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Localize any user-facing non-localized strings #63

@tatjam

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@tatjam

This doesn't include terminal debug messages, only strings shown to the user via GUI.

The process is simple:

  • Find a bare string in the source code that is used in the GUI
  • Write an entry for it in core:locale.lua
  • Load the localized string using the GameDatabase functioons

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    gameIssues related to the game implementation itself, including "core"good first issueGood for newcomers

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