From ead3acde8ff60c2f5fba6ae45d40881dd95469c5 Mon Sep 17 00:00:00 2001 From: Xoduz <1527271+Xoduz@users.noreply.github.com> Date: Thu, 12 Mar 2026 15:20:29 +0000 Subject: [PATCH] docs(changelog): Update Changelog.txt from PR #534 --- source/Changelog.txt | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/source/Changelog.txt b/source/Changelog.txt index 57a9f85bd..e97d95731 100644 --- a/source/Changelog.txt +++ b/source/Changelog.txt @@ -1,3 +1,9 @@ +12/03/2026 - DragonSlayer62 (#534) + [FIX] Fixed an issue where guests count was not showing correctly on the house sign + [ADD] Added new Multi JS Methods for adding and removing vendors in player houses, and updated relevant scripts (js/commands/targeting/remove.js, js/server/house/house.js, houseCommands.js and playerVendorDeed.js) to make use of these to fix issue where player vendors were not properly registered with houses: + .AddVendor( playerVendor ) // Register player vendor with multi + .RemoveVendor( playerVendor ) // Unregister player vendor from multi + 12/03/2026 - DragonSlayer62 (#531) [ADD] Added new character priv flag .noCharCollide which gets/sets whether character can collide with other characters [UPD] Dead bonded pets are now flagged with .noCharCollide = true, allowing players to walk through them without stamina loss or movement blocking, similar to ghost characters (js/npc/pets/petbonding.js)