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Description
I ran into this issue when trying to build the project/editor from scratch. When I copy a pre-built built dll from a working project to the freshly cloned repo, the editor runs fine and I can modify the project. This leads me to believe that the code in the repo isn't affecting the build targets, but rather that the directions provided aren't enough to setup the engine/editor. Also, since this happens before any relevant code is compiled, I'm wondering if it has something to do with engine compatibility (but I'm not certain).
I'm not close to my VR-compatible/Unreal-ready computer at the moment. But once I return the the US on Oct. 15, I will investigate further and post relevant logs. Making this post now since I received an email notifying me that a 2nd person has experienced the same issue.