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  • Barony's engine should be broken down into modularized components & wrappers, so that the backend implementations can be easily swapped out from one vendor to another. E.g. switching the audio backend from FMOD to OpenAL with no changes in any gameplay code.

    No due date
    0/2 issues closed
  • A list of tasks and ideas that should boost performance. Some of these may either be impossible, may not have sufficient gains, or may risk breaking the entire codebase. Others may see large improvements with minimal expenditure of effort. Developer discretion advised.

    No due date
    5/5 issues closed
  • The GUI should be rescalable for large resolutions, couch play, and splitscreen support.

    No due date
    1/1 issues closed
  • A rather large, ongoing effort to clean, update, and modernize the whole of Barony's source code. This includes conforming the existing code to the coding style guidelines, as well as modularising the code and transitioning from a C style of programming to a more C++ style of programming.

    No due date
    1/3 issues closed