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Description
Just a fyi report. When Valheim legends is enabled the console command to FLY spits out the following error.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ValheimLegends.ValheimLegends+Cheats_VL_Patch.Postfix (Console __instance, UnityEngine.UI.InputField ___m_input) (at :0)
(wrapper dynamic-method) Terminal.DMDTerminal::InputText(Terminal)
Terminal.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
Console.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0) Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0) UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0) TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at :0)
UnityEngine.EventSystems.EventSystem:Update()