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Game BalanceImprove the game balance in playImprove the game balance in playenhancementNew feature or requestNew feature or request
Description
Chord Cascade
- Damage Type: AoE magic damage. Cascading waves ripple horizontally across the screen, damaging all in their path.
- Graphics: Glowing blue and white musical notes surge forward in rhythmic bursts, creating splashing ripple effects upon impact.
- Flavor: "When music literally moves you."
Checklist
See https://survivors.tmg.dev/docs/Customization/NewAttack.html
- Add a Weapon Type entry to
WeaponType.csif necessary - Create a
[WEAPONNAME]EntityAuthoring.csinAssets/_Dev/Runtime/Authoring/Weapons/ - Create an attack system in
[WEAPONNAME]WeaponSystem.csinAssets/_Dev/Runtime/Systems/Weapons/ - Create
[WEAPONNAME]WeaponAuthoring.csinAssets/_Dev/Runtime/Authoring/Weapons/ - Create an in-world Weapon Entity Prefab called
[WEAPON NAME] Attack - EntityPrefabinPrefabs/Attack Entities(this is the prefab that will to the damage, e.g. the projectile) - Graphics on a child of Entity Prefab
- Create a Weapon Prefab called
[WEAPONNAME] Weapon EntityinResources/Prefabs/Weapons - Create a
WeaponUpgradePropertiesScriptable Object inResources/ScriptableObjects/Weapon UpgradescalledWeaponUpgradeProperties_[WEAPON NAME] - Create an Icon and assign it to the properties
- Test
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Game BalanceImprove the game balance in playImprove the game balance in playenhancementNew feature or requestNew feature or request