|
109 | 109 | <item text="Node (33111, 31719, 7)" tag="0"/> |
110 | 110 | <item text="Node (33114, 31725, 7)" tag="0"/> |
111 | 111 | <item text="Node (33109, 31722, 7)" tag="0"/> |
| 112 | + <item text="if Self.ItemCount(3049) > 0 then Walker.Delay(1000) Self.Equip(3049, 'ring') end" tag="254"/> |
112 | 113 | <item text="Stand (33109, 31721, 7)" tag="1"/> |
113 | 114 | <item text="Node (33100, 31716, 8)" tag="0"/> |
114 | 115 | <item text="Node (33091, 31714, 8)" tag="0"/> |
|
141 | 142 | <item text="Node (32997, 31625, 9)" tag="0"/> |
142 | 143 | <item text="Node (32990, 31625, 9)" tag="0"/> |
143 | 144 | <item text="Stand (32989, 31625, 9)" tag="1"/> |
| 145 | + <item text="if Self.Ring().id == 3086 then Walker.Delay(1000) Self.Dequip('ring', Container.GetFirst()) end" tag="254"/> |
144 | 146 | <item text="end:" tag="255"/> |
145 | 147 | <item text="enterspawn:" tag="255"/> |
146 | 148 | <item text="huntcheck|Rush-To-Bottom-Floor|No-Rush-To-Bottom-Floor:" tag="255"/> |
|
335 | 337 | <item text="huntcheck|1:" tag="255"/> |
336 | 338 | <item text="huntexit|1:" tag="255"/> |
337 | 339 | <item text="SIgnore" tag="10"/> |
| 340 | + <item text="if Self.ItemCount(3049) > 0 then Walker.Delay(1000) Self.Equip(3049, 'ring') end" tag="254"/> |
338 | 341 | <item text="Node (33001, 31636, 10)" tag="0"/> |
339 | 342 | <item text="Node (32999, 31631, 10)" tag="0"/> |
340 | 343 | <item text="Node (32993, 31628, 10)" tag="0"/> |
|
374 | 377 | <item text="Node (33100, 31716, 8)" tag="0"/> |
375 | 378 | <item text="Node (33109, 31720, 8)" tag="0"/> |
376 | 379 | <item text="Stand (33109, 31721, 8)" tag="1"/> |
| 380 | + <item text="if Self.Ring().id == 3086 then Walker.Delay(1000) Self.Dequip('ring', Container.GetFirst()) end" tag="254"/> |
377 | 381 | <item text="Node (33114, 31725, 7)" tag="0"/> |
378 | 382 | <item text="Node (33111, 31719, 7)" tag="0"/> |
379 | 383 | <item text="Node (33110, 31713, 7)" tag="0"/> |
|
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