Skip to content

SaveLoad offline? #19

@rhyderswen

Description

@rhyderswen

Hello! I'm fairly new to quest, but I was wondering if it's possible to use your SaveLoad library to make a save file on the offline editor as well. Right now, I'm getting the error Cannot save (localStorage not avaliable). Save and load via the File menu instead.. I really like the concept of the script being able to automatically make save files and then force the player to load to different points while maintaining some of the variables, so I was wondering if there's a way to do it on desktop too. Thank you!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions