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Filter out positions that are "way out there" when exporting encounter movement as image #32

@Toreole

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@Toreole

The issue at hand is at most a handful of events every now and then having positions that are way outside the boundary of where the fight generally is. this leads to a zoom out so far that you cant see anything anymore.

Should be reasonably simple to figure out when doing some kind of median position / standard deviation thing. Figure something out.

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