From ed1e948173338964c544ee4987e86e4627a83db1 Mon Sep 17 00:00:00 2001 From: Amy Hoang <117518245+TiniToni@users.noreply.github.com> Date: Sat, 8 Feb 2025 22:04:47 -0500 Subject: [PATCH 1/7] rhythm game process... --- Assets/objects/env_ground.png.meta | 11246 ++++++++++++++++++++++++++- Assets/scripts/musicmanager.cs | 11 +- ProjectSettings/TagManager.asset | 6 +- 3 files changed, 11248 insertions(+), 15 deletions(-) diff --git a/Assets/objects/env_ground.png.meta b/Assets/objects/env_ground.png.meta index b066cbb..15b85b1 100644 --- a/Assets/objects/env_ground.png.meta +++ b/Assets/objects/env_ground.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -34,27 +34,27 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 + wrapU: 1 + wrapV: 1 wrapW: 0 - nPOTScale: 1 + 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is called before the first frame update void Start() { @@ -78,6 +80,13 @@ private IEnumerator Fade(AudioSource fadeOut, AudioSource fadeIn) // Update is called once per frame void Update() { - + if (!isScared) + { + if (Input.anyKeyDown) + { + PlayDangerMusic(); + + } + } } } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..6d38125 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Activator layers: - Default - TransparentFX @@ -41,3 +42,6 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + - name: arrow + uniqueID: 2915579143 + locked: 0 From cc2e1248eee6a59dc2c6a09e1367443c682a0d93 Mon Sep 17 00:00:00 2001 From: Amy Hoang <117518245+TiniToni@users.noreply.github.com> Date: Sat, 8 Feb 2025 22:07:01 -0500 Subject: [PATCH 2/7] files transfer makes sure scripts that werent caught by github desktop is saved --- Assets/scripts/FunctionTimer.cs | 18 ++++++ Assets/scripts/NoteObject.cs | 41 ++++++++++++ Assets/scripts/beatManager.cs | 108 ++++++++++++++++---------------- Assets/scripts/beatScroller.cs | 29 +++++++++ Assets/scripts/button.cs | 41 ++++++++++++ 5 files changed, 183 insertions(+), 54 deletions(-) create mode 100644 Assets/scripts/FunctionTimer.cs create mode 100644 Assets/scripts/NoteObject.cs create mode 100644 Assets/scripts/beatScroller.cs create mode 100644 Assets/scripts/button.cs diff --git a/Assets/scripts/FunctionTimer.cs b/Assets/scripts/FunctionTimer.cs new file mode 100644 index 0000000..e72afc0 --- /dev/null +++ b/Assets/scripts/FunctionTimer.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FunctionTimer : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/NoteObject.cs b/Assets/scripts/NoteObject.cs new file mode 100644 index 0000000..bef4c0a --- /dev/null +++ b/Assets/scripts/NoteObject.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NoteObject : MonoBehaviour +{ + public bool validHit; + public KeyCode key; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(key)) + { + if (validHit) + { + gameObject.SetActive(false); + } + } + } + + private void OnTriggerEnter2D(Collider2D other) + { + if(other.tag == "Activator") + { + validHit = true; + } + } + private void OnTriggerExit2D(Collider2D other) + { + if (other.tag == "Activator") + { + validHit = false; + } + } +} diff --git a/Assets/scripts/beatManager.cs b/Assets/scripts/beatManager.cs index b403f1c..cdf5ae8 100644 --- a/Assets/scripts/beatManager.cs +++ b/Assets/scripts/beatManager.cs @@ -1,54 +1,54 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class BeatManager : MonoBehaviour -{ - public AudioSource normal; - public AudioSource heightened; - private bool isHeightened = false; - private float fadeDuration = 1.5f; - - // Start is called before the first frame update - void Start() - { - normal.Play(); - heightened.volume = 0; - heightened.Play(); - } - - public void triggerHeightened() { - if(!isHeightened) { - isHeightened = true; - StartCoroutine(FadeHeartbeats(normal, heightened)); - } - } - - public void resetNormal() { - if(isHeightened) { - isHeightened = false; - StartCoroutine(FadeHeartbeats(heightened, normal)); - } - } - - private IEnumerator FadeHeartbeats(AudioSource fadeOut, AudioSource fadeIn) { - float startVol = fadeOut.volume; - fadeIn.volume = 0; - float timer = 0f; - while(timer < fadeDuration) { - timer += Time.deltaTime; - fadeOut.volume = Mathf.Lerp(startVol, 0, timer / fadeDuration); - fadeIn.volume = Mathf.Lerp(0, startVol, timer / fadeDuration); - yield return null; - } - - fadeOut.volume = 0; - fadeIn.volume = startVol; - } - - // Update is called once per frame - void Update() - { - - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BeatManager : MonoBehaviour +{ + public AudioSource normal; + public AudioSource heightened; + private bool isHeightened = false; + private float fadeDuration = 1.5f; + + // Start is called before the first frame update + void Start() + { + normal.Play(); + heightened.volume = 0; + heightened.Play(); + } + + public void triggerHeightened() { + if(!isHeightened) { + isHeightened = true; + StartCoroutine(FadeHeartbeats(normal, heightened)); + } + } + + public void resetNormal() { + if(isHeightened) { + isHeightened = false; + StartCoroutine(FadeHeartbeats(heightened, normal)); + } + } + + private IEnumerator FadeHeartbeats(AudioSource fadeOut, AudioSource fadeIn) { + float startVol = fadeOut.volume; + fadeIn.volume = 0; + float timer = 0f; + while(timer < fadeDuration) { + timer += Time.deltaTime; + fadeOut.volume = Mathf.Lerp(startVol, 0, timer / fadeDuration); + fadeIn.volume = Mathf.Lerp(0, startVol, timer / fadeDuration); + yield return null; + } + + fadeOut.volume = 0; + fadeIn.volume = startVol; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/scripts/beatScroller.cs b/Assets/scripts/beatScroller.cs new file mode 100644 index 0000000..8323fc9 --- /dev/null +++ b/Assets/scripts/beatScroller.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class beatScroller : MonoBehaviour +{ + public float beatTempo; + public bool started; + // Start is called before the first frame update + void Start() + { + beatTempo = beatTempo / 60f; + } + + // Update is called once per frame + void Update() + { + if (!started) + { + /*if (Input.anyKeyDown){ + started = true; + }*/ + } + else + { + transform.position -= new Vector3(0f, beatTempo * Time.deltaTime, 0f); + } + } +} diff --git a/Assets/scripts/button.cs b/Assets/scripts/button.cs new file mode 100644 index 0000000..d4a8c5e --- /dev/null +++ b/Assets/scripts/button.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class button : MonoBehaviour +{ + private SpriteRenderer sr; + public Sprite image; + public Sprite image2; + + public KeyCode keyToPressed; + + // Start is called before the first frame update + void Start() + { + sr = GetComponent(); + } + + void setUnpressed() + { + sr.sprite = image; + } + + void setPressed() + { + sr.sprite = image2; + } + + // Update is called once per frame + void Update() + { + if (Input.GetKeyDown(keyToPressed)) + { + setPressed(); + } + if (Input.GetKeyUp(keyToPressed)) + { + setUnpressed(); + } + } +} From 8d46f40d67611f3679b3428ded5a0d03be7e25fe Mon Sep 17 00:00:00 2001 From: Amy Hoang 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Assets/Scenes/rhthymTest.unity | 6 ++-- Assets/scripts/FunctionTimer.cs | 56 +++++++++++++++++++++++++++++---- Assets/scripts/musicmanager.cs | 14 ++++++--- 3 files changed, 63 insertions(+), 13 deletions(-) diff --git a/Assets/Scenes/rhthymTest.unity b/Assets/Scenes/rhthymTest.unity index acfd922..b68331d 100644 --- a/Assets/Scenes/rhthymTest.unity +++ b/Assets/Scenes/rhthymTest.unity @@ -582,10 +582,10 @@ MonoBehaviour: m_EditorClassIdentifier: normalMusic: {fileID: 685369470} dangerMusic: {fileID: 448923975} - rhythmMusic1: {fileID: 685369470} - rhythmMusic2: {fileID: 685369470} + rhythmMusic1: {fileID: 468668744} + rhythmMusic2: {fileID: 468668744} fadeDuration: 1.5 - bs: {fileID: 0} + bs: {fileID: 1625897276} --- !u!4 &854706475 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/scripts/FunctionTimer.cs b/Assets/scripts/FunctionTimer.cs index e72afc0..a7222e9 100644 --- a/Assets/scripts/FunctionTimer.cs +++ b/Assets/scripts/FunctionTimer.cs @@ -1,18 +1,62 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; -public class FunctionTimer : MonoBehaviour +public class FunctionTimer { + public static FunctionTimer Create(Action action, float functionTime) + { + GameObject gameObj = new GameObject("FunctionTimer", typeof(MonoBehaviourHook)); + + FunctionTimer timer = new FunctionTimer(action, functionTime, gameObj); + + gameObj.GetComponent().onUpdate = timer.Update; + return timer; + } + + public class MonoBehaviourHook : MonoBehaviour + { + public Action onUpdate; + + private void Update() + { + if (onUpdate != null) + { + onUpdate(); + } + } + } + private Action action; + private float time; + private GameObject gameObj; + private bool isDestroy; + // Start is called before the first frame update - void Start() + private FunctionTimer(Action action, float time, GameObject gameObj) { - + this.action = action; + this.time = time; + this.gameObj = gameObj; + isDestroy = false; } - // Update is called once per frame - void Update() + public void Update() + { + if (!isDestroy) { + time -= Time.deltaTime; + + if (time < 0) + { + action(); + DestroySelf(); + } + } + } + + private void DestroySelf() { - + isDestroy = true; + UnityEngine.Object.Destroy(gameObj); } } diff --git a/Assets/scripts/musicmanager.cs b/Assets/scripts/musicmanager.cs index 1fea686..60ebece 100644 --- a/Assets/scripts/musicmanager.cs +++ b/Assets/scripts/musicmanager.cs @@ -16,10 +16,14 @@ public class MusicManager : MonoBehaviour public beatScroller bs; + public FunctionTimer funcTimer; + // Start is called before the first frame update void Start() { + FunctionTimer.Create(PlayDangerMusic, 30f); normalMusic.Play(); + bs.started = true; } // Play danger music and fade it in @@ -27,6 +31,7 @@ public void PlayDangerMusic() { if (!isScared) { + FunctionTimer.Create(PlayRhythmMusic, 10f); isScared = true; StartCoroutine(Fade(normalMusic, dangerMusic)); // Fade to danger music } @@ -38,8 +43,10 @@ public void PlayRhythmMusic() if (!isRhythmActive && isScared) { isRhythmActive = true; - currentRhythmMusic = (Random.Range(0, 2) == 0) ? rhythmMusic1 : rhythmMusic2; - StartCoroutine(Fade(dangerMusic, currentRhythmMusic)); // Fade from danger to rhythm music + //currentRhythmMusic = (Random.Range(0, 2) == 0) ? rhythmMusic1 : rhythmMusic2; + currentRhythmMusic = rhythmMusic1; + StartCoroutine(Fade(dangerMusic, rhythmMusic1)); // Fade from danger to rhythm music + FunctionTimer.Create(StopRhythmMusic, 15f); } } // Stop danger music and fade back to normal music @@ -84,8 +91,7 @@ void Update() { if (Input.anyKeyDown) { - PlayDangerMusic(); - + //PlayDangerMusic(); } } } From a7ed3fabcc4558ca7e6feb16966d55d58d2ba9dc Mon Sep 17 00:00:00 2001 From: Amy Hoang <117518245+TiniToni@users.noreply.github.com> Date: Sun, 9 Feb 2025 03:41:54 -0500 Subject: [PATCH 5/7] rhythm sound tweaks --- Assets/Scenes/rhthymTest.unity | 2 +- Assets/scripts/musicmanager.cs | 24 +++++++++++++++--------- 2 files changed, 16 insertions(+), 10 deletions(-) diff --git a/Assets/Scenes/rhthymTest.unity b/Assets/Scenes/rhthymTest.unity index b68331d..d03877c 100644 --- a/Assets/Scenes/rhthymTest.unity +++ b/Assets/Scenes/rhthymTest.unity @@ -969,7 +969,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: dbc96f38cbaf53040bd24ea1dfe39e92, type: 3} m_Name: m_EditorClassIdentifier: - beatTempo: 120 + beatTempo: 135 started: 0 --- !u!4 &1625897277 Transform: diff --git a/Assets/scripts/musicmanager.cs b/Assets/scripts/musicmanager.cs index 60ebece..7a3bb99 100644 --- a/Assets/scripts/musicmanager.cs +++ b/Assets/scripts/musicmanager.cs @@ -21,6 +21,10 @@ public class MusicManager : MonoBehaviour // Start is called before the first frame update void Start() { + normalMusic.time = 1f; + dangerMusic.time = 0.2f; + rhythmMusic1.time = 0.2f; + FunctionTimer.Create(PlayDangerMusic, 30f); normalMusic.Play(); bs.started = true; @@ -31,9 +35,11 @@ public void PlayDangerMusic() { if (!isScared) { - FunctionTimer.Create(PlayRhythmMusic, 10f); + FunctionTimer.Create(PlayRhythmMusic, 7f); isScared = true; - StartCoroutine(Fade(normalMusic, dangerMusic)); // Fade to danger music + dangerMusic.Play(); + normalMusic.Stop(); + //StartCoroutine(Fade(normalMusic, dangerMusic)); // Fade to danger music } } @@ -87,12 +93,12 @@ private IEnumerator Fade(AudioSource fadeOut, AudioSource fadeIn) // Update is called once per frame void Update() { - if (!isScared) - { - if (Input.anyKeyDown) - { - //PlayDangerMusic(); - } - } + //if (!isScared) + //{ + // if (Input.anyKeyDown) + // { + // //PlayDangerMusic(); + // } + //} } } From 8d1294d1b2c16cd3510aa966aae8ab0c76775ea9 Mon Sep 17 00:00:00 2001 From: Amy Hoang <117518245+TiniToni@users.noreply.github.com> Date: Sun, 9 Feb 2025 04:16:46 -0500 Subject: [PATCH 6/7] further tweaks --- Assets/Scenes/rhthymTest.unity | 8566 +++++++++++++++++++++++++++++--- Assets/scripts/NoteObject.cs | 7 +- 2 files changed, 7961 insertions(+), 612 deletions(-) diff --git a/Assets/Scenes/rhthymTest.unity 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1} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &2108338127 GameObject: m_ObjectHideFlags: 0 @@ -1151,7 +8495,7 @@ Transform: m_GameObject: {fileID: 2108338127} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -0.29209375, y: 3.59, z: 0.015063301} + m_LocalPosition: {x: -0.29209375, y: 31.850004, z: 0.015063301} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/scripts/NoteObject.cs b/Assets/scripts/NoteObject.cs index bef4c0a..65e362d 100644 --- a/Assets/scripts/NoteObject.cs +++ b/Assets/scripts/NoteObject.cs @@ -19,7 +19,8 @@ void Update() { if (validHit) { - gameObject.SetActive(false); + //gameObject.SetActive(false); + Destroy(gameObject); } } } @@ -38,4 +39,8 @@ private void OnTriggerExit2D(Collider2D other) validHit = false; } } + private void OnBecameInvisible() + { + Destroy(gameObject); + } } From cacc7c6636adb2486c9a354db4e283bf2fc72a2e Mon Sep 17 00:00:00 2001 From: Amy Hoang <117518245+TiniToni@users.noreply.github.com> Date: Sun, 9 Feb 2025 04:25:05 -0500 Subject: [PATCH 7/7] Delete Assets/objects/env_ground.png.meta --- Assets/objects/env_ground.png.meta | 11334 --------------------------- 1 file changed, 11334 deletions(-) delete mode 100644 Assets/objects/env_ground.png.meta diff --git a/Assets/objects/env_ground.png.meta b/Assets/objects/env_ground.png.meta deleted file mode 100644 index 15b85b1..0000000 --- a/Assets/objects/env_ground.png.meta +++ /dev/null @@ -1,11334 +0,0 @@ -fileFormatVersion: 2 -guid: 352f3e9a6492acb4d83376a0207eb006 -TextureImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 13 - mipmaps: - mipMapMode: 0 - enableMipMap: 0 - sRGBTexture: 1 - linearTexture: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapsPreserveCoverage: 0 - alphaTestReferenceValue: 0.5 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - 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