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Action.java
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95 lines (75 loc) · 2.17 KB
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/**
* Class to represent an action in a fight.
*
* @author Thomas Vakili
* @version 2013.12.15
*/
public class Action {
public static enum ActionVal {
ATTACK("attack"),
BLOCK("block"),
SURRENDER("surrender");
private String actionString;
private ActionVal(String string) {
actionString = string;
}
@Override
public String toString() {
return actionString;
}
}
private ActionVal action;
private Character actor;
private Character target;
public Action(ActionVal action, Character actor, Character target) {
this.action = action;
this.actor = actor;
this.target = target;
}
public Result execute() {
switch(action) {
case ATTACK:
return attack();
case BLOCK:
return block();
case SURRENDER:
return surrender();
}
assert 1 == 2:
"@Action.execute(): This should never be reached.";
return null;
}
private Result attack() {
String representation;
int damage = actor.attack(target);
return buildResult("attacks " + target.getName() + ", dealing " +
damage + " hitpoints of damage");
}
private Result block() {
actor.block();
return buildResult("blocks");
}
private Result surrender() {
return buildResult("surrenders");
}
private Result buildResult(String repr) {
repr = actor.getName() + " " + repr + ".";
Character winner = null;
Character loser = null;
winner = checkForWinner();
if (winner != null) {
repr += " " + winner.getName() + " wins!";
loser = winner == target ? actor : target;
}
return new Result(repr, winner, loser);
}
private Character checkForWinner() {
if (this.action == ActionVal.SURRENDER || actor.getHP() <= 0) {
return target;
} else if (target.getHP() <= 0) {
return actor;
} else {
return null;
}
}
}