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Description
UI adds:
- Add quick start rules to game menu
- Battle notifications (notification drawer, each battle explained in depth)
- Rule explanation UI pattern
Onboarding game "learning puzzle":
- Spacious board
- Guaranteed usable player letters
- Guaranteed decent enough computer
- Altered computer that can look for an opportunity to swap
UI tutorial pop-ups:
- Explain where you can play for a few turns
- Explain opening the dictionary (before any battle)
- Explain the validity overlay
- Trigger once board has some number of words
- Explain whatever colors are present
- If orange wasn't present, trigger an explanation whenever it later is
- Explain battle notifications
- Explain swapping after the first computer swap move
- "Close to winning" explanation
Rule pop-ups:
- Explosions
- Player truncation
- Attacking with valid + invalid words
- Losing an attack on validity
- Losing an attack on length
- Losing one of two words to an attack
- Attacking multiple words
- Losing to a town or an artifact
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