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CMakeLists.txt
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681 lines (598 loc) · 27.7 KB
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cmake_minimum_required(VERSION 3.27)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT CMAKE_WINDOWS_KITS_10_DIR)
set(CMAKE_WINDOWS_KITS_10_DIR "C:/Program Files (x86)/Windows Kits/10")
endif()
find_program(FXC_BIN fxc.exe
HINTS
${CMAKE_CURRENT_SOURCE_DIR}/bin/
${CMAKE_WINDOWS_KITS_10_DIR}/bin/${CMAKE_SYSTEM_VERSION}/x64/
REQUIRED)
message("FXC_BIN: " ${FXC_BIN})
find_program(DXC_BIN dxc.exe
HINTS
${CMAKE_CURRENT_SOURCE_DIR}/bin/
${CMAKE_WINDOWS_KITS_10_DIR}/bin/${CMAKE_SYSTEM_VERSION}/x64/
REQUIRED)
message("DXC_BIN: " ${DXC_BIN})
find_program(SLANGC_BIN slangc.exe
HINTS
${CMAKE_CURRENT_SOURCE_DIR}/bin/
REQUIRED)
message("SLANGC_BIN: " ${SLANGC_BIN})
project(renodx VERSION 0.1.0 LANGUAGES CXX)
include(CTest)
enable_testing()
# Use executable to convert resources to .h files for embedding
add_executable(embed_file src/embed_file.cpp)
# Helper executable that analyzes HLSL #include dependencies and outputs .d files
add_executable(analyze_hlsl_deps src/analyze_hlsl_deps.cpp)
add_executable(decomp ./src/decompiler/cli.cpp)
# DEPRECATED: inspect_hlsl_imports is no longer used - dependencies are tracked at build time via DEPFILE
# Keeping for reference during transition
function(inspect_hlsl_imports FILE VARIABLE REQUESTING_FILE)
unset(CACHE_ENTRY)
set(HLSL_CACHE_VAR HLSL_CACHE_${FILE})
get_property(CACHE_ENTRY GLOBAL PROPERTY ${HLSL_CACHE_VAR})
# message(${FILE} " - Preparing " ${VARIABLE})
if(CACHE_ENTRY)
# message(${FILE} " - Using cache")
else()
# message(${FILE} " - Check known zero-dependency " HLSL_CACHE_EMPTY_${FILE})
get_property(EMPTY_CACHE_ENTRY GLOBAL PROPERTY HLSL_CACHE_EMPTY_${FILE})
unset(CACHE_ENTRY)
if(EMPTY_CACHE_ENTRY)
# message(${FILE} " - Is zero dependency file")
elseif(EXISTS ${FILE})
# message(${FILE} " - EMPTY_CACHE_ENTRY Result: " ${EMPTY_CACHE_ENTRY})
file(STRINGS ${FILE} HLSL_IMPORTS REGEX "^#include \"([^\"]+)\"")
foreach(IMPORT_LINE ${HLSL_IMPORTS})
string(REGEX MATCH "^#include \"([^\"]+)\"" _ ${IMPORT_LINE})
cmake_path(GET FILE PARENT_PATH FILE_DIRECTORY)
cmake_path(ABSOLUTE_PATH CMAKE_MATCH_1 BASE_DIRECTORY ${FILE_DIRECTORY} OUTPUT_VARIABLE HLSL_PATH)
cmake_path(NORMAL_PATH HLSL_PATH)
# message(${FILE} " - Direct dependency: " ${HLSL_PATH})
list(FIND CACHE_ENTRY "${HLSL_PATH}" _found_idx)
if(NOT _found_idx EQUAL -1)
# message(${FILE} " - Already in list: " ${HLSL_PATH})
continue()
endif()
list(APPEND CACHE_ENTRY ${HLSL_PATH})
#message(${FILE} " - Added: " ${HLSL_PATH})
# message(${FILE} " - List: " ${CACHE_ENTRY})
# recursive
inspect_hlsl_imports(${HLSL_PATH} CHILD_DEPENDENCIES ${FILE})
# message(${FILE} " - Adding children from " ${HLSL_PATH} ": " ${TEMP_CACHE_ENTRY})
list(APPEND CACHE_ENTRY ${CHILD_DEPENDENCIES})
# message(${FILE} " - Added children from " ${HLSL_PATH} ": " ${CACHE_ENTRY})
endforeach()
if(CACHE_ENTRY)
set_property(GLOBAL PROPERTY ${HLSL_CACHE_VAR} ${CACHE_ENTRY})
# message(${FILE} " - Caching " ${CACHE_ENTRY})
else()
set_property(GLOBAL PROPERTY HLSL_CACHE_EMPTY_${FILE} "TRUE")
# message(${FILE} " -Marking zero dependency")
endif()
else()
message(FATAL_ERROR "Failed to parse " ${REQUESTING_FILE} " " ${FILE} " does not exist.")
endif()
endif()
# update in parent scope
set(${VARIABLE} ${CACHE_ENTRY} PARENT_SCOPE)
endfunction()
function(generate_resource_rc ADDON)
string(TIMESTAMP VERSION_FALLBACK "0,%Y,%m%d,%H%M" UTC)
string(REPLACE "," "." VERSION_STRING_FALLBACK "${VERSION_FALLBACK}")
# llvm-rc will parse leading zeros as octet
# Strip leading zeros in each comma-delimited value of VERSION_FALLBACK
string(REPLACE "," ";" VERSION_LIST "${VERSION_FALLBACK}")
set(STRIPPED_VERSION_LIST "")
foreach(V IN LISTS VERSION_LIST)
# Remove leading zeros, but keep "0" if the value is zero
string(REGEX REPLACE "^0*([1-9][0-9]*|0)$" "\\1" V_STRIPPED "${V}")
list(APPEND STRIPPED_VERSION_LIST "${V_STRIPPED}")
endforeach()
list(JOIN STRIPPED_VERSION_LIST "," VERSION_FALLBACK)
set(RESOURCE_RC_CONTENT "
#include <winver.h>
#ifndef VER_FILEVERSION
#define VER_FILEVERSION ${VERSION_FALLBACK}
#endif
#ifndef VER_FILEVERSION_STR
#define VER_FILEVERSION_STR \"${VERSION_STRING_FALLBACK}\\0\"
#endif
#ifndef DEBUG
#define VER_DEBUG 0
#else
#define VER_DEBUG VS_FF_DEBUG
#endif
1 VERSIONINFO
FILEVERSION VER_FILEVERSION
FILETYPE VFT_DLL
FILEFLAGS VER_DEBUG
BEGIN
BLOCK \"StringFileInfo\"
BEGIN
BLOCK \"040904b0\"
BEGIN
VALUE \"OriginalFilename\", \"renodx-${ADDON}${TARGET_SUFFIX}\\0\"
VALUE \"FileVersion\", VER_FILEVERSION_STR
END
END
BLOCK \"VarFileInfo\"
BEGIN
VALUE \"Translation\", 0x409, 1200
END
END
")
# Write the content to the resource file
file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}.include/resource.rc CONTENT "${RESOURCE_RC_CONTENT}")
# Add the generated resource.rc to the addon compilation
target_sources(${ADDON} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}.include/resource.rc)
endfunction()
function(build_shader_target ADDON ADDON_PATH)
set(EMBED_FOLDER ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}.include/embed)
unset(SHADER_BINARIES)
file(GLOB_RECURSE SHADER_HLSL_SOURCES CONFIGURE_DEPENDS ${ADDON_PATH}/*.hlsl)
foreach(FILE ${SHADER_HLSL_SOURCES})
cmake_path(GET FILE FILENAME FILENAME)
cmake_path(GET FILE PARENT_PATH TARGET_PATH)
cmake_path(GET TARGET_PATH FILENAME FOLDER_NAME)
# If the folder name starts with a dot, skip
if(FOLDER_NAME MATCHES "^\\.")
continue()
endif()
string(REGEX MATCH "(.*)\\.([pcv]s_[0-9]_[0-9x])\\.hlsl$" _ ${FILENAME})
set(SHADER_NAME ${CMAKE_MATCH_1})
set(SHADER_TARGET ${CMAKE_MATCH_2})
if(SHADER_NAME)
string(REGEX MATCH "(0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f])$" _ ${SHADER_NAME})
set(SHADER_HASH ${CMAKE_MATCH_1})
endif()
if(SHADER_TARGET AND (SHADER_HASH OR SHADER_NAME))
string(SUBSTRING ${SHADER_TARGET} 3 1 SHADER_TARGET_MAJOR)
string(SUBSTRING ${SHADER_TARGET} 5 1 SHADER_TARGET_MINOR)
if(SHADER_TARGET_MAJOR STREQUAL "5" AND SHADER_TARGET_MINOR STREQUAL "x")
string(SUBSTRING ${SHADER_TARGET} 0 2 SHADER_TARGET_TYPE)
# Add dependencies
unset(HLSL_DEPENDENCIES)
unset(HLSL_CHILD_DEPENDENCIES)
list(APPEND HLSL_DEPENDENCIES ${FILE})
inspect_hlsl_imports(${FILE} HLSL_CHILD_DEPENDENCIES ".")
list(APPEND HLSL_DEPENDENCIES ${HLSL_CHILD_DEPENDENCIES})
#DX11
set(SHADER_COMPILER ${FXC_BIN})
unset(SHADER_FLAGS)
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MAJOR=${SHADER_TARGET_MAJOR})
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MINOR=0)
set(SHADER_FLAGS ${SHADER_FLAGS} /Gec)
if(SHADER_HASH)
set(DEPFILE_DX11 ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_HASH}_dx11.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso ${DEPFILE_DX11}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET_TYPE}_5_0 ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE_DX11}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso)
else()
set(DEPFILE_DX11 ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_NAME}_dx11.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso ${DEPFILE_DX11}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET_TYPE}_5_0 ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE_DX11}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso)
endif()
#DX12
unset(SHADER_FLAGS)
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MAJOR=${SHADER_TARGET_MAJOR})
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MINOR=1)
if(SHADER_HASH)
set(DEPFILE_DX12 ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_HASH}_dx12.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso ${DEPFILE_DX12}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET_TYPE}_5_1 ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE_DX12}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso)
else()
set(DEPFILE_DX12 ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_NAME}_dx12.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso ${DEPFILE_DX12}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET_TYPE}_5_1 ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE_DX12}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso)
endif()
else()
set(SHADER_COMPILER ${FXC_BIN})
unset(SHADER_FLAGS)
if(SHADER_TARGET_MAJOR GREATER_EQUAL "6")
set(SHADER_COMPILER ${DXC_BIN})
set(SHADER_FLAGS "/HV 2021") # Overwrite flags
if(SHADER_TARGET_MINOR GREATER_EQUAL "2")
set(SHADER_FLAGS ${SHADER_FLAGS} /enable-16bit-types)
endif()
else()
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MAJOR=${SHADER_TARGET_MAJOR})
set(SHADER_FLAGS ${SHADER_FLAGS} /D __SHADER_TARGET_MINOR=${SHADER_TARGET_MINOR})
if(SHADER_TARGET_MAJOR EQUAL "5")
if(SHADER_TARGET_MINOR EQUAL "0")
set(SHADER_FLAGS ${SHADER_FLAGS} /Gec)
endif()
else()
set(SHADER_FLAGS ${SHADER_FLAGS} /Gec)
endif()
endif()
if(SHADER_HASH)
# message("Registering: " ${FILE} " => " ${EMBED_FOLDER}/${SHADER_HASH}.cso)
set(DEPFILE ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_HASH}.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_HASH}.cso ${DEPFILE}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET} ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_HASH}.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.cso)
else()
set(DEPFILE ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}/${SHADER_NAME}.d)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}.cso
COMMAND $<TARGET_FILE:analyze_hlsl_deps> ${FILE} ${EMBED_FOLDER}/${SHADER_NAME}.cso ${DEPFILE}
COMMAND ${SHADER_COMPILER} ${FILE} -T ${SHADER_TARGET} ${SHADER_FLAGS} /nologo /O3 /Qstrip_reflect -E main -Fo ${EMBED_FOLDER}/${SHADER_NAME}.cso
DEPENDS ${FILE} analyze_hlsl_deps
DEPFILE ${DEPFILE}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.cso)
endif()
endif()
endif()
endforeach()
file(GLOB_RECURSE SHADER_SLANG_SOURCES CONFIGURE_DEPENDS ${ADDON_PATH}/*.slang)
foreach(FILE ${SHADER_SLANG_SOURCES})
cmake_path(GET FILE FILENAME FILENAME)
cmake_path(GET FILE PARENT_PATH TARGET_PATH)
string(REGEX MATCH "(.*)\\.([^.]+)\\.slang$" _ ${FILENAME})
set(SHADER_NAME ${CMAKE_MATCH_1})
set(SHADER_TARGET ${CMAKE_MATCH_2})
if(SHADER_NAME)
string(REGEX MATCH "(0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f])$" _ ${SHADER_NAME})
set(SHADER_HASH ${CMAKE_MATCH_1})
endif()
set(SHADER_COMPILER ${SLANGC_BIN})
unset(SHADER_FLAGS)
set(SHADER_FLAGS ${SHADER_FLAGS} -O3)
set(SHADER_FLAGS ${SHADER_FLAGS} -g0)
set(SHADER_FLAGS ${SHADER_FLAGS} -entry main)
set(SHADER_FLAGS ${SHADER_FLAGS} -Wno-30056)
set(SHADER_FLAGS ${SHADER_FLAGS} -Wno-15205)
if(SHADER_TARGET AND (SHADER_HASH OR SHADER_NAME))
if(SHADER_TARGET STREQUAL "frag" OR SHADER_TARGET STREQUAL "vert" OR SHADER_TARGET STREQUAL "comp")
# Add dependencies
unset(HLSL_DEPENDENCIES)
unset(HLSL_CHILD_DEPENDENCIES)
list(APPEND HLSL_DEPENDENCIES ${FILE})
inspect_hlsl_imports(${FILE} HLSL_CHILD_DEPENDENCIES ".")
list(APPEND HLSL_DEPENDENCIES ${HLSL_CHILD_DEPENDENCIES})
unset(SHADER_STAGE)
if(SHADER_TARGET STREQUAL "frag")
set(SHADER_STAGE "fragment")
elseif(SHADER_TARGET STREQUAL "vert")
set(SHADER_STAGE "vertex")
elseif(SHADER_TARGET STREQUAL "comp")
set(SHADER_STAGE "compute")
endif()
if(SHADER_HASH)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}.spv
COMMAND ${SHADER_COMPILER} ${FILE} -stage ${SHADER_STAGE} ${SHADER_FLAGS} -target spirv -o ${EMBED_FOLDER}/${SHADER_HASH}.spv
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.spv)
else()
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}.spv
COMMAND ${SHADER_COMPILER} ${FILE} -stage ${SHADER_STAGE} ${SHADER_FLAGS} -target spirv -o ${EMBED_FOLDER}/${SHADER_NAME}.spv
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.spv)
endif()
else()
string(SUBSTRING ${SHADER_TARGET} 3 1 SHADER_TARGET_MAJOR)
string(SUBSTRING ${SHADER_TARGET} 5 1 SHADER_TARGET_MINOR)
if(SHADER_TARGET_MAJOR STREQUAL "5" AND SHADER_TARGET_MINOR STREQUAL "x")
string(SUBSTRING ${SHADER_TARGET} 0 2 SHADER_TARGET_TYPE)
# Add dependencies
unset(HLSL_DEPENDENCIES)
unset(HLSL_CHILD_DEPENDENCIES)
list(APPEND HLSL_DEPENDENCIES ${FILE})
inspect_hlsl_imports(${FILE} HLSL_CHILD_DEPENDENCIES ".")
list(APPEND HLSL_DEPENDENCIES ${HLSL_CHILD_DEPENDENCIES})
if(SHADER_HASH)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET_TYPE}_5_0 ${SHADER_FLAGS} -target dxbc -o ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}_dx11.cso)
else()
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET_TYPE}_5_0 ${SHADER_FLAGS} -target dxbc -o ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}_dx11.cso)
endif()
if(SHADER_HASH)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET_TYPE}_5_1 ${SHADER_FLAGS} -target dxbc -o ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}_dx12.cso)
else()
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET_TYPE}_5_1 ${SHADER_FLAGS} -target dxbc -o ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}_dx12.cso)
endif()
else()
# Add dependencies
unset(HLSL_DEPENDENCIES)
unset(HLSL_CHILD_DEPENDENCIES)
list(APPEND HLSL_DEPENDENCIES ${FILE})
inspect_hlsl_imports(${FILE} HLSL_CHILD_DEPENDENCIES ".")
list(APPEND HLSL_DEPENDENCIES ${HLSL_CHILD_DEPENDENCIES})
if(SHADER_HASH)
# message("Registering: " ${FILE} " => " ${EMBED_FOLDER}/${SHADER_HASH}.cso)
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_HASH}.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET} ${SHADER_FLAGS} -target dxil -o ${EMBED_FOLDER}/${SHADER_HASH}.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.cso)
else()
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${SHADER_NAME}.cso
COMMAND ${SHADER_COMPILER} ${FILE} -profile ${SHADER_TARGET} ${SHADER_FLAGS} -target dxil -o ${EMBED_FOLDER}/${SHADER_NAME}.cso
DEPENDS ${HLSL_DEPENDENCIES}
)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.cso)
endif()
endif()
endif()
else()
#message(WARNING "Skipping shader file: " ${FILE} " - Invalid target or name.")
endif()
endforeach()
file(GLOB_RECURSE SHADER_CSO_FILES CONFIGURE_DEPENDS ${ADDON_PATH}/*.cso)
foreach(FILE ${SHADER_CSO_FILES})
cmake_path(GET FILE FILENAME FILENAME)
cmake_path(GET FILE PARENT_PATH TARGET_PATH)
string(REGEX MATCH "(.*)\\.?([pcv]s_[0-9]_[0-9])?\\.cso$" _ ${FILENAME})
set(SHADER_NAME ${CMAKE_MATCH_1})
set(SHADER_TARGET ${CMAKE_MATCH_2})
if(SHADER_NAME)
string(REGEX MATCH "(0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f])$" _ ${SHADER_NAME})
set(SHADER_HASH ${CMAKE_MATCH_1})
endif()
if(SHADER_HASH)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_HASH}.cso COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.cso)
elseif(SHADER_NAME)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_NAME}.cso COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.cso)
endif()
endforeach()
file(GLOB_RECURSE SHADER_SPV_FILES CONFIGURE_DEPENDS ${ADDON_PATH}/*.spv)
foreach(FILE ${SHADER_SPV_FILES})
cmake_path(GET FILE FILENAME FILENAME)
cmake_path(GET FILE PARENT_PATH TARGET_PATH)
string(REGEX MATCH "(.*)\\.(frag|vert|comp)\\.spv$" _ ${FILENAME})
set(SHADER_NAME ${CMAKE_MATCH_1})
set(SHADER_TARGET ${CMAKE_MATCH_2})
if(SHADER_NAME)
string(REGEX MATCH "(0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f])$" _ ${SHADER_NAME})
set(SHADER_HASH ${CMAKE_MATCH_1})
endif()
if(SHADER_HASH)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_HASH}.spv COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.spv)
elseif(SHADER_NAME)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_NAME}.spv COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.spv)
endif()
endforeach()
file(GLOB_RECURSE SHADER_GLSL_FILES CONFIGURE_DEPENDS ${ADDON_PATH}/*.glsl)
foreach(FILE ${SHADER_GLSL_FILES})
cmake_path(GET FILE FILENAME FILENAME)
cmake_path(GET FILE PARENT_PATH TARGET_PATH)
cmake_path(GET TARGET_PATH FILENAME FOLDER_NAME)
# If the folder name starts with a dot, skip
if(FOLDER_NAME MATCHES "^\\.")
continue()
endif()
string(REGEX MATCH "(.*)\\.(frag|vert|comp)\\.glsl$" _ ${FILENAME})
set(SHADER_NAME ${CMAKE_MATCH_1})
set(SHADER_TARGET ${CMAKE_MATCH_2})
if(SHADER_NAME)
string(REGEX MATCH "(0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f])$" _ ${SHADER_NAME})
set(SHADER_HASH ${CMAKE_MATCH_1})
endif()
if(SHADER_TARGET AND SHADER_HASH)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_HASH}.glsl COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_HASH}.glsl)
elseif(SHADER_TARGET AND SHADER_NAME)
configure_file(${FILE} ${EMBED_FOLDER}/${SHADER_NAME}.glsl COPYONLY)
list(APPEND SHADER_BINARIES ${EMBED_FOLDER}/${SHADER_NAME}.glsl)
endif()
endforeach()
list(REMOVE_DUPLICATES SHADER_BINARIES)
set(SHADERS_H_OUTPUT "#pragma once\n")
list(LENGTH SHADER_BINARIES SHADER_BINARIES_LENGTH)
if(SHADER_BINARIES_LENGTH GREATER 0)
set(ANY_VERSION_SHADERS)
set(DX11_SHADERS)
set(DX12_SHADERS)
set(SHADER_STEMS)
foreach(FILE ${SHADER_BINARIES})
cmake_path(GET FILE STEM LAST_ONLY FILENAME)
list(FIND SHADER_STEMS ${FILENAME} SHADER_STEM_INDEX)
if(NOT SHADER_STEM_INDEX EQUAL -1)
continue()
endif()
list(APPEND SHADER_STEMS ${FILENAME})
add_custom_command(
OUTPUT ${EMBED_FOLDER}/${FILENAME}.h
COMMAND $<TARGET_FILE:embed_file> ${FILE} ${EMBED_FOLDER}/${FILENAME}.h
DEPENDS ${FILE}
)
list(APPEND SHADER_HEADER_FILES ${EMBED_FOLDER}/${FILENAME}.h)
string(APPEND SHADERS_H_OUTPUT "#include \"./${FILENAME}.h\"\n")
if(FILENAME MATCHES "^0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f]$")
list(APPEND ANY_VERSION_SHADERS ${FILENAME})
elseif(FILENAME MATCHES "^0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f]_dx11$")
list(APPEND DX11_SHADERS ${FILENAME})
elseif(FILENAME MATCHES "^0x[0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f][0-9A-Fa-f]_dx12$")
list(APPEND DX12_SHADERS ${FILENAME})
endif()
endforeach()
list(LENGTH ANY_VERSION_SHADERS ANY_VERSION_SHADERS_LENGTH)
if(ANY_VERSION_SHADERS_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT "#define __CUSTOM_SHADER_ENTRIES \\\n")
math(EXPR LAST_INDEX "${ANY_VERSION_SHADERS_LENGTH} - 1")
foreach(INDEX RANGE 0 ${LAST_INDEX})
list(GET ANY_VERSION_SHADERS ${INDEX} FILENAME)
if(INDEX EQUAL LAST_INDEX)
string(APPEND SHADERS_H_OUTPUT " CustomShaderEntry(${FILENAME})\n")
else()
string(APPEND SHADERS_H_OUTPUT " CustomShaderEntry(${FILENAME}), \\\n")
endif()
endforeach()
endif()
set(DX11_DX12_INTERSECT)
foreach(FILENAME ${DX11_SHADERS})
string(REGEX REPLACE "_dx11$" "" BASE_NAME ${FILENAME})
list(FIND DX12_SHADERS "${BASE_NAME}_dx12" IDX)
if(NOT IDX EQUAL -1)
list(APPEND DX11_DX12_INTERSECT ${BASE_NAME})
endif()
endforeach()
list(LENGTH DX11_DX12_INTERSECT DX11_DX12_INTERSECT_LENGTH)
if(DX11_DX12_INTERSECT_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT "#define __CUSTOM_DIRECTX_SHADERS \\\n")
math(EXPR LAST_INDEX "${DX11_DX12_INTERSECT_LENGTH} - 1")
foreach(INDEX RANGE 0 ${LAST_INDEX})
list(GET DX11_DX12_INTERSECT ${INDEX} BASE_NAME)
if(INDEX EQUAL LAST_INDEX)
string(APPEND SHADERS_H_OUTPUT " CustomDirectXShaders(${BASE_NAME})\n")
else()
string(APPEND SHADERS_H_OUTPUT " CustomDirectXShaders(${BASE_NAME}), \\\n")
endif()
endforeach()
endif()
if(ANY_VERSION_SHADERS_LENGTH GREATER 0 OR DX11_DX12_INTERSECT_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT "#define __ALL_CUSTOM_SHADERS \\\n")
if(ANY_VERSION_SHADERS_LENGTH GREATER 0 AND DX11_DX12_INTERSECT_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT " __CUSTOM_SHADER_ENTRIES, \\\n __CUSTOM_DIRECTX_SHADERS\n")
elseif(ANY_VERSION_SHADERS_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT " __CUSTOM_SHADER_ENTRIES\n")
elseif(DX11_DX12_INTERSECT_LENGTH GREATER 0)
string(APPEND SHADERS_H_OUTPUT " __CUSTOM_DIRECTX_SHADERS\n")
endif()
endif()
endif()
set(SHADERS_H_FILE ${EMBED_FOLDER}/shaders.h)
file(GENERATE OUTPUT ${SHADERS_H_FILE} CONTENT "${SHADERS_H_OUTPUT}")
add_custom_target(${ADDON}-shaders DEPENDS ${SHADER_HEADER_FILES})
endfunction()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Detected 64-bit build")
set(DETOURS_ARCH "X64")
set(VCVARS_ARG "x64")
set(TARGET_SUFFIX ".addon64")
else()
message(STATUS "Detected 32-bit build")
set(VCVARS_ARG "x86")
set(DETOURS_ARCH "X86")
set(TARGET_SUFFIX ".addon32")
endif()
find_program(
VSWHERE_EXECUTABLE
NAMES vswhere.exe
HINTS "C:/Program Files (x86)/Microsoft Visual Studio/Installer"
PATHS ENV PATH)
if(VSWHERE_EXECUTABLE)
execute_process(
COMMAND ${VSWHERE_EXECUTABLE} -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath
OUTPUT_VARIABLE VS_INSTALL_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
set(VS_INSTALL_PATH "C:/Program Files (x86)/Microsoft Visual Studio/2022/Community")
endif()
set(VCVARS_BAT "${VS_INSTALL_PATH}/VC/Auxiliary/Build/vcvarsall.bat")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/lib.${DETOURS_ARCH}/detours.lib
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/src
COMMAND ${CMAKE_COMMAND} -E echo "Invoking vcvarsall: ${VCVARS_BAT} ${VCVARS_ARG}"
COMMAND cmd.exe /C \"call \"${VCVARS_BAT}\" ${VCVARS_ARG} && nmake ARCH=${DETOURS_ARCH}\"
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/src/detours.cpp
)
add_library(detours STATIC IMPORTED GLOBAL)
set_target_properties(detours PROPERTIES
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/lib.${DETOURS_ARCH}/detours.lib
)
add_custom_target(detours_build DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/lib.${DETOURS_ARCH}/detours.lib)
add_dependencies(detours detours_build)
file(GLOB ADDON_FILES CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/**/**/addon.cpp)
foreach(FILE ${ADDON_FILES})
cmake_path(GET FILE PARENT_PATH ADDON_PATH)
cmake_path(GET ADDON_PATH FILENAME ADDON) # treat as filename
add_compile_options(/bigobj)
add_compile_definitions(NOMINMAX)
add_library(${ADDON} MODULE ${FILE})
build_shader_target(${ADDON} ${ADDON_PATH})
generate_resource_rc(${ADDON})
add_dependencies(${ADDON} ${ADDON}-shaders)
add_dependencies(${ADDON} detours)
target_link_libraries(${ADDON} PRIVATE detours)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/Detours/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/json/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/frozen/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/gtl/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/Streamline/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/DLSS/include)
target_include_directories(${ADDON} SYSTEM PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/external/reshade)
target_include_directories(${ADDON} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/${ADDON}.include)
#target_compile_definitions(${ADDON} PRIVATE _UNICODE)
if(ADDON STREQUAL "kai" OR ADDON STREQUAL "kai-vanillaplus")
target_compile_options(${ADDON} PRIVATE /utf-8)
set_target_properties(${ADDON}
PROPERTIES
PREFIX ""
OUTPUT_NAME "kai-vanilla-plus"
SUFFIX ${TARGET_SUFFIX}
)
else()
set_target_properties(${ADDON}
PROPERTIES
PREFIX "renodx-"
SUFFIX ${TARGET_SUFFIX}
)
endif()
endforeach()
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)