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script.js
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109 lines (92 loc) · 2.78 KB
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const gameContainer = document.getElementById("game");
let card1 = null;
let card2 = null;
let cardsFlipped = 0;
let noClicking = false;
const COLORS = [
"red",
"blue",
"green",
"orange",
"purple",
"red",
"blue",
"green",
"orange",
"purple"
];
// here is a helper function to shuffle an array
// it returns the same array with values shuffled
// it is based on an algorithm called Fisher Yates if you want ot research more
function shuffle(array) {
let counter = array.length;
// While there are elements in the array
while (counter > 0) {
// Pick a random index
let index = Math.floor(Math.random() * counter);
// Decrease counter by 1
counter--;
// And swap the last element with it
let temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
let shuffledColors = shuffle(COLORS);
// this function loops over the array of colors
// it creates a new div and gives it a class with the value of the color
// it also adds an event listener for a click for each card
function createDivsForColors(colorArray) {
for (let color of colorArray) {
// create a new div
const newDiv = document.createElement("div");
// give it a class attribute for the value we are looping over
newDiv.classList.add(color);
// call a function handleCardClick when a div is clicked on
newDiv.addEventListener("click", handleCardClick);
// append the div to the element with an id of game
gameContainer.append(newDiv);
}
}
// TODO: Implement this function!
function handleCardClick(e) {
// you can use event.target to see which element was clicked
// console.log("you just clicked", event.target);
if (noClicking) return;
if(e.target.classList.contains("flipped")) return;
let currentCard = e.target;
currentCard.style.backgroundColor = currentCard.classList[0];
if(!card1 || !card2) {
currentCard.classList.add("flipped");
card1 = card1 || currentCard;
card2 = currentCard === card1 ? null : currentCard;
}
if(card1 && card2) {
noClicking = true;
//debugger
let gif1 = card1.className;
let gif2 = card2.className;
if(gif1 === gif2) {
cardsFlipped +=2;
card1.removeEventListener("click", handleCardClick);
card2.removeEventListener("click", handleCardClick);
card1 = null;
card2 = null;
noClicking = false;
} else {
setTimeout(function() {
card1.style.backgroundColor = "";
card2.style.backgroundColor = "";
card1.classList.remove('flipped');
card2.classList.remove('flipped');
card1 = null;
card2 = null;
noClicking = false;
}, 1000);
}
}
if (cardsFlipped === COLORS.length) alert("game over!");
}
// when the DOM loads
createDivsForColors(shuffledColors);