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build.zig
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62 lines (48 loc) · 1.94 KB
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const std = @import("std");
const GitRepoStep = @import("GitRepoStep.zig");
const RaylibBuild = @import("dep/raylib/src/build.zig");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const raylib_repo = GitRepoStep.create(b, .{
.url = "https://github.com/raysan5/raylib",
.branch = null,
.sha = "559ffc633164c30824065a63324ba08efa651ee6",
.fetch_enabled = true,
});
const raylib = RaylibBuild.addRaylib(b,target);
raylib.install();
const exe = b.addExecutable("SpaceDuel", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.step.dependOn(&raylib_repo.step);
// cImport
exe.linkLibC();
// raylib.h
exe.addIncludeDir("dep/raylib/src");
exe.addObjectFile(switch (target.getOsTag()) {
.windows => "zig-out/lib/raylib.lib",
.linux => "zig-out/lib/libraylib.a",
else => @panic("Unsupported OS")
});
exe.install();
//todo: copy resources (res) into output dir, so game becomes easily portable
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}