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app.py
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# app.py
from flask import Flask, render_template, request, redirect, url_for, session
from flask_session import Session
import sqlite3
import datetime
import random
from werkzeug.security import generate_password_hash, check_password_hash
from flask_socketio import SocketIO, emit, join_room, leave_room
app = Flask(__name__)
app.secret_key = '0424525252S6XU'
app.config['SESSION_TYPE'] = 'filesystem'
Session(app)
# Initialize SocketIO
socketio = SocketIO(app)
def get_db_connection():
conn = sqlite3.connect('users.db')
conn.row_factory = sqlite3.Row
return conn
# Initialize the database
def init_db():
conn = get_db_connection()
conn.execute('''
CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT NOT NULL UNIQUE,
email TEXT NOT NULL UNIQUE,
password TEXT NOT NULL
)
''')
conn.execute('''
CREATE TABLE IF NOT EXISTS stats (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT NOT NULL,
game TEXT NOT NULL,
wins INTEGER DEFAULT 0,
losses INTEGER DEFAULT 0,
draws INTEGER DEFAULT 0,
FOREIGN KEY(username) REFERENCES users(username)
)
''')
conn.commit()
conn.close()
init_db()
@app.route('/guest_login', methods=('GET', 'POST'))
def guest_login():
if request.method == 'POST':
guest_username = request.form['guest_username']
session['username'] = guest_username
session['guest'] = True
return redirect(url_for('game_lobby'))
return render_template('guest_login.html')
@app.route('/game_lobby')
def game_lobby():
if 'username' in session:
return render_template('game_lobby.html', username=session['username'], guest=session.get('guest', False))
else:
return redirect(url_for('login'))
@app.route('/')
def home():
if 'username' in session:
return redirect(url_for('game_lobby'))
return redirect(url_for('login'))
@app.route('/signup', methods=('GET', 'POST'))
def signup():
if request.method == 'POST':
username = request.form['username']
email = request.form['email']
password = request.form['password']
confirm_password = request.form['confirm_password']
if password != confirm_password:
error = 'Passwords do not match!'
return render_template('signup.html', error=error)
conn = get_db_connection()
try:
conn.execute('INSERT INTO users (username, email, password) VALUES (?, ?, ?)',
(username, email, generate_password_hash(password)))
conn.commit()
conn.close()
return redirect(url_for('login'))
except sqlite3.IntegrityError:
conn.close()
error = 'Username or email already exists!'
return render_template('signup.html', error=error)
return render_template('signup.html')
@app.route('/login', methods=('GET', 'POST'))
def login():
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
conn = get_db_connection()
user = conn.execute('SELECT * FROM users WHERE username = ?', (username,)).fetchone()
conn.close()
if user and check_password_hash(user['password'], password):
session['username'] = username
return redirect(url_for('home'))
else:
error = 'Invalid username or password!'
return render_template('login.html', error=error)
return render_template('login.html')
@app.route('/logout')
def logout():
session.pop('username', None)
return redirect(url_for('login'))
@app.route('/delete_account')
def delete_account():
if 'username' in session:
username = session['username']
conn = get_db_connection()
conn.execute('DELETE FROM users WHERE username = ?', (username,))
conn.commit()
conn.close()
session.pop('username', None)
return redirect(url_for('signup'))
else:
return redirect(url_for('login'))
@app.route('/forgot_password', methods=['GET', 'POST'])
def forgot_password():
if request.method == 'POST':
email = request.form['email']
conn = get_db_connection()
user = conn.execute('SELECT * FROM users WHERE email = ?', (email,)).fetchone()
conn.close()
if user:
return render_template('reset_password.html', email=email)
else:
error = 'Email not found.'
return render_template('forgot_password.html', error=error)
return render_template('forgot_password.html')
@app.route('/reset_password', methods=['POST'])
def reset_password():
email = request.form['email']
password = request.form['password']
confirm_password = request.form['confirm_password']
if password != confirm_password:
error = 'Passwords do not match.'
return render_template('reset_password.html', email=email, error=error)
hashed_password = generate_password_hash(password)
conn = get_db_connection()
conn.execute('UPDATE users SET password = ? WHERE email = ?', (hashed_password, email))
conn.commit()
conn.close()
return redirect(url_for('login'))
@app.route('/tictactoe')
def tictactoe():
if 'username' in session:
return redirect(url_for('game_options', game_name='Tic-Tac-Toe'))
else:
return redirect(url_for('login'))
rooms = {}
@socketio.on('join_room')
def on_join_room(data):
code = data['code']
username = data['username']
if not code or not username:
emit('error', {'message': 'Invalid data provided.'})
return
if code not in rooms:
emit('error', {'message': 'Invalid join code.'})
return
# Prevent duplicate usernames in the same room
if username in rooms[code]['players']:
emit('error', {'message': 'Username already taken in this room.'})
return
join_room(code)
if code not in rooms:
rooms[code] = {
"players": {},
"board": [""] * 9,
"currentPlayer": "X"
}
# If the room has 0 players, assign 'X', else assign 'O'
if len(rooms[code]["players"]) == 0:
symbol = "X"
else:
symbol = "O"
rooms[code]["players"][request.sid] = {
"sid": request.sid,
"username": username,
"symbol": symbol
}
emit("player_joined", {"username": username}, room=code)
if len(rooms[code]["players"]) == 2:
players = list(rooms[code]["players"].values()) # This is now a list of dicts
# e.g. [ {"sid": <>, "username": <>, "symbol": "X"}, {...} ]
player1, player2 = players[0], players[1]
emit('game_start', {
'symbol': player1['symbol'],
'opponent': player2['username']
}, room=player1['sid'])
emit('game_start', {
'symbol': player2['symbol'],
'opponent': player1['username']
}, room=player2['sid'])
@socketio.on('make_move')
def on_make_move(data):
code = data['code']
board = data['board']
player = data['playerSymbol']
if code not in rooms:
return
# Update the room's board
rooms[code]['board'] = board
# Check for a winner on the server side
winner, winning_line = check_winner(board)
if winner:
emit('update_board', {
'board': board,
'currentPlayer': player,
'winner': winner,
'winningLine': winning_line
}, room=code)
else:
# Switch current player on the server
currentPlayer = 'O' if player == 'X' else 'X'
rooms[code]['currentPlayer'] = currentPlayer
emit('update_board', {
'board': board,
'currentPlayer': currentPlayer,
'winner': None,
'winningLine': None
}, room=code)
@socketio.on('disconnect')
def on_disconnect():
for code, room in list(rooms.items()):
if request.sid in room.get('sids', []):
leave_room(code)
room['players'].remove(request.sid)
if not room['players']:
del rooms[code]
else:
emit('opponent_left', room=code)
break
@socketio.on('leave_game')
def on_leave_game(data):
code = data['code']
username = data['username']
if code in rooms:
# find the SID for this username
players_dict = rooms[code]['players']
sid_to_remove = None
for sid, player_data in players_dict.items():
if player_data['username'] == username:
sid_to_remove = sid
break
if sid_to_remove is not None:
del players_dict[sid_to_remove] # remove that player entry
# if the room is now empty, remove the entire room
if not players_dict:
del rooms[code]
else:
emit('player_left', {'username': username}, room=code)
@socketio.on('chat_message')
def handle_chat_message(data):
code = data['code']
message = data['message']
username = data['username']
emit('chat_message', {'username': username, 'message': message}, room=code)
# app.py
def check_winner(board):
winning_conditions = [
[0,1,2], [3,4,5], [6,7,8],
[0,3,6], [1,4,7], [2,5,8],
[0,4,8], [2,4,6]
]
for condition in winning_conditions:
a, b, c = condition
if board[a] and board[a] == board[b] == board[c]:
return board[a], condition
if '' not in board:
return 'Draw', None
return None, None
def update_stats(username, game, result):
conn = get_db_connection()
if result == 'win':
conn.execute('UPDATE stats SET wins = wins + 1 WHERE username = ? AND game = ?', (username, game))
elif result == 'loss':
conn.execute('UPDATE stats SET losses = losses + 1 WHERE username = ? AND game = ?', (username, game))
elif result == 'draw':
conn.execute('UPDATE stats SET draws = draws + 1 WHERE username = ? AND game = ?', (username, game))
else:
pass # Invalid result
conn.commit()
conn.close()
@app.route('/game/<game_name>')
def game_options(game_name):
if 'username' in session:
return render_template('game_options.html', game_name=game_name)
else:
return redirect(url_for('login'))
@app.route('/play_local/<game_name>')
def play_local(game_name):
if 'username' in session:
return render_template('play_local.html', game_name=game_name)
else:
return redirect(url_for('login'))
@app.route('/host_session/<game_name>')
def host_session_redirect(game_name):
if 'username' in session:
code = generate_join_code()
return redirect(url_for('game_session', game_name=game_name, code=code))
else:
return redirect(url_for('login'))
@app.route('/join_session/<game_name>', methods=['GET', 'POST'], endpoint='join_session')
def join_session(game_name):
if 'username' in session and request.method == 'POST':
code = request.form['code']
return redirect(url_for('game_session', game_name=game_name, code=code))
elif 'username' not in session:
return redirect(url_for('login'))
else:
return render_template('join_session.html', game_name=game_name)
@app.route('/game_session/<game_name>/<code>')
def game_session(game_name, code):
if 'username' in session:
return render_template('tictactoe_game.html', game_name=game_name, mode='online', code=code, username=session['username'])
else:
return redirect(url_for('login'))
@app.route('/play_ai/<game_name>', methods=['GET', 'POST'])
def play_ai(game_name):
if 'username' in session:
username = session['username']
if request.method == 'POST':
difficulty = request.form['difficulty']
return render_template('tictactoe_game.html', game_name=game_name, mode='ai', difficulty=difficulty, username=username)
return render_template('select_difficulty.html', game_name=game_name)
else:
return redirect(url_for('login'))
@app.route('/local_multiplayer/<game_name>')
def local_multiplayer(game_name):
if 'username' in session:
username = session['username']
return render_template('tictactoe_game.html', game_name=game_name, mode='local', username=username)
else:
return redirect(url_for('login'))
@app.route('/<game_name>/host_session', methods=['GET', 'POST'], endpoint='host_session_unique')
def host_session_unique(game_name):
if request.method == 'POST':
custom_code = request.form.get('custom_code', '').strip()
is_public = request.form.get('is_public') == 'yes'
code = custom_code if custom_code else generate_join_code()
date = datetime.datetime.now()
# Ensure the join code is unique
while code in rooms:
code = generate_join_code() if not custom_code else code + str(random.randint(0,9))
rooms[code] = {
'game_name': game_name,
'players': {},
'board': ["", "", "", "", "", "", "", "", ""],
'currentPlayer': 'X',
'is_public': is_public,
'host': session.get('username', 'Guest'),
'created_at': date
}
return redirect(url_for('game_session', game_name=game_name, code=code))
else:
return render_template('host_session.html', game_name=game_name)
@app.route('/<game_name>/public_sessions')
def public_sessions(game_name):
public_rooms = []
for code, room in rooms.items():
if room['game_name'] == game_name and room['is_public'] and len(room['players']) < 2:
public_rooms.append({
'code': code,
'host': room['host'],
'created_at': room['created_at'].strftime('%Y-%m-%d %H:%M:%S')
})
return render_template('public_sessions.html', game_name=game_name, public_rooms=public_rooms)
def generate_join_code():
import string
return ''.join(random.choices(string.ascii_uppercase + string.digits, k=5))
if __name__ == '__main__':
socketio.run(app, debug=True)