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WizardsCode.BackgroundAI; + +[RequireComponent(typeof(NavMeshAgent))] +public class DangerousAreaScanner : AbstractSingleton +{ + [Tooltip("The agent will scan for danger before entering an area of the NavMesh on this list")] + public List dangerousAreas; + [Tooltip("The agent will scan for obstacles with these tags. Leave the list empty to scan for all obstacles")] + public List dangerousObstacles; + [Tooltip("Amount of time in seconds the agent will wait in place before scanning again")] + public float waitTime = 3; + [Tooltip("Amount of time in seconds between scans while the agent is moving")] + public float scanInterval = 1; + [Tooltip("Radius in which the agent will scan for danger")] + public int detectionRadius = 10; + + private NavMeshAgent agent; + private HashSet dangerousAreasLayers; + private int currentArea; + private bool waiting; + private float timeSinceLastScan; + + private void Awake() + { + agent = GetComponent(); + dangerousAreasLayers = new HashSet(); + timeSinceLastScan = scanInterval; + } + + void Start() + { + updateDangerousAreas(); + currentArea = getCurrentArea(); + } + + public void updateDangerousAreas() + { + foreach (string layerName in dangerousAreas) + { + int areaIndex = NavMesh.GetAreaFromName(layerName); + if(areaIndex != -1) dangerousAreasLayers.Add(1 << areaIndex); + } + } + + void Update() + { + if (waiting) return; + timeSinceLastScan += Time.deltaTime; + tryScan(); + } + + private void tryScan() + { + float scanDistance = scanInterval * agent.speed; + if (scanConditionsMet(scanDistance)) scanAreaAhead(scanDistance); + } + + private bool scanConditionsMet(float scanDistance) + { + return timeSinceLastScan >= scanInterval && scanDistance <= agent.remainingDistance; + } + + private void scanAreaAhead(float scanDistance) + { + NavMeshHit hit; + agent.SamplePathPosition(NavMesh.AllAreas, scanDistance, out hit); + if (hit.mask != currentArea) processAreaAhead(hit.mask); + timeSinceLastScan = 0; + } + + private void processAreaAhead(int areaMaskAhead) + { + if (isAreaDangerous(areaMaskAhead)) processDangerousArea(); + else processSafeArea(areaMaskAhead); + } + + private bool isAreaDangerous(int areaMaskAhead) + { + return dangerousAreasLayers.Contains(areaMaskAhead) && checkForDanger(); + } + + private void processDangerousArea() + { + waiting = true; + agent.isStopped = true; + StartCoroutine("waitUntilDangerPassed"); + } + + private void processSafeArea(int areaMaskAhead) + { + currentArea = areaMaskAhead; + agent.isStopped = false; + } + + private IEnumerator waitUntilDangerPassed() + { + float timeElapsed = 0; + while(timeElapsed < waitTime) + { + yield return null; + timeElapsed += Time.deltaTime; + } + waiting = false; + } + + private int getCurrentArea() + { + NavMeshHit hit; + + if(!NavMesh.SamplePosition(transform.position, out hit, 2, NavMesh.AllAreas)) + { + return 0; + } + return hit.mask; + } + + private bool checkForDanger() + { + List obstacles = getRelevantObstacles(); + foreach(NavMeshObstacle obstacle in obstacles) + { + if(Vector3.Distance(obstacle.transform.position, transform.position) <= detectionRadius) return true; + } + return false; + } + + private List getRelevantObstacles() + { + if (dangerousObstacles.Count == 0) return new List(ObstacleListSingleton.Instance.ObstaclesInScene); + else + { + List returner = new List(); + foreach (string obstacleTag in dangerousObstacles) returner.AddRange(ObstacleListSingleton.Instance.getObstaclesWithTag(obstacleTag)); + return returner; + } + } +} diff --git a/Assets/Wizards Code/MaxArchxd/Scripts/DangerousAreaScanner.cs.meta b/Assets/Wizards Code/MaxArchxd/Scripts/DangerousAreaScanner.cs.meta new file mode 100644 index 00000000..845df1db --- /dev/null +++ b/Assets/Wizards Code/MaxArchxd/Scripts/DangerousAreaScanner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b540a7b633fabd047a0e34a93c888d69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs b/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs new file mode 100644 index 00000000..ab309dc8 --- /dev/null +++ b/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class ObstacleListSingleton : WizardsCode.BackgroundAI.AbstractSingleton +{ + private List m_obstaclesInScene; + private Dictionary obstaclesByTag; + + public NavMeshObstacle[] ObstaclesInScene + { + get + { + return m_obstaclesInScene.ToArray(); + } + } + + private void Awake() + { + obstaclesByTag = new Dictionary(); + } + + void Start() + { + compileObstacleList(); + } + + public NavMeshObstacle[] getObstaclesWithTag(string tag) + { + if (obstaclesByTag.TryGetValue(tag, out NavMeshObstacle[] obstacles)) + { + return obstacles; + } + return new NavMeshObstacle[] { }; + } + + public void compileObstacleList(string tag = "") + { + if (tag == "") compileListOfAllObstacles(); + else compileListOfObstaclesWithTag(tag); + } + + private void compileListOfAllObstacles() + { + m_obstaclesInScene = new List(FindObjectsOfType()); + } + + private void compileListOfObstaclesWithTag(string tag) + { + List candidates = new List(); + NavMeshObstacle[] obstacles = FindObjectsOfType(); + foreach (NavMeshObstacle obs in obstacles) if (obs.gameObject.tag == tag) candidates.Add(obs); + obstaclesByTag[tag] = candidates.ToArray(); + } +} diff --git a/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs.meta b/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs.meta new file mode 100644 index 00000000..da2996cd --- /dev/null +++ b/Assets/Wizards Code/MaxArchxd/Scripts/ObstacleListSingleton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e55b2a436de2d8488405927a73ae5af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs b/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs new file mode 100644 index 00000000..b38ed66e --- /dev/null +++ b/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class TestAgentScript : MonoBehaviour +{ + public Transform target; + + void Start() + { + GetComponent().SetDestination(target.position); + } +} diff --git a/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs.meta b/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs.meta new file mode 100644 index 00000000..7e2fa6aa --- /dev/null +++ b/Assets/Wizards Code/MaxArchxd/Scripts/TestAgentScript.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e132c1bf0a931a4d92dc6670d3a2cc7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: