Skip to content
Discussion options

You must be logged in to vote

Hi, thanks for the discussion! Apologies for the late response. In short, we haven't done any rigorous comparisons between an overlapped environment and separated ones.

There's not a great reason for the overlapping environments aside from the fact that it was a byproduct of how we implemented our spawning and resetting. And actually in the past, at a high number of environments (2000+), Isaac Sim prints a warning saying that too many overlapping collisions may deteriorate the simulation quality. We also haven't added any visual cues to mark the boundaries and so it's perhaps easier to distinguish when it's "painted" by agents.

I think it could be a meaningful improvement to separate the …

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@loitonyngo
Comment options

@geiko246
Comment options

Answer selected by loitonyngo
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants