUENCY_PTR; +typedef struct _gcsHAL_QUERY_CHIP_FREQUENCY { + OUT gctUINT32 mcClk; + OUT gctUINT32 shClk; +} gcsHAL_QUERY_CHIP_FREQUENCY; + +/* Obsolete for userpace. */ +/* gcvHAL_ALLOCATE_NON_PAGED_MEMORY */ +typedef struct _gcsHAL_ALLOCATE_NON_PAGED_MEMORY { + /* Allocation flags. */ + IN gctUINT32 flags; + + /* Number of bytes to allocate. */ + IN OUT gctUINT64 bytes; + + /* Physical address of allocation. Just a name. */ + OUT gctUINT32 physName; + + /* Logical address of allocation. */ + OUT gctUINT64 logical; +} gcsHAL_ALLOCATE_NON_PAGED_MEMORY; + +/* Obsolete for userpace. */ +/* gcvHAL_FREE_NON_PAGED_MEMORY */ +typedef struct _gcsHAL_FREE_NON_PAGED_MEMORY { + /* Number of bytes allocated. */ + IN gctUINT64 bytes; + + /* Physical address of allocation. Just a name. */ + IN gctUINT32 physName; + + /* Logical address of allocation. */ + IN gctUINT64 logical; +} gcsHAL_FREE_NON_PAGED_MEMORY; + +/* Video memory allocation. */ +/* gcvHAL_ALLOCATE_LINEAR_VIDEO_MEMORY */ +typedef struct _gcsHAL_ALLOCATE_LINEAR_VIDEO_MEMORY { + /* Number of bytes to allocate. */ + IN OUT gctUINT64 bytes; + + /* Buffer alignment. */ + IN gctUINT32 alignment; + + /* Type of allocation, see gceVIDMEM_TYPE. */ + IN gctUINT32 type; + + /* Flag of allocation. */ + IN gctUINT32 flag; + + /* Memory pool to allocate from. */ + IN OUT gctUINT32 pool; + + /* Internal SRAM index. */ + IN gctINT32 sRAMIndex; + + /* External SRAM index. */ + IN gctINT32 extSRAMIndex; + + /* Video memory index, only represents system reserved memroy pool currently. */ + IN gctINT32 vidMemIndex; + + /* Allocated video memory. */ + OUT gctUINT32 node; +} gcsHAL_ALLOCATE_LINEAR_VIDEO_MEMORY; + +typedef struct _gcsUSER_MEMORY_DESC { + /* Import flag. */ + gctUINT32 flag; + + /* gcvALLOC_FLAG_DMABUF */ + gctUINT32 handle; + gctUINT64 dmabuf; + + /* gcvALLOC_FLAG_USERMEMORY */ + gctUINT64 logical; + gctUINT64 physical; + gctUINT64 size; +} gcsUSER_MEMORY_DESC; + +/* gcvHAL_WRAP_USER_MEMORY. */ +typedef struct _gcsHAL_WRAP_USER_MEMORY { + /* Description of user memory. */ + IN gcsUSER_MEMORY_DESC desc; + + /* Video memory allocation type. */ + IN gctUINT32 type; + + /* Output video mmory node. */ + OUT gctUINT32 node; + + /* size of the node in bytes */ + OUT gctUINT64 bytes; +} gcsHAL_WRAP_USER_MEMORY; + +/* gcvHAL_RELEASE_VIDEO_MEMORY */ +typedef struct _gcsHAL_RELEASE_VIDEO_MEMORY { + /* Allocated video memory. */ + IN gctUINT32 node; + +#ifdef __QNXNTO__ + /* Mapped logical address to unmap in user space. */ + OUT gctUINT64 memory; + + /* Number of bytes to allocated. */ + OUT gctUINT64 bytes; +#endif +} gcsHAL_RELEASE_VIDEO_MEMORY; + +/* gcvHAL_LOCK_VIDEO_MEMORY */ +typedef struct _gcsHAL_LOCK_VIDEO_MEMORY { + /* Allocated video memory. */ + IN gctUINT32 node; + + /* Cache configuration. */ + /* Only gcvPOOL_VIRTUAL can be configured */ + IN gctBOOL cacheable; + + /* Hardware specific address. */ + OUT gctADDRESS address; + + /* Mapped logical address. */ + OUT gctUINT64 memory; + + /* Customer priviate handle*/ + OUT gctUINT32 gid; + + /* Bus address of a contiguous video node. */ + OUT gctUINT64 physicalAddress; + +#if gcdCAPTURE_ONLY_MODE + IN gctBOOL queryCapSize; + IN gctPOINTER captureLogical; + OUT gctUINT64 captureSize; +#endif + + IN gceLOCK_VIDEO_MEMORY_OP op; +} gcsHAL_LOCK_VIDEO_MEMORY; + +/* gcvHAL_UNLOCK_VIDEO_MEMORY */ +typedef struct _gcsHAL_UNLOCK_VIDEO_MEMORY { + /* Allocated video memory. */ + IN gctUINT64 node; + + /* Video memory allocation type. */ + IN gctUINT32 type; + + /* Pool of the unlock node */ + OUT gctUINT32 pool; + + /* Bytes of the unlock node */ + OUT gctUINT64 bytes; + + /* Flag to unlock surface asynchroneously. */ + IN OUT gctBOOL asynchroneous; + +#if gcdCAPTURE_ONLY_MODE + OUT gctPOINTER captureLogical; +#endif + + IN gceLOCK_VIDEO_MEMORY_OP op; +} gcsHAL_UNLOCK_VIDEO_MEMORY; + +/* gcvHAL_BOTTOM_HALF_UNLOCK_VIDEO_MEMORY: */ +typedef struct _gcsHAL_BOTTOM_HALF_UNLOCK_VIDEO_MEMORY { + /* Allocated video memory. */ + IN gctUINT32 node; + + /* Video memory allocation type. */ + IN gctUINT32 type; +} gcsHAL_BOTTOM_HALF_UNLOCK_VIDEO_MEMORY; + +/* gcvHAL_EXPORT_VIDEO_MEMORY. */ +typedef struct _gcsHAL_EXPORT_VIDEO_MEMORY { + /* Allocated video memory. */ + IN gctUINT32 node; + + /* Export flags */ + IN gctUINT32 flags; + + /* Exported dma_buf fd */ + OUT gctINT32 fd; +} gcsHAL_EXPORT_VIDEO_MEMORY; + +/* gcvHAL_NAME_VIDEO_MEMORY. */ +typedef struct _gcsHAL_NAME_VIDEO_MEMORY { + IN gctUINT32 handle; + OUT gctUINT32 name; +} gcsHAL_NAME_VIDEO_MEMORY; + +/* gcvHAL_IMPORT_VIDEO_MEMORY. */ +typedef struct _gcsHAL_IMPORT_VIDEO_MEMORY { + IN gctUINT32 name; + OUT gctUINT32 handle; +} gcsHAL_IMPORT_VIDEO_MEMORY; + +/* gcvHAL_MAP_MEMORY */ +typedef struct _gcsHAL_MAP_MEMORY { + /* Physical memory address to map. Just a name on Linux/Qnx. */ + IN gctUINT32 physName; + + /* Number of bytes in physical memory to map. */ + IN gctUINT64 bytes; + + /* Address of mapped memory. */ + OUT gctUINT64 logical; +} gcsHAL_MAP_MEMORY; + +/* gcvHAL_UNMAP_MEMORY */ +typedef struct _gcsHAL_UNMAP_MEMORY { + /* Physical memory address to unmap. Just a name on Linux/Qnx. */ + IN gctUINT32 physName; + + /* Number of bytes in physical memory to unmap. */ + IN gctUINT64 bytes; + + /* Address of mapped memory to unmap. */ + IN gctUINT64 logical; +} gcsHAL_UNMAP_MEMORY; + +/* gcvHAL_CACHE */ +typedef struct _gcsHAL_CACHE { + IN gceCACHEOPERATION operation; + IN gctUINT64 process; + IN gctUINT64 logical; + IN gctUINT64 bytes; + IN gctUINT64 offset; + IN gctUINT32 node; +} gcsHAL_CACHE; + +/* gcvHAL_ATTACH */ +typedef struct _gcsHAL_ATTACH { + /* Handle of context buffer object. */ + OUT gctUINT32 context; + + /* Maximum state in the buffer. */ + OUT gctUINT64 maxState; + + /* Number of states in the buffer. */ + OUT gctUINT32 numStates; + + /* Map context buffer to user or not. */ + IN gctBOOL map; + + /* Physical of context buffer. */ + OUT gctUINT64 logicals[2]; + + /* Bytes of context buffer. */ + OUT gctUINT32 bytes; + + /* The context is for multi-core or not. */ + IN gctBOOL shared; + +#if gcdCAPTURE_ONLY_MODE + IN gctBOOL queryCapSize; + IN gctPOINTER contextLogical[gcdCONTEXT_BUFFER_COUNT]; + OUT gctUINT64 captureSize; +#endif +} gcsHAL_ATTACH; + +/* gcvHAL_DETACH */ +typedef struct _gcsHAL_DETACH { + /* Context buffer object gckCONTEXT. Just a name. */ + IN gctUINT32 context; +} gcsHAL_DETACH; + +/* gcvHAL_EVENT_COMMIT. */ +typedef struct _gcsHAL_EVENT_COMMIT { + /* Event queue in gcsQUEUE. */ + IN gctUINT64 queue; + + /* Brother cores in user device of current commit process. */ + IN gctUINT32 broCoreMask; + + IN gctBOOL shared; +#if gcdENABLE_SW_PREEMPTION + /* Priority ID. */ + IN gctUINT32 priorityID; + + /* Does it require top priority? */ + IN gctBOOL topPriority; +#endif +} gcsHAL_EVENT_COMMIT; + +typedef struct _gcsHAL_COMMAND_LOCATION { + gctUINT32 priority; + gctUINT32 channelId; + + gctUINT32 videoMemNode; + + gctADDRESS address; + gctUINT64 logical; + gctUINT32 startOffset; + /* size includes reservedHead and reservedTail. */ + gctUINT32 size; + + gctUINT32 reservedHead; + gctUINT32 reservedTail; + + /* Pointer to patch list. */ + gctUINT64 patchHead; + + /* + * Location index of exit commands, ie where to put the chipEnable/link back + * commands in the reservedTail area. + * It's used in fully shared command buffer for multiple cores. + */ + gctUINT32 exitIndex; + gctUINT32 entryPipe; + gctUINT32 exitPipe; + + /* struct _gcsHAL_COMMAND_LOCATION * next; */ + gctUINT64 next; +#if gcdCAPTURE_ONLY_MODE + gctPOINTER contextLogical[gcdCONTEXT_BUFFER_COUNT]; +#endif +} gcsHAL_COMMAND_LOCATION; + +typedef struct _gcsHAL_SUBCOMMIT { + gctUINT32 coreId; + + /* user gcsSTATE_DELTA_PTR. */ + gctUINT64 delta; + + /* Kernel gckCONTEXT. */ + gctUINT64 context; + + /* Event queue in user gcsQUEUE *. */ + gctUINT64 queue; + + /* Locate the commands. */ + gcsHAL_COMMAND_LOCATION commandBuffer; + + /* struct _gcsHAL_SUBCOMMIT * next; */ + gctUINT64 next; + +#if gcdENABLE_SW_PREEMPTION + /* Process ID. */ + gctUINT32 pid; + + /* Engine type. */ + gceENGINE engine; + + /* Is it multi-core and shared mode?. */ + gctBOOL shared; + + /* Priority ID. */ + gctUINT32 priorityID; + + /* Does it require top priority. */ + gctBOOL topPriority; +#endif +#if gcdLOCAL_MEMORY_USAGE + /* Does commands use local memory. */ + gctBOOL useLocalMem; +#endif +} gcsHAL_SUBCOMMIT, *gcsHAL_SUBCOMMIT_PTR; + +/* gcvHAL_COMMIT */ +typedef struct _gcsHAL_COMMIT { + gcsHAL_SUBCOMMIT subCommit; + + gctBOOL shared; + + gctBOOL contextSwitched; + + /* Commit stamp of this commit. */ + OUT gctUINT64 commitStamp; + + /* Brother cores in user device of current commit process. */ + gctUINT32 broCoreMask; + +#if gcdENABLE_MP_SWITCH + /* Multi-processor mode. */ + gctUINT32 mpMode; + + /* Switch multi-processor mode. */ + gctUINT32 switchMpMode; +#endif + +#if gcdENABLE_SW_PREEMPTION + /* If user need to merge the delta. */ + gctBOOL needMerge; + + /* If this commit is pending. */ + gctBOOL pending; +#endif +} gcsHAL_COMMIT; + +#if gcdENABLE_VG +/* gcvHAL_COMMIT */ +typedef struct _gcsHAL_VGCOMMIT { + /* Context buffer. gcsVGCONTEXT_PTR */ + IN gctUINT64 context; + + /* Command queue. gcsVGCMDQUEUE_PTR */ + IN gctUINT64 queue; + + /* Number of entries in the queue. */ + IN gctUINT32 entryCount; + + /* Task table. gcsTASK_MASTER_TABLE_PTR */ + IN gctUINT64 taskTable; +} gcsHAL_VGCOMMIT; +#endif + +typedef struct _gcsHAL_COMMIT_DONE { + IN gctUINT64 context; + +#if gcdENABLE_SW_PREEMPTION + /* Priority ID. */ + IN gctUINT32 priorityID; +#endif +} gcsHAL_COMMIT_DONE; + +/* gcvHAL_USER_SIGNAL */ +typedef struct _gcsHAL_USER_SIGNAL { + /* Command. */ + gceUSER_SIGNAL_COMMAND_CODES command; + + /* Signal ID. */ + IN OUT gctINT32 id; + + /* Reset mode. */ + IN gctBOOL manualReset; + + /* Wait timedout. */ + IN gctUINT32 wait; + + /* State. */ + IN gctBOOL state; + + /* Return status */ + IN gceSIGNAL_STATUS status; +} gcsHAL_USER_SIGNAL; + +/* gcvHAL_SIGNAL. */ +typedef struct _gcsHAL_SIGNAL { + /* Signal handle to signal gctSIGNAL. */ + IN gctUINT64 signal; + + /* Reserved gctSIGNAL. */ + IN gctUINT64 auxSignal; + + /* Process owning the signal gctHANDLE. */ + IN gctUINT64 process; + +#if defined(__QNXNTO__) + /* Client pulse event. */ + IN struct sigevent event; + + /* Set by server. */ + IN gctINT32 rcvid; +#endif + /* Event generated from where of pipeline */ + IN gceKERNEL_WHERE fromWhere; + +#if gcdENABLE_SW_PREEMPTION + /* If it is a fence signal. */ + IN gctBOOL fenceSignal; +#endif +} gcsHAL_SIGNAL; + +/* gcvHAL_WRITE_DATA. */ +typedef struct _gcsHAL_WRITE_DATA { + /* Address to write data to. */ + IN gctUINT32 address; + + /* Data to write. */ + IN gctUINT32 data; +} gcsHAL_WRITE_DATA; + +/* gcvHAL_READ_REGISTER */ +typedef struct _gcsHAL_READ_REGISTER { + /* Logical address of memory to write data to. */ + IN gctUINT32 address; + + /* Data read. */ + OUT gctUINT32 data; +} gcsHAL_READ_REGISTER; + +/* gcvHAL_WRITE_REGISTER */ +typedef struct _gcsHAL_WRITE_REGISTER { + /* Logical address of memory to write data to. */ + IN gctUINT32 address; + + /* Data read. */ + IN gctUINT32 data; +} gcsHAL_WRITE_REGISTER; + +/* gcvHAL_READ_REGISTER_EX */ +typedef struct _gcsHAL_READ_REGISTER_EX { + /* Logical address of memory to write data to. */ + IN gctUINT32 address; + + IN gctUINT32 coreSelect; + + /* Data read. */ + OUT gctUINT32 data[4]; +} gcsHAL_READ_REGISTER_EX; + +/* gcvHAL_WRITE_REGISTER_EX */ +typedef struct _gcsHAL_WRITE_REGISTER_EX { + /* Logical address of memory to write data to. */ + IN gctUINT32 address; + + IN gctUINT32 coreSelect; + + /* Data read. */ + IN gctUINT32 data[4]; +} gcsHAL_WRITE_REGISTER_EX; + +/* gcvHAL_APB_AXIFEE_ACCESS */ +typedef struct _gcsHAL_APB_AXIFE_ACCESS { + /* Logical address of memory to write data to. */ + IN gctUINT32 address; + + IN gctUINT32 coreSelect; + + IN gctBOOL isRead; + + /* Data read. */ + IN gctUINT32 data; +} gcsHAL_APB_AXIFE_ACCESS; + +#if VIVANTE_PROFILER +/* gcvHAL_GET_PROFILE_SETTING */ +typedef struct _gcsHAL_GET_PROFILE_SETTING { + /* Enable profiling */ + OUT gctBOOL enable; + /* Profile mode */ + OUT gceProfilerMode profileMode; + /* Probe mode */ + OUT gceProbeMode probeMode; +} gcsHAL_GET_PROFILE_SETTING; + +/* gcvHAL_SET_PROFILE_SETTING */ +typedef struct _gcsHAL_SET_PROFILE_SETTING { + /* Enable profiling */ + IN gctBOOL enable; + /* Profile mode */ + IN gceProfilerMode profileMode; + /* Probe mode */ + IN gceProbeMode probeMode; +} gcsHAL_SET_PROFILE_SETTING; + +/* gcvHAL_READ_PROFILER_REGISTER_SETTING */ +typedef struct _gcsHAL_READ_PROFILER_REGISTER_SETTING { + /*Should Clear Register*/ + IN gctBOOL bclear; +} gcsHAL_READ_PROFILER_REGISTER_SETTING; + +typedef struct _gcsHAL_READ_ALL_PROFILE_REGISTERS_PART1 { + /* Context buffer object gckCONTEXT. Just a name. */ + IN gctUINT32 context; + + /* Data read. */ + OUT gcsPROFILER_COUNTERS_PART1 Counters; +} gcsHAL_READ_ALL_PROFILE_REGISTERS_PART1; + +typedef struct _gcsHAL_READ_ALL_PROFILE_REGISTERS_PART2 { + /* Context buffer object gckCONTEXT. Just a name. */ + IN gctUINT32 context; + + /* Data read. */ + OUT gcsPROFILER_COUNTERS_PART2 Counters; +} gcsHAL_READ_ALL_PROFILE_REGISTERS_PART2; + +/* gcvHAL_PROFILE_REGISTERS_2D */ +typedef struct _gcsHAL_PROFILE_REGISTERS_2D { + /* Data read in gcs2D_PROFILE. */ + OUT gctUINT64 hwProfile2D; +} gcsHAL_PROFILE_REGISTERS_2D; +#endif + +/* gcvHAL_SET_POWER_MANAGEMENT_STATE */ +typedef struct _gcsHAL_SET_POWER_MANAGEMENT { + /* Data read. */ + IN gceCHIPPOWERSTATE state; +} gcsHAL_SET_POWER_MANAGEMENT; + +/* gcvHAL_QUERY_POWER_MANAGEMENT_STATE */ +typedef struct _gcsHAL_QUERY_POWER_MANAGEMENT { + /* Data read. */ + OUT gceCHIPPOWERSTATE state; + + /* Idle query. */ + OUT gctBOOL isIdle; +} gcsHAL_QUERY_POWER_MANAGEMENT; + +/* gcvHAL_CONFIG_POWER_MANAGEMENT. */ +typedef struct _gcsHAL_CONFIG_POWER_MANAGEMENT { + IN gctBOOL enable; + OUT gctBOOL oldValue; +} gcsHAL_CONFIG_POWER_MANAGEMENT; + +typedef struct _gcsFLAT_MAPPING_RANGE { + gctUINT64 start; + gctUINT64 end; + gctUINT64 size; + gceFLATMAP_FLAG flag; + + /* Corresponding virtual start. */ + gctUINT64 vStart; +} gcsFLAT_MAPPING_RANGE; + +/* gcvHAL_GET_BASE_ADDRESS */ +typedef struct _gcsHAL_GET_BASE_ADDRESS { + /* Physical memory address of internal memory. */ + OUT gctUINT32 baseAddress; + + OUT gctUINT32 flatMappingRangeCount; + + OUT gcsFLAT_MAPPING_RANGE flatMappingRanges[gcdMAX_FLAT_MAPPING_COUNT]; +} gcsHAL_GET_BASE_ADDRESS; + +typedef struct _gcsHAL_SET_DEBUG_LEVEL_ZONE { + IN gctUINT32 level; + IN gctUINT32 zones; + IN gctBOOL enable; +} gcsHAL_SET_DEBUG_LEVEL_ZONE; + +typedef struct _gcsHAL_QUERY_CPU_FREQUENCY +{ + IN gctUINT32 CPUId; + OUT gctUINT32 CPUFrequency; +} gcsHAL_QUERY_CPU_FREQUENCY; + +/* gcvHAL_DEBUG_DUMP. */ +typedef struct _gcsHAL_DEBUG_DUMP { + /* gceDUMP_BUFFER_TYPE type. */ + IN gctUINT32 type; + + IN gctUINT64 ptr; + IN gctADDRESS address; + IN gctUINT32 size; +} gcsHAL_DEBUG_DUMP; + + +/* gcvHAL_TIMESTAMP */ +typedef struct _gcsHAL_TIMESTAMP { + /* Timer select. */ + IN gctUINT32 timer; + + /* Timer request type (0-stop, 1-start, 2-send delta). */ + IN gctUINT32 request; + + /* Result of delta time in microseconds. */ + OUT gctINT32 timeDelta; +} gcsHAL_TIMESTAMP; + +/* gcvHAL_DATABASE */ +typedef struct _gcsHAL_DATABASE { + /* + * Set to gcvTRUE if you want to query a particular process ID. + * Set to gcvFALSE to query the last detached process. + */ + IN gctBOOL validProcessID; + + /* Process ID to query. */ + IN gctUINT32 processID; + + /* Information. */ + OUT gcuDATABASE_INFO vidMem; + OUT gcuDATABASE_INFO nonPaged; + OUT gcuDATABASE_INFO contiguous; + OUT gcuDATABASE_INFO gpuIdle; + + /* Detail information about video memory. */ + OUT gcuDATABASE_INFO vidMemPool[3]; +} gcsHAL_DATABASE; + +/* gcvHAL_GET_FRAME_INFO. */ +typedef struct _gcsHAL_GET_FRAME_INFO { + /* gcsHAL_FRAME_INFO* */ + OUT gctUINT64 frameInfo; +} gcsHAL_GET_FRAME_INFO; + +#if gcdENABLE_VG +/* gcvHAL_QUERY_COMMAND_BUFFER */ +typedef struct _gcsHAL_QUERY_COMMAND_BUFFER { + /* Command buffer attributes. */ + OUT gcsCOMMAND_BUFFER_INFO information; +} gcsHAL_QUERY_COMMAND_BUFFER; +#endif + +typedef struct _gcsHAL_SET_FSCALE_VALUE { + IN gctUINT32 value; + IN gctUINT32 shValue; +} gcsHAL_SET_FSCALE_VALUE; + +typedef struct _gcsHAL_GET_FSCALE_VALUE { + OUT gctUINT32 value; + OUT gctUINT32 minValue; + OUT gctUINT32 maxValue; +} gcsHAL_GET_FSCALE_VALUE; + +/* gcvHAL_QUERY_RESET_TIME_STAMP. */ +typedef struct _gcsHAL_QUERY_RESET_TIME_STAMP { + OUT gctUINT64 timeStamp; + OUT gctUINT64 contextID; +} gcsHAL_QUERY_RESET_TIME_STAMP; + +/* gcvHAL_CREATE_NATIVE_FENCE. */ +typedef struct _gcsHAL_CREATE_NATIVE_FENCE { + /* Signal id. */ + IN gctUINT64 signal; + + /* Native fence file descriptor. */ + OUT gctINT32 fenceFD; + +} gcsHAL_CREATE_NATIVE_FENCE; + +/* gcvHAL_WAIT_NATIVE_FENCE. */ +typedef struct _gcsHAL_WAIT_NATIVE_FENCE { + /* Native fence file descriptor. */ + IN gctINT32 fenceFD; + + /* Wait timeout. */ + IN gctUINT32 timeout; +} gcsHAL_WAIT_NATIVE_FENCE; + +/* gcvHAL_SHBUF. */ +typedef struct _gcsHAL_SHBUF { + gceSHBUF_COMMAND_CODES command; + + /* Shared buffer. */ + IN OUT gctUINT64 id; + + /* User data to be shared. */ + IN gctUINT64 data; + + /* Data size. */ + IN OUT gctUINT32 bytes; +} gcsHAL_SHBUF; + +/* gcvHAL_GET_GRAPHIC_BUFFER_FD. */ +/* + * Fd representation of android graphic buffer contents. + * Currently, it is only to reference video nodes, signal, etc to avoid being + * destroyed when trasfering across processes. + */ +typedef struct _gcsHAL_GET_GRAPHIC_BUFFER_FD { + /* Max 3 video nodes, node handle here. */ + IN gctUINT32 node[3]; + + /* A shBuf. */ + IN gctUINT64 shBuf; + + /* A signal. */ + IN gctUINT64 signal; + + OUT gctINT32 fd; +} gcsHAL_GET_GRAPHIC_BUFFER_FD; + +typedef struct _gcsHAL_VIDEO_MEMORY_METADATA { + /* Allocated video memory. */ + IN gctUINT32 node; + + IN gctUINT32 readback; + + INOUT gctINT32 ts_fd; + INOUT gctUINT32 fc_enabled; + INOUT gctUINT32 fc_value; + INOUT gctUINT32 fc_value_upper; + + INOUT gctUINT32 compressed; + INOUT gctUINT32 compress_format; +} gcsHAL_VIDEO_MEMORY_METADATA; + +/* gcvHAL_GET_VIDEO_MEMORY_FD. */ +typedef struct _gcsHAL_GET_VIDEO_MEMORY_FD { + IN gctUINT32 handle; + IN gctBOOL exported; + OUT gctINT32 fd; +} gcsHAL_GET_VIDEO_MEMORY_FD; + +/* gcvHAL_DESTROY_MMU. */ +typedef struct _gcsHAL_DESTROY_MMU { + /* Mmu object. */ + IN gctUINT64 mmu; +} gcsHAL_DESTROY_MMU; + +/* gcvHAL_WAIT_FENCE. */ +typedef struct _gcsHAL_WAIT_FENCE { + IN gctUINT32 handle; + IN gctUINT32 timeOut; +} gcsHAL_WAIT_FENCE; + +/* gcvHAL_DEVICE_MUTEX: */ +typedef struct _gcsHAL_DEVICE_MUTEX { + /* Lock or Release device mutex. */ + gctBOOL isMutexLocked; +} gcsHAL_DEVICE_MUTEX; + + +#if gcdDEC_ENABLE_AHB +/* gcvHAL_DEC300_READ. */ +typedef struct _gcsHAL_DEC300_READ { + gctUINT32 enable; + gctUINT32 readId; + gctUINT32 format; + gctUINT32 strides[3]; + gctUINT32 is3D; + gctUINT32 isMSAA; + gctUINT32 clearValue; + gctUINT32 isTPC; + gctUINT32 isTPCCompressed; + gctUINT32 surfAddrs[3]; + gctUINT32 tileAddrs[3]; +} DEC300Read; + +/* gcvHAL_DEC300_WRITE. */ +typedef struct _gcsHAL_DEC300_WRITE { + gctUINT32 enable; + gctUINT32 readId; + gctUINT32 writeId; + gctUINT32 format; + gctUINT32 surfAddr; + gctUINT32 tileAddr; +} DEC300Write; + +/* gcvHAL_DEC300_FLUSH. */ +typedef struct _gcsHAL_DEC300_FLUSH { + IN gctUINT8 useless; +} DEC300Flush; + +/* gcvHAL_DEC300_FLUSH_WAIT. */ +typedef struct _gcsHAL_DEC300_FLUSH_WAIT { + IN gctUINT32 done; +} DEC300FlushWait; +#endif + +#if gcdENABLE_VIDEO_MEMORY_MIRROR +typedef struct _gcsHAL_SYNC_VIDEO_MEMORY { + IN gctUINT64 node; + IN gceSYNC_MEMORY_DIRECTION dir; +} gcsHAL_SYNC_VIDEO_MEMORY; +#endif + +typedef struct _gcsHAL_INTERFACE { + /* Command code. */ + gceHAL_COMMAND_CODES command; + + /* Hardware type. */ + gceHARDWARE_TYPE hardwareType; + + /* Device index. */ + gctUINT32 devIndex; + + /* Core index for current hardware type. */ + gctUINT32 coreIndex; + + /* Status value. */ + gceSTATUS status; + + /* Engine */ + gceENGINE engine; + + /* Ignore information from TSL when doing IO control */ + gctBOOL ignoreTLS; + + /* The mutext already acquired */ + IN gctBOOL commitMutex; + + /* O/S specific device context. -- Needed for Windows WDDM device callbacks and kernel mode thunks. */ + gctUINT64 devCtxt; + + /* Union of command structures. */ + union _u { + gcsHAL_CHIP_INFO ChipInfo; + gcsHAL_VERSION Version; + gcsHAL_SET_TIMEOUT SetTimeOut; + + gcsHAL_QUERY_VIDEO_MEMORY QueryVideoMemory; + gcsHAL_QUERY_CHIP_IDENTITY QueryChipIdentity; + gcsHAL_QUERY_CHIP_OPTIONS QueryChipOptions; + gcsHAL_QUERY_CHIP_FREQUENCY QueryChipFrequency; + + gcsHAL_ALLOCATE_NON_PAGED_MEMORY AllocateNonPagedMemory; + gcsHAL_FREE_NON_PAGED_MEMORY FreeNonPagedMemory; + + gcsHAL_ALLOCATE_LINEAR_VIDEO_MEMORY AllocateLinearVideoMemory; + gcsHAL_WRAP_USER_MEMORY WrapUserMemory; + gcsHAL_RELEASE_VIDEO_MEMORY ReleaseVideoMemory; + + gcsHAL_LOCK_VIDEO_MEMORY LockVideoMemory; + gcsHAL_UNLOCK_VIDEO_MEMORY UnlockVideoMemory; + gcsHAL_BOTTOM_HALF_UNLOCK_VIDEO_MEMORY BottomHalfUnlockVideoMemory; + + gcsHAL_EXPORT_VIDEO_MEMORY ExportVideoMemory; + gcsHAL_NAME_VIDEO_MEMORY NameVideoMemory; + gcsHAL_IMPORT_VIDEO_MEMORY ImportVideoMemory; + + gcsHAL_MAP_MEMORY MapMemory; + gcsHAL_UNMAP_MEMORY UnmapMemory; + + gcsHAL_CACHE Cache; + + gcsHAL_ATTACH Attach; + gcsHAL_DETACH Detach; + + gcsHAL_EVENT_COMMIT Event; + gcsHAL_COMMIT Commit; +#if gcdENABLE_VG + gcsHAL_VGCOMMIT VGCommit; +#endif + gcsHAL_COMMIT_DONE CommitDone; + + gcsHAL_USER_SIGNAL UserSignal; + gcsHAL_SIGNAL Signal; + + gcsHAL_WRITE_DATA WriteData; + gcsHAL_READ_REGISTER ReadRegisterData; + gcsHAL_WRITE_REGISTER WriteRegisterData; + gcsHAL_APB_AXIFE_ACCESS APBAXIFEAccess; + gcsHAL_READ_REGISTER_EX ReadRegisterDataEx; + gcsHAL_WRITE_REGISTER_EX WriteRegisterDataEx; + gcsHAL_SET_POWER_MANAGEMENT SetPowerManagement; + gcsHAL_QUERY_POWER_MANAGEMENT QueryPowerManagement; + gcsHAL_CONFIG_POWER_MANAGEMENT ConfigPowerManagement; + + gcsHAL_GET_BASE_ADDRESS GetBaseAddress; + + gcsHAL_SET_DEBUG_LEVEL_ZONE DebugLevelZone; + + gcsHAL_QUERY_CPU_FREQUENCY QueryCPUFrequency; + + gcsHAL_DEBUG_DUMP DebugDump; + + gcsHAL_TIMESTAMP TimeStamp; + gcsHAL_DATABASE Database; + + gcsHAL_GET_FRAME_INFO GetFrameInfo; + +#if gcdENABLE_VG + gcsHAL_QUERY_COMMAND_BUFFER QueryCommandBuffer; +#endif + + /* gcsHAL_DUMP_GPU_STATE */ + /* gcsHAL_DUMP_EVENT */ + + gcsHAL_SET_FSCALE_VALUE SetFscaleValue; + gcsHAL_GET_FSCALE_VALUE GetFscaleValue; + + gcsHAL_QUERY_RESET_TIME_STAMP QueryResetTimeStamp; + + gcsHAL_CREATE_NATIVE_FENCE CreateNativeFence; + gcsHAL_WAIT_NATIVE_FENCE WaitNativeFence; + gcsHAL_SHBUF ShBuf; + gcsHAL_GET_GRAPHIC_BUFFER_FD GetGraphicBufferFd; + gcsHAL_VIDEO_MEMORY_METADATA SetVidMemMetadata; + gcsHAL_GET_VIDEO_MEMORY_FD GetVideoMemoryFd; + + gcsHAL_DESTROY_MMU DestroyMmu; + + gcsHAL_WAIT_FENCE WaitFence; + + /* gcvHAL_DEVICE_MUTEX: */ + gcsHAL_DEVICE_MUTEX DeviceMutex; + + +#if gcdDEC_ENABLE_AHB + gcsHAL_DEC300_READ DEC300Read; + gcsHAL_DEC300_WRITE DEC300Write; + gcsHAL_DEC300_FLUSH DEC300Flush; + gcsHAL_DEC300_FLUSH_WAIT DEC300FlushWait; +#endif +#if gcdENABLE_VIDEO_MEMORY_MIRROR + gcsHAL_SYNC_VIDEO_MEMORY SyncVideoMemory; +#endif + } u; +} gcsHAL_INTERFACE; + +typedef struct _gcsEVENT_INTERFACE { + /* Command code. */ + gceHAL_COMMAND_CODES command; + + /* Union of command structures. */ + union _eu { + gcsHAL_UNLOCK_VIDEO_MEMORY UnlockVideoMemory; + gcsHAL_COMMIT_DONE CommitDone; + gcsHAL_SIGNAL Signal; + gcsHAL_WRITE_DATA WriteData; + gcsHAL_TIMESTAMP TimeStamp; + gcsHAL_DESTROY_MMU DestroyMmu; + } u; +}gcsEVENT_INTERFACE; + +#if VIVANTE_PROFILER +typedef struct _gcsHAL_PROFILER_INTERFACE { + /* Command code. */ + gceHAL_COMMAND_CODES command; + + /* Hardware type. */ + gceHARDWARE_TYPE hardwareType; + + /* Device index. */ + gctUINT32 devIndex; + + /* Core index for current hardware type. */ + gctUINT32 coreIndex; + + /* Status value. */ + gceSTATUS status; + + /* Engine */ + gceENGINE engine; + + /* Ignore information from TSL when doing IO control */ + gctBOOL ignoreTLS; + + /* The mutext already acquired */ + IN gctBOOL commitMutex; + + /* O/S specific device context. -- Needed for Windows WDDM device callbacks and kernel mode thunks. */ + gctPOINTER devCtxt; + + /* Union of command structures. */ + union profiler_u { + gcsHAL_GET_PROFILE_SETTING GetProfileSetting; + gcsHAL_SET_PROFILE_SETTING SetProfileSetting; + gcsHAL_READ_PROFILER_REGISTER_SETTING SetProfilerRegisterClear; + gcsHAL_READ_ALL_PROFILE_REGISTERS_PART1 RegisterProfileData_part1; + gcsHAL_READ_ALL_PROFILE_REGISTERS_PART2 RegisterProfileData_part2; + gcsHAL_PROFILE_REGISTERS_2D RegisterProfileData2D; + } u; +} gcsHAL_PROFILER_INTERFACE; +#endif + +/* State delta record. */ +typedef struct _gcsSTATE_DELTA_RECORD *gcsSTATE_DELTA_RECORD_PTR; +typedef struct _gcsSTATE_DELTA_RECORD { + /* State address. */ + gctUINT address; + + /* State mask. */ + gctUINT32 mask; + + /* State data. */ + gctUINT32 data; +} gcsSTATE_DELTA_RECORD; + +/* State delta. */ +typedef struct _gcsSTATE_DELTA { + /* For debugging: the number of delta in the order of creation. */ + gctUINT num; + + /* + * Main state delta ID. Every time state delta structure gets reinitialized, + * main ID is incremented. If main state ID overflows, all map entry IDs get + * reinitialized to make sure there is no potential erroneous match after + * the overflow. + */ + gctUINT id; + + /* Vertex element count for the delta buffer. */ + gctUINT elementCount; + + /* Number of states currently stored in the record array. */ + gctUINT recordCount; + + /* Record array; holds all modified states in gcsSTATE_DELTA_RECORD. */ + gctUINT64 recordArray; + gctUINT recordSize; + + /* + * Map entry ID is used for map entry validation. If map entry ID does not + * match the main state delta ID, the entry and the corresponding state are + * considered not in use. + */ + gctUINT64 mapEntryID; + gctUINT mapEntryIDSize; + + /* + * If the map entry ID matches the main state delta ID, index points to + * the state record in the record array. + */ + gctUINT64 mapEntryIndex; + + /* Previous and next state deltas in gcsSTATE_DELTA. */ + gctUINT64 prev; + gctUINT64 next; +} gcsSTATE_DELTA; + +typedef struct _gcsQUEUE { + /* Pointer to next gcsQUEUE structure in gcsQUEUE. */ + gctUINT64 next; + + /* Event information. */ + gcsEVENT_INTERFACE iface; +} gcsQUEUE; + +/* A record chunk include multiple records to save allocation. */ +typedef struct _gcsQUEUE_CHUNK { + struct _gcsQUEUE_CHUNK *next; + + gcsQUEUE record[16]; +} gcsQUEUE_CHUNK; + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_driver_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_vg_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_vg_shared.h new file mode 100644 index 0000000000..029731212c --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_driver_vg_shared.h @@ -0,0 +1,207 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +/* + * Interface specification between user and kernel level HAL layers. + */ + +#ifndef __gc_hal_driver_vg_shared_h_ +#define __gc_hal_driver_vg_shared_h_ + +#include "gc_hal_types.h" + +#if defined(__QNXNTO__) +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/****************************************************************************** + ****************************** I/O Control Codes ***************************** + ******************************************************************************/ + +#define gcvHAL_CLASS "galcore" +#define IOCTL_GCHAL_INTERFACE 30000 + +/****************************************************************************** + ******************** Command buffer information structure. ******************* + ******************************************************************************/ + +typedef struct _gcsCOMMAND_BUFFER_INFO *gcsCOMMAND_BUFFER_INFO_PTR; +typedef struct _gcsCOMMAND_BUFFER_INFO { + /* FE command buffer interrupt ID. */ + gctINT32 feBufferInt; + + /* TS overflow interrupt ID. */ + gctINT32 tsOverflowInt; + + /* Alignment and mask for the buffer address. */ + gctUINT addressMask; + gctUINT32 addressAlignment; + + /* Alignment for each command. */ + gctUINT32 commandAlignment; + + /* Number of bytes required by the STATE command. */ + gctUINT32 stateCommandSize; + + /* Number of bytes required by the RESTART command. */ + gctUINT32 restartCommandSize; + + /* Number of bytes required by the FETCH command. */ + gctUINT32 fetchCommandSize; + + /* Number of bytes required by the CALL command. */ + gctUINT32 callCommandSize; + + /* Number of bytes required by the RETURN command. */ + gctUINT32 returnCommandSize; + + /* Number of bytes required by the EVENT command. */ + gctUINT32 eventCommandSize; + + /* Number of bytes required by the END command. */ + gctUINT32 endCommandSize; + + /* Number of bytes reserved at the tail of a static command buffer. */ + gctUINT32 staticTailSize; + + /* Number of bytes reserved at the tail of a dynamic command buffer. */ + gctUINT32 dynamicTailSize; +} gcsCOMMAND_BUFFER_INFO; + +/****************************************************************************** + ******************************* Task Structures ****************************** + ******************************************************************************/ + +typedef struct _gcsTASK_HEADER *gcsTASK_HEADER_PTR; +typedef struct _gcsTASK_HEADER { + /* Task ID. */ + IN gceTASK id; +} gcsTASK_HEADER; + +typedef struct _gcsTASK_LINK *gcsTASK_LINK_PTR; +typedef struct _gcsTASK_LINK { + /* Task ID (gcvTASK_LINK). */ + IN gceTASK id; + + /* Pointer to the next task container. */ + IN gctPOINTER cotainer; + + /* Pointer to the next task from the next task container. */ + IN gcsTASK_HEADER_PTR task; +} gcsTASK_LINK; + +typedef struct _gcsTASK_CLUSTER *gcsTASK_CLUSTER_PTR; +typedef struct _gcsTASK_CLUSTER { + /* Task ID (gcvTASK_CLUSTER). */ + IN gceTASK id; + + /* Number of tasks in the cluster. */ + IN gctUINT taskCount; +} gcsTASK_CLUSTER; + +typedef struct _gcsTASK_INCREMENT *gcsTASK_INCREMENT_PTR; +typedef struct _gcsTASK_INCREMENT { + /* Task ID (gcvTASK_INCREMENT). */ + IN gceTASK id; + + /* Address of the variable to increment. */ + IN gctUINT32 address; +} gcsTASK_INCREMENT; + +typedef struct _gcsTASK_DECREMENT *gcsTASK_DECREMENT_PTR; +typedef struct _gcsTASK_DECREMENT { + /* Task ID (gcvTASK_DECREMENT). */ + IN gceTASK id; + + /* Address of the variable to decrement. */ + IN gctUINT32 address; +} gcsTASK_DECREMENT; + +typedef struct _gcsTASK_SIGNAL *gcsTASK_SIGNAL_PTR; +typedef struct _gcsTASK_SIGNAL { + /* Task ID (gcvTASK_SIGNAL). */ + IN gceTASK id; + + /* Process owning the signal. */ + IN gctHANDLE process; + + /* Signal handle to signal. */ + IN gctSIGNAL signal; + +#if defined(__QNXNTO__) + IN struct sigevent event; + IN gctINT32 rcvid; +#endif +} gcsTASK_SIGNAL; + +typedef struct _gcsTASK_LOCKDOWN *gcsTASK_LOCKDOWN_PTR; +typedef struct _gcsTASK_LOCKDOWN { + /* Task ID (gcvTASK_LOCKDOWN). */ + IN gceTASK id; + + /* Address of the user space counter. */ + IN gctUINT32 userCounter; + + /* Address of the kernel space counter. */ + IN gctUINT32 kernelCounter; + + /* Process owning the signal. */ + IN gctHANDLE process; + + /* Signal handle to signal. */ + IN gctSIGNAL signal; +} gcsTASK_LOCKDOWN; + +typedef struct _gcsTASK_UNLOCK_VIDEO_MEMORY *gcsTASK_UNLOCK_VIDEO_MEMORY_PTR; +typedef struct _gcsTASK_UNLOCK_VIDEO_MEMORY { + /* Task ID (gcvTASK_UNLOCK_VIDEO_MEMORY). */ + IN gceTASK id; + + /* Allocated video memory. */ + IN gctUINT64 node; +} gcsTASK_UNLOCK_VIDEO_MEMORY; + +typedef struct _gcsTASK_FREE_VIDEO_MEMORY *gcsTASK_FREE_VIDEO_MEMORY_PTR; +typedef struct _gcsTASK_FREE_VIDEO_MEMORY { + /* Task ID (gcvTASK_FREE_VIDEO_MEMORY). */ + IN gceTASK id; + + /* Allocated video memory. */ + IN gctUINT64 node; +} gcsTASK_FREE_VIDEO_MEMORY; + +typedef struct _gcsTASK_FREE_CONTIGUOUS_MEMORY *gcsTASK_FREE_CONTIGUOUS_MEMORY_PTR; +typedef struct _gcsTASK_FREE_CONTIGUOUS_MEMORY { + /* Task ID (gcvTASK_FREE_CONTIGUOUS_MEMORY). */ + IN gceTASK id; + + /* Number of bytes allocated. */ + IN gctSIZE_T bytes; + + /* Physical address of allocation. */ + IN gctPHYS_ADDR physical; + + /* Logical address of allocation. */ + IN gctPOINTER logical; +} gcsTASK_FREE_CONTIGUOUS_MEMORY; + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_driver_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_enum_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_enum_shared.h new file mode 100644 index 0000000000..85664e488d --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_enum_shared.h @@ -0,0 +1,2148 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_shared_enum_h_ +#define __gc_hal_shared_enum_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* Chip models. */ +typedef enum _gceCHIPMODEL { + gcv200 = 0x0200, + gcv300 = 0x0300, + gcv320 = 0x0320, + gcv328 = 0x0328, + gcv350 = 0x0350, + gcv355 = 0x0355, + gcv400 = 0x0400, + gcv410 = 0x0410, + gcv420 = 0x0420, + gcv428 = 0x0428, + gcv450 = 0x0450, + gcv500 = 0x0500, + gcv520 = 0x0520, + gcv530 = 0x0530, + gcv600 = 0x0600, + gcv620 = 0x0620, + gcv700 = 0x0700, + gcv800 = 0x0800, + gcv820 = 0x0820, + gcv860 = 0x0860, + gcv880 = 0x0880, + gcv900 = 0x0900, + gcv1000 = 0x1000, + gcv1500 = 0x1500, + gcv2000 = 0x2000, + gcv2100 = 0x2100, + gcv2200 = 0x2200, + gcv2500 = 0x2500, + gcv3000 = 0x3000, + gcv4000 = 0x4000, + gcv5000 = 0x5000, + gcv5200 = 0x5200, + gcv6400 = 0x6400, + gcv7000 = 0x7000, + gcv7400 = 0x7400, + gcv8000 = 0x8000, + gcv8400 = 0x8400, + gcv9100 = 0x9100, + gcv9200 = 0x9200, +} gceCHIPMODEL; + +/* Chip features. */ +typedef enum _gceFEATURE { + gcvFEATURE_PIPE_2D = 0, + gcvFEATURE_PIPE_3D, + gcvFEATURE_PIPE_VG, + gcvFEATURE_DC, + gcvFEATURE_HIGH_DYNAMIC_RANGE, + gcvFEATURE_MODULE_CG, + gcvFEATURE_MIN_AREA, + gcvFEATURE_BUFFER_INTERLEAVING, + gcvFEATURE_BYTE_WRITE_2D, + gcvFEATURE_ENDIANNESS_CONFIG, + gcvFEATURE_DUAL_RETURN_BUS, + gcvFEATURE_DEBUG_MODE, + gcvFEATURE_YUY2_RENDER_TARGET, + gcvFEATURE_FRAGMENT_PROCESSOR, + gcvFEATURE_2DPE20, + gcvFEATURE_FAST_CLEAR, + gcvFEATURE_YUV420_TILER, + gcvFEATURE_YUY2_AVERAGING, + gcvFEATURE_FLIP_Y, + gcvFEATURE_EARLY_Z, + gcvFEATURE_COMPRESSION, + gcvFEATURE_MSAA, + gcvFEATURE_SPECIAL_ANTI_ALIASING, + gcvFEATURE_SPECIAL_MSAA_LOD, + gcvFEATURE_422_TEXTURE_COMPRESSION, + gcvFEATURE_DXT_TEXTURE_COMPRESSION, + gcvFEATURE_ETC1_TEXTURE_COMPRESSION, + gcvFEATURE_TX_ETC2_COMPRESSION, + gcvFEATURE_CORRECT_TEXTURE_CONVERTER, + gcvFEATURE_TEXTURE_8K, + gcvFEATURE_SCALER, + gcvFEATURE_YUV420_SCALER, + gcvFEATURE_SHADER_HAS_W, + gcvFEATURE_SHADER_HAS_SIGN, + gcvFEATURE_SHADER_HAS_FLOOR, + gcvFEATURE_SHADER_HAS_CEIL, + gcvFEATURE_SHADER_HAS_SQRT, + gcvFEATURE_SHADER_HAS_TRIG, + gcvFEATURE_SH_SUPERSCALAR_ARCH, + gcvFEATURE_HZ, + gcvFEATURE_CORRECT_STENCIL, + gcvFEATURE_VG20, + gcvFEATURE_VG_FILTER, + gcvFEATURE_VG21, + gcvFEATURE_VG_DOUBLE_BUFFER, + gcvFEATURE_VG_RESOLUTION_8K, + gcvFEATURE_MC20, + gcvFEATURE_SUPER_TILED, + gcvFEATURE_FAST_CLEAR_FLUSH, + gcvFEATURE_2D_FILTERBLIT_PLUS_ALPHABLEND, + gcvFEATURE_2D_DITHER, + gcvFEATURE_2D_A8_TARGET, + gcvFEATURE_2D_A8_NO_ALPHA, + gcvFEATURE_2D_FILTERBLIT_FULLROTATION, + gcvFEATURE_2D_BITBLIT_FULLROTATION, + gcvFEATURE_WIDE_LINE, + gcvFEATURE_FC_FLUSH_STALL, + gcvFEATURE_FULL_DIRECTFB, + gcvFEATURE_HALF_FLOAT_PIPE, + gcvFEATURE_LINE_LOOP, + gcvFEATURE_2D_YUV_BLIT, + gcvFEATURE_2D_TILING, + gcvFEATURE_NON_POWER_OF_TWO, + gcvFEATURE_3D_TEXTURE, + gcvFEATURE_TEXTURE_ARRAY, + gcvFEATURE_TILE_FILLER, + gcvFEATURE_LOGIC_OP, + gcvFEATURE_MIXED_STREAMS, + gcvFEATURE_2D_MULTI_SOURCE_BLT, + gcvFEATURE_END_EVENT, + gcvFEATURE_VERTEX_10_10_10_2, + gcvFEATURE_TEXTURE_10_10_10_2, + gcvFEATURE_TEXTURE_ANISOTROPIC_FILTERING, + gcvFEATURE_TEXTURE_FLOAT_HALF_FLOAT, + gcvFEATURE_2D_ROTATION_STALL_FIX, + gcvFEATURE_2D_MULTI_SOURCE_BLT_EX, + gcvFEATURE_BUG_FIXES10, + gcvFEATURE_2D_MINOR_TILING, + gcvFEATURE_TEX_COMPRRESSION_SUPERTILED, /* Supertiled compressed textures are supported. */ + gcvFEATURE_FAST_MSAA, + gcvFEATURE_BUG_FIXED_INDEXED_TRIANGLE_STRIP, + gcvFEATURE_TEXTURE_TILE_STATUS_READ, + gcvFEATURE_DEPTH_BIAS_FIX, + gcvFEATURE_RECT_PRIMITIVE, + gcvFEATURE_BUG_FIXES11, + gcvFEATURE_SUPERTILED_TEXTURE, + gcvFEATURE_2D_NO_COLORBRUSH_INDEX8, + gcvFEATURE_RS_YUV_TARGET, + gcvFEATURE_2D_FC_SOURCE, /* For tilestatus compression feature*/ + gcvFEATURE_2D_CC_NOAA_SOURCE, + gcvFEATURE_PE_DITHER_FIX, + gcvFEATURE_2D_YUV_SEPARATE_STRIDE, + gcvFEATURE_FRUSTUM_CLIP_FIX, + gcvFEATURE_TEXTURE_SWIZZLE, + gcvFEATURE_PRIMITIVE_RESTART, + gcvFEATURE_TEXTURE_LINEAR, + gcvFEATURE_TEXTURE_YUV_ASSEMBLER, + gcvFEATURE_LINEAR_RENDER_TARGET, + gcvFEATURE_SHADER_HAS_ATOMIC, + gcvFEATURE_SHADER_HAS_INSTRUCTION_CACHE, + gcvFEATURE_SHADER_ENHANCEMENTS2, + gcvFEATURE_BUG_FIXES7, + gcvFEATURE_SHADER_HAS_RTNE, + gcvFEATURE_SHADER_HAS_EXTRA_INSTRUCTIONS2, + gcvFEATURE_SHADER_ENHANCEMENTS3, + gcvFEATURE_DYNAMIC_FREQUENCY_SCALING, + gcvFEATURE_SINGLE_BUFFER, + gcvFEATURE_OCCLUSION_QUERY, + gcvFEATURE_2D_GAMMA, + gcvFEATURE_2D_COLOR_SPACE_CONVERSION, + gcvFEATURE_2D_SUPER_TILE_VERSION, + gcvFEATURE_HALTI0, + gcvFEATURE_HALTI1, + gcvFEATURE_HALTI2, + gcvFEATURE_SUPPORT_GCREGTX, + gcvFEATURE_2D_MIRROR_EXTENSION, + gcvFEATURE_TEXTURE_ASTC, + gcvFEATURE_TEXTURE_ASTC_DECODE_FIX, + gcvFEATURE_TEXTURE_ASTC_BASE_LOD_FIX, + gcvFEATURE_2D_SUPER_TILE_V1, + gcvFEATURE_2D_SUPER_TILE_V2, + gcvFEATURE_2D_SUPER_TILE_V3, + gcvFEATURE_2D_MULTI_SOURCE_BLT_EX2, + gcvFEATURE_NEW_RA, + gcvFEATURE_BUG_FIXED_IMPLICIT_PRIMITIVE_RESTART, + gcvFEATURE_PE_MULTI_RT_BLEND_ENABLE_CONTROL, + gcvFEATURE_SMALL_MSAA, /* An upgraded version of Fast MSAA */ + gcvFEATURE_VERTEX_INST_ID_AS_ATTRIBUTE, + gcvFEATURE_DUAL_16, + gcvFEATURE_BRANCH_ON_IMMEDIATE_REG, + gcvFEATURE_2D_COMPRESSION, + gcvFEATURE_TPC_COMPRESSION, + gcvFEATURE_TPCV11_COMPRESSION, + gcvFEATURE_DEC_COMPRESSION, + gcvFEATURE_DEC300_COMPRESSION, + gcvFEATURE_DEC400_COMPRESSION, + /*Its a new core for DEC400 compression*/ + gcvFEATURE_DEC400EX_COMPRESSION, + gcvFEATURE_DEC_TPC_COMPRESSION, + gcvFEATURE_DEC_COMPRESSION_TILE_NV12_8BIT, + gcvFEATURE_DEC_COMPRESSION_TILE_NV12_10BIT, + gcvFEATURE_2D_OPF_YUV_OUTPUT, + gcvFEATURE_2D_FILTERBLIT_A8_ALPHA, + gcvFEATURE_2D_MULTI_SRC_BLT_TO_UNIFIED_DST_RECT, + gcvFEATURE_2D_MULTI_SRC_BLT_BILINEAR_FILTER, + gcvFEATURE_2D_MULTI_SRC_BLT_1_5_ENHANCEMENT, + gcvFEATURE_V2_COMPRESSION_Z16_FIX, + gcvFEATURE_VERTEX_INST_ID_AS_INTEGER, + gcvFEATURE_2D_YUV_MODE, + gcvFEATURE_2D_CACHE_128B256BPERLINE, + gcvFEATURE_2D_SEPARATE_CACHE, + gcvFEATURE_2D_MAJOR_SUPER_TILE, + gcvFEATURE_2D_V4COMPRESSION, + gcvFEATURE_2D_VMSAA, + gcvFEATURE_2D_10BIT_OUTPUT_LINEAR, + gcvFEATURE_2D_YUV420_OUTPUT_LINEAR, + gcvFEATURE_ACE, + gcvFEATURE_NO_YUV420_SOURCE,/* unsupported source with three planes */ + gcvFEATURE_COLOR_COMPRESSION, + gcvFEATURE_32BPP_COMPONENT_TEXTURE_CHANNEL_SWIZZLE, + gcvFEATURE_64BPP_HW_CLEAR_SUPPORT, + gcvFEATURE_TX_LERP_PRECISION_FIX, + gcvFEATURE_COMPRESSION_V2, + gcvFEATURE_MMU, + gcvFEATURE_COMPRESSION_V3, + gcvFEATURE_TX_DECOMPRESSOR, + gcvFEATURE_MRT_TILE_STATUS_BUFFER, + gcvFEATURE_COMPRESSION_V1, + gcvFEATURE_V1_COMPRESSION_Z16_DECOMPRESS_FIX, + gcvFEATURE_RTT, + gcvFEATURE_GENERIC_ATTRIB, + gcvFEATURE_2D_ONE_PASS_FILTER, + gcvFEATURE_2D_ONE_PASS_FILTER_TAP, + gcvFEATURE_2D_POST_FLIP, + gcvFEATURE_2D_PIXEL_ALIGNMENT, + gcvFEATURE_CORRECT_AUTO_DISABLE_COUNT, + gcvFEATURE_CORRECT_AUTO_DISABLE_COUNT_WIDTH, + gcvFEATURE_8K_RT, + gcvFEATURE_HALTI3, + gcvFEATURE_EEZ, + gcvFEATURE_INTEGER_SIGNEXT_FIX, + gcvFEATURE_PSOUTPUT_MAPPING, + gcvFEATURE_8K_RT_FIX, + gcvFEATURE_TX_TILE_STATUS_MAPPING, + gcvFEATURE_SRGB_RT_SUPPORT, + gcvFEATURE_TEXTURE_16K, + gcvFEATURE_PA_FARZCLIPPING_FIX, + gcvFEATURE_PE_DITHER_COLORMASK_FIX, + gcvFEATURE_ZSCALE_FIX, + gcvFEATURE_MULTI_PIXELPIPES, + gcvFEATURE_PIPE_CL, + gcvFEATURE_BUG_FIXES18, + gcvFEATURE_UNIFIED_SAMPLERS, + gcvFEATURE_CL_PS_WALKER, + gcvFEATURE_NEW_HZ, + gcvFEATURE_TX_FRAC_PRECISION_6BIT, + gcvFEATURE_SH_INSTRUCTION_PREFETCH, + gcvFEATURE_PROBE, + gcvFEATURE_SINGLE_PIPE_HALTI1, + gcvFEATURE_BUG_FIXES8, /* This HW feature is wrong, we can't use this to check integer branch!!!*/ + gcvFEATURE_2D_ALL_QUAD, + gcvFEATURE_SEPARATE_SRC_DST, + gcvFEATURE_TX_HOR_ALIGN_SEL, + gcvFEATURE_HALTI4, + gcvFEATURE_MRT_FC_FIX, + gcvFEATURE_TESSELLATION, + gcvFEATURE_DRAW_INDIRECT, + gcvFEATURE_COMPUTE_INDIRECT, + gcvFEATURE_MSAA_TEXTURE, + gcvFEATURE_STENCIL_TEXTURE, + gcvFEATURE_S8_ONLY_RENDERING, + gcvFEATURE_D24S8_SAMPLE_STENCIL, + gcvFEATURE_ADVANCED_BLEND_MODE_PART0, + gcvFEATURE_RA_DEPTH_WRITE, + gcvFEATURE_RS_DS_DOWNSAMPLE_NATIVE_SUPPORT, + gcvFEATURE_S8_MSAA_COMPRESSION, + gcvFEATURE_MSAA_FRAGMENT_OPERATION, + gcvFEATURE_FE_START_VERTEX_SUPPORT, + gcvFEATURE_DIVISOR_STREAM_ADDR_FIX, + gcvFEATURE_ZERO_ATTRIB_SUPPORT, + gcvFEATURE_DANGLING_VERTEX_FIX, + gcvFEATURE_PE_DISABLE_COLOR_PIPE, + gcvFEATURE_FE_12bit_stride, + gcvFEATURE_TX_LOD_GUARDBAND, + gcvFEATURE_HAS_PRODUCTID, + gcvFEATURE_INTEGER32_FIX, + gcvFEATURE_TEXTURE_GATHER, + gcvFEATURE_IMG_INSTRUCTION, + gcvFEATURE_HELPER_INVOCATION, + gcvFEATURE_NO_USER_CSC, + /* ANDROID_ONLY_REMOVED,remove some non-android features from gc520c: + * (1)Monochrome expansion. + * (2)Remove 3D compression and keep read tile status and tile input. + * (3)ROP2, ROP3, ROP4. Android only needs one solid color as source. Transparency by monochrome mask, pattern mask, src/dst color key, chroma key. + * (4)2x2 minor tile. + * (5)7 & 9 tap OPF. + * (6)User-defined CSC. + * (7)MultiSrc walker v1.5. + * (8)SuperTile V1. + * (9)Big endian. + */ + gcvFEATURE_ANDROID_ONLY_REMOVED, + gcvFEATURE_V2_MSAA_COHERENCY_FIX, + gcvFEATURE_BLOCK_SIZE_16x16, + gcvFEATURE_TX_SUPPORT_DEC, + gcvFEATURE_RSBLT_MSAA_DECOMPRESSION, + gcvFEATURE_TILEFILLER_32TILE_ALIGNED, + gcvFEATURE_GEOMETRY_SHADER, + gcvFEATURE_HALTI5, + gcvFEATURE_PIPELINE_32_ATTRIBUTES, + gcvFEATURE_USC, + gcvFEATURE_CUBEMAP_ARRAY, + gcvFEATURE_TX_DESCRIPTOR, + gcvFEATURE_SEPARATE_RT_CTRL, + gcvFEATURE_RENDER_ARRAY, + gcvFEATURE_BLT_ENGINE, + gcvFEATURE_TEXTURE_BUFFER, + gcvFEATURE_GS_SUPPORT_EMIT, + gcvFEATURE_SAMPLER_BASE_OFFSET, + gcvFEATURE_IMAGE_OUT_BOUNDARY_FIX, + gcvFEATURE_TX_BORDER_CLAMP, + gcvFEATURE_MSAA_SHADING, + gcvFEATURE_ADVANCED_SH_INST, + gcvFEATURE_LOD_FIX_FOR_BASELEVEL, + gcvFEATURE_MULTIDRAW_INDIRECT, + gcvFEATURE_DRAW_ELEMENTS_BASE_VERTEX, + gcvFEATURE_NEW_STEERING_AND_ICACHE_FLUSH, /* Steering base on register base. Trigger-style Icache flush state. */ + gcvFEATURE_PE_DITHER_FIX2, + gcvFEATURE_INDEX_FETCH_FIX, + gcvFEATURE_TEX_BASELOD, + gcvFEATURE_TEX_SEAMLESS_CUBE, + gcvFEATURE_TEX_ETC2, + gcvFEATURE_TEX_CUBE_BORDER_LOD, + gcvFEATURE_FE_ALLOW_STALL_PREFETCH_ENG, + gcvFEATURE_TX_8BPP_TS_FIX, + gcvFEATURE_HW_TFB, + gcvFEATURE_HW_TFB_PERF_FIX, + gcvFEATURE_COMPRESSION_V4, + gcvFEATURE_FENCE_32BIT, + gcvFEATURE_FENCE_64BIT, + gcvFEATURE_R8_UNORM, + gcvFEATURE_TX_DEFAULT_VALUE_FIX, + gcvFEATURE_TX_8bit_UVFrac, + gcvFEATURE_TX_MIPFILTER_NONE_FIX, + gcvFEATURE_MC_STENCIL_CTRL, + gcvFEATURE_DEPTH_MATH_FIX, + gcvFEATURE_PE_B2B_PIXEL_FIX, + gcvFEATURE_TEXTURE_GATHER_OFFSETS, + gcvFEATURE_TEX_CACHE_FLUSH_FIX, + gcvFEATURE_WIDELINE_HELPER_FIX, + gcvFEATURE_LINE_DIAMOND_RULE_FIX, + gcvFEATURE_MULTIGPU_SYNC_V2, + gcvFEATURE_DRAW_ID, + gcvFEATURE_SNAPPAGE_CMD, + gcvFEATURE_COMMAND_PREFETCH, + gcvFEATURE_SAMPLEPOS_SWIZZLE_FIX, + gcvFEATURE_SELECTMAP_SRC0_SWIZZLE_FIX, + gcvFEATURE_LOADATTR_OOB_FIX, + gcvFEATURE_RA_DEPTH_WRITE_MSAA1X_FIX, + gcvFEATURE_MRT_8BIT_DUAL_PIPE_FIX, + gcvFEATURE_BUG_FIXES1, + gcvFEATURE_MULTI_SOURCE_BLT, + gcvFEATURE_ZCOMPRESSION, + gcvFEATURE_DITHER_AND_FILTER_PLUS_ALPHA_2D, + gcvFEATURE_ONE_PASS_2D_FILTER, + gcvFEATURE_TX_FILTER, + gcvFEATURE_CHIPENABLE_LINK, + gcvFEATURE_TEXTURE_BIAS_LOD_FIX, + gcvFEATURE_USE_GL_Z, + gcvFEATURE_SUPPORT_INTEGER, + /* PARTLY_SUPPORT_INTEGER_BRANCH: + * chips can support all integer types for compare instructions, e.g, CMP, SELECT. + * FULLLY_SUPPORT_INTEGER_BRANCH: + * chips can support all integer types for JMP instruction. + * If PARTLY_SUPPORT_INTEGER_BRANCH is TRUE but FULLLY_SUPPORT_INTEGER_BRANCH is FALSE, + * then this chip can only support INT32/UINT32 JMP instruction. + */ + gcvFEATURE_PARTLY_SUPPORT_INTEGER_BRANCH, + gcvFEATURE_FULLLY_SUPPORT_INTEGER_BRANCH, + gcvFEATURE_SUPPORT_INTEGER_ATTRIBUTE, + gcvFEATURE_SUPPORT_MOVAI, + gcvFEATURE_NEED_FIX_FOR_CL_X, + gcvFEATURE_NEED_FIX_FOR_CL_XE, + gcvFEATURE_HAS_OUTPUT_COUNT_FIX, + gcvFEATURE_VARYING_PACKING_LIMITATION, + gcvFEATURE_HIGHP_VARYING_SHIFT, + gcvFEATURE_BUG_FIXES2, + gcvFEATURE_64K_L2_CACHE, + gcvFEATURE_128BTILE, + gcvFEATURE_ADVANCED_BLEND_OPT, + gcvFEATURE_SNAPPAGE_CMD_FIX, + gcvFEATURE_L2_CACHE_FOR_2D_420, + gcvFEATURE_TILE_STATUS_2BITS, + gcvFEATURE_EXTRA_SHADER_INSTRUCTIONS0, + gcvFEATURE_EXTRA_SHADER_INSTRUCTIONS1, + gcvFEATURE_EXTRA_SHADER_INSTRUCTIONS2, + gcvFEATURE_MEDIUM_PRECISION, + gcvFEATURE_FE20_BIT_INDEX, + gcvFEATURE_BUG_FIXES4, + gcvFEATURE_BUG_FIXES12, + gcvFEATURE_VMSAA, + gcvFEATURE_ROBUST_ATOMIC, + gcvFEATURE_32F_COLORMASK_FIX, + gcvFEATURE_NEW_GPIPE, + gcvFEATURE_RS_NEW_BASEADDR, + gcvFEATURE_TX_DXT, + gcvFEATURE_SH_FLAT_INTERPOLATION_DUAL16_FIX, + gcvFEATURE_EVIS, + gcvFEATURE_SH_SUPPORT_V4, + gcvFEATURE_SH_SUPPORT_ALPHA_KILL, + gcvFEATURE_PE_NO_ALPHA_TEST, + gcvFEATURE_SH_SNAP2PAGE_MAXPAGES_FIX, + gcvFEATURE_USC_FULLCACHE_FIX, + gcvFEATURE_PE_64bit_FENCE_FIX, + gcvFEATURE_BLT_8bit_256TILE_FC_FIX, + gcvFEATURE_PE_RGBA16I_FIX, + gcvFEATURE_BLT_64bpp_MASKED_CLEAR_FIX, + gcvFEATURE_SH_PSO_MSAA1x_FIX, + gcvFEATURE_USC_ATOMIC_FIX, + gcvFEATURE_INDEX_CONST_ON_B0, + gcvFEATURE_SH_NO_ONECONST_LIMIT, + gcvFEATURE_EVIS_NO_ABSDIFF, + gcvFEATURE_EVIS_NO_BITREPLACE, + gcvFEATURE_EVIS_NO_BOXFILTER, + gcvFEATURE_EVIS_NO_CORDIAC, + gcvFEATURE_EVIS_NO_DP32, + gcvFEATURE_EVIS_NO_FILTER, + gcvFEATURE_EVIS_NO_IADD, + gcvFEATURE_EVIS_NO_SELECTADD, + gcvFEATURE_EVIS_LERP_7OUTPUT, + gcvFEATURE_EVIS_ACCSQ_8OUTPUT, + gcvFEATURE_ROBUSTNESS, + gcvFEATURE_SECURITY, + gcvFEATURE_TX_YUV_ASSEMBLER_10BIT, + gcvFEATURE_USC_GOS_ADDR_FIX, + gcvFEATURE_SUPPORT_MSAA2X, + gcvFEATURE_TX_DESC_CACHE_CLOCKGATE_FIX, + gcvFEATURE_TX_INTEGER_COORDINATE, + gcvFEATURE_PSIO_SAMPLEMASK_IN_R0ZW_FIX, + gcvFEATURE_MULTI_CORE_BLOCK_SET_CONFIG, + gcvFEATURE_SH_IMG_LDST_ON_TEMP, + gcvFEATURE_TX_INTEGER_COORDINATE_V2, + gcvFEATURE_COMPUTE_ONLY, + gcvFEATURE_SH_IMG_LDST_CLAMP, + gcvFEATURE_SH_ICACHE_ALLOC_COUNT_FIX, + gcvFEATURE_MSAA_OQ_FIX, + gcvFEATURE_PE_ENHANCEMENTS2, + gcvFEATURE_PSIO_MSAA_CL_FIX, + gcvFEATURE_FE_NEED_DUMMYDRAW, + gcvFEATURE_MULTI_CLUSTER, + gcvFEATURE_PSIO_INTERLOCK, + gcvFEATURE_BLIT_COMPRESS_DEST, + gcvFEATURE_SH_MULTI_WG_PACK, + gcvFEATURE_FE_ROBUST_FIX, + gcvFEATURE_TX_ASTC_MULTISLICE_FIX, + gcvFEATURE_PSIO_DUAL16_32bpc_FIX, + gcvFEATURE_LS_SUPPORT_PER_COMP_DEPENDENCY, + gcvFEATURE_COMPRESSION_DEC400, + gcvFEATURE_SH_TEXLD_U_FIX, + gcvFEATURE_TX_FLUSH_L1CACHE, + gcvFEATURE_USC_DEFER_FILL_FIX, + gcvFEATURE_MC_FCCACHE_BYTEMASK, + gcvFEATURE_SH_MULTI_WG_PACK_FIX, + gcvFEATURE_FE_PATCHLIST_FETCH_FIX, + gcvFEATURE_RA_CG_FIX, + gcvFEATURE_EVIS_VX2, + gcvFEATURE_SH_HALF_DEPENDENCY_FIX, + gcvFEATURE_FE_BASEINSTANCE, + gcvFEATURE_FE_COMPUREINDIRECT_SKIP_UNIFORM, + gcvFEATURE_SH_CLOCK_GATE_FIX, + gcvFEATURE_GPIPE_CLOCK_GATE_FIX, + gcvFEATURE_TP_ENGINE, + gcvFEATURE_TX_BORDER_CLAMP_FIX, + gcvFEATURE_SH_IMAGE_LD_LAST_PIXEL_FIX, + gcvFEATURE_MULTI_CORE_BLOCK_SET_CONFIG2, + gcvFEATURE_MULTIGPU_SYNC_V3, + gcvFEATURE_PE_VMSAA_COVERAGE_CACHE_FIX, + gcvFEATURE_SECURITY_AHB, + gcvFEATURE_TX_LERP_LESS_BIT, + gcvFEATURE_SMALL_BATCH, + gcvFEATURE_SH_IDIV0_SWZL_EHS, + gcvFEATURE_SH_CMPLX, + gcvFEATURE_VIP_V7, + gcvFEATURE_SH_GM_ENDIAN, + gcvFEATURE_SH_GM_USC_UNALLOC, + gcvFEATURE_SH_END_OF_BB, + gcvFEATURE_ASYNC_BLIT, + gcvFEATURE_ASYNC_FE_FENCE_FIX, + gcvFEATURE_PSCS_THROTTLE, + gcvFEATURE_SEPARATE_LS, + gcvFEATURE_PA_VARYING_COMPONENT_TOGGLE_FIX, + gcvFEATURE_TX_MULTISAMPLER_FC_FIX, + gcvFEATURE_WIDELINE_TRIANGLE_EMU, + gcvFEATURE_FENCE, + gcvFEATURE_MCFE, + gcvFEATURE_NN_INTERLEAVE8, + gcvFEATURE_TP_REORDER, + gcvFEATURE_TP_RTNE, + gcvFEATURE_TP_LRN, + gcvFEATURE_TP_ROI_POOLING, + gcvFEATURE_TP_MAX_POOLING_STRIDE1, + gcvFEATURE_NN_BRICK_MODE, + gcvFEATURE_NN_BORDER_MODE, + gcvFEATURE_NN_FP16_ALU, + gcvFEATURE_NN_BF16_ALU, + gcvFEATURE_NN_INT16_ALU, + gcvFEATURE_NN_ZDP3, + gcvFEATURE_NN_ZDP6, + gcvFEATURE_PE_DEPTH_ONLY_OQFIX, + gcvFEATURE_TX_SNORM_SUPPORT, + gcvFEATURE_HWMANAGED_LS, + gcvFEATURE_SH_SCATTER_GATHER, + gcvFEATURE_NN_POWER_ISOLATION, + gcvFEATURE_SWTILING_PHASE1, + gcvFEATURE_SWTILING_PHASE2, + gcvFEATURE_SWTILING_PHASE3, + gcvFEATURE_TF_QUANTIZATION, + gcvFEATURE_NN_XYDP9, + gcvFEATURE_TP_SIMPLE_INT16, + gcvFEATURE_TP_REAL_INT16, + gcvFEATURE_NN_FIRST_PIXEL_POOLING, + gcvFEATURE_NN_STRIDE_SUPPORT, + gcvFEATURE_NN_XYDP6, + gcvFEATURE_NN_XYDP0, + gcvFEATURE_TP_REORDER_FIX, + gcvFEATURE_NN_CONV1x1_PERF_FIX, + gcvFEATURE_NN_CACHELINE_MODE_PERF_FIX, + gcvFEATURE_NN_PER3DTILE_BUBBLE_FIX, + gcvFEATURE_SH_IO_CG_FIX, + gcvFEATURE_USC_STAY_LRU, + gcvFEATURE_NN_NONZERO_MIRROR_BORDER, + gcvFEATURE_NN_COEF_DECOMPRESS_PERF2X, + gcvFEATURE_4BIT_INPUT, + gcvFEATURE_COEF_COMPRESSION_ENHANCEMENT, + gcvFEATURE_NN_ZDP3_NO_COMPRESS_FIX, + gcvFEATURE_NN_ASYNC_COPY_PERF_FIX, + gcvFEATURE_OCB_COUNTER, + gcvFEATURE_NN_ZXDP3_KERNEL_READ_CONFLICT_FIX, + gcvFEATURE_NN_FULLCACHE_KERNEL_INTERLEAVE_FIX, + gcvFEATURE_DR_JD_DIFF_CONDITION_FOR_CACHELINE_MODE_PRE_FIX, + gcvFEATURE_USC_BOTTLENECK_FIX, + gcvFEATURE_OCB_REMAP_PHYSICAL_ADDRESS, + gcvFEATURE_BIT_NN_HW_LIMITATION_NATIVE_KER_1x2_2x1, + gcvFEATURE_NN_SLICE_PADDING_TO_64BYTE_ALIGN, + gcvFEATURE_NN_DW_1x1_CONV_MERGE, + gcvFEATURE_TP_REORDER_LAYER_SUSPEND_FIX, + gcvFEATURE_KERNEL_VIP_SRAM_READ_BW_LIMITATION_FIX, + gcvFEATURE_IMG_POP_PIPELINE_PAUSE_FIX, + gcvFEATURE_NN_SLOW_OUTPUT, + gcvFEATURE_NO_NARROW_POST_PROCESS_PIPE, + gcvFEATURE_TP_NN_PROBE, + gcvFEATURE_TP_23BITS_POST_MULTIPLIER, + gcvFEATURE_NN_TRANSPOSE, + gcvFEATURE_OUTIMAGE_X_BITWIDTH_LIMIT_FOR_NN_TRANSPOSE_FIX, + gcvFEATURE_TP_BFLOAT16, + gcvFEATURE_EVIS2_FLOP_RESET_FIX, + gcvFEATURE_USC_ASYNC_CP_RTN_FLOP_RESET_FIX, + gcvFEATURE_USC_EVICT_CTRL_FIFO_FLOP_RESET_FIX, + gcvFEATURE_NEGATIVE_POST_SHIFT_FIX, + gcvFEATURE_NN_COMMAND_KERNEL_REQUEST_CONFICT_FIX, + gcvFEATURE_NN_LEAKY_RELU, + gcvFEATURE_NN_PRELU, + gcvFEATURE_NN_NATIVE_STRIDE_TWO, + gcvFEATURE_NN_TENSOR_ADD, + + gcvFEATURE_IMAGE_LS_NO_FULLMASK_FIX, + gcvFEATURE_BLT_YUV_OUTPUT, + gcvFEATURE_PE_TILE_CACHE_FLUSH_FIX, + gcvFEATURE_SH_ROBUSTNESS_FIX, + gcvFEATURE_USC_ATOMIC_FIX2, + gcvFEATURE_MULTIVIEW_RENDER, + gcvFEATURE_FE_DRAW_DIRECT, + gcvFEATURE_TX_VKBORDER_MODE, + gcvFEATURE_TX_UNNORMALIZED_COORD, + gcvFEATURE_VG_IMAGE_16K, + gcvFEATURE_MULTICORE_CONFIG, + gcvFEATURE_PA_LINECLIP_FIX, + gcvFEATURE_NN_ENGINE, + gcvFEATURE_NN_ASYNC_COPY_MERGE_FIX, + gcvFEATURE_NN_CONVOUT_FIFO_DEPTH_FIX, + gcvFEATURE_NN_SMALLBATCH_PHASE1, + gcvFEATURE_TP_SMALLBATCH_PHASE1, + gcvFEATURE_VIP_SCALER, + gcvFEATURE_VIP_SCALER_4K, + gcvFEATURE_TX_8bit_UVFrac_ROUNDING_FIX, + gcvFEATURE_NN_REQ_SLOWARBITRATION_FIX, + gcvFEATUER_IMAGE_PARTIAL_CACHE, + gcvFEATURE_FULLCACHE_KERNELHEAD_FIX, + gcvFEATURE_NN_SINGLEPORT_ACCUMBUFFER, + gcvFEATURE_NN_SMALLBATCH, + gcvFEATURE_TP_SMALLBATCH, + gcvFEATURE_NN_ZDP_INIMAGE_SIZE_FIX, + gcvFEATURE_HI_REORDER_FIX, + gcvFEATURE_TP_COEF_COMPRESSION_ENHANCEMENT, + gcvFEATURE_NN_DEPTHWISE_SUPPORT, + gcvFEATURE_IMAGE_NOT_PACKED_IN_SRAM_FIX, + gcvFEATURE_IDLE_BEFORE_FLUSH_COMPLETE_FIX, + gcvFEATURE_NO_FLUSH_USC_FIX, + gcvFEATURE_COEF_DELTA_CORD_OVERFLOW_ZRL_8BIT_FIX, + gcvFEATURE_XY_OFFSET_LIMITATION_FIX, + gcvFEATURE_USC_INVALIDATE_CACHE_LINE_FIX, + gcvFEATURE_LOW_EFFICIENCY_OF_ID_WRITE_IMGBUF_FIX, + gcvFEATURE_KERNEL_PER_CORE_LESS_THAN_THIRD_COEF_BUFF_DEPTH_FIX, + gcvFEATURE_NN_PER_CHANNEL_QUANT, + gcvFEATURE_NN_NO_Z_LOCATION_OFFSET, + gcvFEATURE_NN_KERNEL_SIZE_WASTE_IN_PARTIAL_MODE_FIX, + gcvFEATURE_INCORRECT_WR_REQ_TO_USC_BETWEEN_REORDER_AND_NORMAL_LAYER_FIX, + gcvFEATURE_VIP_DEC400, + gcvFEATURE_MAX_POINTSIZE_CLAMP, + gcvFEATURE_2D_FAST_CLEAR, /* For tilestatus Fast Clear feature*/ + gcvFEATURE_NN_PER_CHANNEL_QUANT_ASYM, + gcvFEATURE_SMALL_BATCH_FLOPS_RESET_FIX, + gcvFEATURE_SMALL_BATCH_DISBLE_FIX, + gcvFEATURE_FORMAT_10BIT_CROSS_4K, + gcvFEATURE_ENDIAN_CONTROL, + gcvFEATURE_SH_VX2_FLOATING_MAD_FIX, + gcvFEATURE_PE_A8B8G8R8, /* For PE support A8B8G8R8 format feature*/ + gcvFEATURE_DEPTHWISE_NEIGHBOR_IMG_DATA_TRANSFER_NOT_EFFICIENT_FIX, + + /* FP16 enhancement-related features. */ + gcvFEATURE_DST_TEX_I2F_F2I_INST_DEPRECATE, + gcvFEATURE_ALU_FP16_INST_SUPPORT, + gcvFEATURE_DUAL16_14BIT_PC_SUPPORT, + gcvFEATURE_LDST_CONV_4ROUNDING_MODES, + gcvFEATURE_FULL_PACK_MODE_SUPPORT, + gcvFEATURE_FP32_TO_FP16_CONV_FIX, + + gcvFEATURE_SH_HAS_IMGLD_COMP_COUNT_FIX, + gcvFEATURE_SH_SUPPORT_FP32_FMA, + + gcvFEATURE_SH_SUPPORT_VEC2_INT_MULMAD, + gcvFEATURE_SH_SUPPORT_VEC4_INT_MULMAD, + + gcvFEATURE_SH_SUPPORT_HIGHPVEC_FORMAT, + gcvFEATURE_SH_HAS_32BIT_NEG_OFFSET_FIX_FOR_40BIT_VA, + gcvFEATURE_SH_SUPPORT_AIGM, + + /* AIGPU feature. */ + gcvFEATURE_AI_GPU, + gcvFEATURE_NN_FAST_FIRST_PIXEL_POOLING, + gcvFEATURE_NN_FLOAT_POST_MULT, + gcvFEATURE_NN_ASYMMETRIC_INT8, + + gcvFEATURE_FORMAT_YUV_I010, /*support YUVI010 & P010_LSB format*/ + gcvFEATURE_FORMAT_YUV420_101010, /*support YUV420_101010 format*/ + gcvFEATURE_FORMAT_FLOATPOINT, /*support FloatPoint format,also include packed-RGB888*/ + + gcvFEATURE_BIT_NN_COMPRESSION_BYPASSS, + gcvFEATURE_BIT_BFLOAT_COEF_COMPRESSION_ZERO_COEFBIT14_INVERSE, + gcvFEATURE_BIT_TP_KERNEL_1BYTE_ALGIN, + gcvFEATURE_PREPROCESS_IMG_BUF_640BYTE_LIMIT, + gcvFEATURE_BIT_TPLITE_BFLOAT16, + gcvFEATURE_VIP_HW_FINAL_RELEASE, + gcvFEATURE_OUTPUT_CONVERT_UINT8_INT8_TO_UINT16_INT16_FIX, + gcvFEATURE_IMG_ADDR_NOT_WRAP_IF_OVER_OCB_ADDR_FIX, /* 2089 */ + gcvFEATURE_BIT_V8_SINGLE_PORT_ACCUMULATION_BUFFER_RW_CONFICT_ZERO_SKIP_PERF_FIX, /* 2043 */ + gcvFEATURE_BIT_BURST_COLLECT_DUMMY_DATA_WASTE_CYCLES_FIX, /* 2111 */ + gcvFEATURE_BIT_TP_ACCESS_VIPSRAM_OT_IS_ONE_FIX, /* 2050 */ + + gcvFEATURE_BIT_USE_SINGLE_PORT_VIPSRAM, + gcvFEATURE_VALUE_DDR_KERNEL_BURST_SIZE, + gcvFEATURE_BIT_TILE_ACCESS_CAPABILITY, + gcvFEATURE_BIT_FAST_DP3_PREPROCESSOR, + + gcvFEATURE_BIT_INIMG_NOT_64BYTE_ALIGN_CACHELINE_MODE_FIX, /* 2112 */ + gcvFEATURE_BIT_DEPTHWISE_16BIT_FORMAT, + + gcvFEATURE_2D_TILESTATUS_ROTATION, /*Fix fastclear feature with rotation*/ + gcvFEATURE_BIT_TP_FC_FLOAT_LAST_PIXEL_NEGATIVE_0_FIX, + gcvFEATURE_TS_FC_VULKAN_SUPPORT, + gcvFEATURE_BIT_V8_ACCUMLATION_READ_OUT_HAS_BUBBLES_PERF_FIX, /* 2044 */ + gcvFEATURE_BIT_MAX_TILE_SIZE, + gcvFEATURE_2D_TARGET_MAJOR_SUPER_TILE, /*target support supertile Y major*/ + gcvFEATURE_BIT_INIMAGE_2DTILE_NOT_LESS_160PIXEL_FIX, + gcvFEATURE_BIT_NN_IN_TILE_DATA_IS_ALL_PAD_FIX, /* 2131 */ + gcvFEATURE_BIT_US_SRAM_READ_INTF_FIFO_OVERFLOW_FIX, /* 2280 */ + + /* TP reorder the int tile x should be less than 512 */ + gcvFEATURE_TP_REORDER_INTILE_X_SIZE_512_FIX, + gcvFEATURE_NN_WASTE_COEF_READ_WRITE_BANDWIDTH_128BYTE_VIPSRAM_IN_FULL_PATIAL_CACHE_MODE_FIX, + gcvFEATURE_BIT_BFP_COEF_AUTO_PAD_INCOMPLETE_ZERO_IN_KZ_PLANE, + gcvFEATURE_NN_FLOAT32_IO, + gcvFEATURE_TP_FLOAT32_IO, + /* add for support INT16x(U)INT8 */ + gcvFEATURE_BIT_NN_23BITS_POST_MULTIPLIER_VIP_V7, + gcvFEATURE_BIT_TP_23BITS_POST_MULTIPLIER_VIP_V7, + gcvFEATURE_CONV_INT16X8BIT_VIP_V7, + + /* Q channel support. */ + gcvFEATURE_Q_CHANNEL_SUPPORT, + + /* MMU descriptor new refinement. */ + gcvFEATURE_MMU_PAGE_DESCRIPTOR, + + gcvFEATURE_BIT_NN_TILE_NUM_BIGGER_THAN_1024_FIX, + + gcvFEATURE_BIT_HI1_L2_CACHE, + + gcvFEATURE_BIT_NN_SUPPORT_CONV_1D, + + gcvFEATURE_BIT_NN_DEPTHWISE_AFTER_16BIT_LAYER_LIMIT_FIX, + + /* only support gcvSURF_B8G8R8_PLANAR & gcvSURF_AYUV format as target */ + gcvFEATURE_BIT_BGR_PLANAR, + + gcvFEATURE_BIT_USC_INDIVIDUAL_PORT_WRT_EARLY_EVICT_DATA_CORRUPT_FIX, + gcvFEATURE_BIT_NN_TP_INSTR_COMPLETE_IN_SAME_CYCLE_WITH_WAIT_EVENT_FIX, + + gcvFEATURE_BIT_TP_SOFTMAX, + gcvFEATURE_TP_TENSOR_ADD_MUL, + + gcvFEATURE_NN_REMOVE_POOLING, + gcvFEATURE_BIT_NN_DEPTHWISE_INT16XINT8, + gcvFEATURE_BIT_NN_DEPTHWISE_8BIT_VIP_V7, + gcvFEATURE_BIT_NN_ZDP_TRANSPOSE_CH9_ONLY, + gcvFEATURE_BIT_NN_SUPPORT_DUMMY_TILE, + gcvFEATURE_BIT_USE_VIPSRAM_FOR_KERNEL_STREAMING, + gcvFEATURE_BIT_NN_SUPPORT_KERNEL_1BYTE_ALIGN, + gcvFEATURE_BIT_NN_SMALL_BATCH_PHASE2, + gcvFEATURE_SH_MOVAI_MOVAR_UNUSED_COMPONENTS_WRITE_DIRTY_DATA_FIX, + gcvFEATURE_BIT_NN_ENHANCED_MAX_POOLING, + gcvFEATURE_NN_1x1_NON_POOLING_PACKING, + gcvFEATURE_BIT_NN_SUPPORT_BOTH_CONV_NATIVE_STRIDE2_AND_POOLING, + gcvFEATURE_BIT_NN_SUPPORT_ALU, + gcvFEATURE_BIT_NN_TRANSPOSE_PHASE2, + gcvFEATURE_BIT_NN_FC_ENHANCEMENT, + gcvFEATURE_BIT_NN_2ND_IMG_BASE_ADDR_FIX, + gcvFEATURE_BIT_NN_TENSOR_ADD_FIELD_MOVE_TO_EXT_CMD, + + gcvFEATURE_IMGLD_WIDTH_LT16_FIX, + gcvFEATURE_BIT_GPU_INSPECTOR_COUNTERS, + + gcvFEATURE_VIP_REMOVE_MMU, + gcvFEATURE_BIT_TPLITE_SUPPORT_TP_DATA_TRANSPOSE, + gcvFEATURE_BIT_NN_JD_DIRECT_MODE_FIX, + gcvFEATURE_BIT_NN_CONV_CORE_BYPASS, + gcvFEATURE_BIT_TP_REMOVE_FC, + + gcvFEATURE_BIT_HI_DEFAULT_ENABLE_REORDER_FIX, + gcvFEATURE_BIT_NN_TENSOR_ADD_RELU, + gcvFEATURE_BIT_NN_VIPSRAM_DOUBLE_BUFFER_FIX, + + gcvFEATURE_BIT_NN_POST_OUT_SUPPORT_FP16, + gcvFEATURE_BIT_NN_POST_OUT_SUPPORT_BF16, + gcvFEATURE_BIT_NN_POST_OUT_SUPPORT_FP32, + gcvFEATURE_BIT_DEPTHWISE_FLOAT_FIX, + + /* + * Using event 28 as frame done interrupt, set by End command with bit 28 + * interrupt enabled by AHB 0x14 register and clear by 0x10 register. + */ + gcvFEATURE_2D_FRAME_DONE_INTR, + gcvFEATURE_BIT_NN_BURST_COLLECTER_LAST_FLAG_FIX, + gcvFEATURE_BIT_NN_POST_MULT_SUPPORT_FP_CONV, + + /* + * support AXI Front-End hardware moudle for IP (subsystem) directly interfacing + * to SOC through AXI port. + */ + gcvFEATURE_BIT_AXI_FE, + gcvFEATURE_BIT_V83_1ST_CACHE_MODE_VIPSRAM_RD_UPDATE_FIX, + gcvFEATURE_BIT_NN_KERNEL_MSS_SBP2_DIRECT_STEAM_STEAM_FIX, + gcvFEATURE_BIT_NN_RD_IMG_NEED_EXTRA_SPACE, + gcvFEATURE_BIT_V83_NUMOFPENDINGTILES_FOR_2NDIMAGE_FIX, + gcvFEATURE_BIT_CORE_NUM_OF_KID_FOR_MULTI_LAYER_FIX, + gcvFEATURE_BIT_USC_RW_SAME_CACHELINE_UPDATE_FIX, + gcvFEATURE_BIT_V83_1ST_KERNEL_STREAM_BUFFER_UPDATE_FIX, + gcvFEATURE_BIT_NN_CMD_SUPPORT_SLICE, + gcvFEATURE_BIT_NN_HW_V83, + + /* ANDROID_ONLY_RESERVED,reserve some non-android features: + * (1)Line drawing, + * (2)8x8 pattern, + * (3)Index8 format, + * (4)Demultiply, + * (5)Alpha blending:(ONE,ONE_MINUS_SRC_ALPHA),(SRC_ALPHA,ONE_MINUS_SRC_ALPHA),global alpha and pre-multiply, + * (6)Rectangle clear and fill, + * (7)Rotation.Android uses'90 deg','H flip','V flip'three bits to describe 8 transformations. + */ + gcvFEATURE_ANDROID_ONLY_RESERVED, + gcvFEATURE_2D_MULTISOURCE_PIPE, /* move bitblit/stretchblit pipe line to multisource blit */ + gcvFEATURE_2D_MASK_AND_COLORKEY, /* maskblit and src/dst color key */ + + gcvFEATURE_BIT_V83_INTILESIZE_1X1_10BITS_FIX, + gcvFEATURE_BIT_NN_CIRCULAR_BUF_WRAP_ADDRESS_OVERFLOW_FIX, + gcvFEATURE_BIT_TP_CIRCULAR_BUF_WRAP_ADDRESS_OVERFLOW_FIX, + gcvFEATURE_BIT_TP_CIRCULAR_BUF_WRAP_ADDRESS_LESS_FIX, + gcvFEATURE_BIT_USC_PAUSE_TP_WR_REQ_MORE_THAN_256_CYCLES_FIX, + + gcvFEATURE_BIT_TP_SPECIAL_LIST_PARSER_FIX, /* 2365 */ + + gcvFEATURE_2D_STRETCH_MULTISOURCE_PIPE, /* move stretchblit pipe line to multisource blit */ + + gcvFEATURE_BIT_PA_ZEROAREA_LINE_FIX, /* HW 2380 */ + gcvFEATURE_BIT_NN_JOB_CANCELATION, + + gcvFEATURE_BIT_V8_DIRECT_MODE_START_ADDR_BIAS_FOR_NEGATIVE_OFFSET_FIX, + + /* only support gcvSURF_B8G8R8_PLANAR & gcvSURF_AYUV format as source */ + gcvFEATURE_BIT_BGR_PLANAR_SOURCE, + + gcvFEATURE_2D_FC_IN_DEC400EX,/* 2D Fast Clear support in DEC400EX */ + gcvFEATURE_BIT_DIRECT_INIMAGE_XSTIDE_LE_13BIT_FIX, + gcvFEATURE_BIT_PE_64BPP_LINEAR_FORMAT, + gcvFEATURE_BIT_NN_SUPPORT_MULTI_AXI_ID, + gcvFEATURE_BIT_NN_STREAM_PROCESSOR, + gcvFEATURE_BIT_TRSPB2_ENDADDR_EQUAL_SRAMEND_FIX, + + /* Feature about normalization */ + gcvFEATURE_2D_NORMALIZATION, + gcvFEATURE_2D_NORMALIZATION_QUANTIZATION, + + gcvFEATURE_BIT_NN_SUPPORT_16_8_QUANTIZATION, + gcvFEATURE_BIT_SPECIAL_8BIT_SIGN_ABS_CONV, + gcvFEATURE_BIT_VIP_SUPPORT_TENSOR_TRANSFER, + gcvFEATURE_BIT_NN_SUPPORT_CMD_LOOP, + + gcvFEATURE_BIT_NN_1ST_AND_2ND_INIMAGE_RAISE_VIPSRAM_RD_UPDATE_AT_SAME_TIME_FIX, + gcvFEATURE_BIT_NN_1ST_AND_2ND_INIMAGE_RAISE_VIPSRAM_RD_UPDATE_AT_SAME_TIME_PHASE1_FIX, + gcvFEATURE_BIT_NN_1ST_AND_2ND_INIMAGE_RAISE_VIPSRAM_RD_UPDATE_AT_SAME_TIME_PHASE2_FIX, + gcvFEATURE_BIT_SECONDIMG_TILE_SIDEBANFIFO_FIX, + + gcvFEATURE_BIT_NN_4BIT_PHASE1, + gcvFEATURE_BIT_NN_SUPPORT_DECONVNxN_S_LESS_THAN_16, + gcvFEATURE_BIT_NN_PICOCORE_DEPTHWISE, + gcvFEATURE_BIT_NN_SINGLE_POSTMULT_FIELDS_IN_BITSTREAM, + gcvFEATURE_VALUE_NN_SMALL_ACCUM_BITS, + gcvFEATURE_VALUE_NN_SMALL_ACCUM, + gcvFEATURE_BIT_VIP_SUPPORT_X_FRAME_COMPRESSION, + gcvFEATURE_NN_SUPPORT_EFUSE, + gcvFEATURE_BIT_NN_WRITE_WITHOUT_USC, + gcvFEATURE_BIT_NN_SUPPORT_CONFIGURABLE_FASTXDP3, + gcvFEATURE_BIT_SH_SUPPORT_VEC2, + gcvFEATURE_BIT_KERNEL_WR_RD_LUTLOAD_DIRECTMODE_ADDR_FIX, + + /* Insert features above this comment only. */ + gcvFEATURE_COUNT /* Not a feature. */ +} gceFEATURE; + +/* Chip Power Status. */ +typedef enum _gceCHIPPOWERSTATE { + gcvPOWER_INVALID = -1, + + /* Global/base states. */ + gcvPOWER_ON = 0, + gcvPOWER_IDLE, + gcvPOWER_SUSPEND, + gcvPOWER_OFF, + + /* Power on but not global or broadcast. */ + gcvPOWER_ON_AUTO, + + /* Broadcast states. */ + gcvPOWER_FLAG_BROADCAST = 0x10, + gcvPOWER_IDLE_BROADCAST = gcvPOWER_IDLE | gcvPOWER_FLAG_BROADCAST, + gcvPOWER_SUSPEND_BROADCAST = gcvPOWER_SUSPEND | gcvPOWER_FLAG_BROADCAST, + gcvPOWER_OFF_BROADCAST = gcvPOWER_OFF | gcvPOWER_FLAG_BROADCAST, + + /* Timeout states. */ + gcvPOWER_FLAG_TIMEOUT = 0x20, + gcvPOWER_IDLE_TIMEOUT = gcvPOWER_IDLE | gcvPOWER_FLAG_TIMEOUT, + gcvPOWER_SUSPEND_TIMEOUT = gcvPOWER_SUSPEND | gcvPOWER_FLAG_TIMEOUT, + gcvPOWER_OFF_TIMEOUT = gcvPOWER_OFF | gcvPOWER_FLAG_TIMEOUT, + +} gceCHIPPOWERSTATE; + +/* CPU cache operations */ +typedef enum _gceCACHEOPERATION { + gcvCACHE_CLEAN = 0x01, /* Flush CPU cache to mem */ + gcvCACHE_INVALIDATE = 0x02, /* Invalidte CPU cache */ + gcvCACHE_FLUSH = gcvCACHE_CLEAN | gcvCACHE_INVALIDATE, /* Both flush & invalidate */ + gcvCACHE_MEMORY_BARRIER = 0x04 +} gceCACHEOPERATION; + +/* Surface types. */ +typedef enum _gceSURF_TYPE { + gcvSURF_TYPE_UNKNOWN = 0, + gcvSURF_INDEX, + gcvSURF_VERTEX, + gcvSURF_TEXTURE, + gcvSURF_RENDER_TARGET, + gcvSURF_DEPTH, + gcvSURF_BITMAP, + gcvSURF_TILE_STATUS, + gcvSURF_IMAGE, + gcvSURF_MASK, + gcvSURF_SCISSOR, + gcvSURF_HIERARCHICAL_DEPTH, + gcvSURF_ICACHE, + gcvSURF_TXDESC, + gcvSURF_FENCE, + gcvSURF_TFBHEADER, + gcvSURF_NUM_TYPES, /* Make sure this is the last one! */ + + gcvSURF_CMA_LIMIT = 0x80000000, + /* Combinations. */ + gcvSURF_NO_TILE_STATUS = 0x100, + gcvSURF_NO_VIDMEM = 0x200, /* Used to allocate surfaces with no underlying vidmem node. + * In Android, vidmem node is allocated by another process. + */ + gcvSURF_CACHEABLE = 0x400, /* Used to allocate a cacheable surface */ + gcvSURF_TILE_RLV_FENCE = 0x800, /* create texture fence as tile */ + gcvSURF_TILE_STATUS_DIRTY = 0x1000, /* Init tile status to all dirty */ + gcvSURF_LINEAR = 0x2000, + gcvSURF_CREATE_AS_TEXTURE = 0x4000, /* create it as a texture */ + gcvSURF_PROTECTED_CONTENT = 0x8000, /* create it as content protected */ + gcvSURF_CREATE_AS_DISPLAYBUFFER = 0x10000, /*create it as a display buffer surface */ + gcvSURF_CONTIGUOUS = 0x20000, /*create it as contiguous */ + gcvSURF_NO_COMPRESSION = 0x40000, /* Create it as no compression, valid on when it has tile status. */ + gcvSURF_DEC = 0x80000, /* Surface is DEC compressed */ + gcvSURF_NO_HZ = 0x100000, + gcvSURF_3D = 0x200000, /* It's 3d surface */ + gcvSURF_DMABUF_EXPORTABLE = 0x400000, /* master node can be exported as dma-buf fd */ + gcvSURF_CACHE_MODE_128 = 0x800000, + gcvSURF_TILED = 0x1000000, /* force create tile buffer, as we will convert it to supertile according to related hardware feature by default */ + gcvSURF_FORCE_32BIT_VA = 0x2000000, /* force allocate 32bit VA */ + gcvSURF_LINEAR_NO_ALIGNMENT = 0x4000000, /* only for linear render target buffer */ + + gcvSURF_TEXTURE_LINEAR = gcvSURF_TEXTURE + | gcvSURF_LINEAR, + + gcvSURF_RENDER_TARGET_LINEAR = gcvSURF_RENDER_TARGET + | gcvSURF_LINEAR, + + gcvSURF_RENDER_TARGET_NO_TILE_STATUS = gcvSURF_RENDER_TARGET + | gcvSURF_NO_TILE_STATUS, + + gcvSURF_RENDER_TARGET_NO_COMPRESSION = gcvSURF_RENDER_TARGET + | gcvSURF_NO_COMPRESSION, + + gcvSURF_RENDER_TARGET_TS_DIRTY = gcvSURF_RENDER_TARGET + | gcvSURF_TILE_STATUS_DIRTY, + + gcvSURF_DEPTH_NO_TILE_STATUS = gcvSURF_DEPTH + | gcvSURF_NO_TILE_STATUS, + + gcvSURF_DEPTH_TS_DIRTY = gcvSURF_DEPTH + | gcvSURF_TILE_STATUS_DIRTY, + + /* Supported surface types with no vidmem node. */ + gcvSURF_BITMAP_NO_VIDMEM = gcvSURF_BITMAP + | gcvSURF_NO_VIDMEM, + + gcvSURF_TEXTURE_NO_VIDMEM = gcvSURF_TEXTURE + | gcvSURF_NO_VIDMEM, + + /* Cacheable surface types with no vidmem node. */ + gcvSURF_CACHEABLE_BITMAP_NO_VIDMEM = gcvSURF_BITMAP_NO_VIDMEM + | gcvSURF_CACHEABLE, + + gcvSURF_CACHEABLE_BITMAP = gcvSURF_BITMAP + | gcvSURF_CACHEABLE, + + gcvSURF_TEXTURE_3D = gcvSURF_TEXTURE + | gcvSURF_3D +} gceSURF_TYPE; + +/* + * Surface formats. + * Name rules is from MSB->LSB. + */ +typedef enum _gceSURF_FORMAT { + /* Unknown format. */ + gcvSURF_UNKNOWN = 0, + + /* Format test */ + gcvSURF_TEST = 1, + + /* Palettized formats. */ + gcvSURF_INDEX1 = 100, + gcvSURF_INDEX4, + gcvSURF_INDEX8, +#if gcdVG_ONLY + gcvSURF_INDEX2, +#endif + + /* RGB formats. */ + gcvSURF_A2R2G2B2 = 200, + gcvSURF_R3G3B2, + gcvSURF_A8R3G3B2, + gcvSURF_X4R4G4B4, + gcvSURF_A4R4G4B4, + gcvSURF_R4G4B4A4, + gcvSURF_X1R5G5B5, + gcvSURF_A1R5G5B5, + gcvSURF_R5G5B5A1, + gcvSURF_R5G6B5, + gcvSURF_R8G8B8, + gcvSURF_X8R8G8B8, + gcvSURF_A8R8G8B8, + gcvSURF_R8G8B8A8, + gcvSURF_G8R8G8B8, + gcvSURF_R8G8B8G8, + gcvSURF_X2R10G10B10, + gcvSURF_A2R10G10B10, + gcvSURF_R10G10B10A2, + gcvSURF_X12R12G12B12, + gcvSURF_A12R12G12B12, + gcvSURF_X16R16G16B16, + gcvSURF_A16R16G16B16, + gcvSURF_A32R32G32B32, + gcvSURF_R8G8B8X8, + gcvSURF_R5G5B5X1, + gcvSURF_R4G4B4X4, + gcvSURF_X16R16G16B16_2_A8R8G8B8, + gcvSURF_A16R16G16B16_2_A8R8G8B8, + gcvSURF_A32R32G32B32_2_G32R32F, + gcvSURF_A32R32G32B32_4_A8R8G8B8, + gcvSURF_R8G8B8_PLANAR, + gcvSURF_R8G8B8I, + gcvSURF_R8G8B8I_PLANAR, + gcvSURF_R16G16B16I, + gcvSURF_R16G16B16I_PLANAR, + + /* BGR formats. */ + gcvSURF_A4B4G4R4 = 300, + gcvSURF_A1B5G5R5, + gcvSURF_B5G6R5, + gcvSURF_B8G8R8, + gcvSURF_B16G16R16, + gcvSURF_X8B8G8R8, + gcvSURF_A8B8G8R8, + gcvSURF_A2B10G10R10, + gcvSURF_X16B16G16R16, + gcvSURF_A16B16G16R16, + gcvSURF_B32G32R32, + gcvSURF_X32B32G32R32, + gcvSURF_A32B32G32R32, + gcvSURF_B4G4R4A4, + gcvSURF_B5G5R5A1, + gcvSURF_B8G8R8X8, + gcvSURF_B8G8R8A8, + gcvSURF_B10G10R10A2, + gcvSURF_X4B4G4R4, + gcvSURF_X1B5G5R5, + gcvSURF_B4G4R4X4, + gcvSURF_B5G5R5X1, + gcvSURF_X2B10G10R10, + gcvSURF_B8G8R8_SNORM, + gcvSURF_X8B8G8R8_SNORM, + gcvSURF_A8B8G8R8_SNORM, + gcvSURF_A8B12G12R12_2_A8R8G8B8, + gcvSURF_B8G8R8_PLANAR, + + /* Compressed formats. */ + gcvSURF_DXT1 = 400, + gcvSURF_DXT2, + gcvSURF_DXT3, + gcvSURF_DXT4, + gcvSURF_DXT5, + gcvSURF_CXV8U8, + gcvSURF_ETC1, + gcvSURF_R11_EAC, + gcvSURF_SIGNED_R11_EAC, + gcvSURF_RG11_EAC, + gcvSURF_SIGNED_RG11_EAC, + gcvSURF_RGB8_ETC2, + gcvSURF_SRGB8_ETC2, + gcvSURF_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, + gcvSURF_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, + gcvSURF_RGBA8_ETC2_EAC, + gcvSURF_SRGB8_ALPHA8_ETC2_EAC, + gcvSURF_SDXT1, + gcvSURF_SDXT3, + gcvSURF_SDXT5, + + /* YUV formats. */ + gcvSURF_YUY2 = 500, + gcvSURF_UYVY, + gcvSURF_YV12, + gcvSURF_I420, + gcvSURF_NV12, + gcvSURF_NV21, + gcvSURF_NV16, + gcvSURF_NV61, + gcvSURF_YVYU, + gcvSURF_VYUY, + gcvSURF_AYUV, + gcvSURF_YUV420_10_ST, + gcvSURF_YUV420_TILE_ST, + gcvSURF_YUV420_TILE_10_ST, + gcvSURF_NV12_10BIT, + gcvSURF_NV21_10BIT, + gcvSURF_NV16_10BIT, + gcvSURF_NV61_10BIT, + gcvSURF_P010, + gcvSURF_P010_LSB, + gcvSURF_I010, + gcvSURF_I010_LSB, + gcvSURF_YUV420_101010, + gcvSURF_GRAY8, +#if gcdVG_ONLY + gcvSURF_AYUY2, + gcvSURF_ANV12, + gcvSURF_ANV16, + gcvSURF_AUYVY, + gcvSURF_YV16, +#endif + + /* Depth formats. */ + gcvSURF_D16 = 600, + gcvSURF_D24S8, + gcvSURF_D32, + gcvSURF_D24X8, + gcvSURF_D32F, + gcvSURF_S8D32F, + gcvSURF_S8D32F_1_G32R32F, + gcvSURF_S8D32F_2_A8R8G8B8, + gcvSURF_D24S8_1_A8R8G8B8, + gcvSURF_S8, + gcvSURF_X24S8, + gcvSURF_X24S8_1_A8R8G8B8, + + /* Alpha formats. */ + gcvSURF_A4 = 700, + gcvSURF_A8, + gcvSURF_A12, + gcvSURF_A16, + gcvSURF_A32, + gcvSURF_A1, + + /* Luminance formats. */ + gcvSURF_L4 = 800, + gcvSURF_L8, + gcvSURF_L12, + gcvSURF_L16, + gcvSURF_L32, + gcvSURF_L1, + gcvSURF_L8_RAW, + + /* Alpha/Luminance formats. */ + gcvSURF_A4L4 = 900, + gcvSURF_A2L6, + gcvSURF_A8L8, + gcvSURF_A4L12, + gcvSURF_A12L12, + gcvSURF_A16L16, + + gcvSURF_A8L8_1_A8R8G8B8, + + gcvSURF_A8L8_RAW, + + /* Bump formats. */ + gcvSURF_L6V5U5 = 1000, + gcvSURF_V8U8, + gcvSURF_X8L8V8U8, + gcvSURF_Q8W8V8U8, + gcvSURF_A2W10V10U10, + gcvSURF_V16U16, + gcvSURF_Q16W16V16U16, + + /* R/RG/RA formats. */ + gcvSURF_R8 = 1100, + gcvSURF_X8R8, + gcvSURF_G8R8, + gcvSURF_X8G8R8, + gcvSURF_A8R8, + gcvSURF_R16, + gcvSURF_X16R16, + gcvSURF_G16R16, + gcvSURF_X16G16R16, + gcvSURF_A16R16, + gcvSURF_R32, + gcvSURF_X32R32, + gcvSURF_G32R32, + gcvSURF_X32G32R32, + gcvSURF_A32R32, + gcvSURF_RG16, + gcvSURF_R8_SNORM, + gcvSURF_G8R8_SNORM, + + gcvSURF_R8_1_X8R8G8B8, + gcvSURF_G8R8_1_X8R8G8B8, + + /* Floating point formats. */ + gcvSURF_R16F = 1200, + gcvSURF_X16R16F, + gcvSURF_G16R16F, + gcvSURF_X16G16R16F, + gcvSURF_B16G16R16F, + gcvSURF_X16B16G16R16F, + gcvSURF_A16B16G16R16F, + gcvSURF_R32F, + gcvSURF_X32R32F, + gcvSURF_G32R32F, + gcvSURF_X32G32R32F, + gcvSURF_B32G32R32F, + gcvSURF_X32B32G32R32F, + gcvSURF_A32B32G32R32F, + gcvSURF_A16F, + gcvSURF_L16F, + gcvSURF_A16L16F, + gcvSURF_A16R16F, + gcvSURF_A32F, + gcvSURF_L32F, + gcvSURF_A32L32F, + gcvSURF_A32R32F, + gcvSURF_E5B9G9R9, + gcvSURF_B10G11R11F, + gcvSURF_B16G16R16F_PLANAR, + gcvSURF_B32G32R32F_PLANAR, + gcvSURF_R16G16B16F, + gcvSURF_R32G32B32F, + + gcvSURF_GRAY16F, + gcvSURF_GRAY32F, + + gcvSURF_X16B16G16R16F_2_A8R8G8B8, + gcvSURF_A16B16G16R16F_2_A8R8G8B8, + gcvSURF_A16B16G16R16F_2_G16R16F, + gcvSURF_G32R32F_2_A8R8G8B8, + gcvSURF_X32B32G32R32F_2_G32R32F, + gcvSURF_A32B32G32R32F_2_G32R32F, + gcvSURF_X32B32G32R32F_4_A8R8G8B8, + gcvSURF_A32B32G32R32F_4_A8R8G8B8, + + gcvSURF_R16F_1_A4R4G4B4, + gcvSURF_G16R16F_1_A8R8G8B8, + gcvSURF_B16G16R16F_2_A8R8G8B8, + + gcvSURF_R32F_1_A8R8G8B8, + gcvSURF_B32G32R32F_3_A8R8G8B8, + gcvSURF_B10G11R11F_1_A8R8G8B8, + + gcvSURF_A32F_1_R32F, + gcvSURF_L32F_1_R32F, + gcvSURF_A32L32F_1_G32R32F, + + gcvSURF_R16G16B16F_PLANAR, + gcvSURF_R32G32B32F_PLANAR, + + /* sRGB format. */ + gcvSURF_SBGR8 = 1400, + gcvSURF_A8_SBGR8, + gcvSURF_X8_SBGR8, + gcvSURF_A8_SRGB8, + gcvSURF_X8_SRGB8, + + /* Integer formats. */ + gcvSURF_R8I = 1500, + gcvSURF_R8UI, + gcvSURF_R16I, + gcvSURF_R16UI, + gcvSURF_R32I, + gcvSURF_R32UI, + gcvSURF_X8R8I, + gcvSURF_G8R8I, + gcvSURF_X8R8UI, + gcvSURF_G8R8UI, + gcvSURF_X16R16I, + gcvSURF_G16R16I, + gcvSURF_X16R16UI, + gcvSURF_G16R16UI, + gcvSURF_X32R32I, + gcvSURF_G32R32I, + gcvSURF_X32R32UI, + gcvSURF_G32R32UI, + gcvSURF_X8G8R8I, + gcvSURF_B8G8R8I, + gcvSURF_X8G8R8UI, + gcvSURF_B8G8R8UI, + gcvSURF_X16G16R16I, + gcvSURF_B16G16R16I, + gcvSURF_X16G16R16UI, + gcvSURF_B16G16R16UI, + gcvSURF_X32G32R32I, + gcvSURF_B32G32R32I, + gcvSURF_X32G32R32UI, + gcvSURF_B32G32R32UI, + gcvSURF_X8B8G8R8I, + gcvSURF_A8B8G8R8I, + gcvSURF_X8B8G8R8UI, + gcvSURF_A8B8G8R8UI, + gcvSURF_X16B16G16R16I, + gcvSURF_A16B16G16R16I, + gcvSURF_X16B16G16R16UI, + gcvSURF_A16B16G16R16UI, + gcvSURF_X32B32G32R32I, + gcvSURF_A32B32G32R32I, + gcvSURF_X32B32G32R32UI, + gcvSURF_A32B32G32R32UI, + gcvSURF_A2B10G10R10UI, + gcvSURF_G32R32I_2_A8R8G8B8, + gcvSURF_G32R32I_1_G32R32F, + gcvSURF_G32R32UI_2_A8R8G8B8, + gcvSURF_G32R32UI_1_G32R32F, + gcvSURF_X16B16G16R16I_2_A8R8G8B8, + gcvSURF_X16B16G16R16I_1_G32R32F, + gcvSURF_A16B16G16R16I_2_A8R8G8B8, + gcvSURF_A16B16G16R16I_1_G32R32F, + gcvSURF_X16B16G16R16UI_2_A8R8G8B8, + gcvSURF_X16B16G16R16UI_1_G32R32F, + gcvSURF_A16B16G16R16UI_2_A8R8G8B8, + gcvSURF_A16B16G16R16UI_1_G32R32F, + gcvSURF_X32B32G32R32I_2_G32R32I, + gcvSURF_A32B32G32R32I_2_G32R32I, + gcvSURF_A32B32G32R32I_2_G32R32F, + gcvSURF_X32B32G32R32I_3_A8R8G8B8, + gcvSURF_A32B32G32R32I_4_A8R8G8B8, + gcvSURF_X32B32G32R32UI_2_G32R32UI, + gcvSURF_A32B32G32R32UI_2_G32R32UI, + gcvSURF_A32B32G32R32UI_2_G32R32F, + gcvSURF_X32B32G32R32UI_3_A8R8G8B8, + gcvSURF_A32B32G32R32UI_4_A8R8G8B8, + gcvSURF_A2B10G10R10UI_1_A8R8G8B8, + gcvSURF_A8B8G8R8I_1_A8R8G8B8, + gcvSURF_A8B8G8R8UI_1_A8R8G8B8, + gcvSURF_R8I_1_A4R4G4B4, + gcvSURF_R8UI_1_A4R4G4B4, + gcvSURF_R16I_1_A4R4G4B4, + gcvSURF_R16UI_1_A4R4G4B4, + gcvSURF_R32I_1_A8R8G8B8, + gcvSURF_R32UI_1_A8R8G8B8, + gcvSURF_X8R8I_1_A4R4G4B4, + gcvSURF_X8R8UI_1_A4R4G4B4, + gcvSURF_G8R8I_1_A4R4G4B4, + gcvSURF_G8R8UI_1_A4R4G4B4, + gcvSURF_X16R16I_1_A4R4G4B4, + gcvSURF_X16R16UI_1_A4R4G4B4, + gcvSURF_G16R16I_1_A8R8G8B8, + gcvSURF_G16R16UI_1_A8R8G8B8, + gcvSURF_X32R32I_1_A8R8G8B8, + gcvSURF_X32R32UI_1_A8R8G8B8, + gcvSURF_X8G8R8I_1_A4R4G4B4, + gcvSURF_X8G8R8UI_1_A4R4G4B4, + gcvSURF_B8G8R8I_1_A8R8G8B8, + gcvSURF_B8G8R8UI_1_A8R8G8B8, + gcvSURF_B16G16R16I_2_A8R8G8B8, + gcvSURF_B16G16R16I_1_G32R32F, + gcvSURF_B16G16R16UI_2_A8R8G8B8, + gcvSURF_B16G16R16UI_1_G32R32F, + gcvSURF_B32G32R32I_3_A8R8G8B8, + gcvSURF_B32G32R32UI_3_A8R8G8B8, + gcvSURF_A16B16G16R16_2_A8R8G8B8, + gcvSURF_R8G8B8_1_A8R8G8B8, + gcvSURF_G16R16_1_A8R8G8B8, + gcvSURF_A2B10G10R10_1_A8R8G8B8, + gcvSURF_A2R10G10B10_1_A8R8G8B8, + gcvSURF_A2W10V10U10_1_A8R8G8B8, + + /* ASTC formats. */ + gcvSURF_ASTC4x4 = 1600, + gcvSURF_ASTC5x4, + gcvSURF_ASTC5x5, + gcvSURF_ASTC6x5, + gcvSURF_ASTC6x6, + gcvSURF_ASTC8x5, + gcvSURF_ASTC8x6, + gcvSURF_ASTC8x8, + gcvSURF_ASTC10x5, + gcvSURF_ASTC10x6, + gcvSURF_ASTC10x8, + gcvSURF_ASTC10x10, + gcvSURF_ASTC12x10, + gcvSURF_ASTC12x12, + gcvSURF_ASTC4x4_SRGB, + gcvSURF_ASTC5x4_SRGB, + gcvSURF_ASTC5x5_SRGB, + gcvSURF_ASTC6x5_SRGB, + gcvSURF_ASTC6x6_SRGB, + gcvSURF_ASTC8x5_SRGB, + gcvSURF_ASTC8x6_SRGB, + gcvSURF_ASTC8x8_SRGB, + gcvSURF_ASTC10x5_SRGB, + gcvSURF_ASTC10x6_SRGB, + gcvSURF_ASTC10x8_SRGB, + gcvSURF_ASTC10x10_SRGB, + gcvSURF_ASTC12x10_SRGB, + gcvSURF_ASTC12x12_SRGB, + + /* Recompile format*/ + gcvSURF_L16_1_A4R4G4B4 = 1700, + gcvSURF_V16U16_1_A8R8G8B8, + gcvSURF_Q8W8V8U8_1_A8R8G8B8, + gcvSURF_X8L8V8U8_1_A8R8G8B8, + gcvSURF_R3G3B2_1_A8R8G8B8, + gcvSURF_A8R3G3B2_1_A8R8G8B8, + gcvSURF_W11V11U10_1_A8R8G8B8, + gcvSURF_Q16W16V16U16_2_A8R8G8B8, + gcvSURF_W11V11U10, + gcvSURF_V8U8_1_A4R4G4B4, + gcvSURF_A8B8G8R8_1_A8R8G8B8, + gcvSURF_A32R32G32B32_1_A8R8G8B8, + gcvSURF_X16B16G16R16F_1_A8R8G8B8, + gcvSURF_A16B16G16R16F_1_A8R8G8B8, + gcvSURF_G32R32F_1_A8R8G8B8, + gcvSURF_X32B32G32R32F_1_A8R8G8B8, + gcvSURF_A32B32G32R32F_1_A8R8G8B8, + gcvSURF_G32R32I_1_A8R8G8B8, + gcvSURF_G32R32UI_1_A8R8G8B8, + gcvSURF_A32B32G32R32I_1_A8R8G8B8, + gcvSURF_A32B32G32R32UI_1_A8R8G8B8, + gcvSURF_Q16W16V16U16_1_A8R8G8B8, + gcvSURF_A16B16G16R16_1_A8R8G8B8, + + /* Integer formats (2)) */ + gcvSURF_R10G10B10A2UI = 1800, + gcvSURF_R5G6B5UI, + gcvSURF_B5G6R5UI, + gcvSURF_R3G3B2UI, + gcvSURF_B2G3R3UI, + gcvSURF_R4G4B4A4UI, + gcvSURF_A4B4G4R4UI, + gcvSURF_R5G5B5A1UI, + gcvSURF_A1B5G5R5UI, + gcvSURF_R8G8B8A8UI, + + /* GL4 formats */ + gcvSURF_G8 = 1900, + gcvSURF_B8, + gcvSURF_G32F, + gcvSURF_B32F, + + /* Intensity formats */ + gcvSURF_I4 = 2000, + gcvSURF_I8, + gcvSURF_I12, + gcvSURF_I16, +} gceSURF_FORMAT; + +/* Pipes. */ +typedef enum _gcePIPE_SELECT { + gcvPIPE_INVALID = ~0, + gcvPIPE_3D = 0, + gcvPIPE_2D +} gcePIPE_SELECT; + +/* Hardware type. */ +typedef enum _gceHARDWARE_TYPE { + gcvHARDWARE_INVALID, + gcvHARDWARE_3D2D, + gcvHARDWARE_3D, + gcvHARDWARE_2D, + gcvHARDWARE_VIP, + gcvHARDWARE_VG, + gcvHARDWARE_NUM_TYPES, +} gceHARDWARE_TYPE; + +/* User signal command codes. */ +typedef enum _gceUSER_SIGNAL_COMMAND_CODES { + gcvUSER_SIGNAL_CREATE, + gcvUSER_SIGNAL_DESTROY, + gcvUSER_SIGNAL_SIGNAL, + gcvUSER_SIGNAL_WAIT, + gcvUSER_SIGNAL_MAP, + gcvUSER_SIGNAL_UNMAP, +} gceUSER_SIGNAL_COMMAND_CODES; + +/* Shared buffer command codes. */ +typedef enum _gceSHBUF_COMMAND_CODES { + gcvSHBUF_CREATE, + gcvSHBUF_DESTROY, + gcvSHBUF_MAP, + gcvSHBUF_WRITE, + gcvSHBUF_READ, +} gceSHBUF_COMMAND_CODES; + +/* Event locations. */ +typedef enum _gceKERNEL_WHERE { + gcvKERNEL_COMMAND, + gcvKERNEL_VERTEX, + gcvKERNEL_TRIANGLE, + gcvKERNEL_TEXTURE, + gcvKERNEL_PIXEL, + gcvKERNEL_BLT, +} gceKERNEL_WHERE; + +typedef enum _gceBLOCK { + gcvBLOCK_COMMAND, + gcvBLOCK_TESSELLATOR, + gcvBLOCK_TESSELLATOR2, + gcvBLOCK_TESSELLATOR3, + gcvBLOCK_RASTER, + gcvBLOCK_VG, + gcvBLOCK_VG2, + gcvBLOCK_VG3, + gcvBLOCK_PIXEL, + + /* Number of defined blocks. */ + gcvBLOCK_COUNT +} gceBLOCK; + +typedef enum _gceCORE_3D_MASK { + gcvCORE_3D_0_MASK = (1 << 0), + gcvCORE_3D_1_MASK = (1 << 1), + + gcvCORE_3D_ALL_MASK = (0xFFFF) +} gceCORE_3D_MASK; + +typedef enum _gceCORE_3D_ID { + gcvCORE_3D_0_ID = 0, + gcvCORE_3D_1_ID = 1, + + gcvCORE_3D_ID_INVALID = ~0UL +} gceCORE_3D_ID; + +typedef enum _gceCORE_2D_MASK { + gcvCORE_2D_0_MASK = (1 << 0), + gcvCORE_2D_1_MASK = (1 << 1), + gcvCORE_2D_2_MASK = (1 << 2), + gcvCORE_2D_3_MASK = (1 << 3), + + gcvCORE_2D_ALL_MASK = (0xFFFF) +} gceCORE_2D_MASK; + +typedef enum _gceCORE_2D_ID { + gcvCORE_2D_0_ID = 0, + gcvCORE_2D_1_ID = 1, + + gcvCORE_2D_ID_INVALID = ~0UL +} gceCORE_2D_ID; + + +typedef enum _gceCHIP_FLAG { + gcvCHIP_FLAG_MSAA_COHERENCEY_ECO_FIX = 1 << 0, + gcvCHIP_FLAG_GC2000_R2 = 1 << 1, + gcvCHIP_AXI_BUS128_BITS = 1 << 2, +} gceCHIP_FLAG; + +/* If different, choose render engine */ +#define PRIORITY_ENGINE(a, b) gcmMIN(a, b) + +typedef enum { + gcvENGINE_RENDER = 0, + gcvENGINE_BLT = 1, + gcvENGINE_GPU_ENGINE_COUNT = 2, + gcvENGINE_CPU = gcvENGINE_GPU_ENGINE_COUNT, + gcvENGINE_ALL_COUNT = gcvENGINE_CPU + 1, + gcvENGINE_INVALID = gcvENGINE_ALL_COUNT + 0x100 +} gceENGINE; + +/* CORE enum. */ +typedef enum _gceCORE { + gcvCORE_MAJOR, + gcvCORE_3D1, + gcvCORE_3D2, + gcvCORE_3D3, + gcvCORE_3D4, + gcvCORE_3D5, + gcvCORE_3D6, + gcvCORE_3D7, + gcvCORE_3D8, + gcvCORE_3D9, + gcvCORE_3D10, + gcvCORE_3D11, + gcvCORE_3D12, + gcvCORE_3D13, + gcvCORE_3D14, + gcvCORE_3D15, + gcvCORE_3D_MAX = gcvCORE_3D15, + gcvCORE_2D, + gcvCORE_2D1, + gcvCORE_2D2, + gcvCORE_2D3, + gcvCORE_2D_MAX = gcvCORE_2D3, + gcvCORE_VG, +#if gcdDEC_ENABLE_AHB + gcvCORE_DEC, +#endif + gcvCORE_COUNT +} gceCORE; + +#define gcdCHIP_COUNT gcvCORE_COUNT +#define gcdCORE_3D_COUNT (gcvCORE_3D_MAX + 1) +#define gcdCORE_2D_COUNT 4 + +#define gcdMAX_MAJOR_CORE_COUNT (gcvCORE_2D_MAX + 1) + +#ifndef gcdDEVICE_COUNT +# define gcdDEVICE_COUNT 2 +#endif + +#ifndef gcdPLATFORM_COUNT +# define gcdPLATFORM_COUNT gcdDEVICE_COUNT +#endif + +#ifndef gcvSRAM_EXT_COUNT +# define gcvSRAM_EXT_COUNT gcdDEVICE_COUNT +#endif + +#ifndef gcdSYSTEM_RESERVE_COUNT +# define gcdSYSTEM_RESERVE_COUNT gcdDEVICE_COUNT +#endif + +#ifndef gcdLOCAL_MEMORY_COUNT +# define gcdLOCAL_MEMORY_COUNT gcdDEVICE_COUNT +#endif + +#ifndef gcdGLOBAL_CORE_COUNT +# define gcdGLOBAL_CORE_COUNT (gcdDEVICE_COUNT * gcdCORE_3D_COUNT) +#endif + +#ifndef gcdGLOBAL_2D_COUNT +# define gcdGLOBAL_2D_COUNT gcdCORE_2D_COUNT +#endif + +typedef enum _gceSECURE_MODE { + /* For cores without gcvFEATURE_SECURITY. */ + gcvSECURE_NONE, + + /* Use registers added in gcvFEATURE_SECURITY in normal driver, + * In this mode, GPU always works under non secure mode and + * should not touch secure buffer. It is used to test basic function. + */ + gcvSECURE_IN_NORMAL, + + /* Make use of gcvFEATURE_SECURITY in trust application. */ + gcvSECURE_IN_TA +} gceSECURE_MODE; + +/* kernel driver compression option, as it's a system global option, + * it means kernel driver allows the options, NOT necessarily means it must be on. + */ +typedef enum _gceCOMPRESSION_OPTION { + gcvCOMPRESSION_OPTION_NONE = 0x0, /* No any compression */ + gcvCOMPRESSION_OPTION_COLOR = 0x1, /* Compression for non-msaa color format */ + gcvCOMPRESSION_OPTION_DEPTH = 0x2, /* Compression for non-msaa depth format */ + gcvCOMPRESSION_OPTION_MSAA_COLOR = 0x4, /* Compression for msaa color */ + gcvCOMPRESSION_OPTION_MSAA_DEPTH = 0x8, /* Compression for msaa depth */ + + /* default compressio option */ + gcvCOMPRESSION_OPTION_DEFAULT = gcvCOMPRESSION_OPTION_DEPTH | + gcvCOMPRESSION_OPTION_COLOR | + gcvCOMPRESSION_OPTION_MSAA_COLOR | + gcvCOMPRESSION_OPTION_MSAA_DEPTH, +} gceCOMPRESSION_OPTION; + +typedef enum _gceSRAM_INTERNAL { + gcvSRAM_INTERNAL0 = 0, + gcvSRAM_INTERNAL1, + + gcvSRAM_INTER_COUNT +} gceSRAM_INTERNAL; + +typedef enum _gceFLATMAP_FLAG { + gcvFLATMAP_DIRECT, + gcvFLATMAP_SHIFT, +} gceFLATMAP_FLAG; + +/* Video memory alloation type. */ +typedef enum _gceVIDMEM_TYPE { + gcvVIDMEM_TYPE_GENERIC = gcvSURF_TYPE_UNKNOWN, + gcvVIDMEM_TYPE_INDEX_BUFFER = gcvSURF_INDEX, + gcvVIDMEM_TYPE_VERTEX_BUFFER = gcvSURF_VERTEX, + gcvVIDMEM_TYPE_TEXTURE = gcvSURF_TEXTURE, + gcvVIDMEM_TYPE_COLOR_BUFFER = gcvSURF_RENDER_TARGET, + gcvVIDMEM_TYPE_DEPTH_BUFFER = gcvSURF_DEPTH, + gcvVIDMEM_TYPE_BITMAP = gcvSURF_BITMAP, + gcvVIDMEM_TYPE_TILE_STATUS = gcvSURF_TILE_STATUS, + gcvVIDMEM_TYPE_IMAGE = gcvSURF_IMAGE, + gcvVIDMEM_TYPE_MASK = gcvSURF_MASK, + gcvVIDMEM_TYPE_SCISSOR = gcvSURF_SCISSOR, + gcvVIDMEM_TYPE_HZ_BUFFER = gcvSURF_HIERARCHICAL_DEPTH, + gcvVIDMEM_TYPE_ICACHE = gcvSURF_ICACHE, + gcvVIDMEM_TYPE_TXDESC = gcvSURF_TXDESC, + gcvVIDMEM_TYPE_FENCE = gcvSURF_FENCE, + gcvVIDMEM_TYPE_TFBHEADER = gcvSURF_TFBHEADER, + gcvVIDMEM_TYPE_COMMAND, + gcvVIDMEM_TYPE_COUNT +} gceVIDMEM_TYPE; + +typedef enum _gceTASK { + gcvTASK_LINK, + gcvTASK_CLUSTER, + gcvTASK_INCREMENT, + gcvTASK_DECREMENT, + gcvTASK_SIGNAL, + gcvTASK_LOCKDOWN, + gcvTASK_UNLOCK_VIDEO_MEMORY, + gcvTASK_FREE_VIDEO_MEMORY, + gcvTASK_FREE_CONTIGUOUS_MEMORY, +} gceTASK; + +/****************************************************************************** + ******************************** Status Codes ******************************** + ******************************************************************************/ + +typedef enum _gceSTATUS { + gcvSTATUS_OK = 0, + gcvSTATUS_FALSE = 0, + gcvSTATUS_TRUE = 1, + gcvSTATUS_NO_MORE_DATA = 2, + gcvSTATUS_CACHED = 3, + gcvSTATUS_MIPMAP_TOO_LARGE = 4, + gcvSTATUS_NAME_NOT_FOUND = 5, + gcvSTATUS_NOT_OUR_INTERRUPT = 6, + gcvSTATUS_MISMATCH = 7, + gcvSTATUS_MIPMAP_TOO_SMALL = 8, + gcvSTATUS_LARGER = 9, + gcvSTATUS_SMALLER = 10, + gcvSTATUS_CHIP_NOT_READY = 11, + gcvSTATUS_NEED_CONVERSION = 12, + gcvSTATUS_SKIP = 13, + gcvSTATUS_DATA_TOO_LARGE = 14, + gcvSTATUS_INVALID_CONFIG = 15, + gcvSTATUS_CHANGED = 16, + gcvSTATUS_NOT_SUPPORT_DITHER = 17, + gcvSTATUS_EXECUTED = 18, + gcvSTATUS_TERMINATE = 19, + + gcvSTATUS_INVALID_ARGUMENT = -1, + gcvSTATUS_INVALID_OBJECT = -2, + gcvSTATUS_OUT_OF_MEMORY = -3, + gcvSTATUS_MEMORY_LOCKED = -4, + gcvSTATUS_MEMORY_UNLOCKED = -5, + gcvSTATUS_HEAP_CORRUPTED = -6, + gcvSTATUS_GENERIC_IO = -7, + gcvSTATUS_INVALID_ADDRESS = -8, + gcvSTATUS_CONTEXT_LOSSED = -9, + gcvSTATUS_TOO_COMPLEX = -10, + gcvSTATUS_BUFFER_TOO_SMALL = -11, + gcvSTATUS_INTERFACE_ERROR = -12, + gcvSTATUS_NOT_SUPPORTED = -13, + gcvSTATUS_MORE_DATA = -14, + gcvSTATUS_TIMEOUT = -15, + gcvSTATUS_OUT_OF_RESOURCES = -16, + gcvSTATUS_INVALID_DATA = -17, + gcvSTATUS_INVALID_MIPMAP = -18, + gcvSTATUS_NOT_FOUND = -19, + gcvSTATUS_NOT_ALIGNED = -20, + gcvSTATUS_INVALID_REQUEST = -21, + gcvSTATUS_GPU_NOT_RESPONDING = -22, + gcvSTATUS_TIMER_OVERFLOW = -23, + gcvSTATUS_VERSION_MISMATCH = -24, + gcvSTATUS_LOCKED = -25, + gcvSTATUS_INTERRUPTED = -26, + gcvSTATUS_DEVICE = -27, + gcvSTATUS_NOT_MULTI_PIPE_ALIGNED = -28, + gcvSTATUS_OUT_OF_SAMPLER = -29, + gcvSTATUS_PROBE_LATER = -30, + gcvSTATUS_RESLUT_OVERFLOW = -31, + gcvSTATUS_RECOVERY = -32, + gcvSTATUS_CANCEL_JOB = -33, + + /* Linker errors. */ + gcvSTATUS_GLOBAL_TYPE_MISMATCH = -1000, + gcvSTATUS_TOO_MANY_ATTRIBUTES = -1001, + gcvSTATUS_TOO_MANY_UNIFORMS = -1002, + gcvSTATUS_TOO_MANY_VARYINGS = -1003, + gcvSTATUS_UNDECLARED_VARYING = -1004, + gcvSTATUS_VARYING_TYPE_MISMATCH = -1005, + gcvSTATUS_MISSING_MAIN = -1006, + gcvSTATUS_NAME_MISMATCH = -1007, + gcvSTATUS_INVALID_INDEX = -1008, + gcvSTATUS_UNIFORM_MISMATCH = -1009, + gcvSTATUS_UNSAT_LIB_SYMBOL = -1010, + gcvSTATUS_TOO_MANY_SHADERS = -1011, + gcvSTATUS_LINK_INVALID_SHADERS = -1012, + gcvSTATUS_CS_NO_WORKGROUP_SIZE = -1013, + gcvSTATUS_LINK_LIB_ERROR = -1014, + + gcvSTATUS_SHADER_VERSION_MISMATCH = -1015, + gcvSTATUS_TOO_MANY_INSTRUCTION = -1016, + gcvSTATUS_SSBO_MISMATCH = -1017, + gcvSTATUS_TOO_MANY_OUTPUT = -1018, + gcvSTATUS_TOO_MANY_INPUT = -1019, + gcvSTATUS_NOT_SUPPORT_CL = -1020, + gcvSTATUS_NOT_SUPPORT_INTEGER = -1021, + gcvSTATUS_UNIFORM_TYPE_MISMATCH = -1022, + + gcvSTATUS_MISSING_PRIMITIVE_TYPE = -1023, + gcvSTATUS_MISSING_OUTPUT_VERTEX_COUNT = -1024, + gcvSTATUS_NON_INVOCATION_ID_AS_INDEX = -1025, + gcvSTATUS_INPUT_ARRAY_SIZE_MISMATCH = -1026, + gcvSTATUS_OUTPUT_ARRAY_SIZE_MISMATCH = -1027, + gcvSTATUS_LOCATION_ALIASED = -1028, + gcvSTATUS_LOCATION_OVERLAP = -1029, + gcvSTATUS_LOCATION_NOTCONSISTENT = -1030, + + /* Compiler errors. */ + gcvSTATUS_COMPILER_FE_PREPROCESSOR_ERROR = -2000, + gcvSTATUS_COMPILER_FE_PARSER_ERROR = -2001, + + /* Recompilation Errors */ + gcvSTATUS_RECOMPILER_CONVERT_UNIMPLEMENTED = -3000, +} gceSTATUS; + +/* The patch types. */ +enum _gceHAL_PATCH_TYPE { + gcvHAL_PATCH_VIDMEM_ADDRESS = 1, + gcvHAL_PATCH_MCFE_SEMAPHORE, + gcvHAL_PATCH_VIDMEM_TIMESTAMP, + + /* Must be the last one for counting. */ + gcvHAL_PATCH_TYPE_COUNT, +}; + +/****************************************************************************** + ******************************** Command Codes ******************************* + ******************************************************************************/ + +typedef enum _gceHAL_COMMAND_CODES { + /*************** Common ***************/ + + /* Chip info: count, type and so on. */ + gcvHAL_CHIP_INFO, + + /* HAL driver version. */ + gcvHAL_VERSION, + + /* Query chip id and options. */ + gcvHAL_QUERY_CHIP_IDENTITY, + gcvHAL_QUERY_CHIP_OPTION, + + /* Query chip frequency, used by CL. */ + gcvHAL_QUERY_CHIP_FREQUENCY, + + /* Query system pool video memory, used by CL. */ + gcvHAL_QUERY_VIDEO_MEMORY, + + /* Memory management. */ + gcvHAL_ALLOCATE_LINEAR_VIDEO_MEMORY, + gcvHAL_WRAP_USER_MEMORY, + gcvHAL_RELEASE_VIDEO_MEMORY, + gcvHAL_LOCK_VIDEO_MEMORY, + gcvHAL_UNLOCK_VIDEO_MEMORY, + gcvHAL_BOTTOM_HALF_UNLOCK_VIDEO_MEMORY, + gcvHAL_MAP_MEMORY, + gcvHAL_UNMAP_MEMORY, + + /* Cache operations. */ + gcvHAL_CACHE, + + /* HAL user attach and detach. */ + gcvHAL_ATTACH, + gcvHAL_DETACH, + + /* Event commit. */ + gcvHAL_EVENT_COMMIT, + + /* User command commit. */ + gcvHAL_COMMIT, + + /* Set hardware timeout, used by CL. */ + gcvHAL_SET_TIMEOUT, + + /* User signal operations. */ + gcvHAL_USER_SIGNAL, + + /* Event signal, commit stall. */ + gcvHAL_SIGNAL, + + /* Profile related. */ + gcvHAL_SET_PROFILE_SETTING, + gcvHAL_READ_PROFILER_REGISTER_SETTING, + gcvHAL_READ_ALL_PROFILE_REGISTERS_PART1, + gcvHAL_READ_ALL_PROFILE_REGISTERS_PART2, + + /* Query process database info when debug trace and proflie. */ + gcvHAL_DATABASE, + + /* Power management enable/disable. */ + gcvHAL_CONFIG_POWER_MANAGEMENT, + + /* Debug/dump feature. */ + gcvHAL_DEBUG_DUMP, + + /*************** Common end ***************/ + + /*************** GPU only ***************/ + /* Register operations, 2D only. */ + gcvHAL_READ_REGISTER, + gcvHAL_WRITE_REGISTER, + gcvHAL_PROFILE_REGISTERS_2D, + + /* Get base address for old mmu. */ + gcvHAL_GET_BASE_ADDRESS, + + /* Read frame database, 3D only. */ + gcvHAL_GET_FRAME_INFO, + + /* Set video memory meta data. */ + gcvHAL_SET_VIDEO_MEMORY_METADATA, + + /* Query command buffer, VG only. */ + gcvHAL_QUERY_COMMAND_BUFFER, + + /* Reset time stamp. */ + gcvHAL_QUERY_RESET_TIME_STAMP, + + /* Create native fence. */ + gcvHAL_CREATE_NATIVE_FENCE, + + /* Wait native fence. */ + gcvHAL_WAIT_NATIVE_FENCE, + + /* Wait until GPU finishes access to a resource. */ + gcvHAL_WAIT_FENCE, + + /* Video memory node operations. */ + gcvHAL_EXPORT_VIDEO_MEMORY, + gcvHAL_NAME_VIDEO_MEMORY, + gcvHAL_IMPORT_VIDEO_MEMORY, + + /* Mutex Operation. */ + gcvHAL_DEVICE_MUTEX, + /*************** GPU only end ***************/ + + /*************** DEC only ***************/ + /* DEC200 test. */ + gcvHAL_DEC200_TEST, + + /* DEC300 related operations. */ + gcvHAL_DEC300_READ, + gcvHAL_DEC300_WRITE, + gcvHAL_DEC300_FLUSH, + gcvHAL_DEC300_FLUSH_WAIT, + /*************** DEC only end ***************/ + + /*************** OS specific ***************/ + + /* Android gralloc: shared buffer operations. */ + gcvHAL_SHBUF, + + /* Android gralloc: get graphic buffer fd. */ + gcvHAL_GET_GRAPHIC_BUFFER_FD, + + /* Vsimulator only. */ + gcvHAL_UPDATE_DEBUG_CALLBACK, + gcvHAL_CONFIG_CTX_FRAMEWORK, + + /* Non paged memory management backup compatibility, windows, qnx. */ + gcvHAL_ALLOCATE_NON_PAGED_MEMORY, + gcvHAL_FREE_NON_PAGED_MEMORY, + + /* Write user data, windows only. */ + gcvHAL_WRITE_DATA, + + /*************** OS specific end ***************/ + + /*************** Reserved ***************/ + /* Access APB register. */ + gcvHAL_APB_AXIFE_ACCESS, + + /* Trigger a software reset. */ + gcvHAL_RESET, + + /* Command commit done, preemption only. */ + gcvHAL_COMMIT_DONE, + + /* Get video memory file description. */ + gcvHAL_GET_VIDEO_MEMORY_FD, + + /* Get profile setting. */ + gcvHAL_GET_PROFILE_SETTING, + + /* Read/Write register ex. */ + gcvHAL_READ_REGISTER_EX, + gcvHAL_WRITE_REGISTER_EX, + + /* Power management state. */ + gcvHAL_SET_POWER_MANAGEMENT_STATE, + gcvHAL_QUERY_POWER_MANAGEMENT_STATE, + + /* Query CPU frequency. */ + gcvHAL_QUERY_CPU_FREQUENCY, + + /* Dump HW register state. */ + gcvHAL_DUMP_GPU_STATE, + + /* Sync video memory for special memory pool */ + gcvHAL_SYNC_VIDEO_MEMORY, + + /* Cancel Job. */ + gcvHAL_CANCEL_JOB, + + /* Timer. */ + gcvHAL_TIMESTAMP, + + /* FSCALE_VAL. */ + gcvHAL_SET_FSCALE_VALUE, + gcvHAL_GET_FSCALE_VALUE, + + /* Destroy MMU. */ + gcvHAL_DESTROY_MMU, + + /*************** Reserved end ***************/ +} gceHAL_COMMAND_CODES; + +/****************************************************************************** + ******************************* gcsOBJECT Object ***************************** + ******************************************************************************/ + +/* Macro to combine four characters into a Charcater Code. */ +#define gcmCC(c1, c2, c3, c4) \ +(\ + (char)(c1) | \ + ((char)(c2) << 8) | \ + ((char)(c3) << 16) | \ + ((char)(c4) << 24) \ +) + +/* Type of objects. */ +typedef enum _gceOBJECT_TYPE { + gcvOBJ_UNKNOWN = 0, + gcvOBJ_2D = gcmCC('2', 'D', ' ', ' '), + gcvOBJ_3D = gcmCC('3', 'D', ' ', ' '), + gcvOBJ_ATTRIBUTE = gcmCC('A', 'T', 'T', 'R'), + gcvOBJ_BRUSHCACHE = gcmCC('B', 'R', 'U', '$'), + gcvOBJ_BRUSHNODE = gcmCC('B', 'R', 'U', 'n'), + gcvOBJ_BRUSH = gcmCC('B', 'R', 'U', 'o'), + gcvOBJ_BUFFER = gcmCC('B', 'U', 'F', 'R'), + gcvOBJ_COMMAND = gcmCC('C', 'M', 'D', ' '), + gcvOBJ_COMMANDBUFFER = gcmCC('C', 'M', 'D', 'B'), + gcvOBJ_CONTEXT = gcmCC('C', 'T', 'X', 'T'), + gcvOBJ_DEVICE = gcmCC('D', 'E', 'V', ' '), + gcvOBJ_DUMP = gcmCC('D', 'U', 'M', 'P'), + gcvOBJ_EVENT = gcmCC('E', 'V', 'N', 'T'), + gcvOBJ_FUNCTION = gcmCC('F', 'U', 'N', 'C'), + gcvOBJ_HAL = gcmCC('H', 'A', 'L', ' '), + gcvOBJ_HARDWARE = gcmCC('H', 'A', 'R', 'D'), + gcvOBJ_HEAP = gcmCC('H', 'E', 'A', 'P'), + gcvOBJ_INDEX = gcmCC('I', 'N', 'D', 'X'), + gcvOBJ_INTERRUPT = gcmCC('I', 'N', 'T', 'R'), + gcvOBJ_KERNEL = gcmCC('K', 'E', 'R', 'N'), + gcvOBJ_KERNEL_FUNCTION = gcmCC('K', 'F', 'C', 'N'), + gcvOBJ_MEMORYBUFFER = gcmCC('M', 'E', 'M', 'B'), + gcvOBJ_MMU = gcmCC('M', 'M', 'U', ' '), + gcvOBJ_OS = gcmCC('O', 'S', ' ', ' '), + gcvOBJ_OUTPUT = gcmCC('O', 'U', 'T', 'P'), + gcvOBJ_PAINT = gcmCC('P', 'N', 'T', ' '), + gcvOBJ_PATH = gcmCC('P', 'A', 'T', 'H'), + gcvOBJ_QUEUE = gcmCC('Q', 'U', 'E', ' '), + gcvOBJ_SAMPLER = gcmCC('S', 'A', 'M', 'P'), + gcvOBJ_SHADER = gcmCC('S', 'H', 'D', 'R'), + gcvOBJ_VIR_SHADER = gcmCC('V', 'S', 'D', 'R'), + gcvOBJ_STREAM = gcmCC('S', 'T', 'R', 'M'), + gcvOBJ_SURF = gcmCC('S', 'U', 'R', 'F'), + gcvOBJ_TEXTURE = gcmCC('T', 'X', 'T', 'R'), + gcvOBJ_UNIFORM = gcmCC('U', 'N', 'I', 'F'), + gcvOBJ_VARIABLE = gcmCC('V', 'A', 'R', 'I'), + gcvOBJ_VERTEX = gcmCC('V', 'R', 'T', 'X'), + gcvOBJ_VIDMEM = gcmCC('V', 'M', 'E', 'M'), + gcvOBJ_VIDMEM_BLOCK = gcmCC('V', 'M', 'B', 'K'), + gcvOBJ_VG = gcmCC('V', 'G', ' ', ' '), + gcvOBJ_BUFOBJ = gcmCC('B', 'U', 'F', 'O'), + gcvOBJ_UNIFORM_BLOCK = gcmCC('U', 'B', 'L', 'K'), + gcvOBJ_CL = gcmCC('C', 'L', ' ', ' '), + gcvOBJ_STORAGE_BLOCK = gcmCC('S', 'B', 'L', 'K'), + gcvOBJ_IO_BLOCK = gcmCC('I', 'O', 'B', 'K'), +} gceOBJECT_TYPE; + +/* Video memory pool type. */ +typedef enum _gcePOOL { + gcvPOOL_UNKNOWN = 0, + gcvPOOL_DEFAULT, + gcvPOOL_LOCAL, + gcvPOOL_LOCAL_INTERNAL, + gcvPOOL_LOCAL_EXTERNAL, + gcvPOOL_UNIFIED, + gcvPOOL_SYSTEM, + gcvPOOL_VIRTUAL, + gcvPOOL_USER, + gcvPOOL_INTERNAL_SRAM, + gcvPOOL_EXTERNAL_SRAM, + gcvPOOL_LOCAL_EXCLUSIVE, + gcvPOOL_SYSTEM_32BIT_VA, + + gcvPOOL_NUMBER_OF_POOLS +} gcePOOL; + +typedef enum _gceDUMP_BUFFER_TYPE { + gcvDUMP_BUFFER_USER_STRING, + gcvDUMP_BUFFER_VERIFY, + + gcvDUMP_BUFFER_MEMORY, + gcvDUMP_BUFFER_TEXTURE, + gcvDUMP_BUFFER_STREAM, + gcvDUMP_BUFFER_INDEX, + gcvDUMP_BUFFER_BUFOBJ, + gcvDUMP_BUFFER_IMAGE, + /* A type of command, but should not execute directly. */ + gcvDUMP_BUFFER_INSTRUCTION, + gcvDUMP_BUFFER_CONTEXT, + gcvDUMP_BUFFER_COMMAND, + gcvDUMP_BUFFER_ASYNC_COMMAND, + gcvDUMP_BUFFER_USER_TYPE_LAST = gcvDUMP_BUFFER_ASYNC_COMMAND, + + gcvDUMP_BUFFER_KERNEL_CONTEXT, + gcvDUMP_BUFFER_KERNEL_COMMAND, + + gcvDUMP_BUFFER_PHYSICAL_MEMORY, + + gcvDUMP_BUFFER_TYPE_COUNT, +} gceDUMP_BUFFER_TYPE; + +typedef enum _gceLOCK_VIDEO_MEMORY_OP { + gcvLOCK_VIDEO_MEMORY_OP_NONE = 0x00, + gcvLOCK_VIDEO_MEMORY_OP_LOCK = 0x01, + gcvLOCK_VIDEO_MEMORY_OP_MAP = 0x02, + gcvLOCK_VIDEO_MEMORY_OP_UNLOCK = 0x04, + gcvLOCK_VIDEO_MEMORY_OP_UNMAP = 0x08, +} gceLOCK_VIDEO_MEMORY_OP; + +typedef enum _gceSIGNAL_STATUS { + gcvSIGNAL_OK = 0, + gcvSIGNAL_RECOVERY, + gcvSIGNAL_CANCEL, +} gceSIGNAL_STATUS; + +#if gcdENABLE_VIDEO_MEMORY_MIRROR +typedef enum _gceSYNC_MEMORY_DIRECTION { + gcvSYNC_MEMORY_DIRECTION_NONE = 0, + gcvSYNC_MEMORY_DIRECTION_LOCAL_TO_SYSTEM, + gcvSYNC_MEMORY_DIRECTION_SYSTEM_TO_LOCAL, +} gceSYNC_MEMORY_DIRECTION; + +typedef enum _gceMIRROR_TYPE { + gcvMIRROR_TYPE_NONE = 0, + gcvMIRROR_TYPE_LOCAL_MEMORY_MIRROR, + gcvMIRROR_TYPE_SYSTEM_MEMORY_MIRROR, +} gceMIRROR_TYPE; +#endif + +typedef enum _gceProfilerMode { + gcvPROFILER_UNKNOWN_MODE = 0, + gcvPROFILER_PROBE_MODE, + gcvPROFILER_AHB_MODE, +} gceProfilerMode; + +typedef enum _gceProbeMode { + gcvPROFILER_UNKNOWN_PROBE = 0, + gcvPROFILER_GPU_PROBE, + gcvPROFILER_VIP_PROBE, +} gceProbeMode; + +typedef enum _gceMULTI_PROCESSOR_MODE { + gcvMP_MODE_COMBINED = 0, + gcvMP_MODE_INDEPENDENT = 1 +} gceMULTI_PROCESSOR_MODE; + +typedef enum _gceSwitchMpMode { + gcvMP_MODE_NO_SWITCH = 0, + gcvMP_MODE_SWITCH_TO_SINGLE, + gcvMP_MODE_SWITCH_TO_MULTI, +} gceSwitchMpMode; + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_enum_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_profiler_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_profiler_shared.h new file mode 100644 index 0000000000..a64e1ab774 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_profiler_shared.h @@ -0,0 +1,346 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_profiler_shared_h_ +#define __gc_hal_profiler_shared_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +#define ANDROID_PROFILER_COUNTERS 1 +#define APP_INFO 1 +#define FPGA_INFO 0 +#define RECORD_COUNTER_ADDRESS 0 + +/* HW profile information. */ +typedef struct _gcsPROFILER_COUNTERS_PART1 { + gctUINT32 gpuTotalRead64BytesPerFrame; + gctUINT32 gpuTotalWrite64BytesPerFrame; + + /* FE */ + gctUINT32 fe_draw_count; + gctUINT32 fe_out_vertex_count; + gctUINT32 fe_cache_miss_count; + gctUINT32 fe_cache_lk_count; + gctUINT32 fe_stall_count; + gctUINT32 fe_starve_count; + gctUINT32 fe_process_count; + + /* PE */ + gctUINT32 pe0_pixel_count_killed_by_color_pipe; + gctUINT32 pe0_pixel_count_killed_by_depth_pipe; + gctUINT32 pe0_pixel_count_drawn_by_color_pipe; + gctUINT32 pe0_pixel_count_drawn_by_depth_pipe; + gctUINT32 pe1_pixel_count_killed_by_color_pipe; + gctUINT32 pe1_pixel_count_killed_by_depth_pipe; + gctUINT32 pe1_pixel_count_drawn_by_color_pipe; + gctUINT32 pe1_pixel_count_drawn_by_depth_pipe; + + /* SH */ + gctUINT32 shader_cycle_count; + gctUINT32 vs_shader_cycle_count; + gctUINT32 ps_shader_cycle_count; + gctUINT32 ps_inst_counter; + gctUINT32 ps_rendered_pixel_counter; + gctUINT32 vs_inst_counter; + gctUINT32 vs_rendered_vertice_counter; + gctUINT32 vs_branch_inst_counter; + gctUINT32 vs_texld_inst_counter; + gctUINT32 ps_branch_inst_counter; + gctUINT32 ps_texld_inst_counter; + gctUINT32 vs_non_idle_starve_count; + gctUINT32 vs_starve_count; + gctUINT32 vs_stall_count; + gctUINT32 vs_process_count; + gctUINT32 ps_non_idle_starve_count; + gctUINT32 ps_starve_count; + gctUINT32 ps_stall_count; + gctUINT32 ps_process_count; + + /* PA */ + gctUINT32 pa_input_vtx_counter; + gctUINT32 pa_input_prim_counter; + gctUINT32 pa_output_prim_counter; + gctUINT32 pa_depth_clipped_counter; + gctUINT32 pa_trivial_rejected_counter; + gctUINT32 pa_culled_prim_counter; + gctUINT32 pa_droped_prim_counter; + gctUINT32 pa_frustum_clipped_prim_counter; + gctUINT32 pa_frustum_clipdroped_prim_counter; + gctUINT32 pa_non_idle_starve_count; + gctUINT32 pa_starve_count; + gctUINT32 pa_stall_count; + gctUINT32 pa_process_count; + + /* SE */ + gctUINT32 se_culled_triangle_count; + gctUINT32 se_culled_lines_count; + gctUINT32 se_clipped_triangle_count; + gctUINT32 se_clipped_line_count; + gctUINT32 se_starve_count; + gctUINT32 se_stall_count; + gctUINT32 se_receive_triangle_count; + gctUINT32 se_send_triangle_count; + gctUINT32 se_receive_lines_count; + gctUINT32 se_send_lines_count; + gctUINT32 se_process_count; + gctUINT32 se_trivial_rejected_line_count; + gctUINT32 se_non_idle_starve_count; + + /* RA */ + gctUINT32 ra_input_prim_count; + gctUINT32 ra_total_quad_count; + gctUINT32 ra_valid_quad_count_after_early_z; + gctUINT32 ra_valid_pixel_count_to_render; + gctUINT32 ra_output_valid_quad_count; + gctUINT32 ra_output_valid_pixel_count; + gctUINT32 ra_pipe_cache_miss_counter; + gctUINT32 ra_pipe_hz_cache_miss_counter; + gctUINT32 ra_prefetch_cache_miss_counter; + gctUINT32 ra_prefetch_hz_cache_miss_counter; + gctUINT32 ra_eez_culled_counter; + gctUINT32 ra_non_idle_starve_count; + gctUINT32 ra_starve_count; + gctUINT32 ra_stall_count; + gctUINT32 ra_process_count; + + /* TX */ + gctUINT32 tx_total_bilinear_requests; + gctUINT32 tx_total_trilinear_requests; + gctUINT32 tx_total_discarded_texture_requests; + gctUINT32 tx_total_texture_requests; + gctUINT32 tx_mc0_miss_count; + gctUINT32 tx_mc0_request_byte_count; + gctUINT32 tx_mc1_miss_count; + gctUINT32 tx_mc1_request_byte_count; + gctUINT32 tx_non_idle_starve_count; + gctUINT32 tx_starve_count; + gctUINT32 tx_stall_count; + gctUINT32 tx_process_count; +} gcsPROFILER_COUNTERS_PART1; + +typedef struct _gcsPROFILER_COUNTERS_PART2 { + /* MCC */ + gctUINT32 mcc_total_read_req_8B_from_colorpipe; + gctUINT32 mcc_total_read_req_8B_sentout_from_colorpipe; + gctUINT32 mcc_total_write_req_8B_from_colorpipe; + gctUINT32 mcc_total_read_req_sentout_from_colorpipe; + gctUINT32 mcc_total_write_req_from_colorpipe; + gctUINT32 mcc_total_read_req_8B_from_depthpipe; + gctUINT32 mcc_total_read_req_8B_sentout_from_depthpipe; + gctUINT32 mcc_total_write_req_8B_from_depthpipe; + gctUINT32 mcc_total_read_req_sentout_from_depthpipe; + gctUINT32 mcc_total_write_req_from_depthpipe; + gctUINT32 mcc_total_read_req_8B_from_others; + gctUINT32 mcc_total_write_req_8B_from_others; + gctUINT32 mcc_total_read_req_from_others; + gctUINT32 mcc_total_write_req_from_others; + gctUINT32 mcc_axi_total_latency; + gctUINT32 mcc_axi_sample_count; + gctUINT32 mcc_axi_max_latency; + gctUINT32 mcc_axi_min_latency; + gctUINT32 mc_fe_read_bandwidth; + gctUINT32 mc_mmu_read_bandwidth; + gctUINT32 mc_blt_read_bandwidth; + gctUINT32 mc_sh0_read_bandwidth; + gctUINT32 mc_sh1_read_bandwidth; + gctUINT32 mc_pe_write_bandwidth; + gctUINT32 mc_blt_write_bandwidth; + gctUINT32 mc_sh0_write_bandwidth; + gctUINT32 mc_sh1_write_bandwidth; + + /* MCZ */ + gctUINT32 mcz_total_read_req_8B_from_colorpipe; + gctUINT32 mcz_total_read_req_8B_sentout_from_colorpipe; + gctUINT32 mcz_total_write_req_8B_from_colorpipe; + gctUINT32 mcz_total_read_req_sentout_from_colorpipe; + gctUINT32 mcz_total_write_req_from_colorpipe; + gctUINT32 mcz_total_read_req_8B_from_depthpipe; + gctUINT32 mcz_total_read_req_8B_sentout_from_depthpipe; + gctUINT32 mcz_total_write_req_8B_from_depthpipe; + gctUINT32 mcz_total_read_req_sentout_from_depthpipe; + gctUINT32 mcz_total_write_req_from_depthpipe; + gctUINT32 mcz_total_read_req_8B_from_others; + gctUINT32 mcz_total_write_req_8B_from_others; + gctUINT32 mcz_total_read_req_from_others; + gctUINT32 mcz_total_write_req_from_others; + gctUINT32 mcz_axi_total_latency; + gctUINT32 mcz_axi_sample_count; + gctUINT32 mcz_axi_max_latency; + gctUINT32 mcz_axi_min_latency; + + /* HI */ + gctUINT32 hi0_total_read_8B_count; + gctUINT32 hi0_total_write_8B_count; + gctUINT32 hi0_total_read_request_count; + gctUINT32 hi0_total_write_request_count; + gctUINT32 hi0_axi_cycles_read_request_stalled; + gctUINT32 hi0_axi_cycles_write_request_stalled; + gctUINT32 hi0_axi_cycles_write_data_stalled; + gctUINT32 hi1_total_read_8B_count; + gctUINT32 hi1_total_write_8B_count; + gctUINT32 hi1_total_read_request_count; + gctUINT32 hi1_total_write_request_count; + gctUINT32 hi1_axi_cycles_read_request_stalled; + gctUINT32 hi1_axi_cycles_write_request_stalled; + gctUINT32 hi1_axi_cycles_write_data_stalled; + gctUINT32 hi_total_cycle_count; + gctUINT32 hi_total_idle_cycle_count; + gctUINT32 hi_total_read_8B_count; + gctUINT32 hi_total_write_8B_count; + gctUINT32 hi_total_readOCB_16B_count; + gctUINT32 hi_total_writeOCB_16B_count; + + /* L2 */ + gctUINT32 l2_total_axi0_read_request_count; + gctUINT32 l2_total_axi1_read_request_count; + gctUINT32 l2_total_axi0_write_request_count; + gctUINT32 l2_total_axi1_write_request_count; + gctUINT32 l2_total_read_transactions_request_by_axi0; + gctUINT32 l2_total_read_transactions_request_by_axi1; + gctUINT32 l2_total_write_transactions_request_by_axi0; + gctUINT32 l2_total_write_transactions_request_by_axi1; + gctUINT32 l2_axi0_minmax_latency; + gctUINT32 l2_axi0_min_latency; + gctUINT32 l2_axi0_max_latency; + gctUINT32 l2_axi0_total_latency; + gctUINT32 l2_axi0_total_request_count; + gctUINT32 l2_axi1_minmax_latency; + gctUINT32 l2_axi1_min_latency; + gctUINT32 l2_axi1_max_latency; + gctUINT32 l2_axi1_total_latency; + gctUINT32 l2_axi1_total_request_count; +} gcsPROFILER_COUNTERS_PART2; + +typedef struct _gcsPROFILER_COUNTERS { + gcsPROFILER_COUNTERS_PART1 counters_part1; + gcsPROFILER_COUNTERS_PART2 counters_part2; +} gcsPROFILER_COUNTERS; + +typedef enum _gceVIP_PROBE_COUNTER { + gcvVIP_PROBE_COUNTER_NEURAL_NET, + gcvVIP_PROBE_COUNTER_TENSOR_PROCESSOR, + gcvVIP_PROBE_COUNTER_COUNT +} gceVIP_PROBE_COUNTER; + +/* Mask definations for overflow indicator of TP */ +typedef enum _gceTPCOUNTER_OVERFLOW { + gcvTPCOUNTER_LAYER_ID_OVERFLOW = (1 << 0), + gcvTPCOUNTER_TOTAL_BUSY_CYCLE_OVERFLOW = (1 << 1), + gcvTPCOUNTER_TOTAL_READ_BW_DDR_OVERFLOW = (1 << 2), + gcvTPCOUNTER_TOTAL_WRITE_BW_DDR_OVERFLOW = (1 << 3), + gcvTPCOUNTER_TOTAL_READ_BW_SRAM_OVERFLOW = (1 << 4), + gcvTPCOUNTER_TOTAL_WRITE_BW_SRAM_OVERFLOW = (1 << 5), + gcvTPCOUNTER_TOTAL_READ_BW_OCB_OVERFLOW = (1 << 6), + gcvTPCOUNTER_TOTAL_WRITE_BW_OCB_OVERFLOW = (1 << 7), + gcvTPCOUNTER_FC_PIX_CNT_OVERFLOW = (1 << 8), + gcvTPCOUNTER_FC_ZERO_SKIP_OVERFLOW = (1 << 9), + gcvTPCOUNTER_FC_COEF_CNT_OVERFLOW = (1 << 10), + gcvTPCOUNTER_FC_COEF_ZERO_CNT_OVERFLOW = (1 << 11), + gcvTPCOUNTER_TOTAL_IDLE_CYCLE_CORE0_OVERFLOW = (1 << 0), + gcvTPCOUNTER_TOTAL_IDLE_CYCLE_CORE1_OVERFLOW = (1 << 1), + gcvTPCOUNTER_TOTAL_IDLE_CYCLE_CORE2_OVERFLOW = (1 << 2), + gcvTPCOUNTER_TOTAL_IDLE_CYCLE_CORE3_OVERFLOW = (1 << 3), +} _gceTPCOUNTER_OVERFLOW; + +/* Mask definations for overflow indicator of NN */ +typedef enum _gceNNCOUNTER_OVERFLOW { + gcvNNCOUNTER_TOTAL_BUSY_CYCLE_OVERFLOW = (1 << 0), + gcvNNCOUNTER_TOTAL_READ_CYCLE_DDR_OVERFLOW = (1 << 2), + gcvNNCOUNTER_TOTAL_READ_BW_DDR_OVERFLOW = (1 << 3), + gcvNNCOUNTER_TOTAL_WRITE_CYCLE_DDR_OVERFLOW = (1 << 4), + gcvNNCOUNTER_TOTAL_WRITE_BW_DDR_OVERFLOW = (1 << 5), + gcvNNCOUNTER_TOTAL_READ_SYCLE_SRAM_OVERFLOW = (1 << 6), + gcvNNCOUNTER_TOTAL_WRITE_CYCLE_SRAM_OVERFLOW = (1 << 7), + gcvNNCOUNTER_TOTAL_MAC_CYCLE_OVERFLOW = (1 << 8), + gcvNNCOUNTER_TOTAL_MAC_COUNT_OVERFLOW = (1 << 9), + gcvNNCOUNTER_ZERO_COEF_SKIP_COUNT_OVERFLOW = (1 << 10), + gcvNNCOUNTER_NON_ZERO_COEF_COUNT_OVERFLOW = (1 << 11), +} _gceNNCOUNTER_OVERFLOW; + +#define MODULE_NN_RESERVED_COUNTER_NUM 0x9 +typedef struct _gcsPROFILER_VIP_PROBE_COUNTERS { + /* NN */ + gctUINT32 nn_layer_id; + gctUINT32 nn_layer_id_overflow; + gctUINT32 nn_instr_info; + gctUINT32 nn_total_busy_cycle; + gctUINT32 nn_total_busy_cycle_overflow; + gctUINT32 nn_total_read_cycle_ddr; + gctUINT32 nn_total_read_cycle_ddr_overflow; + gctUINT32 nn_total_read_valid_bandwidth_ddr; + gctUINT32 nn_total_read_valid_bandwidth_ddr_overflow; + gctUINT32 nn_total_write_cycle_ddr; + gctUINT32 nn_total_write_cycle_ddr_overflow; + gctUINT32 nn_total_write_valid_bandwidth_ddr; + gctUINT32 nn_total_write_valid_bandwidth_ddr_overflow; + gctUINT32 nn_total_read_cycle_sram; + gctUINT32 nn_total_read_cycle_sram_overflow; + gctUINT32 nn_total_write_cycle_sram; + gctUINT32 nn_total_write_cycle_sram_overflow; + gctUINT32 nn_total_mac_cycle; + gctUINT32 nn_total_mac_cycle_overflow; + gctUINT32 nn_total_mac_count; + gctUINT32 nn_total_mac_count_overflow; + gctUINT32 nn_zero_coef_skip_count; + gctUINT32 nn_zero_coef_skip_count_overflow; + gctUINT32 nn_non_zero_coef_count; + gctUINT32 nn_non_zero_coef_count_overflow; + + gctUINT32 nn_reserved_counter[4 * MODULE_NN_RESERVED_COUNTER_NUM]; + gctUINT32 nn_total_idle_cycle_core_overflow[4]; + gctUINT32 nn_total_idle_cycle_core[32]; + + /* TP */ + gctUINT32 tp_layer_id; + gctUINT32 tp_layer_id_overflow; + gctUINT32 tp_total_busy_cycle; + gctUINT32 tp_total_busy_cycle_overflow; + + gctUINT32 tp_total_read_bandwidth_cache; + gctUINT32 tp_total_read_bandwidth_cache_overflow; + gctUINT32 tp_total_write_bandwidth_cache; + gctUINT32 tp_total_write_bandwidth_cache_overflow; + + gctUINT32 tp_total_read_bandwidth_sram; + gctUINT32 tp_total_read_bandwidth_sram_overflow; + gctUINT32 tp_total_write_bandwidth_sram; + gctUINT32 tp_total_write_bandwidth_sram_overflow; + + gctUINT32 tp_total_read_bandwidth_ocb; + gctUINT32 tp_total_read_bandwidth_ocb_overflow; + gctUINT32 tp_total_write_bandwidth_ocb; + gctUINT32 tp_total_write_bandwidth_ocb_overflow; + + gctUINT32 tp_fc_pix_count; + gctUINT32 tp_fc_zero_skip_count; + gctUINT32 tp_fc_pix_count_overflow; + gctUINT32 tp_fc_zero_skip_count_overflow; + + gctUINT32 tp_fc_coef_count; + gctUINT32 tp_fc_coef_zero_count; + gctUINT32 tp_fc_coef_count_overflow; + gctUINT32 tp_fc_coef_zero_count_overflow; + + gctUINT32 tp_total_idle_cycle_core[16]; + gctUINT32 tp_total_idle_cycle_core_overflows[16]; +} gcsPROFILER_VIP_PROBE_COUNTERS; + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_profiler_shared_h_ */ + + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_types_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_types_shared.h new file mode 100644 index 0000000000..fb17d9a585 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_types_shared.h @@ -0,0 +1,1014 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_types_shared_h_ +#define __gc_hal_types_shared_h_ + +#if !defined(GC_KMD) +#if defined(__KERNEL__) +# include "linux/version.h" +#if LINUX_VERSION_CODE < KERNEL_VERSION(2, 6, 24) +typedef unsigned long uintptr_t; +# endif +# include "linux/types.h" +# elif defined(UNDER_CE) +# include +typedef signed char int8_t; +typedef short int16_t; +typedef int int32_t; +typedef long long int64_t; +typedef unsigned char uint8_t; +typedef unsigned short uint16_t; +typedef unsigned int uint32_t; +typedef unsigned long long uint64_t; +# elif defined(_MSC_VER) && (_MSC_VER <= 1500) +# include +# include "vadefs.h" +# elif defined(__QNXNTO__) +# define _QNX_SOURCE +# include +# include +# else +# include +# include +# include +# endif +#endif + +#ifdef _WIN32 +# pragma warning(disable : 4127) /* Conditional expression is constant (do { } while(0)). */ +# pragma warning(disable : 4100) /* Unreferenced formal parameter. */ +# pragma warning(disable : 4204) /* Non-constant aggregate initializer (C99). */ +# pragma warning(disable : 4131) /* Uses old-style declarator. */ +# pragma warning(disable : 4206) /* Translation unit is empty. */ +# pragma warning(disable : 4214) /* Nonstandard extension used : + * bit field types other than int. + */ +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/******************************************************************************\ + * Platform macros. + */ + +#if defined(__GNUC__) +# define gcdHAS_ELLIPSIS 1 /* GCC always has it. */ +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +# define gcdHAS_ELLIPSIS 1 /* C99 has it. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1500) +# define gcdHAS_ELLIPSIS 1 /* MSVC 2007+ has it. */ +#elif defined(UNDER_CE) +#if UNDER_CE >= 600 +# define gcdHAS_ELLIPSIS 1 +# else +# define gcdHAS_ELLIPSIS 0 +# endif +#else +# error "gcdHAS_ELLIPSIS: Platform could not be determined" +#endif + +/****************************************************************************** + *********************************** Keyword ********************************** + ******************************************************************************/ + +#if defined(ANDROID) && defined(__BIONIC_FORTIFY) +#if defined(__clang__) +#if (__clang_major__ >= 10) +# define gcmINLINE __inline__ __attribute__ ((always_inline)) +# else +# define gcmINLINE __inline__ __attribute__ ((always_inline)) __attribute__ ((gnu_inline)) +# endif +# else +# define gcmINLINE __inline__ __attribute__ ((always_inline)) __attribute__ ((gnu_inline)) __attribute__ ((artificial)) +# endif +#elif ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || defined(__APPLE__)) +# define gcmINLINE inline /* C99 keyword. */ +#elif defined(__GNUC__) +# define gcmINLINE __inline__ /* GNU keyword. */ +#elif defined(_MSC_VER) || defined(UNDER_CE) +# define gcmINLINE __inline /* Internal keyword. */ +#else +# error "gcmINLINE: Platform could not be determined" +#endif + +/* kernel layer keyword. */ +#define gcmkINLINE inline + +/* kernel fall-through keyword. */ +#if defined __has_attribute +#if __has_attribute(__fallthrough__) +# define gcmkFALLTHRU __attribute__((__fallthrough__)) +# else +# define gcmkFALLTHRU do {} while (0) /* fallthrough */ +# endif +#else +# define gcmkFALLTHRU do {} while (0) /* fallthrough */ +#endif + +/* Possible debug flags. */ +#define gcdDEBUG_NONE 0 +#define gcdDEBUG_ALL (1 << 0) +#define gcdDEBUG_FATAL (1 << 1) +#define gcdDEBUG_TRACE (1 << 2) +#define gcdDEBUG_BREAK (1 << 3) +#define gcdDEBUG_ASSERT (1 << 4) +#define gcdDEBUG_CODE (1 << 5) +#define gcdDEBUG_STACK (1 << 6) + +#define gcmIS_DEBUG(flag) (gcdDEBUG & ((flag) | gcdDEBUG_ALL)) + +#ifndef gcdDEBUG +#if (defined(DBG) && DBG) || defined(DEBUG) || defined(_DEBUG) +# define gcdDEBUG gcdDEBUG_ALL +# else +# define gcdDEBUG gcdDEBUG_NONE +# endif +#endif + +#ifdef _USRDLL +#ifdef _MSC_VER +#ifdef HAL_EXPORTS +# define HALAPI __declspec(dllexport) +# else +# define HALAPI __declspec(dllimport) +# endif +# define HALDECL __cdecl +# else +#ifdef HAL_EXPORTS +# define HALAPI +# else +# define HALAPI extern +# endif +# endif +#else +# define HALAPI +# define HALDECL +#endif + +/****************************************************************************** + ********************************* Common Types ******************************* + ******************************************************************************/ + +#define gcvFALSE 0 +#define gcvTRUE 1 + +#define gcvINFINITE ((gctUINT32)~0U) + +#define gcvINVALID_HANDLE ((gctHANDLE)gcmINT2PTR(~0U)) + +typedef int gctBOOL; +typedef gctBOOL *gctBOOL_PTR; + +typedef int gctINT; +typedef signed char gctINT8; +typedef signed short gctINT16; +typedef signed int gctINT32; +typedef signed long long gctINT64; + +typedef gctINT *gctINT_PTR; +typedef gctINT8 *gctINT8_PTR; +typedef gctINT16 *gctINT16_PTR; +typedef gctINT32 *gctINT32_PTR; +typedef gctINT64 *gctINT64_PTR; + +typedef unsigned int gctUINT; +typedef unsigned char gctUINT8; +typedef unsigned short gctUINT16; +typedef unsigned int gctUINT32; +typedef unsigned long long gctUINT64; +typedef uintptr_t gctUINTPTR_T; +typedef ptrdiff_t gctPTRDIFF_T; + +typedef gctUINT *gctUINT_PTR; +typedef gctUINT8 *gctUINT8_PTR; +typedef gctUINT16 *gctUINT16_PTR; +typedef gctUINT32 *gctUINT32_PTR; +typedef gctUINT64 *gctUINT64_PTR; + +typedef size_t gctSIZE_T; +typedef gctSIZE_T *gctSIZE_T_PTR; +typedef gctUINT32 gctTRACE; + +#ifdef __cplusplus +# define gcvNULL 0 +#else +# define gcvNULL ((void *)0) +#endif + +#define gcvMAXINT8 0x7f +#define gcvMININT8 0x80 +#define gcvMAXINT16 0x7fff +#define gcvMININT16 0x8000 +#define gcvMAXINT32 0x7fffffff +#define gcvMININT32 0x80000000 +#define gcvMAXINT64 0x7fffffffffffffff +#define gcvMININT64 0x8000000000000000 +#define gcvMAXUINT8 0xff +#define gcvMINUINT8 0x0 +#define gcvMAXUINT16 0xffff +#define gcvMINUINT16 0x0 +#define gcvMAXUINT32 0xffffffff +#define gcvMINUINT32 0x0 +#define gcvMAXUINT64 0xffffffffffffffff +#define gcvMINUINT64 0x0 +#define gcvMAXUINTPTR_T (~(gctUINTPTR_T)0) +#define gcvMAXSIZE_T ((gctSIZE_T)(-1)) + +typedef float gctFLOAT; +typedef double gctDOUBLE; +typedef signed int gctFIXED_POINT; +typedef float *gctFLOAT_PTR; +typedef double *gctDOUBLE_PTR; + +typedef void *gctPHYS_ADDR; +typedef void *gctHANDLE; +typedef void *gctFILE; +typedef void *gctSIGNAL; +typedef void *gctWINDOW; +typedef void *gctIMAGE; +typedef void *gctSHBUF; + +typedef void *gctSEMAPHORE; + +typedef void *gctPOINTER; +typedef const void *gctCONST_POINTER; + +typedef char gctCHAR; +typedef signed char gctSIGNED_CHAR; +typedef unsigned char gctUNSIGNED_CHAR; +typedef char *gctSTRING; +typedef const char *gctCONST_STRING; + +typedef gctUINT64 gctPHYS_ADDR_T; +typedef gctUINT64 gctADDRESS; + +typedef struct _gcsCOUNT_STRING { + gctSIZE_T Length; + gctCONST_STRING String; +} gcsCOUNT_STRING; + +typedef union _gcuFLOAT_UINT32 { + gctFLOAT f; + gctUINT32 u; +} gcuFLOAT_UINT32; + +/* Fixed point constants. */ +#define gcvZERO_X ((gctFIXED_POINT)0x00000000) +#define gcvHALF_X ((gctFIXED_POINT)0x00008000) +#define gcvONE_X ((gctFIXED_POINT)0x00010000) +#define gcvNEGONE_X ((gctFIXED_POINT)0xFFFF0000) +#define gcvTWO_X ((gctFIXED_POINT)0x00020000) + +/* No special needs. */ +#define gcvALLOC_FLAG_NONE 0x00000000 + +/* Physical contiguous. */ +#define gcvALLOC_FLAG_CONTIGUOUS 0x00000001 +/* Physical non contiguous. */ +#define gcvALLOC_FLAG_NON_CONTIGUOUS 0x00000002 + +/* Should not swap out. */ +#define gcvALLOC_FLAG_NON_PAGED 0x00000004 + +/* CPU access explicitly needed. */ +#define gcvALLOC_FLAG_CPU_ACCESS 0x00000008 +/* Can be remapped as cacheable. */ +#define gcvALLOC_FLAG_CACHEABLE 0x00000010 + +/* Need 32bit address. */ +#define gcvALLOC_FLAG_4GB_ADDR 0x00000020 + +/* Secure buffer. */ +#define gcvALLOC_FLAG_SECURITY 0x00000040 +/* Can be exported as dmabuf-fd */ +#define gcvALLOC_FLAG_DMABUF_EXPORTABLE 0x00000080 +/* Do not try slow pools (gcvPOOL_VIRTUAL) */ +#define gcvALLOC_FLAG_FAST_POOLS 0x00000100 + +/* Only accessed by GPU */ +#define gcvALLOC_FLAG_NON_CPU_ACCESS 0x00000200 +/* Do not be moved */ +#define gcvALLOC_FLAG_NO_EVICT 0x00000400 + +/* Import DMABUF. */ +#define gcvALLOC_FLAG_DMABUF 0x00001000 +/* Import USERMEMORY. */ +#define gcvALLOC_FLAG_USERMEMORY 0x00002000 +/* Import an External Buffer, this flag is no longer used. */ +#define gcvALLOC_FLAG_EXTERNAL_MEMORY 0x00004000 +/* Import linux reserved memory. */ +#define gcvALLOC_FLAG_LINUX_RESERVED_MEM 0x00008000 + +/* 1M pages unit allocation. */ +#define gcvALLOC_FLAG_1M_PAGES 0x00010000 + +/* Non 1M pages unit allocation. */ +#define gcvALLOC_FLAG_4K_PAGES 0x00020000 + +/* Lower 4G VA range. */ +#define gcvALLOC_FLAG_32BIT_VA 0x00040000 +#define gcvALLOC_FLAG_PRIOR_32BIT_VA 0x00080000 + +/* Real allocation happens when GPU page fault. */ +#define gcvALLOC_FLAG_ALLOC_ON_FAULT 0x01000000 +/* Alloc with memory limit. */ +#define gcvALLOC_FLAG_MEMLIMIT 0x02000000 +/* Alloc memory with mirror */ +#define gcvALLOC_FLAG_WITH_MIRROR 0x04000000 + +/* CMA allocator only */ +#define gcvALLOC_FLAG_CMA_LIMIT 0x04000000 + +#define gcvALLOC_FLAG_CMA_PREEMPT 0x08000000 + +#define gcmFIXEDCLAMP_NEG1_TO_1(_x) \ + (((_x) < gcvNEGONE_X) ? gcvNEGONE_X : \ + (((_x) > gcvONE_X) ? gcvONE_X : (_x))) + +#define gcmFLOATCLAMP_NEG1_TO_1(_f) \ + (((_f) < -1.0f) ? -1.0f : (((_f) > 1.0f) ? 1.0f : (_f))) + +#define gcmFIXEDCLAMP_0_TO_1(_x) \ + (((_x) < 0) ? 0 : (((_x) > gcvONE_X) ? gcvONE_X : (_x))) + +#define gcmFLOATCLAMP_0_TO_1(_f) \ + (((_f) < 0.0f) ? 0.0f : (((_f) > 1.0f) ? 1.0f : (_f))) + +/****************************************************************************** + ****************************** Multicast Values ****************************** + ******************************************************************************/ + +/* Value unions. */ +typedef union _gcuVALUE { + gctUINT uintValue; + gctFIXED_POINT fixedValue; + gctFLOAT floatValue; + gctINT intValue; +} gcuVALUE; + +/* Stringizing macro. */ +#define gcmSTRING(Value) #Value + +/****************************************************************************** + ****************************** Fixed Point Math ****************************** + ******************************************************************************/ + +#define gcmXMultiply(x1, x2) gcoMATH_MultiplyFixed(x1, x2) +#define gcmXDivide(x1, x2) gcoMATH_DivideFixed(x1, x2) +#define gcmXMultiplyDivide(x1, x2, x3) gcoMATH_MultiplyDivideFixed(x1, x2, x3) + +/* 2D Engine profile. */ +typedef struct _gcs2D_PROFILE { + /* Cycle count. + * 32bit counter incremented every 2D clock cycle. + * Wraps back to 0 when the counter overflows. + */ + gctUINT32 cycleCount; + + /* Pixels rendered by the 2D engine. + * Resets to 0 every time it is read. + */ + gctUINT32 pixelsRendered; +} gcs2D_PROFILE; + +#define gcmPRINTABLE(c) ((((c) >= ' ') && ((c) <= '}')) ? ((c) != '%' ? (c) : ' ') : ' ') + +#define gcmCC_PRINT(cc) \ + gcmPRINTABLE((char) ((cc) & 0xFF)), \ + gcmPRINTABLE((char) (((cc) >> 8) & 0xFF)), \ + gcmPRINTABLE((char) (((cc) >> 16) & 0xFF)), \ + gcmPRINTABLE((char) (((cc) >> 24) & 0xFF)) + +/****************************************************************************** + ***************************** Function Parameters **************************** + ******************************************************************************/ + +#define IN +#define OUT +#define INOUT +#define OPTIONAL + +/****************************************************************************** + ******************************** Status Macros ******************************* + ******************************************************************************/ + +#define gcmIS_ERROR(status) ((status) < 0) +#define gcmNO_ERROR(status) ((status) >= 0) +#define gcmIS_SUCCESS(status) ((status) == gcvSTATUS_OK) +#define gcmERROR2PTR(err) ((gctPOINTER)(err)) +#define gcmPTR2ERROR(ptr) ((gctINT64)(ptr)) +/****************************************************************************** + ******************************** Field Macros ******************************** + ******************************************************************************/ + +#define __gcmSTART(reg_field) \ + (0 ? reg_field) + +#define __gcmEND(reg_field) \ + (1 ? reg_field) + +#define __gcmGETSIZE(reg_field) \ + (__gcmEND(reg_field) - __gcmSTART(reg_field) + 1) + +#define __gcmALIGN(data, reg_field) \ + (((gctUINT32)(data)) << __gcmSTART(reg_field)) + +#define __gcmMASK(reg_field) \ + ((gctUINT32) ((__gcmGETSIZE(reg_field) == 32) \ + ? ~0U \ + : (~(~0U << __gcmGETSIZE(reg_field))))) + + +/******************************************************************************* + ** + ** gcmFIELDMASK + ** + ** Get aligned field mask. + ** + ** ARGUMENTS: + ** + ** reg Name of register. + ** field Name of field within register. + */ +#define gcmFIELDMASK(reg, field) \ + (__gcmALIGN(__gcmMASK(reg##_##field), reg##_##field)) + +/******************************************************************************* + ** + ** gcmGETFIELD + ** + ** Extract the value of a field from specified data. + ** + ** ARGUMENTS: + ** + ** data Data value. + ** reg Name of register. + ** field Name of field within register. + */ +#define gcmGETFIELD(data, reg, field) \ +(\ + ((((gctUINT32)(data)) >> __gcmSTART(reg##_##field)) \ + & __gcmMASK(reg##_##field)) \ +) + +/******************************************************************************* + ** + ** gcmSETFIELD + ** + ** Set the value of a field within specified data. + ** + ** ARGUMENTS: + ** + ** data Data value. + ** reg Name of register. + ** field Name of field within register. + ** value Value for field. + */ +#define gcmSETFIELD(data, reg, field, value) \ +(\ + (((gctUINT32)(data)) \ + & ~__gcmALIGN(__gcmMASK(reg##_##field), reg##_##field)) \ + | __gcmALIGN((gctUINT32)(value) \ + & __gcmMASK(reg##_##field), reg##_##field) \ +) + +/******************************************************************************* + ** + ** gcmSETFIELDVALUE + ** + ** Set the value of a field within specified data with a + ** predefined value. + ** + ** ARGUMENTS: + ** + ** data Data value. + ** reg Name of register. + ** field Name of field within register. + ** value Name of the value within the field. + */ +#define gcmSETFIELDVALUE(data, reg, field, value) \ +(\ + (((gctUINT32)(data)) \ + & ~__gcmALIGN(__gcmMASK(reg##_##field), reg##_##field)) \ + | __gcmALIGN(reg##_##field##_##value \ + & __gcmMASK(reg##_##field), reg##_##field) \ +) + +/******************************************************************************* + ** + ** gcmGETMASKEDFIELDMASK + ** + ** Determine field mask of a masked field. + ** + ** ARGUMENTS: + ** + ** reg Name of register. + ** field Name of field within register. + */ +#define gcmGETMASKEDFIELDMASK(reg, field) \ +(\ + gcmSETFIELD(0, reg, field, ~0U) | \ + gcmSETFIELD(0, reg, MASK_ ## field, ~0U) \ +) + +/******************************************************************************* + ** + ** gcmSETMASKEDFIELD + ** + ** Set the value of a masked field with specified data. + ** + ** ARGUMENTS: + ** + ** reg Name of register. + ** field Name of field within register. + ** value Value for field. + */ +#define gcmSETMASKEDFIELD(reg, field, value) \ +(\ + gcmSETFIELD (~0U, reg, field, value) & \ + gcmSETFIELDVALUE(~0U, reg, MASK_ ## field, ENABLED) \ +) + +/******************************************************************************* + ** + ** gcmSETMASKEDFIELDVALUE + ** + ** Set the value of a masked field with specified data. + ** + ** ARGUMENTS: + ** + ** reg Name of register. + ** field Name of field within register. + ** value Value for field. + */ +#define gcmSETMASKEDFIELDVALUE(reg, field, value) \ +(\ + gcmSETFIELDVALUE(~0U, reg, field, value) & \ + gcmSETFIELDVALUE(~0U, reg, MASK_ ## field, ENABLED) \ +) + +/******************************************************************************* + ** + ** gcmVERIFYFIELDVALUE + ** + ** Verify if the value of a field within specified data equals a + ** predefined value. + ** + ** ARGUMENTS: + ** + ** data Data value. + ** reg Name of register. + ** field Name of field within register. + ** value Name of the value within the field. + */ +#define gcmVERIFYFIELDVALUE(data, reg, field, value) \ +(\ + (((gctUINT32)(data)) >> __gcmSTART(reg##_##field) & \ + __gcmMASK(reg##_##field)) \ + == \ + (reg##_##field##_##value & __gcmMASK(reg##_##field)) \ +) + +/******************************************************************************* + ** Bit field macros. + */ + +#define __gcmSTARTBIT(Field) \ + (1 ? Field) + +#define __gcmBITSIZE(Field) \ + (0 ? Field) + +#define __gcmBITMASK(Field) \ +(\ + (1 << __gcmBITSIZE(Field)) - 1 \ +) + +#define gcmGETBITS(Value, Type, Field) \ +(\ + (((Type)(Value)) >> __gcmSTARTBIT(Field)) \ + & \ + __gcmBITMASK(Field) \ +) + +#define gcmSETBITS(Value, Type, Field, NewValue) \ +(\ + (((Type)(Value)) & ~(__gcmBITMASK(Field) << __gcmSTARTBIT(Field))) | \ + ((((Type)(NewValue)) & __gcmBITMASK(Field)) << __gcmSTARTBIT(Field)) \ +) + +/******************************************************************************* + ** + ** gcmISINREGRANGE + ** + ** Verify whether the specified address is in the register range. + ** + ** ARGUMENTS: + ** + ** Address the Address to be verified. + ** Name Name of a register. + */ + +#define gcmISINREGRANGE(Address, Name) \ +(\ + ((Address & (~0U << Name##_LSB)) == (Name##_Address >> 2)) \ +) + +/****************************************************************************** + ******************************* Ceiling Macro ******************************** + ******************************************************************************/ +#define gcmCEIL(x) \ +(\ + ((x) - (gctUINT32)(x)) == 0 ? (gctUINT32)(x) : (gctUINT32)(x) + 1 \ +) + +/****************************************************************************** + ******************************* Min/Max Macros ******************************* + ******************************************************************************/ + +#define gcmMIN(x, y) (((x) <= (y)) ? (x) : (y)) +#define gcmMAX(x, y) (((x) >= (y)) ? (x) : (y)) +#define gcmCLAMP(x, min, max) (((x) < (min)) ? (min) : ((x) > (max)) ? (max) : (x)) +#define gcmABS(x) (((x) < 0) ? -(x) : (x)) +#define gcmNEG(x) (((x) < 0) ? (x) : -(x)) + +/****************************************************************************** + ******************************* Bit Macro ************************************ + ******************************************************************************/ +#define gcmBITSET(x, bit) ((x) | (1 << (bit))) +#define gcmBITCLEAR(x, bit) ((x) & ~(1 << (bit))) +#define gcmBITTEST(x, bit) ((x) & (1 << (bit))) + +/******************************************************************************* + ** + ** gcmPTR2SIZE + ** + ** Convert a pointer to an integer value. + ** + ** ARGUMENTS: + ** + ** p Pointer value. + */ +#define gcmPTR2SIZE(p) ((gctUINTPTR_T)(p)) + +#define gcmPTR2INT32(p) ((gctUINT32)(gctUINTPTR_T)(p)) + +/******************************************************************************* + ** + ** gcmINT2PTR + ** + ** Convert an integer value into a pointer. + ** + ** ARGUMENTS: + ** + ** v Integer value. + */ + +#define gcmINT2PTR(i) ((gctPOINTER)(gctUINTPTR_T)(i)) + +/******************************************************************************* + ** + ** gcmOFFSETOF + ** + ** Compute the byte offset of a field inside a structure. + ** + ** ARGUMENTS: + ** + ** s Structure name. + ** field Field name. + */ +#define gcmOFFSETOF(s, field) (gcmPTR2INT32(&(((struct s *)0)->field))) + +#define __gcmOFFSETOF(type, field) (gcmPTR2INT32(&(((type *)0)->field))) + +/******************************************************************************* + ** + ** gcmCONTAINEROF + ** + ** Get containing structure of a member. + ** + ** ARGUMENTS: + ** + ** Pointer the Pointer of member. + ** Type Structure name. + ** Name Field name. + */ +#define gcmCONTAINEROF(Pointer, Type, Member) \ +(\ + (Type *)((gctUINTPTR_T)(Pointer) - __gcmOFFSETOF(Type, Member)) \ +) + +/******************************************************************************* + ** + ** gcmBSWAP16/32/64 + ** + ** Return a value with all bytes in the 16/32/64 bit argument swapped. + */ +#if !defined(__KERNEL__) && defined(__GNUC__) && \ + (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__ >= 40300) && \ + !defined(__VXWORKS__) +# define gcmBSWAP16(x) __builtin_bswap16(x) +# define gcmBSWAP32(x) __builtin_bswap32(x) +# define gcmBSWAP64(x) __builtin_bswap64(x) +#else +# define gcmBSWAP16(x) ((gctUINT16)(\ + (((gctUINT16)(x) & (gctUINT16)0x00FF) << 8) | \ + (((gctUINT16)(x) & (gctUINT16)0xFF00) >> 8))) + +# define gcmBSWAP32(x) ((gctUINT32)(\ + (((gctUINT32)(x) & (gctUINT32)0x000000FFU) << 24) | \ + (((gctUINT32)(x) & (gctUINT32)0x0000FF00U) << 8) | \ + (((gctUINT32)(x) & (gctUINT32)0x00FF0000U) >> 8) | \ + (((gctUINT32)(x) & (gctUINT32)0xFF000000U) >> 24))) + +# define gcmBSWAP64(x) ((gctUINT64)(\ + (((gctUINT64)(x) & (gctUINT64)0x00000000000000FFULL) << 56) | \ + (((gctUINT64)(x) & (gctUINT64)0x000000000000FF00ULL) << 40) | \ + (((gctUINT64)(x) & (gctUINT64)0x0000000000FF0000ULL) << 24) | \ + (((gctUINT64)(x) & (gctUINT64)0x00000000FF000000ULL) << 8) | \ + (((gctUINT64)(x) & (gctUINT64)0x000000FF00000000ULL) >> 8) | \ + (((gctUINT64)(x) & (gctUINT64)0x0000FF0000000000ULL) >> 24) | \ + (((gctUINT64)(x) & (gctUINT64)0x00FF000000000000ULL) >> 40) | \ + (((gctUINT64)(x) & (gctUINT64)0xFF00000000000000ULL) >> 56))) +#endif + +/******************************************************************************* + ** + ** gcmBSWAP16IN32 + ** + ** Return a value with every 16 bit swapped of a 32 bit data type. + */ +#define gcmBSWAP16IN32(x) ((gctUINT32)(\ + (((gctUINT32)(x) & (gctUINT32)0x000000FFU) << 8) | \ + (((gctUINT32)(x) & (gctUINT32)0x0000FF00U) >> 8) | \ + (((gctUINT32)(x) & (gctUINT32)0x00FF0000U) << 8) | \ + (((gctUINT32)(x) & (gctUINT32)0xFF000000U) >> 8))) + +/******************************************************************************* + ** + ** gcmBSWAP16IN32EX + ** + ** Return a value with whole 16 bit swapped of a 32 bit data type. + */ +#define gcmBSWAP16IN32EX(x) ((gctUINT32)(\ + (((gctUINT32)(x) & (gctUINT32)0x0000FFFFU) << 16) | \ + (((gctUINT32)(x) & (gctUINT32)0xFFFF0000U) >> 16))) + +/******************************************************************************* + ** + ** gcmBSWAP32IN64 + ** + ** Return a value with whole 32 bit swapped of a 64 bit data type. + */ +#define gcmBSWAP32IN64(x) ((gctUINT64)(\ + (((gctUINT64)(x) & (gctUINT64)0x00000000FFFFFFFFULL) << 32) | \ + (((gctUINT64)(x) & (gctUINT64)0xFFFFFFFF00000000ULL) >> 32))) + +/****************************************************************************** + **** Database ****************************************************************/ + +typedef struct _gcsDATABASE_COUNTERS { + /* Number of currently allocated bytes. */ + gctUINT64 bytes; + + /* Maximum number of bytes allocated (memory footprint). */ + gctUINT64 maxBytes; + + /* Total number of bytes allocated. */ + gctUINT64 totalBytes; + + /* The numbers of times video memory was allocated. */ + gctUINT32 allocCount; + + /* The numbers of times video memory was freed. */ + gctUINT32 freeCount; +} gcsDATABASE_COUNTERS; + +typedef struct _gcuDATABASE_INFO { + /* Counters. */ + gcsDATABASE_COUNTERS counters; + + /* Time value. */ + gctUINT64 time; +} gcuDATABASE_INFO; + +/****************************************************************************** + **** Frame database **********************************************************/ + +/* gcsHAL_FRAME_INFO */ +typedef struct _gcsHAL_FRAME_INFO { + /* Current timer tick. */ + OUT gctUINT64 ticks; + + /* Bandwidth counters. */ + OUT gctUINT readBytes8[8]; + OUT gctUINT writeBytes8[8]; + + /* Counters. */ + OUT gctUINT cycles[8]; + OUT gctUINT idleCycles[8]; + OUT gctUINT mcCycles[8]; + OUT gctUINT readRequests[8]; + OUT gctUINT writeRequests[8]; + + /* 3D counters. */ + OUT gctUINT vertexCount; + OUT gctUINT primitiveCount; + OUT gctUINT rejectedPrimitives; + OUT gctUINT culledPrimitives; + OUT gctUINT clippedPrimitives; + OUT gctUINT outPrimitives; + OUT gctUINT inPrimitives; + OUT gctUINT culledQuadCount; + OUT gctUINT totalQuadCount; + OUT gctUINT quadCount; + OUT gctUINT totalPixelCount; + + /* PE counters. */ + OUT gctUINT colorKilled[8]; + OUT gctUINT colorDrawn[8]; + OUT gctUINT depthKilled[8]; + OUT gctUINT depthDrawn[8]; + + /* Shader counters. */ + OUT gctUINT shaderCycles; + OUT gctUINT vsInstructionCount; + OUT gctUINT vsTextureCount; + OUT gctUINT psInstructionCount; + OUT gctUINT psTextureCount; + + /* Texture counters. */ + OUT gctUINT bilinearRequests; + OUT gctUINT trilinearRequests; + OUT gctUINT txBytes8; + OUT gctUINT txHitCount; + OUT gctUINT txMissCount; +} gcsHAL_FRAME_INFO; + +typedef struct _gckLINKDATA *gckLINKDATA; +struct _gckLINKDATA { + gctADDRESS start; + gctADDRESS end; + gctUINT32 pid; + gctUINT32 linkLow; + gctUINT32 linkHigh; +}; + +typedef struct _gckADDRESSDATA *gckADDRESSDATA; +struct _gckADDRESSDATA { + gctADDRESS start; + gctADDRESS end; +}; + +typedef union _gcuQUEUEDATA { + struct _gckLINKDATA linkData; + + struct _gckADDRESSDATA addressData; +} gcuQUEUEDATA; + +typedef struct _gckQUEUE *gckQUEUE; +struct _gckQUEUE { + gcuQUEUEDATA *datas; + gctUINT32 rear; + gctUINT32 front; + gctUINT32 count; + gctUINT32 size; +}; + +typedef struct _gcsLISTHEAD *gcsLISTHEAD_PTR; +typedef struct _gcsLISTHEAD { + gcsLISTHEAD_PTR prev; + gcsLISTHEAD_PTR next; +} gcsLISTHEAD; + +/* + * 'Patch' here means a mechanism to let kernel side modify user space reserved + * command buffer location, or something the like, during the command buffer + * commit. + * + * Reasons of using 'patch': + * 1. Some resources/states are managed globally only in kernel side, such as + * MCFE semaphore, etc. + * 2. For the sake of security or optimization, like video memory address. + * + * Patches are arranged in arrays, each array has the same type. The 'patchArray' + * in 'gcsHAL_PATCH_LIST' pointers the concrete patch item array. + * + * NOTICE: + * Be aware of the order and values! Tables in gc_hal_user_buffer.c and + * gc_hal_kernel_command.c depend on this. + */ +/* The patch array. */ +typedef struct _gcsHAL_PATCH_LIST { + /* Patch type. */ + gctUINT32 type; + + /* Patch item count. */ + gctUINT32 count; + + /* + * Pointer to the patch items. + * + * gcsHAL_PATCH_VIDMEM_ADDRESS * patchArray; + * gcsHAL_PATCH_MCFE_SEMAPHORE * patchArray; + * gcsHAL_PATCH_VIDMEM_TIMESTAMP * patchArray; + * ... + */ + gctUINT64 patchArray; + + /* struct _gcsHAL_PATCH_LIST * next; */ + gctUINT64 next; +} gcsHAL_PATCH_LIST; + +/* + * Patch a GPU address in the place (gcvHAL_PATCH_VIDMEM_ADDRESS). + * Size of a GPU address is always 32 bits. + */ +typedef struct _gcsHAL_PATCH_VIDMEM_ADDRESS { + /* Patch location in the command buffer. */ + gctUINT32 location; + + /* Handle of the video memory node. */ + gctUINT32 node; + + /* Address offset in the video memory node. */ + gctUINT32 offset; +} gcsHAL_PATCH_VIDMEM_ADDRESS; + +/* + * Patch a MCFE semaphore command in the place (gcvHAL_PATCH_MCFE_SEMAPHORE). + * Size of the semaphore command is fixed at _64_ bits! + */ +typedef struct _gcsHAL_PATCH_MCFE_SEMAPHORE { + /* Patch location in the command buffer. */ + gctUINT32 location; + + /* semaphore direction: 1 = Send, 0 = Wait. */ + gctUINT32 sendSema; + + /* Handle of the semaphore. */ + gctUINT32 semaHandle; +} gcsHAL_PATCH_MCFE_SEMAPHORE; + +/* + * Patch timestamp of given video memory node (gcvHAL_PATCH_VIDMEM_TIMESTAMP). + * Pure software-wise, not command relevant. + */ +typedef struct _gcsHAL_PATCH_VIDMEM_TIMESTAMP { + /* Handle of a video memory node. */ + gctUINT32 handle; + + gctUINT32 flag; +} gcsHAL_PATCH_VIDMEM_TIMESTAMP; + +/* Put together patch list handling variables. */ +typedef struct _gcsPATCH_LIST_VARIABLE { + /* gcvHAL_PATCH_VIDMEM_TIMESTAMP. */ + gctUINT64 maxAsyncTimestamp; + + /* gcvHAL_PATCH_MCFE_SEMAPHORE. */ + gctBOOL semaUsed; +} gcsPATCH_LIST_VARIABLE; + +/* + * gcvFEATURE_DATABASE_DATE_MASK + * + * Mask used to control which bits of chip date will be used to + * query feature database, ignore release date for fpga and emulator. + */ +#if (gcdFPGA_BUILD || defined(EMULATOR)) +# define gcvFEATURE_DATABASE_DATE_MASK (0U) +#else +# define gcvFEATURE_DATABASE_DATE_MASK (~0U) +#endif + +#if defined(__GNUC__) +#if defined(__BYTE_ORDER__) && defined(__ORDER_BIG_ENDIAN__) && \ + (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +# define gcdENDIAN_BIG 1 +# else +# define gcdENDIAN_BIG 0 +# endif +#else +# define gcdENDIAN_BIG 0 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gc_hal_types_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/HAL/shared/gc_hal_vg_shared.h b/tools/vivante/imx8/include/HAL/shared/gc_hal_vg_shared.h new file mode 100644 index 0000000000..f653b8ffe9 --- /dev/null +++ b/tools/vivante/imx8/include/HAL/shared/gc_hal_vg_shared.h @@ -0,0 +1,179 @@ +/**************************************************************************** +* +* Copyright (c) 2005 - 2023 by Vivante Corp. All rights reserved. +* +* The material in this file is confidential and contains trade secrets +* of Vivante Corporation. This is proprietary information owned by +* Vivante Corporation. No part of this work may be disclosed, +* reproduced, copied, transmitted, or used in any way for any purpose, +* without the express written permission of Vivante Corporation. +* +*****************************************************************************/ + +#ifndef __gc_hal_shared_vg_h_ +#define __gc_hal_shared_vg_h_ + +#if defined(__QNXNTO__) +# include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* Command buffer header. */ +typedef struct _gcsCMDBUFFER *gcsCMDBUFFER_PTR; +typedef struct _gcsCMDBUFFER { + /* Pointer to the completion signal. */ + gcsCOMPLETION_SIGNAL_PTR completion; + + /* + * The user sets this to the node of the container buffer whitin which + * this particular command buffer resides. The kernel sets this to the + * node of the internally allocated buffer. + */ + gcuVIDMEM_NODE_PTR node; + + /* Command buffer hardware address. */ + gctUINT32 address; + + /* The offset of the buffer from the beginning of the header. */ + gctUINT32 bufferOffset; + + /* + * Size of the area allocated for the data portion of this particular + * command buffer (headers and tail reserves are excluded). + */ + gctUINT32 size; + + /* + * Offset into the buffer [0..size]; reflects exactly how much data has + * been put into the command buffer. + */ + gctUINT offset; + + /* + * The number of command units in the buffer for the hardware to + * execute. + */ + gctUINT32 dataCount; + + /* + * MANAGED BY : user HAL (gcoBUFFER object). + * USED BY : user HAL (gcoBUFFER object). + * Points to the immediate next allocated command buffer. + */ + gcsCMDBUFFER_PTR nextAllocated; + + /* + * MANAGED BY : user layers (HAL and drivers). + * USED BY : kernel HAL (gcoBUFFER object). + * Points to the next subbuffer if any. A family of subbuffers are chained + * together and are meant to be executed inseparably as a unit. Meaning + * that context switching cannot occur while a chain of subbuffers is being + * executed. + */ + gcsCMDBUFFER_PTR nextSubBuffer; +} gcsCMDBUFFER; + +/* Command queue element. */ +typedef struct _gcsVGCMDQUEUE { + /* Pointer to the command buffer header. */ + gcsCMDBUFFER_PTR commandBuffer; + + /* Dynamic vs. static command buffer state. */ + gctBOOL dynamic; +} gcsVGCMDQUEUE; + +/* Context map entry. */ +typedef struct _gcsVGCONTEXT_MAP { + /* State index. */ + gctUINT32 index; + + /* New state value. */ + gctUINT32 data; + + /* Points to the next entry in the mod list. */ + gcsVGCONTEXT_MAP_PTR next; +} gcsVGCONTEXT_MAP; + +/* gcsVGCONTEXT structure that holds the current context. */ +typedef struct _gcsVGCONTEXT { + /* Context ID. */ + gctUINT64 id; + + /* State caching ebable flag. */ + gctBOOL stateCachingEnabled; + + /* Current pipe. */ + gctUINT32 currentPipe; + + /* State map/mod buffer. */ + gctUINT32 mapFirst; + gctUINT32 mapLast; + gcsVGCONTEXT_MAP_PTR mapContainer; + gcsVGCONTEXT_MAP_PTR mapPrev; + gcsVGCONTEXT_MAP_PTR mapCurr; + gcsVGCONTEXT_MAP_PTR firstPrevMap; + gcsVGCONTEXT_MAP_PTR firstCurrMap; + + /* Main context buffer. */ + gcsCMDBUFFER_PTR header; + gctUINT32_PTR buffer; + + /* Completion signal. */ + gctHANDLE process; + gctSIGNAL signal; + +#if defined(__QNXNTO__) + gctSIGNAL userSignal; + struct sigevent event; + gctINT32 rcvid; +#endif +} gcsVGCONTEXT; + +/* User space task header. */ +typedef struct _gcsTASK *gcsTASK_PTR; +typedef struct _gcsTASK { + /* Pointer to the next task for the same interrupt in user space. */ + gcsTASK_PTR next; + + /* Size of the task data that immediately follows the structure. */ + gctUINT size; + + /* Task data starts here. */ + /* ... */ +} gcsTASK; + +/* User space task master table entry. */ +typedef struct _gcsTASK_MASTER_ENTRY *gcsTASK_MASTER_ENTRY_PTR; +typedef struct _gcsTASK_MASTER_ENTRY { + /* Pointers to the head and to the tail of the task chain. */ + gcsTASK_PTR head; + gcsTASK_PTR tail; +} gcsTASK_MASTER_ENTRY; + +/* User space task master table entry. */ +typedef struct _gcsTASK_MASTER_TABLE { + /* Table with one entry per block. */ + gcsTASK_MASTER_ENTRY table[gcvBLOCK_COUNT]; + + /* The total number of tasks sckeduled. */ + gctUINT count; + + /* The total size of event data in bytes. */ + gctUINT size; + +#if defined(__QNXNTO__) + struct sigevent event; + gctINT32 rcvid; +#endif +} gcsTASK_MASTER_TABLE; + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* __gc_hal_shared_h_ */ + + diff --git a/tools/vivante/imx8/include/KHR/khrplatform.h b/tools/vivante/imx8/include/KHR/khrplatform.h new file mode 100644 index 0000000000..b34b47ac1e --- /dev/null +++ b/tools/vivante/imx8/include/KHR/khrplatform.h @@ -0,0 +1,283 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif (defined(__ANDROID__)&&0) +# include +# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__ +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/tools/vivante/imx8/lib/libEGL.so b/tools/vivante/imx8/lib/libEGL.so new file mode 120000 index 0000000000..0c3a7aeb88 --- /dev/null +++ b/tools/vivante/imx8/lib/libEGL.so @@ -0,0 +1 @@ +libEGL.so.1.5.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libEGL.so.1 b/tools/vivante/imx8/lib/libEGL.so.1 new file mode 120000 index 0000000000..0c3a7aeb88 --- /dev/null +++ b/tools/vivante/imx8/lib/libEGL.so.1 @@ -0,0 +1 @@ +libEGL.so.1.5.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libEGL.so.1.5.0 b/tools/vivante/imx8/lib/libEGL.so.1.5.0 new file mode 100644 index 0000000000..0cbb84af5d Binary files /dev/null and b/tools/vivante/imx8/lib/libEGL.so.1.5.0 differ diff --git a/tools/vivante/imx8/lib/libGAL.so b/tools/vivante/imx8/lib/libGAL.so new file mode 100644 index 0000000000..e1385f9617 Binary files /dev/null and b/tools/vivante/imx8/lib/libGAL.so differ diff --git a/tools/vivante/imx8/lib/libGLES_CL.so b/tools/vivante/imx8/lib/libGLES_CL.so new file mode 120000 index 0000000000..cff20710d6 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLES_CL.so @@ -0,0 +1 @@ +libGLES_CL.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLES_CL.so.1 b/tools/vivante/imx8/lib/libGLES_CL.so.1 new file mode 120000 index 0000000000..cff20710d6 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLES_CL.so.1 @@ -0,0 +1 @@ +libGLES_CL.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLES_CL.so.1.1.0 b/tools/vivante/imx8/lib/libGLES_CL.so.1.1.0 new file mode 100644 index 0000000000..104dbba3f1 Binary files /dev/null and b/tools/vivante/imx8/lib/libGLES_CL.so.1.1.0 differ diff --git a/tools/vivante/imx8/lib/libGLES_CM.so b/tools/vivante/imx8/lib/libGLES_CM.so new file mode 120000 index 0000000000..8037aefb75 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLES_CM.so @@ -0,0 +1 @@ +libGLES_CM.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLES_CM.so.1 b/tools/vivante/imx8/lib/libGLES_CM.so.1 new file mode 120000 index 0000000000..8037aefb75 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLES_CM.so.1 @@ -0,0 +1 @@ +libGLES_CM.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLES_CM.so.1.1.0 b/tools/vivante/imx8/lib/libGLES_CM.so.1.1.0 new file mode 100644 index 0000000000..ed6b173daa Binary files /dev/null and b/tools/vivante/imx8/lib/libGLES_CM.so.1.1.0 differ diff --git a/tools/vivante/imx8/lib/libGLESv1_CL.so b/tools/vivante/imx8/lib/libGLESv1_CL.so new file mode 120000 index 0000000000..27102d7686 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv1_CL.so @@ -0,0 +1 @@ +libGLESv1_CL.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv1_CL.so.1 b/tools/vivante/imx8/lib/libGLESv1_CL.so.1 new file mode 120000 index 0000000000..27102d7686 --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv1_CL.so.1 @@ -0,0 +1 @@ +libGLESv1_CL.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv1_CL.so.1.1.0 b/tools/vivante/imx8/lib/libGLESv1_CL.so.1.1.0 new file mode 100644 index 0000000000..a2a6910936 Binary files /dev/null and b/tools/vivante/imx8/lib/libGLESv1_CL.so.1.1.0 differ diff --git a/tools/vivante/imx8/lib/libGLESv1_CM.so b/tools/vivante/imx8/lib/libGLESv1_CM.so new file mode 120000 index 0000000000..e8dafc591a --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv1_CM.so @@ -0,0 +1 @@ +libGLESv1_CM.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv1_CM.so.1 b/tools/vivante/imx8/lib/libGLESv1_CM.so.1 new file mode 120000 index 0000000000..e8dafc591a --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv1_CM.so.1 @@ -0,0 +1 @@ +libGLESv1_CM.so.1.1.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv1_CM.so.1.1.0 b/tools/vivante/imx8/lib/libGLESv1_CM.so.1.1.0 new file mode 100644 index 0000000000..8d183663c0 Binary files /dev/null and b/tools/vivante/imx8/lib/libGLESv1_CM.so.1.1.0 differ diff --git a/tools/vivante/imx8/lib/libGLESv2.so b/tools/vivante/imx8/lib/libGLESv2.so new file mode 120000 index 0000000000..2f3ba82fdf --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv2.so @@ -0,0 +1 @@ +libGLESv2.so.2.0.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv2.so.2 b/tools/vivante/imx8/lib/libGLESv2.so.2 new file mode 120000 index 0000000000..2f3ba82fdf --- /dev/null +++ b/tools/vivante/imx8/lib/libGLESv2.so.2 @@ -0,0 +1 @@ +libGLESv2.so.2.0.0 \ No newline at end of file diff --git a/tools/vivante/imx8/lib/libGLESv2.so.2.0.0 b/tools/vivante/imx8/lib/libGLESv2.so.2.0.0 new file mode 100644 index 0000000000..b3928499c7 Binary files /dev/null and b/tools/vivante/imx8/lib/libGLESv2.so.2.0.0 differ diff --git a/tools/vivante/imx8/lib/pkgconfig/egl.pc b/tools/vivante/imx8/lib/pkgconfig/egl.pc new file mode 100644 index 0000000000..c3258a8d23 --- /dev/null +++ b/tools/vivante/imx8/lib/pkgconfig/egl.pc @@ -0,0 +1,10 @@ +prefix=/usr +exec_prefix=${prefix} +libdir=${exec_prefix}/lib/aarch64-linux-gnu +includedir=${prefix}/include + +Name: EGL +Description: Vivante EGL library +Version: 1.5 +Libs: -L${libdir} -lEGL -lGAL +Cflags: -I${includedir}/EGL