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canvas.js
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158 lines (118 loc) · 3.36 KB
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var canvas = document.querySelector("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var c = canvas.getContext("2d");
/*//Rectangle
c.fillStyle = "rgba(0, 255, 0, .8)";
c.fillRect(100, 100, 50,50);
console.log(canvas);
//Line
c.beginPath();
c.moveTo(100, 100);
c.lineTo(50, 300);
c.lineTo(100, 300);
c.lineTo(100, 100);
c.strokeStyle = "green";
c.stroke();
c.fillStyle = "rgba(0,0,255, .8)";
c.fill();
//Circle / Arc
c.beginPath();
c.arc(100, 100, 30, 0, Math.PI * 2, false);
c.strokeStyle = "blue";
c.stroke();
for (var i = 0; i < 1000; i++) {
var x = Math.random() * window.innerWidth;
var y = Math.random() * window.innerHeight;
var value1 = Math.floor(Math.random() * 255);
var value2 = Math.floor(Math.random() * 255);
var value3 = Math.floor(Math.random() * 255);
c.beginPath();
c.arc(x, y, 30, 0, Math.PI * 2, false);
c.strokeStyle = "rgb(" + value1 + "," + value2 + "," + value3 + ")";
c.stroke();
}
*/
//Creates mouse object to store the intital values of mouse.x and mouse.y
var mouse = {
x: undefined,
y: undefined
}
var maxRadius = 65;
var minRadius = 30;
//Event listener to detect mouse movement
window.addEventListener("mousemove", function(event) {
mouse.x = event.x;
mouse.y = event.y;
});
//Resizes the cavas each time the window size is altered
window.addEventListener("resize", function(){
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
init();
});
function Circle(x, y, dx, dy, radius) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.minRadius = radius;
var value1 = Math.floor(Math.random() * 255);
var value2 = Math.floor(Math.random() * 255);
var value3 = Math.floor(Math.random() * 255);
var value4 = Math.floor(Math.random() * 255);
var value5 = Math.floor(Math.random() * 255);
var value6 = Math.floor(Math.random() * 255);
var opacity = Math.random() + 0.1;
var outline = Math.floor(Math.random() * 15);
this.draw = function() {
c.beginPath();
c.arc(this.x, this.y, this.radius, Math.PI * 2, false);
c.strokeStyle = "rgba( " + value1 + ", 0, 0," + opacity + ")";
c.lineWidth = outline;
c.stroke();
c.fillStyle = "rgba( " + value2 + ", 0, 0," + opacity + ")";
c.fill();
}
this.update = function() {
if (this.x + this.radius > canvas.width || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > canvas.height || this.y - this.radius <0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
//Interactivity
if (mouse.x - this.x < 50 && mouse.x - this.x > -50 && mouse.y - this.y < 50 && mouse.y - this.y > -50) {
if (this.radius < maxRadius){
this.radius += 2;
}
} else if ( this.radius > this.minRadius){
this.radius -= 1;
}
this.draw();
}
}
var circleArray = [];
function init() {
circleArray = [];
for (var i = 0; i < 300; i++) {
var radius = (Math.random() * minRadius) + 1;
var x = Math.random() * (canvas.width - radius * 2) + radius;
var y = Math.random() * (canvas.height - radius * 2) + radius;
var dx = (Math.random() - 0.5) * 2;
var dy = (Math.random() - 0.5) * 2;
circleArray.push(new Circle(x, y, dx, dy, radius));
}
}
function animate() {
requestAnimationFrame(animate);
c.clearRect(0, 0, canvas.width, canvas.height);
for (var i = 0; i < circleArray.length; i++) {
circleArray[i].update();
}
}
init();
animate();