You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Wargame server should measure (with a ping event or something) and keep track of the latency for each client, and send that info to players in the same game, and of course players themselves so it can be shown in the socket status