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Description
MvM Gamemode - Overall idea
-Units follow a path like in TD, however they can shoot buildings and units.
-Players can put resources into the core but cannot take them out.
-There are 2 types of paths, one that blocks building of anything on it, one that allows you to build blocks needed to input resources into the core [conveyors, bridges, containers, vaults]
-Units do not drop items, instead they give currency that players can use to upgrade stats. [best if by voting each 3 waves]
-Each stat upgrade increases the stats by 0.25, the cost is multiplied by 1.5 each use.
-Every 15 waves the enemy health multiplier would rise, and each 25 waves thier damage multiplier would be increased.
-At the start players would vote for difficulty.
-Games would end after [35/50/75/100] waves.
Possible stat upgrades:
-Block HP Multiplier - starting cost : 500
-Block Damage Multiplier - starting cost : 750
-Unit Damage Multiplier - starting cost : 650
-Unit Production Speed - starting cost : 600
-Build Speed Multiplier - starting cost : 700
-Build Cost Multiplier - starting cost : 800 [decreased by 0.1, minimal value - 0.5]
Cash Drops [Values differ depending on how dangerous the units are, may need balancing, t1-t5]:
-Dagger Tree : 35, 75, 200, 650, 1280
-Nova Tree : 30, 70, 210, 670, 1320
-Crawler Tree : 30, 55, 215, 590, 1275
-Flare Tree : 25, 60, 260, 530, 1140
-Mono Tree : 5, 25, 70, 620, 820
-Risso Tree : 40, 85, 340, 710, 1570
-Retusa Tree : 35, 65, 225, 575, 1130
-Stell Tree : 90, 190, 450, 740, 1460
-Merui Tree : 70, 130, 370, 750, 1625
-Elude Tree : 50, 120, 270, 610, 1090
-Serpulo Core : 10, 25, 60
-Erekir Core : 5, 20, 45
[Easy/Normal/Hard/Overkill] - Difficulty
[0.5 / 0.75 / 1 / 2.5 ] - Enemy health multiplier increase
[ 1 / 2 / 3 / 5 ] - Enemy damage multiplier increase
[ 35 / 50 / 75 / 100 ] - Amount of waves before the game ends
- WMF builder