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GameManager.cs
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202 lines (171 loc) · 7.21 KB
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using MonsterFightDatabase.Class;
using MonsterFightDatabase.Managers;
using System;
using System.Collections.Generic;
using System.Data.SQLite;
namespace MonsterFightDatabase
{
public enum CurrentWindow { Fight, Inventory, Laboratory, League, Shop, Team}
public enum ItemCardType { Shop, Inventory }
public class GameManager : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch spriteBatch;
private static GameManager instance;
//private Song pumpedUpMusic;
public static GameManager Instance
{
get
{
if (instance == null)
{
instance = new GameManager();
}
return instance;
}
}
public List<GameObject> gameObjects = new List<GameObject>();
private Monster monster;
private SpriteRenderer renderer;
public Manager currentWindow;
private FightManager fightManager;
public InventoryManager inventoryManager;
private LaboratoryManager laboratoryManager;
private LeagueManager leagueManager;
public ShopManager shopManager;
private TeamManager teamManager;
public GameManager()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
_graphics.PreferredBackBufferWidth = 1920;
_graphics.PreferredBackBufferHeight = 1080;
_graphics.ApplyChanges();
fightManager = new FightManager();
inventoryManager = new InventoryManager();
laboratoryManager = new LaboratoryManager();
leagueManager = new LeagueManager();
shopManager = new ShopManager();
teamManager = new TeamManager();
currentWindow = laboratoryManager;
GameObject UiFrame = new GameObject();
UiFrame.Transform.Position = new Vector2(0, 0);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiFrame");
UiFrame.AddComponent(renderer);
gameObjects.Add(UiFrame);
buttonSetup();
fightManager.Awake();
inventoryManager.Awake();
laboratoryManager.Awake();
leagueManager.Awake();
shopManager.Awake();
teamManager.Awake();
GameObject CustomMouse = new GameObject();
CustomMouse mouse = new CustomMouse();
CustomMouse.AddComponent(mouse);
gameObjects.Add(CustomMouse);
foreach (GameObject gameObject in gameObjects)
{
gameObject.Awake();
}
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
//pumpedUpMusic = Content.Load<Song>("ElectroMusic");
//MediaPlayer.Play(pumpedUpMusic);
//MediaPlayer.IsRepeating = true;
//MediaPlayer.Volume = 0.01f;
// TODO: use this.Content to load your game content here
foreach (GameObject gameObject in gameObjects)
{
gameObject.Start();
}
fightManager.Start();
inventoryManager.Start();
laboratoryManager.Start();
leagueManager.Start();
shopManager.Start();
teamManager.Start();
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
foreach (GameObject gameObject in gameObjects)
{
gameObject.Update(gameTime);
}
currentWindow.Update(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
foreach (GameObject gameObject in gameObjects)
{
gameObject.Draw(spriteBatch);
}
currentWindow.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
public void buttonSetup()
{
GameObject invButton = new GameObject();
invButton.Transform.Position = new Vector2(58, 32);
SpriteRenderer renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/InventoryButton");
invButton.AddComponent(renderer);
invButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = inventoryManager; inventoryManager.InitInventory(); })));
gameObjects.Add(invButton);
GameObject labButton = new GameObject();
labButton.Transform.Position = new Vector2(340, 32);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/CreateButton");
labButton.AddComponent(renderer);
labButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = laboratoryManager; })));
gameObjects.Add(labButton);
GameObject shopButton = new GameObject();
shopButton.Transform.Position = new Vector2(620, 32);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/ShopButton");
shopButton.AddComponent(renderer);
shopButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = shopManager; shopManager.InitShop(); })));
gameObjects.Add(shopButton);
GameObject leagueButton = new GameObject();
leagueButton.Transform.Position = new Vector2(900, 32);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/LeagueButton");
leagueButton.AddComponent(renderer);
leagueButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = leagueManager; })));
gameObjects.Add(leagueButton);
GameObject teamButton = new GameObject();
teamButton.Transform.Position = new Vector2(1180, 32);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/TeamButton");
teamButton.AddComponent(renderer);
teamButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = teamManager; })));
gameObjects.Add(teamButton);
GameObject fightButton = new GameObject();
fightButton.Transform.Position = new Vector2(1468, 800);
renderer = new SpriteRenderer();
renderer.SetSprite("Ui/UiButtons/FightButton");
fightButton.AddComponent(renderer);
fightButton.AddComponent(new Button(new Action(delegate () { this.currentWindow = fightManager; })));
gameObjects.Add(fightButton);
}
}
}