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Description
- Send rules from server to client in the
GameStateMessage - Store rules in a depot or ActiveGame
- Store move_sequence in the core Game object (server-side as well)
- Send move_sequence to the client in the
GameStateMessage - Store move_sequence in ActiveGame
- Remove move_sequence from SinglePlayerState and use the one inside Game {}
- Add a button to go to the replay at the end of a game (or go automatically)
- Add pause/play/next/prev buttons to replay
- Add timeline scrubber to replay
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