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I just tried hosting this on my local server and it works great. Server runs great and so does the client.
I've also read here that the server accepts connections from WinQuake and GLQuake. So, I fired up WinQuake and tried connecting. It fails 5 seconds in with only a "client to server keepalive" message. Looking at the server-console, it displays the message SV.ReadClientMessage: unknown command char and proceeds to remove the player.
I don't know if this is an issue with the server or my setup!
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